Editing List of spirits (Super Smash Bros. series)

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{{Title|List of spirits (''Super Smash Bros.'' series)}}
{{DISPLAYTITLE:List of spirits (''Super Smash Bros.'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.
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|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Samus and the first battle condition represent the Sandbag, a white expressionless sandbag character who is depicted as a stationary character.
*The white Samus and second battle condition represents the Sandbag, a white, unmoving, and expressionless sandbag in the ''Super Smash Bros.'' series.
*The stage represents the [[Home-Run Stadium]], a [[Special Stage]] used in the [[Home-Run Contest]] minigame which takes place on a platform within a crowded stadium.
*The stage, Home-Run Bat item, and ten second time limit represent the [[Home-Run Contest]], a game mode which takes place in a stadium in the ''Super Smash Bros.'' series where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
*The music track is based on the [[Online Practice Stage]] theme song in the ''Super Smash Bros.'' series, which features the Sandbag as the practice opponent.
*The music track references the [[Online Practice Stage]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4'' which features the  the Sandbag as the practice opponent.
*The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice and features high resilience.  
*This spirit's Support type references how the Sandbag can drop useful items for the player who attacks it.
*This spirit's Grab type references how the Sandbag could be grabbed in ''Melee''.
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice with high resilience.  
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|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the design of the Smash Ball.
*The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the Smash Ball's design.
*The stage and music track is based on the Final Destination, one of the original recurring stages in the ''Super Smash Bros.'' series.
*The stage and music track represent Final Destination and Battlefield, two of the original recurring stages in the ''Super Smash Bros.'' series.
*The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player to obtain a Final Smash.
*The Sudden Final Smash rule applied to all players reference how Final Smashes can be obtained by breaking the Smash Ball.
*The Food item and the battle conditions reference the player and their opponent's struggle to obtain their Final Smash, which will cause them to be KO'd at high damage.
*The Food item and first battle condition reference the struggle for opponents to survive a player's Final Smash, which will cause them to be KO'd at high damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Chance of Double Final Smash ability references how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
*This spirit's Support type and Chance of Double Final Smash ability reference how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who battle in unison.
*The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who fights in unison.
*The stage and music track represent [[Battleship Halberd Bridge|the bridge of the Halberd]], which serves as the location of Duon's boss battle in ''Super Smash Bros. Brawl''.
*The stage's layout and music track represent the Halberd's deck where Duon can be encountered as a boss in [[The Subspace Emissary]].
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons used by the pink half of Duon, which can shoot powerful lasers.
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons on the pink half of Duon, which can shoot powerful lasers.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Duon.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''.
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger blue Metal Bayonetta's smash attacks features [[Madama Butterfly]], representing Tabuu, a large, blue humanoid entity who features butterfly wings and inhabits [[Subspace|a dark dimension]].
*The larger-than-normal blue Metal Bayonetta represents Tabuu, a large humanoid character with a blue color scheme who features butterfly-like wings in his design.
*The stage and music track represent [[Tabuu's Residence]], a single platform stage with its own background visuals, which serves as the location of Tabuu's boss battle in ''Super Smash Bros. Brawl''.
*The stage and music track represents [[Tabuu's Residence]], a single platform layout with a moving background, which features Tabuu's boss battle at the end of the The Subspace Emissary's final level, [[The Great Maze]].
*The Sudden Damage rule references Tabuu's Off Waves attack, where he appears in the background, spreads his wings, and unleashes three damaging energy waves which can possibly lead to an OHKO.
*The Sudden Damage rule references Tabuu's Off Waves attack where Tabuu appears in the background, opens his wings, and unleashes three red energy waves which can seriously damage the player, which can also lead to a possible OHKO.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Tabuu.
*Bayonetta's frequent smash attacks features [[Madama Butterfly]], an Infernal Demon who appears as a giant blue humanoid entity with butterfly wings who inhabits the dark Inferno dimension, similar to Tabuu's humanoid design, blue color scheme, butterfly wings, and inhabitation of the dark [[Subspace]] dimension.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle.
*This spirit's Neutral type references Tabuu's role as the main antagonist of The Subspace Emissary, who becomes an enemy to the playable heroes and villains.
*In World of Light, the Tabuu spirit is located in the Mysterious Dimension, referencing Subspace, an alternate dimension of darkness inhabited by Tabuu.
*This spirit's PSI Attack ↑ ability references Tabuu's usage of energy attacks in his boss battle.
*Also, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by those of Marx.
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map in the Dark Realm, referencing how Tabuu's moveset is highly inspired by Marx's moveset.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Giant Donkey Kong and the music track represent Master Giant, the large black humanoid form of Master Core who uses powerful physical attacks.
*The black Giant Donkey Kong's Super Armor ability represents Master Giant, a giant, black humanoid who uses physical attacks who cannot flinch or be launched when attacked.
*The stage represents the {{SSB4|Final Destination}} stage from ''Super Smash Bros. 4'', which features the boss battle against Master Giant on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 7.5 or higher.
*The stage and music track represent the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Giant's boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode's]] higher difficulties.
*The Bob-omb Festival rule references Master Giant's exploding orb attack, where it will create four orbs in random locations that will eventually explode into the shape of the Smash logo.
*The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs.
*The second battle condition references how Master Giant remains stationary in the background during its boss battle, but can still be damaged in the foreground.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background and cannot move during its boss battle.
*This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen.
*This spirit's Speed ↓ ability further references how Master Giant cannot move on the stage during its boss battle.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Meta Ridley and the music track represent Master Beast, the large black quadrupedal form of Master Core whose design features fangs.
*The Giant Ridley and the Chain Chomp Assist Trophy enemy represents Master Beast, a giant, black fanged boss who uses biting attacks.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Beast on Class Mode at intensity 6.0 or higher.
*The stage and music track represent the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Beast's boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode's]] higher difficulties.
*The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background and dive back with a powerful biting attack.
*The Instadrop battle condition references Master Beast's body slam attack where it will leap off-screen and body slam either side of the stage, causing it to tilt.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
*The third battle condition references Master Beast's stomping attack, where it will leap off-screen and body slam either side of the stage, possibly causing the midair players to spike.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability further references Master Beast's stomping attack, where it will leap off-screen and slam either side of the stage, causing it to tilt.
*This spirit's Weight ↑ ability references Master Beast's body slam attack which causes the stage to tilt.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Advent Black Cloud Team and the music track represent Master Edges, the bladed form of Master Core who is depicted as four black swords.
*The black ''Advent Children'' Cloud's Fusion Sword can split apart, which consists one large blade and numerous smaller blades, similar to Master Edges' sword forms.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Edges on Class Mode at intensity 5.0 or higher.
*The stage and music track represent the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Edges' boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode's]] higher difficulties.
*The battle conditions references Master Edge's ability to float aimlessly in midair and use quick and powerful slash attacks during its boss battle.
*The battle conditions reference how Master Edges can float weightlessly and attack the player using quick and powerful slash attacks.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks during its boss battle.
*This spirit's Attack type and Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks.
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|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of those of the puppet fighters'.
*The red Captain Falcon, blue Zelda, yellow Mario , and green Kirby each represent the red, blue, yellow, and green Fighting Alloys in ''Super Smash Bros. Brawl''{{'}}s [[Multi-Man Brawl]] mode, whose designs and moveset are based off of the fighters' designs and moveset.
*The stage represents the {{SSBB|Battlefield}} stage from ''Super Smash Bros. Brawl'', which serves as the main setting of the [[Multi-Man]] modes and features the Fighting Alloys as opponents.
*The stage represents the {{SSBB|Battlefield}} stage in ''Brawl'' where the battle against the Fighting Alloy Team takes place, while the music track references ''Brawl''{{'}}s [[Cruel mode]], which features the Fighting Alloy Team as powerful and aggressive enemies.
*The music track is based on the theme song of [[Cruel mode|Cruel]] Multi-Man mode from ''Brawl'', which features the Fighting Alloys as powerful and aggressive opponents.
*The fighters receive higher knockback than usual, referencing the Fighting Alloy Teams' weak and light nature in Multi-Man modes.
*The puppet fighters receive higher knockback than usual, referencing how the Fighting Alloys are generally weaker and easy to launch in the Multi-Man modes of ''Brawl'', except for Cruel mode.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Ray Gun Equipped spirit references how the Fighting Alloys' different variants and the Ray Gun are both original to the ''Super Smash Bros.'' series.
*This spirit's Attack and Support types reference the Fighting Alloy Team's role as fighting enemies in the various single-player modes in ''Brawl''.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The teal Mr. Game & Watch represents the Primid, a teal-armored enemy who is created by Mr. Game & Watch's Shadow Bugs and appears multiple times on-screen.
*The teal Mr. Game & Watch Team represents the Primids, an army of teal enemies created by Shadow Bugs extracted from Mr. Game & Watch.
*The stage represents [[Midair Stadium|the first stage]] of [[The Subspace Emissary]], which takes place on a platform within a crowded stadium and first features the Primids as enemies.
*The stage and music track represent the [[Midair Stadium]], the first level in The Subspace Emissary which first features Primids as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Primid spirit is located in the Base map, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies.
*In World of Light, the Primid spirit is located in the Base map in the Light Realm, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies.
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Mr. Game & Watch Team's costumes represent the Mites, a small two-dimensional enemy who resembles Mr. Game & Watch and features multiple color schemes.
*The Tiny Mr. Game & Watch Team's costumes represent the Mites, an army of small, colorful enemies created by Shadow Bugs extracted from Mr. Game & Watch, who also resemble the Mites.
*The stage represents [[The Subspace Bomb Factory (Part II)|the twenty-seventh stage]] of The Subspace Emissary, which takes place in a secret base and features the Mites as enemies.
*The stage represents [[The Subspace Bomb Factory (Part II)]], while the music track references [[The Wilds II]], which both feature Mites as enemies in The Subspace Emissary.
*The music track is based on the theme song played in [[The Wilds (Part II)|the seventeenth level]] in The Subspace Emissary, which features the Mites as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability references how Mites are lightweight characters, which enables them to jump tall heights despite their small size.
*This spirit's Lightweight ability references how Mites are lightweight characters which enables them to jump tall heights, despite their small size.
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
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*The plaid Pac-Man and the Ball item represent the Bytan, a spherical enemy who features the ability to multiply and tackle the player.
*The Pac-Man Team and the Ball items represent the Bytans, an army of spherical enemies with the ability to multiply.
*The stage represents the recreation of [[The Jungle|the jungle stage]] during [[The Great Maze|the final stage]] of The Subspace Emissary, which features the Bytans as enemies.
*The stage and music track represent The Wilds II, a jungle-like level in The Subspace Emissary which features Bytans as enemies.
*The music track is based on the theme song that plays during [[The Wilds (Part II)|seventeenth stage]] of The Subspace Emissary, which features the Bytans as enemies.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
*The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
*The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Shadow Bugs as enemies.
*The stage represents the Midair Stadium, the first level in The Subspace Emissary which first features the Shadow Bugs as enemies.
*The music track is based on the Subspace stages of The Subspace Emissary, referencing how the Shadow Bugs make up the members of the [[Subspace Army]].
*The music track references how the Shadow Bugs make up the members of the Subspace Army
*The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.
*The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character in The Subspace Emissary.
*This spirit's Grab type and Trade-Off Attacks ↑ ability further reference how Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
*This spirit's Trade-Off Attacks ↑ ability also references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character.
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|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|
|'''Spirit Battle inspiration:'''
*The larger green R.O.B. represents the Ancient Minister, the leader of the [[R.O.B. Squad]] who is disguised in a large green cloak.
*The larger-than-normal green R.O.B. represents the Ancient Minister, a R.O.B disguised in a large, green cloak, while the R.O.B. Team represents the [[R.O.B. Squad]], an army of R.O.B.s led by the Ancient Minister in The Subspace Emissary.
*The cyan, red, and default R.O.B. minions represent the members of the R.O.B. Squad, which includes the [[R.O.B. Sentry]], [[R.O.B. Blaster]], and [[R.O.B. Launcher]].
*The stage represents the Halberd, which the Subspace Army commandeers prior to the beginning of The Subspace Emissary.
*The stage is based on the Halberd, which was commandeered by the Ancient Minister and the Subspace Army and used to spread their Shadow Bugs in the beginning of The Subspace Emissary.
*The R.O.B. Team starting off with a Bomber, the Screen Flip hazard, and battle conditions reference the R.O.B. Squad's reluctant role in The Subspace Army by wielding and detonating the Subspace Bombs, which sucks everything in their radius and into Subspace, leaving the Ancient Minister the only R.O.B. to not be destroyed by the explosions.
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role to detonate the Subspace Bombs, which sucks everything in their radius and into Subspace.
----'''Other trivia:'''
*The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.
*This spirit's Neutral type references the Ancient Minister's role as an unwilling antagonist in The Subspace Emissary, who later joins the heroes to stop the Subspace Army.
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