Editing List of spirits (Super Mario series)

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{{Title|List of spirits (''Super Mario'' series)}}
{{DISPLAYTITLE:List of spirits (''Super Mario'' series)}}
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.


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|No Effect
|No Effect
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Bowser (Wedding) amiibo figure from the ''Super Mario'' series
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Bowser amiibo
|-
|-
|31
|31
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|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo figure from the ''Super Mario'' series<br>•Scan the Toad Power-Up Band amiibo from the ''Super Nintendo World'' series (since version 11.0.0)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo
|-
|-
|32
|32
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|2,887
|2,887
|Foot Attack ↑
|Foot Attack ↑
|''{{iw|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party: Island Tour'')
|''{{s|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party: Island Tour'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo figure from the ''Super Mario'' series
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo
|-
|-
|36
|36
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|Foot Attack ↑
|Foot Attack ↑
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo figure from the ''Super Mario'' series
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo
|-
|-
|38
|38
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|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo figure from the ''Super Mario'' series
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo
|-
|-
|49
|49
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|3,248
|3,248
|Strong Throw
|Strong Throw
|''Super Mario 64''<br>(Artwork: ''Super Mario Party'' (edited version of artwork from ''Mario Party 9'')
|''Super Mario 64''<br>(Artwork: ''Super Mario Party'')
|•Summon with cores from {{h2|List of spirits (Wario series)|Shake King}} and [[#Bob-omb|Bob-omb]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Summon with cores from {{h2|List of spirits (Wario series)|Shake King}} and [[#Bob-omb|Bob-omb]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
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|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,525
|{{SpiritTableName|Peach & Stella}}
|{{SpiritType|Grab}}
|★★★★
|⬡⬡
|4,408
|11,024
|1,352
|3,380
|2,808
|7,020
|Jump ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "[[Showtime and Wonder Spirits!]]"; available normally once obtained or since August 27, 2024)
|-
|1,527
|{{SpiritTableName|Swordfighter Peach}}
|{{SpiritType|Attack}}
|★★
|⬡
|2,038
|8,178
|1,047
|4,201
|806
|3,234
|Sword Attack ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
|}


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|Critical-Health Healing
|Critical-Health Healing
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Peach (Wedding) amiibo figure from the ''Super Mario'' series
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Peach amiibo
|-
|-
|34
|34
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|[[Green Shell]] Equipped
|[[Green Shell]] Equipped
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo figure from the ''Super Mario'' series
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo
|-
|-
|44
|44
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|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,526
|{{SpiritTableName|Elephant Mario}}
|★★★
|⬢⬢
|Slow Super Armor
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower}}
|★
|⬢
|Fire Flower Equipped
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
|}


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|[[File:SSBU spirit Mario.png|center|108x108px]]
|[[File:SSBU spirit Mario.png|center|108x108px]]
|[[File:Mario SSBU.png|center|108x108px]]
|[[File:Mario SSBU.png|center|108x108px]]
|{{anchor|Mario}}{{SSBU|Mario}}
|{{anchor|Mario}}[[Mario]]
|''Donkey Kong''<br>(Artwork: ''Mario Party 10'')
|''Donkey Kong''<br>(Artwork: ''Mario Party 10'')
|•Complete Classic Mode with Mario<br>•Purchase from the Vault Shop for 300G
|•Complete Classic Mode with {{SSBU|Mario}}<br>•Purchase from the Vault Shop for 300G
|-
|-
|2
|2
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|{{anchor|Mario (Wedding)}}Mario (Wedding)
|{{anchor|Mario (Wedding)}}Mario (Wedding)
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Mario (Wedding) amiibo figure from the ''Super Mario'' series
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Wedding Mario amiibo
|-
|-
|4
|4
|[[File:SSBU spirit Luigi.png|center|108x108px]]
|[[File:SSBU spirit Luigi.png|center|108x108px]]
|[[File:Luigi SSBU.png|center|108x108px]]
|[[File:Luigi SSBU.png|center|108x108px]]
|{{anchor|Luigi}}{{SSBU|Luigi}}
|{{anchor|Luigi}}[[Luigi]]
|''Mario Bros.''<br>(Artwork: ''Mario Party 8'')
|''Mario Bros.''<br>(Artwork: ''Mario Party 8'')
|•Complete Classic Mode with Luigi<br>•Purchase from the Vault Shop for 300G (after unlocking Luigi)
|•Complete Classic Mode with {{SSBU|Luigi}}<br>•Purchase from the Vault Shop for 300G (after unlocking Luigi)
|-
|-
|5
|5
|[[File:SSBU spirit Peach.png|center|108x108px]]
|[[File:SSBU spirit Peach.png|center|108x108px]]
|[[File:Peach SSBU.png|center|108x108px]]
|[[File:Peach SSBU.png|center|108x108px]]
|{{anchor|Peach}}{{SSBU|Peach}}
|{{anchor|Peach}}[[Peach]]
|''[[Super Mario Bros.]]''<br>(Artwork: ''New Super Mario Bros. Wii'')
|''[[Super Mario Bros.]]''<br>(Artwork: ''New Super Mario Bros. Wii'')
|•Complete Classic Mode with Peach<br>•Purchase from the Vault Shop for 300G (after unlocking Peach)
|•Complete Classic Mode with {{SSBU|Peach}}<br>•Purchase from the Vault Shop for 300G (after unlocking Peach)
|-
|-
|6
|6
|[[File:SSBU spirit Daisy.png|center|108x108px]]
|[[File:SSBU spirit Daisy.png|center|108x108px]]
|[[File:Daisy SSBU.png|center|108x108px]]
|[[File:Daisy SSBU.png|center|108x108px]]
|{{anchor|Daisy}}{{SSBU|Daisy}}
|{{anchor|Daisy}}[[Daisy]]
|''Super Mario Land''<br>(Artwork: ''Mario Party 8'')
|''Super Mario Land''<br>(Artwork: ''Mario Party 8'')
|•Complete Classic Mode with Daisy<br>•Purchase from the Vault Shop for 300G (after unlocking Daisy)
|•Complete Classic Mode with {{SSBU|Daisy}}<br>•Purchase from the Vault Shop for 300G (after unlocking Daisy)
|-
|-
|7
|7
|[[File:SSBU spirit Bowser.png|center|108x108px]]
|[[File:SSBU spirit Bowser.png|center|108x108px]]
|[[File:Bowser SSBU.png|center|108x108px]]
|[[File:Bowser SSBU.png|center|108x108px]]
|{{anchor|Bowser}}{{SSBU|Bowser}}
|{{anchor|Bowser}}[[Bowser]]
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros. Wii'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros. Wii'')
|•Complete Classic Mode with Bowser<br>•Purchase from the Vault Shop for 300G (after unlocking Bowser)
|•Complete Classic Mode with {{SSBU|Bowser}}<br>•Purchase from the Vault Shop for 300G (after unlocking Bowser)
|-
|-
|8
|8
|[[File:SSBU spirit Dr. Mario.png|center|108x108px]]
|[[File:SSBU spirit Dr. Mario.png|center|108x108px]]
|[[File:Dr. Mario SSBU.png|center|108x108px]]
|[[File:Dr. Mario SSBU.png|center|108x108px]]
|{{anchor|Dr. Mario}}{{SSBU|Dr. Mario}}
|{{anchor|Dr. Mario}}[[Dr. Mario]]
|''Dr. Mario''<br>(Artwork: ''Dr. Mario: Miracle Cure'')
|''Dr. Mario''<br>(Artwork: ''Dr. Mario: Miracle Cure'')
|•Complete Classic Mode with Dr. Mario<br>•Purchase from the Vault Shop for 300G (after unlocking Dr. Mario)
|•Complete Classic Mode with {{SSBU|Dr. Mario}}<br>•Purchase from the Vault Shop for 300G (after unlocking Dr. Mario)
|-
|-
|9
|9
|[[File:SSBU spirit Rosalina.png|center|108x108px]]
|[[File:SSBU spirit Rosalina.png|center|108x108px]]
|[[File:Rosalina & Luma SSBU.png|center|108x108px]]
|[[File:Rosalina & Luma SSBU.png|center|108x108px]]
|{{anchor|Rosalina}}{{SSBU|Rosalina}}
|{{anchor|Rosalina}}[[Rosalina]]
|''Super Mario Galaxy''<br>(Artwork: ''Mario Party 10'')
|''Super Mario Galaxy''<br>(Artwork: ''Mario Party 10'')
|•Complete Classic Mode with Rosalina & Luma<br>•Purchase from the Vault Shop for 300G (after unlocking Rosalina & Luma)
|•Complete Classic Mode with {{SSBU|Rosalina & Luma}}<br>•Purchase from the Vault Shop for 300G (after unlocking Rosalina & Luma)
|-
|-
|10
|10
|[[File:SSBU spirit Bowser Jr..png|center|108x108px]]
|[[File:SSBU spirit Bowser Jr..png|center|108x108px]]
|[[File:Bowser Jr. SSBU.png|center|108x108px]]
|[[File:Bowser Jr. SSBU.png|center|108x108px]]
|{{anchor|Bowser Jr.}}{{SSBU|Bowser Jr.}}
|{{anchor|Bowser Jr.}}[[Bowser Jr.]]
|''Super Mario Sunshine''<br>(Artwork: ''Mario Party: Star Rush'')
|''Super Mario Sunshine''<br>(Artwork: ''Mario Party: Star Rush'')
|•Complete Classic Mode with Bowser Jr.<br>•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|•Complete Classic Mode with {{SSBU|Bowser Jr.}}<br>•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|-
|-
|11
|11
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|{{anchor|Iggy}}[[Iggy]]
|{{anchor|Iggy}}[[Iggy]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|-
|-
|12
|12
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|{{anchor|Wendy}}[[Wendy]]
|{{anchor|Wendy}}[[Wendy]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|-
|-
|13
|13
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|{{anchor|Lemmy}}[[Lemmy]]
|{{anchor|Lemmy}}[[Lemmy]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|-
|-
|14
|14
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|{{anchor|Roy}}[[Roy Koopa|Roy]] (Super Mario Bros.)
|{{anchor|Roy}}[[Roy Koopa|Roy]] (Super Mario Bros.)
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|-
|-
|15
|15
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|{{anchor|Larry}}[[Larry]]
|{{anchor|Larry}}[[Larry]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|-
|-
|16
|16
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|{{anchor|Ludwig}}[[Ludwig]]
|{{anchor|Ludwig}}[[Ludwig]]
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
|•Purchase from the Vault Shop for 300G (after unlocking [[Bowser Jr.]])
|-
|-
|17
|17
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|[[File:SSBU spirit Piranha Plant.png|center|108x108px]]
|[[File:SSBU spirit Piranha Plant.png|center|108x108px]]
|[[File:Piranha Plant SSBU.png|center|108x108px]]
|[[File:Piranha Plant SSBU.png|center|108x108px]]
|{{anchor|Piranha Plant}}{{SSBU|Piranha Plant}}
|{{anchor|Piranha Plant}}[[Piranha Plant]]
|''Super Mario Bros.''<br>(Artwork: ''Mario Party DS'')
|''Super Mario Bros.''<br>(Artwork: ''Mario Party DS'')
|•Complete Classic Mode with Piranha Plant<br>•Purchase from the Vault Shop for 300G (after downloading Piranha Plant)
|•Complete Classic Mode with {{SSBU|Piranha Plant}}<br>•Purchase from the Vault Shop for 300G (after downloading Piranha Plant)
|}
|}


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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes that appears as the featured item.
*The yellow Rosalina and Luma's star-shaped body represent the Super Star, a yellow star with simple black eyes, which appears as the item.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which features the game's goal item, the {{s|mariowiki|Power Star}}, which highly resembles the Super Star.
*The stage and music track reference the {{iw|mariowiki|Power Star}}s, while Rosalina & Luma's [[Grand Star]] Final Smash represents the {{iw|mariowiki|Grand Star}}s, the similar but distinct entities of the Super Star.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, {{s|mariowiki|Bob-omb Battlefield}} where the first Power Star can be obtained.
*The Temporary Invincibility rule references the Super Star's ability to grant the player temporary invincibility, which also gives them a bright and sparkling appearance.
*The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
*The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by knocking them off-screen.
*The Temporary Invincibility rule activates when Rosalina & Luma reach 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant invincibility for a short time.
*This spirit's Support and Shield types, and First-Strike Advantage ability further reference the Super Star's ability to grant the player temporary invincibility, which also gives them a bright and sparkling appearance.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm similar to the stage's cloudy sky setting.
|-
|-
|21
|21
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|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Mario puppet fighter represents his [[Metal]] power-up form, Metal Mario, which turns his body into dark-colored metal.
*The black Metal Mario represents his metallic power-up form, Metal Mario, which can be obtained by breaking a [[Metal Box]].
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a secret area in ''Super Mario 64'' where the Metal power-up form is first obtained, which takes place in a cave decorated with crystals.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a cavernous stage with crystals and water in ''Super Mario 64'' which first features Metal Mario.
*The stage's Battlefield form represents [[Meta Crystal]], the stage featuring Metal Mario's mini-boss battle in ''Super Smash Bros.'''s [[1P Game]] mode, which features a cluster of crystals in the main platform's foreground and a dark blue cavernous background.
*The stage also represents [[Meta Crystal]], a stage in ''Super Smash Bros.'s'' [[1P Game]] mode which features Metal Mario as a mini-boss, while its Battlefield form and music track reference ''Super Smash Bros. Melee's'' {{SSBM|Battlefield}} stage, which also features Metal Mario's mini-boss battle.
*The music track is based on the theme song that plays during the mini-boss battle against Metal Mario on the {{SSBM|Battlefield}} stage from ''Super Smash Bros. Melee'''s {{SSBM|Adventure Mode}}.
*The first battle condition references how Metal Mario is a slow superheavy character with high offense and defense stats in his game appearances.
*The first battle condition references the Metal power-up form's ability in the ''Super Smash Bros.'' series, which makes the player heavier and decreases their speed, but also increases their attack power and resistance to knockback damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's weight ↑ ability makes it difficult for the player to launch but also decreases their movement speed, further referencing the Metal power-up's ability to decrease their movement speed and increase their resistance to knockback damage.
*This spirit's Shield type and Weight ↑ ability reference Metal Mario's heavyweight, slow mobility, and increased defense stats.
|-
|-
|22
|22
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|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger black Mario puppet fighter's light grey shirt represents Mario's {{s|mariowiki|Boo Mushroom}} power-up form, Boo Mario, which transforms him into a larger white Boo which uses his signature cap and facial features.
*Mario represents his Boo power-up form, {{s|mariowiki|Boo Mario}}, which can be obtained by collecting the {{s|mariowiki|Boo Mushroom}} in ''Super Mario Galaxy''.
*The stage represents the interior of the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The stage represents the Haunted Mansion in the {{s|mariowiki|Ghostly Galaxy}} in ''Super Mario Galaxy'', which first features Boo Mario as a power-up form.  
*The music track references the {{iw|mariowiki|Ghost House}} stages from ''Super Mario World'' and the fortress stages from ''Super Mario Bros. 3'', which feature the Boo, the basis of the Boo Mario power-up, as an enemy.
*The music track features the ''Super Mario World'' castle theme used for the Ghost House stages, which is used as the musical theme for the {{s|mariowiki|Boo Moon Galaxy}}, a haunted galaxy in ''Super Mario Galaxy 2'' which features Boo Mario as a power-up form.
*The music track features an ominous remix of the theme song from ''Super Mario World'' used for the Ghost House stages, which is then reused for the {{s|mariowiki|Boo Moon Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy 2'' which makes minimal use of the Boo Mushroom item.
*The Invisibility rule references Boo Mario's ability to turn invisible, while the Low Gravity and High Gravity hazards each reference Boo Mario's ability to float weightlessly in midair.
*The Invisible rule will make Mario turn invisible occasionally, referencing the Boo Mushroom power-up form's ability to turn Boo Mario invisible, which will allow him to pass through grated areas.
*The Low Gravity hazard will make Mario less affected by gravity, and the High Gravity hazard will reduce the player's jumping power when Mario reaches 70% damage, referencing the Boo Mushroom power-up form's ability to make Boo Mario hover in the air away from ground-based enemies and slowly descend to the ground.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability can increase the player's jump speed, referencing the Boo Mushroom power-up form's ability to make Boo Mario quickly ascend into the air and allow him to reach high ground than Mario's maximum jumping height.
*This spirit's Support type references how the Boo Mario power-up form helps Mario obtain the Power Stars in the ''Super Mario Galaxy'' series.
*This spirit's Lightweight ability further references Boo Mario's ability to float weightlessly in midair.
|-
|-
|23
|23
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|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Metal Jigglypuff puppet fighter's straw hat represents Mario's {{s|mariowiki|Rock Mushroom}} power-up form, Rock Mario, which turns his signature cap grey and allows him to transform into a grey hard-shelled boulder.
*The Metal Jigglypuff references {{s|mariowiki|Rock Mario}}'s spherical, hard-shelled appearance after Mario collects the {{s|mariowiki|Rock Mushroom}}.
*The music track is based on the theme song of the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'', which makes extensive use of the Rock Mushroom item.
*The music track references {{s|mariowiki|Melty Monster Galaxy}}, a lava-filled level in ''Super Mario Galaxy 2'' which features Rock Mario as a power-up form.
*Jigglypuff's favored [[Rollout]] (a physical Rock-type move used exclusively by spherically-shaped Pokémon) references the Rock Mushroom power-up form's ability to transform Rock Mario into a rolling boulder and ram into his enemies, causing them to be knocked into the air.
*Jigglypuff's favored [[Rollout]] references Rock Mario's ability to roll into his boulder form. Rollout is also a Rock-type move used by spherical Pokémon, further referencing Rock Mario's spherical, rock-like appearance.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Physical Attack ↑ ability references how the Rock Mushroom power-up's ability allows Rock Mario to defeat weaker enemies or certain obstacles by transforming into a boulder and rolling into them.
*This spirit's Support type references how the Rock Mario power-up form helps Mario obtain the Power Stars in ''Super Mario Galaxy 2''.
*This spirit's Physical Attack ↑ ability references how Rock Mario's boulder form can easily damage enemies by rolling into them.
|-
|-
|25
|25
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tail Luigi puppet fighter represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
*The Tail Luigi represents Luigi's [[Super Leaf]] power-up form, {{s|mariowiki|Fox Luigi}}, which can be obtained by collecting the Super Leaf in ''New Super Mario Bros. 2''
*The stage features elements from ''New Super Mario Bros. U'', an entry in the ''New Super Mario Bros.'' series, whereas ''New Super Mario Bros. 2'' features the first appearance of Fox Luigi.
*The music track references ''Super Mario Bros. 3'', the game which first features Fox Luigi's Super Leaf power-up form equivalent, {{s|mariowiki|Raccoon Mario}}.
*The music track is based on the ground theme song from ''Super Mario Bros. 3'', which plays during the game's [[mariowiki:World 1-1 (Super Mario Bros. 3)|first stage]] where the Super Leaf item can be obtained.
*The Heavy Wind hazard references the Super Leaf power-up form's ability to fly and glide across each stage.
*The Heavy Wind hazard forces the player to run against the wind, referencing how the Super Leaf power-up form's flying ability can be enabled by having the player run in the same direction without stopping until they fill up their [[mariowiki:P-Meter|Power Meter]].
*Luigi's frequent [[Fireball]] references how Fox Luigi is based on the [[wikipedia:kitsune|kitsune]], a mythological Japanese fox creature who can generate glowing fireballs.
*Luigi's [[Fireball]] references how the Fox Luigi power-up form is based on a ''kitsune'', a legendary shape-shifting fox creature from Japanese mythology known for generating fireballs.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
*This spirit's Support type references how the Fox Luigi power-up form helps Luigi clear stages in the ''Super Mario'' series.
*This spirit's Shield type and Easier Dodging ability reference Kitsune Luigi's Statue ability, which renders him invulnerable to enemy attacks.
|-
|-
|26
|26
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tail Mii Swordfighter puppet fighter represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
*The Tail Mii Swordfighter's Super Mushroom Hat resembles Toad's head, and the Monkey Suit resembles Flying Squirrel Toad's torso.
*The Mii Swordfighter puppet fighter's Mushroom Hat references the yellow Toad's mushroom-shaped cap, while the Monkey Suit represents the Flying Squirrel costume worn by the yellow Toad.
*The stage and music track reference [[mariowiki:Flying Squirrel Mario|Flying Squirrel]] power-up form's appearance in ''New Super Mario Bros. U''.
*The stage's Ω form and the music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item can be first obtained.
*The battle conditions reference the Flying Squirrel power-up form's ability to propel upwards while flying and to descend at a downwards angle.
*The Mii Swordfighter's increased jump power allows it to jump higher in the air, while its favored [[Power Thrust]] in the air allows it to strike at a downward angle. These battle conditions reference the Super Acorn power-up's ability to propel the player into the air before descending at a downward angle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Toss & Meteor ability increases the player's upward and downward launch power, further referencing the Super Acorn power-up form's ability to propel the player into the air, which can also force the player to descend downwards.
*This spirit's Support type references how the Flying Squirrel Toad power-up form helps Toad clear stages in the ''Super Mario'' series.
*This spirit's Grab type and Toss & Meteor ability reference Toad's plucking abilities in the ''Super Mario'' series.
|-
|-
|27
|27
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Tiny Isabelle puppet fighter and her Floating Jump ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and can slow her fall.
*The pink Tiny Isabelle's color scheme references Baby Peach's size, blonde hair, and pink dress.
*The Striped Mario minion fighter represents his appearance in ''Mario & Luigi: Partners in Time'', whose alternate costume is an inversion of the red-and-blue color scheme of his default costume.
*The Mario minion's favored dash attack is based on a baseball slide, referencing Baby Peach's appearance in ''Super Mario Sluggers''.
*The stage and music track represent Princess Peach's Castle, the castle situated within the Mushroom Kingdom where Baby Peach retreats to in the future to escape the invading {{s|mariowiki|Shroob}} forces in ''Partners in Time''.
*The stage and music track reference how Baby Peach is the younger version of Princess Peach, who rules over the Mushroom Kingdom.
*The first battle condition references Princess Peach's iconic "damsel-in-distress" role in the ''Mario'' series, where Mario must protect and/or rescue Princess Peach from being kidnapped by Bowser.
*The battle conditions reference how Mario must defend Baby Peach from harm in ''Mario & Luigi: Partners in Time''.  
*Isabelle's favored dash attack depicts her tripping and falling as she's throwing the flowerpot, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, further referencing Baby Peach's ability to float in the air using her parasol.
*This spirit's Support type references Baby Peach's role as an ally in ''Partners in Time'' and ''Yoshi's Island DS''.
*This spirit's Air Defense ↑ ability references how Baby Peach is rescued in her major game appearances.
|-
|-
|29
|29
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|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Peach puppet fighter represents her appearance in ''Super Mario Odyssey'', who is depicted wearing the white {{s|mariowiki|Lochlady Dress}} and the silver crown-like Bonneton {{s|mariowiki|Tiara}} for her forced marriage to Bowser.
*Peach's white costume references the white color scheme of Peach's wedding gown.
*The white Mario minion fighter represents his appearance in ''Odyssey'', who wears the Wedding Outfit and the white top hat-like Bonneton Cappy to rescue Princess Peach and Tiara from Bowser.
*The Mario minion's white costume is based on Mario's Wedding Top Hat and Tuxedo in ''Super Mario Odyssey''.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario (who captured and controlled Bowser's body) after escaping the collapsing moon caverns.
*The music track and Flowery rule reference the ending of ''Odyssey'' where Peach is offered a bouquet of {{s|mariowiki|Pirahna Plant}}s and the {{s|mariowiki|Burst Flower}} by Bowser and Mario respectively, but sternly rejects them.
*The Flowery rule and the battle conditions reference Princess Peach's iconic "damsel-in-distress" role in the beginning cutscene of ''Odyssey'', where she witnesses the battle between Bowser and Mario, who attempts to prevent her kidnapping.
*The battle conditions reference the beginning of ''Odyssey'' where Mario attempts to prevent Bowser from kidnapping Peach for their forced marriage, but ultimately fails.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping during the beginning of ''Odyssey'', but he quickly recovers and later rescues her.
*This spirit's Support type references Peach's role in ''Odyssey'' by providing Mario with {{iw|mariowikie|Power Moon}}s during the post-game.
*In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in ''Odyssey'', Princess Peach is kidnapped to be forcibly married to Bowser.
*This spirit's Shield type and Critical-Health Healing ability reference how Mario was injured during Peach's kidnapping in ''Odyssey'', but later recovers to rescue her.
*In World of Light, the Wedding Peach spirit is featured on Galeem's side of the Final Battle map while the Wedding Bowser spirit is featured on Dharkon's side, referencing how both characters are the wedding forms of Peach and Bowser respectively with opposing roles, with Wedding Peach serving as the damsel-in-distress bride.
|-
|-
|30
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|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•You lose if your CPU ally is KO'd<br>•The enemy favors dash attacks<br>•The enemy has increased attack power<br>•''The enemy has increased move speed''
|•You lose if your CPU ally is KO'd<br>•The enemy favors dash attacks<br>•The enemy has increased attack power
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bowser puppet fighter represents his appearance in ''Super Mario Odyssey'', who is depicted wearing a white wedding tuxedo with a spiky design.
*Bowser's grey costume references the monochromatic color scheme of Bowser's wedding tuxedo.
*The white Peach ally represents her appearance in ''Odyssey'', who is depicted wearing the white Lochlady Dress and the silver crown-like Bonneton Tiara for her forced marriage to Bowser.
*The white Peach ally and the first battle condition reference how Mario must rescue Peach from being married to Bowser.
*The music track is based on the theme song of the Underground Moon Caverns in ''Odyssey'', which features electric guitar riffs, which are used in Bowser's boss battle theme songs in the same game.
*The music track references the Underground Moon Caverns area of the {{s|mariowiki|Moon Kingdom}}, the final story mode kingdom in ''Super Mario Odyssey'' where Bowser attempts to forcibly marry Peach in the kingdom's Wedding Hall.
*The first battle condition requires the player to protect Peach from being KO'd by Bowser, referencing how Mario must protect Princess Peach from Bowser in the ''Super Mario'' series.
*The "increased attack power" battle condition references the final boss battle against Bowser in ''Odyssey'', where Bowser uses more powerful attacks than his previous boss battle.
*Bowser's jumping and his increased attack power and move speed reference Bowser's boss battles in ''Odyssey'', where he will quickly jump around the battle arena and use his tail to attack after defending himself against Mario's attacks.
*Bowser's favored dash attacks references the aftermath of Bowser's boss battle in ''Odyssey'', where Mario captures the defeated unconscious Bowser to escape from a collapsing moon cavern with Peach.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in ''Odyssey'', Bowser kidnaps Princess Peach to forcibly marry him.
*This spirit's Grab type references Bowser's villainous role in ''Odyssey'' by kidnapping Peach for their forced marriage.
*In World of Light, the Wedding Bowser spirit is featured on Dharkon's side of the Final Battle map while the Wedding Peach spirit is featured on Galeem's side, referencing how both characters are the wedding forms of Bowser and Peach respectively with opposing roles, with Wedding Bowser serving as the villainous groom.
|-
|-
|31
|31
|{{SpiritTableName|Toad|link=y|size=64}}
|{{SpiritTableName|Toad|link=y|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Super Mushroom Hat, Blue - Toad Outfit, High Voice Type 8)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Super Mushroom Hat, Toad Outfit, Blue Outfit Color, High Voice Type 8)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
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|•The enemy favors side specials
|•The enemy favors side specials
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|
|'''Spirit Battle inspiration:'''
*The Mii Brawler puppet fighter's costume and the Mushroom items represent Toad, a member of the similarly-named race of humanoids who is depicted with a mushroom cap and a blue vest.
*The Mii Brawler's Super Mushroom Hat resembles Toad's head, and the blue Toad Outfit is based on Toad's later in-game appearance in the ''Super Mario'' series.
*The stage is based on Princess Peach's Castle, the main hub area from ''Super Mario 64'', which features the first 3D appearance of the Toads, who serve as Princess Peach's attendants.
*The stage represents Toad's first three-dimensional appearance in ''Super Mario 64'' and his servitude to Princess Peach.
*The music track features the theme song of {{s|mariowiki|Captain Toad}}, the main protagonist of ''Captain Toad: Treasure Tracker'', in which the game uses a remix of the theme song for the first level.
*The music track references {{s|mariowiki|Captain Toad}}, the playable Toad protagonist of ''Captain Toad: Treasure Tracker''.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
*The Mushroom item references how Toad is a member of the Toad race, who features mushroom-shaped heads which resemble the Super Mushroom and the Poison Mushroom.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to easily pull objects out of the ground in his playable appearances in the ''Super Mario'' series.
----'''Other trivia:'''
*This spirit's Grab type further references Toad's strong ground-pulling abilities in the ''Super Mario'' series.
|-
|-
|33
|33
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|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink female Villager puppet fighter represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The female Villager's design and pink costume references Toadette's pink-and-white color scheme and large simple eyes.
*The Mii Brawler minion fighter's costume and the music track represent Captain Toad, an explorer Toad whom Toadette serves as his partner in ''Captain Toad: Treasure Tracker''.
*The Mii Brawler's costume represents Toad, who appears as Toadette's partner in the ''Super Mario'' series.
*The stage and the battle condition reference the main goal of ''Captain Toad: Treasure Tracker'' to discover hidden items in each of the game's levels, similar to the gameplay of "The Great Cave Offensive" in ''Kirby Super Star''.
*The stage, which is based on the Great Cave Offensive, a sub-game in ''Kirby Super Star'' that features treasure hunting, the music track, and battle condition reference Toadette's occupation as a treasure hunter in ''Captain Toad: Treasure Tracker''.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance in ''Super Smash Bros. Ultimate'' as Peach's down grab-and-throw attack, which allows him to headbutt the opponent into the ground.
*The Mii Brawler's frequent [[Head-On Assault]] references how Toad serves as Peach's down throw attack in ''Super Smash Bros. Ultimate'', where Toad headbutts the opponent.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm similar to the stage's underground setting.
|-
|-
|34
|34
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|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Mario puppet fighter and the Mushroom items represent Toadsworth, an elderly member of the Toads who features a mustache and wears a yellowish cap on his head.
*Mario's Builder costume and the music track reference {{iw|mariowiki|Ricco Harbor}}, a level in Toadsworth's debut game, ''Super Mario Sunshine'' which features a construction zone.
*The stage is based on Princess Peach's Castle, the main hub area from ''Super Mario 64'', referencing Toadworth's role as Princess Peach's steward in the ''Super Mario'' series.
*The stage references Toadsworth's longtime servitude to Princess Peach as her steward in the ''Super Mario'' series.
*The music track is based on the {{iw|mariowiki|Ricco Harbor}} theme song from ''Super Mario Sunshine'', which features the first appearance of Toadsworth.
*The Mushroom item references how Toadsworth is a member of the Toad race, who features mushroom-shaped heads which resemble the Super Mushroom and the Poison Mushroom.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
*This spirit's Support type references Toadsworth's loyalty to Princess Peach and alliance with the Mario Bros. in the ''Super Mario'' series.
*This spirit's Ramblin' Evil Mushroom ability also references the cane carried by Toadsworth, which features a small mushroom at the top.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, who feature mushroom-shaped heads.
|-
|-
|35
|35
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|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Luigi puppet fighter's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*Luigi's purple costume is based on Waluigi's color scheme, who appears as the Assist Trophy enemy.
*The stage and music track reference [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a pinball race course from ''Mario Kart DS'', based on the stage's [[Bumper]] and the two sloped platforms being shaped like pinball slingshots.
*The stage references how ''Super Mario 64'', ''Super Smash Bros.'', and Waluigi's debut game, ''Mario Tennis'' were released on the Nintendo 64.
*The music track references Waluigi Pinball, a pinball-themed race course featuring Waluigi's design in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
*This spirit's Neutral type references Waluigi's status as an ally and enemy in the ''Super Mario'' series.
*This spirit's Foot Attack ↑ ability references Waluigi's powerful legs, which serves as his Assist Trophy ability to bury the summoner's opponents by stomping on them.
|-
|-
|36
|36
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Tiny Donkey Kong puppet fighter represents the Goomba, a small, brown mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The Tiny Donkey Kong Team represents the Goomba, a small enemy which appears in numbers.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|the first stage]] of ''Super Mario Bros.'' which first features the Goomba as an enemy.
*The stage and music track represent the Goomba's debut as an enemy in ''Super Mario Bros''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Super Mario'' series.
*This spirit's Neutral type references the Goomba's status as allies and enemies in the ''Super Mario'' series.
*This spirit's Foot Attack ↑ ability references how the Goombas can be defeated by getting stomped on.
|-
|-
|37
|37
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Squirtle puppet fighter represents the Koopa Troopa, a turtle-like enemy who is commonly depicted wearing a Green Shell, which appears as the item.
*The green Squirtle represents the Koopa Troopa, a turtle-like character most commonly seen with a green shell.
*The stage and music track are based on the [[mariowiki:World 1 (New Super Mario Bros. 2)|the first world]] of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The stage and music track reference the Koopa Troopa's appearance as enemies in ''New Super Mario Bros. 2''.
*The Defense ↑ rule references how the Koopa Troopa, after getting hit by a jump attack, will retreat into its Green Shell instead of being defeated this way.
*The Green Shell item and the Defense ↑ rule reference the Koopa Troopa's ability to retreat into its shell after getting stomped on.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Green Shell Equipped ability references how Koopa Troopa's Green Shells can be carried and used as an item.
*This spirit's Support type references the Koopa Troopa's affiliation with Bowser.
*This spirit's Grab type and Green Shell Equipped ability reference how Koopa Troopa shells can be grabbed and carried in later ''Super Mario'' games.
|-
|-
|38
|38
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi puppet fighter represents the Hammer Bro, a yellow Koopa enemy whose design features green shoes and appears as the Assist Trophy enemy.
*The yellow Yoshi represents the Hammer Bro, a yellow reptilian enemy who appears as the Assist Trophy enemy.
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*The stage references the Hammer Bro's appearance as enemies in ''New Super Mario Bros. 2''.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to throw multiple hammers, which they can throw at a longer range by jumping.
*The music track references the Hammer Bro's appearance as enemies on the map screens of ''Super Mario Bros. 3''.
*Yoshi's favored [[Egg Throw]] features Yoshi throwing his eggs, referencing how the Hammer Bro attacks by throwing hammers at the player.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
*This spirit's Grab type references how Hammer Bros. are often seen wielding their hammers.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, giving him a longer range to throw his hammers.
|-
|-
|39
|39
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Iggy Koopa puppet fighter and his Koopa Clown Car represent Lakitu, a bespectacled Koopa enemy who pilots a floating white cloud with a smiling face.
*Iggy Koopa represents Lakitu, a bespectacled Koopa enemy who pilots a white hovercraft with a simple-faced design.
*The red Tiny Bowser minion fighter represents the Spiny, a small quadruped Koopa enemy who features a red spiky shell and is thrown in numbers by Lakitu.
*The red Tiny Bowser Team represents the Spinies, tiny red-shelled Koopas that are thrown in numbers by Lakitu.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|the fifth overworld stage]] of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
*The stage and music track represent Lakitu & Spiny's debut as enemies in ''Super Mario Bros.''
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references how the Lakitu pilot their white clouds, which allows them to hover and glide in the air.
*This spirit's Grab type references how Lakitu can grab a Spiny before throwing it.
*This spirit's Weight ↓ ability references how Lakitu are often floating around in their Lakitu Clouds.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Tiny Inkling puppet fighter's white shirt represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*Inkling and the Blooper are both squid-like creatures whose designs feature black markings around their eyes.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The stage references the Blooper's appearance as enemies in ''Super Mario Sunshine''.
*The music track a remix of the underwater stage theme song from ''Super Mario Bros.'', which first features the Blooper as an enemy.
*The music track references the Blooper's debut as underwater stage enemies in ''Super Mario Bros.''
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to quickly swim upwards and slowly descend underwater.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series' underwater stages, where the player slowly descends underwater.
*The Inklings' jumping and the battle conditions reference the Blooper's ability to swim in erratic patterns and slowly descend in the ''Super Mario'' series, underwater stages.
*The third battle condition references the Bloopers' erratic swimming patterns in the ''Super Mario'' series' underwater stages.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*This spirit's Weight ↓ ability references how Bloopers are lightweight swimmers.
*In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
*In World of Light, the Blooper spirit is located in the coastal town area in the Light Realm similar to the stage's setting.
|-
|-
|41
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Captain Falcon puppet fighter represents the Bullet Bill, a black bullet enemy with white scowling eyes who appears multiple times on-screen and as the item.
*The black Captain Falcon Team represents the Bullet Bills, black bullet enemies who are shot out of their [[Bill Blaster]]s at high speed, which appear as the item.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|the sixth overworld level]] of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The stage represents the Bullet Bill's debut as enemies in ''Super Mario Bros.''
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
*The music track references the various airship stages which feature Bullet Bills as enemies in the ''Super Mario'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Bullet Bill spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
*This spirit's Attack type references how Bullet Bills attack by shooting at the player.
*In World of Light, the Bullet Bill spirit is located in the 8-bit maze area in the Light Realm, referencing how the Bullet Bill debuted as an 8-bit character.
|-
|-
|43
|43
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy who wears a mask and a red cloak, with the Tail Mii Gunner puppet fighter representing the [[Fly Guy]].
*The Mii Fighters' Shy Guy Mask, Red Standard Outfit, and voice type represent the Shy Guys, while the Tail Mii Gunner represents the Shy Guy's flying variant, {{s|mariowiki|Fly Guy}}.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|the first stage]] of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The stage and music track represent the Shy Guy's debut as an enemy in ''Super Mario Bros. 2''.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The Throwing Type items and the Mii Fighter's favored projectile-launching neutral specials reference the Snifits, the shooting variant of Shy Guys that can launch projectiles from their masks.
*The Mii Brawler puppet fighter's [[Shot Put]] represents the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask that can fire round, metallic bullets from the mask's nozzle.
*The Mii Gunner puppet fighter's [[Grenade Launch]] represents the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
*This spirit's Neutral type references the Shy Guy's status as allies and enemies in the ''Super Mario'' series.
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance in ''Super Smash Bros for 3DS's'' Smash Run where they will charge and punch the player.
*In World of Light, the Shy Guy spirit is located in the hillside of the pond area in the Light Realm, similar to the stage's hillside setting.
|-
|-
|44
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Peach puppet fighter represents the Pidgit, a black crow enemy who features the ability to float in the air similar to Peach's signature Floaty Jumps ability and appears as the stage hazard.
*The black Peach represents Pidgit, a dark bird who shares the ability to hover in the air.
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|the second stage]] of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
*The stage and music track represent the Pidgit's debut as enemies in ''Super Mario Bros. 2'', whcih features Pidgit as a stage hazard.
*Peach starting the battle with a Rocket Belt and the "increased jump power" battle condition reference the Pidgit's usage of a flying magic carpet to float in the air and away from the player's jumping height.
*Peach starting off with a Rocket Belt and the "increased jump power" battle condition references the Pidgit's ability to fly and float with its magic carpet.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
*This spirit's Support type references how the player can use the Pidgit's magic carpet to soar for short distances.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to swoop down and attack the player
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map in the Dark Realm.
|-
|-
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|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|
|'''Spirit Battle inspiration:'''
*The larger Glasses Pikachu puppet fighter represents Mouser, a large mouse who wears a pair of sunglasses.
*The Glasses Pikachu represents Mouser, a mouse character who wears sunglasses.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The stage and music track represent Mouser's debut as a boss in ''Super Mario Bros. 2''.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other to damage each other.
*The Bob-omb items and the battle conditions reference how Mouser can attack by throwing bombs at the player.
----'''Other trivia:'''
*This spirit's Grab type references how the player can counterattack by grabbing and throwing the bombs back at Mouser.
|-
|-
|47
|47
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|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue King K. Rool puppet fighter represents Wart, a large amphibian antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*King K. Rool represents Wart, an overweight amphibious villain who wears royal attire.
*The white Peach minion fighter's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the different vegetables used to defeat him.
*The Peach minion's frequent [[Vegetable]] references the vegetables produced by the Dream Machine which can be used to defeat Wart.
*The stage represents [[mariowiki:World 7 (Super Mario Bros. 2)|World 7]], the final world in ''Super Mario Bros. 2'', which takes place in the clouds in the sky where Wart resides.
*The stage represents the Sky, the seventh and final world of ''Super Mario Bros. 2'' which features a cloudy temple background in ''Super Mario All-Stars''.
*The Slumber Floor hazard makes the player fall asleep, referencing how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
*The music track references Wart's debut as an enemy in ''Super Mario Bros. 2''.
*The Slumber Floor hazard references how ''Super Mario Bros. 2'' is revealed to take place in Mario's dream.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of ''Super Mario Bros. 2'', which takes place in the sky.
*This spirit's Grab type references how the player can grab and throw the vegetables back at Wart.
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy setting.
|-
|-
|48
|48
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Kirby puppet fighter represents the Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms and floats in midair.
*The white Kirby represents Boo, a white, round-bodied character with stubby arms who floats in midair.  
*The stage represents {{iw|mariowiki|World-2 Fortress}} from ''Super Mario Bros. 3'', which is depicted with stone walls and barred windows in its SNES remake, which first features the Boo as an enemy.
*The stage's layout represents the second castle stage in ''Super Mario Bros. 3'', which first features Boos as enemies.
*The music track is based on the main theme song from ''Luigi's Mansion'', which features the Boos as the series's main antagonists.
*The music track references the Boo's appearance as enemies in the ''Luigi's Mansion'' series.
*Kirby's grey and transparent shield and the Invisibility rule reference the Boo's shy personality, where they will turn transparent and invincible when faced by the player.
*The Invisibility rule references the Boo's ability to turn invisible, while the second battle condition references the Boo's ability to turn intangible when faced by the player.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
*This spirit's Neutral type references the Boo's status as allies and enemies in the ''Super Mario'' series.
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring ghost enemies in the ''Castlevania'' series.
|-
|-
|50
|50
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|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,500
|3,500
|{{SSB|Mushroom Kingdom}}
|[[Mushroom Kingdom]]
|•Item: Bob-omb
|•Item: Bob-omb
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Kirby puppet fighter represents the Bob-omb, a dark spherical enemy with bright simple eyes who appear multiple times on-screen and as the item.
*The purple Kirby represents the Bob-omb, a dark, round-bodied character with simple eyes, which appears as the item.
*The stage is based on the Mushroom Kingdom stage from ''Super Smash Bros.'', which first features the Bob-omb as the item.
*The music track references the various airship stages in the ''Super Mario'' series which feature Bob-ombs as the enemy.
*The music track is a remix of the airship theme song from ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*The first battle condition references how the Bob-omb can be used as a throwing item after getting attacked in the ''Super Mario'' series.
*The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later ''Super Mario'' games.
*The "increased move speed" battle condition references how the Bob-ombs will run towards the player in later ''Super Mario'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bob-omb Equipped ability references how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit's Support type, Grab type, and Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the Bob-omb can be used as a weapon.
|-
|-
|51
|51
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Pac-Man puppet fighter represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
*The Metal Pac-Man represents the Chain Chomp, a round metallic enemy who appears as the Assist Trophy enemy.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The stage references the Chain Chomp's appearance in ''Super Mario World 2: Yoshi's Island'', which also features two Chain Chomps as background characters.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, Bob-omb Battlefield, which features a single Chain Chomp as an enemy.
*The music track references {{s|supermariowiki|Bob-omb Battlefield}}, the first course in ''Super Mario 64'' which features a single Chain Chomp as an enemy.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to attack the player by lunging at them at the end of the chain and performing a powerful bite attack.
*Pac-Man's favored [[Power Pellet]] features Pac-Man turning into his classic form which resembles the Chain Chomp's shape, referencing how the Chain Chomp can attack the player by lunging at them and biting them while being held on their chain.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit's Attack type further references how the Chain Chomps attack by lunging and biting the player in the ''Super Mario'' series.
*This spirit is featured in Timmy & Tommy's, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
*This spirit's Weight ↑ ability reference how the Chain Chomp is a heavyweight character, being made of metal.
*This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item.
|-
|-
|53
|53
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Tiny Pac-Man puppet fighter represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
*Pac-Man and the Nipper Plant are both round-shaped characters associated with munching.
*The stage's normal form features elements from ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.
*The music track references the Nipper Plant's debut as an enemy in ''Super Mario Bros. 3''.
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to attack the player by jumping and biting them when they pass over them.
*Pac-Man's frequent Power Pellet and [[Pac-Jump]] features Pac-Man turning into his classic form which resembles the Nipper Plant's shape, referencing how the Nipper Plants can attack the player by jumping and biting.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Nipper Plant.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Nipper Plant is a sentient plant.
|-
|-
|55
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Giant Squirtle puppet fighter represents Boom Boom, a giant Koopa miniboss who wears a red shell.
*The red Giant Squirtle represents Boom Boom, a large Koopa commonly seen with a red shell.
*The stage and music track represent the fortress stages in ''Super Mario Bros. 3'', which features the mini-boss battles against Boom Boom.
*The stage and music track represent the fortress stages which first features Boom Boom as an enemy in ''Super Mario Bros. 3''.
*The battle conditions reference Boom Boom's miniboss battles in ''Super Mario Bros. 3'', where he will charge at the player and retreat into his shell after taking damage.
*The battle conditions reference Boom Boom's boss battles where he attacks by charging into the player and briefly retreats into his spiked shell when he is damaged.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role as the bosses of the fortress stages in the ''Super Mario'' series.
*This spirit's Attack type references how Boom Boom is a powerful member of Bowser's army in the ''Super Mario'' series.
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the ''Super Mario'' series.
|-
|-
|57
|57
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|•The enemy starts the battle with a [[Super Scope]]
|•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|
|'''Spirit Battle inspiration:'''
*The Morton Koopa puppet fighter and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*Morton starting off with a Super Scope represents Tatanga, a villainous character who pilots a hovercraft that can fire projectiles.
*The stage represents the [[mariowiki:star stage|Star stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The stage represents the {{s|mariowiki|Space Zone}}, an outer space-themed zone in ''Super Mario Land 2: Six Golden Coins'' which features Tatanga as a boss.
*The music track is based on the underground stage theme song from ''Super Mario Land'', which first features Tatanga as the main antagonist.
*The music track references Tatanga's debut as a boss in ''Super Mario Land''.
*Morton starts the battle with a Super Scope, and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items appear, referencing the weapons used by Tatanga, which includes lasers and scattered bombs.
----'''Other trivia:'''
*This spirit's Shield type references Tatanga's spaceship, which protects him from most external attacks.
|-
|-
|58
|58
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|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Curry Pac-Man puppet fighter represents the Hothead, a large ball of fire with simple eyes who appears as the item.
*The Curry Pac-Man represents the Hothead, a round, yellow character with simple eyes made entirely of fire, which appears as the item.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|Wendy's Castle]], the sixth castle level of ''Super Mario World'' which features moving platforms and first features the Hothead as an enemy.
*The stage's layout and the music track represent the castle stages in ''Super Mario World'' which first feature the Hotheads as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
*This spirit's Support and Grab types, and Hothead Equipped ability reference how the Hothead is used as an item in the ''Super Smash Bros.'' series.
|-
|-
|59
|59
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|•The enemy favors dash attacks
|•The enemy favors dash attacks
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|
|'''Spirit Battle inspiration:'''
*The green Wario puppet fighter's purple helmet represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*Wario and Chargin' Chuck are both bulky enemies who wear helmets.
*The stage and music track represent [[mariowiki:Yoshi's Island 1|Yoshi Island 1]], the first level of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*The stage and music track represent the Chargin' Chuck's debut as enemies in ''Super Mario World''.
*Wario's favored dash attack depicts him using a shoulder tackle attack, referencing how Chargin' Chuck can charge at the player and damage them with a dashing tackle attack.
*Wario's favored dash attack references the Chargin' Chuck's tackle attack, which behaves similarly to Wario's Shoulder Tackle dash attack.
----'''Other trivia:'''
*This spirit's Attack type further references the Chargin' Chuck's powerful tackle attack, which can destroy weaker blocks while dashing.
|-
|-
|60
|60
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi puppet fighter and the Lip's Stick item represent the Wiggler, a yellow big-nosed caterpillar enemy who features a white flower on top of its head.
*Yoshi and Wiggler both debuted in ''Super Mario World''. Yoshi's yellow costume references the Wiggler's yellow color scheme.
*The stage's tree elements and the music track represent [[mariowiki:Forest of Illusion 1|Forest of Illusion 1]], the first level of the {{iw|mariowiki|Forest of Illusion}} world in ''Super Mario World'' which first features the Wiggler as an enemy.
*The stage and music further represent the Wiggler's debut as an enemy in ''Super Mario World''.
*The Attack Power ↑ rule activates when Yoshi reaches 60% damage, which will make him glow with a reddish aura, referencing how the Wiggler becomes aggressive and red after being damaged by the player's jump attack.
*The Lip's Stick item references the white flower that grows on top of the Wiggler's head.
*The Attack Power ↑ rule references how Wigglers become enraged after they are stomped on and lose their flower, which increases their power.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*This spirit's Attack type further references how the Wiggler's power will increase and attack the player who jumped on it.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, further referencing the Forest of Illusion in ''Super Mario World'' which first features the Wiggler as an enemy.
*This spirit's Lip's Stick Equipped ability further references the white flowers that grows on top of the Wiggler's head.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the {{iw|mariowiki|Forest of Illusion}}, the fifth world in ''Super Mario World'' which first features the Wigglers.
|-
|-
|61
|61
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Inkling puppet fighter starting the battle with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses, a cyan robe, and wields a magic scepter.
*The cyan Inkling starting off with a Star Rod represents Kamek, a bespectacled Magikoopa who wears a cyan robe and carries a magic scepter.
*The stage represents the {{iw|mariowiki|Slide Lift Tower}}, a tower stage in ''New Super Mario Bros. U'' which features the Magikoopa as the boss.
*The stage's layout represents the {{s|mariowiki|Slide Lift Tower}} stage in ''New Super Mario Bros U'', which features Magikoopa as a boss.
*The music track is based on the fortress boss theme song from ''Super Mario World'', which first features the Magikoopa as an enemy.
*The music track represents the Magikoopa's debut as a fortress enemy in ''Super Mario World''.
*The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.
*The Easy to Launch rule and battle conditions reference how Magikoopas are immediately replaced with another Magikoopa after they are defeated.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
*This spirit's Grab type references Kamek's roles as a kidnapper in each of his game appearances.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the ''Super Mario'' series' castle stages.
*This spirit's Magic Attack ↑ ability references how Magikoopas attacks by using their magic scepters to shoot magical spells at the player.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, a ''Super Mario''-themed dungeon in the Light Realm, referencing how the Magikoopas appear as enemies in the ''Super Mario'' series' castle stages. The Molten Fortress's music track is also used in the castle stages of the Magikoopa's debut game, ''Super Mario World''.
|-
|-
|62
|62
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Bowser puppet fighter represents the Mechakoopa, a small toy version of Bowser who appears multiple times on-screen.  
*The yellow Tiny Bowser represent the Mechakoopa, the smaller, mechanical version of Bowser with a yellow color scheme.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
*The stage's layout represents the Mechakoopa's appearance as a fortress enemy in the ''Super Mario'' series.
*Bowser starts the battle with a Bob-omb, which features a spinning wind-up key, referencing how the Mechakoopa features a small wind-up key and the ability to explode in the ''Super Mario'' spin-off games.
*The Bowser Team starting off with a Bob-omb references the Mechakoopas' tendency to explode in various ''Mario'' spin-off games and in the ''Super Smash Bros.'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged in lava.
*This spirit's Support type references how the Mechakoopa serves as Bowser Jr.'s down neutral special attack.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appears as enemies in the ''Super Mario'' series' castle stages.
*This spirit's Grab type references how the Mechakoopa can be grabbed and carried around in the ''Super Mario'' series.
*This spirit's Lava-Floor Resist ability references how Mechakoopas cannot be destroyed when they are submerged in lava.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, a ''Super Mario''-themed dungeon in the Light Realm, referencing how the Mechakoopas appear as enemies in the ''Super Mario'' series' castle stages. The Molten Fortress's music track is also used in the castle stages of the Mechakoopa's debut game, ''Super Mario World''.
|-
|-
|63
|63
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bowser puppet fighter represents Dry Bowser, the undead skeletal version of Bowser whose design features white bones and a black shell.
*The grewy Bowser represents his skeletal undead form, Dry Bowser, who features a white color scheme.
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*The stage and Lava Floor hazard represents the first castle stage in ''New Super Mario Bros.'' where Bowser transforms into Dry Bowser after the player submerges him into lava.
*The music track is a remix of Bowser's boss battle theme song from ''Super Mario Bos. 3'', referencing how Dry Bowser is an alternate version of Bowser who also serves as a final boss in the ''Super Mario'' series.
*The music track is used during Bowser's final boss battle in ''Super Mario Bros. 3'', referencing how Dry Bowser serves as a final boss in the ''Super Mario'' series.
*The Curry-Filled and Defense ↑ rules reference Dry Bowser's abilities during his boss battles in the ''Super Mario'' series, where he will use his signature [[Fire Breath]] attack and gains resistance against Mario's [[Fireball]] attacks.
*The Curry-Filled and Defense ↑ rules reference Dry Bowser's ability to breathe powerful fireballs and immunity against fire-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
*This spirit's Shield type and Fire Attack ↑ ability further references Dry Bowser's ability to breath powerful fire balls and immunity against fire-based attacks.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in ''Castlevania''.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in the original ''Castlevania''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Giant Jigglypuff puppet fighter and the Unira item represent the Big Urchin, a giant floating {{iw|mariowiki|Urchin}} enemy who features protective damaging spines.
*The Giant Jigglypuff represents the Big Urchin, a giant spherical character that can float.
*The stage is based on the main setting of ''New Super Mario Bros. U'', which features the Big Urchin as an enemy; also, the stage's normal form features the Big Urchin as a stage hazard.
*The stage and music reference the Big Urchin's appearance as an enemy in the water stages in the ''Super Mario'' series.
*The music track features the beach and underwater theme song from ''Super Mario 3D Land'', referencing how the Big Urchin first appears in the beach-themed [[mariowiki:World 4 (New Super Mario Bros. Wii)|World 4]] in ''New Super Mario Bros. Wii''.
*The Unira item references the Big Urchin's spiny appearances and similar namesake with the Unira's sea urchin species.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit's Shield type references the Big Urchin's spines, which allows them to not be defeated under normal circumstances.
*This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Big Urchin.
*This spirit's Electric Weakness ability references how the Big Urchin is an aquatic enemy, as water is a conductor for electricity.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Big Urchin is a sentient sea urchin.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby puppet fighter and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The purple Giant Kirby represents King Bob-omb, a dark, giant, round-bodied character with simple eyes.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which first features King Bob-omb as the game's first boss.
*The stage and music track represent King Bob-omb's debut as an enemy in ''Super Mario 64'', where he serves as the boss in the game's first course, Bob-omb Battlefield.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, Bob-omb Battlefield, where King Bob-omb's boss battle takes place.
*The Bob-omb item reference both King Bob-omb's title as the king of the Bob-ombs, and his boss battle in ''Super Mario 64 DS'' where he will throw Bob-ombs at the player if they control Yoshi.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing or getting thrown by the player.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Rosalina & Luma puppet fighter's Grand Star Final Smash and the Star items represent the Shine Sprite, a golden star-themed item with globular tips and simple black eyes, which appears in the stage's background.
*The yellow Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite, a yellow collectible goal item in ''Super Mario Sunshine''.
*The yellow, red, and blue Kibry minion fighters each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The Kirby minions represent the Piantas, the denizens of Isle Delfino who rely on the Shine Sprites for sustainability, while their red, blue, and yellow costumes reference the three different types of coins needed to collect a Shine Sprite.
*The stage's background and the music track represent Delfino Paza, the main hub area of ''Super Mario Sunshine'' where the Shine Sprites gather around the giant Shine Sprite effigy at the {{iw|mariowiki|Shine Gate}}.
*The stage layout's background and music track represent Delfino Plaza, the main hub level of ''Super Mario Sunshine'', which features the {{s|mariowiki|Shine Gate}}, a monument where the Shine Sprites gather, centered with the giant image of a Shine Sprite.
*The Temporary Invincibility rule gives Rosalina a bright and sparkling appearance, referencing the Shine Sprite's bright and sparkling appearance, which provides Isle Delfino with bright sunlight in ''Sunshine''.
*The Star items reference how the Shine Sprite is a collectible star-themed goal item in the ''Super Mario'' series.
*Rosalina & Luma use their Grand Star Final Smash after the Temporary Invincibility rule is activated at the start of the battle, where smaller stars scatter from the Grand Star. This references how the Shine Sprites are scattered from the Shine Gate before the beginning of ''Sunshine''.
*The Temporary Invincibility rule features Rosalina's sparkling appearance, referencing the Shine Sprite's bright and sparkling appearance.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
*This spirit's Support type references how collecting enough Shine Sprites can help Mario progress through his adventure in ''Super Mario Sunshine''.
*In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of ''Sunshine'', which takes place in a coastal town.
*This spirit's Special-Move Power ↑ ability references how the Shine Sprite can upgrade Mario's partners' levels and stats in ''Paper Mario: The Thousand-Year Door'' .
*In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the coastal hub town in ''Super Mario Sunshine''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange, red, blue, and yellow Kirby puppet fighters represent the Pianta, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta, and orange color schemes.
*The Kirby Team's costumes represent the Piantas, a race of multicolored blob-like characters with simple eyes.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Piantas as the native inhabitants.
*The stage and music track represent Delfino Plaza, the main hub level of ''Super Mario Sunshine'' which features the Piantas.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the {{iw|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*The Super Mushroom and Poison Mushroom items reference the mushrooms that are collected by certain Piantas.
*The [[Banana Peel]] items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.
*The [[Banana Peel]] items reference the fruit the Piantas love and sell in Delfino Plaza, including bananas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, including bananas.
*This spirit's Support type references the Piantas' role in ''Super Mario Sunshine'' by aiding Mario in his quest to collect the Shine Sprite.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
*This spirit's Banana Gun Equipped ability further references the Piantas' love for fruit, including bananas.
*This spirit is available through its challenge, referencing how Piantas are often seen selling fruit in ''Super Mario Sunshine''.
|-
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|•The floor is sticky<br>•The enemy will suddenly have a Final Smash after a little while<br>•The enemy's FS Meter charges quickly
|•The floor is sticky<br>•The enemy will suddenly have a Final Smash after a little while<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|
|'''Spirit Battle inspiration:'''
*The Bowser Jr. puppet fighter represents his appearance in ''Super Mario Sunshine'', who disguises himself as Shadow Mario, which serves as his [[Shadow Mario Paint]] Final Smash.  
*Bowser Jr. represents his alter-ego, Shadow Mario, who serves as his Final Smash, [[Shadow Mario Paint]].
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which first features the first boss battle against Shadow Mario.
*The stage and music track represent Shadow Mario's debut as a boss in ''Super Mario Sunshine''.
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
*The Sticky Floor hazard references the goop created by Shadow Mario's Magic Paintbrush, which can slow down and submerge their victims.
----'''Other trivia:'''
*This spirit's Neutral type references Shadow Mario's dark color scheme in ''Super Mario Sunshine''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green, red, blue, and yellow Kirby puppet fighters represent the Lumas, a species of floating blob-like creatures with simple eyes who are depicted with yellow, blue, red, and green color schemes.
*The Kirby Team's costumes represent the Lumas, a race of small, multicolored, floating creatures with simple eyes.
*The stage represents the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where the player first encounters the Lumas.
*The music track references the {{s|mariowiki|Comet Observatory}}, the main hub level of ''Super Mario Galaxy'' which features Lumas.
*The music track features a remix of the theme songs that play at the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which features the Lumas as its inhabitants.
*The Star items reference the Lumas' star-shaped bodies and their ability to transform into stars.
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into {{s|mariowiki|Launch Star}}s in the ''Super Mario Galaxy'' games.
*This spirit's Support type references the Luma's role in ''Super Mario Galaxy'' by aiding Mario in his quest to rescue Princess Peach.
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the ''Super Mario Galaxy'' games.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Rosalina puppet fighter represents her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*Rosalina & Luma references how Rosalina serves as the "mother" of the Lumas, while Rosalina's pink costume references the Hungry Luma's pink color scheme.
*The orange Kirby minion fighter represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
*The Kirby minion and Hungry Luma are both floating simple-eyed characters who inhale certain foods and transform after being fed.
*The music track is based on the theme song of the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*The music track references the {{s|mariowiki|Good Egg Galaxy}}, the first level in ''Super Mario Galaxy'' which first features the Hungry Luma.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
*The Super Launch Star item references the Hungry Luma's ability to leave behind a Launch Star after transforming into a planet upon being fed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
*This spirit's Support type references the Hungry Luma's role in the ''Super Mario Galaxy'' series by aiding Mario in collecting the Power Stars.
*This spirit's Transformation Duration ↑ ability references the Hungry Luma's ability to transform into planets and galaxies when fed.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|
|
*The Giant Pikachu puppet fighter's black-and-yellow cap represents Honey Queen, the giant queen of the {{iw|mariowiki|Honeybee}}s who features black-and-yellow stripes.
*The Giant Pikachu's cap features a black-and-yellow stripe design, referencing the Honey Queen's size and design.
*The stage represents the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which features the first appearance of Honey Queen.
*The music track represents the Honey Queen's debut as an ally in ''Super Mario Galaxy''.
*The music track is based on the theme song of the {{iw|mariowiki|Gusty Garden Galaxy}} from ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The Beehive item references how the Honey Queen serves as the queen of the Honeybees.
*The Beehive item releases a swarm of bees, referencing the Honeybees, a species of bee-like characters who appear smaller compared to Honey Queen.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby puppet fighter represents Lubba, a large purple Luma who floats in midair and appears as the background character.
*The purple Giant Kirby represents Lubba, a large, purple, simple-eyed character who floats in midair.
*The music track is based on the theme song for the Starship Mario, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*The stage features Lubba as a background character piloting the Starship Mario, while the music track references Lubba's debut as an ally in ''Super Mario Galaxy 2''.
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*The Super Launch Star item references Lubba's Luma species, which can transform into Launch Stars.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature different centers of gravity, including low gravity.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls to the side.
*This spirit's Support type references Lubba's role in ''Super Mario Galaxy 2'' by aiding Mario in his quest to rescue Princess Peach.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
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|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Giant Mario puppet fighter represents the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
*The green Giant Mario references how the Starship Mario resembles a larger green version of Mario's head.
*The Low Gravity hazard references the altered gravity gameplay in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The stage features the Starship Mario as a background character, while the music track references the Starship Mario's appearance in ''Super Mario Galaxy 2''.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature low gravity.
*This spirit's Support type references the Starship Mario's role in ''Super Mario Galaxy 2'' by transporting Mario across the cosmos to rescue Princess Peach.
*In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
*In World of Light, the Starship Mario spirit is located in the space area in The Light Realm, similar to the stage's outer space setting.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
*The Giant Yoshi represents Plessie, a giant dinosaur character.
*The stage represents the shoreline of {{iw|mariowiki|Plessie's Plunging Falls}}, a river course in ''Super Mario 3D World'', which first features Plessie as a playable character.
*The stage represents the water stages in ''Super Mario 3D World'' which features Plessie as a playable character.
*The music track is based on the slide course theme song from ''Super Mario 64'', which is remixed and played while the player controls Plessie in ''Super Mario 3D World''.
*The music track features ''Super Mario 64'''s slide theme, which is remixed and used as the musical theme while riding Plessie in ''Super Mario 3D World''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in ''Super Mario 3D World''.
*This spirit's Support and Grab types, and Swimmer ability reference Plessie's role in ''Super Mario 3D World'' by transporting the player(s) through the water stages.
*In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
*In World of Light, the Plessie spirit is located by the waterfall in the rapids area in the Light Realm, referencing "{{iw|mariowiki|Plessie's Plunging Falls}}", the first level to feature Plessie in ''Super Mario 3D World''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in ''Super Mario Odyssey''.
*Mario's Wedding costume features Mario wearing a white top hat, which resembles Cappy's ghostly-white top hat-shaped body.
*The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in ''Odyssey''.
*The stage features a flying airship, referencing the Odyssey, the top hat-shaped flying airship that Cappy pilots.
*The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
*The music track references Cappy's appearance as an ally in ''Super Mario Odyssey''.
*Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.
*The Boomerang item and Invisibility rule references Cappy's ability to be thrown like a boomerang and take the form of hats, thus appearing invisible.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in ''Odyssey''.
*This spirit's Support type references Cappy's role in ''Odyssey'' by aiding Mario in his quest to rescue Princess Peach and his sister, {{iw|mariowiki|Tiara}}.
*This spirit's Neutral type references Cappy's ability to allow Mario to take control of enemies in ''Odyssey''.
*This spirit's Strong Throw ability references how Mario can throw Cappy around like a boomerang weapon in ''Odyssey''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Peach's red costume is based on Pauline, the damsel-in-distress of ''Donkey Kong'', who is originally depicted as a blonde woman wearing a red dress.
*The red Peach represents Pauline, the first damsel-in-distress rescued by Mario who originally appeared as a blonde woman in a red dress.
*The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
*Peach avoiding conflict, the Mario and Giant Donkey Kong minions, and the stage represent the ''Donkey Kong'' arcade game, which features the debut appearances of Pauline (as The Lady), Mario (as Jumpman), and Donkey Kong (as the original Donkey Kong, who first appears as a giant ape).
*The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
*The Wedding Mario, stage, and music track represent Pauline's appearance in ''Super Mario Odyssey'', where she serves as the mayor of {{s|mariowiki|New Donk City}}, a metropolitan city level which features references to ''Donkey Kong''. The stage and music track also reference {{s|supermariowiki|A Traditional Festival!}}, a mission in New Donk City where the 8-bit sequence features the visual aesthetic of ''Donkey Kong'' while Pauline sings the musical theme.
*The stage is based on 75m, the third stage of ''Donkey Kong'', which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
*Mario starting off with a Hammer represents the Hammer that Jumpman uses to destroy any enemy and obstacle; the Jump Power ↓ rule references the weaker-than-normal jumping gameplay mechanic in ''Donkey Kong''; and the 1:30 time limit references the time limit in each stage, which will deplete one of Jumpman's three lives when it expires.
*The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of ''Super Mario Odyssey''.
*Peach avoiding conflict and the first battle condition references Pauline's damsel-in-distress role during Mario and Donkey Kong's years-long rivalry where she is kidnapped by Donkey Kong and rescued by Mario.
*The Jump Power ↓ rule references how ''Donkey Kong'' is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
*This spirit's Support type references Pauline's role in ''Odyssey'' by rewarding Mario with a {{iw|bulbapedia|Multi Moon}} after restoring the power to New Donk City.
*This spirit's Shield type and Healing Shield ability reference Mario's goal to save Pauline from Donkey Kong in ''Donkey Kong'' and the ''Mario vs. Donkey Kong'' series.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
*The Giant Jigglypuff represents the Odyssey's large sail that eventually transforms into a large balloon, while the stage represents the Odyssey's flying airship design.
*The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in ''Super Mario Odyssey''.
*The music track references the {{s|mariowiki|Fossil Falls}} in {{s|mariowiki|Cascade Kingdom}}, the second kingdom in ''Super Mario Odyssey'' which first features the Odyssey.
*The music track is based on the theme song of {{iw|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' which first features the Odyssey, albeit broken down.
*The Hard to Launch rule and battle conditions reference how the Odyssey first appears broken down in the Cascade Kingdom and is unable to launch until it has collected enough Power Moons to fuel it.
*The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in ''Odyssey''.
*This spirit's Support type references the Odyssey's role in ''Odyssey'' by transporting Mario around the world to rescue Princess Peach.
*In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies.
*In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship, similar to the stage's setting.
|-
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|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in ''Mario Kart: Double Dash!!''
*Mario represents his younger version, Baby Mario, who uses the Goo-Goo Buggy as his default kart in ''Mario Kart: Double Dash!!''
*The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in ''Double Dash!!''
*The Luigi minion represents his younger version, Baby Luigi, referencing the two player gameplay mechanic of ''Double Dash!!''
*The music track is based on the {{iw|mariowiki|Mushroom Gorge}} course theme song from ''Mario Kart Wii'', which features the Baby Mario Bros as playable characters.
*The stage and music track represent the Goo-Goo Buggy's debut as a racing kart in ''Double Dash!!''
*The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in ''Double Dash!!'', which is depicted in this spirit's artwork.
*The Chain Chomp Assist Trophy enemy and the "increased move speed" battle condition reference how the Chain Chomp serves as Baby Mario and Baby Luigi's Special Item, which temporarily boosts their speed.
*The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
*This spirit's Attack type references how using the Goo Goo Buggy's Chain Chomp can knock over other racers.
*This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
*This spirit's Weight ↓ ability references Baby Mario and Baby Luigi's lightweight stats and the Goo-Goo Buggy's low weight stats.
|-
|-
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|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in ''Mario Kart: Double Dash!!''
*Diddy Kong and the stage represents the Barrel Train, a train-shaped racing kart used by Diddy Kong in ''Mario Kart: Double Dash!!'', while Donkey Kong references the game's two player gameplay mechanic.
*The stage represents the Barrel Train, a steam locomotive-themed kart in ''Double Dash!!'', which serves as Diddy Kong's signature kart.
*The music track references the Barrel Train's debut as a racing kart in ''Double Dash!!''
*The Bullet Bill item references the {{s|mariowiki|Bullet Blaster}} kart, which is tied with the Barrel Train for the fastest lightweight kart in ''Double Dash!!''
*The Bullet Bill item and battle conditions reference how the Barrel Train is one of the fastest lightweight karts in ''Double Dash!!'', tied only with the Bullet Blaster kart.
*The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in ''Double Dash!!''
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in ''Double Dash!!''
*This spirit's Dash Attack ↑ ability further references the Barrel Train's high speed stats in ''Double Dash!!''
*In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
*In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm.
|-
|-
|85
|85
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|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in ''Mario Kart DS''.
*Mario uses the B Dasher as his default kart in later ''Mario Kart'' games. Mario's white costume references the B Dasher's white color scheme.  
*The stage is based on the {{iw|mariowiki|Figure-8 Circuit}} course in ''Mario Kart DS'', which first features the B Dasher as a playable kart.
*The stage and music track references the B Dasher's appearance as a racing kart in the ''Mario Kart'' series, debuting in ''Mario Kart DS''.
*The music track is based on the Circuit courses theme song from ''Mario Kart 7'', which features B Dasher as a playable kart.
*The Uncontrollable Speed rule and Impact Run battle condition reference the B Dasher's high speed stats.
*The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the ''Super Smash Bros.'' series.
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from dashing using the B button, which is used as the player's neutral special in the ''Super Smash Bros.'' series.
|-
|-
|86
|86
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|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Squirtle Team's four fighters each represent the Koopa Troopa and the {{iw|mariowiki|Triple Green Shell}} depicted in this spirit's artwork.
*The Squirtle Team's four fighters represent the four Koopa Troopa shells featured in this spirit's artwork, including the Koopa Troopa and the Triple Green Shells.
*The stage is based on the Figure-8 Circuit course in ''Mario Kart DS'', which first features the Standard Kart as a playable kart and appears as the stage hazard.
*The stage and music track reference the Standard Kart's appearance as a racing kart in the ''Mario Kart'' series, debuting in ''Mario Kart DS''.
*The music track is based on the ''Super Mario Kart'' theme song, which features the {{iw|mariowiki|Pipe Frame}}, the predecessor of the Standard Kart, as a playable kart.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell items reference the Green Shells used in the ''Mario Kart'' series.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell item represent the Green Shells, an item used to damage the other players in the ''Mario Kart'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the ''Mario Kart'' series.
*This spirit's Grab type and Boomerang Equipped ability references how the Boomerang is used as an item in the ''Mario Kart'' series.
|-
|-
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|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*Wario's green costume features purple clothes, referencing the purple color scheme of Waluigi's clothing.
*The music track is based on the {{iw|mariowiki|Mario Kart Stadium}} course theme song from ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*The stage and music track references the Standard Bike's appearance as a racing kart in the ''Mario Kart'' series.
*Wario's [[Wario Bike]] and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in ''Mario Kart Wii''.
*Wario's frequent [[Wario Bike]] and the second battle condition reference the Standard Bike and its high acceleration stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in ''Mario Kart Wii'', which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
*This spirit's Undamaged Speed ↑ ability further references the Standard Bike's high acceleration stats.
|-
|-
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|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
*Peach's grabs and throws features Toad, who is featured in this spirit's artwork.
*The music track is based on the Mushroom Gorge course theme song from ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*The stage and music track reference the Cheep Charger's appearance as a racing kart in the ''Mario Kart'' series, debuting in ''Mario Kart Wii''.
*The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*The "increased move speed" battle condition references the Cheep Charger's high acceleration stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*This spirit's Grab type further references how Toad serves as Peach's grab and throw attacks.
*This spirit's Speed ↑ ability further references the Cheep Charger's high acceleration stats.
|-
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|[[Mario Circuit]]
|[[Mario Circuit]]
|•Hazard: High Gravity<br>•Item: Mario Kart
|•Hazard: High Gravity<br>•Item: Mario Kart
|•All fighters have reduced jump ability {{rollover|'''[''!'']'''|The condition listed by the game is incorrect. Only the player has increased gravity, and not the CPU|y}}<br>•The enemy can deal damage by dashing into you
|•All fighters have reduced jump ability<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
*Luigi's logo is featured on the Mach 8 kart. Luigi's cyan costume references the Mach 8's cyan color scheme.
*The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The stage and music track represent the Mach 8's debut as a racing kart in ''Mario Kart 8''.  
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The High Gravity hazard references the anti-gravity gameplay mechanic in ''Mario Kart 8'' where players can drive on walls or other surfaces.
*The High Gravity hazard references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any inverted surface.
*The Impact Run battle condition references the Mach 8's high acceleration stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which focuses on the player racing on inverted surfaces.
*This spirit's Screen-Flip Immunity ability further references the anti-gravity mechanic in ''Mario Kart 8''.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Mach 8 is a racing kart vehicle.
|-
|-
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|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Tiny Rosalina & Luma represents {{iw|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
*The Tiny Rosalina represents {{s|mariowiki|Baby Rosalina}}, who is featured in this spirit's artwork.
*The stage and the music track are each based on the Mario Circuit and {{iw|mariowiki|Cloudtop Cruise}} courses from ''Mario Kart 8'', which first features the Biddybuggy/Biddybud as a playable kart.
*The stage and music track represent the Biddybuggy's debut as a racing kart in ''Mario Kart 8''.  
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The Move Speed ↑ rule and third battle condition reference the Biddybuggy's high acceleration and lightweight stats.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
*This spirit's Weight ↓ ability further references the Biddybuggy's lightweight stats.
|-
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|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Metal Peach represents {{iw|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
*The Metal Peach represents {{s|mariowiki|Pink Gold Peach}}, who is featured in this spirit's artwork.
*The stage is based on the Mario Circuit in ''Mario Kart 8'', which first features the playable appearances of Pink Gold Peach and the Badwagon kart.
*The stage and music track represent the Badwagon's debut as a racing kart in ''Mario Kart 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
*This spirit's Speed ↑ ability references the Badwagon's high speed stats.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Badwagon is a racing kart vehicle.
|-
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|•The enemy will occasionally be invincible when the enemy's at high damage<br>•The enemy's special moves have increased power<br>•[[Stamina battle]]
|•The enemy will occasionally be invincible when the enemy's at high damage<br>•The enemy's special moves have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|'''Spirit Battle inspiration:'''
*The orange Bowser represents his ''Paper Mario'' counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
*Bowser represents his ''Paper Mario'' counterpart, Paper Bowser.
*The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in ''Paper Mario''.
*The stage represents {{iw|mariowiki|Peach's Castle}}, the location of Paper Bowser's boss battle in the opening of ''Paper Mario'', which he lifts into the sky using his flying fortress.
*The Star Rod item represents the [[mariowiki:Star Rod (Paper Mario)|Star Rod]], a magical star-tipped rod stolen by Paper Bowser during the opening of ''Paper Mario''.
*The Star Rod item represents the {{s|mariowiki|Star Rod}}, a magical star-tipped wand that Paper Bowser steals during the opening cutscene of ''Paper Mario''.
*The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
*Bowser's frequent [[Fire Breath]] and the rules reference Paper Bowser's first boss battle in ''Paper Mario'' where Paper Bowser, after being damaged by Paper Mario, uses the Star Rod to grant him increased attack power, defense, and invincibility to overwhelm Paper Mario and defeat him with his fire breath attack.
*The stamina battle condition references the HP meter in the ''Paper Mario'' series, which gauges a character's health points during battle.
----'''Other trivia:'''
*This spirit's Attack type references how Paper Bowser's attack power increases by using the Star Rod in ''Paper Mario''.
|-
|-
|97
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
*Bayonetta starting off with a Star Rod represents Kammy Koopa, a bespectacled female Magikoopa who carries a magic scepter.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in ''Paper Mario''.
*The stage and music track represent Kammy Koopa's appearance as an enemy in the ''Paper Mario'' series.
*The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in ''Paper Mario: The Thousand Year Door'', which causes the player's attacks to miss.
*The Invisibility rule references how Kammy Koopa can turn herself and her allies invisible during battle in ''Paper Mario: The Thousand Year Door''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
*This spirit's Attack type and Magic Attack ↑ ability reference how Kammy Koopa attacks by using her magic scepter to shoot magical spells at the player.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
*The Clear Mr. Game & Watch represents Vivian, a two-dimensional character made of shadows whose {{iw|mariowiki|Veil}} ability hides herself and Mario in her shadow.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted building where Vivian joins Paper Mario's party in ''Paper Mario: The Thousand Year Door''.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted area inhabited by Boos and Doopliss in {{iw|mariowiki|Twilight Town}} where Vivian joins Mario's party in ''Paper Mario: The Thousand-Year Door''.
*The battle condition references Vivian's signature move, {{iw|mariowiki|Veil}}, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
*This spirit's Weight ↓ ability references how Vivian is a ghost, who is often seen floating weightlessly.
|-
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|100
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of ''Super Paper Mario''.
*Luigi represents Mr. L, Luigi's brainwashed evil alter-ego in ''Super Paper Mario'' who uses the same special attacks as Luigi in his boss battle.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in ''Super Paper Mario''.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a sinister castle with a dark background in ''Super Paper Mario'' where Luigi is taken prisoner and brainwashed by Dimentio to become Mr. L.
*The Fog hazard references the {{iw|mariowiki|World of Nothing}}, a blank white void in the sixth chapter of ''Super Paper Mario'', which features Mr. L's boss battle.
*The music track represents the musical theme of {{iw|mariowiki|Dark Fawful}}, who shares the final boss status with {{iw|mariowiki|Super Dimentio}}, the combined form of Mr. L and Dimentio.
*Luigi's favored special moves and his [[Poltergust G-00]] Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in ''Super Paper Mario''.
*The Fog hazard represents the {{iw|mariowiki|World of Nothing}}, the blank white void setting of the sixth chapter of ''Super Paper Mario'' which features Mr. L as a boss.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references paper's general weakness to water.
*This spirit's Water Weakness ability references paper's general weakness to water.
*In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
*In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map in the Dark Realm, similar to this spirit battle's Fog hazard.
|-
|-
|101
|101
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
*The purple Meta Knight represents Dimentio, a flying antagonist with a purple color scheme whose facial design features a mask-like style.
*The purple Giant Luigi minion represents {{iw|mariowiki|Super Dimentio}}, the giant combined form of Dimentio and Mr. L, who serves the final boss of ''Super Paper Mario''.
*The Giant Luigi minion represents Super Dimentio, the giant combined form of Dimentio and Mr L., Luigi's brainwashed evil alter-ego in ''Super Paper Mario''.
*The Attack Power ↑ rule references {{iw|mariowiki|Dimension D}}, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
*The stage and music track reference Dimentio's appearance as an enemy in the ''Paper Mario'' series.
*The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in ''Super Paper Mario''.
*Meta Knight's frequent Instadrop references Dimentio's ability to teleport around the stage during his boss battles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in ''Super Paper Mario''.
*This spirit's Grab type references Dimentio's ability to brainwash his victims.
*This spirit's Weight ↓ ability references Dimentio's ability to hover in midair.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Inklings' [[Ink Tank]] represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
*The Inkling Team's costumes reference how Huey's name is derived from the word "hue", a term to describe color.
*The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of {{iw|mariowiki|Prism Island}} using the {{s|mariowiki|Paint Hammer}}, which can create paint splatters.
*The stage features colored ink splatters, referencing how ''Paper Mario: Color Splash'' features a painting gameplay mechanic which can be used on colorless environments.
*The Inkling Team's favored special moves reference the weaponized painting gameplay mechanic of ''Color Splash''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
*This spirit's Support type references Huey's role in ''Paper Mario: Color Splash'' by aiding Mario to defeat Bowser.
*This spirit's Grab type and Water/Freezing Resist ↑ ability reference Huey's ability to contain different colors of paints, including the toxic black paint.
|-
|-
|103
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|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
*The white Robin represents Mallow, a white cloud character who primarily uses magical attacks.
*The stage represents {{iw|mariowiki|Nimbus Land}}, a floating kingdom located on a giant cloud where Mallow serves as the prince in ''Super Mario RPG''.
*The stage represents {{iw|mariowiki|Nimbus Land}}, Mallow's home kingdom in ''Super Mario RPG: Legend of the Seven Stars'', which is located at the top of a giant cloud.  
*The music track is based on the theme song from ''Mario & Luigi: Paper Jam'', a ''Super Mario'' role-playing game similar to ''Super Mario RPG''.  
*Robin's favored [[Thunder (Robin)|Thunder]] and the Lightning item references Mallow's [[mariowiki:Thunderbolt (move)|Thunderbolt]] and [[mariowiki:Shocker (Super Mario RPG: Legend of the Seven Stars)|Shocker]] spells in ''Legend of the Seven Stars''.
*Robin's favored [[Thunder (Robin)|Thunder]] and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in ''Super Mario RPG''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
*This spirit's Support type references Mallow's role in ''Legend of the Seven Stars'' by aiding Mario in his quest to defeat {{iw|mariowiki|Smithy}}.
*In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
*This spirit's Attack type and Trade-Off Attacks ↑ ability reference how Mallow is not physically strong, but makes up for it with his strong magical attacks.
*In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing Mallow's cloudy home kingdom of Nimbus Land.
|-
|-
|104
|104
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|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Sheik puppet fighter represents Geno, a sentient wooden doll who assumes an alternate alias of his true form, similar to Sheik's role in ''The Legend of Zelda: Ocarina of Time''. Sheik starts the battle with a Super Scope, referencing Geno's usage of blaster weapons in battle.
*The indigo Sheik and Warp Star item represent Geno, a red-eyed doll who assumes the alternate identity of his star form, ♥♪!?, who wears an indigo hat and cape.
*The Mario minion fighter represents his appearance in ''Super Mario RPG'', whose blue alternate costume is an inverse and a different hue of his default costume. Mario starts the battle with a Green Shell, referencing his default weapon, the green NokNok Shell, which he uses during battle.
*The minions represent the other members of the player's party in ''Super Mario RPG: Legend of the Seven Stars'' which includes Mario, Mallow, Bowser, and Princess Toadstool, with the white Kirby representing Mallow, Mario's Green Shell item representing Mario's NokNok Shell, and Peach's Autoheal ability referencing Princess Toadstool's healing spells.
*The Bowser minion fighter represents his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle, and whose orange alternate costume is similar to his default costume.
*The stage's background and music track represent the {{iw|mariowiki|Star Road}}, the celestial realm in ''Legend of the Seven Stars'' where ♥♪!? descended from, while the stage's platform featuring a house represents the {{iw|mariowiki|Rose Town Inn}} where ♥♪!? enters and inhabits the Geno doll, bringing it to life.
*The Kirby minion fighter's white costume represents Mallow, a small, white cloud character who features simple black eyes and can float in the air while performing magical attacks during battle.
*The Fast FS Meter battle condition applied to Sheik references Geno's star meter, which allows him to unleash powerful attacks when fully charged and timed perfectly.
*The Peach minion fighter represents her appearance as Princess Toadstool in ''Super Mario RPG'', whose red alternate costume is similar to her default costume. Peach also heals over time, referencing Princess Toadstool's usage of healing magic to restore her or her party's HP during battle.
*Sheik starting off with a Super Scope and the Star Rod item represent Geno's built-in blasters, capable of shooting energy projectiles, with the Star Rod item representing his ultimate weapon, the star-shooting Star Gun.
*The stage is based on the ''Super Mario Galaxy'' games, and the music track is a medley of the theme songs used for the Rainbow Road race courses in the ''Mario Kart'' series, which take place in deep space; both represent the {{iw|mariowiki|Star Road}}, a cosmic realm in ''Super Mario RPG'' which serves as Geno's place of origin and where wishes are transformed into shooting stars.
*The Food item that appears mid-battle references the food-based recovery items in ''Legend of the Seven Stars''.
*The second battle condition allows the puppet fighters' FS Meter to fill up quickly, which will allow them to use their Final Smashes. This references the powerful special moves used by Mario's party in ''Super Mario RPG'', which can deal massive damage to their enemies during battle.
*The Star Rod and the [[Warp Star]] items appear during the battle, referencing Geno's true identity, ♡♪!?, who takes the form of a shining yellow star and descended from the Star Road before inhabiting the Geno doll.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
*This spirit's Attack type references Geno's high attack stats in ''Legend of the Seven Stars''.
*In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
*This spirit is obtainable through summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the {{iw|mariowiki|Star Piece}}s and restore the wishes to the world.
*In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road where Geno's star form, ♥♪!?, originates from.
|-
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|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Marth represents Prince Peasley, the heroic prince of the green {{s|mariowiki|Beanish}} race who wears a royal cape and wields a sword.
*The green Marth represents Prince Peasly, a green, sword-wielding prince.
*The stage represents the {{iw|mariowiki|Beanbean Kingdom}}, the home kingdom of Prince Peasley in ''Mario & Luigi: Superstar Saga''.
*The music track references Prince Peasley's appearance as an ally in ''Mario & Luigi: Superstar Saga''.
*The music track is based on the battle theme song from ''Minion Quest: The Search for Bowser'', which features Prince Peasley as an ally.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Prince Peasley's role in ''Superstar Saga'' by defending the {{iw|mariowiki|Beanbean Kingdom}} from {{iw|mariowiki|Cackletta}}.
*In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
*In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled {{iw|mariowiki|Vacuum Helmet}}.
*Iggy represents Fawful, a green bespectacled villain who rides around in a green hovercraft vehicle.
*The larger green R.O.B. minion represents the {{iw|mariowiki|Mechawful}}, a giant green robot whose design is based on Fawful's physical appearance.
*The green R.O.B. minion represents a {{iw|mariowiki|Mechawful}}, a green, robotic version of Fawful who serves as his last line of defense.
*The stage and music track represent the topmost tower of Princess Peach's Castle in ''Mario & Luigi: Bowser's Inside Story'', which features the final boss battle against {{iw|mariowiki|Dark Fawful}}.
*The stage is based on the Prism Tower, a high-tech tower in ''Pokémon X / Y'', referencing Fawful's expertise in technology
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*The music track represents the musical theme of Dark Fawful, the combined form of Fawful and the {{iw|mariowiki|Dark Star}}, who serves as the final boss in ''Mario & Luigi: Bowser's Inside Story''.
*Iggy starting off with a Rocket Belt represents Fawful's {{iw|mariowiki|Vacuum Helmet}}, a rocket-powered device which allows him to hover in the air.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in ''Superstar Saga''.
*This spirit's Electric Attack ↑ ability references how Fawful uses energy attacks in his boss battles in ''Mario & Luigi: Superstar Saga''.
|-
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|•The enemy is giant when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|•The enemy is giant when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|
*The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
*The red Peach represents Princess Shroob, an antagonistic princess wearing a red dress who resembles, and later impersonates, Princess Peach.
*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The stage represents Peach's Castle, which was corrupted into Princess Shroob's image in ''Mario & Luigi: Partners in Time''.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The Attack Power ↑ and Giant rules and the music track reference Princess Shroob's stronger and larger sister, the {{iw|mariowiki|Elder Princess Shroob}}, who appears immediately  after the younger sister's defeat, who later possesses Bowser to form the final boss, {{iw|mariowiki|Shrowser}}.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
|-
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|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
*Pac-Man represents Starlow, a yellow, spherical character with simple black eyes.
*The yellow Mario and Luigi minions are based on their appearance in the ''Mario & Luigi'' series, who are often accompanied by Starlow.
*The Mario and Luigi minions represent the Mario Bros' playable appearance in the ''Mario & Luigi'' series, whom Starlow works with as their guide.
*The stage represents the inside of {{iw|mariowiki|Bowser's body}}, one of the main settings of ''Mario & Luigi: Bowser's Inside Story'', which first features the appearance of Starlow.
*The stage and the rules reference the inside of {{iw|mariowiki|Bowser's body}} in ''Mario & Luigi: Bowser's Inside Story'' where the normal-sized Mario Bros. and Starlow end up inhaled and swallowed by Bowser, becoming tiny as a result.
*The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the {{iw|mariowiki|Vacuum Mushroom}}, becoming tiny as a result.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Starlow's role in the ''Mario & Luigi'' series by aiding Mario and Luigi in their adventures.
*This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
*This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|
|
*The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
*Pac-Man, the stage, and the Block items represent Broque Monsieur, a yellow, bloack-shaped character.
*The stage and the [[Metal Box]] and [[POW Block]] items reference Broque Monsieur's block-like design and collection of blocks.
*The music track references Broque Monsieur's appearance as an ally and a tutorial boss in ''Mario & Luigi: Bowser's Inside Story''
*The music track is based on the boss battles in ''Mario & Luigi: Bowser's Inside Story'', where Broque Monsieur serves as a tutorial boss.
*The Defense ↑ rule and battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
*The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
|-
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|110
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|•The floor is sleep-inducing
|•The floor is sleep-inducing
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|
|'''Spirit Battle inspiration:'''
*The pink Luigi represents his {{iw|mariowiki|Dream World}} counterpart, {{iw|mariowiki|Dreamy Luigi}}, who rescues Prince Dreambert from a {{iw|mariowiki|Nightmare Chunk}}.
*Luigi represents {{iw|mariowiki|Dreamy Luigi}}, Luigi's dream form who rescues Dreambert from Antasma's {{iw|mariowiki|Nightmare Chunk}}.
*The stage represents the Dream World, the homeworld of the {{s|mariowiki|Pi'illo}} race, whom Mallow serves as the prince in ''Mario & Luigi: Dream Team''.  
*The stage references the {{iw|mariowiki|Dream World}}, the dream-based home world of the {{iw|mariowiki|Pi'illo}} race, whom Dreambert serves as their prince in ''Mario & Luigi: Dream Team''.
*The Slumber Floor hazard references how Luigi can open a portal into the Dream World in ''Dream Team'' by sleeping on a Pi'illo.
*The Slumber Floor hazard references how Mario and Dreambert can enter the Dream World while Luigi sleeps.
----'''Other trivia:'''
*This spirit's Shield type references Dreambert's role in ''Dream Team'' by defending the Dream World from Antasma.
|-
|-
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|111
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
*Robin represents Antasma, a robe-wearing spellcaster associated with darkness.
*The stage represents {{iw|mariowiki|Neo Bowser Castle}}, the floating final castle area in ''Mario & Luigi: Dream Team'', which features the final boss battle against Antasma.
*The stage references Neo Bowser Castle, the final castle area in ''Mario & Luigi: Dream Team'' which features Antasma's boss battle.
*The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
*The music track represents the musical theme of Dark Fawful, who shares the final boss status with {{iw|mariowiki|Dreamy Bowser}}, the combined form of Antasma and Bowser.
*The Food item and the battle conditions reference the {{iw|mariowiki|Antasmunchie}}s, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.
*The Slumber Floor hazard references Antasma's connection to dreams and nightmares, and the general dream theme of ''Dream Team''.
*The Food items and the battle conditions reference Antasma's third boss battle, in which he creates Antasmunchies that he can eat to increase his attack power.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference Antasma's temporary alliance with Bowser in ''Dream Team'' where they kidnap Princess Peach until he is later betrayed by Bowser.
*This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
*This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing the Dark Stone Antasma uses to cause the demise of the Pi'llo race.
|-
|-
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|113
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|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
*The Mr. Game & Watch Team's red and blue costumes reference how the Sidesteppers change from red to blue when damaged.
*The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
*The stage and music track represent the Sidestepper's debut in the ''Mario Bros.'' arcade game, which features Sidesteppers as stage hazards.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
*The rules and battle conditions references the Sidestepper's appearance in ''Mario Bros'' where they first appear as passive enemies until they are damaged, which can cause them to turn blue, become angered, and dash around the stage, causing the player to lose a life when they are hit.
*The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
*The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
*This spirit's Support type references how the Sidesteppers can be used as throwing items on the Mario Bros. stage.
*In World of Light, the Sidestepper spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
*This spirit's Attack type further references how Sidesteppers attack by dashing into the player.
*This spirit's Trade-Off Speed ↑ ability further references the Sidestepper's ability to increase their speed when damaged.  
*In World of Light, the Sidestepper spirit is located in the 8-bit area in the Light Realm, referencing how the Sidestepper debuted as an 8-bit character.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
*The Ice Climbers and the Freezie both share a freezing ability in the ''Super Smash Bros.'' series.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Freezie as an enemy.
*The stage and music track represent the Freezie's debut in the ''Mario Bros.'' arcade game.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Freezie Equipped ability references how the Freezie can be used as an item in the ''Super Smash Bros.'' series.
*This spirit's Support and Grab types, and Freezie Equipped ability reference how the Freezie is used as an item in the ''Super Smash Bros.'' series.
*In World of Light, the Freezie spirit is located in the icy mountain area in the Light Realm, referencing the Freezie's ice theme.
|-
|-
|115
|115
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|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|
|
*The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
*Wario's green costume featuring a purple color scheme represents the Eggplant Man, an enemy with a purple color scheme who appears in groups.
*The stage is based on the main setting of ''Wrecking Crew'', which first features the Eggplant Man as an enemy.
*The stage and music track represent the Eggplant Man's debut as an enemy in ''Wrecking Crew''.
*The Golden Hammer item is based on the [[mariowiki:Golden Hammer|rare similarly-named item]] used to defeat the Eggplant Man in ''Wrecking Crew''.
*The Golden Hammer item represents the same item that appears in ''Wrecking Crew''.  
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
*The red, yellow, and blue Kirbys each represent the red Fever Virus, the the yellow Weird Virus, and the blue Chill Virus.
*The timed battle condition references the gameplay of ''Dr. Mario'', where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.
*The stage references how ''Mario Bros.'' and ''Dr. Mario'' are both ''Mario'' arcade games released on the NES.
*The music track represents the Viruses' debut as enemies in ''Dr. Mario''.
*The timed battle condition references how the player must defeat all of the Viruses without causing the board to fill up, which causes a game over.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
*This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
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|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
*The white Giant Donkey Kong represents the Hand, while the Tiny Dark Pit minions represent the Flies, who appear as the Assist Trophy enemy.
*The brown Tiny Dark Pit minions' [[Power of Flight]] represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
*The stage references how the fighters are decreased in size relative to their surroundings, where the fighters' sizes reflect the Hand & Flies real-life size.
*The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
*The music track represents the Flies & Hand's debut in ''Mario Paint''.
*The music track is based on the theme songs from ''Mario Paint'', which first features the Hand and Flies in the {{iw|mariowiki|Gnat Attack}} minigame.
*The timed battle condition references the Gnat Attack minigame's appearance in ''Super Mario Maker'', which features a time limit.
*The timed battle condition references the Gnat Attack minigame in ''Mario Paint'', where the player must control the Hand and swat all the flies away within the time limit.
*The Giant Donkey Kong's frequent hand-based attacks references the Hand's ability to swat the Flies, while the Tiny Dark Pit minions' frequent [[Power of Flight]] references the Flies' ability to fly and swarm around the screen.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
*This spirit's Support type references the Flies & Hand's appearance as an Assist Trophy in the ''Super Smash Bros.'' series.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
*This spirit's Attack type and Battering Items ↑ ability reference how the Hand can use the flyswatter to defeat the Flies.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the flies of the Hand & Flies spirit are sentient insects.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
*The red Tiny Palutena represents Wanda, a small fairy with a red dress who wields a magical handheld tool to create magical spells.
*The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in ''Mario & Wario'', whom Wanda serves as their guide.
*The Mario, Peach, and Yoshi minions each represent the characters that Wanda guides in ''Mario & Wario''.
*The stage represents the {{iw|mariowiki|Yōsei no Mori}}, the first stage of ''Mario & Wario'', which takes place in a forest inhabited by Wanda.
*The stage represents the {{iw|mariowiki|Yosei no Mori}}, Wanda's forest home which also serves as the first stage in ''Mario & Wario''.
*The music track is based on the theme songs from ''Mario Paint'', which is compatible with the Super NES Mouse, similar to ''Mario & Wario''.
*The music track references how ''Mario Paint'' and ''Mario & Wario'' are both ''Mario'' games that are compatible with the Super NES Mouse.
*The battle conditions reference the gameplay of ''Mario & Wario'' where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in ''Mario & Wario''.
*This spirit's Shield and Support types references Wanda's role in ''Mario & Wario'' by providing safe passage for the aimlessly-wandering Mario, Peach, and Yoshi.
*This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each ''Mario & Wario'' stage.
|-
|-
|119
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|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Mario represents the Kid, a young golf player featured in ''Mario Golf'' for the Game Boy Color who wears a black shirt.
*The black Mario represents the Kid, a ''Mario Golf'' character wearing a black shirt, while the Mario Team represents the 4-player multiplayer mode of ''Mario Golf''.  
*The stage represents the large green fields which serve as the golf courses featured in ''Mario Golf''.
*The stage, Beastball item, and Heavy Wind hazard reference the game of golf in the ''Mario Golf'' series, which includes the course greens, the golf balls, and the wind as an obstacle.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Beastball items and the third battle condition reference the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
*This spirit's Support type references the Kid's role in ''Mario Golf: Advanced Tour'' as the human golfer's trainer.
*This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing the game of golf at three years old.
|-
|-
|121
|121
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|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Luigi Team's costume represent the multicolored Luigis from the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*The Luigi Team's costumes represent the multiplayer {{iw|mariowiki|ScareScraper}} Luigis in the ''Luigi's Mansion'' series, which features multicolored Luigis.
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*The stage and music track reference the Poltergust's appearance in the ''Luigi's Mansion'' series, appearing in ''Luigi's Mansion: Dark Moon''.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
*Luigi's favored grab and throws features the Poltergust G-00, an advanced model of the Poltergust 5000 from ''Dark Moon''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Poltergust serves as Luigi's main weapon in the ''Luigi's Mansion'' series.
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
*The white Clear Dog of Duck Hunt represents Polterpup, a ghostly dog with a white color scheme who appears invisible until he is exposed by Luigi's flashlight.  
*The stage and music track represent {{iw|mariowiki|Gloomy Manor}}, the first mansion in ''Luigi's Mansion: Dark Moon'' where Luigi first encounters Polterpup.
*The stage and music track reference Polterpup's appearance as an ally in the ''Luigi's Mansion'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bury Immunity ability references Polterpup's first appearance in ''Dark Moon'', where he discovers an amethyst while digging outside the Gloomy Manor.
*This spirit's Support type references Polterpup's role in the ''Luigi's Mansion'' series by aiding Luigi in his adventures.
*This spirit's Bury Immunity ability references how Polterpup digs up an Amethyst during his first appearance in ''Dark Moon''.
|-
|-
|123
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Peach's favored [[Peach Parasol]] represents Perry, a sentient yellow parasol carried by Peach in ''Super Princess Peach''.
*Peach's yellow costume features her parasol turning yellow, representing Perry, the yellow, sentient parasol.
*The stage represents {{iw|mariowiki|Ladida Plains}}, the first area of ''Super Princess Peach'', which takes on a grassland stage with hills in the background.
*Peach's favored [[Peach Parasol]] references how Peach can use Perry to glide and attack in ''Super Princess Peach.''
*Peach's favored Peach Parasol and the battle conditions reference Perry's {{iw|mariowiki|Floatbrella}} technique, which allows Peach to float in the air in ''Super Princess Peach''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in ''Super Princess Peach''.
*This spirit's Support and Shield types reference Perry's role in ''Super Princess Peach'' by aiding Princess Peach in her quest to rescue Mario and Luigi.
*This spirit's Floaty Jumps ability further references how Peach uses Perry to glide in ''Super Princess Peach''.
|-
|-
|124
|124
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|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in ''(Super) Mario Strikers''.
*Luigi's purple costume is based on Waluigi's color scheme.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The stage's Swordplay Colosseum layout references {{iw|mariowiki|Thunder Island}}, a soccer field high up in the air on the top of a pillar in ''Mario Strikers Charged''.
*The Soccer Ball item represents the soccer ball used in ''(Super) Mario Strikers'', which can be used to perform a powerful {{iw|mariowiki|Super Strike}} soccer shot.
*The music track references how ''Mario Sports Superstars'' and ''Super Mario Strikers'' are both ''Mario'' sports games that feature the game of soccer.
*The Soccer Ball item references the soccer mechanic in the ''Mario Strikers'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in ''(Super) Mario Strikers'' which will shoot the ball into the net.
*This spirit's Foot Attack ↑ references the game of soccer which requires the use of the player's feet, and Waluigi's powerful feet.
|-
|-
|125
|125
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|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|
|
*The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in ''Mario Strikers Charged''.
*The Giant Ivysaur represents Petey Piranha, a giant plant creature.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The stage's Swordplay Colosseum layout references Thunder Island, a soccer field high up in the air on the top of a pillar in ''Mario Strikers Charged''.
*The Soccer Ball item represents the soccer ball used in ''Mario Strikers Charged'', which can be used to perform a powerful {{iw|mariowiki|Mega Strike}} soccer shot.
*The music track references how ''Mario Sports Superstars'' and ''Super Mario Strikers'' are both ''Mario'' sports games that feature the game of soccer.
*The Soccer Ball item references the soccer mechanic in the ''Mario Strikers'' series.
|-
|-
|128
|128
|{{SpiritTableName|MC Ballyhoo & Big Top|customname={{iw|mariowiki|MC Ballyhoo}} & {{iw|mariowiki|Big Top}}|size=64}}
|{{SpiritTableName|MC Ballyhoo & Big Top|iw=mariowiki|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in ''Mario Party 8'', which is hosted by MC Ballyhoo & Big Top.
*The fighters reference the characters appearing in MC Ballyhoo & Big Top's debut game, ''Mario Party 8'', while their blue and cyan costumes reference Big Top's color scheme.
*The stage represents the {{iw|mariowiki|Star Carnival}}, the main setting of ''Mario Party 8'', which features a pathway surrounding the castle-like {{iw|mariowiki|Star Carnival Stage}} in the center.
*The stage references how ''Mario Kart'' and ''Mario Party'' are both competitive ''Mario'' spin-off game series.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Stars]], a collectible goal item in the ''Mario Party'' series that can be obtained in exchange for coins.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Star Rod Equipped ability references the similarly-named [[mariowiki:Star Rod (Mario Party 8)|Star Rod]], which is given to the Superstar of the Star Carnival at the end of ''Mario Party 8's'' single-player mode.
*This spirit's Support type references MC Ballyhoo & Big Top's role as the player's guides of the {{iw|mariowiki|Star Carnival}} in ''Mario Party 8''.
*This spirit's Star Rod Equipped ability references MC Ballyhoo's microphone that he is constantly seen carrying.
|-
|-
|129
|129
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Bunny Peach and the music track represent [[Rabbid]] Peach, a rabbit-like creature who is dressed up like Princess Peach.
*The Bunny Peach starting off with a Super Scope represents Rabbid Peach, a [[Rabbid]] dressed up like Princess Peach who carries her Blaster weapon.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Peach as a playable character.
*The stage represents both the battlefield layouts and the Mushroom Kingdom setting of ''Mario + Rabbids Kingdom Battle''.
*The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in ''Kingdom Battle''.
*The music track references the "bunny" theme of ''Kingdom Battle''.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
*The Autoheal battle condition references Rabbid Peach's ability to heal her allies in battle.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in ''Kingdom Battle''.
*Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
*This spirit's Shield type references Rabbid Peach's high defense stats.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles.
|-
|-
|130
|130
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
*The Bunny Mario starting off with a Ray Gun represents Rabbid Mario, a Rabbid dressed up like Mario who carries his Boomshot weapons.  
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Mario as a playable character.
*The stage represents both the battlefield layouts and the Mushroom Kingdom setting of ''Mario + Rabbids Kingdom Battle''.
*The Shooting Type items reference the primary weapons in ''Kingdom Battle'', most of which resemble firearms featuring different effects.
*The music track references the "bunny" theme of ''Kingdom Battle''.
*Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.
*The Shooting Type items reference Rabbid Mario's ability to use close-range attacks with his Boomshot weapons.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
*This spirit's Attack type references Rabbid Mario's high offense stats.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles.
|-
|-
|131
|131
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
*The Bunny Donkey Kong represents Rabbid Kong, a Rabbid who takes on Donkey Kong's physical traits in ''Mario + Rabbids Kingdom Battle''.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Kong as a boss.
*The stage represents both the battlefield layouts and the Mushroom Kingdom setting of ''Mario + Rabbids Kingdom Battle''.
*The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in ''Kingdom Battle''.
*The music track references the "bunny" theme of ''Kingdom Battle''.
*The battle condition references how Rabbid Kong is a strong boss who relies on close-ranged attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks during his boss battle in ''Kingdom Battle''.
*This spirit's Attack type references Rabbid Kong's strong attacks during his boss battle in ''Mario + Rabbids Kingdom Battle''.
*This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks.
|-
|-
|132
|132
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|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Mario is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*Mario and Peach reference the doubles format of tennis in ''Mario Tennis Aces''.
*The Fire Peach minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage's layout represents the daytime version of Marina Stadium in ''Mario Tennis Aces''.
*The stage represents the daytime version of {{iw|mariowiki|Marina Stadium}}, a crowded tennis court stadium located on a tropical island in ''Mario Tennis Aces''.
*The Color TV-Game 15 Assist Trophy enemy references the digital representation of tennis.
*The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
*The fighters' frequent smash attacks references the smashes used in the sport of tennis.
*The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in ''Mario Tennis Aces'' where they can perform a powerful smash.
*This spirit's Support type and Critical Hit ↑ ability reference the Special Shot, a special move used by each character in ''Mario Tennis Aces''.
|-
|-
|133
|133
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|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Luigi is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*Luigi and Daisy reference the doubles format of tennis in ''Mario Tennis Aces''.
*The green Daisy minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage's nighttime background represents the nighttime version of Marina Stadium in ''Mario Tennis Aces''.
*The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in ''Mario Tennis Aces''.
*The fighters' frequent smash attacks reference the smashes used in the sport of tennis.
*The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weapon Attack ↑ ability references how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
*This spirit's Support type and Weapon Attack ↑ ability reference how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's forward smash attack.
|-
|-
|1,300
|1,300
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|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Mario is based on his appearance in ''Super Mario Party'', whose personal Dice Block is depicted in this spirit's artwork.
*The Striped Mario represents his personal Dice Block from ''Super Mario Party'', while the Peach minion references how Peach can be obtained as an ally using the Ally Space.
*The red Peach minion is based on her appearance in ''Super Mario Party'', who becomes Mario's ally after he lands on the {{iw|mariowiki|Ally Space}}.
*The stage represents Peach's Castle, which features the {{s|supermariowiki|Tower of the Wing Cap}} ''Super Mario 64'', which the ''Mario Party'' board, {{s|supermariowiki|Mario's Rainbow Castle}} is based on.
*The Crate items represent the Dice Block, a cube-shaped item in the ''Mario Party'' series, which allows the player to move a number of spaces on the game board.
*The music track references the Dice Block's appearance as an item in the ''Mario Party'' series.
*The Crate items represent the Dice Block's shape, while the ''Super Mario'' items contained inside the Crates represent the items the players use in the ''Mario Party'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
*This spirit's Support type references how the Dice Block helps the player move a certain number of spaces on the game boards in the ''Mario Party'' series.
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move somewhere advantageous, or move away from somewhere disadvantageous on the board.
|-
|-
|1,301
|1,301
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|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in ''Super Mario Party'', who are depicted rowing the red-and-white raft.
*The fighters' red costumes represent the characters featured in this spirit's artwork and the raft's red color scheme, while the orange Kirby minion represents Goomba.
*The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
*The stage references the raging jungle river, the main setting for the River Survival game mode in ''Super Mario Party''.
*The stage and music track represent the main setting of the River Survival game mode of ''Super Mario Party'', which takes place on sloping river rapids through the jungle.
*The music track features ''Super Mario 64'''s slide theme, which is remixed and used as the musical theme while riding Plessie during the river stages of ''Super Mario 3D World''.
*The [[Party Ball]] and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
*The Bob-omb Festival rule and the timed battle condition reference the main gameplay of River Survival where the players must reach the end of the river before time runs out while avoiding obstacles. The timer is set to 1:00, referencing the 60 second time limit of River Survival's hard mode.
*The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
*The [[Party Ball]] and Food items reference the floating balloons in River Survival which allow the players to play co-op minigames when popped, which rewards the players with added time when completed.
*The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
*This spirit's Support type references how the River Survival is a multiplayer game mode where each minigame requires each player to work together.
*This spirit's Falling Immunity ability references how the raft used for River Survival cannot sink, even when hit by obstacles.
|-
|-
|1,302
|1,302
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|[[Figure-8 Circuit]] ([[Ω form]])
|[[Figure-8 Circuit]] ([[Ω form]])
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power<br>•''The enemy can deal damage by dashing into you''
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the {{s|mariowiki|Dash Mushroom}}.
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, a gold variation of the Super Mushroom.
*The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the ''Mario Kart'' series.
*The stage, music track, and the Mario Kart items represent the Golden Dash Mushroom's appearance as an item in the ''Mario Kart'' series.
*The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.
*The Uncontrollable Speed rule references how the Golden Dash Mushroom can give the player an infinite number of speed boosts for a short time.
*The battle conditions reference the Golden Dash Mushroom's appearance in ''Mario Kart Arcade GP'' as the Miracle Mushroom, which grants Toad invincibility and can knock over any rival karts.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
*This spirit's Support type references how the Golden Mushroom can be used as an item in the ''Mario Kart'' series.
*This spirit's Giant ability references how typical Mushrooms can make the player grow bigger and stronger in the ''Super Mario'' platformers.
|-
|-
|1,321
|1,321
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Peach represents Peachette, the {{iw|mariowiki|Super Crown}} power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
*Peach represents Peachette, Toadette's power-up form in ''New Super Mario Bros. U Deluxe'' which can be obtained by collecting the {{s|supermariowiki|Super Crown}}.
*The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of ''New Super Mario Bros. U Deluxe'', which includes Mario, Luigi, and the yellow Toad.
*The minions represent the other playable characters in ''New Super Mario Bros. U Deluxe'', which includes Mario, Luigi, and Yellow Toad.
*The stage and the music track represent Acorn Plains, the first stage of ''New Super Mario Bros. U Deluxe'', which first features Peachette as a playable character.
*The Low Gravity hazard and Easy to Launch rule reference the floating abilities of Peachette and the other characters' Super Acorn forms.
*The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in ''New Super Mario Bros. U Deluxe''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
*This spirit's Shield type and Jump ↑ ability reference Peachette's floating and double-jumping abilities, and the ability to be protected from pitfalls or hazards only once.
|-
|-
|1,425
|1,425
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|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Peach represents her ''Paper Mario'' counterpart, Paper Princess Peach, who appears folded and brainwashed in ''Paper Mario: The Origami King''.
*Peach represents her ''Paper Mario'' counterpart, Paper Peach, after being folded and brainwashed by King Olly in ''Paper Mario: The Origami King'' .
*The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the beginning of ''The Origami King''.
*The stage represents Peach's Castle, which appears during the opening and ending of ''The Origami King''.
*The Hammer items reference the different types of Hammers used by Paper Mario during the turn-based battles of the ''Paper Mario'' series.
*The Chain Chomp Assist Trophy references a Chain Chomp named {{iw|mariowiki|Princess|Paper Mario: The Origami King}} who appears in ''The Origami King''.
*The Chain Comp Assist Trophy enemy represents a Chain Chomp named [[mariowiki:Princess (Paper Mario:The Origami King)|Princess]], who appears in ''The Origami King''.
*The Hammer item references how Mario can use different Hammers in combat in the ''Paper Mario'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
*This spirit's Grab type further references how Paper Peach is folded and brainwashed by King Olly in ''The Origami King''.
*This spirit's Floaty Jumps ability references Peach's ability to float in midair.
|-
|-
|1,426
|1,426
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Pikachu's favored air attacks represent Olivia, a floating princess who wears a yellow dress and a two-pointed crown.
*Pikachu represents Olivia, a yellow-colored character whose crown resembles Pikachu's pointed ears.
*The default Mario minion represents his titular ''Paper Mario'' counterpart, whom Olivia serves as his main companion in ''Paper Mario: The Origami King''.
*The Mario minion represents Paper Mario, while the Tiny Bowser minion represents Paper Bowser after being folded to a smaller size.
*The default Tiny Bowser minion represents his ''Paper Mario'' counterpart, Paper Bowser, who is folded down to a smaller size in ''The Origami King''.
*The stage's layouts resemble various locations in ''The Origami King'', including {{s|mariowiki|Overlook Mountain}}, {{s|mariowiki|The Great Sea}}, and [[mariowiki:Bowser's Castle#Paper Mario: The Origami King|Bowser's Castle]].
*The Bob-omb item represents [[mariowiki:Bob-omb (Paper Mario: The Origami King)|Bobby]], an amnesiac Bob-omb who temporarily joins Olivia's party in ''The Origami King''.
*The Bob-omb item references [[mariowiki:Bob-omb (Paper Mario: The Origami King)|the amnesiac Bob-omb]] Olivia nicknames Bobby.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in ''The Origami King''.
*This spirit's Support and Shield types reference Olivia's role in ''The Origami King'' by aiding Mario in his quest to defend the Mushroom Kingdom from King Olly.
*This spirit's Air Defense ↑ ability further references how Olivia floats in midair.
|-
|-
|1,427
|1,427
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|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal
|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|
|'''Spirit Battle inspiration:'''
*The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
*The purple Toon Link represents King Olly, the blonde antagonist of ''Paper Mario: The Origami King'' with a purple color scheme who debuted along with his younger sister.
*The default Giant Metal Pac-Man minion's dash attacks represent the [[mariowiki:Stapler (boss)|Stapler]], King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
*The Giant Metal Pac-Man minion's frequent dash attacks represents King Olly's watchdog, the {{iw|mariowiki|Stapler|boss}}, who uses sporadic movements and bite attacks.  
*The stage is based on Princess Peach's Castle, which is corrupted into the {{iw|mariowiki|Origami Castle}} after it is taken over by King Olly in ''Paper Mario: The Origami King''.
*The stage represents Peach's Castle, which was taken over by King Olly in ''The Origami King''.
----'''Other trivia:'''
*This spirit's Attack type references King Olly's attack on the Mushroom Kingdom and usage of powerful attacks during his boss battle.
|-
|-
|1,471
|1,471
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
*The grey Giant Metal Bowser represents Fury Bowser, the darker, larger version of Bowser after being exposed to black goop in ''Bowser's Fury''.
*The stage represents the dark and stormy appearance of {{iw|mariowiki|Lake Lapcat}} when Fury Bowser enters his awakening period in ''Bowser's Fury''.
*The stage references the {{iw|mariowiki|Wasteland Giga Bell}}, a desolate mountain area, while the background references {{iw|mariowiki|Lake Lapcat}}'s dark and stormy appearance when Fury Bowser is awakened.
*Bowser's [[Fire Breath]] and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in ''Bowser's Fury''.
*The music track is used during Bowser's final boss battle in Super Mario Bros. 3, referencing how Fury Bowser serves as the final boss in ''Bowser's Fury''.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in ''Bowser's Fury''.
*The Curry-Filled rule and Bowser's frequent [[Fire Breath]] reference how Fury Bowser attacks by breathing powerful beams of fire.
*The Sudden Final Smash rule features [[Giga Bowser]], who is also a larger and more powerful form of Bowser.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
*This spirit's Attack type and Fire Attack ↑ ability references how Fury Bowser's fire attacks are more powerful than Bowser's normal fire attacks.
|-
|-
|1,472
|1,472
Line 3,388: Line 3,392:
|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler's costume represents Giga Cat Mario, the {{iw|mariowiki|Giga Bell}} power-up form of Mario who grows to giant size and uses physical attacks.
*The Giant Mii Brawler's Cat Suit represents {{iw|mariowiki|Giga Cat Mario}}, the giant cat form Mario takes on after using the {{iw|mariowiki|Giga Bell}} in ''Bowser's Fury''.
*The Bowser Jr. minion is based on his appearance in ''Bowser's Fury'', who joins forces with Mario to restore Bowser from his Fury Bowser form.
*The Bowser Jr. minion references how Bowser Jr. teams up with Mario as an ally to restore Fury Bowser back to normal in ''Bowser's Fury''.
*The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
*The stage references the Wasteland Giga Bell, a desolate mountain area, while the background references Lake Lapcat's dark and stormy appearance when Fury Bowser is awakened.
*The music track is based on the final boss battle theme song of ''Super Mario 3D World '', which was released alongside ''Bowser's Fury'' on the Nintendo Switch.
*The music track references how ''Super Mario 3D World'' and ''Bowser's Fury'' both feature a final boss battle against a giant form of Bowser, which were released on ''Super Mario 3D World + Bowser's Fury''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
*This spirit's Shield type references Giga Cat Mario's role in ''Bowser's Fury'' by defending Lake Lapcat from Fury Bowser.
*This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's normal jumping moveset.
|-
|-
|1,473
|1,473
Line 3,405: Line 3,410:
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
*The Tail Kirby Team's costumes represent the five Kitten species in ''Bowser's Fury'', with the Super Leaf transformation's raccoon ears and tail resembling those of a cat's.
*The stage represents Lake Lapcat, the main setting of ''Bowser's Fury'' which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
*The stage's Large Island layout references Lake Lapcat, the archipelago setting of ''Bowser's Fury'' which is inhabited by the Kittens and other cat-themed creatures.
*The stage and the music track are each based on ''Super Mario Sunshine'' and ''Super Mario 64'', which feature a gameplay where Mario must collect certain goal items similar to ''Bowser's Fury''.
*The stage and music track reference how ''Super Mario Sunshine'', ''Super Mario 64'', and ''Bowser's Fury'' are ''Mario'' games that feature obtainable goal collectibles.
*The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in ''Bowser's Fury''.
*The Balls items and the "increased move speed and reduced weight" battle condition reference how the Kittens are fast, lightweight creatures who are often seen playing with baseballs in ''Bowser's Fury''.
*The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
*This spirit's Support type references how returning enough Kittens to their Oyaneko will earn the player a Cat Shine.
*This spirit's Grab type references how the Kittens can be carried and thrown.
*This spirit's Lightweight ability references the Kitten's lightweight and fast mobility.
|-
|-
|1,491
|1,491
Line 3,423: Line 3,429:
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Mario is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*Mario's Striped costume references his appearances in ''{{s|mariowiki|Family Computer Golf: U.S. Course}}'' and ''{{s|mariowiki|NES Open Tournament Golf}}''.
*The stage represents {{s|mariowiki|Bonny Greens}}, one of the default golf courses featured in ''Super Rush'', which takes place on a green field with hills.
*The stage represents the green golf courses in ''Mario Golf: Super Rush'', including the {{iw|mariowiki|Rookie Course}}, {{iw|mariowiki|Bonny Greens}}, and {{iw|mariowiki|Ridgelock Lake}} courses.
*The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
*The Temporary Invincibility Rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with speed and power.
*Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*Mario starting off with an Ore Club and the Ball items each reference the golf clubs and golf balls used in the game of golf.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in Speed Golf.
|-
|-
|1,492
|1,492
Line 3,440: Line 3,446:
|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Luigi is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The Luigi Team references the multiplayer gameplay modes in ''Mario Golf: Super Rush''.
*The stage represents {{iw|mariowiki|Ridgerock Lake}}, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with wooden bridges and water hazards.
*The stage's layout references the wooden bridges over the water hazard in Ridgerock Lake, a mountainous golf course ''Super Rush''.
*The Move Speed ↑ rule references the Special Dash, a technique in ''Super Rush'' which increases the player's running speed for a short amount of time.
*The Move Speed ↑ rule references the Special Dash, an ability that increases the player's running speed in Speed Golf.
*Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*Luigi starting off with a Fire Bar and the Ball items each reference the golf clubs and golf balls used in the game of golf.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
*This spirit's Battering Items Power ↑ ability references how the sport of golf involving swinging a golf club.
|-
|-
|1,493
|1,493
Line 3,457: Line 3,463:
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Peach and default Daisy minion are based on their appearance in ''Mario Golf: Super Rush'', who wear golfing outfits with similar color schemes.  
*Peach and the Daisy minion represent their appearance in ''Mario Golf: Super Rush''.
*The stage represents Ridgerock Lake, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with water hazards.
*The stage's layout references the mountainous platforms over water hazards in Ridgerock Lake, a mountainous golf course in ''Super Rush''.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Mario Kart items reference Battle Golf, a competitive game mode in ''Super Rush'' which uses a similar subset of items to the ''Mario Kart'' series.
*The Mario Kart items reference the Battle Golf mode in ''Super Rush'', which uses a subset of items similar to those appearing in the ''Mario Kart'' series.
*The Heavy Wind hazard references how the wind is an obstacle in the ''Mario Golf'' series.
*Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the ''Mario Golf'' series.
*Peach and Daisy's favored side smash attacks reference how both fighters' attacks feature their golf clubs from the ''Mario Golf'' series.
----'''Other trivia:'''
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
*The default Peach puppet fighter's favored up smash features a twirling ribbon visual, which she uses to attack enemies in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby minion fighter represents {{iw|mariowiki|Stella}}, a tiny yellow fairy with simple black eyes who is depicted floating in midair and serves as Peach's companion in ''Princess Peach: Showtime!''
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The music track is based on the theme song from ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference Princess Peach's transformations depicted on the cover of ''Princess Peach: Showtime!'': {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
----'''Other trivia:'''
*This spirit's Jump ↑ ability increases the player's jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
|-
|1,526
|{{SpiritTableName|Elephant Mario|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|8,200
|[[Fountain of Dreams]]
|N/A
|•The enemy has super armor but moves slower<br>•The enemy favors down specials<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
*The blue Giant Mario puppet fighter represents his {{iw|mariowiki|Elephant Fruit}} power-up form, Elephant Mario, which transforms him into a giant Elephant and uses his signature outfit and facial features; the blue alternate costume is an inverse of the color scheme of Mario's signature outfit in paler hues.
*The stage represents the fountains featured in the first course of ''Super Mario Bros. Wonder'', "[[mariowiki:Welcome to the Flower Kingdom!|Welcome to the Flower Kingdom!]]", where the Elephant Fruit can be first obtained and where its power-up form allows the player to store up water in their trunk.
*The music track primarily uses the saxophone (a type of brass instrument) as the leading instrument, referencing how obtaining the Elephant Fruit will affect the course's music track to primarily use brass horns as the leading instrument.
*The first battle condition references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
*Mario's favored [[F.L.U.D.D.]] will allow Mario to store up water in its tank and spray the opponent with non-damaging blasts of water, referencing the Elelphant power-up's ability to store up water in their trunk and spray large globules of water, which will not damage the enemy.
----'''Other trivia:'''
*This spirit's Slow Super Armor ability further references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
|-
|1,527
|{{SpiritTableName|Swordfighter Peach|size=64}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}} (140 HP)
|{{SpiritType|Attack}}
|3,400
|[[Hyrule Castle]] (hazards off)
|•Item: Swords
|•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|'''Spirit Battle inspiration:'''
*The default Lucina puppet fighter and the Sword items represent Princess Peach's transformation, Swordfighter Peach, which allows her to assume a blue-colored cavalier uniform and use a rapier in battle.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'' where the Swordfighter Peach transformation is first assumed, which takes place at a castle stage at nighttime.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over after Princess Peach loses her Hearts after being attacked.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Swordfighter Peach's usage of her rapier and powerful sword attacks in ''Princess Peach: Showtime!''
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's forward smash attack.
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower|size=64}}
|•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×20
|{{SpiritType|Neutral}}
|1,900
|[[Mushroom Kingdom U]]
|•Assist Trophy Enemies ([[Skull Kid]])<br>•Item: Fire Flower
|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
*The blue Tiny Kirby puppet fighter and the Fire Flower item represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower with simple black eyes.
*The yellow Tiny Kirby Team and their favored taunting represent the {{iw|mariowiki|Talking Flower}}s, a group of small yellow flowers with simple black eyes who will talk to the player when approached.
*The stage represents the {{s|mariowiki|Flower Kingdom}}, the main setting of ''Super Mario Bros. Wonder'' which features different areas including the green {{s|mariowiki|Pipe-Rock Plateau}} (represented by Acorn Plains), the cloudy and mountainous {{s|mariowiki|Fluff-Puff Peaks}} (represented by the Rock-Candy Mines and the Meringue Clouds), and the different castle courses (represented by the Slide-Lift Tower).
*The music track's fast-paced and upbeat tone references the similar style of th theme songs that play during the Wonder Effect sequences that are triggered by collecting the Wonder Flowers in ''Super Mario Bros. Wonder''.
*The Skull Kid Assist Trophy causes a random effect on the fighters, referencing how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the player or the whole course.
*The first and second battle conditions applied to the blue Tiny Kirby reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters that don't affect the game's gameplay.
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability references how the Fire Flower is a type of flower power-up item in the ''Mario'' series that features simple black eyes, similar to the Wonder Flower and the Talking Flower.
|}
|}


Line 3,542: Line 3,477:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 1 || {{SSBU|Mario}} || rowspan="1" |''Super Mario'' Series
| 1 || [[Mario]] || rowspan="1" |''Super Mario'' Series
|-
|-
| 2 || Builder Mario || rowspan="1" |''Super Mario Maker'' Series
| 2 || Builder [[Mario]] || rowspan="1" |''Super Mario Maker'' Series
|-
|-
| 3 || Mario (Wedding) || rowspan="5" |''Super Mario'' Series
| 3 || [[Mario]] (Wedding) || rowspan="5" |''Super Mario'' Series
|-
|-
| 4 || {{SSBU|Luigi}}
| 4 || [[Luigi]]
|-
|-
| 5 || {{SSBU|Peach}}
| 5 || [[Peach]]
|-
|-
| 6 || {{SSBU|Daisy}}
| 6 || [[Daisy]]
|-
|-
| 7 || {{SSBU|Bowser}}
| 7 || [[Bowser]]
|-
|-
| 8 || {{SSBU|Dr. Mario}} || rowspan="1" |''Dr. Mario'' Series
| 8 || [[Dr. Mario]] || rowspan="1" |''Dr. Mario'' Series
|-
|-
| 9 || {{SSBU|Rosalina}} || rowspan="23" |''Super Mario'' Series
| 9 || [[Rosalina]] || rowspan="23" |''Super Mario'' Series
|-
|-
| 10 || {{SSBU|Bowser Jr.}}
| 10 || [[Bowser Jr.]]
|-
|-
| 11 || [[Koopalings#Iggy Koopa|Iggy]]
| 11 || [[Koopalings#Iggy Koopa|Iggy]]
Line 3,586: Line 3,521:
| 22 || Boo [[Mario]]
| 22 || Boo [[Mario]]
|-
|-
| 23 || Rock Mario
| 23 || Rock [[Mario]]
|-
|-
| 24 || Gold Mario
| 24 || Gold [[Mario]]
|-
|-
| 25 || Fox [[Luigi]]
| 25 || Fox [[Luigi]]
Line 3,594: Line 3,529:
| 26 || Flying Squirrel [[Toad]]
| 26 || Flying Squirrel [[Toad]]
|-
|-
| 27 || Baby [[Peach]]
| 27 || Baby Peach
|-
|-
| 28 || Cat Princess Peach
| 28 || Cat Princess Peach
|-
|-
| 29 || Peach (Wedding)
| 29 || [[Peach]] (Wedding)
|-
|-
| 30 || [[Bowser]] (Wedding)
| 30 || [[Bowser]] (Wedding)
|-
|-
| 31 || Toad
| 31 || [[Toad]]
|-
|-
| 32 || Captain Toad || rowspan="2" |''Captain Toad: Treasure Tracker'' Series
| 32 || Captain Toad || rowspan="2" |''Captain Toad: Treasure Tracker'' Series
Line 3,618: Line 3,553:
| 38 || [[Hammer Bro]]
| 38 || [[Hammer Bro]]
|-
|-
| 39 || [[Lakitu & Spinies|Lakitu & Spiny]]
| 39 || [[Lakitu and Spinies|Lakitu & Spiny]]
|-
|-
| 40 || Blooper
| 40 || Blooper
Line 3,696: Line 3,631:
| 77 || Plessie
| 77 || Plessie
|-
|-
| 78 || [[Cappy]]
| 78 || [[Cappy (Mario)|Cappy]]
|-
|-
| 79 || [[Pauline]]
| 79 || [[Pauline]]
Line 3,708: Line 3,643:
| 83 || Bloom Coach
| 83 || Bloom Coach
|-
|-
| 84 || Turbo [[Yoshi]]
| 84 || Turbo Yoshi
|-
|-
| 85 || B Dasher
| 85 || B Dasher
Line 3,764: Line 3,699:
| 111 || Antasma
| 111 || Antasma
|-
|-
| 112 || Papercraft Mario
| 112 || Papercraft [[Mario]]
|-
|-
| 113 || [[Sidestepper]] || rowspan="2" |''Mario Bros.'' Series
| 113 || [[Sidestepper]] || rowspan="2" |''Mario Bros.'' Series
Line 3,770: Line 3,705:
| 114 || [[Freezie]]
| 114 || [[Freezie]]
|-
|-
| 115 || Eggplant Man || rowspan="1" |{{uv|Wrecking Crew}} Series
| 115 || Eggplant Man || rowspan="1" |''{{uv|Wrecking Crew}}'' Series
|-
|-
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
Line 3,788: Line 3,723:
| 123 || Perry || rowspan="1" |''Super Princess Peach''
| 123 || Perry || rowspan="1" |''Super Princess Peach''
|-
|-
| 124 || Waluigi (Super Mario Strikers) {{Flag|North America}}<br>Waluigi (Mario Strikers) {{Flag|PAL}} || rowspan="2" |''Super Mario Strikers'' Series {{Flag|North America}}<br>''Mario Strikers'' Series {{Flag|PAL}}
| 124 || [[Waluigi]] (Super Mario Strikers) {{Flag|North America}}<br>Waluigi (Mario Strikers) {{Flag|PAL}} || rowspan="2" |''Super Mario Strikers'' Series {{Flag|North America}}<br>''Mario Strikers'' Series {{Flag|PAL}}
|-
|-
| 125 || Petey Piranha (Super Mario Strikers) {{Flag|North America}}<br>Petey Piranha (Mario Strikers) {{Flag|PAL}}
| 125 || [[Petey Piranha]] (Super Mario Strikers) {{Flag|North America}}<br>Petey Piranha (Mario Strikers) {{Flag|PAL}}
|-
|-
| 126 || Mini Mario || rowspan="2" |''Mario vs. Donkey Kong'' Series
| 126 || Mini Mario || rowspan="2" |''Mario vs. Donkey Kong'' Series
Line 3,798: Line 3,733:
| 128 || MC Ballyhoo & Big Top || rowspan="1" |''Mario Party'' Series
| 128 || MC Ballyhoo & Big Top || rowspan="1" |''Mario Party'' Series
|-
|-
| 129 || Rabbid Peach || rowspan="3" |''Mario + Rabbids Kingdom Battle''
| 129 || Rabbid [[Peach]] || rowspan="3" |''Mario + Rabbids Kingdom Battle''
|-
|-
| 130 || Rabbid Mario
| 130 || Rabbid [[Mario]]
|-
|-
| 131 || Rabbid Kong
| 131 || Rabbid Kong
|-
|-
| 132 || Mario (Mario Tennis Aces) || rowspan="2" |''Mario Tennis Aces''
| 132 || [[Mario]] (Mario Tennis Aces) || rowspan="2" |''Mario Tennis Aces''
|-
|-
| 133 || Luigi (Mario Tennis Aces)
| 133 || [[Luigi]] (Mario Tennis Aces)
|-
|-
| 1,300 || Dice Block || rowspan="5" |''Super Mario'' Series
| 1,300 || Dice Block || rowspan="5" |''Super Mario'' Series
Line 3,814: Line 3,749:
| 1,302 || Golden Dash Mushroom
| 1,302 || Golden Dash Mushroom
|-
|-
| 1,303 || {{SSBU|Piranha Plant}}
| 1,303 || [[Piranha Plant]]
|-
|-
| 1,321 || Peachette
| 1,321 || Peachette
Line 3,835: Line 3,770:
|-
|-
| 1,493 || Peach (Mario Golf: Super Rush)
| 1,493 || Peach (Mario Golf: Super Rush)
|-
| 1,525 || Peach & Stella || rowspan="4" | ''Super Mario'' Series
|-
| 1,526 || Elephant Mario
|-
| 1,527 || Swordfighter Peach
|-
| 1,528 || Wonder Flower & Talking Flower
|}
|}


==Trivia==
==Trivia==
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for any spirits.
*The spirit battle for The Odyssey states as a condition that the enemy is difficult to launch. However, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
*The ''Mario'' universe features the most amount of new spirits added through [[Downloadable content (SSBU)/List of DLC Spirits|downloadable content]], with 18 in total.
*None of the ''Mario'' spirit battles currently feature {{SSBU|Dr. Mario}} or {{SSBU|Piranha Plant}} as puppet fighters, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], King Boo was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
**Additionally, the ordering of Antasma and Papercraft Mario was swapped.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*Not counting the ''Mario'' sub-universes, [[Link]] (in the Master Cycle) is the only character to be included with another series’ spirits other than their own.
**This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from ''{{iw|mariowiki|Princess Peach: Showtime!}}'', but are listed as from the ''Super Mario'' series despite the game being a new spinoff similar to ''Super Princess Peach'', while the latter is  listed as a separate game rather than part of other series.
**It also marks the first time his ''Skyward Sword'' design is ever directly referenced in ''Smash'', due to this version of him being the basis for him in ''Mario Kart 8''.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits were the first [[Downloadable content]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game, as the Partner Eevee and Partner Pikachu spirits originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
*Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its spirit battle and artwork are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom. However, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
***There is, however, a set of ''Mario Paint'' spiritual successors called ''Mario Artist'' on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies & Hand in any form either.
**The Golden Dash Mushroom spirit's series is generically listed as the “Super Mario Series” instead of the two series mentioned above.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], the King Boo spirit was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo, being part of the ''Luigi's Mansion'' series.  
**The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Additionally, prior to the 1.1.0 update, the ordering of Antasma and Papercraft Mario were swapped in order to preserve the chronological order of the ''Mario & Luigi'' series.
*Barrel Train is the only ''Mario Kart'' spirit not to be fought on either [[Figure-8 Circuit]] or {{SSB4|Mario Circuit}}.
*The Odyssey spirit battle states that the enemy is difficult to launch as a battle condition; however, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
*The Flies and Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not have any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies and Hand, and began development as a sequel, but is not considered as such.
*The Barrel Train spirit is the only ''Mario Kart'' spirit to not be battled on either the [[Figure-8 Circuit]] or {{SSB4|Mario Circuit}} stages.
**There is, however, a set of ''Mario Paint'' spiritual successors called ''Mario Artist'' on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies and Hand in any form either.
*[[Link]] (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the ''Mario'' sub-universes.
*Similarly, ''Captain Toad: Treasure Tracker'' is considered a "Series", despite only being a singular game outside of re-releases.
**This also marks the first time that Link's ''The Legend of Zelda: Skyward Sword'' design is directly referenced in the ''Super Smash Bros.'' series due to this version of Link serving as the basis for his design in ''Mario Kart 8''.
*The Flies and Hand spirit is also the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*Despite the Dice Block and River Survival originating from ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the MC Ballyhoo & Big Top spirit's series being listed as the "''Mario Party'' Series".
*The spirits from ''Mario Tennis Aces'', ''Mario Golf: Super Rush'', and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the ''Mario Golf'' series.
*Spirits of Waluigi, Baby Peach and Wanda are generically listed as the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
*Rabbid Kong's spirit actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
*''Mario Tennis Aces'' was singled out rather than summarized as ''Mario Tennis'' series like any other series.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
**A similar situation would also happen with the spirits hailing from ''Mario Golf: Super Rush'', whose series is only listed as said game rather than "''Mario Golf'' Series", despite the Kid spirit being labeled with the latter.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*''Super Mario'', ''The Legend of Zelda'', ''EarthBound'', ''Ice Climber'' and ''Pac-Man'' are the only series represented by a fighter to use in-game sprite art for their spirits.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music from the {{uv|Mario}} universe.
*''Super Mario'' currently features the most amount of new spirits added through spirit events, with 13.


==References==
==References==

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