Editing List of spirits (Yoshi series)

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{{Title|List of spirits (''Yoshi'' series)}}
{{DISPLAYTITLE:List of spirits (''Yoshi'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Yoshi}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Yoshi}} series in ''[[Super Smash Bros. Ultimate]]''.
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|Weight ↓
|Weight ↓
|''Yoshi's Woolly World''
|''Yoshi's Woolly World''
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Yarn Poochy amiibo from the ''Yoshi's Woolly World'' series
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Poochy amiibo
|}
|}


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|[[File:Yoshi-Alt7 SSBU.png|center|108x108px]]
|[[File:Yoshi-Alt7 SSBU.png|center|108x108px]]
|{{anchor|Yoshi (Yoshi's Crafted World)}}[[Yoshi]] (Yoshi's Crafted World)
|{{anchor|Yoshi (Yoshi's Crafted World)}}[[Yoshi]] (Yoshi's Crafted World)
|''{{iw|mariowiki|Yoshi's Crafted World}}''
|''{{s|mariowiki|Yoshi's Crafted World}}''
|•Purchase from the Vault Shop for 300G
|•Purchase from the Vault Shop for 300G
|}
|}
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|-
|-
|299
|299
|{{SpiritTableName|Baby Mario|iw=mariowiki|size=64}}
|{{SpiritTableName|Baby Mario|size=64}}
|•Tiny {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}{{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}{{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}{{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}{{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}{{Head|Yoshi|g=SSBU|s=20px|cl=Purple}}{{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}{{Head|Yoshi|g=SSBU|s=20px}}
|•Tiny {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}{{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}{{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}{{Head|Yoshi|g=SSBU|s=20px|cl=Pink}}{{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}{{Head|Yoshi|g=SSBU|s=20px|cl=Purple}}{{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}{{Head|Yoshi|g=SSBU|s=20px}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
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|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Striped Mario represents his infant counterpart, Baby Mario, who features his signature hat and large nose.
*The Tiny Mario represents his infant form, Baby Mario.
*The Yoshi Team represents the eight multicolored Yoshis who serve as the main playable characters of ''Super Mario World 2: Yoshi's Island''.
*The Yoshi Team represent the eight playable Yoshis in ''Yoshi's Island''.
*The stage and music track is based on Yoshi's Island, the main setting of the titular game where Baby Mario falls and lands on the green Yoshi's back.
*The stage and music represent Baby Mario's debut in ''Yoshi's Island''.
*The first battle condition references the Yoshis' role in ''Yoshi's Island'' to protect Baby Mario from being kidnapped by Baby Bowser and Kamek.
*The first battle condition references the main gameplay of ''Yoshi's Island'' where a group of eight Yoshis must carry Baby Mario back to his brother and defend him from harm.
*The second battle condition applied to Mario references the bubble that encases Baby Mario after he is knocked off Yoshi's back after receiving an enemy attack.
*Mario's frequent shielding references the bubble Baby Mario is trapped in when knocked off of Yoshi's back.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Baby Mario spirit on Galeem's side of the Final Battle map matches with the Naked Snake spirit on Dharkon's side; both characters are younger versions of major characters featured in their respective series' prequel games.
*In World of Light, Baby Mario's spirit is located on Galeem's side on The Final Battle map while Naked Snake is featured across from him on Dharkon's side, referencing how both characters are protagonists of their respective prequel games, with Baby Mario eventually obtaining a heroic role.
|-
|-
|301
|301
|{{SpiritTableName|Baby Bowser|iw=mariowiki|size=64}}
|{{SpiritTableName|Baby Bowser|size=64}}
|•Giant {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}} (100 HP)<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}} (100 HP)
|•Giant {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}} (100 HP)<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}} (100 HP)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|
|
*The orange Tiny Bowser represents Baby Bowser, the infant counterpart of Bowser who features a similar color scheme.
*The Tiny Bowser represents his infant form, Baby Bowser.
*The orange Giant Bowser and the music track represent Mega Baby Bowser, the giant form of Baby Bowser, who serves as the final boss of the ''Yoshi'' series.
*The Giant Bowser minion represents Mega Baby Bowser after Kamek casts a size-altering spell on Baby Bowser.
*The stage and the Lava Floor hazard represent the lava-filled castle stages in the ''Yoshi'' series, which serve as the location of Mega Baby Bowser's boss battles.
*The stage references the ruins of King Bowser's castle, the location of Mega Baby Bowsr's boss battle after his growth destroys the castle.
*The second battle condition applied to the Giant Bowser minion references Mega Baby Bowser's boss battles in ''Yoshi's Island'', where he cannot be defeated in a normal manner by jumping on him.
*The stage and music reference how Bowser and Baby Bowser's final boss battles both take place in a castle in their respective game appearances.
*The Giant Bowser appears after Tiny Bowser is KO'd, referencing Baby Bowser's boss battles in the ''Yoshi'' series, where he transforms into Mega Baby Bowser after he is defeated in the first phase
*The Lava Floor hazard references both Baby Bowser's fire attacks and many Mega Baby Bowser battles taking place in stages filled with lava and magma.
*The Super Armor battle condition references how Mega Baby Bowser is capable of withstanding most physical attacks.
|-
|-
|303
|303
|{{SpiritTableName|Toadies|iw=mariowiki|size=64}}
|{{SpiritTableName|Toadies|size=64}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}×4
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}×4
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Squirtle Team starting off with a Rocket Belt represent the Toadies, a group of Magikoopa enemies who wear red cloaks equipped with flying propellers.
*Squirtle and Toady are both turtle-like characters.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Toadies as enemies.
*The total number of four fighters references the number of Toadies in this spirit's artwork.
*Squirtle's grab-and-throw moves reference how the Toadies will carry Baby Mario away after he is knocked off Yoshi's back and the timer runs out.
*The stage represents the Toadies' debut in ''Yoshi's Island''.
*The music references the Toadies' appearance in ''Yoshi Touch & Go''.
*The first battle condition references how the Toadies kidnap Baby Luigi and attempt to do the same with Baby Mario.
*The Squirtle Team starting off with a Rocket Belt references the Toadies' ability to fly using their propellers.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Toadies' roles as Kamek and Baby Bowser's minions in ''Yoshi's Island''.  
*This spirit's Support type references how the Toadies work for Kamek.
*This spirit's Grab type and Toss & Meteor ability reference the Toadies' role as the Baby Mario Bros.' kidnappers in ''Yoshi's Island''.
*This spirit's Grab type and Toss & Meteor ability references how Toadies can kidnap their victims and fly away.
|-
|-
|304
|304
|{{SpiritTableName|Crazee Dayzee|iw=mariowiki|size=64}}
|{{SpiritTableName|Crazee Dayzee|size=64}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
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|•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Meloetta]])
|•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Meloetta]])
|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|'''Spirit Battle inspiration:'''
|
*The yellow Isabelle and the Flowery rule represent Crazee Dayzee, a smiling flower who features yellow petals.
*Isabelle and Crazee Dayzee are both singers.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features Crazee Dayzee as an enemy.
*The stage represents Crazee Dayzee's debut in ''Yoshi's Island''.
*The Meloetta Poké Ball Pokémon's {{iw|bulbapedia|Echoed Voice|move}} ability references the musical notes that accompany Crazee Dayzee.
*The music and the Flowery rule references how Crazee Dayzee is a flower.
----'''Other trivia:'''
*The Meloetta Poké Ball Pokémon references how the Crazee Dayzee uses their singing to attack the player.
*This spirit's Weight ↓ ability references how the Crazee Dayzee is often seen skipping along in its game appearances.
|-
|-
|305
|305
|{{SpiritTableName|Tap-Tap|iw=mariowiki|size=64}}
|{{SpiritTableName|Tap-Tap|size=64}}
|•Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}
|•Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Yoshi|Wildlands}}
|{{SSBUMusicLink|Yoshi|Wildlands}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Metal Pac-Man represents Tap-Tap, a metallic spherical enemy who features a high resistance to damage.
*The Metal Pac-Man and Tap-Tap are both spherical, metallic characters.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features Tap-Tap as an enemy.
*The stage represents Tap Tap's debut in ''Yoshi's Island''.
*The music references Tap-Tap's appearance in ''Yoshi's Island DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Weight ↑ ability reference how the Tap-Tap's metallic body allows it to become heavy and resistant to damage.
*This spirit's Shield type references how Tap-Tap's metallic coat enables it to become highly difficult to damage.
*This spirit's Weight ↑ ability references how Tap-Tap is a heavyweight character, being made of metal.
|-
|-
|306
|306
|{{SpiritTableName|Bandit|iw=mariowiki|size=64}}
|{{SpiritTableName|Bandit|size=64}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}×3
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}×3
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The navy Meta Knight represents the blue Bandit, a Shy Guy who wears a mask with narrowed eyes and a blue cloak.
*Meta Knight and Bandit are both rogues who wear masks and robes.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Bandit as an enemy.
*The stage and music represent the Bandit's debut in ''Yoshi's Island''.
*The battle condition references how the blue Bandit will attempt to catch one of the Yoshis and steal Baby Mario away from them.
*The battle condition references the Bandit's attempt to steal Baby Mario from Yoshi.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Item Gravitation ability reference the Bandit's ability to steal from the player in its in-game appearances.
*This spirit's Grab type and Item Gravitation ability reference how the Bandit is a thief who often steal items from other characters in their appearances.
|-
|-
|307
|307
|{{SpiritTableName|Slugger & Green Glove|customname=[[mariowiki:Slugger|Slugger]] & [[mariowiki:Green Glove|Green Glove]]|size=64}}
|{{SpiritTableName|Slugger & Green Glove|size=64}}
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Ness starting off with a Home-Run Bat represents the Slugger, a Bandit wearing a yellow cloak who wields a baseball bat.
*Ness & Lucas and Slugger & Green Glove are both comparable duos.
*The green Lucas and the Beastball item represent the Green GLove, a Bandit wearing a green cloak who can throw Yoshi's eggs like baseballs.
*The stage and music represent Slugger and Green Glove's debut in ''Yoshi's Island''.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Slugger and Green Glove as enemies.
*The Beastball item references Green Glove's ability to throw Yoshi's eggs like a baseball.
*Ness starting off with a Home Run Bat references how Slugger can hit the thrown Yoshi eggs with a baseball bat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Beastball Equipped ability further reference Green Glove's ability to catch Yoshi's eggs and throw it like a baseball.
*This spirit's Grab type references how Green Glove is able to catch an egg if Yoshi throws one at it.
*This spirit's Support type references how the Slugger and the Green Glove each use their teamwork to throw Yoshi's eggs and hit them with their baseball bats.
*This spirit's Support type references how Green Glove can be used to reach out-of-reach items by ricocheting thrown eggs off the wall.
*This spirit's Beastball Equipped ability further references Green Glove's ability to throw Yoshi's eggs like a baseball.
|-
|-
|308
|308
|{{SpiritTableName|Little Mouser|iw=mariowiki|size=64}}
|{{SpiritTableName|Little Mouser|size=64}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Pikachu represents the Little Mouser, a mouse-like enemy who wears a headband.
*Pikachu and Little Mouser are both mouse-like creatures.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Little Mouser as an enemy.
*The stage and music represent Little Mouser's debut in ''Yoshi's Island''.
*The Throwing Type items and the "increased move speed" battle condition reference how Little Mousers can steal Yoshi's eggs and quickly run away.
*The Throwing Type items references how Little Mousers are known for stealing a Yoshi's eggs.
*The "increased move speed" battle condition references how Little Mousers quickly scurry off after stealing Yoshi's eggs.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the {{iw|mariowiki|Little Skull Mousers}}, a variant of Little Mouser protected by its skull helmet.
*This spirit's Shield type references the Little Skull Mousers, a variant of Little Mouser who is protected by its skull helmet.
*This spirit's Lightweight ability references the Little Mousers' ability to perform high jumps and run away quickly.
*This spirit's Lightweight ability references the Little Mousers' ability to perform high jumps and run away quickly.
|-
|-
|309
|309
|{{SpiritTableName|Grim Leecher|iw=mariowiki|size=64}}
|{{SpiritTableName|Grim Leecher|size=64}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The navy Meta Knight represents the Grim Leecher, a masked enemy who wears a navy blue cloak and floats in the air.
*Meta Knight and the Grim Leecher are both mask-wearing enemies.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features the Grim Leecher as an enemy.
*The stage and music represent the Grim Leecher's debut in ''Yoshi's Island''.
*The Reversible Controls hazard references the Grim Leecher's ability to latch onto the Yoshi's back, which causes the controls to be reversed.
*The Reversible Controls hazard references how the Grim Leechers can cause the Yoshi's controls to be reversed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Ramblin' Evil Mushroom ability further reference the Grim Leecher's ability to latch onto a Yoshi's back, causing the controls to be reversed.
*This spirit's Grab type references how the Grim Leecher can latch onto a Yoshi's back.
*This spirit's Ramblin' Evil Mushroom ability further references the Grim Leecher's ability to cause the controls to be reversed.
|-
|-
|310
|310
|{{SpiritTableName|Roger the Potted Ghost|iw=mariowiki|size=64}}
|{{SpiritTableName|Roger the Potted Ghost|size=64}}
|•Giant {{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} (60 HP)<br>•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Green}}×2 (60 HP)
|•Giant {{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} (60 HP)<br>•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Green}}×2 (60 HP)
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The unmoving male red Giant Wii Fit Trainer represents Roger the Potted Ghost, a tall white ghost who resides in a stationary red flower pot.
*The Giant Male Wii Fit Trainer references how Roger the Potted Ghost is a giant pale character.
*The two green Meta Knight minions represent the two green Shy Guys that assist Roger by pushing his flower pot during his boss battle.
*The two Meta Knight minions represent the two masked Shy Guys that appears during Roger's boss battle.
*The stage represents {{iw|mariowiki|The Potted Ghost's Castle}}, a haunted castle stage in ''Super Mario World 2: Yoshi's Island'', which features Roger's boss battle.
*The stage references The Potted Ghost's Castle, the location of Roger's boss battle in ''Yoshi's Island''.
*The rules and battle conditions reference Roger's boss battle, where Yoshi must push the two Shy Guys and Roger off the edge of the platform before he is pushed off first.
*The music references Roger's appearance in ''Yoshi's Island''.
*The High Gravity hazard, and the Hard to Launch and Jump Power ↓ rules reference how Roger's boss battle doesn't feature jumping.
*The timed battle condition references how the Shy Guys will attempt to use Roger to push the player off the platform.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Strong-Wind Resist ability reference the Shy Guys that push Roger towards Yoshi and resist his attempt to push back.
*This spirit's Support type references how the Shy Guys assist Roger by pushing him towards the player's direction.
*This spirit's Shield type references how Roger cannot be defeated in a normal manner by jumping on him.
*This spirit's Shield type references how Roger cannot be defeated under normal circumstances.
*This spirit can be obtained by summoning, referencing how Kamek summons Roger by using his magic spell on his flower pot before his boss battle.
*This spirit's Strong-Wind Resist ability references how the Shy Guys attempt to resist the player's efforts to push Roger off the platform.
*This spirit's obtainability through summoning references how Kamek used his magic to summon Roger from an inanimate flower pot.
|-
|-
|311
|311
|{{SpiritTableName|Burt the Bashful|iw=mariowiki|size=64}}
|{{SpiritTableName|Burt the Bashful|size=64}}
|•Giant {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Plaid}}
|•Giant {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Plaid}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The plaid Giant Pac-Man and the music track represent Burt the Bashful, a yellow, spherical boss who wears patterned clothes and is grown to giant size.
*The Giant Pac-Man represents Burt the Bashful a round, yellow-colored character with simple eyes who is enlarged by Kamek.
*The battle conditions reference Burt's boss battle, where he is resistant to jumping attacks and will try to jump and stomp on Yoshi.
*The stage references Burt the Bashful's appearance in ''Yoshi's Story''.
*The music references how Burt the Bashful is a fortress boss in the ''Yoshi'' games.
*The Instadrop battle condition references how Burt the Bashful attacks by jumping and stomping on the player.
*The "increased defense" battle condition references Burt the Bashful's high resilience.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Speed ↓ ability reference Burt the Bashful's resistance to jumping attacks and slow jumping movement.
*This spirit's Shield type further references Burt's high resilience.
*This spirit's Speed ↓ ability references Burt the Bashful's slow jumping movement.
|-
|-
|312
|312
|{{SpiritTableName|Raphael the Raven|iw=mariowiki|size=64}}
|{{SpiritTableName|Raphael the Raven|size=64}}
|•Giant {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Black}}
|•Giant {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Yoshi|Yoshi's Island (for 3DS / Wii U)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Island (for 3DS / Wii U)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Giant King Dedede represents Raphael the Raven, a giant, black avian boss who features a bright yellow beak and is grown to giant size.
*The Giant King Dedede represents Raphael the Raven, a rotund avian who is enlarged by Kamek.
*The stage represents the {{iw|mariowiki|moon}}, the location of Raphael's boss battle, which takes place in outer space and features a gravity gameplay mechanic.
*The stage references the moon in outer space, the location of Raphael's boss battle which features a similar setting and gravity mechanic.
*The music references Raphael's debut in ''Yoshi's Island''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Falling Immunity ability references Raphael the Raven's boss battle, which doesn't feature any pitfalls.
*This spirit's Support type references how Kamek enlarged Raphael to defeat Yoshi.
*This spirit's Falling Immunity ability references how Raphael launches Yoshi, Baby Mario, and himself into the sky in ''Yoshi's Island''.
|-
|-
|314
|314
|{{SpiritTableName|Pak E. Derm|iw=mariowiki|size=64}}
|{{SpiritTableName|Pak E. Derm|size=64}}
|•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}
|•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey King Dedede represents Pak E. Derm, a grey, round-bodied elephant enemy who appears as a background character.
*King Dedede and Pak E. Derm are both rotund anthropomorphic enemies.
*The Alolan Exeggutor Poké Ball Pokémon and the Jump Power ↓ rule reference Pak E. Derm's tall stop sign, which prevents Yoshi from jumping over.
*The stage features Pak E. Derm as a background character.  
*The stage and music references Pak E. Derm's appearance in ''Yoshi's Story''.
*The Jump Power ↓ rule and the Alolan Exeggutor Poké Ball Pokémon references the tall stop signs that Pak E. Derms carry.
*The timed battle condition references how Yoshi must pass the Pak E. Derm quickly after knocking it down.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Perfect-Reflect Shield ability further reference how Pak E. Derms block Yoshi's path with their tall stop sign.
*This spirit's Shield type and Perfect-Reflect Shield ability reference how Pak E. Derms block Yoshi's path with their tall stop sign.
|-
|-
|315
|315
|{{SpiritTableName|Blargg|iw=mariowiki|size=64}}
|{{SpiritTableName|Blargg|size=64}}
|•Curry {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|•Curry {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Curry Bowser represents Blargg, a blobby being of lava who first appears as a dinosaur in ''Super Mario World''.
*Bowser and Blargg are both dinosaur-like enemies in ''Super Mario World''.
*The stage represents {{iw|mariowiki|Blargg's Boiler}}, a molten cavern level in ''Yoshi's Story'', which features the Blargg as an enemy.
*The stage's Underground Cavern layout references Blargg's Boiler, a molten cavern-like level which features Blarggs as enemies in ''Yoshi's Story''.
*The music track is based on {{iw|mariowiki|Melty Monster Galaxy}}, a lava-filled galaxy in ''Super Mario Galaxy 2'', which features the Blargg variants as enemies.
*The music references Melty Monster Galaxy, a lava-filled galaxy in ''Super Mario Galaxy'' inhabited by Magmaarghs and Magmaws, both being variants of Blarggs.
*The Curry rule references how Blarggs are made of lava, which is commonly associated with burn damage in video games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Mouthful of Curry ability further references how Blarggs are made of lava, which can cause burn damage in video games.
*This spirit's Mouthful of Curry ability further references how Blarggs are made of lava, which is associated woth burn damage in video games.
*Despite Blarggs making their debut in a ''Super Mario'' game, ''Super Mario World'', the Blargg spirit is classified as ''Yoshi'' spirit rather than a ''Super Mario'' one. The artwork, however, comes from a ''Yoshi'' game: ''Yoshi's Story''.
|-
|-
|316
|316
|{{SpiritTableName|Don Bongo|iw=mariowiki|size=64}}
|{{SpiritTableName|Don Bongo|size=64}}
|•Giant {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Green}}
|•Giant {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 559: Line 580:
|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Giant King Dedede represents Don Bongo, a giant, green dragon-like boss who features big lips and a pudgy body.
*The Giant King Dedede and Don Bongo are both giant bloated-belly bosses.
*The Move Speed rules reference how Don Bongo starts out with slow, lumbering movements, but becomes faster whenever he takes damage.
*The stage and music represent Don Bongo's appearance in ''Yoshi's Story''.
*The Move Speed rules reference how Don Bongo starts out slow but becomes faster as he takes damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how Don Bongo's body is highly resistant to Yoshi's attacks, except for his lips.
*This spirit's Shield type references how Don Bongo is a nearly-indestructible boss.
*This spirit's Fire Attack ↑ ability references how Don Bongo is a dragon-like character, which are known for breathing fire.
*This spirit's Fire Attack ↑ ability references the Cavern, the second page of ''Yoshi's Story'' which features a lava setting.
|-
|-
|317
|317
|{{SpiritTableName|Hongo|iw=mariowiki|size=64}}
|{{SpiritTableName|Hongo|size=64}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 575: Line 597:
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Robin represents Hondo, a humanoid spirit who carries and uses a magical book.
*Robin and Hongo both carry magical books with them.
*The stage references how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, similar to ''Yoshi's Story''.
*The stage and music reference how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, like ''Yoshi's Story''.
*Robin's [[Pair Up]] Final Smash reference how Hongo eventually teleports Yoshi's Island outside the {{iw|mariowiki|Forbidden Pop-Up Book}} in ''Yoshi Topsy-Turvy''.
*The Sudden Final Smash rule references how Hongo's teleports Yoshi's Island from the Forbidden Pop-Up Book, similar to how Robin's Final Smash can summon [[Chrom]] via warp magic with his book.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Magic Resist ↑ ability reference Hongo's role in ''Yoshi Topsy-Turvy'' by helping Yoshi defeat and trap Bowser inside the Forbidden Pop-Up Book.
*This spirit's Support type references Hongo's role in aiding Yoshi to defeat Bowser in ''Yoshi Topsy-Turvy''.
*This spirit's Magic Resist ↑ ability references how Hongo uses his magic pop-up book to trap Bowser in ''Yoshi Topsy-Turvy''.
|-
|-
|318
|318
Line 591: Line 614:
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Yoshi represents the Spirit Who Loves Surprises, a pink spirit who befriends Yoshi.
*Yoshi is given the power of gravity by the Spirit Who Loves Surprises in ''Yoshi Topsy-Turvy''.
*The stage references how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, similar to ''Yoshi's Story''.
*The stage and music references how ''Yoshi Topsy-Turvy'' takes place in a pop-up book, like ''Yoshi's Story''.
*The Screen Flip hazard references how the Spirit Who Loves Surprises gives Yoshi the ability to manipulate gravity by tilting the world in ''Yoshi Topsy-Turvy''.
*The Screen Flip hazard references the gravity manipulation gameplay mechanic in ''Yoshi Topsy-Turvy''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and PSI Attack ↑ ability reference the Spirit Who Loves Surprises' role in ''Yoshi Topsy Turvy'' by giving Yoshi the power to manipulate gravity.
*This spirit's Support type references the Spirit Who Loves Surprises' role in aiding Yoshi to defeat Bowser in ''Yoshi Topsy-Turvy''.
*In World of Light, the Spirit Who Loves Surprises spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
*This spirit's PSI Attack ↑ ability references how the Spirit Who Loves Surprises bestows the ability to manipulate gravity in ''Yoshi Topsy Turvy''.
*In World of Light, the Spirit Who Loves Surprises spirit is located in the cloudy Floating Islands section similar to the stage's cloudy sky setting.
|-
|-
|320
|320
|{{SpiritTableName|Ukiki|iw=mariowiki|size=64}}
|{{SpiritTableName|Ukiki|size=64}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}×4
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}×4
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 608: Line 632:
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Diddy Kong represents Ukiki, a monkey enemy who appears in groups.
*Diddy Kong and Ukiki are both monkey-like characters.
*The stage and music track represent the forest levels in ''Super Mario World 2: Yoshi's Island'', which features Ukiki as an enemy.
*The stage and music represent Don Bongo's appearance in ''Yoshi's Island''.
*The Food item and the battle condition reference how Ukiki attacks by eating watermelons and spitting the seeds at Yoshi.
*The Food item and the battle condition reference how Ukikis attack by eating melons and spitting out the seeds.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Banana Gun Equipped ability references how Ukiki is a monkey, who are often portrayed eating bananas.
*This spirit's Banana Gun Equipped ability references how Ukiki is a monkey, as bananas are often portrayed as a favorite food for monkeys.
|-
|-
|321
|321
|{{SpiritTableName|Yarn Yoshi|customname=Yarn [[Yoshi]]|size=64}}
|{{SpiritTableName|Yarn Yoshi|size=64}}
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}×4
|•{{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}}×4
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 624: Line 648:
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Crafted Yoshi and the Easy to Launch rule represent Yarn Yoshi, a version of Yoshi from ''Yoshi's Woolly World'' who is made of lightweight yarn.
*Crafted Yoshi and Yarn Yoshi are both made of crafting materials.
*The stage and music track reference the arts-and-crafts theme and design of ''Yoshi's Story'', ''Yoshi's Crafted World'', and ''Yoshi's Woolly World''.
*The stage references how ''Yoshi's Story'' and ''Yoshi's Crafted World'' are both ''Yoshi'' games that feature a pop-up style.
*The stage and music references the shared arts-and-crafts themes of ''Yoshi's Story'', ''Yoshi's Crafted World'', and ''Yoshi's Woolly World''.
*The Easy to Launch rule references ''Yoshi's Crafted World's'' Mellow Mode where Yoshi is given a pair of wings which allows him to fly infinitely.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references how Yarn Yoshi is made of yarn, which is often associated with being lightweight.
*This spirit's Weight ↓ ability further references ''Yoshi's Crafted World's'' Mellow Mode which allows Yoshi to fly indefinitely.
|-
|-
|322
|322
|{{SpiritTableName|Yarn Poochy|customname=Yarn [[mariowiki:Poochy|Poochy]]|size=64}}
|{{SpiritTableName|Yarn Poochy|size=64}}
|•{{SSBU|Duck Hunt}} Team {{Head|Duck Hunt|g=SSBU|s=20px|cl=Blue}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=Brown}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}}
|•{{SSBU|Duck Hunt}} Team {{Head|Duck Hunt|g=SSBU|s=20px|cl=Blue}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=Brown}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}{{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 639: Line 665:
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|{{SSBUMusicLink|Yoshi|Main Theme - Yoshi's Woolly World (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The tan Dog from Duck Hunt represents Yarn Poochy, the ''Yoshi's Wooly World'' version of Poochy, a brown-and-white dog character.
*The Dog from Duck Hunt and Yarn Poochy are both dog-like characters.
*The white, brown, and blue Dogs of Duck Hunt each represent the {{iw|mariowiki|Poochy Pups}}, the younger versions of Poochy who feature different color schemes.
*The stage represents Poochy's debut in ''Yoshi's Island''.
*The stage is based on Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'', which first features Poochy as an ally.
*The music references Yarn Poochy's appearance in ''Yoshi's Wooly World''.
*The Lava Floor hazard and the second battle condition reference Poochy's ability to travel over lava terrains and defeat enemies by charging into them.
*The Lava Floor hazard and this spirit's Shield type references Poochy's immunity to hazardous terrain, such as lava.
*The Impact Run battle condition references Poochy's ability to defeat enemies by charging into them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Weight ↓ ability reference Poochy's immunity to hazardous terrains and ability to jump great heights.
*This spirit's Shield type further references Poochy's immunity to hazardous terrain.
*In World of Light, the Yarn Poochy spirit on Galeem's side of the Final Battle map matches with the Rouge the Bat spirit on Dharkon's side; both characters are treasure hunters.
*This spirit's Weight ↓ ability references Poochy's ability to jump great heights.
*In World of Light, Yarn Poochy's spirit is located on Galeem's side on The Final Battle map while Rouge is featured across from him on Dharkon's side, referencing how both characters are treasure hunters, with Poochy hunting treasure for his friends rather than for himself.
|}
|}


Line 710: Line 738:
**The game of origin for the [[Super Happy Tree]], Pak E. Derm, Blargg, and Don Bongo was listed as ''Yoshi's Story''.
**The game of origin for the [[Super Happy Tree]], Pak E. Derm, Blargg, and Don Bongo was listed as ''Yoshi's Story''.
**The game of origin for Yarn Yoshi and Yarn Poochy was listed as ''Yoshi's Woolly World''.
**The game of origin for Yarn Yoshi and Yarn Poochy was listed as ''Yoshi's Woolly World''.
*In version 2.0.0, Baby Mario (Superstar Mario) was one of several spirits that received a balance update. The number of support slots was increased from 2 to 3, but attack and defense stats were lowered to compensate.
*''Yoshi'' is the only ''Smash 64'' franchise to lack Primary Attack spirits, as well as one of the three (being {{uv|Kirby}} and {{uv|EarthBound}}) not to have Master Spirits.
*''Yoshi'' is the only ''Smash 64'' franchise to lack Primary Attack spirits, as well as one of the three (being {{uv|Kirby}} and {{uv|EarthBound}}) not to have Master Spirits.
*Yoshi (Yoshi's Crafted World) is the only spirit in the base game to originate from a game that had not been released at the time of ''Super Smash Bros. Ultimate''{{'}}s launch.
*Yoshi (Yoshi's Crafted World) is the only spirit in the base game to originate from a game that had not been released at the time of ''Super Smash Bros. Ultimate''{{'}}s launch.
Line 718: Line 745:
**Because of this, it is the only ''Smash 64'' series to have none of its spirits controlled by [[Dharkon]].
**Because of this, it is the only ''Smash 64'' series to have none of its spirits controlled by [[Dharkon]].
**It also shared a distinction with the ''Punch-Out!!'' spirits, as well as Little Mac himself in the World of Light.
**It also shared a distinction with the ''Punch-Out!!'' spirits, as well as Little Mac himself in the World of Light.
{{clr}}
{{clear}}


{{Spirit list}}
{{Spirit list}}
{{Yoshi universe}}
{{Yoshi universe}}
[[Category:Spirits (Yoshi universe)]]
[[Category:Spirits (Yoshi universe)]]

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