Editing List of spirits (Super Mario series)

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|Jump ↑
|Jump ↑
|''Princess Peach: Showtime!''
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "[[Showtime and Wonder Spirits!]]"; available normally once obtained or since August 27, 2024)
|•Battle via Spirit Board (during the event "[[Showtime and Wonder Spirits!]]")
|-
|-
|1,527
|1,527
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|Sword Attack ↑
|Sword Attack ↑
|''Princess Peach: Showtime!''
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
|}
|}


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|Slow Super Armor
|Slow Super Armor
|''Super Mario Bros. Wonder''
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
|-
|-
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|1,528
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|Fire Flower Equipped
|Fire Flower Equipped
|''Super Mario Bros. Wonder''
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
|}
|}


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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes that appears as the featured item.
*The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes which appears as the featured item.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which features the game's goal item, the {{s|mariowiki|Power Star}}, which highly resembles the Super Star.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which features the game's goal item, the {{s|mariowiki|Power Star}}, which highly resembles the Super Star.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, {{s|mariowiki|Bob-omb Battlefield}} where the first Power Star can be obtained.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course {{s|mariowiki|Bob-omb Battlefield}} where the first Power Star can be obtained.
*The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
*Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knock them off-screen.
*The Temporary Invincibility rule activates when Rosalina & Luma reach 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
*The Temporary Invincibility rule activates when Rosalina & Luma reaches 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant invincibility for a short time.
*This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant the player invincibility for a short time.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
|-
|-
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|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Mario puppet fighter represents his [[Metal]] power-up form, Metal Mario, which turns his body into dark-colored metal.
*The black Metal Mario represents Metal Mario, the black metallic power-up form of Mario, which can be obtained after breaking the [[Metal Box]].
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a secret area in ''Super Mario 64'' where the Metal power-up form is first obtained, which takes place in a cave decorated with crystals.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a crystalline cavernous stage in ''Super Mario 64'' where the Metal power-up form is first obtained.
*The stage's Battlefield form represents [[Meta Crystal]], the stage featuring Metal Mario's mini-boss battle in ''Super Smash Bros.'''s [[1P Game]] mode, which features a cluster of crystals in the main platform's foreground and a dark blue cavernous background.
*The music track is based on the metal boss battles theme song in ''Super Smash Bros. Melee'', which features Metal Mario as a mini-boss.
*The music track is based on the theme song that plays during the mini-boss battle against Metal Mario on the {{SSBM|Battlefield}} stage from ''Super Smash Bros. Melee'''s {{SSBM|Adventure Mode}}.
*The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage, but makes them move slower.
*The first battle condition references the Metal power-up form's ability in the ''Super Smash Bros.'' series, which makes the player heavier and decreases their speed, but also increases their attack power and resistance to knockback damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's weight ↑ ability makes it difficult for the player to launch but also decreases their movement speed, further referencing the Metal power-up's ability to decrease their movement speed and increase their resistance to knockback damage.
*This spirit's Weight ↑ ability further references the Metal power-up form's ability to grant the player increased resistance to damage, but makes them move slower.
|-
|-
|22
|22
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|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger black Mario puppet fighter's light grey shirt represents Mario's {{s|mariowiki|Boo Mushroom}} power-up form, Boo Mario, which transforms him into a larger white Boo which uses his signature cap and facial features.
*The larger black Mario represents {{s|mariowiki|Boo Mario}}, the larger {{s|mariowiki|Boo Mushroom}} power-up form of Mario, whose design includes his facial features and hat.
*The stage represents the interior of the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The stage represents the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The music track references the {{iw|mariowiki|Ghost House}} stages from ''Super Mario World'' and the fortress stages from ''Super Mario Bros. 3'', which feature the Boo, the basis of the Boo Mario power-up, as an enemy.
*The music track references the theme song from {{s|mariowiki|Boo Moon Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy 2'' where the Boo Mushroom item can be obtained.
*The music track features an ominous remix of the theme song from ''Super Mario World'' used for the Ghost House stages, which is then reused for the {{s|mariowiki|Boo Moon Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy 2'' which makes minimal use of the Boo Mushroom item.
*The Invisibility rule and the Low Gravity and High Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
*The Invisible rule will make Mario turn invisible occasionally, referencing the Boo Mushroom power-up form's ability to turn Boo Mario invisible, which will allow him to pass through grated areas.
*The Low Gravity hazard will make Mario less affected by gravity, and the High Gravity hazard will reduce the player's jumping power when Mario reaches 70% damage, referencing the Boo Mushroom power-up form's ability to make Boo Mario hover in the air away from ground-based enemies and slowly descend to the ground.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability can increase the player's jump speed, referencing the Boo Mushroom power-up form's ability to make Boo Mario quickly ascend into the air and allow him to reach high ground than Mario's maximum jumping height.
*This spirit's Lightweight ability further references the Boo Mushroom power-up form's ability to make the player float in midair without touching the floor.
|-
|-
|23
|23
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|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Metal Jigglypuff puppet fighter's straw hat represents Mario's {{s|mariowiki|Rock Mushroom}} power-up form, Rock Mario, which turns his signature cap grey and allows him to transform into a grey hard-shelled boulder.
*The blue Metal Jigglypuff represents {{s|mariowiki|Rock Mario}}, the {{s|mariowiki|Rock Mushroom}} power-up form of Mario, who can transform into a hard-shelled boulder.
*The music track is based on the theme song of the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'', which makes extensive use of the Rock Mushroom item.
*The music track is based on the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'' where the Rock Mushroom can be obtained.
*Jigglypuff's favored [[Rollout]] (a physical Rock-type move used exclusively by spherically-shaped Pokémon) references the Rock Mushroom power-up form's ability to transform Rock Mario into a rolling boulder and ram into his enemies, causing them to be knocked into the air.
*Jigglypuff's favored [[Rollout]] references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Physical Attack ↑ ability references how the Rock Mushroom power-up's ability allows Rock Mario to defeat weaker enemies or certain obstacles by transforming into a boulder and rolling into them.
*This spirit's Physical Attack ↑ ability further references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
|-
|-
|25
|25
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tail Luigi puppet fighter represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
*The yellow Tail Luigi represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
*The stage features elements from ''New Super Mario Bros. U'', an entry in the ''New Super Mario Bros.'' series, whereas ''New Super Mario Bros. 2'' features the first appearance of Fox Luigi.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 3)|the first grassland stage]] in ''Super Mario Bros. 3'' where the Super Leaf item is first obtained.
*The music track is based on the ground theme song from ''Super Mario Bros. 3'', which plays during the game's [[mariowiki:World 1-1 (Super Mario Bros. 3)|first stage]] where the Super Leaf item can be obtained.
*The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage by running until they fill up their [[mariowiki:P-Meter|Power Meter]].
*The Heavy Wind hazard forces the player to run against the wind, referencing how the Super Leaf power-up form's flying ability can be enabled by having the player run in the same direction without stopping until they fill up their [[mariowiki:P-Meter|Power Meter]].
*Luigi's [[Fireball]] references how the Fox Luigi power-up form is based on a ''kitsune'', a legendary fox creature in Japanese mythology known for generating fire.
*Luigi's [[Fireball]] references how the Fox Luigi power-up form is based on a ''kitsune'', a legendary shape-shifting fox creature from Japanese mythology known for generating fireballs.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tail Mii Swordfighter puppet fighter represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
*The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
*The Mii Swordfighter puppet fighter's Mushroom Hat references the yellow Toad's mushroom-shaped cap, while the Monkey Suit represents the Flying Squirrel costume worn by the yellow Toad.
*The stage and music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item is first obtained.
*The stage's Ω form and the music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item can be first obtained.
*The battle conditions reference the Super Acorn power-up form's ability to launch the player up in the air and allow them to descend at a downward angle while gliding across the stage.
*The Mii Swordfighter's increased jump power allows it to jump higher in the air, while its favored [[Power Thrust]] in the air allows it to strike at a downward angle. These battle conditions reference the Super Acorn power-up's ability to propel the player into the air before descending at a downward angle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Toss & Meteor ability increases the player's upward and downward launch power, further referencing the Super Acorn power-up form's ability to propel the player into the air, which can also force the player to descend downwards.
*This spirit's Toss & Meteor ability increases launch power, further referencing the Super Acorn power-up form's ability to launch the player up in the air.
|-
|-
|27
|27
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Tiny Isabelle puppet fighter and her Floating Jump ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and can slow her fall.
*The pink Tiny Isabelle's Floaty Jumps ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and uses a floating ability.
*The Striped Mario minion fighter represents his appearance in ''Mario & Luigi: Partners in Time'', whose alternate costume is an inversion of the red-and-blue color scheme of his default costume.
*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The stage and music track represent Princess Peach's Castle, the castle situated within the Mushroom Kingdom where Baby Peach retreats to in the future to escape the invading {{s|mariowiki|Shroob}} forces in ''Partners in Time''.
*The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*The first battle condition references Princess Peach's iconic "damsel-in-distress" role in the ''Mario'' series, where Mario must protect and/or rescue Princess Peach from being kidnapped by Bowser.
*Isabelle's dash attack animation features her tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
*Isabelle's favored dash attack depicts her tripping and falling as she's throwing the flowerpot, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, further referencing Baby Peach's ability to float in the air using her parasol.
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
|-
|-
|29
|29
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|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Peach puppet fighter represents her appearance in ''Super Mario Odyssey'', who is depicted wearing the white {{s|mariowiki|Lochlady Dress}} and the silver crown-like Bonneton {{s|mariowiki|Tiara}} for her forced marriage to Bowser.
*The white Peach is based on her appearance in ''Super Mario Odyssey'', who wears the white {{s|mariowiki|Lochlady Dress}} for her forced marriage to Bowser.
*The white Mario minion fighter represents his appearance in ''Odyssey'', who wears the Wedding Outfit and the white top hat-like Bonneton Cappy to rescue Princess Peach and Tiara from Bowser.
*The white Mario minion is based on his appearance in ''Odyssey'', who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario (who captured and controlled Bowser's body) after escaping the collapsing moon caverns.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
*The Flowery rule and the battle conditions reference Princess Peach's iconic "damsel-in-distress" role in the beginning cutscene of ''Odyssey'', where she witnesses the battle between Bowser and Mario, who attempts to prevent her kidnapping.
*The Flowery rule references the single {{s|mariowiki|Rocket Flower}} that Mario offers to Princess Peach during the ending cutscene of ''Odyssey''.
*The battle conditions reference the beginning cutscene of ''Odyssey'', where Mario attempts and fails to protect Princess Peach from Bowser.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping during the beginning of ''Odyssey'', but he quickly recovers and later rescues her.
*This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping in the beginning of ''Odyssey'', but quickly recovers and later rescues her.
*In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in ''Odyssey'', Princess Peach is kidnapped to be forcibly married to Bowser.
*In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in ''Odyssey'', Princess Peach is kidnapped to be forcibly married to Bowser.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bowser puppet fighter represents his appearance in ''Super Mario Odyssey'', who is depicted wearing a white wedding tuxedo with a spiky design.
*The grey Bowser is based on his appearance in ''Super Mario Odyssey'', who wears a white wedding tuxedo with a spiky design.
*The white Peach ally represents her appearance in ''Odyssey'', who is depicted wearing the white Lochlady Dress and the silver crown-like Bonneton Tiara for her forced marriage to Bowser.
*The white Peach ally is based on her appearance in ''Odyssey'', who wears the white Lochlady Dress for her forced marriage to Bowser.
*The music track is based on the theme song of the Underground Moon Caverns in ''Odyssey'', which features electric guitar riffs, which are used in Bowser's boss battle theme songs in the same game.
*The music track is based on the Underground Moon Caverns of the {{iw|mariowiki|Moon Kingdom}}, where Bowser attempts to marry Princess Peach in ''Odyssey''.
*The first battle condition requires the player to protect Peach from being KO'd by Bowser, referencing how Mario must protect Princess Peach from Bowser in the ''Super Mario'' series.
*Bowser's jumping and the battle conditions reference the boss battles against Bowser in ''Odyssey'', where he quickly jumps around the arena and uses powerful physical attacks.
*Bowser's jumping and his increased attack power and move speed reference Bowser's boss battles in ''Odyssey'', where he will quickly jump around the battle arena and use his tail to attack after defending himself against Mario's attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in ''Odyssey'', Bowser kidnaps Princess Peach to forcibly marry him.
*In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in ''Odyssey'', Bowser kidnaps Princess Peach to forcibly marry him.
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|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|
|
*The Mii Brawler puppet fighter's costume and the Mushroom items represent Toad, a member of the similarly-named race of humanoids who is depicted with a mushroom cap and a blue vest.
*The Mii Brawler's costume and the Mushroom items represent Toad, the blue-vested member of the {{s|mariowiki|Toad}}s, a race of mushroom-headed humanoids.
*The stage is based on Princess Peach's Castle, the main hub area from ''Super Mario 64'', which features the first 3D appearance of the Toads, who serve as Princess Peach's attendants.
*The stage is based on Princess Peach's Castle where Toad serves as Princess Peach's attendant in the ''Super Mario'' series.
*The music track features the theme song of {{s|mariowiki|Captain Toad}}, the main protagonist of ''Captain Toad: Treasure Tracker'', in which the game uses a remix of the theme song for the first level.
*The music track is based on the theme song of {{s|mariowiki|Captain Toad}}, an explorer Toad who serves as the main protagonist of ''Captain Toad: Treasure Tracker''.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink female Villager puppet fighter represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The pink female Villager represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The Mii Brawler minion fighter's costume and the music track represent Captain Toad, an explorer Toad whom Toadette serves as his partner in ''Captain Toad: Treasure Tracker''.
*The Mii Brawler minion's costume and the music track represent Captain Toad, the main protagonist of ''Captain Toad: Treasure Tracker'', whom Toadette serves as his partner.
*The stage and the battle condition reference the main goal of ''Captain Toad: Treasure Tracker'' to discover hidden items in each of the game's levels, similar to the gameplay of "The Great Cave Offensive" in ''Kirby Super Star''.
*The stage and the battle condition reference Toadette and Captain Toad's roles as treasure hunters in ''Treasure Tracker'', where they discover hidden items in each stage.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance in ''Super Smash Bros. Ultimate'' as Peach's down grab-and-throw attack, which allows him to headbutt the opponent into the ground.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance as Peach's down grab-and-throw attack in ''Super Smash Bros. Ultimate'', which allows him to headbutt the opponent into the ground.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
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|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Mario puppet fighter and the Mushroom items represent Toadsworth, an elderly member of the Toads who features a mustache and wears a yellowish cap on his head.
*The yellow Mario and the Mushroom items represent Toadsworth, an elderly mustached Toad who wears a yellowish cap on his head.
*The stage is based on Princess Peach's Castle, the main hub area from ''Super Mario 64'', referencing Toadworth's role as Princess Peach's steward in the ''Super Mario'' series.
*The stage is based on Princess Peach's Castle where Toadsworth serves as Princess Peach's steward in the ''Super Mario'' series.
*The music track is based on the {{iw|mariowiki|Ricco Harbor}} theme song from ''Super Mario Sunshine'', which features the first appearance of Toadsworth.
*The music track is based on the {{iw|mariowiki|Ricco Harbor}} theme song from ''Super Mario Sunshine'', which features the first appearance of Toadsworth.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
*This spirit's Ramblin' Evil Mushroom ability also references the cane carried by Toadsworth, which features a small mushroom at the top.
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|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Luigi puppet fighter's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*The stage and music track reference [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a pinball race course from ''Mario Kart DS'', based on the stage's [[Bumper]] and the two sloped platforms being shaped like pinball slingshots.
*The stage and music track reference [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a pinball race course from ''Mario Kart DS'', based on the stage's [[Bumper]] and the two sloped platforms shaped like pinball slingshots.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Tiny Donkey Kong puppet fighter represents the Goomba, a small, brown mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The red Tiny Donkey Kong represents the Goomba, a small mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|the first stage]] of ''Super Mario Bros.'' which first features the Goomba as an enemy.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|the first stage]] of ''Super Mario Bros.'' which first features the Goomba as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Squirtle puppet fighter represents the Koopa Troopa, a turtle-like enemy who is commonly depicted wearing a Green Shell, which appears as the item.
*The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy who wears a green shell.
*The stage and music track are based on the [[mariowiki:World 1 (New Super Mario Bros. 2)|the first world]] of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The stage and music track represent [[mariowiki:World 1-1 (New Super Mario Bros. 2)|the first stage]] of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The Defense ↑ rule references how the Koopa Troopa, after getting hit by a jump attack, will retreat into its Green Shell instead of being defeated this way.
*The Defense ↑ rule references how the Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Green Shell Equipped ability references how Koopa Troopa's Green Shells can be carried and used as an item.
*This spirit's Green Shell Equipped ability references how Koopa Troopa shells can be grabbed and used as an item.
|-
|-
|38
|38
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi puppet fighter represents the Hammer Bro, a yellow Koopa enemy whose design features green shoes and appears as the Assist Trophy enemy.
*The yellow Yoshi represents the Hammer Bro, a yellow reptilian enemy who appears multiple times on-screen and as the Assist Trophy enemy.
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to throw multiple hammers, which they can throw at a longer range by jumping.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to throw multiple hammers, which they can throw them at a longer range by jumping.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Iggy Koopa puppet fighter and his Koopa Clown Car represent Lakitu, a bespectacled Koopa enemy who pilots a floating white cloud with a smiling face.
*Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
*The red Tiny Bowser minion fighter represents the Spiny, a small quadruped Koopa enemy who features a red spiky shell and is thrown in numbers by Lakitu.
*The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa with a spiked red shell who is thrown down by Lakitu and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|the fifth overworld stage]] of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|the fifth overworld stage]] of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references how the Lakitu pilot their white clouds, which allows them to hover and glide in the air.
*This spirit's Weight ↓ ability further references how the Lakitu pilots their white clouds, which allows them to hover and glide in the air.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Tiny Inkling puppet fighter's white shirt represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*The cyan Tiny Inkling represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The music track a remix of the underwater stage theme song from ''Super Mario Bros.'', which first features the Blooper as an enemy.
*The music track is based on the of the underwater stage theme song from ''Super Mario Bros.'', which first features the Blooper as an enemy.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to quickly swim upwards and slowly descend underwater.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*The Inklings' jumping and the battle conditions reference the Blooper's ability to swim in erratic patterns and slowly descend in the ''Super Mario'' series, underwater stages.
*The Inklings' jumping and the third battle condition reference the Blooper's ability to swim in erratic patterns in the underwater stages.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Captain Falcon puppet fighter represents the Bullet Bill, a black bullet enemy with white scowling eyes who appears multiple times on-screen and as the item.
*The black Captain Falcon represents the Bullet Bill, a scowling black bullet enemy who appears multiple times on-screen and as the item.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|the sixth overworld level]] of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|the sixth overworld level]] of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy who wears a mask and a red cloak, with the Tail Mii Gunner puppet fighter representing the [[Fly Guy]].
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy wearing a mask and a red cloak, with the Tail Mii Gunner representing the flying [[Fly Guy]].
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|the first stage]] of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|the first stage]] of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The Mii Brawler puppet fighter's [[Shot Put]] represents the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask that can fire round, metallic bullets from the mask's nozzle.
*The Mii Brawler's [[Shot Put]] represents the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
*The Mii Gunner puppet fighter's [[Grenade Launch]] represents the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
*The Mii Gunner's [[Grenade Launch]] represents the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Peach puppet fighter represents the Pidgit, a black crow enemy who features the ability to float in the air similar to Peach's signature Floaty Jumps ability and appears as the stage hazard.
*The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.  
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|the second stage]] of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|the second stage]] of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
*Peach starting the battle with a Rocket Belt and the "increased jump power" battle condition reference the Pidgit's usage of a flying magic carpet to float in the air and away from the player's jumping height.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
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|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|
|
*The larger Glasses Pikachu puppet fighter represents Mouser, a large mouse who wears a pair of sunglasses.
*The Glasses Pikachu starting off with a Bob-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other to damage each other.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
|-
|-
|47
|47
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|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue King K. Rool puppet fighter represents Wart, a large amphibian antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*The blue King K. Rool represents Wart, a large toad antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*The white Peach minion fighter's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the different vegetables used to defeat him.
*The white Peach minion's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the different vegetables used to defeat him.
*The stage represents [[mariowiki:World 7 (Super Mario Bros. 2)|World 7]], the final world in ''Super Mario Bros. 2'', which takes place in the clouds in the sky where Wart resides.
*The stage represents [[mariowiki:World 7-1 (Super Mario Bros. 2)|the sky-themed stage]] of ''Super Mario Bros. 2'' depicted in its Game Boy Advanced remake, which features temples in the background.
*The Slumber Floor hazard makes the player fall asleep, referencing how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
*The Slumber Floor hazard references how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of ''Super Mario Bros. 2'', which takes place in the sky.
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of ''Super Mario Bros. 2'', which takes place in the sky.
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Kirby puppet fighter represents the Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms and floats in midair.
*The white Kirby represents Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms, and floats in midair.
*The stage represents {{iw|mariowiki|World-2 Fortress}} from ''Super Mario Bros. 3'', which is depicted with stone walls and barred windows in its SNES remake, which first features the Boo as an enemy.
*The stage represents [[mariowiki:World 2-Fortress|the second fortress stage]] of ''Super Mario Bros. 3'' depicted in its Game Boy Advanced remake, which first features Boo as an enemy.
*The music track is based on the main theme song from ''Luigi's Mansion'', which features the Boos as the series's main antagonists.
*The music track is based on the main theme song from ''Luigi's Mansion'', which features the Boos as the main antagonists.
*Kirby's grey and transparent shield and the Invisibility rule reference the Boo's shy personality, where they will turn transparent and invincible when faced by the player.
*The Invisibility rule and battle conditions reference the Boo's shy personality, where they will turn invisible and intangible when faced by the player.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Kirby puppet fighter represents the Bob-omb, a dark spherical enemy with bright simple eyes who appear multiple times on-screen and as the item.
*The purple Kirby represents the Bob-omb, a dark spherical enemy with bright simple eyes who appears multiple times on-screen and as the item.
*The stage is based on the Mushroom Kingdom stage from ''Super Smash Bros.'', which first features the Bob-omb as the item.
*The music track is based on the airship theme song from ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*The music track is a remix of the airship theme song from ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later ''Super Mario'' games.
*The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later ''Super Mario'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bob-omb Equipped ability references how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit's Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Pac-Man puppet fighter represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
*The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, Bob-omb Battlefield, which features a single Chain Chomp as an enemy.
*The music track is based on the theme song played in {{s|mariowiki|Bob-omb Battlefield}}, the first course of ''Super Mario 64'', which features a single Chain Chomp as an enemy.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to attack the player by lunging at them at the end of the chain and performing a powerful bite attack.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to lunge at the player at the end of the chain and perform a powerful bite attack.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit is featured in Timmy & Tommy's, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
*This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
|-
|-
|53
|53
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Tiny Pac-Man puppet fighter represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
*The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
*The stage's normal form features elements from ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.
*The music track is based on the ground theme song of ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.  
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to attack the player by jumping and biting them when they pass over them.
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Nipper Plant.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Nipper Plant.
|-
|-
|55
|55
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Giant Squirtle puppet fighter represents Boom Boom, a giant Koopa miniboss who wears a red shell.
*The red Giant Squirtle represents Boom Boom, a giant turtle-like mini-boss who wears a red shell.
*The stage and music track represent the fortress stages in ''Super Mario Bros. 3'', which features the mini-boss battles against Boom Boom.
*The stage and music track represent the fortress stages in ''Super Mario Bros. 3'', which features the mini-boss battles against Boom Boom.
*The battle conditions reference Boom Boom's miniboss battles in ''Super Mario Bros. 3'', where he will charge at the player and retreat into his shell after taking damage.
*The battle conditions reference Boom Boom's mini-boss battles in ''Super Mario Bros. 3'', where he will charge at the player and retreat into his shell after taking damage.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role as the bosses of the fortress stages in the ''Super Mario'' series.
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the ''Super Mario'' series.
|-
|-
|57
|57
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|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|
|
*The Morton Koopa puppet fighter and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*The stage represents the [[mariowiki:star stage|Star stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The stage represents the [[mariowiki:star stage|second stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The music track is based on the underground stage theme song from ''Super Mario Land'', which first features Tatanga as the main antagonist.
*The music track is based on the underground stage theme song from ''Super Mario Land'', which first features Tatanga as the main antagonist.
*Morton starts the battle with a Super Scope, and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items appear, referencing the weapons used by Tatanga, which includes lasers and scattered bombs.
*Morton starting off with a Super Scope and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items reference the weapons used by Tatanga, including lasers and scattered bombs.
|-
|-
|58
|58
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|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Curry Pac-Man puppet fighter represents the Hothead, a large ball of fire with simple eyes who appears as the item.
*The yellow Curry Pac-Man represents the Hothead, a large ball of fire with simple eyes who appears as the item.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|Wendy's Castle]], the sixth castle level of ''Super Mario World'' which features moving platforms and first features the Hothead as an enemy.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|the sixth cast stage]] of ''Super Mario World'', which first features the Hothead as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|
|
*The green Wario puppet fighter's purple helmet represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*The green Wario represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:Yoshi's Island 1|Yoshi Island 1]], the first level of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*The stage and music track represent [[mariowiki:Yoshi's Island 1|the first stage]] of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*Wario's favored dash attack depicts him using a shoulder tackle attack, referencing how Chargin' Chuck can charge at the player and damage them with a dashing tackle attack.
*Wario's favored dash attack references Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
|-
|-
|60
|60
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi puppet fighter and the Lip's Stick item represent the Wiggler, a yellow big-nosed caterpillar enemy who features a white flower on top of its head.
*The yellow Yoshi represents the Wiggler, a yellow big-nosed caterpillar enemy who debuted alongside Yoshi in ''Super Mario World''.
*The stage's tree elements and the music track represent [[mariowiki:Forest of Illusion 1|Forest of Illusion 1]], the first level of the {{iw|mariowiki|Forest of Illusion}} world in ''Super Mario World'' which first features the Wiggler as an enemy.
*The Lip's Stick item, when used, will plant a flower on the player's head, referencing the white flower that grows on top of the Wiggler's head
*The Attack Power ↑ rule activates when Yoshi reaches 60% damage, which will make him glow with a reddish aura, referencing how the Wiggler becomes aggressive and red after being damaged by the player's jump attack.
*The Attack Power ↑ rule references how the Wiggler becomes aggressive and angry after being damaged by the player's jump attack.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, further referencing the Forest of Illusion in ''Super Mario World'' which first features the Wiggler as an enemy.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in ''Super Mario World'' which first features the Wiggler as an enemy.
|-
|-
|61
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Inkling puppet fighter starting the battle with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses, a cyan robe, and wields a magic scepter.
*The cyan Inkling starting off with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses and a cyan robe, and wields a magic scepter.
*The stage represents the {{iw|mariowiki|Slide Lift Tower}}, a tower stage in ''New Super Mario Bros. U'' which features the Magikoopa as the boss.
*The stage represents the {{iw|mariowiki|Slide Lift Tower}}, a tower stage in ''New Super Mario Bros. U'' which features the Magikoopa as the boss.
*The music track is based on the fortress boss theme song from ''Super Mario World'', which first features the Magikoopa as an enemy.
*The music track is based on the fortress boss theme song from ''Super Mario World'', which first features the Magikoopa as an enemy.
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Bowser puppet fighter represents the Mechakoopa, a small toy version of Bowser who appears multiple times on-screen.  
*The yellow Tiny Bowser starting off with a Bob-omb represents the Mechakoopa, a small wind-up version of Bowser who appears multiple times on-screen.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
*Bowser starts the battle with a Bob-omb, which features a spinning wind-up key, referencing how the Mechakoopa features a small wind-up key and the ability to explode in the ''Super Mario'' spin-off games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged in lava.
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged into lava.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appears as enemies in the ''Super Mario'' series' castle stages.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appear as enemies in the ''Super Mario'' series' castle stages.
|-
|-
|63
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bowser puppet fighter represents Dry Bowser, the undead skeletal version of Bowser whose design features white bones and a black shell.
*The grey Bowser and the music track represent Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*The music track is a remix of Bowser's boss battle theme song from ''Super Mario Bos. 3'', referencing how Dry Bowser is an alternate version of Bowser who also serves as a final boss in the ''Super Mario'' series.
*The Curry-Filled and Defense ↑ rules reference how Dry Bowser retains Bowser's signature [[Fire Breath]] attack, but gains a resistance against Mario's [[Fireball]] attacks during his boss battles.
*The Curry-Filled and Defense ↑ rules reference Dry Bowser's abilities during his boss battles in the ''Super Mario'' series, where he will use his signature [[Fire Breath]] attack and gains resistance against Mario's [[Fireball]] attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Giant Jigglypuff puppet fighter and the Unira item represent the Big Urchin, a giant floating {{iw|mariowiki|Urchin}} enemy who features protective damaging spines.
*The pink Giant Jigglypuff and the Unira item represent the Big Urchin, a giant floating {{iw|mariowiki|Urchin}} enemy who features protective damaging spines.
*The stage is based on the main setting of ''New Super Mario Bros. U'', which features the Big Urchin as an enemy; also, the stage's normal form features the Big Urchin as a stage hazard.
*The stage is based on the main setting of ''New Super Mario Bros. U'', which features the Big Urchin as an enemy.
*The music track features the beach and underwater theme song from ''Super Mario 3D Land'', referencing how the Big Urchin first appears in the beach-themed [[mariowiki:World 4 (New Super Mario Bros. Wii)|World 4]] in ''New Super Mario Bros. Wii''.
*The music track references how the Big Urchin appears as an enemy in the water-themed stages of the 3D side-scrolling ''Super Mario'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit is featured in Beedle's Tent, which sells spirits related to living creatures, including the Big Urchin.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Big Urchin.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby puppet fighter and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which first features King Bob-omb as the game's first boss.
*The music track is based on the theme song played in Bob-omb Battlefield, the first course of ''Super Mario 64'', which first features King Bob-omb's boss battle.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course, Bob-omb Battlefield, where King Bob-omb's boss battle takes place.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Rosalina & Luma puppet fighter's Grand Star Final Smash and the Star items represent the Shine Sprite, a golden star-themed item with globular tips and simple black eyes, which appears in the stage's background.
*The yellow Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite, a golden star-themed entity who features globular tips and simple black eyes.
*The yellow, red, and blue Kibry minion fighters each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The Kirby Team's costumes each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The stage's background and the music track represent Delfino Paza, the main hub area of ''Super Mario Sunshine'' where the Shine Sprites gather around the giant Shine Sprite effigy at the {{iw|mariowiki|Shine Gate}}.
*The stage's background features the {{iw|mariowiki|Shine Gate}}, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy in ''Sunshine''.
*The Temporary Invincibility rule gives Rosalina a bright and sparkling appearance, referencing the Shine Sprite's bright and sparkling appearance, which provides Isle Delfino with bright sunlight in ''Sunshine''.
*The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in ''Sunshine''.
*Rosalina & Luma use their Grand Star Final Smash after the Temporary Invincibility rule is activated at the start of the battle, where smaller stars scatter from the Grand Star. This references how the Shine Sprites are scattered from the Shine Gate before the beginning of ''Sunshine''.
*Rosalina & Luma's Grand Star Final Smash scatters smaller stars from the Grand Star, similar to how the Shine Sprites are scattered from the Shine Gate prior to the beginning of ''Sunshine''.
*The Star items and the Kirby Team appear after the end of the Temporary Invincibility rule, referencing how the Shine Sprites becomes the collectible star-themed goal item of ''Sunshine''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange, red, blue, and yellow Kirby puppet fighters represent the Pianta, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta, and orange color schemes.
*The Kirby Team represents the Piantas, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta and orange color schemes.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Piantas as the native inhabitants.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Piantas as the native inhabitants.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the {{iw|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the {{iw|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*The [[Banana Peel]] items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.
*The [[Banana Peel]] items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, including bananas.
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, which includes bananas.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|
|
*The Bowser Jr. puppet fighter represents his appearance in ''Super Mario Sunshine'', who disguises himself as Shadow Mario, which serves as his [[Shadow Mario Paint]] Final Smash.  
*Bowser Jr. is based on his appearance in ''Super Mario Sunshine'', who disguises himself as Shadow Mario, which serves as his [[Shadow Mario Paint]] Final Smash.  
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which first features the first boss battle against Shadow Mario.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which first features the boss battle against Shadow Mario.
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green, red, blue, and yellow Kirby puppet fighters represent the Lumas, a species of floating blob-like creatures with simple eyes who are depicted with yellow, blue, red, and green color schemes.
*The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
*The stage represents the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where the player first encounters the Lumas.
*The stage is based on the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where Mario first encounters the Lumas.
*The music track features a remix of the theme songs that play at the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which features the Lumas as its inhabitants.
*The music track is based on the theme song of the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which features the Lumas as its inhabitants.
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Rosalina puppet fighter represents her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*The pink Rosalina is based on her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*The orange Kirby minion fighter represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
*The orange Kirby minion represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
*The music track is based on the theme song of the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*The music track is based on the theme song of the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
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|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|
|
*The Giant Pikachu puppet fighter's black-and-yellow cap represents Honey Queen, the giant queen of the {{iw|mariowiki|Honeybee}}s who features black-and-yellow stripes.
*The Giant Pikachu's black-and-yellow cap represents Honey Queen, the giant queen of the {{iw|mariowiki|Honeybee}}s who features black-and-yellow stripes.
*The stage represents the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which features the first appearance of Honey Queen.
*The stage is based on the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which first features the appearance of Honey Queen.
*The music track is based on the theme song of the {{iw|mariowiki|Gusty Garden Galaxy}} from ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The music track is based on the {{iw|mariowiki|Gusty Garden Galaxy}} theme song from ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The Beehive item releases a swarm of bees, referencing the Honeybees, a species of bee-like characters who appear smaller compared to Honey Queen.
*The Beehive item's ability releases a swarm of bees, referencing the Honeybees, a similarly-named species which reflects the size difference between them and the Honey Queen.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby puppet fighter represents Lubba, a large purple Luma who floats in midair and appears as the background character.
*The purple Giant Kirby represents Lubba, a large purple Luma who floats in midair and appears as the background character.
*The music track is based on the theme song for the Starship Mario, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*The music track is based of the Starship Mario's theme song, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature different centers of gravity, including low gravity.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls to the side.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls to the side.
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|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Giant Mario puppet fighter represents the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
*The green Giant Mario and the music track represent the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
*The Low Gravity hazard references the altered gravity gameplay in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The Low Gravity hazard references the altered gravity gameplay in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Sheik puppet fighter represents Geno, a sentient wooden doll who assumes an alternate alias of his true form, similar to Sheik's role in ''The Legend of Zelda: Ocarina of Time''. Sheik starts the battle with a Super Scope, referencing Geno's usage of blaster weapons in battle.
*The indigo Sheik starting off with a Super Scope represents Geno, a sentient wooden doll who wears a blue cap and uses blaster weapons during battle.
*The Mario minion fighter represents his appearance in ''Super Mario RPG'', whose blue alternate costume is an inverse and a different hue of his default costume. Mario starts the battle with a Green Shell, referencing his default weapon, the green NokNok Shell, which he uses during battle.
*The blue Mario starting off with a Green Shell is based on his appearance in ''Super Mario RPG'', who uses his green NokNok Shell during battle.
*The Bowser minion fighter represents his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle, and whose orange alternate costume is similar to his default costume.
*The orange Bowser is based on his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle.
*The Kirby minion fighter's white costume represents Mallow, a small, white cloud character who features simple black eyes and can float in the air while performing magical attacks during battle.
*The white Kirby represents Mallow, a short, white cloud character with simple eyes who floats in the air when performing magical attacks during battle.
*The Peach minion fighter represents her appearance as Princess Toadstool in ''Super Mario RPG'', whose red alternate costume is similar to her default costume. Peach also heals over time, referencing Princess Toadstool's usage of healing magic to restore her or her party's HP during battle.
*The red Peach's Autoheal ability is based on her appearance as Princess Toadstool in ''Super Mario RPG'', who can restore a party member's HP during battle.
*The stage is based on the ''Super Mario Galaxy'' games, and the music track is a medley of the theme songs used for the Rainbow Road race courses in the ''Mario Kart'' series, which take place in deep space; both represent the {{iw|mariowiki|Star Road}}, a cosmic realm in ''Super Mario RPG'' which serves as Geno's place of origin and where wishes are transformed into shooting stars.
*The stage and music track represent the {{iw|mariowiki|Star Road}}, a cosmic realm that transforms wishes into shooting stars, which serves as Geno's place of origin.
*The second battle condition allows the puppet fighters' FS Meter to fill up quickly, which will allow them to use their Final Smashes. This references the powerful special moves used by Mario's party in ''Super Mario RPG'', which can deal massive damage to their enemies during battle.
*The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in ''Super Mario RPG''.
*The Star Rod and the [[Warp Star]] items appear during the battle, referencing Geno's true identity, ♡♪!?, who takes the form of a shining yellow star and descended from the Star Road before inhabiting the Geno doll.
*The Star Rod and the [[Warp Star]] items reference Geno's true identity as the sentient star, ♡♪!?, who descended from the Star Road and inhabited the Geno doll.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
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|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Peach puppet fighter's favored up smash features a twirling ribbon visual, which she uses to attack enemies and transform into different forms in ''Princess Peach: Showtime!''
*The default Peach's favored up smash features a ribbon visual, which she uses to attack enemies and transform into different forms in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby minion fighter represents {{iw|mariowiki|Stella}}, a tiny yellow fairy with simple black eyes who is depicted floating in midair and serves as Peach's companion in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby represents {{iw|mariowiki|Stella}}, a tiny yellow fairy who is depicted floating in midair and serves as Peach's companion throughout ''Princess Peach: Showtime!''
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The music track is based on the theme song from ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The music track is based on the theme of ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference the different transformations used by Princess Peach in ''Princess Peach: Showtime!'', including {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference different transformations used by Princess Peach: {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability increases the player's jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
*This spirit's Jump ↑ ability increases jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
|-
|-
|1,526
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|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Giant Mario puppet fighter represents his {{iw|mariowiki|Elephant Fruit}} power-up form, Elephant Mario, which transforms him into a giant Elephant and uses his signature outfit and facial features; the blue alternate costume is an inverse of the color scheme of Mario's signature outfit in paler hues.
*The blue Giant Mario represents Elephant Mario, the large {{iw|mariowiki|Elephant Fruit}} power-up form of Mario, who retains his facial features and outfit.
*The stage represents the fountains featured in the first course of ''Super Mario Bros. Wonder'', "[[mariowiki:Welcome to the Flower Kingdom!|Welcome to the Flower Kingdom!]]", where the Elephant Fruit can be first obtained and where its power-up form allows the player to store up water in their trunk.
*The stage represents the fountains featured in [[mariowiki:Welcome to the Flower Kingdom!|the first level]] of ''Super Mario Bros. Wonder'' where the Elephant Fruit can be first obtained.
*The music track primarily uses the saxophone (a type of brass instrument) as the leading instrument, referencing how obtaining the Elephant Fruit will affect the course's music track to primarily use brass horns as the leading instrument.
*The music track primarily features a saxophone, a brass instrument, referencing how obtaining the Elephant transformation will change the level's music track to feature brass horns.
*The first battle condition references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
*Mario's favored [[F.L.U.D.D.]] will feature Mario storing up and spraying water, referencing Elephant Mario's ability to store water in its trunk and spray it.
*Mario's favored [[F.L.U.D.D.]] will allow Mario to store up water in its tank and spray the opponent with non-damaging blasts of water, referencing the Elelphant power-up's ability to store up water in their trunk and spray large globules of water, which will not damage the enemy.
*The first battle condition references the strength and weight of the Elephant transformation, letting its users easily break through blocks and defeat enemies with their trunk.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Slow Super Armor ability further references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
*This spirit's Slow Super Armor ability further references the Elephant transformation's weight, which allows them to easily break through blocks and easily defeat enemies with their trunk.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Lucina puppet fighter and the Sword items represent Princess Peach's transformation, Swordfighter Peach, which allows her to assume a blue-colored cavalier uniform and use a rapier in battle.
*The default Lucina and the Sword items represent Swordfighter Peach, a transformation assumed by Princess Peach, who wears a blue uniform and wields a sword in battle.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'' where the Swordfighter Peach transformation is first assumed, which takes place at a castle stage at nighttime.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'', which takes place at a castle in nighttime.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over after Princess Peach loses her Hearts after being attacked.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over Princess Peach loses her hearts after being attacked.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Swordfihgter Peach's usage of her rapier and powerful sword attacks in ''Princess Peach: Showtime!''
*This spirit's Sword Attack ↑ ability references Princess Peach's proficiency as a swordfighter in ''Princess Peach: Showtime!''
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Tiny Kirby puppet fighter and the Fire Flower item represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower with simple black eyes.
*The blue Tiny Kirby and the Fire Flower represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower.
*The yellow Tiny Kirby Team and their favored taunting represent the {{iw|mariowiki|Talking Flower}}s, a group of small yellow flowers with simple black eyes who will talk to the player when approached.
*The yellow Tiny Kirby's taunting represents the {{iw|mariowiki|Talking Flower}}, a small yellow flower that appear multiple times on-screen and talks to the player when approached.
*The stage represents the {{s|mariowiki|Flower Kingdom}}, the main setting of ''Super Mario Bros. Wonder'' which features different areas including the green {{s|mariowiki|Pipe-Rock Plateau}} (represented by Acorn Plains), the cloudy and mountainous {{s|mariowiki|Fluff-Puff Peaks}} (represented by the Rock-Candy Mines and the Meringue Clouds), and the different castle courses (represented by the Slide-Lift Tower).  
*The stage represents the first level of ''Super Mario Bros. Wonder'', which takes place on a grassland level and first features the Wonder Flower and the Talking Flower.
*The music track's fast-paced and upbeat tone references the similar style of th theme songs that play during the Wonder Effect sequences that are triggered by collecting the Wonder Flowers in ''Super Mario Bros. Wonder''.
*The stage hazard and the Skull Kid Assist Trophy's ability reference how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the whole level.
*The Skull Kid Assist Trophy causes a random effect on the fighters, referencing how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the player or the whole course.
*The music track references the theme song that plays during the Wonder Effect sequences in ''Super Mario Bros. Wonder'', which features a fast-paced upbeat soundtrack.
*The first and second battle conditions applied to the blue Tiny Kirby reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters that don't affect the game's gameplay.
*The battle conditions reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability references how the Fire Flower is a type of flower power-up item in the ''Mario'' series that features simple black eyes, similar to the Wonder Flower and the Talking Flower.
*This spirit's Fire Flower Equipped ability reference how the Fire Flower is a type of flower with simple eyes that is featured in ''Mario'' series, similar to the Wonder Flower and the Talking Flower.
|}
|}


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*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.
*This, Donkey Kong, The Legend Of Zelda, & Fire Emblem are the only seires to have a Deceased characters as a spirit.


==References==
==References==

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