Editing List of spirits (Super Smash Bros. series)
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{{ | {{DISPLAYTITLE:List of spirits (''Super Smash Bros.'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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|No Effect | |No Effect | ||
|''Super Smash Bros. Brawl'' | |''Super Smash Bros. Brawl'' | ||
|•Purchase at | |•Purchase at Sheldon's Place for 500SP | ||
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|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}} | |{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Samus and Sandbag are both relatively expressionless characters. | ||
*The stage | *The stage references the stadiums used for the [[Home-Run Contest]]. | ||
*The music | *The music references how the Sandbag appears the practice opponent on the [[Online Practice Stage]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4''. | ||
*The Home-Run Bat item and the | *The Home-Run Bat item and the timed battle condition reference the main gameplay of the Home-Run Contest where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat. | ||
*The second battle condition references how the Sandbag is an unmoving character is the ''Super Smash Bros.'' series. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice | *This spirit's Support type references how the Sandbag can drop useful items for the player who attacks it. | ||
*This spirit's Grab type references how the Sandbag could be grabbed in ''Melee''. | |||
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is a character designed for fighting practice with high resilience. | |||
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|{{SSBUMusicLink|Super Smash Bros.|Final Destination}} | |{{SSBUMusicLink|Super Smash Bros.|Final Destination}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Mii | *The Mii fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]] seen on the designs of the Smash Ball. | ||
*The stage and music | *The stage and music reference how Final Destination is a recurring stage in the ''Super Smash Bros.'' series. | ||
*The Sudden Final Smash rule | *The Sudden Final Smash rule references how Final Smashes are generally obtained by destroying the Smash Balls. | ||
*The Food item and | *The Food item and first battle condition reference how it can be a struggle for opponents to survive a fighter's Final Smash. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Chance of Double Final Smash ability | *This spirit's Support type and Chance of Double Final Smash ability reference how destroying Smash Balls can enable the player that breaks it to use their Final Smash. | ||
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|1,099 | |1,099 | ||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Ice Climbers | *The Giant Ice Climbers and Duon are both dual characters who fight as one. | ||
*The stage | *The stage references how Duon's boss battle takes place on the deck of the Halberd in ''[[The Subspace Emissary]]''. | ||
*The Ice Climbers starting off with a Super Scope | *The music references Duon's status as a boss in ''Super Smash Bros. Brawl''. | ||
*The Shooting Type items references how Duon's pink half uses its arm cannons to attack. | |||
*The Ice Climbers starting off with a Super Scope references how Duon's arm cannons can shoot powerful lasers. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Duon spirit is located | *In World of Light, the Base map where Duon's spirit is located references how Duon and Galleom, the boss of the sub-world, are the original bosses from ''Super Smash Bros. Brawl''. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The giant Metal Bayonetta and Tabuu are both larger-than-normal characters who sport butterfly-like wings. | ||
*The stage | *The stage references Tabuu's Residence on the [[The Great Maze|final level]] of ''The Subspace Emissary'', which takes place on a stage similar to Final Destination. | ||
*The Sudden Damage rule references Tabuu's Off Waves | *The music references Tabuu's boss battle theme in ''The Subspace Emissary''. | ||
* | *The Sudden Damage rule references Tabuu's Off Waves, where Tabuu opens his wings and unleashes three red energy waves which seriously damage the player. | ||
*Bayonetta's frequent smash attacks features Madama Butterfly, referencing how Madama Butterfly and Tabuu are both giant blue humanoid entities with butterfly wings who inhabit a dark realm. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's PSI Attack ↑ ability references Tabuu's | *This spirit's Neutral type references how Tabuu opposed both the heroes and the villains in ''The Subspace Emissary''. | ||
*In World of Light | *This spirit's PSI Attack ↑ ability references Tabuu's ability to use energy attacks in his boss battle. | ||
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by Marx's moveset. | |||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Giant Donkey Kong and the | *The black Giant Donkey Kong and the Master Giant are both dark giant humanoids who use physical attacks. | ||
*The stage | *The stage references how Master Giant is fought on Final Destination in ''Super Smash Bros. 4''. | ||
*The Bob-omb Festival rule references Master Giant's | *The music references how Master Giant is one of Master Core's forms during its boss battles. | ||
*The | *The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs. | ||
*The Super Armor battle condition references how Master Giant is fought in the background, and thus cannot move on the stage, flinch, or be launched. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability further references how Master Giant | *This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen. | ||
*This spirit's Speed ↓ ability further references how Master Giant cannot move on the stage during its boss battle. | |||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant | *The Giant Ridley and Master Beast are both vicious, fanged bosses. | ||
*The stage | *The stage references how Master Beast is fought on Final Destination in ''Super Smash Bros. 4''. | ||
*The Chain Chomp Assist Trophy enemy references Master Beast's | *The music references how Master Beast is one of Master Core's forms during its boss battles. | ||
*The | *The Chain Chomp Assist Trophy enemy references Master Beast's biting attack. | ||
*The Instadrop battle condition references Master Beast's stomping attacks. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Weight ↑ ability | *This spirit's Weight ↑ ability references Master Beast's body slam attack which causes the stage to tilt. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Advent | *The ''Advent Children'' Cloud carries the Fusion Sword, which, when split apart, consists of one large blade and numerous smaller blades, similar to Master Edges' sword forms. | ||
*The stage | *The total number of four fighters represents the number of blades that comprise Master Edges. | ||
*The | *The stage references how Master Edges is fought on Final Destination in ''Super Smash Bros. 4''. | ||
*The | *The music references how Master Edges is one of Master Core's forms during its boss battles. | ||
*The battle conditions reference how Master Edges can float weightlessly and attack the player using quick and powerful slash attacks. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Sword Attack ↑ ability references | *This spirit's Attack type references how Master Edges takes the form of five swords. | ||
*This spirit's Sword Attack ↑ ability references how Master Edges uses powerful sword attacks. | |||
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|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}} | |{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}} | ||
|''' | | | ||
*The red Captain Falcon, blue Zelda, yellow Mario, | *The fighters represent the Fighting Alloy Team in ''Super Smash Bros. Brawl'''s [[Multi-Man Brawl]] where each of the Fighting Alloys' fighting styles are based off of the fighters' moveset and corresponding alternate colors/costumes. | ||
*The stage | **The red Captain Falcon Team represents the Red Fighting Alloys, who share Captain Falcon's moveset. | ||
*The music | **The blue Zelda Team represents the Blue Fighting Alloys, who share Zelda's moveset. | ||
*The | **The yellow Mario Team represents the Yellow Fighting Alloys, who share Mario's moveset. | ||
**The green Kirby Team represents the Green Fighting Alloys, who share Kirby's moveset. | |||
*The stage references ''Brawl''{{'}}s {{SSBB|Battlefield}} where the Alloys are fought on, with a changing background similar to ''Ultimate''{{'}}s Final Destination. | |||
*The music references the Fighting Alloys' appearance in ''Brawl'' as the enemies for Multi-Man Brawl. | |||
*The fighters receive higher knockback than usual, referencing the weak and light nature of the Fighting Alloy Teams in Multi-Man modes. | |||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Primids are created from Shadow Bugs, of which Mr. Game & Watch is the source. | ||
*The stage | *The Mr. Game & Watch Team references how Primids are the most common enemy in ''The Subspace Emissary''. | ||
*The stage references the [[Midair Stadium]], the level which first features Primids in ''The Subspace Emissary''. | |||
*The music references the Primids' status as an enemy in ''The Subspace Emissary''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Primid spirit is located | *In World of Light, the Base map where the Primid's spirit is located references [[The Research Facility (Part II)]], a level in ''The Subspace Emissary'' which prominently features Primids, which is also identical in design. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | |{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mites highly resemble Mr. Game & Watch and are created from Shadow Bugs, of which Mr. Game & Watch is the source. | ||
*The stage | *The Mr. Game & Watch Team references how Mites are a common enemy in ''The Subspace Emissary''. | ||
*The music | *The stage references [[The Subspace Bomb Factory (Part II)]], a stage in ''The Subspace Emissary'' which features Mites as enemies. | ||
*The music references [[The Wilds II]], a jungle-like level in ''The Subspace Emissary'' which also features Mites as enemies. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Lightweight ability references how Mites are lightweight characters | *This spirit's Lightweight ability references how Mites are lightweight characters which enables them to jump tall heights, despite their small size. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | |{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | ||
| | | | ||
* | *Pac-Man and the Bytans are both spherical characters. | ||
*The | *The Pac-Man Team references how the Bytans can reproduce in numbers. | ||
*The | *The stage and music reference [[The Wilds II]], a jungle-like level in ''The Subspace Emissary'' which features Bytans as enemies. | ||
*The Ball items references the Bytans' ball-like appearance. | |||
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|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}} | |{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Shadow Bugs are created from Mr. Game & Watch. | ||
*The stage | *The stage references the Midair Stadium, the level which first features Shadow Bugs in ''The Subspace Emissary''. | ||
*The music | *The music references how the Shadow Bugs make up the members of the Subspace Army. | ||
*The Poison Cloud hazard references the Shadow Bugs' purple | *The Poison Cloud hazard references the Shadow Bugs' purple coloration and their ability to swarm. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' | *This spirit's Grab type and Trade-Off Attacks ↑ ability reference how Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army. | ||
*This spirit's Trade-Off Attacks ↑ ability also references the Shadow Bugs' nature to create a powerful doppelganger of a fallen character. | |||
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|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy | |•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy | ||
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}} | |{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The | *The green Giant R.O.B. represents the Ancient Minister, a R.O.B disguised in a green cloak. | ||
*The | *The R.O.B Team references the R.O.B. Squad the Ancient Minister leads in ''The Subspace Emissary''. | ||
*The stage | *The stage references the Subspace Army's takeover of the Halberd in ''The Subspace Emissary''. | ||
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. | *The music references the Ancient Minister's appearance in ''Super Smash Bros. Brawl''. | ||
*The third battle condition references how the Ancient Minister is the only | *The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the Subspace Bombs the R.O.B.s were forced to wield, which suck everything in their radius into Subspace upon detonation. | ||
*The third battle condition references how the Ancient Minister is the only R.O.B. not to die in the explosions that destroyed the R.O.B. Squad in ''The Subspace Emissary''. | |||
----'''Other trivia:''' | |||
*This spirit's Neutral type references how the Ancient Minister is initially a high-ranking member of the Subspace Army, only to later join the heroes. | |||
|} | |} | ||