Editing List of spirits (Super Smash Bros. series)
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{{ | {{DISPLAYTITLE:List of spirits (''Super Smash Bros.'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}} | |{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Samus and | *The white Samus and second battle condition represents the Sandbag, a white, unmoving, and expressionless sandbag in the ''Super Smash Bros.'' series. | ||
*The stage | *The stage, Home-Run Bat item, and ten second time limit represent the [[Home-Run Contest]], a game mode which takes place in a stadium in the ''Super Smash Bros.'' series where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat. | ||
*The music track | *The music track references the [[Online Practice Stage]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4'' which features the the Sandbag as the practice opponent. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice | *This spirit's Support type references how the Sandbag can drop useful items for the player who attacks it. | ||
*This spirit's Grab type references how the Sandbag could be grabbed in ''Melee''. | |||
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice with high resilience. | |||
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|{{SSBUMusicLink|Super Smash Bros.|Final Destination}} | |{{SSBUMusicLink|Super Smash Bros.|Final Destination}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on | *The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the Smash Ball's design. | ||
*The stage and music track | *The stage and music track represent Final Destination and Battlefield, two of the original recurring stages in the ''Super Smash Bros.'' series. | ||
*The Sudden Final Smash rule | *The Sudden Final Smash rule applied to all players reference how Final Smashes can be obtained by breaking the Smash Ball. | ||
*The Food item and | *The Food item and first battle condition reference the struggle for opponents to survive a player's Final Smash, which will cause them to be KO'd at high damage. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Chance of Double Final Smash ability | *This spirit's Support type and Chance of Double Final Smash ability reference how destroying Smash Balls can enable the player that breaks it to use their Final Smash. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who | *The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who fights in unison. | ||
*The stage and music track represent | *The stage's layout and music track represent the Halberd's deck where Duon can be encountered as a boss in [[The Subspace Emissary]]. | ||
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons | *The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons on the pink half of Duon, which can shoot powerful lasers. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''. | *In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger blue Metal Bayonetta | *The larger-than-normal blue Metal Bayonetta represents Tabuu, a large humanoid character with a blue color scheme who features butterfly-like wings in his design. | ||
*The stage and music track | *The stage and music track represents [[Tabuu's Residence]], a single platform layout with a moving background, which features Tabuu's boss battle at the end of the The Subspace Emissary's final level, [[The Great Maze]]. | ||
*The Sudden Damage rule references Tabuu's Off Waves attack | *The Sudden Damage rule references Tabuu's Off Waves attack where Tabuu appears in the background, opens his wings, and unleashes three red energy waves which can seriously damage the player, which can also lead to a possible OHKO. | ||
* | *Bayonetta's frequent smash attacks features [[Madama Butterfly]], an Infernal Demon who appears as a giant blue humanoid entity with butterfly wings who inhabits the dark Inferno dimension, similar to Tabuu's humanoid design, blue color scheme, butterfly wings, and inhabitation of the dark [[Subspace]] dimension. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's PSI Attack ↑ ability references Tabuu's usage of | *This spirit's Neutral type references Tabuu's role as the main antagonist of The Subspace Emissary, who becomes an enemy to the playable heroes and villains. | ||
*In World of Light | *This spirit's PSI Attack ↑ ability references Tabuu's usage of energy attacks in his boss battle. | ||
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map in the Dark Realm, referencing how Tabuu's moveset is highly inspired by Marx's moveset. | |||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Giant Donkey Kong | *The black Giant Donkey Kong's Super Armor ability represents Master Giant, a giant, black humanoid who uses physical attacks who cannot flinch or be launched when attacked. | ||
*The stage | *The stage and music track represent the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Giant's boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode's]] higher difficulties. | ||
*The Bob-omb Festival rule references Master Giant's | *The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability further references how Master Giant | *This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen. | ||
*This spirit's Speed ↓ ability further references how Master Giant cannot move on the stage during its boss battle. | |||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant | *The Giant Ridley and the Chain Chomp Assist Trophy enemy represents Master Beast, a giant, black fanged boss who uses biting attacks. | ||
*The stage | *The stage and music track represent the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Beast's boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode's]] higher difficulties. | ||
*The Instadrop battle condition references Master Beast's body slam attack where it will leap off-screen and body slam either side of the stage, causing it to tilt. | |||
*The | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Weight ↑ ability | *This spirit's Weight ↑ ability references Master Beast's body slam attack which causes the stage to tilt. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Advent | *The black ''Advent Children'' Cloud's Fusion Sword can split apart, which consists one large blade and numerous smaller blades, similar to Master Edges' sword forms. | ||
*The stage | *The stage and music track represent the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Edges' boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode's]] higher difficulties. | ||
*The battle conditions | *The battle conditions reference how Master Edges can float weightlessly and attack the player using quick and powerful slash attacks. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks | *This spirit's Attack type and Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}} | |{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off | *The red Captain Falcon, blue Zelda, yellow Mario , and green Kirby each represent the red, blue, yellow, and green Fighting Alloys in ''Super Smash Bros. Brawl''{{'}}s [[Multi-Man Brawl]] mode, whose designs and moveset are based off of the fighters' designs and moveset. | ||
*The stage represents the {{SSBB|Battlefield}} stage | *The stage represents the {{SSBB|Battlefield}} stage in ''Brawl'' where the battle against the Fighting Alloy Team takes place, while the music track references ''Brawl''{{'}}s [[Cruel mode]], which features the Fighting Alloy Team as powerful and aggressive enemies. | ||
*The fighters receive higher knockback than usual, referencing the Fighting Alloy Teams' weak and light nature in Multi-Man modes. | |||
*The | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's | *This spirit's Attack and Support types reference the Fighting Alloy Team's role as fighting enemies in the various single-player modes in ''Brawl''. | ||
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|1,108 | |1,108 | ||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The teal Mr. Game & Watch represents the | *The teal Mr. Game & Watch Team represents the Primids, an army of teal enemies created by Shadow Bugs extracted from Mr. Game & Watch. | ||
*The stage | *The stage and music track represent the [[Midair Stadium]], the first level in The Subspace Emissary which first features Primids as enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Primid spirit is located in the Base map, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies. | *In World of Light, the Primid spirit is located in the Base map in the Light Realm, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | |{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Tiny Mr. Game & Watch Team's costumes represent the Mites, | *The Tiny Mr. Game & Watch Team's costumes represent the Mites, an army of small, colorful enemies created by Shadow Bugs extracted from Mr. Game & Watch, who also resemble the Mites. | ||
*The stage represents [[The Subspace Bomb Factory (Part II) | *The stage represents [[The Subspace Bomb Factory (Part II)]], while the music track references [[The Wilds II]], which both feature Mites as enemies in The Subspace Emissary. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Lightweight ability references how Mites are lightweight characters | *This spirit's Lightweight ability references how Mites are lightweight characters which enables them to jump tall heights, despite their small size. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | |{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | ||
| | | | ||
*The | *The Pac-Man Team and the Ball items represent the Bytans, an army of spherical enemies with the ability to multiply. | ||
*The stage | *The stage and music track represent The Wilds II, a jungle-like level in The Subspace Emissary which features Bytans as enemies. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch. | *The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch. | ||
*The stage represents the first | *The stage represents the Midair Stadium, the first level in The Subspace Emissary which first features the Shadow Bugs as enemies. | ||
*The music track | *The music track references how the Shadow Bugs make up the members of the Subspace Army | ||
*The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm | *The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character | *This spirit's Grab type and Trade-Off Attacks ↑ ability further reference how Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army. | ||
*This spirit's Trade-Off Attacks ↑ ability also references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character. | |||
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|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy | |•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy | ||
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}} | |{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The larger green R.O.B. represents the Ancient Minister, | *The larger-than-normal green R.O.B. represents the Ancient Minister, a R.O.B disguised in a large, green cloak, while the R.O.B. Team represents the [[R.O.B. Squad]], an army of R.O.B.s led by the Ancient Minister in The Subspace Emissary. | ||
*The stage represents the Halberd, which the Subspace Army commandeers prior to the beginning of The Subspace Emissary. | |||
*The stage | *The R.O.B. Team starting off with a Bomber, the Screen Flip hazard, and battle conditions reference the R.O.B. Squad's reluctant role in The Subspace Army by wielding and detonating the Subspace Bombs, which sucks everything in their radius and into Subspace, leaving the Ancient Minister the only R.O.B. to not be destroyed by the explosions. | ||
*The R.O.B. Team starting off with a Bomber | ----'''Other trivia:''' | ||
*This spirit's Neutral type references the Ancient Minister's role as an unwilling antagonist in The Subspace Emissary, who later joins the heroes to stop the Subspace Army. | |||
|} | |} | ||