Editing List of spirits (Super Mario series)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 981: Line 981:
|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,525
|{{SpiritTableName|Peach & Stella}}
|{{SpiritType|Grab}}
|★★★★
|⬡⬡
|4,408
|11,024
|1,352
|3,380
|2,808
|7,020
|Jump ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "[[Showtime and Wonder Spirits!]]"; available normally once obtained or since August 27, 2024)
|-
|1,527
|{{SpiritTableName|Swordfighter Peach}}
|{{SpiritType|Attack}}
|★★
|⬡
|2,038
|8,178
|1,047
|4,201
|806
|3,234
|Sword Attack ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
|}


Line 1,528: Line 1,498:
|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,526
|{{SpiritTableName|Elephant Mario}}
|★★★
|⬢⬢
|Slow Super Armor
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower}}
|★
|⬢
|Fire Flower Equipped
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
|}


Line 1,723: Line 1,677:
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes that appears as the featured item.
*The yellow Rosalina and Luma represent the Super Star, a yellow star-shaped item with simple black eyes, which appears as the item.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which features the game's goal item, the {{s|mariowiki|Power Star}}, which highly resembles the Super Star.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' where the goal item, the {{s|mariowiki|Power Star}}, highly resembles the Super Star.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course {{s|mariowiki|Bob-omb Battlefield}} where the first Power Star can be obtained.
*The rules and the battle conditions reference the Super Star's ability to grant the player invincibility and the ability to easily defeat enemies for a short time.
*The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
*The Temporary Invincibility rule activates when Rosalina & Luma reach 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant invincibility for a short time.
*This spirit's First-Strike Advantage ability further references the Super Star's ability to grant the player invincibility for a short time.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
|-
|-
Line 1,743: Line 1,695:
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Mario puppet fighter represents his [[Metal]] power-up form, Metal Mario, which turns his body into dark-colored metal.
*The black Metal Mario represents Metal Mario, the black metallic power-up form of Mario, which can be obtained after breaking the [[Metal Box]].
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a secret area in ''Super Mario 64'' where the Metal power-up form is first obtained, which takes place in a cave decorated with crystals.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a crystalline cavernous stage in ''Super Mario 64'' where the Metal power-up form is first obtained.
*The stage's Battlefield form represents [[Meta Crystal]], the stage featuring Metal Mario's mini-boss battle in ''Super Smash Bros.'''s [[1P Game]] mode, which features a cluster of crystals in the main platform's foreground and a dark blue cavernous background.
*The music track is based on the metal boss battles theme song in ''Super Smash Bros. Melee'', which features Metal Mario as a mini-boss.
*The music track is based on the theme song that plays during the mini-boss battle against Metal Mario on the {{SSBM|Battlefield}} stage from ''Super Smash Bros. Melee'''s {{SSBM|Adventure Mode}}.
*The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage, but makes them move slower.
*The first battle condition references the Metal power-up form's ability in the ''Super Smash Bros.'' series, which makes the player heavier and decreases their speed, but also increases their attack power and resistance to knockback damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability makes the player difficult to launch but also decreases their movement speed, further referencing the Metal power-up's ability to decrease their movement speed and increase their resistance to knockback damage.
*This spirit's Weight ↑ ability further references the Metal power-up form's ability to grant the player increased resistance to damage, but makes them move slower.
|-
|-
|22
|22
Line 1,761: Line 1,712:
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger black Mario puppet fighter's light grey shirt represents Mario's {{s|mariowiki|Boo Mushroom}} power-up form, Boo Mario, which transforms him into a larger white Boo which uses his signature cap and facial features.
*The larger black Mario represents {{s|mariowiki|Boo Mario}}, the larger {{s|mariowiki|Boo Mushroom}} power-up form of Mario, whose design includes his facial features and hat.
*The stage represents the interior of the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a horror-themed galaxy inhabited by Boos in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The stage represents the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The music track features an ominous remix of the castle theme song from ''Super Mario World'', which is remixed for the game's {{iw|mariowiki|Ghost House}} stages, which are inhabited by Boos. The music track is then reused for the {{s|mariowiki|Boo Moon Galaxy}}, a horror-themed galaxy inhabited by Boos in ''Super Mario Galaxy 2'' which makes minimal use of the Boo Mushroom item.
*The music track references the theme song from {{s|mariowiki|Boo Moon Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy 2'' where the Boo Mushroom item can be obtained.
*The Invisible rule will make Mario turn invisible occasionally, referencing the Boo Mushroom power-up form's ability to turn Boo Mario invisible, which will allow him to pass through grated areas.
*The Invisibility rule and the Low Gravity and High Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
*The Low Gravity hazard will make Mario less affected by gravity while the High Gravity hazard will reduce the player's jumping power when Mario reaches 70% damage, referencing the Boo Mushroom power-up form's ability to make Boo Mario hover in the air away from ground-based enemies and slowly descend to the ground.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability can increase the player's jump speed, referencing the Boo Mushroom power-up form's ability to make Boo Mario quickly ascend into the air and allow him to reach high ground than Mario's maximum jumping height.
*This spirit's Lightweight ability further references the Boo Mushroom power-up form's ability to make the player float in midair without touching the floor.
|-
|-
|23
|23
Line 1,779: Line 1,729:
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Metal Jigglypuff puppet fighter's straw hat represents Mario's {{s|mariowiki|Rock Mushroom}} power-up form, Rock Mario, which turns his signature cap grey and allows him to transform into a grey hard-shelled boulder.
*The blue Metal Jigglypuff represents {{s|mariowiki|Rock Mario}}, the {{s|mariowiki|Rock Mushroom}} power-up form of Mario, who can transform into a hard-shelled boulder.
*The music track is based on the theme song of the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'', which makes extensive use of the Rock Mushroom item.
*The music track is based on the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'' where the Rock Mushroom can be obtained.
*Jigglypuff's favored [[Rollout]] (a physical Rock-type move used exclusively by spherically-shaped Pokémon) references the Rock Mushroom power-up form's ability to transform Rock Mario into a rolling boulder and ram into his enemies, causing them to be knocked into the air.
*Jigglypuff's favored [[Rollout]] references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Physical Attack ↑ ability references how the Rock Mushroom power-up's ability allows Rock Mario to transform into a boulder and easily defeat weaker enemies or certain obstacles by rolling into them.
*This spirit's Physical Attack ↑ ability further references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
|-
|-
|25
|25
Line 1,831: Line 1,781:
*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*Isabelle's dash attack animation features her tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
*Isabelle's dash attacks features Isabelle tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
Line 2,077: Line 2,027:
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|
|
*The Glasses Pikachu starting off with a Bob-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
*The Glasses Pikachu starting off with a Bomb-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
Line 2,120: Line 2,070:
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,500
|3,500
|{{SSB|Mushroom Kingdom}}
|[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]
|•Item: Bob-omb
|•Item: Bob-omb
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
Line 2,872: Line 2,822:
*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*The stamina battle condition references the HP meter in the ''Paper Mario'' series, which gauges a character's health points during battle.
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
|-
|-
Line 3,066: Line 3,016:
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Luigi Team's costume represent the multicolored Luigis from the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*The Luigi Team's costume represent the multicolored Luigis from the the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
Line 3,455: Line 3,405:
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
*The default Peach puppet fighter's favored up smash features a twirling ribbon visual, which she uses to attack enemies and transform into different forms in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby minion fighter represents {{iw|mariowiki|Stella}}, a tiny yellow fairy with simple black eyes who is depicted floating in midair and serves as Peach's companion in ''Princess Peach: Showtime!''
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The music track is based on the theme song from ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference the different transformations used by Princess Peach in ''Princess Peach: Showtime!'', including {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
----'''Other trivia:'''
*This spirit's Jump ↑ ability increases the player's jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
|-
|1,526
|{{SpiritTableName|Elephant Mario|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|8,200
|[[Fountain of Dreams]]
|N/A
|•The enemy has super armor but moves slower<br>•The enemy favors down specials<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
*The blue Giant Mario puppet fighter represents his {{iw|mariowiki|Elephant Fruit}} power-up form, Elephant Mario, which transforms him into a giant Elephant and uses his signature outfit and facial features; the blue alternate costume is an inverse of the color scheme of Mario's signature outfit in paler hues.
*The stage represents the fountains featured in the first course of ''Super Mario Bros. Wonder'', "[[mariowiki:Welcome to the Flower Kingdom!|Welcome to the Flower Kingdom!]]", where the Elephant Fruit can be first obtained and where its power-up form allows the player to store up water in their trunk.
*The music track primarily uses the saxophone (a type of brass instrument) as the leading instrument, referencing how obtaining the Elephant Fruit will affect the course's music track to primarily use brass horns as the leading instrument.
*The first battle condition references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
*Mario's favored [[F.L.U.D.D.]] will allow Mario to store up water in its tank and spray the opponent with non-damaging blasts of water, referencing the Elelphant power-up's ability to store up water in their trunk and spray large globules of water, which will not damage the enemy.
----'''Other trivia:'''
*This spirit's Slow Super Armor ability further references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
|-
|1,527
|{{SpiritTableName|Swordfighter Peach|size=64}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}} (140 HP)
|{{SpiritType|Attack}}
|3,400
|[[Hyrule Castle]] (hazards off)
|•Item: Swords
|•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|'''Spirit Battle inspiration:'''
*The default Lucina puppet fighter and the Sword items represent Princess Peach's transformation, Swordfighter Peach, which allows her to assume a blue-colored cavalier uniform and use a rapier in battle.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'' where the Swordfighter Peach transformation is first assumed, which takes place at a castle stage at nighttime.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over after Princess Peach loses her Hearts after being attacked.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Swordfihgter Peach's usage of her rapier and powerful sword attacks in ''Princess Peach: Showtime!''
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower|size=64}}
|•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×20
|{{SpiritType|Neutral}}
|1,900
|[[Mushroom Kingdom U]]
|•Assist Trophy Enemies ([[Skull Kid]])<br>•Item: Fire Flower
|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
*The blue Tiny Kirby puppet fighter and the Fire Flower item represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower with simple black eyes.
*The yellow Tiny Kirby Team and their favored taunting represent the {{iw|mariowiki|Talking Flower}}s, a group of small yellow flowers with simple black eyes who will talk to the player when approached.
*The stage represents the {{s|mariowiki|Flower Kingdom}}, the main setting of ''Super Mario Bros. Wonder'' which features different areas including the green {{s|mariowiki|Pipe-Rock Plateau}} (represented by Acorn Plains), the cloudy and mountainous {{s|mariowiki|Fluff-Puff Peaks}} (represented by the Rock-Candy Mines and the Meringue Clouds), and the different castle courses (represented by the Slide-Lift Tower).
*The music track's fast-paced and upbeat tone references the similar style of th theme songs that play during the Wonder Effect sequences that are triggered by collecting the Wonder Flowers in ''Super Mario Bros. Wonder''.
*The Skull Kid Assist Trophy causes a random effect on the fighters, referencing how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the player or the whole course.
*The first and second battle conditions applied to the blue Tiny Kirby reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters that don't affect the game's gameplay.
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability references how the Fire Flower is a type of flower power-up item in the ''Mario'' series that features simple black eyes, similar to the Wonder Flower and the Talking Flower.
|}
|}


Line 3,826: Line 3,705:
|-
|-
| 1,493 || Peach (Mario Golf: Super Rush)
| 1,493 || Peach (Mario Golf: Super Rush)
|-
| 1,525 || Peach & Stella || rowspan="4" | ''Super Mario'' Series
|-
| 1,526 || Elephant Mario
|-
| 1,527 || Swordfighter Peach
|-
| 1,528 || Wonder Flower & Talking Flower
|}
|}


==Trivia==
==Trivia==
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for any spirits.
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for their spirits.
*The ''Mario'' universe features the most amount of new spirits added through [[Downloadable content (SSBU)/List of DLC Spirits|downloadable content]], with 18 in total.
*The ''Mario'' universe features the most amount of new spirits added through spirit events, with 13 in total.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
**This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from ''{{iw|mariowiki|Princess Peach: Showtime!}}'', but are listed as from the ''Super Mario'' series despite the game being a new spinoff similar to ''Super Princess Peach'', while the latter is  listed as a separate game rather than part of other series.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
Line 3,852: Line 3,722:
*[[Link]] (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the ''Mario'' sub-universes.
*[[Link]] (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the ''Mario'' sub-universes.
**This also marks the first time that Link's ''The Legend of Zelda: Skyward Sword'' design is directly referenced in the ''Super Smash Bros.'' series due to this version of Link serving as the basis for his design in ''Mario Kart 8''.
**This also marks the first time that Link's ''The Legend of Zelda: Skyward Sword'' design is directly referenced in the ''Super Smash Bros.'' series due to this version of Link serving as the basis for his design in ''Mario Kart 8''.
*The Flies & Hand spirit is the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*The spirits from ''Mario Tennis Aces'', ''Mario Golf: Super Rush'', and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the ''Mario Golf'' series.
*''Mario Tennis Aces'' was singled out rather than summarized as the ''Mario Tennis'' series like any other series.
**The ''Mario Golf: Super Rush'' spirits would later be singled out rather than summarized as the ''Mario Golf'' series, despite the Kid spirit being labeled with the latter.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series".
***This also despites the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.


==References==
==References==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)