Editing List of spirits (Super Smash Bros. series)

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{{Title|List of spirits (''Super Smash Bros.'' series)}}
{{DISPLAYTITLE:List of spirits (''Super Smash Bros.'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.
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|•Timed battle (0:10)<br>•The enemy prefers not to move
|•Timed battle (0:10)<br>•The enemy prefers not to move
|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Samus and the first battle condition represent the Sandbag, a white expressionless sandbag character who is depicted as a stationary character.
*The white Samus and the second battle condition represent the Sandbag, an unmoving white-colored sandbag character in the ''Super Smash Bros.'' series.
*The stage represents the [[Home-Run Stadium]], a [[Special Stage]] used in the [[Home-Run Contest]] minigame which takes place on a platform within a crowded stadium.
*The music references the Sandbag appearing as the practice opponent on the [[Online Practice Stage]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4''.
*The music track is based on the [[Online Practice Stage]] theme song in the ''Super Smash Bros.'' series, which features the Sandbag as the practice opponent.
*The stage, the Home-Run Bat item, and the timed battle condition references the [[Home-Run Contest]], a minigame with a ten second time limit where the player must damage the Sandbag then launch it using a Home-Run Bat.
*The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice and features high resilience.  
*This spirit's Support type and Grab battle type references the Sandbag being an item that drops many items for the player who hits it or grabs it.
*This spirit's Critical-Health Defense ↑ ability references the Sandbag being a character designed for fighting practice with high resilience. This spirit's obtainability through its challenge references this as well.
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|•Survive until the timer runs out (1:30)<br>•The enemy will suddenly have a Final Smash<br>•You'll get a Final Smash
|•Survive until the timer runs out (1:30)<br>•The enemy will suddenly have a Final Smash<br>•You'll get a Final Smash
|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the design of the Smash Ball.
*The Mii fighters' SSB T-Shirts features the [[Super Smash Bros. logo|cross-shaped design]] seen on the designs of the Smash Ball.
*The stage and music track is based on the Final Destination, one of the original recurring stages in the ''Super Smash Bros.'' series.
*The stage and music reference Final Destination being a recurring stage in the ''Super Smash Bros.'' series.
*The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player to obtain a Final Smash.
*The Sudden Final Smash rule and battle conditions reference how Final Smashes are generally obtained by destroying the Smash Balls.
*The Food item and the battle conditions reference the player and their opponent's struggle to obtain their Final Smash, which will cause them to be KO'd at high damage.
*The Food item and first battle condition references how the Final Smashes are among the most powerful attacks in the ''Super Smash Bros.'' series, and any character who sustains high amount of damage will be KO'd by another character's Final Smash.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Chance of Double Final Smash ability references how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
*This spirit's Support type and Chance of Double Final Smash ability references how Smash Balls can be used in favor of the player who breaks it, using their Final Smash to tip the battle in their favor.
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|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is giant
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is giant
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who battle in unison.
*The Giant Ice Climbers and Duon are both dual characters who fight as one.
*The stage and music track represent [[Battleship Halberd Bridge|the bridge of the Halberd]], which serves as the location of Duon's boss battle in ''Super Smash Bros. Brawl''.
*The stage and music represents Duon's boss battle in [[The Subspace Emissary]], which takes place on the deck of the Halberd.
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons used by the pink half of Duon, which can shoot powerful lasers.
*The Ice Climbers starting off with a Super Scope, the Super Scopes enabled in this spirit battle, and the second battle condition references the pink half of Duon utilizing laser blasters to attack.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Duon.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''.
*In World of Light, the Base map where Duon's spirit is located references how Duon and Galleom, the boss of the sub-world, are the original bosses from ''Brawl''.
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|•[[Stamina battle]]<br>•You'll occasionally take sudden damage after a little while<br>•The enemy is metal
|•[[Stamina battle]]<br>•You'll occasionally take sudden damage after a little while<br>•The enemy is metal
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The larger blue Metal Bayonetta's smash attacks features [[Madama Butterfly]], representing Tabuu, a large, blue humanoid entity who features butterfly wings and inhabits [[Subspace|a dark dimension]].
*The giant Metal Bayonetta and Tabuu are both larger-than-normal characters who sports butterfly-like wings.
*The stage and music track represent [[Tabuu's Residence]], a single platform stage with its own background visuals, which serves as the location of Tabuu's boss battle in ''Super Smash Bros. Brawl''.
*The stage, music, and stamina battle represents Tabuu's boss battle taking place in the final Subspace Emissary level, [[The Great Maze]], which features a flat stage with a moving background.
*The Sudden Damage rule references Tabuu's Off Waves attack, where he appears in the background, spreads his wings, and unleashes three damaging energy waves which can possibly lead to an OHKO.
*This spirit's PSI Attack ↑ ability and Sudden Damage rule references Tabuu's Off Waves, where Tabuu opens his wings and unleashes three red waves which seriously damages the player.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Tabuu.
*Bayonetta's frequent use of smash attacks likely references both Madama Butterfly and Tabuu sharing similar traits, including being humanoid characters with a blue color scheme and butterfly-like wings, inhabiting a dark realm, and the ability to appear as giants.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle.
*This spirit's Neutral type references Tabuu being the main antagonist of The Subspace Emissary who opposed the heroes and used the villains to fulfill his ambitious scheme.
*In World of Light, the Tabuu spirit is located in the Mysterious Dimension, referencing Subspace, an alternate dimension of darkness inhabited by Tabuu.
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing to Tabuu's moveset being highly inspired by Marx's moveset.
*Also, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by those of Marx.
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|•Bob-ombs will rain from the sky after a little while<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|•Bob-ombs will rain from the sky after a little while<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The black Giant Donkey Kong and the music track represent Master Giant, the large black humanoid form of Master Core who uses powerful physical attacks.
*The black Giant Donkey Kong and the Master Giant are both dark giant humanoids who utilize physical arm attacks.
*The stage represents the {{SSB4|Final Destination}} stage from ''Super Smash Bros. 4'', which features the boss battle against Master Giant on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 7.5 or higher.
*The stage, music, and stamina battle condition reference Master Core's battle in ''Super Smash Bros. 4''.
*The Bob-omb Festival rule references Master Giant's exploding orb attack, where it will create four orbs in random locations that will eventually explode into the shape of the Smash logo.
*The Bob-omb Festival rule and battle condition represent one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs.
*The second battle condition references how Master Giant remains stationary in the background during its boss battle, but can still be damaged in the foreground.
*This spirit's Speed ↓ ability and Super Armor battle condition references how Master Giant is fought in the background, and thus cannot move on the stage, flinch, or be launched.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background and cannot move during its boss battle.
*This spirit's Grab type references Master Giant's reliance of physical arm attacks, as well as one particular attack where it will create electrical orbs at the top of the screen and lift the stage in an attempt to harm the player.
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear after a little while<br>•The enemy deals damage when falling
|•[[Stamina battle]]<br>•Hostile assist trophies will appear after a little while<br>•The enemy deals damage when falling
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|
*The Giant Meta Ridley and the music track represent Master Beast, the large black quadrupedal form of Master Core whose design features fangs.
*The Giant Ridley and Master Beast are both vicious, fanged bosses in their respective game series.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Beast on Class Mode at intensity 6.0 or higher.
*The stage, music, and stamina battle condition reference Master Core's battle in ''Super Smash Bros. 4''.
*The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background and dive back with a powerful biting attack.
*This spirit's Weight ↑ ability, Chain Chomp Assist Trophy enemy, and Instadrop battle condition references three of Master Beast's attacks, including its biting attack, stomping attacks, and body slam attack which causes the stage to tilt.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
*The third battle condition references Master Beast's stomping attack, where it will leap off-screen and body slam either side of the stage, possibly causing the midair players to spike.
----'''Other trivia:'''
*This spirit's Weight ↑ ability further references Master Beast's stomping attack, where it will leap off-screen and slam either side of the stage, causing it to tilt.
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|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]<br>•The enemy has increased move speed and reduced weight
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]<br>•The enemy has increased move speed and reduced weight
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|
*The Advent Black Cloud Team and the music track represent Master Edges, the bladed form of Master Core who is depicted as four black swords.
*The Cloud Team represents the number of blades in this spirit's artwork.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Edges on Class Mode at intensity 5.0 or higher.
*The ''Advent Children'' Cloud carries the Fusion Sword, which, when split apart, consists of one large blade and numerous smaller blades, similar to Master Edge's sword forms.
*The battle conditions references Master Edge's ability to float aimlessly in midair and use quick and powerful slash attacks during its boss battle.
*The stage, music, and stamina battle condition reference Master Core's battle in ''Super Smash Bros. 4''.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
*This spirit's Attack type, Sword Attack ↑ ability, and third battle condition's "increased move speed" likely references one of Master Sword's attacks where the swords surround the stage and quickly slashes in a set pattern. The same condition's "reduced weight" references Master Edge being a floating boss.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks during its boss battle.
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|'''Spirit Battle inspiration:'''
|
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of those of the puppet fighters'.
*The fighters represent the Fighting Alloy Team in ''Brawl'''s [[Multi-Man Brawl]] where each of the Fighting Alloys' fighting styles are based off of the fighters' moveset, as well as their corresponding alternate colors/costumes.
*The stage represents the {{SSBB|Battlefield}} stage from ''Super Smash Bros. Brawl'', which serves as the main setting of the [[Multi-Man]] modes and features the Fighting Alloys as opponents.
**The red Captain Falcon Team represents the Red Fighting Alloys who shares Captain Falcon's moveset.
*The music track is based on the theme song of [[Cruel mode|Cruel]] Multi-Man mode from ''Brawl'', which features the Fighting Alloys as powerful and aggressive opponents.
**The blue Zelda Team represents the Blue Fighting Alloys who shares Zelda's moveset.
*The puppet fighters receive higher knockback than usual, referencing how the Fighting Alloys are generally weaker and easy to launch in the Multi-Man modes of ''Brawl'', except for Cruel mode.
**The yellow Mario Team represents the Yellow Fighting Alloys who shares Mario's moveset.
----'''Other trivia:'''
**The green Kirby Team represents the Green Fighting Alloys who shares Kirby's moveset.
*This spirit's Ray Gun Equipped spirit references how the Fighting Alloys' different variants and the Ray Gun are both original to the ''Super Smash Bros.'' series.
*The stage references ''Brawl''{{'}}s {{SSBB|Battlefield}} where the Alloys are fought on, with a traveling background similar to ''Ultimate''{{'}}s Final Destination.
*The music represents the Fighting Alloys' appearance in ''Brawl'' as the enemies for Multi-Man Brawl.
*The fighters receive higher knockback than usual, referencing the weak and light nature of the Fighting Alloy Teams in Multi-Man modes.
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|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The teal Mr. Game & Watch represents the Primid, a teal-armored enemy who is created by Mr. Game & Watch's Shadow Bugs and appears multiple times on-screen.
*Primids are created from Shadow Bugs, of which Mr. Game & Watch is the source.
*The stage represents [[Midair Stadium|the first stage]] of [[The Subspace Emissary]], which takes place on a platform within a crowded stadium and first features the Primids as enemies.
*The stage and music reference the Primids' hostile takeover of the [[Midair Stadium]] in The Subspace Emissary.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Primid spirit is located in the Base map, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies.
*In World of Light, the Base map where the Primid's spirit is located references [[The Research Facility (Part II)]], a level in The Subspace Emissary which prominently features Primids, as well as both the level and the sub-world being identical in design.
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|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|'''Spirit Battle inspiration:'''
|
*The Tiny Mr. Game & Watch Team's costumes represent the Mites, a small two-dimensional enemy who resembles Mr. Game & Watch and features multiple color schemes.
*Mites highly resemble Mr. Game & Watch and are created from Shadow Bugs, of which Mr. Game & Watch is the source.
*The stage represents [[The Subspace Bomb Factory (Part II)|the twenty-seventh stage]] of The Subspace Emissary, which takes place in a secret base and features the Mites as enemies.
*The stage references [[The Subspace Bomb Factory (Part II)]], a stage in The Subspace Emissary which prominently features Mites.
*The music track is based on the theme song played in [[The Wilds (Part II)|the seventeenth level]] in The Subspace Emissary, which features the Mites as enemies.
*The music references [[The Wilds II]], a jungle-like level in The Subspace Emissary which prominently features Mites.
----'''Other trivia:'''
*This spirit's Lightweight ability references how Mites are lightweight characters, which enables them to jump tall heights despite their small size.
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|
|
*The plaid Pac-Man and the Ball item represent the Bytan, a spherical enemy who features the ability to multiply and tackle the player.
*The Pac-Man Team and the Ball items reference the Bytans' ball-like appearance.
*The stage represents the recreation of [[The Jungle|the jungle stage]] during [[The Great Maze|the final stage]] of The Subspace Emissary, which features the Bytans as enemies.
*The music and stage references [[The Wilds II]], a jungle-like level in The Subspace Emissary which prominently features Bytans.
*The music track is based on the theme song that plays during [[The Wilds (Part II)|seventeenth stage]] of The Subspace Emissary, which features the Bytans as enemies.
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|•The stage is covered in a poisonous cloud
|•The stage is covered in a poisonous cloud
|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}}
|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
*Shadow Bugs are created from Mr. Game & Watch.
*The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Shadow Bugs as enemies.
*Similar to the battle with the Primids, the stage references the Shadow Bugs' hostile takeover of [[Midair Stadium]] in The Subspace Emissary.
*The music track is based on the Subspace stages of The Subspace Emissary, referencing how the Shadow Bugs make up the members of the [[Subspace Army]].
*The Poison Cloud hazard references the Shadow Bugs' purple coloration, as well as the Shadow Bugs' ability to swarm.
*The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character in The Subspace Emissary.
*This spirit's Grab battle type and Trade-Off Attacks ↑ ability references the Shadow Bugs' nature to swarm all over a fallen character and create evil doppelgangers of them. The ability also references how the Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
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|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|
|'''Spirit Battle trivia:'''
*The larger green R.O.B. represents the Ancient Minister, the leader of the [[R.O.B. Squad]] who is disguised in a large green cloak.
*The giant green R.O.B. references the Ancient Minister being a R.O.B., with the R.O.B Team referencing the Ancient Minister being the leader of the R.O.B. Squad in The Subspace Emissary.
*The cyan, red, and default R.O.B. minions represent the members of the R.O.B. Squad, which includes the [[R.O.B. Sentry]], [[R.O.B. Blaster]], and [[R.O.B. Launcher]].
*The stage references the Subspace Army's takeover of the Halberd in The Subspace Emissary.
*The stage is based on the Halberd, which was commandeered by the Ancient Minister and the Subspace Army and used to spread their Shadow Bugs in the beginning of The Subspace Emissary.
*The music references the Ancient Minister's prominent role in the Subspace Emissary.
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role to detonate the Subspace Bombs, which sucks everything in their radius and into Subspace.
*The Screen Flip hazard and the battle conditions references the Subspace Bombs the R.O.B.'s were forced to wield in The Subspace Emissary, where the Subspace Bombs, upon detonation, suck everything in their radius into Subspace.
*The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.
*The third battle condition references the Ancient Minister being the only R.O.B. not to die in the explosions that destroyed the R.O.B. Squad in The Subspace Emissary.
----'''Other trivia:'''
*This spirit's Neutral type references the Ancient Minister's reluctant position as a high-ranking member of the Subspace Army, only to later join the heroes.
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*The spirit artworks for Master Giant and Master Beast were [[Unused content (SSB4)#Unused boss icons|previously unused images]] found on the {{forwiiu}} disc.
*The spirit artworks for Master Giant and Master Beast were [[Unused content (SSB4)#Unused boss icons|previously unused images]] found on the {{forwiiu}} disc.
*The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.
*The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.
**Galeem and Dharkon are also the only neutral type primary spirits to lack any Support Slots.


{{Spirit list}}
{{Spirit list}}
{{Smash universe}}
{{Smash universe}}
[[Category:Spirits (Super Smash Bros. universe)]]
[[Category:Spirits (Super Smash Bros. universe)]]

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