Editing List of spirits (Others)

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s that are left unsorted by game series in ''[[Super Smash Bros. Ultimate]]''. There are a total of 136 different games or series represented in the list. For the spirits available since the game release, the series are ordered by the console they debuted on and the year their first game (or in the case of some third-party series, Nintendo-published installment) released. For example, all series that debuted on the Game Boy are listed before the ones that debuted on the SNES/Super Famicom, regardless of whether an SNES series predates a Game Boy one.
The following is the list of the [[spirit]]s that are left unsorted by game series in ''[[Super Smash Bros. Ultimate]]''. There are a total of 130 different games or series represented in the list. For the spirits available since the game release, the series are ordered by the console they debuted on and the year their first game (or in the case of some third-party series, Nintendo-published installment) released. For example, all series that debuted on the Game Boy are listed before the ones that debuted on the SNES/Super Famicom, regardless of whether an SNES series predates a Game Boy one. <!--Please keep in mind: Spirits that show up on your Spirit Board may not necessarily be available to everyone yet if they were originally exclusive to Spirit Board events - they are likely showing up due to you having obtained the spirit during the event.-->


==Primary Spirits==
==Primary Spirits==
Line 33: Line 33:
|2,437
|2,437
|No Effect
|No Effect
|''{{iw|wikipedia|Devil World}}''
|''{{s|wikipedia|Devil World}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 48: Line 48:
|4,079
|4,079
|Electric Weakness
|Electric Weakness
|''{{iw|wikipedia|Vs. Balloon Fight}}''<br>(Artwork: ''Balloon Fight'')
|''{{s|wikipedia|Balloon Fight}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 63: Line 63:
|1,499
|1,499
|Speed ↑
|Speed ↑
|''{{iw|wikipedia|Mach Rider}}''
|''{{s|wikipedia|Mach Rider}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|3,427
|3,427
|Sword Attack ↑
|Sword Attack ↑
|''{{iw|wikipedia|The Mysterious Murasame Castle}}''
|''{{s|wikipedia|The Mysterious Murasame Castle}}''
|•Purchase at Anna's Emporium for 4000SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 4000SP<br>•Battle via Spirit Board
|-
|-
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|3,006
|3,006
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Shin Onigashima}}''
|''{{s|wikipedia|Shin Onigashima}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 108: Line 108:
|4,570
|4,570
|Stamina ↑
|Stamina ↑
|''{{iw|wikipedia|Shin Onigashima}}''
|''{{s|wikipedia|Shin Onigashima}}''
|•Enhance the Donbe & Hikari spirit
|•Enhance the Donbe & Hikari spirit
|-
|-
Line 123: Line 123:
|2,958
|2,958
|No Effect
|No Effect
|''{{iw|wikipedia|Advance Wars}}''<br>(Artwork: ''Advance Wars 2: Black Hole Rising'')
|''{{s|wikipedia|Advance Wars}}''<br>(Artwork: ''Advance Wars 2: Black Hole Rising'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
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|2,114
|2,114
|No Effect
|No Effect
|''{{iw|wikipedia|Advance Wars}}''
|''{{s|wikipedia|Advance Wars}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|2,837
|2,837
|No Effect
|No Effect
|''{{iw|wikipedia|Advance Wars}}''<br>(Artwork: ''{{iw|warswiki|Game Boy Wars Advance 1+2}}'')
|''{{s|wikipedia|Advance Wars}}''<br>(Artwork: ''{{s|warswiki|Game Boy Wars Advance 1+2}}'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|2,265
|2,265
|No Effect
|No Effect
|''{{iw|wikipedia|Yūyūki}}''
|''{{s|wikipedia|Yūyūki}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|4,764
|4,764
|Strong Throw
|Strong Throw
|''{{iw|wikipedia|Joy Mech Fight}}''
|''{{s|wikipedia|Joy Mech Fight}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|-
|-
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|3,685
|3,685
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|''{{s|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|•[[Summon]] with cores from {{h2|List of spirits (Super Mario series)|Prince Peasley}}, {{h2|List of spirits (Donkey Kong series)|Winky}}, and {{h2|List of spirits (Donkey Kong series)|Rattly}}<br>•Battle via World of Light (The Dark Realm)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2|List of spirits (Super Mario series)|Prince Peasley}}, {{h2|List of spirits (Donkey Kong series)|Winky}}, and {{h2|List of spirits (Donkey Kong series)|Rattly}}<br>•Battle via World of Light (The Dark Realm)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
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|5,836
|5,836
|Transformation Duration ↑
|Transformation Duration ↑
|''{{iw|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|''{{s|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|•Enhance the Frog & Snake spirit
|•Enhance the Frog & Snake spirit
|-
|-
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|3,661
|3,661
|No Effect
|No Effect
|''{{iw|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|''{{s|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
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|1,897
|1,897
|No Effect
|No Effect
|''{{iw|wikipedia|Kousoku Card Battle: Card Hero}}''
|''{{s|wikipedia|Kousoku Card Battle: Card Hero}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|3,432
|3,432
|No Effect
|No Effect
|''{{iw|wikipedia|Battle Clash}}''
|''{{s|wikipedia|Battle Clash}}''
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|-
|-
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|2,761
|2,761
|No Effect
|No Effect
|''{{iw|wikipedia|Marvelous: Mouhitotsu no Takarajima}}''
|''{{s|wikipedia|Marvelous: Mouhitotsu no Takarajima}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|2,532
|2,532
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|wikipedia|Teleroboxer}}''
|''{{s|wikipedia|Teleroboxer}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|2,284
|2,284
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Custom Robo V2}}''<br>(Artwork: ''Custom Robo Arena'')
|''{{s|wikipedia|Custom Robo V2}}''<br>(Artwork: ''Custom Robo Arena'')
|•Treasure Chest in World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Treasure Chest in World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
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|3,512
|3,512
|Lightweight
|Lightweight
|''{{iw|wikipedia|Custom Robo Arena}}''
|''{{s|wikipedia|Custom Robo Arena}}''
|•Enhance the Ray Mk II spirit
|•Enhance the Ray Mk II spirit
|-
|-
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|4,037
|4,037
|No Effect
|No Effect
|''{{iw|wikipedia|Sin and Punishment}}''
|''{{s|wikipedia|Sin and Punishment}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
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|3,125
|3,125
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•[[Summon]] with cores from {{h2||Garet}}, {{h2||Mia}}, and {{h2||Ivan}}<br>•Battle via World of Light (The Final Battle - Light)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2||Garet}}, {{h2||Mia}}, and {{h2||Ivan}}<br>•Battle via World of Light (The Final Battle - Light)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
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|4,154
|4,154
|Energy Shot Attack/Resistance ↑
|Energy Shot Attack/Resistance ↑
|''{{iw|wikipedia|Golden Sun: Dark Dawn}}''
|''{{s|wikipedia|Golden Sun: Dark Dawn}}''
|•Enhance the Isaac spirit
|•Enhance the Isaac spirit
|-
|-
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|2,020
|2,020
|Fire Attack ↑
|Fire Attack ↑
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 423: Line 423:
|2,880
|2,880
|No Effect
|No Effect
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 438: Line 438:
|2,572
|2,572
|No Effect
|No Effect
|''{{iw|wikipedia|Golden Sun: Dark Dawn}}''
|''{{s|wikipedia|Golden Sun: Dark Dawn}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,176
|1,176
|{{SpiritTableName|Magical Vacation Protagonists|customname=[[kovopedia:Protagonist (Magical Vacation)|Magical Vacation Protagonists]]}}
|{{SpiritTableName|Magical Vacation Protagonists}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★
|★★
Line 453: Line 453:
|3,535
|3,535
|No Effect
|No Effect
|''{{iw|kovopedia|Magical Vacation}}''
|''{{s|wikipedia|Magical Vacation}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,178
|1,178
|{{SpiritTableName|Mokka|iw=kovopedia}}
|{{SpiritTableName|Mokka}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
Line 468: Line 468:
|4,246
|4,246
|Weight ↑
|Weight ↑
|''{{iw|kovopedia|Magical Vacation}}''<br>(Artwork: ''{{iw|kovopedia|Magical Starsign}}'')
|''{{s|wikipedia|Magical Vacation}}''<br>(Artwork: ''Magical Starsign'')
|•Purchase at Sheldon's Place for 1000SP<br>•Battle via Spirit Board
|•Purchase at Sheldon's Place for 1000SP<br>•Battle via Spirit Board
|-
|-
Line 483: Line 483:
|1,989
|1,989
|No Effect
|No Effect
|''{{iw|wikipedia|Tomato Adventure}}''
|''{{s|wikipedia|Tomato Adventure}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 498: Line 498:
|4,016
|4,016
|Weight ↓
|Weight ↓
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•[[Summon]] with cores from {{h2||Moe}}, {{h2||Old Man Lobber}}, and {{h2||Mermaid}}
|•[[Summon]] with cores from {{h2||Moe}}, {{h2||Old Man Lobber}}, and {{h2||Mermaid}}
|-
|-
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|3,684
|3,684
|Weight ↓
|Weight ↓
|''{{iw|wikipedia|Densetsu no Stafy 3}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy 3}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 528: Line 528:
|3,150
|3,150
|No Effect
|No Effect
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,192
|1,192
|{{SpiritTableName|Karate Joe|iw=rhwiki}}
|{{SpiritTableName|Karate Joe}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
Line 543: Line 543:
|4,582
|4,582
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''{{iw|rhwiki|Rhythm Heaven Megamix}}'')
|''{{s|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''{{s|wikipedia|Rhythm Heaven Megamix}}'')
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,193
|1,193
|{{SpiritTableName|The Wandering Samurai|iw=rhwiki}}
|{{SpiritTableName|The Wandering Samurai}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
Line 558: Line 558:
|2,203
|2,203
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•[[Summon]] with cores from {{h2||Sakura Samurai}} and {{h2|List of spirits (Pac-Man series)|Ghosts}}
|•[[Summon]] with cores from {{h2||Sakura Samurai}} and {{h2|List of spirits (Pac-Man series)|Ghosts}}
|-
|-
Line 573: Line 573:
|3,179
|3,179
|Critical Hit ↑
|Critical Hit ↑
|''{{iw|rhwiki|Rhythm Heaven Fever}}''
|''{{s|wikipedia|Rhythm Heaven Fever}}''
|•Enhance the The Wandering Samurai spirit
|•Enhance the The Wandering Samurai spirit
|-
|-
|1,196
|1,196
|{{SpiritTableName|The Chorus Kids|iw=rhwiki}}
|{{SpiritTableName|The Chorus Kids}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★★
|★★★
Line 588: Line 588:
|4,109
|4,109
|Jump ↓
|Jump ↓
|''{{iw|rhwiki|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,197
|1,197
|{{SpiritTableName|Munchy Monk|customname={{iw|rhwiki|Munchy Monk|character}}}}
|{{SpiritTableName|Munchy Monk}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★
|★
Line 603: Line 603:
|2,224
|2,224
|No Effect
|No Effect
|''{{iw|rhwiki|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,198
|1,198
|{{SpiritTableName|Reporter & Wrestler|iw=rhwiki}}
|{{SpiritTableName|Reporter & Wrestler}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
Line 618: Line 618:
|2,888
|2,888
|No Effect
|No Effect
|''{{iw|rhwiki|Rhythm Heaven Fever}}''
|''{{s|wikipedia|Rhythm Heaven Fever}}''
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,200
|1,200
|{{SpiritTableName|Sumo Brothers|customname={{iw|rhwiki|Sumo Brothers|characters}}}}
|{{SpiritTableName|Sumo Brothers}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★
|★
Line 633: Line 633:
|1,619
|1,619
|Weight ↑
|Weight ↑
|''{{iw|rhwiki|Rhythm Heaven Megamix}}''
|''{{s|wikipedia|Rhythm Heaven Megamix}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 648: Line 648:
|2,265
|2,265
|No Effect
|No Effect
|''{{iw|wikipedia|Eternal Darkness}}''
|''{{s|wikipedia|Eternal Darkness}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 663: Line 663:
|2,025
|2,025
|Strong Throw
|Strong Throw
|''{{iw|wikipedia|Giftpia}}''
|''{{s|wikipedia|Giftpia}}''
|•Complete Challenge (Adventure): ''Awaken a fighter''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Awaken a fighter''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|-
|-
Line 678: Line 678:
|1,634
|1,634
|No Effect
|No Effect
|''{{iw|wikipedia|Baten Kaitos Origins}}''
|''{{s|wikipedia|Baten Kaitos Origins}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 693: Line 693:
|1,925
|1,925
|No Effect
|No Effect
|''{{iw|wikipedia|Baten Kaitos Origins}}''
|''{{s|wikipedia|Baten Kaitos Origins}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 708: Line 708:
|2,747
|2,747
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|crw|Chibi-Robo!}}''<br>(Artwork: ''{{iw|crw|Chibi-Robo! Zip Lash}}'')
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Chibi-Robo amiibo
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Chibi-Robo amiibo
|-
|-
Line 723: Line 723:
|4,424
|4,424
|Thrown Items ↑
|Thrown Items ↑
|''Chibi-Robo!''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Enhance the Chibi-Robo spirit
|•Enhance the Chibi-Robo spirit
|-
|-
|1,209
|1,209
|{{SpiritTableName|Drake Redcrest|iw=chibirobowiki}}
|{{SpiritTableName|Drake Redcrest}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|★
|★
Line 738: Line 738:
|2,441
|2,441
|Weight ↓
|Weight ↓
|''Chibi-Robo!''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,210
|1,210
|{{SpiritTableName|Chibi-Tot|iw=chibirobowiki}}
|{{SpiritTableName|Chibi-Tot}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★
|★
Line 753: Line 753:
|2,963
|2,963
|Weight ↓
|Weight ↓
|''{{iw|crw|Chibi-Robo! Photo Finder}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''Chibi-Robo! Photo Finder''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 768: Line 768:
|3,460
|3,460
|No Effect
|No Effect
|''{{iw|wikipedia|Daigasso! Band Brothers}}''<br>(Artwork: ''Jam with the Band'')
|''{{s|wikipedia|Daigasso! Band Brothers}}''<br>(Artwork: ''Jam with the Band'')
|•[[Summon]] with cores from {{h2|List of spirits (Sonic the Hedgehog series)|Rouge the Bat}}, {{h2||Prince Saruno}}, and any {{SpiritType|Grab|a=inline}} core
|•[[Summon]] with cores from {{h2|List of spirits (Sonic the Hedgehog series)|Rouge the Bat}}, {{h2||Prince Saruno}}, and any {{SpiritType|Grab|a=inline}} core
|-
|-
Line 783: Line 783:
|3,653
|3,653
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Brain Age: Train Your Brain in Minutes a Day!}}''
|''{{s|wikipedia|Brain Age: Train Your Brain in Minutes a Day!}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 798: Line 798:
|5,125
|5,125
|Unflinching Charged Smashes
|Unflinching Charged Smashes
|''{{iw|wikipedia|Brain Age: Concentration Training}}''
|''{{s|wikipedia|Brain Age: Concentration Training}}''
|•Enhance the Dr. Kawashima spirit
|•Enhance the Dr. Kawashima spirit
|-
|-
Line 828: Line 828:
|3,615
|3,615
|No Effect
|No Effect
|''{{iw|wikipedia|Hotel Dusk: Room 215}}''<br>(Artwork: ''Last Window: The Secret of Cape West'')
|''{{s|wikipedia|Hotel Dusk: Room 215}}''<br>(Artwork: ''Last Window: The Secret of Cape West'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 843: Line 843:
|2,122
|2,122
|Water Attack ↑
|Water Attack ↑
|''{{iw|wikipedia|Kurikin Nano Island Story}}''
|''{{s|wikipedia|Kurikin Nano Island Story}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 858: Line 858:
|2,475
|2,475
|No Effect
|No Effect
|''{{iw|wikipedia|ASH: Archaic Sealed Heat}}''
|''{{s|wikipedia|ASH: Archaic Sealed Heat}}''
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 873: Line 873:
|2,964
|2,964
|No Effect
|No Effect
|''{{iw|wikipedia|Soma Bringer}}''
|''{{s|wikipedia|Soma Bringer}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 888: Line 888:
|2717
|2717
|Weight ↑
|Weight ↑
|''{{iw|wikipedia|Fossil Fighters}}''
|''{{s|wikipedia|Fossil Fighters}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 903: Line 903:
|1,386
|1,386
|No Effect
|No Effect
|''{{iw|wikipedia|Fossil Fighters: Frontier}}''
|''{{s|wikipedia|Fossil Fighters: Frontier}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 918: Line 918:
|2,822
|2,822
|No Effect
|No Effect
|''{{iw|wikipedia|Glory of Heracles}}''
|''{{s|wikipedia|Glory of Heracles}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 948: Line 948:
|1,585
|1,585
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Captain Rainbow}}''
|''{{s|wikipedia|Captain Rainbow}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 963: Line 963:
|3,540
|3,540
|First-Strike Advantage
|First-Strike Advantage
|''{{iw|wikipedia|Captain Rainbow}}''
|''{{s|wikipedia|Captain Rainbow}}''
|•Enhance the Nick spirit
|•Enhance the Nick spirit
|-
|-
Line 978: Line 978:
|2,540
|2,540
|No Effect
|No Effect
|''{{iw|wikipedia|Disaster: Day of Crisis}}''
|''{{s|wikipedia|Disaster: Day of Crisis}}''
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,008: Line 1,008:
|3,175
|3,175
|Sword Attack ↑
|Sword Attack ↑
|''{{iw|wikipedia|Zangeki no Reginleiv}}''
|''{{s|wikipedia|Zangeki no Reginleiv}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,023: Line 1,023:
|3,165
|3,165
|No Effect
|No Effect
|''{{iw|wikipedia|The Last Story}}''
|''{{s|wikipedia|The Last Story}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,038: Line 1,038:
|3,528
|3,528
|No Effect
|No Effect
|''{{iw|wikipedia|The Last Story}}''
|''{{s|wikipedia|The Last Story}}''
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,053: Line 1,053:
|3,276
|3,276
|No Effect
|No Effect
|''{{iw|wikipedia|Pandora's Tower}}''
|''{{s|wikipedia|Pandora's Tower}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,068: Line 1,068:
|3,578
|3,578
|Weight ↑
|Weight ↑
|''{{iw|wikipedia|Pushmo}}''<br>(Artwork: ''Crashmo'')
|''{{s|wikipedia|Pushmo}}''<br>(Artwork: ''Crashmo'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 1,083: Line 1,083:
|3,497
|3,497
|Weight ↓
|Weight ↓
|''{{iw|wikipedia|Sakura Samurai: Art of the Sword}}''
|''{{s|wikipedia|Sakura Samurai: Art of the Sword}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,098: Line 1,098:
|3,955
|3,955
|Speed ↑
|Speed ↑
|''{{iw|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|''{{s|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|•[[Summon]] with cores from {{h2|List of spirits (Kirby series)|Wheelie}}, {{h2|List of spirits (Pokémon series)|Sandshrew}}, and any {{SpiritType|Attack|a=inline}} core<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2|List of spirits (Kirby series)|Wheelie}}, {{h2|List of spirits (Pokémon series)|Sandshrew}}, and any {{SpiritType|Attack|a=inline}} core<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,113: Line 1,113:
|5,807
|5,807
|No Effect
|No Effect
|''{{iw|wikipedia|Shovel Knight}}''
|''{{s|wikipedia|Shovel Knight}}''
|•Purchase at Timmy and Tommy's for 4000SP<br>•Scan the Shovel Knight amiibo
|•Purchase at Timmy and Tommy's for 4000SP<br>•Scan the Shovel Knight amiibo
|-
|-
Line 1,128: Line 1,128:
|2,975
|2,975
|Weight ↑
|Weight ↑
|''{{iw|wikipedia|Shovel Knight}}''<br>(Artwork: ''Shovel Knight: King of Cards'')
|''{{s|wikipedia|Shovel Knight}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the King Knight amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the King Knight amiibo
|-
|-
Line 1,143: Line 1,143:
|2,774
|2,774
|No Effect
|No Effect
|''{{iw|wikipedia|Shovel Knight}}'' <br>(Artwork: ''Shovel Knight: Specter of Torment'')
|''{{s|wikipedia|Shovel Knight}}'' <br>(Artwork: ''Shovel Knight: Specter of Torment'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Specter Knight amiibo
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Specter Knight amiibo
|-
|-
Line 1,158: Line 1,158:
|2,954
|2,954
|No Effect
|No Effect
|''{{iw|wikipedia|Culdcept Revolt}}''
|''{{s|wikipedia|Culdcept Revolt}}''
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,203: Line 1,203:
|3,223
|3,223
|No Effect
|No Effect
|''{{iw|wikipedia|Ever Oasis}}''
|''{{s|wikipedia|Ever Oasis}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,218: Line 1,218:
|1,907
|1,907
|No Effect
|No Effect
|''{{iw|wikipedia|Sushi Striker: The Way of Sushido}}''
|''{{s|wikipedia|Sushi Striker: The Way of Sushido}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,233: Line 1,233:
|3,433
|3,433
|No Effect
|No Effect
|''{{iw|wikipedia|The Wonderful 101}}''
|''{{s|wikipedia|The Wonderful 101}}''
|•[[Summon]] with cores from {{h2||Wonder-Blue}} and {{h2||Drake Redcrest}}
|•[[Summon]] with cores from {{h2||Wonder-Blue}} and {{h2||Drake Redcrest}}
|-
|-
Line 1,248: Line 1,248:
|2,236
|2,236
|No Effect
|No Effect
|''{{iw|wikipedia|The Wonderful 101}}''
|''{{s|wikipedia|The Wonderful 101}}''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
Line 1,263: Line 1,263:
|3,748
|3,748
|Jump ↑
|Jump ↑
|''{{iw|wikipedia|Rayman|video game}}''<br>(Artwork: ''Rayman Legends: Definitive Edition'')
|''{{s|wikipedia|Rayman|video game}}''<br>(Artwork: ''Rayman Legends: Definitive Edition'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 1,278: Line 1,278:
|2,432
|2,432
|No Effect
|No Effect
|''{{iw|wikipedia|Bomberman|1983 video game}} (1985)''<br>(Artwork: ''Super Bomberman R'')
|''{{s|wikipedia|Bomberman|1983 video game}} (1985)''<br>(Artwork: ''Super Bomberman R'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,293: Line 1,293:
|4,292
|4,292
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|wikipedia|Virtua Fighter|video game}}''
|''{{s|wikipedia|Virtua Fighter|video game}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|-
|-
Line 1,308: Line 1,308:
|2,857
|2,857
|Magic Attack ↑
|Magic Attack ↑
|''{{iw|wikipedia|Shantae|video game}}''<br>(Artwork: ''Shantae: Half-Genie Hero'')
|''{{s|wikipedia|Shantae|video game}}''<br>(Artwork: ''Shantae: Half-Genie Hero'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 1,323: Line 1,323:
|3,035
|3,035
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|wikipedia|Nintendo Labo}}: Robot Kit''
|''{{s|wikipedia|Nintendo Labo}}: Robot Kit''
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 1,338: Line 1,338:
|2,927
|2,927
|Jump ↑
|Jump ↑
|''{{iw|wikipedia|Daemon X Machina}}''
|''{{s|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "[[Arsenals at the Ready! DAEMON X MACHINA]]"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "[[Arsenals at the Ready! DAEMON X MACHINA]]"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 1,353: Line 1,353:
|5,779
|5,779
|Shooting Items Power ↑
|Shooting Items Power ↑
|''{{iw|wikipedia|Daemon X Machina}}''
|''{{s|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 1,698: Line 1,698:
|2857
|2857
|Magic Attack ↑
|Magic Attack ↑
|''{{iw|wikipedia|Octopath Traveler}}''
|''{{s|wikipedia|Octopath Traveler}}''
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|-
|-
Line 1,713: Line 1,713:
|5582
|5582
|No Effect
|No Effect
|''{{iw|wikipedia|Bravely Default II}}''
|''{{s|wikipedia|Bravely Default II}}''
|•Battle via Spirit Board (during the event "[[BRAVELY DEFAULT II]]"; available normally once obtained or since May 25, 2021)
|•Battle via Spirit Board (during the event "[[BRAVELY DEFAULT II]]"; available normally once obtained or since May 25, 2021)
|-
|-
Line 1,792: Line 1,792:
|-
|-
|1,494
|1,494
|{{SpiritTableName|Travis Touchdown|link=y}}
|{{SpiritTableName|Travis Touchdown|link=y|ext=jpg}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
Line 1,807: Line 1,807:
|-
|-
|1,495
|1,495
|{{SpiritTableName|Full-Armor Travis (Full Green Mode)}}
|{{SpiritTableName|Full-Armor Travis (Full Green Mode)|ext=jpg}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
Line 1,820: Line 1,820:
|''No More Heroes 3''
|''No More Heroes 3''
|•Enhance the Travis Touchdown spirit
|•Enhance the Travis Touchdown spirit
|-
|1,518
|{{SpiritTableName|The 13 Sentinel Pilots}}
|{{SpiritType|Shield}}
|★★★
|⬡⬡⬡
|3,088
|9,268
|1,442
|4,328
|1,472
|4,416
|Weight ↑
|''13 Sentinels: Aegis Rim''
|•Battle via Spirit Board (during the event "[[Sentinels, Gods, and Baseball]]"; available normally once obtained or since July 16, 2024)
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari}}
|{{SpiritType|Grab}}
|★★★
|⬡⬡
|3,163
|9,517
|1,582
|4,759
|1,460
|4,329
|Battering Items Power ↑
|''Jikkyō Powerful Pro Yakyū '94'' (Power Pro-Kun)<br>''Jikkyō Powerful Pro Yakyū 4'' (Mamoru Ikari)<br>''Jikkyō Powerful Pro Yakyū 7'' (Aoi Hayakawa)<br>(Artwork (Power Pro-Kun): ''Jikkyō Powerful Pro Yakyū Heroes'')<br>(Artwork (Aoi Hayakawa & Mamoru Ikari): ''Jikkyō Powerful Pro Yakyū 2013'')
|•Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained or since July 16, 2024)
|-
|1,520
|{{SpiritTableName|Zagreus}}
|{{SpiritType|Attack}}
|★★★
|⬡
|3,547
|10,695
|2,161
|6,515
|1,064
|3,208
|Sword Attack ↑
|''Hades''
|•Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained or since July 16, 2024)
|}
|}


Line 1,908: Line 1,863:
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''{{iw|wikipedia|Devil World}}''<br>(Artwork: {{forwiiu}})
|''{{s|wikipedia|Devil World}}''<br>(Artwork: {{forwiiu}})
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,916: Line 1,871:
|⬢
|⬢
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|wikipedia|Urban Champion}}''
|''{{s|wikipedia|Urban Champion}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,924: Line 1,879:
|⬢⬢
|⬢⬢
|{{b|Screw Attack|item}} Equipped
|{{b|Screw Attack|item}} Equipped
|''{{iw|wikipedia|Clu Clu Land}}''
|''{{s|wikipedia|Clu Clu Land}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,932: Line 1,887:
|⬢
|⬢
|Unira Equipped
|Unira Equipped
|''{{iw|wikipedia|Clu Clu Land}}''
|''{{s|wikipedia|Clu Clu Land}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,940: Line 1,895:
|⬢
|⬢
|Move Speed ↑
|Move Speed ↑
|''{{iw|wikipedia|Excitebike}}''
|''{{s|wikipedia|Excitebike}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,948: Line 1,903:
|⬢
|⬢
|Jump ↑
|Jump ↑
|''{{iw|wikipedia|Vs. Balloon Fight}}''<br>(Artwork: ''Balloon Fight'')
|''{{s|wikipedia|Balloon Fight}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,956: Line 1,911:
|⬢⬢
|⬢⬢
|Zap-Floor Immunity
|Zap-Floor Immunity
|''{{iw|wikipedia|Famicom Disk System}}''
|''{{s|wikipedia|Famicom Disk System}}''
|•Treasure Chest in World of Light (The Dark Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•Treasure Chest in World of Light (The Dark Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,980: Line 1,935:
|⬢
|⬢
|Braking Ability ↑
|Braking Ability ↑
|''{{iw|wikipedia|Famicom Grand Prix II: 3D Hot Rally}}''
|''{{s|wikipedia|Famicom Grand Prix II: 3D Hot Rally}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,988: Line 1,943:
|⬢⬢
|⬢⬢
|[[Super Scope]] Equipped
|[[Super Scope]] Equipped
|''{{iw|wikipedia|Famicom Wars}}''<br>(Artwork: ''Super Famicom Wars'')
|''{{s|wikipedia|Famicom Wars}}''<br>(Artwork: ''Super Famicom Wars'')
|•Purchase at Funky Kong's Shack for 1000SP<br>•Battle via Spirit Board (only during "The More the Merrier" event)
|•Purchase at Funky Kong's Shack for 1000SP<br>•Battle via Spirit Board (only during "The More the Merrier" event)
|-
|-
Line 1,996: Line 1,951:
|⬢
|⬢
|Improved Escape
|Improved Escape
|''{{iw|wikipedia|Famicom Detective Club: The Missing Heir}}''<br>(Artwork: ''Famicom Detective Club Part II: The Girl Who Stands Behind'' (Disk System))
|''{{s|wikipedia|Famicom Detective Club: The Missing Heir}}''<br>(Artwork: ''Famicom Detective Club Part II: The Girl Who Stands Behind'' (Disk System))
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,004: Line 1,959:
|⬢
|⬢
|Critical-Health Attack ↑
|Critical-Health Attack ↑
|''{{iw|wikipedia|Yakuman|video game}}''
|''{{s|wikipedia|Yakuman|video game}}''
|•Complete Challenge (Other): ''Acquire a total of 5000G or more''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|•Complete Challenge (Other): ''Acquire a total of 5000G or more''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|-
|-
Line 2,012: Line 1,967:
|⬢
|⬢
|[[Staff]] Equipped
|[[Staff]] Equipped
|''{{iw|wikipedia|X|1992 video game}}''
|''{{s|wikipedia|X|1992 video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,020: Line 1,975:
|⬢
|⬢
|[[Drill]] Equipped
|[[Drill]] Equipped
|''{{iw|wikipedia|Mole Mania}}''
|''{{s|wikipedia|Mole Mania}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,028: Line 1,983:
|⬢
|⬢
|Item Gravitation
|Item Gravitation
|''{{iw|wikipedia|Trade & Battle: Card Hero}}''<br>(Artwork: ''Kousoku Card Battle: Card Hero'')
|''{{s|wikipedia|Trade & Battle: Card Hero}}''<br>(Artwork: ''Kousoku Card Battle: Card Hero'')
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,036: Line 1,991:
|⬢⬢⬢
|⬢⬢⬢
|[[Ore Club]] Equipped
|[[Ore Club]] Equipped
|''{{iw|wikipedia|SimCity|1989 video game}} (1991, SNES)''
|''{{s|wikipedia|SimCity|1989 video game}} (1991, SNES)''
|•Complete Challenge (Spirits): ''Collect 777 unique spirits''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•Complete Challenge (Spirits): ''Collect 777 unique spirits''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 2,044: Line 1,999:
|⬢
|⬢
|Undamaged Speed ↑
|Undamaged Speed ↑
|''{{iw|wikipedia|Stunt Race FX}}''
|''{{s|wikipedia|Stunt Race FX}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,052: Line 2,007:
|⬢
|⬢
|Braking Ability ↑
|Braking Ability ↑
|''{{iw|wikipedia|Stunt Race FX}}''
|''{{s|wikipedia|Stunt Race FX}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,068: Line 2,023:
|⬢
|⬢
|Transformation Duration ↑
|Transformation Duration ↑
|''{{iw|wikipedia|Sutte Hakkun}}''
|''{{s|wikipedia|Sutte Hakkun}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,084: Line 2,039:
|⬢
|⬢
|Swimmer
|Swimmer
|''{{iw|wikipedia|Wave Race 64}}''<br>(Artwork: ''Wave Race: Blue Storm'')
|''{{s|wikipedia|Wave Race 64}}''<br>(Artwork: ''Wave Race: Blue Storm'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,092: Line 2,047:
|⬢
|⬢
|Impact Run
|Impact Run
|''{{iw|wikipedia|1080° Snowboarding}}''<br>(Artwork: ''1080° Avalanche'')
|''{{s|wikipedia|1080° Snowboarding}}''<br>(Artwork: ''1080° Avalanche'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,100: Line 2,055:
|⬢⬢
|⬢⬢
|[[Steel Diver]] Equipped
|[[Steel Diver]] Equipped
|''{{iw|wikipedia|Custom Robo V2}}''
|''{{s|wikipedia|Custom Robo V2}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,108: Line 2,063:
|⬢
|⬢
|[[Beam Sword]] Equipped
|[[Beam Sword]] Equipped
|''{{iw|wikipedia|Sin & Punishment}}''<br>(Artwork: ''{{iw|wikipedia|Sin & Punishment: Star Successor}}'')
|''{{s|wikipedia|Sin & Punishment}}''<br>(Artwork: ''{{s|wikipedia|Sin & Punishment: Star Successor}}'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,116: Line 2,071:
|⬢⬢
|⬢⬢
|{{b|Screw Attack|item}} Equipped
|{{b|Screw Attack|item}} Equipped
|''{{iw|wikipedia|Kuru Kuru Kururin}}''<br>(Artwork: ''{{iw|wikipedia|Kururin Squash!}}'')
|''{{s|wikipedia|Kuru Kuru Kururin}}''<br>(Artwork: ''{{s|wikipedia|Kururin Squash!}}'')
|•Purchase at Funky Kong's Shack for 500SP
|•Purchase at Funky Kong's Shack for 500SP
|-
|-
Line 2,124: Line 2,079:
|⬢
|⬢
|Critical-Health Attack ↑
|Critical-Health Attack ↑
|''{{iw|wikipedia|Napoleon|video game}}''
|''{{s|wikipedia|Napoleon|video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,132: Line 2,087:
|⬢
|⬢
|Magic Attack ↑
|Magic Attack ↑
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
Line 2,140: Line 2,095:
|⬢
|⬢
|Shooting Items ↑
|Shooting Items ↑
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•Purchase at Anna's Emporium for 1000SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 1000SP<br>•Battle via Spirit Board
|-
|-
|1,177
|1,177
|{{SpiritTableName|Putty|iw=kovopedia}}
|{{SpiritTableName|Putty}}
|★★
|★★
|⬢⬢
|⬢⬢
|Weapon Resist ↑
|Weapon Resist ↑
|''{{iw|kovopedia|Magical Vacation}}''
|''{{s|wikipedia|Magical Vacation}}''
|•Complete Challenge (Adventure): ''Open 20 treasure chests''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Open 20 treasure chests''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 2,156: Line 2,111:
|⬢
|⬢
|[[Star Rod]] Equipped
|[[Star Rod]] Equipped
|''{{iw|wikipedia|Tomato Adventure}}''
|''{{s|wikipedia|Tomato Adventure}}''
|•Purchase at Beedle's Tent for 500SP<br>•Battle via Spirit Board
|•Purchase at Beedle's Tent for 500SP<br>•Battle via Spirit Board
|-
|-
Line 2,164: Line 2,119:
|⬢
|⬢
|[[Mr. Saturn]] Equipped
|[[Mr. Saturn]] Equipped
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,172: Line 2,127:
|⬢
|⬢
|Water & Ice Attack ↑
|Water & Ice Attack ↑
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,180: Line 2,135:
|⬢
|⬢
|Water/Freezing Resist ↑
|Water/Freezing Resist ↑
|''{{iw|wikipedia|Densetsu no Stafy 4}}''
|''{{s|wikipedia|Densetsu no Stafy 4}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,196: Line 2,151:
|⬢
|⬢
|Fire/Explosion Resist ↑
|Fire/Explosion Resist ↑
|''{{iw|wikipedia|Chee-Chai Alien}}''
|''{{s|wikipedia|Chee-Chai Alien}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,204: Line 2,159:
|⬢
|⬢
|Aura Attack ↑
|Aura Attack ↑
|''{{iw|wikipedia|The Tower SP}}''
|''{{s|wikipedia|The Tower SP}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,212: Line 2,167:
|⬢
|⬢
|Bury Immunity
|Bury Immunity
|''{{iw|wikipedia|Drill Dozer}}''
|''{{s|wikipedia|Drill Dozer}}''
|•[[Summon]] with cores from {{h2|List of spirits (EarthBound series)|Duster}} and {{h2|List of spirits (Mega Man series)|Drill Man}}
|•[[Summon]] with cores from {{h2|List of spirits (EarthBound series)|Duster}} and {{h2|List of spirits (Mega Man series)|Drill Man}}
|-
|-
Line 2,224: Line 2,179:
|-
|-
|1,195
|1,195
|{{SpiritTableName|Sick Beats Doctor|iw=rhwiki}}
|{{SpiritTableName|Sick Beats Doctor}}
|★
|★
|⬢
|⬢
|Critical-Health Defense ↑
|Critical-Health Defense ↑
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,199
|1,199
|{{SpiritTableName|Baxter & Forthington|iw=rhwiki}}
|{{SpiritTableName|Baxter & Forthington}}
|★
|★
|⬢
|⬢
|Rocket Belt Equipped
|Rocket Belt Equipped
|''{{iw|rhwiki|Rhythm Heaven Fever}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Heaven Fever}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,244: Line 2,199:
|⬢
|⬢
|Improved Escape
|Improved Escape
|''{{iw|wikipedia|Cubivore: Survival of the Fittest}}''
|''{{s|wikipedia|Cubivore: Survival of the Fittest}}''
|•Complete Challenge (Classic Mode): ''Obtain 5 recovery items and clear Classic Mode''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|•Complete Challenge (Classic Mode): ''Obtain 5 recovery items and clear Classic Mode''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|-
|-
|1,208
|1,208
|{{SpiritTableName|Telly|customname=[[chibirobowiki:Telly (Zip Lash)|Telly]]}}
|{{SpiritTableName|Telly}}
|★★
|★★
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''Chibi-Robo!''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,260: Line 2,215:
|⬢⬢
|⬢⬢
|Fog Immunity
|Fog Immunity
|''{{iw|wikipedia|Another Code: Two Memories}}''<br>(Artwork: ''Another Code: R – A Journey into Lost Memories'')
|''{{s|wikipedia|Another Code: Two Memories}}''<br>(Artwork: ''Another Code: R – A Journey into Lost Memories'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,268: Line 2,223:
|⬢
|⬢
|Jump ↑
|Jump ↑
|''{{iw|wikipedia|Electroplankton}}''
|''{{s|wikipedia|Electroplankton}}''
|•Purchase at Beedle's Tent for 1000SP
|•Purchase at Beedle's Tent for 1000SP
|-
|-
Line 2,276: Line 2,231:
|⬢
|⬢
|[[Mr. Saturn]] Equipped
|[[Mr. Saturn]] Equipped
|''{{iw|wikipedia|Big Brain Academy}}''
|''{{s|wikipedia|Big Brain Academy}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,284: Line 2,239:
|⬢
|⬢
|Critical-Health Stats ↑
|Critical-Health Stats ↑
|''{{iw|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork (Ryuta Ippongi only): ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|''{{s|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,292: Line 2,247:
|⬢
|⬢
|[[Super Launch Star]] Equipped
|[[Super Launch Star]] Equipped
|''{{iw|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|''{{s|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,300: Line 2,255:
|⬢
|⬢
|Critical-Health Stats ↑
|Critical-Health Stats ↑
|''{{iw|wikipedia|Elite Beat Agents}}''
|''{{s|wikipedia|Elite Beat Agents}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,308: Line 2,263:
|⬢
|⬢
|[[Super Launch Star]] Equipped
|[[Super Launch Star]] Equipped
|''{{iw|wikipedia|Elite Beat Agents}}''
|''{{s|wikipedia|Elite Beat Agents}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,316: Line 2,271:
|⬢
|⬢
|Energy-Shot Attack ↑
|Energy-Shot Attack ↑
|''{{iw|wikipedia|Project Hacker: Kakusei}}''
|''{{s|wikipedia|Project Hacker: Kakusei}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,324: Line 2,279:
|⬢
|⬢
|Aura Resist ↑
|Aura Resist ↑
|''{{iw|wikipedia|Sujin Taisen: Number Battles}}''
|''{{s|wikipedia|Sujin Taisen: Number Battles}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,332: Line 2,287:
|⬢
|⬢
|Electric Resist ↑
|Electric Resist ↑
|''{{iw|wikipedia|Slide Adventure MAGKID}}''
|''{{s|wikipedia|Slide Adventure MAGKID}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,340: Line 2,295:
|⬢
|⬢
|Transformation Duration ↑
|Transformation Duration ↑
|''{{iw|wikipedia|Make 10: A Journey of Numbers}}''
|''{{s|wikipedia|Make 10: A Journey of Numbers}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,348: Line 2,303:
|⬢
|⬢
|PSI Resist ↑
|PSI Resist ↑
|''{{iw|wikipedia|Soma Bringer}}''
|''{{s|wikipedia|Soma Bringer}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,356: Line 2,311:
|⬢⬢
|⬢⬢
|Mouthful of [[Curry]]
|Mouthful of [[Curry]]
|''{{iw|wikipedia|Shaberu! DS Oryōri Navi}}''
|''{{s|wikipedia|Shaberu! DS Oryōri Navi}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,364: Line 2,319:
|⬢
|⬢
|[[Super Launch Star]] Equipped
|[[Super Launch Star]] Equipped
|''{{iw|wikipedia|Style Savvy}}''
|''{{s|wikipedia|Style Savvy}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,372: Line 2,327:
|⬢
|⬢
|Battering Items ↑
|Battering Items ↑
|''{{iw|wikipedia|Art Academy|video game}}: First Semester''<br>(Artwork: ''{{iw|wikipedia|Art Academy: Lessons for Everyone!}}'')
|''{{s|wikipedia|Art Academy: First Semester|video game}}''<br>(Artwork: ''{{s|wikipedia|Art Academy: Lessons for Everyone!}}'')
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,380: Line 2,335:
|⬢
|⬢
|Magic Resist ↑
|Magic Resist ↑
|''{{iw|wikipedia|Looksley's Line Up}}''
|''{{s|wikipedia|Looksley's Line Up}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,388: Line 2,343:
|⬢
|⬢
|Aura Resist ↑
|Aura Resist ↑
|''{{iw|wikipedia|Tsukutte Utau: Saru Band}}''
|''{{s|wikipedia|Tsukutte Utau: Saru Band}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,396: Line 2,351:
|⬢
|⬢
|Poison Damage Reduced
|Poison Damage Reduced
|''{{iw|wikipedia|Fatal Frame II: Crimson Butterfly}}''<br>(Artwork: ''Project Zero 2: Wii Edition'')
|''{{s|wikipedia|Fatal Frame II: Crimson Butterfly}}''<br>(Artwork: ''Project Zero 2: Wii Edition'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,404: Line 2,359:
|⬢
|⬢
|Slumber Immunity
|Slumber Immunity
|''{{iw|wikipedia|Fatal Frame: Maiden of Black Water}}''
|''{{s|wikipedia|Fatal Frame: Maiden of Black Water}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,412: Line 2,367:
|⬢
|⬢
|Undamaged Speed ↑
|Undamaged Speed ↑
|''{{iw|wikipedia|Excitebots: Trick Racing}}''
|''{{s|wikipedia|Excitebots: Trick Racing}}''
|•Purchase at Funky Kong's Shack for 500SP
|•Purchase at Funky Kong's Shack for 500SP
|-
|-
Line 2,420: Line 2,375:
|⬢
|⬢
|Electric Resist ↑
|Electric Resist ↑
|''{{iw|wikipedia|And-Kensaku}}''
|''{{s|wikipedia|And-Kensaku}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,428: Line 2,383:
|⬢⬢
|⬢⬢
|[[Hothead]] Equipped
|[[Hothead]] Equipped
|''{{iw|wikipedia|FlingSmash}}''
|''{{s|wikipedia|FlingSmash}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,436: Line 2,391:
|⬢
|⬢
|Trade-Off Defense ↑
|Trade-Off Defense ↑
|''{{iw|wikipedia|Pandora's Tower}}''
|''{{s|wikipedia|Pandora's Tower}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,444: Line 2,399:
|⬢
|⬢
|Stats ↑ after Eating
|Stats ↑ after Eating
|''{{iw|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|''{{s|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,452: Line 2,407:
|⬢
|⬢
|Undamaged Attack ↑
|Undamaged Attack ↑
|''{{iw|wikipedia|Nintendogs + Cats}}''
|''{{s|wikipedia|Nintendogs + Cats}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,460: Line 2,415:
|⬢
|⬢
|Physical Attack ↑
|Physical Attack ↑
|''{{iw|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|''{{s|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|•Purchase at Beedle's Tent for 1000SP
|•Purchase at Beedle's Tent for 1000SP
|-
|-
Line 2,468: Line 2,423:
|⬢⬢
|⬢⬢
|[[Steel Diver]] Equipped
|[[Steel Diver]] Equipped
|''{{iw|wikipedia|Steel Diver}}''
|''{{s|wikipedia|Steel Diver}}''
|•Purchase at Funky Kong's Shack for 500SP
|•Purchase at Funky Kong's Shack for 500SP
|-
|-
Line 2,476: Line 2,431:
|⬢
|⬢
|Shield Durability ↑
|Shield Durability ↑
|''{{iw|wikipedia|Swapnote}}''<br>(Artwork: ''Nintendo News section'')
|''{{s|wikipedia|Swapnote}}''<br>(Artwork: ''Nintendo News section'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,484: Line 2,439:
|⬢
|⬢
|PSI Resist ↑
|PSI Resist ↑
|''{{iw|wikipedia|Kiki Trick}}''
|''{{s|wikipedia|Kiki Trick}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,492: Line 2,447:
|⬢
|⬢
|[[Rocket Belt]] Equipped
|[[Rocket Belt]] Equipped
|''{{iw|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|''{{s|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,500: Line 2,455:
|⬢⬢
|⬢⬢
|Weapon Resist ↑
|Weapon Resist ↑
|''{{iw|wikipedia|Shovel Knight}}''<br>(Artwork: ''Shovel Knight: Treasure Trove'')
|''{{s|wikipedia|Shovel Knight}}''
|•Purchase at Anna's Emporium for 1000SP
|•Purchase at Anna's Emporium for 1000SP
|-
|-
Line 2,508: Line 2,463:
|⬢
|⬢
|Fire & Explosion Attack ↑
|Fire & Explosion Attack ↑
|''{{iw|wikipedia|Shovel Knight}}''
|''{{s|wikipedia|Shovel Knight}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Plague Knight amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Plague Knight amiibo
|-
|-
Line 2,516: Line 2,471:
|⬢⬢
|⬢⬢
|Poison Immunity
|Poison Immunity
|''{{iw|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|''{{s|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,524: Line 2,479:
|⬢
|⬢
|Weapon Attack ↑
|Weapon Attack ↑
|''{{iw|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|''{{s|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|•Purchase at Anna's Emporium for 1000SP
|•Purchase at Anna's Emporium for 1000SP
|-
|-
Line 2,532: Line 2,487:
|⬢
|⬢
|Water & Ice Attack ↑
|Water & Ice Attack ↑
|''{{iw|wikipedia|Fluidity: Spin Cycle}}''
|''{{s|wikipedia|Fluidity: Spin Cycle}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,556: Line 2,511:
|⬢
|⬢
|Strong Throw
|Strong Throw
|''{{iw|wikipedia|Nintendo Badge Arcade}}''
|''{{s|wikipedia|Nintendo Badge Arcade}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,564: Line 2,519:
|⬢⬢⬢
|⬢⬢⬢
|[[Ore Club]] Equipped
|[[Ore Club]] Equipped
|''{{iw|wikipedia|BoxBoy!}}''
|''{{s|wikipedia|BoxBoy!}}''
|•Purchase at Timmy and Tommy's for 4000SP<br>•Battle via Spirit Board<br>•Scan the Qbby amiibo
|•Purchase at Timmy and Tommy's for 4000SP<br>•Battle via Spirit Board<br>•Scan the Qbby amiibo
|-
|-
Line 2,572: Line 2,527:
|⬢
|⬢
|Fire & Explosion Attack ↑
|Fire & Explosion Attack ↑
|''{{iw|wikipedia|Code Name: S.T.E.A.M.}}''
|''{{s|wikipedia|Code Name: S.T.E.A.M.}}''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
Line 2,580: Line 2,535:
|⬢⬢
|⬢⬢
|Lava-Floor Immunity
|Lava-Floor Immunity
|''{{iw|wikipedia|Ever Oasis}}''
|''{{s|wikipedia|Ever Oasis}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,588: Line 2,543:
|⬢
|⬢
|Undamaged Attack ↑
|Undamaged Attack ↑
|''{{iw|wikipedia|Snipperclips}}''
|''{{s|wikipedia|Snipperclips}}''
|•Complete Challenge (Adventure): ''Remove all obstacles in the Light Realm''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Remove all obstacles in the Light Realm''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 2,596: Line 2,551:
|⬢
|⬢
|Bury Immunity
|Bury Immunity
|''{{iw|wikipedia|Galaga}}''
|''{{s|wikipedia|Galaga}}''
|•[[Summon]] with cores from {{h2|List of spirits (Pikmin series)|Swooping Snitchbug}} and {{h2|List of spirits (Yoshi series)|Bandit}}<br>•Battle via World of Light (Mysterious Dimension)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2|List of spirits (Pikmin series)|Swooping Snitchbug}} and {{h2|List of spirits (Yoshi series)|Bandit}}<br>•Battle via World of Light (Mysterious Dimension)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 2,604: Line 2,559:
|⬢
|⬢
|Air Attack ↑
|Air Attack ↑
|''{{iw|wikipedia|Monster Hunter|video game}}''<br>(Artwork: ''Monster Hunter 4'')
|''{{s|wikipedia|Monster Hunter|video game}}''<br>(Artwork: ''Monster Hunter 4'')
|•Defeat the Forest Hill boss in World of Light
|•Defeat the Forest Hill boss in World of Light
|-
|-
Line 2,620: Line 2,575:
|⬢
|⬢
|Dash Attack ↑
|Dash Attack ↑
|''{{iw|wikipedia|Nintendo Labo}}: Vehicle Kit''
|''{{s|wikipedia|Nintendo Labo}}: Vehicle Kit''
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 2,628: Line 2,583:
|⬢
|⬢
|Drill Equipped
|Drill Equipped
|''{{iw|wikipedia|Nintendo Labo}}: Variety Kit''
|''{{s|wikipedia|Nintendo Labo}}: Variety Kit''
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 2,636: Line 2,591:
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''{{iw|wikipedia|Nintendo Labo}}: VR Kit''
|''{{s|wikipedia|Nintendo Labo}}: VR Kit''
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 2,644: Line 2,599:
|⬢⬢
|⬢⬢
|First-Strike Advantage
|First-Strike Advantage
|''{{iw|wikipedia|Daemon X Machina}}''
|''{{s|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 2,652: Line 2,607:
|⬢
|⬢
|Move Speed ↑
|Move Speed ↑
|''{{iw|wikipedia|Daemon X Machina}}''
|''{{s|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 2,772: Line 2,727:
|⬢⬢
|⬢⬢
|Critical-Health Healing
|Critical-Health Healing
|''{{iw|wikipedia|Octopath Traveler}}''
|''{{s|wikipedia|Octopath Traveler}}''
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|-
|-
Line 2,824: Line 2,779:
|-
|-
|1,496
|1,496
|{{SpiritTableName|FU (Jess-Baptiste VI)}}
|{{SpiritTableName|FU (Jess-Baptiste VI)|ext=jpg}}
|★★★
|★★★
|⬢
|⬢
Line 2,845: Line 2,800:
|{{SSBUMusicLink|Other|Baseball (Training)}}
|{{SSBUMusicLink|Other|Baseball (Training)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Ness represents the Batter, who wears a baseball helmet and a blue uniform in this spirit's artwork.
*The blue Ness starting off with a Home-Run Bat represents the Batter, who wears a blue uniform in this spirit's artwork.
*The red Lucas minions each represent the Pitcher and the Catcher, both of whom wear red uniforms in this spirit's artwork.
*The Lucas minions each represent the Pitcher and the Catcher, who are depicted wearing red uniforms in this spirit's artwork.
*The stage and music track represent the baseball diamond in ''Baseball'', which takes place on a green field within a crowded stadium.
*Ness and Lucas' favored smash attacks, stage and music track, and the Beastball item reference the game of baseball, which takes place in a stadium which features the use of baseball bats and baseballs.
*The Beastball items reference the baseballs used in the sport of baseball, which the Pitcher and Catcher use to throw and/or catch.
*Ness starting off with a Home-Run Bat and favored side smash attacks reference the baseball bats used in the sport of baseball, which the Batter must use to hit the baseball.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Beastball Equipped ability further references the baseball, and by connection, the game of baseball which the titular game is based on.
*This spirit's Beastball Equipped ability further references the baseball, and by connection, the game of baseball which the titular game is based on.
Line 2,863: Line 2,816:
|{{SSBUMusicLink|Other|Tennis (Training)}}
|{{SSBUMusicLink|Other|Tennis (Training)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Daisy represents the Tennis Player, who wears a blue uniform in this spirit's artwork.
*The blue Daisy's favored side smash attaks represents the Tennis Player, who wears a blue uniform and uses a tennis racket in this spirit's artwork.
*The stage and music track represent the tennis court in ''Tennis'', which takes place on a green field within a crowded stadium.
*The stage, music track, and the Color TV-Game 15 Assist Trophy enemy represents the game of tennis, which takes place in a stadium.
*The Color TV-Game 15 Assist Trophy enemy represents the sport of tennis where the players must hit the tennis ball into the opponent's side and earn a point if the opponent cannot return it.
*Daisy's favored downward-angled side smash attacks features a tennis racket, which is used in the sport of tennis to smash the tennis ball to the opponent's side of the court.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Landing Lag ↓ ability references the game of tennis where the players must hit the midair tennis ball back and forth without letting it bounce twice or fall out of bounds.
*This spirit's Landing Lag ↓ ability references the game of tennis where the players must hit the midair tennis ball back and forth without letting it bounce twice or fall out of bounds.
Line 2,880: Line 2,831:
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|
|
*The green Tiny Ridley represents Tamagon, a small dragon character with a green color scheme.
*The green Ridley represents Tamagon, a green dragon character.
*The Clear Richter's frequent [[Cross]] represent the similarly-named power-up item featured in ''Devil World''.
*The stage and music track reference the labyrinthian design of ''Devil World'', which was released on the NES along with ''Mario Bros.'' and ''Clu Clu Land''.
*The stage represents the main setting of ''Mario Bros.'', which was released on the NES along with ''Devil World''.
*Ridley's favored [[Plasma Breath]] and the Clear Richter's frequent [[Cross]] reference Tamagon's ability to breathe fire after collecting a Cross power-up in ''Devil World''.
*The stage and stage hazards reference the labyrinthian level designs of ''Devil World'', which also features newer enemies as the game progresses.
*The music track represents the musical theme of ''Clu Clu Land'', a ''PAC-MAN''-inspired maze game released on the NES similar to ''Devil World''.
*Ridley's favored [[Plasma Breath]] references Tamagon's ability to breathe fire after collecting a Cross power-up in ''Devil World''.
|-
|-
|1,119
|1,119
Line 2,897: Line 2,845:
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Ridley represents Tamagon, the main playable character of ''Devil World'' who navigates the Devil's labyrinth, who appears as the Assist Trophy enemy.
*The green Ridley represents the Devil, a villainous character with a large set of wings who appears as the Assist Trophy enemy.
*The two red Kirby minions represent the Medaman, the Devil's minions featuring a spherical shaped body and a red color scheme who can appear two at a time.
*The red Kirby minions represent the Medaman, a red spherical enemy who works under the Devil in ''Devil World''.
*The stage's Battlefield form features the elevator poles in the background, referencing the two pulleys on each side of the labyrinth controlled by the Devil.
*The stage and music track reference how ''Donkey Kong'' and ''Devil World'' are both retro 8-bit games released on the NES.  
*The stage and music track each represent the third and first level of ''Donkey Kong'', which was released along with ''Clu Clu Land'' on the NES.
*The music track represents the musical theme of the first level of ''Donkey Kong'', which sounds similar to the soundbytes used in ''Devil World''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
*This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
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|{{SSBUMusicLink|Other|Wrecking Crew Retro Medley}}
|{{SSBUMusicLink|Other|Wrecking Crew Retro Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Little Mac represents the Urban Champion Fighter, the main playable character of ''Urban Champion'' who becomes a champion boxer.
*Little Mac and the third battle condition represents the Urban Champion Fighter, the champion boxer protagonist of ''Urban Champion'' who does not jump.
*The stage represents the main setting of ''Urban Champion'', which takes place on a city street featuring a metropolitan city in the background.
*The stage and music track reference the city setting of ''Urban Champion'', which was released on the NES along with ''Wrecking Crew''.
*The music track represents the musical medley of ''Wrecking Crew'', which was released along with ''Urban Champion'' on the NES.
*The timed battle condition features the time set at 1:39, referencing the 99 second time limit of each match in ''Urban Champion''.
*The Kapp'n Assist Trophy references the police cars in ''Urban Champion'', which will arrest whichever player was closest to losing when the time ran out.  
*The Kapp'n Assist Trophy enemy appears when the timer hits 1:10, referencing the police cars appearing at the 70 second mark where the police would arrest whichever player was closest to losing when the time ran out.
*The Kapp'n Assist Trophy enemy appears when the timer hits 1:10, referencing how the police car will appear at the 70 second mark.
*The 1:39 time limit references the time limit of each match in ''Urban Champion'', which is set to 99 seconds
*The third battle condition references the ground-based battles in ''Urban Champion'', which does not feature a jumping gameplay mechanic.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference the boxing gameplay mechanic of ''Urban Champion''.
*This spirit's Attack type and Fist Attack ↑ ability reference the boxing gameplay mechanic of ''Urban Champion''.
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|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Pac-Man represents Bubbles, the main playable character of ''Clu Clu Land'' who features a spherical shape and a red color scheme.
*The red Pac-Man represents Bubbles, the red, spherical protagonist of ''Clu Clu Land'', which was inspired by ''PAC-MAN''.
*The red Pac-Man references how ''Clu Clu Land'' is a ''PAC-MAN''-inspired maze game which also features collectible fruit.
*The stage references how ''Donkey Kong'' and ''Clu Clu Land'' are both retro 8-bit games released on the NES.
*The stage represents the third level of ''Donkey Kong'', which was released along with ''Clu Clu Land'' on the NES.
*The Unira item represents the Unira, a common enemy in ''Clue Clu Land''.
*The Unira item represents the Unira, a common sea urchin enemy in ''Clu Clu Land'' who often appear in groups.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screw Attack Equipped ability references the gameplay mechanic of ''Clu Clu Land'' where Bubbles can move around the maze by spinning around the poles.
*This spirit's Screw Attack Equipped ability references the gameplay mechanic of ''Clu Clu Land'' where Bubbles can move around the maze by spinning around the poles, similar to the spinning animation of the players equipped with a Screw Attack.
*In World of Light, the Bubbles spirit is located in the 8-bit maze area in the Light Realm, referencing how Bubbles debuted as an 8-bit character.
*In World of Light, the Bubbles spirit is located in the 8-bit maze area in the Light Realm, referencing how Bubbles debuted as an 8-bit character.
|-
|-
Line 2,954: Line 2,896:
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Kirby represents the Unira, a sea urchin enemy with a green color scheme which appears as the item.
*The green Kirby Team represents the Unira, a common green blob-like enemy in ''Clu Clu Land'', which appears as the item.
*The green Kirby Team references how the Unira is a common enemy in ''Clu Clu Land'' who appear in groups.
*The stage references how ''Donkey Kong'' and ''Clu Clu Land'' are both retro 8-bit games released on the NES.
*The stage represents the third level of ''Donkey Kong'', which was released along with ''Clu Clu Land'' on the NES.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Unira Equipped ability represents the Unira, which appears as an item in the ''Super Smash Bros.'' series.
*This spirit's Unira Equipped ability represents the Unira, which appears as an item in the ''Super Smash Bros.'' series.
Line 2,970: Line 2,911:
|{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Wario represents the red Excitebike racer, who serves as the main playable character in ''Excitebike''.
*The Wario Team's costumes represent the four Excitebike racers in ''Excitebike''.
*The Wario Team represents the four Excitebike racers in ''Excitebike'', which includes the red playable racer, a green racer, and two purple racers.
*The stage and music track reference {{s|mariowiki|Excitebike Arena}}, a racing course in ''Mario Kart 8'' based on ''Excitebike''.
*The stage and music track reference {{iw|mariowiki|Excitebike Arena}}, a racing course in ''Mario Kart 8'' based on the main setting of ''Excitebike''.
*Wario's favored [[Wario Bike]] references the main gameplay of ''Excitebike'' where the players ride their motorbike across the arena.
*Wario's favored [[Wario Bike]] references the main gameplay of ''Excitebike'' where the players ride their motorbike across the arena.
----'''Other trivia:'''
----'''Other trivia:'''
Line 2,988: Line 2,928:
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Villager represents the Balloon Fighter, a short main playable character who wears a cyan shirt.
*The cyan Villager represents the Balloon Fighter, a playable character wearing a cyan-colored shirt.
*The stage and music track represent the main setting of ''Balloon Fight'', which features the Balloon Fighter as the main playable character.
*The stage and music represent the Balloon Fighter's appearance as a playable character in ''Balloon Fight''.
*The Villager's favored [[Balloon Trip]] features the Villager wearing the Balloon Fighter's helmet with the balloons attached to them, which serves as their up special.
*The cyan Villager's favored [[Balloon Trip]] and battle conditions reference the main gameplay of ''Balloon Fight'' where the player flies around the stage with balloons attached to their helmets and pop the enemies' balloons.
*The Villager's favored Balloon Trip and "increased jump power" battle condition reference the main gameplay of ''Balloon Fight'' where the player flies and hovers around the stage with the balloons attached to their helmets.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the Balloon Fighter's goal in ''Balloon Fight'' to protect his balloons from enemy Balloon Fighters.
*This spirit's Jump ↑ ability references the flying mechanic of ''Balloon Fight''.
*This spirit's Jump ↑ ability references the flying mechanic of ''Balloon Fight''.
|-
|-
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|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan King Dedede represents the Fish, a large, big-lipped enemy with a blue color scheme.
*The cyan King Dedede's favored [[Inhale]] represents the Fish, a large, big-lipped enemy who can swallow any player who floats too close to the water.
*The stage and music track represent the main setting of ''Balloon Fight'', which features the Fish as an enemy, who appears as the stage hazard.
*The stage and music represent the Fish's appearance as an enemy in ''Balloon Fight'', which features the Fish as a stage hazard.
*King Dedede's favored [[Inhale]] references how the Fish can swallow any player to floats too close to the water, resulting in a game over.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type further references how the Fish can swallow any player who comes too close to the water.
*This spirit's Grab type further references how the Fish can swallow any player who comes too close to the water.
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|{{SSBUMusicLink|Other|Mach Rider}}
|{{SSBUMusicLink|Other|Mach Rider}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Captain Falcon represents Mach Rider, the main playable character of the titular game who pilots his own vehicle and wears a red racing helmet.
*The black Captain Falcon represents Mach Rider, a racing character who pilots his own vehicle and wears a red racing helmet.
*The stage represents the main setting of ''Mach Rider'', which takes place in a dystopian futuristic city and features a racing gameplay mechanic.
*The stage and music track reference the futuristic setting and racing gameplay mechanic of ''Mach Rider''.
*Captain Falcon starting off with a Super Scope references the Mach Rider's machine gun, which he uses to destroy obstacles and enemies on the road.
*Captain Falcon starting off with a Super Scope references the Mach Rider's machine gun, which he uses to destroy obstacles and enemies on the road.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|Famicom Medley}}
|{{SSBUMusicLink|Other|Famicom Medley}}
|
|
*The red Young Link represents Link's first incarnation as a young sword-wielding boy in ''The Legend of Zelda'', which was first released on the Famicom Disk System, which Diskun serves as the mascot.
*Young Link, Pit, Simon, and Samus' costumes are based on their appearance and color scheme in their debut games released on the Famicom Disk System, which features Diskun as the mascot.
*The blue Samus, red Simon, and yellow Pit minions each reference their debut appearance and color scheme in their respective debut games first released on the Famicom Disk System.
*The stage represents the Temples in ''Zelda II: The Adventure of Link'', which is featured on the Famicom Disk System, while the music track is a medley of games featured on the Famicom Disk System which features their protagonists as fighters in the ''Super Smash Bros.'' series.
*The stage represents the Great Palace, the final dungeon featured in ''Zelda II: The Adventure of Link'', which was first released on the Famicom Disk System.
*The music track represents the medley of games featured on the Famicom Disk System, which feature their main protagonists as fighters in the ''Super Smash Bros.'' series.
|-
|-
|1,128
|1,128
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|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume represents Takamaru, the main playable character of ''The Mysterious Murasame Castle'' who appears as the Assist Trophy enemy.
*The Mii Swordfighter's costume represents Takamaru, a sword-wielding samurai and main protagonist of ''The Mysterious Murasame Castle'', who appears as the Assist Trophy enemy.
*The stage represents the castles featured in ''The Mysterious Murasame Castle'' which features a traditional Japanese aesthetic.
*The stage represents Murasame Castle, the main castle in ''The Mysterious Murasame Castle'' which features a Japanese aesthetic.
*The Sword items and the first battle condition reference Takamaru's usage of his katana sword for close combat in ''The Mysterious Murasame Castle''.
*The Sword items and "increased move speed" battle condition reference Takamaru's proficiency with his samurai sword and his fast walking speed in ''The Mysterious Murasame Castle''.
*The "increased move speed" battle condition references Takamaru's faster-than-normal walking speed in ''The Mysterious Murasame Castle''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability further reference Takamaru's usage of his katana sword for close combat.
*This spirit's Attack type and Sword Attack ↑ ability further reference Takamaru's proficiency with his samurai sword.
|-
|-
|1,129
|1,129
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|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red female Wii Fit Trainer represents the Volleyball Player, a physically fit female character wearing a red uniform in this spirit's artwork.
*The red female Wii Fit Trainer Team represents the Volleyball Player, a physically fit female character wearing a red uniform in this spirit's artwork, who makes up a team of six volleyball players.
*The red female Wii Fit Trainer Team's six fighters reference the volleyball team in ''Volleyball'', which consists of a team of up to six volleyball players.
*The Wii Fit Trainer's favored [[Header]] and the stage reference the game of volleyball, which takes place on a volleyball court in stadiums, where the volleyball players can spike the balls into the opoosing team's side.
*The stage and music track represent the volleyball court in ''Volleyball'', which takes place on a green field within a crowded stadium.
*The Wii Fit Trainer's favored [[Header]] references the sport of volleyball where the volleyball players can spike the volleyballs into the opposing team's side.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references how volleyball players can build up their own stamina by playing the game of volleyball.
*This spirit's Stamina ↑ ability references how volleyball players can build up their own stamina by playing the game of volleyball.
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|{{SSBUMusicLink|Other|Shin Onigashima Medley}}
|{{SSBUMusicLink|Other|Shin Onigashima Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Young Link represents Donbe, the young male protagonist of ''Shin Onigashima'' who features a cyan color scheme.
*The cyan Young Link and pink Villager each represent the young protagonists of ''Shin Onigashima'': Donbe, the blue-colored boy wielding a stick, and Hikari, the skirt-wearing girl.
*The pink Villager represents Hikari, the young female protagonist of ''Shin Onigashima'' who wears a red-tinted skirt.
*The tan Dog of Duck Hunt, the blue Diddy Kong, and the orange Falco each represent the animal allies that Donbe and Hikari recruit in ''Shin Onigashima'': Ringo the tan-and-white dog, Matsunosuke the monkey, and Ohana the orange pheasant.
*The tan Dog of Duck Hunt, the blue Diddy Kong, and the orange Falco minions each represent Donbe and Hikari's animal allies: Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant.
*The stage references the 8-bit visual aesthetic and design of the illustrated images of ''Shin Onigashima'', including an illustrated image of Donbe and Hikari staring out over a cliff overlooking their home village of Nagakushi Village.
*The stage references the 8-bit visual designs of the illustrated images in ''Shin Onigashima'', including an image of Donbe and Hikari staring out over a cliff overlooking Nagakushi Village.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Donbe & Hikari's role in ''Shin Onigashima'' to save their adopted parents and the citizens of Nagakushi Village.
*In World of Light, the Donbe & Hikari spirit is located on a grassy pathway in the Sacred Land map in the Dark Realm, similar to the stage's grassland setting.
*In World of Light, the Donbe & Hikari spirit is located on a grassy pathway in the Sacred Land map in the Dark Realm, similar to the stage's grassland setting.
|-
|-
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|{{SSBUMusicLink|Wii Fit|Core Luge}}
|{{SSBUMusicLink|Wii Fit|Core Luge}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Dr. Mario, white Luigi, and white Donkey Kong each represent the shorter, lankier, and bigger Hockey Players featured in this spirit's artwork.
*The white Dr. Mario, Luigi, and Donkey Kong each represent the shorter, lankier, and bigger Hockey Players featured in this spirit's artwork.
*The stage and Slippery Floor hazard represent the ice hockey rinks in ''Ice Hockey'', which features a slippery floor and takes place in a crowded stadium.
*The stage and Slippery Floor hazard represent the ice hockey rinks in ''Ice Hockey'', which takes place in stadiums.
*The music track represents the music track of the Core Luge minigame in ''Wii Fit U'' which based on core luge, a winter sport similar to ice hockey.
*The music track references the Core Luge minigame in ''Wii Fit U'' which based on core luge, a winter sport similar to ice hockey.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Freezie Equipped ability further references the ice hockey rinks and the hockey puck, which can slide across the rink.
*This spirit's Freezie Equipped ability further references the ice hockey rinks and the hockey puck, which can slide across the rink.
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|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Bowser Jr. Team's Koopa Clown Cars represents the MONSTER, a type of large racing buggies featured in ''Famicom Grand Prix II: 3D Hot Rally''.
*The Giant Bowser Jr. Team's Koopa Clown Cars and favored [[Clown Kart Dash]] represent the MONSTER, a series of oversized vehicles who can reach maximum speed.
*The stage represents the desert race courses featured in ''3D Hot Rally'', which features mountainous sand dunes in the background.
*The stage and music track represent the desert track which requires the MONSTER to use in ''Famicom Grand Prix II: 3D Hot Rally''.
*The Bowser Team's favored [[Clown Kart Dash]] references the MONSTER's buggy design and ability to accelerate and reach maximum speed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Braking Ability ↑ ability references the MONSTER's rapid deceleration when making turns in ''Famicom Grand Prix II: 3D Hot Rally''.
*This spirit's Braking Ability ↑ ability references the MONSTER's rapid deceleration when making turns in ''Famicom Grand Prix II: 3D Hot Rally''.
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|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Iggy Koopa represents the green smiling soldier piloting the Tank, a metallic vehicle equipped an arsenal of weapons.
*The Metal Iggy's favored [[Clown Cannon]] represents the green soldier piloting the metallic Tank, a metallic vehicle equipped a cannon that fires missiles.
*The two green Snake minions represent the two members of the Infantry, a troop of military soldiers who wear green camouflage suits in this spirit's artwork.
*The green Snake minions represents the Infantry, a military soldier who wears green camouflage suits.
*The stage represents the territorial maps featured in ''Famicom Wars'' where the Red Star and the Blue Moon armies are stationed at the opposite ends of the map.
*The stage and music track represents the valley setting of ''Famicom Wars'', a vehicular combat game featuring tanks.
*The stage and the [[Koume & Kotake]] stage hazards reference the battle sequences between the Red Star and Blue Moon armies where one army will overtake the other side with enough firepower.
*The music track represents the musical theme of ''Tank Troopers'', a vehicular combat game which features tanks similar to ''Famicom Wars''.
*Iggy's favored [[Clown Cannon]] references the Tank's cannon, which can fire missiles at the enemy army from a long range.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Super Scope Equipped ability references the Tank's missile-launching cannon and the Infantry's usage of guns.
*This spirit's Super Scope Equipped ability references the Tank's missile-launching cannon and the Infantry's guns.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Tank is a transportation vehicle.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Tank is a transportational vehicle.
|-
|-
|1,135
|1,135
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|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Dr. Mario represents Andy, one of the main characters in ''Advance Wars'' who wears a red uniform and is associated with health.
*The red Dr. Mario and the Health Recovery rule represents Andy, a character wearing red clothes whose CO ability can heal his units' HP.
*The red Tiny Snake minions represent the Orange Star Units in ''Advance Wars'', which includes the Infantry and the Mechs, who appear tiny on-screen.
*The red Tiny Snake minions represent Andy's Orange Star Units in ''Advance Wars''.
*The stage and music track represent the Battleship, a type of Naval Unit used in ''Advance Wars'', which features a warfare RPG gameplay mechanic.
*The stage's layout and the music track represent the Battleship, a Naval Unit used in the warfare game, ''Advance Wars''.
*The Health Recovery rule references Andy's CO Power, Hyper Repair, which allows him to restore his unit's HP by 2.
*The Snake minions' frequent explosive-based attacks, Exploding Type items, and Health Recovery rule references Andy's Super CO ability, Hyper Upgrade, which can restore 5 HP to his units and increase their firepower by 30%.
*The Snake minions' frequent explosive-based attacks and Exploding Type items reference how Andy's Hyper Repair can increase their attack power by 10% in ''Advance Wars''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Andy's role in the first chapter in the ''Advance Wars'' campaign by taking back the Orange Star nation from Blue Moon.
*This spirit's Grab type references Andy's role in the first chapter in the ''Advance Wars'' campaign by taking back the Orange Star nation from Blue Moon.
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|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Captain Falcon represents Eagle, an aerial pilot wearing a scarf and a cyan uniform who is named after a bird of prey.
*The cyan Captain Falco represents Eagle, an aerial pilot wearing a cyan uniform who is named after a bird of prey.
*The stage and music track represent the Stealth Fighter, a type of Air Unit which Eagle specializes in leading in ''Advanced Wars'', which feature a vehicular combat gameplay mechanic.
*The stage and music track represent the Stealth Fighter, a type of Air Unit which Eagle specializes in leading in ''Advanced Wars'', a vehicular combat game.
*The Attack Power ↑ and Defense ↑ rules reference Eagle's Day-to-Day ability, which can increase his units' firepower by 15% and defense by 10%.
*The Attack Power ↑ and Defense ↑ rules reference Eagle's CO abilities, which can increase his units' firepower by 15% and defense by 10%.
*Captain Falcon starting off with a Staff and the Shooting type items reference the long-ranged missiles and firearms used by Eagle's Air Units.
*Captain Falcon starting off with a Staff and the Shooting type items reference the missiles used by Eagle's air units.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references Eagle's CO ability to increase his units' firepower by 15%.
*This spirit's Attack type further references Eagle's CO ability to increase his units' firepower by 15%.
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|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Ice Climbers represent Olaf, the Commander of the Blue Moon army who wears a blue heavy coat insulated with wool.
*The blue Ice Climbers represent Olaf, a BlueMoon CO who wears a blue heavy coat insulated with wool.
*The Ice Climbers starting off with a Steel Diver and the music track represent the Submarine, a type of Naval Unit in ''Advance Wars'' which can fire a torpedo.
*The Ice Climbers starting off witha Steel Driver and the music track represent the Submarine, a type of Naval Unit in ''Advance Wars'' which can fire a torpedo.
*The stage and Ice Floor hazard reference Olaf's CO ability, Blizzard, a cold weather condition that allows him to cover the entire map in Snow.
*The stage, Ice Floor Hazard, and Move Speed ↓ rule reference Snow, a cold weather condition which Olaf specializes in ''Advnace Wars'' which can reduce his opponent's units' movements.
*The stage, Ice Floor hazard, and Move Speed ↓ rule reference the effect of Blizzard on Olaf's opponents, which will reduce their movement speed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Olaf's blue color scheme and role in the first chapter in the ''Advance Wars'' campaign by defending the conquered Orange Star nation from Andy.
*This spirit's Shield type references Olaf's blue color scheme and role in the first chapter in the ''Advance Wars'' campaign by defending the conquered Orange Star nation from Andy.
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*The blue Villager represents Ayumi Tachibana, a young female character who wears a blue skirt.
*The blue Villager represents Ayumi Tachibana, a young female character who wears a blue skirt.
*The stage represents Marufuku Village, a small village that Ayumi travels to in ''Famicom Detective Club: The Girl Who Stands Behind''.
*The stage represents Marufuku Village, a small village that Ayumi travels to in ''Famicom Detective Club: The Girl Who Stands Behind''.
*The music track references the main title theme of ''The Girl Who Stands Behind'', which features an energetic tempo and rhythm.
*The music track references the main title theme of ''The Girl Who Stands Behind''.
*The Fog Hazard and the Smoke Ball items reference the mysteries in the ''Famicom Detective Club'' duology which Ayumi and the player must uncover.
*The Fog Hazard and the Smoke Ball items reference the mysteries in the ''Famicom Detective Club'' duology which Ayumi and the player must solve.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ayumi's role in the ''Famicom Detective Club'' series as the player's assistant.
*This spirit's Support type references Ayumi's role in the ''Famicom Detective Club'' series as the player's assistant.
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|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|
|
*The white Diddy Kong represents Goku, the male monkey protagonist of ''Yūyūki'' who wears red-white-and-yellow clothes.
*The white Diddy Kong and the blue Villager each represent the protagonists of ''Yūyūki'': Goku, a monkey character who wears red-white-and-yellow clothes, and Chao, young female human.
*The blue Villager minion represents Chao, the young female human protagonist of ''Yūyūki'' who wears a skirted kimono.
*The stage and music track represent Chao's hometown in a small village in China in ''Yūyūki''.
*The stage represents the small vilage in China featured on the beginning of  ''Yūyūki'', which serves as Chao's hometown.
*The Golden Hammer item represents the Gavel of Light, a golden hammer in ''Yūyūki'' which Chao must retrieve in order rescue Goku from imprisonment by Oshakasama for his crimes.
*The Golden Hammer item represents the Gavel of Light, a golden hammer in ''Yūyūki'' which Chao must retrieve in order to rescue Goku from imprisonment by Oshakasama for his crimes.
*The Villager minion starting off with a [[Black Hole]] references the ending of ''Famicom Mukashi Banashi: Yūyūki'' Disk 1 where Goku's friends are sucked into a waterspout.
*The Villager minion starts off with a [[Black Hole]], referencing the ending of ''Famicom Mukashi Banashi: Yūyūki'' Disk 1 where Goku's friends are sucked into a waterspout.
|-
|-
|1,140
|1,140
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|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Gunner represents Dr. Little Emon, the scientific creator of Sukapon, the main playable character of ''Joy Mech Fight'' who appears as an Assist Trophy.
*The Mii Gunner represents Dr. Little Emon, the scientific creator of Sukapon, who appears as an Assist Trophy.
*The Mii Gunner's Bear Hat and Bear Suit reference Sukapon's appearance, which includes a round head with simple eyes, a round torso, and spherical extremities.
*The stage and music track represents the Colosseum, the first stage in ''Joy Mech Fight'', a retro 8-bit game.
*The stage represents the Colosseum, a battle arena featured in ''Joy Mech Fight'' which takes place in a crowded stadium resembling an ancient colosseum.
*The stamina battle condition references the stamina battles of ''Joy Mech Fight''.
*The music track represents the musical theme of ''Clu Clu Land'', which was released along with ''Joy Mech Fight'' on the NES.
*The stamina battle condition references the battle system in ''Joy Mech Fight'' where each player will feature an HP meter that gauges their health.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference Sukapon Toss, a move used by Sukapon in ''Joy Mech Fight'' which allows him to grab and throw the opponent.
*This spirit's Grab type and Strong Throw ability reference the fighting robot gameplay mechanic in ''Joy Mech Fight'', which involves throwing the opponents or their own head to attack.
*This spirit's Strong Throw ability references the fighting robot gameplay mechanic in ''Joy Mech Fight'', which involves throwing the opponents or their own head to attack.
|-
|-
|1,141
|1,141
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Villager Team represents the four players required for mahjong, the tile game in which ''Yakuman'' is based on.
*The Villager Team represents the four players required for mahjong, the tile game in which ''Yakuman'' is based on.
*The stage represents the architecture of the Japanese city buildings in the 1920's when mahjong was first introduced in Japan.
*The stage and music track reference the Japanese aesthetic and architecture of the 1920's when mahjong was first introduced in Japan.
*The music track represents the musical theme of ''Yūyūki'', a Famicom game that takes place in China where mahjong was first developed.
*The Daybreak Parts items assembles into the Daybreak, which can unleash a powerful energy blast that will likely win the player's match, referencing the goal of Japanese mahjong, which is to take points from other players until a winning hand is made, whereas the "Yakuman" in the titular game is a rare and valuable winning hand composed of different tiles than a normal hand.
*The Daybreak Parts items reference the different tiles featured in mahjong, where assembling different tiles will allow the player to create the rare and valuable winning hand, the yakuman.
*The battle condition references the goal of Japanese mahjong to take the points from other players until they create the yakuman hand, which will increase a player's chances of winning the game.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Attack ↑ ability further references the game of mahjong, where the opponent can take points from the player's hands until a winning hand is made.
*This spirit's Critical-Health Attack ↑ ability further references the game of mahjong, where the opponent can take points from the player's hands until a winning hand is made.
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|{{SSBUMusicLink|Other|Tunnel Scene - X}}
|{{SSBUMusicLink|Other|Tunnel Scene - X}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wire Little Mac and the Andross Assist Trophy represent the Commander, a disembodied floating face with a wireframe graphic.
*The Wire Little Mac and Andross Assist Trophy represents the Commander, a disembodied floating face with a wireframe graphic.
*The stage represents the starship VIXIV, the main playable starship featured in ''X'', which the player can pilot through outer space.
*The stage and music track references the space combat simulator genre of ''X'', which features the player controlling the starship VIXIV through outer space.
*The stage, music track, and the Andross Assist Trophy enemy reference how ''X'' and ''Star Fox'' are both built on the same technology and developed by Argonaut Games.
*The stage and Andross Assist Trophy enemy also reference how ''X'' and ''Star Fox'' were both built on the same technology and developed by Argonaut Games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Commander's role in ''X'' as the player's commander and guide.
*This spirit's Support type references the Commander's role in ''X'' as the player's commander and guide.
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|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Greninja represents the Frog, an amphibian creature with a green color scheme.
*The green Greninja and the blue King K. Rool each represent the green Frog and the blue Snake, the two transformations of the Prince of Sablé, who appears as the Assist Trophy enemy.
*The blue King K. Rool minion represents the Snake, a reptilian creature who features a cape and a blue color scheme.
*The stage's layout and music track represent Eclair Palace, the home of the Sablé Prince in ''Kaeru no Tame ni Kane wa Naru'', a game released exclusively for the Game Boy.
*The stage and music track represent the Eclair Palace, the castle located in the Custard Kingdom in ''Kaeru no Tame ni Kane wa Naru'' which features a 2D side-scrolling platform sequence.
*The stage and music track represent ''Kirby's Dream Land'', a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to ''Kaeru no Tame ni Kane wa Naru''.
*The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of ''Kaeru no Tame ni Kane wa Naru'', who can transform into the Frog or the Snake.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the Prince of Sablé's role in ''Kaeru no Tame ni Kane wa Naru'' by rescuing Princess Tiramasu from Lord Delarin.
*This spirit's Shield type references the Prince of Sablé's role in ''Kaeru no Tame ni Kane wa Naru'' by rescuing Princess Tiramasu from Lord Delarin.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Young Link represents Prince Richard, a young swordfighter with a blue color scheme.
*The cyan Young Link represents Prince Richard, a young swordfighter with a blue color scheme.
*The stage and music track represent ''Kirby's Dream Land'', a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to ''Kaeru no Tame ni Kane wa Naru''.
*The stage and music track represent ''Kaeru no Tame ni Kane wa Naru'', a game released exclusively for the Game Boy which features Prince Richard.
*The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of ''Kaeru no Tame ni Kane wa Naru'', whom Prince Richard serves as his friendly rival.
*The Temporary Invincibility rule references how Prince Richard's frog transformation, which prevents certain enemies to fight his rival, the Prince of Sablé, who appears as the Assist Trophy enemy.
*The Temporary Invincibility rule references Prince Richard's frog transformation, a transformation featured in ''Kaeru no Tame ni Kane wa Naru'' which prevents the user from battling Insect-type enemies.
*The second battle condition references Prince Richard's superior fighting skills at the beginning of ''Kaeru no Tame ni Kane wa Naru''.
*The second battle condition references Prince Richard's superior fighting skills at the beginning of ''Kaeru no Tame ni Kane wa Naru'', which allowed him to easily defeat the Sablé Prince in battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Prince Richard's rivalry with the Prince of Sablé in ''Kaeru no Tame ni Kane wa Naru''.
*This spirit's Neutral type references Prince Richard's rivalry with the Prince of Sablé in ''Kaeru no Tame ni Kane wa Naru''.
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|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Donkey Kong represents Muddy Mole, a playable mammalian character who wears a necktie.
*The red Donkey Kong represents Muddy Mole, a mamallian character who wears a necktie.
*The stage and Pitfall item reference the digging gameplay mechanic in ''Mole Mania'' where Muddy Mole can dig tunnels underground.
*The stage and Pitfall item reference the digging gameplay mechanic in ''Mole Mania'' where Muddy Mole can dig tunnels underground.
*The music track represents the musical theme of Float Islands from ''Kirby's Dream Land'', which was released along with ''Mole Mania'' on the Game Boy.
*The music track references the Beach stage in  ''Mole Mania''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Drill Equipped ability further references the digging gameplay mechanic of ''Mole Mania''.
*This spirit's Drill Equipped ability further references the digging gameplay mechanic of ''Mole Mania''.
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|{{SSBUMusicLink|Other|Welcome Center}}
|{{SSBUMusicLink|Other|Welcome Center}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Mario represents Maruo, the owner of the Maruhige Shop who features a similar mustache and namesake.
*The yellow Mario represents the Maruhige Shop Owner, who shares a similar mustache and namesake, Maruo.
*The stage's background features a green mountain range, representing the green battlefields featured in ''Trade & Battle: Card Hero'', which also features an 8-bit aesthetic.
*The stage and music track references how the Maruhige's debut game, ''Trade & Battle: Card Hero'' is an 8-bit game released on the Game Boy Color.
*The music track is a reference to the music that plays while visiting Maruhige Card Shop in ''Trade & Battle: Card Hero''.
*The Assist Trophy item and the stamina battle condition reference the player must muse Monster Cards to summon their monsters and attack their opponent until their HP drops to 0.
*The Assist Trophy item references the Monster Cards used in ''Trade & Battle: Card Hero'', where the players can summon them to attack their opponent or defend themselves.
*The stamina battle condition references the main gameplay of the ''Card Hero'' games where the players must use their Monster Cards to attack their opponent until their HP drops to 0.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Item Gravitation ability references the Maruhige Shop Owner's role in the ''Card Hero'' series to sell Monster Cards to the player.
*This spirit's Item Gravitation ability references the Maruhige Shop Owner's role in the ''Card Hero'' series to sell Monster Cards to the player.
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|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|
|
*The black Shulk represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero'' who features a similar hairstyle and wears a black uniform.
*The black Shulk represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero'' with a similar hairstyle and wears a black uniform.
*The black Mewtwo, Meta Ridley, and brown Bowser minions each represent the Zombie, the Wild Bull, and the Killer Bee Monster Cards featured in the ''Card Hero'' series.
*The brown Bowser, Meta Ridley, and Black Mewtwo minions each represent the Wild Bull, Killer Bee, and Zombie Monster Cards respectively.
*The music track reference how both ''Culdcept Revolt'' and ''Kousoku Card Battle: Card Hero'' are mainly focused on card battles.
*The stage and music track reference how ''Kousoku Card Battle: Card Hero'' is a competitve role-playing game released on a Nintendo handheld console.
*The first battle condition references the main gameplay of the ''Card Hero'' series where the players must use their Monster Cards to defeat the opponent.
*The first battle condition references the main gameplay mechanic of the ''Card Hero'' games where the player must use the monsters to defeat the opponent.
|-
|-
|1,149
|1,149
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|{{SSBUMusicLink|Other|Light Plane (Original)}}
|{{SSBUMusicLink|Other|Light Plane (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Villager Team represents the civilians of ''SimCity'', which features Dr. Wright as the host, who appears as the Assist Trophy enemy.
*The Villager Team represents the inhabitants of ''SimCity'', a simulator game which features Dr. Wright, who appears as the Assist Trophy enemy.
*The stage represents the player's city in ''SimCity'', which can be built and expanded into a large metropolitan city.
*The stage and music track represents the city setting in ''SimCity'', a simulator game released on the SNES.
*The music track represents the musical theme of ''Pilotwings'', a simulator game released on the SNES similar to ''SimCity''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Dr. Wright's role in ''SimCity'' as the player's city advisor.
*This spirit's Support type references Dr. Wright's role in ''SimCity'' as the player's city advisor.
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|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Samus represents the ST Falcon, the main playable human-shaped machine controlled by a blonde human with a blue color scheme.
*The blue Samus' Power Armor starting off with a Super Scope represents the ST Falcon, a human-shaped machine equipped with a laser gun.
*The stage and music track represents the road of New York City, the first level in ''Battle Clash'' which features a futuristic city setting.
*The stage and music track represent the futuristic roads which feature many of the battles in ''Battle Clash'', a game featuring giant battling mechas.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features giant battling robots similar to ''Battle Clash''.
*The Super Scope item references the light-gun shooter gameplay of ''Battle Clash'' where the player can shoot either rapid fire shots or more powerful charged shots.
*The Super Scope item references the light-gun shooter gameplay of ''Battle Clash'', which requires the usage of the Super Scope to play.
*Samus starts off with a Super Scope, referencing the laser blaster used by the ST Falcon which can either rapid fire shots or more powerful charged shots.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the ST Falcon is a weaponized mecha suit.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the ST Falcon is a weaponized mecha suit.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Roy's Koopa Clown Car represents the F-Type, a faced vehicle with a red-and-white color scheme.
*Roy's Koopa Clown Car represents the F-Type, a faced vehicle with a red-and-white color scheme.
*The stage represents Easy Ride, the first race course in ''Stunt Race FX'' which features a grassy area and a cheering crowd near the starting line.
*The stage and music track represents Easy Ride, the first race course in ''Stunt Race FX'', a three-dimensional racing game released on a two-dimensional system.
*The music track represents the musical theme of ''3D Hot Rally'', a three-dimensional racing game released on a two-dimensional system similar to ''Stunt Race FX''.
*The timed battle condition references how the player has less than a minute to reach the checkpoints in each race course in ''Stunt Race FX''.
*The timed battle condition references how the player has less than a minute to reach the checkpoints in each race course in ''Stunt Race FX''.
*The second battle condition references how the F-Type has one of the fastest speeds in ''Stunt Race FX'', but is the weakest at taking damage.
*The second battle condition references how the F-Type has one of the fastest speeds in ''Stunt Race FX'', but is the weakest at taking damage.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Morton's Koopa Clown Car represents the Tractor Trailer, a face vehicle with a black-and-white color scheme.
*Morton's Koopa Clown Car represents the Tractor Trailer, a face vehicle with a black-and-white color scheme.
*The stage represents the race courses at the end of each class in ''Stunt Race FX'', which features a metropolitan city setting.
*The stage references the various city-based race courses at the end of each class in ''Stunt Race FX''.
*The music track represents the musical theme of ''Excite Truck'', referencing the racing game genre of ''Stunt Race FX'' and the Tractor Trailer's semi-truck model.
*The music track references both the racing genre of ''Stunt Race FX'', and the Tractor Trailer's semi-truck model.
*Morton's favored [[Clown Kart Dash]] and the first battle condition reference how the Tractor Trailer is a powerful semi-truck in ''Stunt Race FX''.
*Morton's favored [[Clown Kart Dash]] and the first battle condition reference how the Tractor Trailer is a powerful semi-truck in ''Stunt Race FX''.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}}
|{{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume and voice type represents Lip, a female flower fairy who serves as the main playable character of ''Panel de Pon''.
*The Mii Swordfighter's costume and starting off with a Lip's Stick represents Lip and her signature flower, Lip's Stick, which appears as the item.
*The smaller-than-normal pink Jigglypuff minion represents Watabou the Fluffy, a small, circular character who features the ability to float in midair.
*The pink Jigglypuff minion represents Watabou the Fluffy, a round character with the ability to float in midair.
*The stage and music track represent the [https://panepon.fandom.com/wiki/Unnamed_Flower_Field unnamed Flower Field] in the title screen of ''Panel de Pon'', which features both Lip and Watabou on the title screen.
*The stage and music track represents the title screen of ''Panel de Pon'', which features a flower field.
*The Mii Swordfighter starting off with a Lip's Stick and the Lip's Stick item represent the flower wand carried around by Lip, which allows her to perform magic spells.
*The Flowery rule references the effect of the Lip's Stick in the ''Super Smash Bros.'' series, which can be used to constantly inflict minor damage to the opponents.
*The Flowery rule references the effect of the Lip's Stick item in the ''Super Smash Bros.'' series, which can be used to constantly inflict minor damage to the opponents.
*The Mii Swordfighter's moveset references the different gameplay mechanics in ''Panel de Pon'', which includes: [[Blurring Blade]] (Panels popping one after another); [[Airborne Assault]] (Panels moving left or right on the cursor); [[Skyward Slash Dash]] (the cursor moving in different directions); and [[Reversal Slash]] (the Panels swapping and rearranging).
*The Mii Swordfighter's moveset references the different gameplay mechanics in ''Panel de Pon'', which includes: Popping Panels one after another (represented by [[Blurring Blade]]); Panels moving left or right on the cursor (represented by [[Airborne Assault]]); the cursor moving in different directions (represented by [[Skyward Slash Dash]]; and the Panels swapping and rearranging (represented by [[Reversal Slash]]).
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types, and the Lip's Stick Equipped ability reference the flower wand carried by Lip, which serves as an item in the ''Super Smash Bros.'' series.
*This spirit's Support and Grab types, and the Lip's Stick Equipped ability references how the Lip's Stick can be used as an item in the ''Super Smash Bros.'' series.
|-
|-
|1,154
|1,154
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|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Villager represents Dion, a short and spirited boy who serves as the leading protagonist of ''Marvelous: Mohitotsu no Takarajima''.
*The Villager, the Luigi, and Wario each represent the protagonists of ''Marvelous: Mohitotsu no Takarajima'': the short Dion, the tall and lanky Jack, and the overweight Max.
*The blue Luigi minion represents Jack, a tall and lanky boy featuring blue hair who serves as a main protagonist of ''Marvelous: Mohitotsu no Takarajima''.
*The stage represents Camp Island, the main setting of ''Mohitotsu no Takarajima'' which takes place on a tropical island that's accessible by boat.
*The class green Wario minion represents Max, an overweight boy wearing brown overalls who serves as a main protagonist of ''Marvelous: Mohitotsu no Takarajima''.
*The music track is used in ''The Legend of Zelda: A Link to the Past'', which serves as the inspiration for ''Mohitotsu no Takarajima''.
*The stage represents Camp Island, the main setting of ''Mohitotsu no Takarajima'' which takes place on a tropical island that is accessible by boat.
*The Beastball item represents the baseball that Dion uses to pitch with using the Baseball Mitt.
*The music track represents the musical theme of ''The Legend of Zelda: A Link to the Past'', which serves as the inspiration for ''Mohitotsu no Takarajima''.
*The Beastball item represents the baseball that Dion uses to pitch with using the Baseball Mitt in ''Mohitotsu no Takarajima''..
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how each of Dion, Max, & Jack's different abilities in ''Mohitotsu no Takarajima'' balance each other out.
*This spirit's Neutral type references how each of Dion, Max, & Jack's different abilities in ''Mohitotsu no Takarajima'' balance each other out.
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|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Kirby represents Hakkun, a blue-colored blob character who features a spherical design and similar abilities.
*The blue Kirby represents Hakkun, a blue-colored character with spherical designs and the ability to alter his physical appearance after sucking up certain items.
*The stage and music track represent the first stage of ''Sutte Hakkun'', which takes place on an island and features a green meadow background.
*The stage and music track references how ''Sutte Hakkun'' is a two-dimensional platformer released on the SNES.
*The stage and music track represent the main setting of ''Super Mario World 2: Yoshi's Island'', a two-dimensional platformer released on the NES along with ''Sutte Hakkun''.
*The Invisibility rule references how Hakkun will initially appear as transparent until he scuks up the colors from bottles and blocks.
*The Invisibility rule references how Hakkun will initially appear as transparent until he sucks up the colors from bottles and blocks.
*The timed battle condition references the time limit ofeach level in ''Sutte Hakkun''.
*The timed battle condition references the score point gauge in ''Sutte Hakkun'', which rapidly depletes each time Hakkun performs an action.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability references how Hakuun can change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
*This spirit's Transformation Duration ↑ ability references how Hakuun can change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green female Villager represents Komurasaki, the young female protagonist of ''Hajimari no Mori'' who wears a skirt.
*The green female Villager represents Komurasaki, the young female protagonist of ''Hajimari no Mori'' who wears a skirt.
*The white Ness minion represents the young male protagonist of ''Hajimari no Mori'', which was developed by Pax Softnica, who helped develop ''EarthBound''.
*The white Ness minion represents the young nameless male protagonist of ''Hajimari no Mori'', a game developed by Pax Softnica, who helped develop ''EarthBound''.
*The stage and Fog hazard represent the Ayakashi forest, a forest featured in ''Hajimari no Mori'' which serves as the home of Komurasaki's yokai tribe, the Ayakashi.
*The stage and music track represents the grasslands early in ''Hajimari no Mori'' where the nameless male protagonist meets Komurasaki, which features a Japanese aesthetic.
*The music track represents the musical theme of ''Yūyūki'', a Famicom game which features a traditional Japanese aesthetic similar to ''Hajimari no Mori''.
*The Fog hazard references the beginning of ''Hajimari no Mori'', which is set in a mysterious fog.
*The Villager's favored [[Timber]] features the trees being planted and then cut down with an axe, referencing how the Ayakashi's forest is cut down for lumber prior to the beginning of ''Hajimari no Mori''.
*The Villager's favored [[Timber]] features the trees being planted and then cut down with an axe, referencing how the Komurasaki's yokai tribe, the Ayakashi's forest is cut down for lumber prior to the beginning of ''Hajimari no Mori''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Komurasaki's role in ''Hajimari no Mori'' as the nameless protagonist's friend and ally.
*This spirit's Support type references Komurasaki's role in ''Hajimari no Mori'' as the nameless protagonist's friend and ally.
*This spirit's Super Leaf Equipped ability references how the Ayakashi is a spiritual race capable of taking on human form, similar to the Tanuki, a shapeshifting racoon spirit which the Super Leaf is based on.
*This spirit's Super Leaf Equipped ability references how the Ayakashi tribe is capable of taking on human form, similar to the Tanuki, a mythical shapeshifting racoon spirit, which the Super Leaf is based on.
*In World of Light, the Girl from Hajimari no Mori spirit is located in the shrouded forest area in the Light Realm, further referencing the Ayakashi's forest and the beginning of ''Hajimari No Mori'' set in a mysterious fog.
*In World of Light, the Girl from Hajimari no Mori spirit is located in the shrouded forest area in the Light Realm, further referencing the Ayakashi's forest and the beginning of ''Hajimari No Mori'' set in a mysterious fog.
|-
|-
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|{{SSBUMusicLink|Other|Tunnel Theme - X-Scape}}
|{{SSBUMusicLink|Other|Tunnel Theme - X-Scape}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wire Little Mac represents the player of ''Teleroboxer'', who can control Harry's movement and boxing attacks through {{iw|wikipedia|telerobotics}}.
*The Wire Little Mac represents the player of ''Teleroboxer'', while the red Mega Man represents Harry, the robot the player controls using {{s|wikipedia|Telerobotics}}.
*The Wire Little Mac and the stage reference the boxing gameplay mechanic of ''Teleroboxer'', which takes place in a boxing ring featuring overhead lights.
*The stage and music track references how ''Teleroboxer'' is a boxing game that features front-facing first person point-of-view of the opponent.
*The red Mega Man minion represents Harry, the humanoid robot controlled by the player who features a red color scheme.
*The stage and battle condition reference the boxing gameplay mechanic of ''Teleroboxer''.
*The music track represents the musical theme of ''X'', which features a first person point-of-view gameplay mechanic similar to ''Teleroboxer''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references the boxing gameplay mechanic of ''Teleroboxer''.
*This spirit's Fist Attack ↑ ability further references the boxing gameplay mechanic of ''Teleroboxer''.
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|{{SSBUMusicLink|Other|Wii Sports Resort}}
|{{SSBUMusicLink|Other|Wii Sports Resort}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Shulk represents Ryota Hayami, a playable character from ''Wave Race'' who wears an orange vest and features a brown, messy hairstyle.
*The orange Shulk represens Ryota Hayami, a character from ''Wave Race'' with a brown, messy hairstyle and an orange vest.
*The stage and music track represent the race courses featured in ''Wave Race'' which takes place on an oceanic shoreline guided by buoys.
*The stage's layout and music track references how ''Wave Race'' is a watercrafting racing game primarily featuring jet skis.
*The Buoyancy Reduced rule references how each player uses their personal jet skis to float in the water and race across the seas.
*The Buoyancy Reduced and Slippery Stage rules reference the jet skiing gameplay mechanic of ''Wave Race'' where the player races across the seas on a jet ski, which sometimes feature uncontrollable sliding turns.
*The Slippery Stage rules reference the jet skiing gameplay mechanic of ''Wave Race'', which sometimes feature uncontrollable sliding turns.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Swimmer ability references how the jet skis enable their racers to travel across the water.
*This spirit's Swimmer ability references how the jet skis enable their racers to travel across the water.
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|{{SSBUMusicLink|Other|Golden Forest}}
|{{SSBUMusicLink|Other|Golden Forest}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Wii Fit Trainer represents Akari Hayami, a physically fit female character from ''1080° Snowboarding'' who wears a red-tinted uniform.
*The red Wii Fit Trainer represents Akari Hayami, a physically fit female character.
*The stage, music track, and the Freezie item represent the race courses featured in ''1080° Snowboarding'', which takes place on a snowy mountain slope.
*The stage and music track, Freezie item, and Slippery Stage rule represent the mountain snowboarding gameplay mechanic in ''1080° Snowboarding'' where the player snowboards down the mountain levels, which sometimes feature uncontrollable sliding turns.
*The Slippery Stage rule references the mountain snowboarding gameplay mechanic in ''1080° Snowboarding'', which sometimes feature uncontrollable sliding turns.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Impact Run ability references both the player's top speed and the ability to sustain damage from crashing in ''1080° Snowboarding''.
*This spirit's Shield type and Impact Run ability references both the player's top speed and the ability to sustain damage from crashing in ''1080° Snowboarding''.
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|1,160
|1,160
|{{SpiritTableName|Ray Mk II|size=64}}
|{{SpiritTableName|Ray Mk II|size=64}}
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Stealth Burst|2]][[Lunar Launch|1]][[Bomb Drop|2]], Ray Mk III Helmet, Ray Mk III Outfit)
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Stealth Burst|2]][[Lunar Launch|1]][[Bomb Drop|2]], Ray Mk III Helmet, Ray Mk III Outfit, No Voice)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
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|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|
|
*The Mii Gunner's costume represents Ray Mk III, the upgraded robotic form of Ray Mk II, a "Ray" series Robo from the ''Custom Robo'' series.
*The Mii Gunner's costume and starting off with a Rocket Belt represents Ray Mk III, the upgraded robotic form of Ray Mk II, who features a hovering jetpack.
*The stage represents the Holosseums, an arena in the ''Custom Robo'' series featuring different layouts where Custom Robos engage in competitive battles.
*The stage and music references how Ray Mk II's debut game, ''Custom Robo'' is a competitive game where battling is used as common sport.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features customizable battling robots similar to the ''Custom Robo'' series.
*The Mii Gunner's moveset references Ray Mk II's moveset in ''Custom Robo V2'' which includes: [[Grenade Launch]] (referencing Straight Bomb S), [[Stealth Burst]] (referencing Sniper Gun), [[Lunar Launch]] (referencing Ground Legs), and [[Bomb Drop]] (referencing Speed Pod P).
*The Mii Gunner starting off with a Rocket Belt references the jetpack equipped to the Ray series' robotic armor, which allows them to fly and hover in midair.
*The Mii Gunner's moveset references Ray Mk II's moveset in ''Custom Robo V2'' which includes: Straight Bomb S (represented by [[Grenade Launch]]), Sniper Gun (represented by [[Stealth Burst]]), Ground Legs (represented by [[Lunar Launch]]), and Speed Pod P (represented by [[Bomb Drop]]).
|-
|-
|1,162
|1,162
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|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Samus represents Flare, a female character wearing a pink shirt who can operate her mechanical armor.
*The pink Samus starting off with a Ray Gun and Rocket Belt represents Flare, a female character who can operate mechanical armor equipped with an arm-mounted blaster and jetpack.
*The stage represents the Holosseums, an arena in the ''Custom Robo'' series featuring different layouts where Custom Robos engage in competitive battles.
*The stage and music references how Flare's debut game, ''Custom Robo'' is a competitive game where battling is used as common sport.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features customizable battling robots similar to the ''Custom Robo'' series.
*The stamina battle condition references the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*The stamina battle condition references the battle gameplay of the ''Custom Robo'' series where each player must deplete their opponent's Robo's HP to 0.
*Samus starting off with a Rocket Belt references the jetpack equipped to Flare's robotic armor, which allows her to fly and hover in midair.
*Samus starting off with a Ray Gun references the arm-mounted blaster equipped to Flare's robotic armor, which allows her to shoot laser beams at the opponent.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Flare's jetpack, which allows her to hover in midair.
*This spirit's Weight ↓ ability references Flare's jetpack, which allows her to hover in midair.
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|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Dark Samus represents Lance, the yellow Twin Striker who serves as the yellow half of Bayonette.
*The yellow Dark Samus and blue Samus each represent Lance and Spear, the twin Striker Vanishers that merged to create Bayonette.
*The blue Samus minion represents Spear, the blue Twin Striker who serves as the blue half of Bayonette.
*The stage represents the Desert Palace, a desert-themed Holosseum in ''Custom Robo Arena'' which features a desert setting and a ruined castle.
*The stage represents the Desert Palace, a desert-themed Holosseum in ''Custom Robo Arena'' which features a desert setting and a ruined castle.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features customizable battling robots similar to the ''Custom Robo'' series.
*The stamina battle condition references the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*The stamina battle condition references the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*Dark Samus and Samus' favored [[Missile]] references Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
*Dark Samus and Samus' favored [[Missile]] references Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|
|
*The Mii Gunner's costume represents Saki Amamiya, the main playable character of the ''Sin and Punishment'' series.
*The Mii Gunner's costume represents Saki Amamiya, the main protagonist of the ''Sin and Punishment'' series.
*The stage and music track represents the main setting of ''Sin and Punishment'', which takes place in a large futuristic, dystopian city.
*The stage and music track reference how the main setting of ''Sin and Punishment'' takes place in a dystopian future.
*The battle condition references the rail shooting gameplay of the ''Sin and Punishment'' series where Saki uses his signature gun/sword hybrid weapon, the Dolphin.
*The battle condition references the rail shooting gameplay of the ''Sin and Punishment'' games, and Saki's skill with his gun/sword hybrid, the Dolphin.
|-
|-
|1,165
|1,165
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Shulk represents Isa Jo, the main playable character of ''Sin & Punishment: Star Successor'' who features messy hair and wears a blue vest.
*The blue Shulk represents Isa Jo, the messy-haired protagonist of ''Sin & Punishment: Star Successor'' who wears a blue vest.
*The Mii Gunner minion's costume represents Saki Amamiya, Isa's father, who serves as the main protagonist of ''Sin & Punishment''.
*The Mii Gunner minion's costume represents Saki Amamiya, Isa's father, who is the main protagonist of ''Sin & Punishment''.
*The stage and music track represents the main setting of ''Sin and Punishment: Star Successor'', which takes place in a large futuristic, dystopian city.
*The stage and music track reference how the main setting of ''Sin and Punishment: Star Successor'' takes place in a dystopian future.
*Shulk starting off with a Rocket Belt references Isa's soccer ball-like module on his back, which allows him to hover in midair.
*Shulk starting off with a Ray Gun and Rocket Belt each references Isa's Cannon Sword, which can transform into a laser beam-shooting gun, and his hovering backpack.
*Shulk starting off with a Ray Gun references Isa's signature weapon, the Cannon Sword, which can transform into a laser beam firearm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Beam Sword Equipped ability further references Isa's Cannon Sword, which can transform into a plasma sword.
*This spirit's Beam Sword Equipped ability further references Isa's Cannon Sword, which can transform into a plasma sword.
*The Mii Gunner minion is possessed by the Saki Amamiya spirit rather than the main spirit. This makes it one of three spirit battles with this distinction, the other two being {{h2|List of spirits (Sonic the Hedgehog series)|Dr. Eggman}} and {{h2|List of spirits (Persona series)|Phantom Thieves of Hearts}}.
|-
|-
|1,167
|1,167
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Snake represents Alessandro Inzaghi, a ranking military officer who wears a blue jacket.
*The blue Snake represents Alessandro Inzaghi, a ranking military officer who wears a blue jacket.
*The stage and music track represent the Napoleonic-era naval warships featured in ''Napoleon'', a strategy game which features oceanic warfare.
*The stage and music track represents the Napoleonic-era naval warships featured in ''Napoleon'', a strategy game that features oceanic warfare.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Attack ↑ ability references the morale boosting gameplay mechanic of ''Napoleon'', which can enable one army to gain an advantage over another army.
*This spirit's Critical-Health Attack ↑ ability references the morale boosting gameplay mechanic of ''Napoleon'', which can enable one army to gain an advantage over another army.
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume represents Isaac, the main playable character of ''Golden Sun'' who appears as the Assist Trophy enemy.
*The Mii Swordfighter's costume represents Isaac, the protagonist of ''Golden Sun'', who appears as the Assist Trophy enemy.
*The Roy, Robin, and Palutena minions each represent Garet, Ivan, and Mia, who are battled in the order of their recruitment leading up to their party leader, Isaac.
*The Roy, Robin, and Palutena minions each represent Isaac's party members: Garet, Ivan, and Mia, whose appearances are used similarly in their respective spirit battles
*The yellow Roy minion's frequent [[Flare Blade]] represents Garet, a sword-wielding warrior who uses fire-based attacks.
*The stage's layout and music track represents Mt. Aleph, a dormant volcano that Isaac and his party travels to in ''Golden Sun''.
*The green Robin's frequent [[Elwind]] represents Ivan, a tunic-wearing spellcaster who uses wind-based attacks.
*The first battle condition references the Psynergy, a powerful form of magic used in the ''Golden Sun'' series.
*The cyan Palutena's frequent [[Autoreticle]] represents Mia, a young woman wearing light blue robes who uses water-based attacks.
*The stage represents Mt. Aleph, a dormant volcano located within a mountain range in ''Golden Sun'' where Isaac and his party travel to explore the Sol Sanctum.
*The first battle condition references the Psynergy, a form of energy featured in the ''Golden Sun'' series which shares a similar function with magic attacks in most role-playing games.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Isaac spirit is featured on Galeem's side of the Final Battle map while the Shanoa spirit is featured across from him on Dharkon's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Isaac's case, is golden light Psyenergy.
*In World of Light, the Isaac spirit is located on Galeem's side of the Final Battle map while the Shanoa spirit is featured across from him on Dharkon's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Isaac's case, is golden light Psyenergy.
|-
|-
|1,170
|1,170
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Roy represents Garet, a sword-wielding warrior who wears a yellow tunic and uses fire-based attacks and abilities.
*The yellow Roy represents Garet, a sword-wielding warrior wearing a yellow tunic who uses fire-based attacks.
*The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Garet's party explores in ''Golden Sun''.
*The stage and music track represents the Sol Sanctum, the introductory dungeon that Garet's party explores in ''Golden Sun''.
*Roy starting off with a Fire Flower and the Lava Floor hazard reference Garet's Mars Adept element, which specializes in fire-based attacks and abilities.
*Roy starting off with a Fire FLower and the Lava Floor hazard reference Garet's Mars Adept element, which specializes in fire-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Fire Attack ↑ ability further references Garet's usage of swords and fire-based attacks in battle.
*This spirit's Attack type and Fire Attack ↑ ability further references Garet's usage of swords and fire-based attacks in battle.
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Robin represents Ivan, a spellcaster who wears a green tunic with a short cape.
*The green Robin rerpesents Ivan, a spellcaster who wears a green tunic.
*The stage represents Vault, a small village in ''Golden Sun'' where Ivan can be recruited into the player's party.
*The stage and music track represents Vault, the town where Ivan can be recruited in ''Golden Sun''.
*Robin starting off with a Gust Bellows and the Heavy Wind hazard reference Ivan's Jupiter Adept element, which specializes in wind-based attacks and abilities.
*Robin starting off with a Gust Bellows and the Heavy Wind hazard reference Ivan's Venus Adept element, which specializes in wind-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ivan's role in ''Golden Sun'' as a member of Isaac's party.
*This spirit's Support type references Ivan's role in ''Golden Sun'' as a member of Isaac's party.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Palutena represents Mia, a young woman who wears light blue robes and wields a magical staff.
*The cyan Palutena represents Mia, a young woman who wears light blue robes and wields a magical staff.
*The stage represents the Mercury Lighthouse, a water-themed dungeon in ''Golden Sun'' where Mia can be recruited into the player's party.
*The stage's layout and music track represents the Mercury Lighthouse, a water-themed dungeon where Mia can be recruited in ''Golden Sun''.
*The battle conditions reference Mia's Mercury Adept element, a water element which specializes healing magic and does not feature any offensive properties.
*The battle conditions reference Mia's usage of healing magic, which does not feature any offensive properties.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Water Attack ↑ ability reference Mia's Mercury Adept element, which specializes in water-based non-offensive magic.
*This spirit's Shield type and Water Attack ↑ ability reference Mia's Mercury Adept element, which specializes in water-based non-offensive magic.
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Marth represents Felix, a warrior who wields a longsword and wears a green outfit.
*The green Marth represents Felix, a warrior who wears a green oufit and wields a longsword.
*The stage and music track represent the Venus Lighthouse, an earth-themed dungeon in ''Golden Sun'' which features the boss battle against Felix.
*The stage, Earthquake rule, and POW Block item references Felix's Venus Adept element, which specializes in earthquake attacks.
*The Earthquake rule and POW Block item reference Felix's Venus Adept element, which specializes in earthquake attacks and abilities.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Felix's role in ''Golden Sun'' as a childhood friend of Isaac who later joins forces with the other antagonists in the game.
*This spirit's Neutral type references Felix's role in ''Golden Sun'' as a childhood friend of Isaac who later joins forces with the other antagonists in the game.
*In World of Light, the Felix spirit is located in the Badlands area in the Light Realm, further referencing Felix's earth-based Venus Adept abilities.
*In World of Light, the Felix spirit is located in the Badlands area in the Light Realm, referencing Felix's earth-based Venus Adept abilities.
|-
|-
|1,174
|1,174
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Zelda represents Jenna, a female spellcaster who wears a red outfit.
*The red Zelda represents Jenna, a female spellcaster who wears a red outfit.
*The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Jenna's party explores in ''Golden Sun''.
*The stage and music track represents the Sol Sanctum, the introductory dungeon that Jenna's party explores in ''Golden Sun'' .
*The Isaac Assist Trophy enemy references his appearance as the main playable character of ''Golden Sun'' whom Jenna serves as a member of his party, and later, his wife.
*The Isaac Assist Trophy enemy represents Isaac, the leader of the party that Jenna belongs to in ''Golden Sun''.
*Zelda's favored [[Din's Fire]] references Jenna's Mars Adept element, which specializes in fire-based attack and abilities.
*Zelda's favored [[Din's Fire]] references Jenna's Mars Adept element, which specializes in fire-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Jenna's role  in ''Golden Sun'' as a member of Isaac's party.
*This spirit's Support type references Jenna's role  in ''Golden Sun'' as a member of Isaac's party.
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|{{SSBUMusicLink|Other|Weyard}}
|{{SSBUMusicLink|Other|Weyard}}
|
|
*The black Chrom represents Matthew, the sword-wielding main playable character of ''Golden Sun: Dark Dawn'' who wears a darker outfit.
*Chrom and Matthew are both sword-wielding protagonists and family members of the main protagonist of their respective game series' first game.
*The black Chrom references how Chrom and Matthew both feature a predecessor family member who served as the main playable character of their respective game series' first game.  
*The stage and music track references Matthew's Venus Adept element, which specializes in earth-based attacks in the ''Golden Sun'' series.
*The stage references Matthew's Venus Adept element, which specializes in earth-based attacks in the ''Golden Sun'' series.
*The Hothead item resembles the sun, referencing Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
*The music track represents Matthew's musical theme, which plays whenever Matthew explores the Overworld in ''Golden Sun: Dark Dawn''.
*The Hothead item references Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
|-
|-
|1,176
|1,176
|{{SpiritTableName|Magical Vacation Protagonists|customname=[[kovopedia:Protagonist (Magical Vacation)|Magical Vacation Protagonists]]|size=64}}
|{{SpiritTableName|Magical Vacation Protagonists|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|
*The green and yellow Villagers represent the ''Magical Vacation'' protagonists, whose gender can be selected at the start of the game.
*The green and yellow Villagers represents the ''Magical Vacation'' protagonists, whose gender can be selected at the start of the game.
*The stage features the background characters from the ''Animal Crossing'' series, referencing the anthropomorphic characters featured in ''Magical Vacation''.
*The stage's background characters and the music track reference how ''Magical Vacation'' is a fantasy role-playing game which features anthropomorphic characters.
*The music track represents the musical theme of ''Soma Bringer'', a fantasy role-playing game released on a Nintendo handheld console similar to ''Magical Vacation''.
*The Fire Flowers, Freezies, Lightning, Pitfalls, and Gust Bellows each reference the Fire, Water, Lightning, Earth/Wood, and Wind magical elements in ''Magical Vacation''.
*The Fire Flower, Freezie, Lightning, Pitfall, and Gust Bellows items each reference the Fire, Water, Lightning, Earth/Wood, and Wind magical elements featured in ''Magical Vacation''.
|-
|-
|1,177
|1,177
|{{SpiritTableName|Putty|iw=kovopedia|size=64}}
|{{SpiritTableName|Putty|size=64}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|
|
*The Wii Fit Trainer represents Putty, a pale humanoid character with an unreadable facial expression.
*The Wii Fit Trainer represents Putty, a pale humanoid character with an unreadable facial expression.
*The stage features the background characters from the ''Animal Crossing'' series, referencing the anthropomorphic characters featured in ''Magical Vacation''.
*The stage's background characters and the music track reference how ''Magical Vacation'' is a fantasy role-playing game which features anthropomorphic characters.
*The music track represents the musical theme of ''Soma Bringer'', a fantasy role-playing game released on a Nintendo handheld console similar to ''Magical Vacation''.
*The Slippery Stage rule and the battle conditions reference how the Traveling Putty travels through the different locations in ''Magical Vacation''.
*The Slippery Stage rule and the battle conditions reference how the Traveling Putty quickly travels through the different locations in ''Magical Vacation''.
|-
|-
|1,178
|1,178
|{{SpiritTableName|Mokka|iw=kovopedia|size=64}}
|{{SpiritTableName|Mokka|size=64}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow R.O.B. represents Mokka, a robotic character with a yellow color scheme.
*The yellow R.O.B. represents Mokka, a robotic chaacter with a yellow color scheme.
*The stage's background features Hyrule Castle, referencing Will-o'-the-Wisp Academy, a castle-like school in ''Magical Vacation''.
*The stage features Hyrule Castle in the background, referencing Will-o'-the-Wisp Academy, a castle-like school in ''Magical Vacation''.
*The music track represents the musical theme of ''Soma Bringer'', a fantasy role-playing game released on a Nintendo handheld console similar to ''Magical Vacation''.
*The music references how ''Magical Vacation'' is a role-playing game released on the Nintendo DS.
*The Move Speed ↓ rule references Mokka's low speed stat in battle, but makes up for it with his high defense stat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Weight ↑ ability references Mokka's low speed stat in battle, but makes up for it with his high defense stat.
*This spirit's Shield type and Weight ↑ ability references Mokka's low speed stat in battle, but makes up for it with his high defense stat.
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|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|
|
*The Bunny Isabelle represents DeMille, the main playable character of ''Tomato Adventure'' who features a yellow color scheme and wears a helmet with bunny ears.
*The Bunny Isabelle represents DeMille, a yellow-colored protagonist who wears headgear featuring bunny ears.
*The stage represents the Ketchup Kingdom, the main setting of ''Tomato Adventure'' which takes place on a large island similar to ''Super Mario World''.
*The stage and music track references the artistic visual aesthetic of ''Tomato Adventure'', the spiritual predecessor to the ''Mario & Luigi'' series developed by AlphaDream.
*The music track represents the battle theme of the ''Mario & Luigi'' series, which serves as the spiritual successor of ''Tomato Adventure'' developed by AlphaDream.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around tomatoes.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around the theme of tomatoes.
|-
|-
|1,180
|1,180
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three red, yellow, and green Kirbys represent the Tomatrio, a trio of red, yellow, and green tomatoes.
*The three red, yellow, and green Kirbys represent the Tomatrio, a trio of red, yellow, and green tomatoes.
*The stage represents the Ketchup Kingdom, the main setting of ''Tomato Adventure'' which takes place on a large island similar to ''Super Mario World 2: Yoshi's Island''.
*The stage and music track references the artistic visual aesthetic of ''Tomato Adventure'', the spiritual predecessor to the ''Mario & Luigi'' series developed by AlphaDream.
*The music track represents the battle theme of the ''Mario & Luigi'' series, which serves as the spiritual successor of ''Tomato Adventure'' developed by AlphaDream.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around tomatoes.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around the theme of tomatoes.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Tomatrio's role in ''Tomato Adventure'' as DeMille's guide.
*This spirit's Support type references the Tomatrio's role in ''Tomato Adventure'' as DeMille's guide.
*This spirit's Attack type and Star Rod Equipped ability reference the Super Cara-Cooker, a weapon used by the antagonistic King Abira which can shoot star-shaped beams.
*This spirit's Attack type and Star Rod Equipped ability reference the Super Cara-Cooker, a weapon used by the antagonistic King Abira which can shoot star-shaped beams.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Tomatrio are sentient tomatoes.
*TThis spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Tomatrio are sentient tomatoes.
|-
|-
|1,182
|1,182
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Jigglypuff represents Starly, a female starfish who features round eyes, a pink color scheme, and wears a bow.
*The pink Jigglypuff represents Starly, a pink star-like character with round eyes who wears a bow.
*The stage and music track represent Pufftop Palace, a castle located in the sky above the sea where Starly lives in ''The Legendary Starfy'' series.
*The stage and music track reference the oceanic setting of ''The Legendary Starfy'' series.
*The Temporary Invincibility rule shares its effect with the Super Star, referencing Starly's star-shaped body.
*The Temporary Invincibility rule shares its effect with the Super Star, referencing Starly's star-shaped body.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Starly's small size, which makes her a lightweight character.
*This spirit's Weight ↓ ability references Starly's small size, which makes her a lightweight character.
*In World of Light, the Starly spirit is featured on Galeem's side of The Final Battle map while the Octoling Octopus spirit is featured across from her on Dharkon's side, referencing how both characters are pink-colored sea creatures.
*In World of Light, the Starly spirit is located on Galeem's side on The Final Battle map while the Octoling Octopus spirit is featured across from her on Dharkon's side, referencing how both characters are pink-colored sea creatures with opposing roles for their respective game's protagonist, with Starly serving as an ally to Starfy in ''The Legendary Starfy'' series.
|-
|-
|1,183
|1,183
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Pac-Man represents Moe, a clam character whose yellow shell resembles Pac-Man's classic form.
*The yellow Pac-Man's classic form resembles the shape of Moe's yelow clam shell.
*The stage and music track represents the Coral Reef, the second stage of ''Densetsu no Stafy'' which features the first appearance of Moe.
*The stage and music track reference the oceanic setting of ''The Legendary Starfy'' series.
*The battle conditions reference the defensive nature of Moe's clam species, whose outer shell can protect the soft mollusk body on the inside.
*The battle conditions reference the defensive properties of Moe's protective outer shell.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references the defensive properties of Moe's protective outer shell.  
*This spirit's Shield type further references the defensive properties of Moe's protective outer shell.  
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red overalls Wario represents Old Man Lobber, an elderly lobster character who features a large mustache and a red color scheme.
*The classic red Wario rerpesents Old Man Lobber, a red lobster character with a large mustache.
*The stage and music track represent Lobber's Cave, the first stage of ''Densetsu no Stafy'' which takes place in a cave on a small island.
*The stage and music track reference the oceanic setting of ''The Legendary Starfy'' series.
*The battle conditions reference both Old Man Lobber's namesake, whose name is derived from the word "lob", which is defined as the action of throwing.
*The battle conditions reference both Old Man Lobber's namesake and throwing gameplay mechanic of World 2 in ''The Legendary Starfy''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Old Man Lobber's role ''The Legendary Starfy'' series by teaching Starfy learn new moves.
*This spirit's Support type references Old Man Lobber's role ''The Legendary Starfy'' series by teaching Starfy learn new moves.
*This spirit's Mr. Saturn Equipped ability further references Old Man Lobber's namesake, derived from the word meaning "to throw", as Mr. Saturn is a throwing item.
*This spirit's Mr. Saturn Equipped ability further references the throwing gameplay mechanic of ''The Legendary Starfy'' as Mr. Saturn is a throwing item.
*In World of Light, the Old Man Lobber spirit is located on the eastern islands area in the Light Realm, similar to the stage's setting.
*In World of Light, the Old Man Lobber spirit is located on the eastern islands area in the Light Realm, similar to the stage's setting.
|-
|-
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Inkling represents the Mermaid, a female humanoid aquatic character with a pink color scheme.
*THe pink Inkling represents the Mermaid, a humanoid aquatic character with a pink color scheme.
*The stage and music track represent the oceanic main setting of ''The Legendary Starfy'' series.
*The stage and music track reference the oceanic setting of ''The Legendary Starfy'' series.
*The stage references the legends of mermaids, where they reside by the rocks at sea and lure sailors to their doom with their singing.
*The stage's layout also references the legends of mermaids, where they reside by rocks at sea and lure sailors to their doom with their singing.
*The battle condition references the Mermaid's ability to heal the player when interacted with in ''The Legendary Starfy''.
*The Autoheal battle condition references the Mermaid's ability to heal the player when interacted with in ''The Legendary Starfy''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Mermaid's role in ''The Legendary Starfy'' series by helping Starfy in his adventures.
*This spirit's Support type references the Mermaid's role in ''The Legendary Starfy'' series by helping Starfy in his adventures.
*This spirit's Water & Ice Attack ↑ ability references the water elements of ''The Legendary Starfy'' series.
*This spirit's Water & Ice Attack ↑ ability references the water elements of ''The Legendary Starfy'' series.
*In World of Light, the Mermaid spirit is located in a lake in the Light Realm, which is occupied by fish-themed spirits,referencing how the Mermaid is part-human and part-fish creature.
*In World of Light, the Mermaid spirit is located in a lake in the Light Realm, which is occupied by fish-themed spirits.
|-
|-
|1,186
|1,186
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Kirby represents Mattel, a round-eyed female fish with a reddish color scheme.
*The red Kirby represents Mattel, a red-tinted character with round eyes.
*The stage and music track represent Amiy Kingdom, the home kingdom of Mattel located on the sea.
*The stage and music track reference the oceanic setting of ''The Legendary Starfy'' series.
*The Starfy Assist Trophy enemy references his appearance as the main playable character in ''The Legendary Starfy 4'' who has a crush on Mattel.
*The Starfy Assist Trophy enemy references how Starfy has a crush on Mattel in ''The Legendary Starfy 4''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types, and Water/Freezing Resist ↑ ability reference Mattel's role in ''The Legendary Starfy 4'' by asking Starfy to help defeat Degil, who had kidnapped Mattel's fiancee, Prince Coral.
*This spirit's Support and Grab types, and Water/Freezing Resist ↑ ability reference Mattel's role in ''The Legendary Starfy 4'' by asking Starfy to help defeat Degil, who had kidnapped Mattel's fiancee, Prince Coral.
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|{{SSBUMusicLink|Other|Afternoon on the Island}}
|{{SSBUMusicLink|Other|Afternoon on the Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Pit represents Cupid, a team of bow-wielding angel who wears a blue outfit.
*The blue Pit Team represents Cupid, a team of bow-eilding angels wearing a blue outfit.
*The stage and music track represents the heavenly temple in ''Sennen Kazoku'', a life simulation game featuring an urban setting.
*The stage and music track represents the heavenly temple in ''Sennen Kazoku'', a life simulation game that features an urban setting.
*Pit's favored [[Bow of Light]] references the arrows Cupid shoots, which can change the mood of a family member.
*Pit's favored [[Bow of Light]] references the arrows Cupid shoots, which can change the mood of a family emember.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Staff Equipped ability reference Cupid's role in ''Sennen Kazoku'' by shooting arrows to change the mood of a family member and help run the family tree for 1,000 years.
*This spirit's Support type and Staff Equipped ability reference Cupid's role in ''Sennen Kazoku'' by shooting arrows to change the mood of a family member and help run the family three for 1,000 years.
|-
|-
|1,188
|1,188
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|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Alph represents Li'l Blue, a tiny alien protagonist in ''Chee-Chai Alien'' with a blue color scheme.
*Alph represents Li'l Blue, a tiny blue alien protagonist in ''Chee-Chai ALien'' where he appears tiny compared to his environment.
*The stage and music track represent ''Electroplankton'', a handheld Nintendo game where the player can interact with tiny lifeforms similar to ''Chee-Chai Alien''.
*The stage and music track reference the visual aesthetic of ''Chee-Chai Alien''.
*The Low Gravity hazard references how Li'l Blue is originally an alien from outer space, which features zero gravity.
*The Low Gravity hazard references how Li'l Blue is originally an alien from outer space, which features zero gravity.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Luigi represents Yama, a lanky character with a large nose and a white color scheme.
*The white Luigi represents Yama, a lanky character with a large nose and a white color scheme.
*The Villager minions represent the tenants and visitors featured in ''The Tower SP''.
*The Villager minions and stage represent the tenants of ''Tower SP'', a handheld simulation game which takes place in a building.
*The stage represents the tower in ''The Tower SP'', a handheld simulation game which takes place in a building similar to ''Tomodachi Life''.
*The Heavy Wind hazard and Ore Club item reference a skyscraper's design to be wind-resistant as it reaches higher altitudes.
*The Heavy Wind hazard and the Ore Club item reference the skyscraper's design to become wind-resistant as it reaches higher elevation.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Yama's role in ''The Tower SP'' by giving instructions to the player on building the skyscraper.
*This spirit's Support type references Yama's role in ''Tower SP'' by giving instructions to the player on building the skyscraper.
*This spirit's Aura Attack ↑ ability references how Yama resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
*This spirit's Aura Attack ↑ ability references how Yama resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
|-
|-
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|{{SSBUMusicLink|Other|Wii Sports Series Medley}}
|{{SSBUMusicLink|Other|Wii Sports Series Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Villager represents the Pocket Football Player, a striped shirt-wearing character who appears tiny.
*The yellow Tiny Villager Team represents the Pocket Football Player, a tiny-sized team of striped shirt-wearing humans who makes up a maximum of eleven players to have on the field.
*The yellow Tiny Villager Team's eleven fighters reference the maximum number of football players allowed on the field.
*The stage, music track, and Soccer Ball item references the game of associated football/soccer taking place in a stadium, which features the use of a soccer ball in ''Calciobit''.
*The stage and music track represent the associated soccer/football field in ''Calciobit'', which takes place on a green field within a crowded stadium.
*The Soccer Ball item references the soccer ball used in the sport of associated football/soccer featured in ''Calciobit''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shooting Items ↑ ability further references the game of associated football where the players will have to shoot the ball by kicking it.
*This spirit's Shooting Items ↑ ability further references the game of associated football where the players will have to shoot the ball by kicking it.
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|{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
|{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Ryu represents Karate Joe, a robed martial artist with a white color scheme.
*The cyan Ryu represents Karate Joe, a robed martial artist with a monochromatic color scheme.
*The stage and music track represent "Karate Man", recurring martial arts-themed minigames of the ''Rhythm Heaven'' series.
*The stage and music track references ''Karate Man'', a martial arts-themed minigame in the rhythm game series, ''Rhythm Heaven''.
*The Crate items and battle conditions reference the gameplay of the "Karate Man" minigames, where Karate Joe has to use punches or kicks to hit objects that are send flying towards him.
*The Crate items featuring the Exploding Crate and battle conditions reference the gameplay of the ''Karate Man'' games where Karate Joe uses punches, kicks, and sweeps to hit the objects flying towards him on-screen, including an explosive bomb.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Joe's usage of punch attacks.
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Joe's usage of punch attacks.
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|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Doctor Mario represents the Sick Beats Doctor, the playable character of the "Sick Beats" minigames in the ''Rhythm Heaven'' series.
*Doctor Mario represents the Sick Beats Doctor, the main protagonist of the ''Sick Beats'' minigames in the ''Rhythm Heaven'' series.
*The stage and music track represent the setting of "Sick Beats", which features the doctor viewing through a microscope tiny green tubes with viruses passing through them.
*The stage's green color scheme and music track represent the green backdrop of the ''Sick Beats'' minigames where the doctor must rhythmically destroy the viruses using tiny forks.
*The Ghost Assist Trophy enemy and Poison Cloud hazard represent the multicolored viruses from "Sick Beats", which can infect and weaken their hosts if the doctor fails to destroy them with tiny forks.
*The Ghost Assist Trophy enemy and Poison Cloud hazard represents the outbreak of multicolored Viruses in ''Sick Beats'', which can infect and weaken their hosts.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Critical-Health Defense ↑ ability reference the Sick Beats Doctor's goal to destroy the viruses without letting them escape.
*This spirit's Shield type and Critical-Health Defense ↑ ability reference the Sick Beats Doctor's goal to destroy the viruses without letting them escape.
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|{{SSBUMusicLink|Other|Monkey Watch}}
|{{SSBUMusicLink|Other|Monkey Watch}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three white Jigglypuffs represents the Chorus Kids, a trio of singing round-headed individuals with a white color scheme.
*The three white Jigglypuffs' different sizes and favored [[Sing]] represents the three Chorus Kids, a trio of singing round-headed individuals who sing in a steadily increasing pitch.
*The Jigglypuff's different sizes and favored [[Sing]] references how the Chorus Kids sing in a steadily increasing pitch.
*The stage and music track represents the featureless white room setting of ''Glee Club'', a singing-themed minigame in the ''Rhythm Heaven'' series.
*The stage represents the featureless white plain setting of "Glee Club", a singing-themed minigame in the ''Rhythm Heaven'' series.
*The music track references how "Monkey Watch" and "Glee Club" are both ''Rhtyhm Heaven'' minigames who feature multiple characters that look the same, such as the Small Monkeys<!--Actual names of the monkeys in Monkey Watch--> and the Chorus Kids respectively.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↓ ability references how the Chorus Kids never jump in "Glee Club".
*This spirit's Jump ↓ ability references how the Chorus Kids never jump in ''Glee Club''.
|-
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|1,197
|1,197
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|
|
*The blue Ken represents Munchy Monk, a martial artist who wears a blue martial artist uniform.
*The blue Ken represents Munchy Monk, a martial artist who wears a blue martial artist uniform.
*The white Kirby minions and the Food items represent the round dumplings which Munchy Monk eats in his minigames in the ''Rhythm Heaven'' series.
*The white Kirby minions represent the white, round dumplings which Munchy Monk eats in the titular minigames in the ''Rhythm Heaven'' series.
*The stage represents the main setting of the endless minigame "Munchy Monk" in ''Rhythm Heaven Fever'', which takes place inside a moving train.
*The stage represents the Challenge Train, the main setting of the ''Munchy Monk'' endless minigame mode in ''Rhythm Heaven Fever''.
*The music track references that "Munchy Monk" is a food-themed minigame in the ''Rhythm Heaven'' series.
*Ken's favored [[Shoryuken]] and the Food item reference the main gameplay of ''Munchy Monk'' where the titular character must slap his wrist precisely to launch the dumplings into the air and eat them.
*Ken's favored [[Shoryuken]] references the main gameplay of "Munchy Monk", where the titular character must slap his wrist precisely to launch the dumplings into the air and eat them.
|-
|-
|1,198
|1,198
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|{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}}
|{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}}
|
|
*Pikachu Libre and the Yuri Kozukata Assist Trophy each represent the masked Wrestler and the female Reporter respectively.
*Pikachu Libre represents the masked Wrestler, and the Yuri Kozukata Assist Trophy enemy represents the Reporter who appears alongside the Wrestler.
*The stage and music track represent the setting of "Ringside", a minigame in the ''Rhythm Heaven'' series that features the Wrestler being interviewed by the Reporter on an area beside a boxing ring.
*The stage and music track represent the boxing ring from the ''Ringside'' minigame's epilogue.
*The Yuri Kozukata Assist Trophy features the usage of the Camera Obscura, referencing the cameramen that appear when the Wrestler needs to pose in "Ringside".
*The Yuri Kozukata Assist Trophy enemy features Yuri holding and using the Camera Obscura, referencing the cameramen that appear when the wrestler needs to pose in ''Ringside''.
|-
|-
|1,199
|1,199
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
*The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
*The stage and music track represent "Air Rally", a minigame from ''Rhythm Heaven Fever'' which features Baxter and Forthington (two animals) piloting airplanes while playing badminton.
*The stage and music track, and the Throwing type items represent ''Air Rally'', a minigame in the ''Rhythm Heaven'' series where Baxter & Forthington play badminton while piloting airplanes.  
*The Throwing Type items reference the aforementioned gameplay of "Air Rally", where Baxter & Forthington are seen playing badminton.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability also references how Baxter & Forthington both pilot airplanes.
*This spirit's Rocket Belt Equipped ability references how Baxter & Forthington both pilot their airplanes while playing badminton.
|-
|-
|1,200
|1,200
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|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}}
|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red and blue Giant Donkey Kongs each represent the Sumo Brothers, a pair of large, heavyweight wrestlers who wear a red and blue {{iw|wikipedia|mawashi}}.
*The red and blue Giant Donkey Kongs each represent the Sumo Brothers, a pair of large, heavyweight wrestlers.
*The stage features a circular design in the center, referencing the sumo ring setting of the "Sumo Brothers" minigame in ''Rhythm Heaven Megamix''.
*The stage features a circular design in the center, referencing the sumo ring setting of the ''Sumo Brothers'' minigame in the ''Rhythm Heaven'' series.
*The music represents the musical theme of E. Honda, a sumo wrestler from the ''Street Fighter'' series similar to the Sumo Brothers.
*The music references E. Honda, a sumo wrestler from the ''Street Fighter'' series similar to the Sumo Brothers.
*Donkey Kong's frequent [[Hand Slap]], the Earthquake rule, and third battle condition reference the gameplay of "Sumo Brothers", where they perform a hand slap, a scenery-shaking stomp, and strike a pose.
*Donkey Kong's frequent [[Hand Slap]], the Earthquake rule, and third battle condition reference the main gameplay of ''Sumo Brothers'', where they perform a hand slap, a scenery-shaking stomp, and strike a pose during certain points.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Weight ↑ ability reference the sport of sumo wrestling where two heavyweight sumo wrestlers try to wrestle their opponent out of the ring, which also requires them to grab their opponents.
*This spirit's Grab type and Weight ↑ ability reference the sport of sumo wrestling where two heavyweight sumo wrestlers try to wrestle their opponent out of the ring, which also requires them to grab their opponents.
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|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Yoshi represents the Pig, a small pig creature who features a pink color scheme and voracious tendencies.
*The pink Yoshi Team represents the Pig, the weakest and most common animal in ''Cubivore: Survival of the Fittest'' who laters becomes a carnivorous creature.
*The pink Yoshi Team references how the Pig is the weakest and most common animal in ''Cubivore: Survival of the Fittest''.
*The stage's 8-bit visual asethetic and music track references the blocky setting of ''Cubivore'', which features an eating gameplay mechanic.
*The stage represents the "Wilderness" the main setting of ''Cubivore'', which takes place in a natural field with a block-like aesthetic.
*The Food item (Grilled Steak) and the battle conditions reference the main gameplay of ''Cubivore'' where the Pig must consume a creature's Raw-Meat to help it undergo a mutation and increase its strength.
*The music track represents the musical theme of the "Gourmet Race" sub-game of ''Kirby Super Star'', which features an eating gameplay mechanic similar to ''Cubivore''.
*The Food item (Grilled Steak) represents the meat of the Cubivores, which can restore the health of a stronger Cubivore that consumed it.
*The battle conditions reference the main gameplay of ''Cubivore'' where the Pig must consume a creature's meat to help it undergo a mutation and increase its strength.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how the Pig is hunted down by larger Cubivores at the beginning of ''Cubivore'', but later undergoes mutations to become the Alpha Cubivore.
*This spirit's Neutral type references how the Pig is hunted down by larger Cubivores at the beginning of ''Cubivore'', but later undergoes mutations to become the Alpha Cubivore.
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|
|
*The black Zero Suit Samus represents Aleandra Rovias, a physically fit female protagonist who wears a black tanktop and her blonde hair in a ponytail.
*The black Zero Suit Samus represents Aleandra Rovias, a physically fit female protagonist who wears a black tanktop and her blonde hair in a ponytail.
*The stage and music track represent Rovias Mansion, the main setting of the horror game, ''Eternal Darkness'' which takes place in a haunted mansion.
*The stage and music track represents Rovias Mansion, the haunted mansion main setting of the horror game, ''Eternal Darkness''.
*The Screen Flip hazard references the hallucinations caused by the depleted Sanity Meter in ''Eternal Darkness'', which includes walking on the ceiling of the next room Alexandra enters.
*The Screen Flip hazard references the Sanity Meter, the main gameplay mechanic in ''Eternal Darkness'' which will deplete after being spotted by a monster and cause hallucinations when nearly empty, including walking on the ceiling of the next room Alexandra enters.
|-
|-
|1,203
|1,203
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|{{SSBUMusicLink|Other|Tomorrow's Passion}}
|{{SSBUMusicLink|Other|Tomorrow's Passion}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue R.O.B. represents Mappo, a robotic character with a blue color scheme.
*The blue R.O.B. represents Mappo, a blue robotic character who serves as a police chief in his game appearances.
*The stage represents the Nanshi Island plaza, the main setting of ''Giftpia'' which takes place on a tropical island and features a fountain in the plaza's center.
*The stage's layout represents the plaza of Nanshi Island, the main setting of Mappo's debut game, ''Giftpia'' which features a fountain in the center.
*The music track represents the musical theme of ''Captain Rainbow'', a Japan-exclusive game similar to ''Giftpia'' which features Mappo as an inhabitant of Minmin Island.
*The rules and battle conditions reference Mappo's strict supervision over the ''Giftpia's'' protagonist, Pockle, who is placed under probation with heavy restrictions, including a ball & chain that slows down his movement, and an early curfew that forces him to return home before he is put to sleep by ghosts
*The rules reference Mappo's strict supervision over the ''Giftpia's'' protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
*The timed battle condition references the early curfew in ''Giftpia'' where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerable to theft.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference Pockle's goal in ''Giftpia'' to earn enough Mane and pay off his debt and lift his restrictions.
*This spirit's Grab type and Strong Throw ability reference Pockle's goal in ''Giftpia'' to earn enough Mane and pay off his debt and lift his restrictions.
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|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|
*The violet Roy represents Sagi, the sword-wielding main playable character of ''Baten Kaitos Origins''.
*Roy represents Sagi, the sword-wielding protagonist of ''Baten Kaitos Origins''.
*The red Corrin minion represents Guillo, a close friend of Sagi who features a red-and-violet color scheme.
*The red Corrin minion represents Guillo, a close friend of Sagi with a red-and-violet color scheme.
*The stage represents Hassaleh, a plains-like area in ''Baten Kaitos Origins'' which features Sagi's home village of Sheratan.
*The stage represents Hassaleh, a plains-like area in ''Baten Kaitos Origins'' which features Sagi's home village of Sheratan.
*The stage and music track reference how ''Xenoblade Chronicles'' and ''Baten Kaitos Origins'' are both role-playing games developed by Monolith Soft.
*The Timer item references the time-based Magnus abilities in ''Baten Kaitos Origins'' which suspends an enemy's flow of time.
*The Timer item references the time-based Magnus abilities in ''Baten Kaitos Origins'' which suspends an enemy's flow of time.
|-
|-
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|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|
*The purple Lucina represents Milly, a young female fighter who wears a purple tunic.
*The purple Lucina starting off with an Ore Club represents Milly, a young female fighter who can use the wind-based Magnus ability, Canyon Wind.
*The stage's background features the Bionis, referencing how Milly is revealed to be a half-Machina cyborg in ''Baten Kaitos Origins''.
*The stage features a giant mechanical robot in the background, referencing how Milly is half-Machina cyborg in ''Baten Kaitos Origins''.
*The stage and music track reference how ''Xenoblade Chronicles'' and ''Baten Kaitos Origins'' are both role-playing games developed by Monolith Soft.
*Lucina starting off with an Ore Club references Milly's wind-based Magnus ability, Canyon Wind.
|-
|-
|1,206
|1,206
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*The Tiny Mii Gunner's costume represents Chibi-Robo, the tiny robot from the titular game who is equipped with the Chibi-Blaster.
*The Tiny Mii Gunner's costume represents Chibi-Robo, the tiny robot from the titular game who is equipped with the Chibi-Blaster.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'' which also reflects Chibi-Robo's tiny size.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'' which also reflects Chibi-Robo's tiny size.
*The music track represents the remix of the ''Snipperclips'' themes, which features an upbeat and cacophonous style similar to the opening theme of ''Chibi-Robo!''
*The Nintendog Assist Trophy enemy represents Tao, the Sanderson family's dog whom Chibi-Robo can communicate with by using the Tao Suit.
*The Nintendog Assist Trophy enemy represents Tao, the Sanderson family's dog whom Chibi-Robo can communicate with by using the Tao Suit.
*The Sudden Damage rule applying to the Mii Gunner references Chibi-Robo's limited battery life where he will steadily lose battery power and then collapse if it runs out.
*The Sudden Damage rule applying to the Mii Gunner references Chibi-Robo's limited battery life where he will steadily lose battery power and then collapse if it runs out.
*The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide and fall slowly to the bottom from a large ledge.
*The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide slowly to the bottom after falling off a large ledge.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
*This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
*In World of Light, the Chibi-Robo spirit is featured on Galeem's side of The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing how both characters are empowered by orbs with opposing elements, with Chibi-Robo being empowered by an orb of light he received at the end of ''Chibi-Robo!''
*In World of Light, the Chibi-Robo spirit is located on Galeem's side on The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing how both characters are empowered by orbs with opposing elements, with Chibi-Robo empowered by an orb of light he received at the end of ''Chibi-Robo!''
|-
|-
|1,208
|1,208
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|{{SSBUMusicLink|Other|Noisy Notebook}}
|{{SSBUMusicLink|Other|Noisy Notebook}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Pac-Man represents Telly Vision, a tiny robot who features a yellow spherical appearance in ''Chibi-Robo! Zip Lash''.
*The Tiny Pac-Man starting represents Telly Vision, a tiny, yellow, spherical robot in ''Chibi-Robo! Zip Lash''.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'', which features the first Telly Vision.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'', which features the first Telly Vision.
*The music track represents the remix of the ''Snipperclips'' themes, which features an upbeat and cacophonous style similar to the opening theme of ''Chibi-Robo!''
*The Throwing Type items reference the gameplay mechanic of the ''Chibi-Robo!'' series where Chibi-Robo can carry and throw discarded items.
*The Throwing Type items reference the gameplay mechanic of the ''Chibi-Robo!'' series where Chibi-Robo can carry and throw discarded items.
*Pac-Man starting off with a Rocket Belt and slow falling speed references Telly Vision's ability to fly and hover using his rainbow propellers.
*Pac-Man starting off with a Rocket Belt and slow falling speed references Telly Vision's ability to fly and hover using his rainbow propellers.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Captain Falcon represents Drake Redcrest, a white, humanoid action figure of an outer space bounty hunter whose face is concealed behind their red helmet's visor.
*The white Captain Falcon represents Drake Redcrest, a white, humanoid action figure of an outer space bounty hunter whose face is concealed behind their red helmet's visor.
*The Tiny Metal R.O.B. minion represents Chibi-Robo, the main playable character from the titular game series who appears smaller than Drake Redcrest.
*The Tiny Metal R.O.B. minion represents Chibi-Robo, the main playable character from the titular game who befriends Drake Redcrest.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'' where Drake Redcrest is often encountered.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'' where Drake Redcrest is often encountered.
*The music track represents the musical theme of ''The Wonderful 101'', which features a masked hero with a habit of striking poses similar to Drake Redcrest.
*The music track and third battle condition references how Drake Redcrest is a masked hero with a habit of striking poses, which he teaches Chibi-Robo how to do after giving him the Drake Redcrest Suit.
*The third battle condition references Drake Redcrest's habit of striking poses, which he teaches Chibi-Robo to do after giving him the Drake Redcrest Suit.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Drake Redcrest's small size, which makes him a lightweight character.
*This spirit's Weight ↓ ability references Drake Redcrest's small size, which makes him a lightweight character.
|-
|-
|1,210
|1,210
|{{SpiritTableName|Chibi-Tot|size=64}}
|{{SpiritTableName|Chibi-Tot|customname=[https://chibirobo.fandom.com/wiki/Chibi-Tot Chibi-Tot]|size=64}}
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller-than-normal Metal R.O.B. Team represents the Chibi-Tots, a group of smaller versions of Chibi-Robo.
*The Metal R.O.B. Team represents the Chibi-Tots, a group of smaller versions of Chibi-Robo.
*The stage represents the Curator's house, the main setting of the Chibi-Tot's debut game, ''Chibi-Robo! Photo Finder''.
*The stage and second battle condition reference the game of hide-and-seek the Chibi-Tots play in ''Chibi-Robo! Photo Finder'' where they quickly scramble to hide behind an object while the player seeks them out, similar to how the fighters must hide behind the stage's structures in order to avoid getting damaged from 5-Volt's line-of-sight.
*The stage hazard references the game of hide-and-seek in ''Photo Finder'' where the Chibi-Tots will hide behind an object while the player seeks them out.
*The music track represents the musical theme of ''Tank Troopers'', which was released on the Nintendo 3DS along with ''Chibi-Robo! Photo Finder''.
*The Metal Box item references the Chibi-Tot's metallic appearance, while the POW Block item references the Chibi-Tot's ability to carry and throw discarded objects.
*The Metal Box item references the Chibi-Tot's metallic appearance, while the POW Block item references the Chibi-Tot's ability to carry and throw discarded objects.
*The "increased move speed" battle condition references how the Chibi-Tots are smaller, faster versions of Chibi-Robo who will quickly hide behind the objects during hide-and-seek.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the gameplay mechanic of the ''Chibi-Robo!'' series where Chibi-Robo can carry and throw discarded items.
*This spirit's Grab type references the gameplay mechanic of the ''Chibi-Robo!'' series where Chibi-Robo can carry and throw discarded items.
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Isabelle represents Ashley Robbins, the female main playable character of ''Trace Memory'' who wears a red shirt.
*The red Isabelle represents Ashley Robbins, the female protagonist of ''Trace Memory'' who wears a red shirt.
*The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The stage and music track represents the Edward mansion, the main setting of ''Trace Memory'' which takes place at a haunted mansion.
*The stage and music track represents the haunted Edward mansion, the main setting of ''Trace Memory''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ashley's role in ''Trace Memory'' by helping D restore his memories.
*This spirit's Support type and Fog Immunity ability reference Ashley's role in ''Trace Memory'' by helping D restore his memories and uncover the mystery of her mother's death.
*This spirit's Fog Immunity references Ashley's role in ''Trace Memory'' by uncovering the mystery of her mother's death.
*In World of Light, the Ashely Robbins spirit is located in the shrouded forest area in the Light Realm, referencing Blood Edward Island, the main forest setting of ''Trace Memory''.
*In World of Light, the Ashely Robbins spirit is located in the shrouded forest area in the Light Realm, referencing Blood Edward Island, the main forest setting of ''Trace Memory''.
|-
|-
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|{{SSBUMusicLink|Other|Brain Age: Train Your Brain in Minutes a Day!}}
|{{SSBUMusicLink|Other|Brain Age: Train Your Brain in Minutes a Day!}}
|
|
*The blue Dr. Mario represents Dr. Kawashima, the host of the ''Brain Age'' series who appears as the Assist Trophy enemy.
*Dr. Mario represents Dr. Kawashima, the host of the ''Brain Age'' series who appears as the Assist Trophy enemy.
*The stage represents ''PictoChat'', which was released on the Nintendo DS along with ''Brain Age''.
*The stage and music track references how ''Brain Age'' is a handheld edutainment game released on the Nintendo DS.
|-
|-
|1,216
|1,216
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|{{SSBUMusicLink|Other|Title Theme - Big Brain Academy}}
|{{SSBUMusicLink|Other|Title Theme - Big Brain Academy}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Dr. Mario represents Dr. Lobe, the host of ''Big Brain Academy'' who features a yellow color scheme.
*The yellow Dr. Mario represents Dr. Lobe, the host of ''Big Brain Academy'' with a yellow color scheme.
*The purple and white Kirby minions represent the floating picture and its matching shadow featured in the ''Big Brain Academy'' minigame, Shadow Shift.
*The Kirby minions and the High Gravity and Low Gravity hazards represent the floating objects in Shadow Shift, one of the minigames in ''Big Brain Academy''.
*The stage represents ''PictoChat'', an art-genre game which was released on the Nintendo DS along with ''Big Brain Academy''.
*The stage references how ''Big Brain Academy'' is a handheld edutainment game released on the Nintendo DS.
*The High Gravity and Low Gravity hazards reference the main gameplay of the Shadow Shift minigame where correctly matching the object's shadow will cause the next set of shadows to float.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Dr. Lobe's role in ''Big Brain Academy'' as the player's guide and headmaster.
*This spirit's Support type references Dr. Lobe's role in ''Big Brain Academy'' as the player's guide and headmaster.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three black Ryus represent the Ouendan, a trio of stern muscular characters wearing black uniforms led by their headband-wearing leader.
*The three black Ryus represent the Ouendan, a trio of stern muscular characters wearing black uniforms led by their headband-wearing leader.
*The stage represents Tsuyoshi Hanada's house, the first stage of the Ouendan's debut game, ''Osu! Tatakae! Ouendan''.
*The stage represents Tsuyoshi Hanada's house, the first stage of the ''Osu! Tatakae! Ouendan'' series.
*The music track represents the musical theme of ''Steel Diver'', which was released on the Nintendo 3DS along with ''Osu! Tatakae! Ouendan''.
*The music track references the main theme of the Ouendan cheer squad, which is heard after completing the final level of both games.
*Ryu's favored [[Focus Attack]] and the Attack Power ↑ rule reference the plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*Ryu's favored [[Focus Attack]] and the Attack Power ↑ rule reference the plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three blue Isabelles represent the Ouendan Cheerleaders, a trio of female cheerleaders who wear blue cheerleading outfits.
*The three blue Isabelles represent the Ouendan Cheerleaders, a trio of female cheerleaders who wear blue cheerleading outfits.
*The stage represents a typical sports stadium which features the cheerleaders cheering for their teams for encouragement.
*The stage represents a typical sports stadium which features cheerleaders.
*The music track references the ''Ouendan'' series' usage of licensed pop genre songs by Japanese artists.
*The music references the ''Ouendan'' series' use of licensed pop genre songs by Japanese artists.
*Isabelle's neutral air attacks and the Attack Power ↑ rule reference the plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan Cheerleaders cheer for people in need using their pom-poms.
*Isabelle's neutral air attacks featuring pom-poms and the Attack Power ↑ rule reference the plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan Cheerleaders cheer for people in need.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type further references the Ouendan Ceerleaders' role in the ''Osu! Tatakae! Ouendan'' series by cheering for people in need, which is shared with the Elite Beat Divas spirit, an international variant of the Ouendan Cheerleaders.
*This spirit's Support type further references the Ouendan Ceerleaders' role in the ''Osu! Tatakae! Ouendan'' series by cheering for people in need, which is shared with the Elite Beat Divas spirit, an international variant of the Ouendan Cheerleaders.
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|1,219
|1,219
|{{SpiritTableName|Elite Beat Agents|size=64}}
|{{SpiritTableName|Elite Beat Agents|size=64}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}×3 (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], Black Business Suit, Normal Voice Type 3)
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}×3 (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], None, Business Suit)
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|3,700
|3,700
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|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three Mii Swordfighters' black Business Suit costumes represents the Elite Beat Agents, a trio of agents who wear black business suits.
*The three Mii Swordfighters' costumes represents the Elite Beat Agents, a trio of agents who wear business suits.
*The stage references how some of the levels in ''Elite Beat Agents'' takes place in a metropolitan city.
*The stage references how some of the levels in ''Elite Beat Agents'' feature a city setting.
*The music track references ''Elite Beat Agents''{{'}} usage of licensed rock genre songs by Western artists.
*The music track references ''Elite Beat Agents''{{'}} use of licensed rock genre songs by Western artists.
*The Attack Power ↑ rule references the plot of the ''Elite Beat Agents'' series where the Elite Beat Agents cheers for people in need.
*The Attack Power ↑ rule references the plot of the ''Elite Beat Agents'' series where the Elite Beat Agents cheers for people in need.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three orange female Corrins represent the Elite Beat Divas, a trio of long-haired female character who wear an orange uniform.
*The three orange female Corrins represent the Elite Beat Divas, a trio of long-haired female character who wear an orange uniform.
*The stage references how some of the levels in ''Elite Beat Agents'' takes place in a metropolitan city.
*The stage references how some of the levels in ''Elite Beat Agents'' feature a city setting.
*The music track references ''Elite Beat Agents''{{'}} usage of licensed rock genre songs by Western artists.
*The music track references ''Elite Beat Agents''{{'}} use of licensed pop genre songs by Western artists.
*The Attack Power ↑ rule references the plot of the ''Elite Beat Agents'' series where the Elite Beat Agents cheers for people in need.
*The Attack Power ↑ rule references the plot of the ''Elite Beat Agents'' series where the Elite Beat Agents cheers for people in need.
*Corrin starting off with a Rocket Belt references the Elite Beat Divas' appearance in the ''Elite Beat Agents'' stage, "Red Carpet Premiere! Smash Hit or Box Office Crash!!", where they fly using their rocket-powered jetpacks.
*Corrin starting off with a Rocket Belt references the Elite Beat Divas' appearance in one of the ''Elite Beat Agents'' stages, "Red Carpet Premiere! Smash Hit or Box Office Crash!!", where they fly using their rocket-powered jetpacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type further references the Elite Beat Divas' role in the ''Elite Beat Agents'' series by cheering for people in need, which is shared with the Ouendan Cheerleaders spirit, an international variant of the Elite Beat Divas.
*This spirit's Support type further references the Elite Beat Divas' role in the ''Elite Beat Agents'' series by cheering for people in need, which is shared with the Ouendan Cheerleaders spirit, an international variant of the Elite Beat Divas.
*This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the ''Elite Beat Agents'' series, which is also shared with the Ouendan Cheerleaders spirit.
*This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the ''ELite Beat Agents'' series, which is also shared with the Ouendan Cheerleaders spirit.
|-
|-
|1,221
|1,221
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|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
|
*The orange Shulk represents Satoru Amatsubo, the main protagonist of ''Project Hacker: Kakusei'' who features dark scruffy hair and a light brown jacket.
*The orange Shulk represents Satoru Amatsubo, the protagonist of ''Project Hacker: Kakusei'' who features dark scruffy hair and a light brown jacket.
*The brown Mega Man minions represent the cyborgs controlled by Satoru in ''Project Hacker: Kakusei''.
*The Mega Man minions represent the cyborgs that Satoru controls in ''Project Hacker: Kakusei'', a point-and-click game for the Nintendo DS which features cybernetic themes.
*The stage platform and music track represent the cyberspace featured in ''Project Hacker: Kakusei'', which was released on the Nintendo DS.
|-
|-
|1,222
|1,222
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|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|
|
*The blue R.O.B. represents Warrior Mech Gauss, a robotic character with a blue color scheme.
*The blue R.O.B. starting off with a Killing Edge represents Warrior Mech Gauss, blue robotic character who wields the Magic Sword Farsys.
*The stage and music track reference the robotics theme of Warrior Mech Gauss' debut game, ''Chōsōjū Mecha MG''.
*The stage and music track references the robotics theme of Warrior Mech Gauss' debut game, ''Chōsōjū Mecha MG''.
*R.O.B. starting off with a Killing Edge references Warrior Mech Gauss's main weapon, the Magic Sword Farsys.
|-
|-
|1,223
|1,223
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|{{SSBUMusicLink|Other|Swan Lesson}}
|{{SSBUMusicLink|Other|Swan Lesson}}
|
|
*The black Snake represents Kyle Hyde, the main protagonist of ''Hotel Dusk'' and ''Last Window'' who features a typical gruffy personality and wears a black suit.
*The black Snake represets Kyle Hyde, a male protagonist with a typical gruffy personality who wears a black suit.
*The stage and music track represents Los Angeles, the main city setting of ''Hotel Dusk'' and ''Last Window'', both of which were released on the Nintendo DS.
*The stage and music track represents Los Angeles, the main city setting of ''Hotel Dusk'' and ''Last Window'', both point-and-click games that were released on the Nintendo DS.
*The Fog hazard and Timer item reference the mysteries Kyle has to solve in ''Hotel Dusk'' and ''Last Window'', both of which feature different chronological points in the plotlines of both games.
*The Fog hazard and Timer item reference the mysteries in ''Hotel Dusk'' and ''Last Window'' that Kyle has to solve, which features different chronological points in the plotlines of both games.
|-
|-
|1,224
|1,224
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|{{SSBUMusicLink|Other|Electroplankton (Original)}}
|{{SSBUMusicLink|Other|Electroplankton (Original)}}
|
|
*The black Tiny Pac-Man and the Unira item represents Kurikin, a tiny, round, yellow bacteria who features black needles.
*The Tiny Pac-Man and the Unira item represents Kurikirin, a tiny, round, yellow backteria who features black needles.
*The stage and music track represent ''Electroplankton'', a Nintendo DS game featuring microscopic bacteria similar to ''Kurikin Nano Island Story''.
*The stage and music reference track how both the creatures in ''Kurikin Nano Island Story'' are microscopic bacteria.
|-
|-
|1,225
|1,225
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Luigi represents Hsien, an elderly mustached man who wears a blue robe.
*The blue Luigi represents Hsien, an elderly mustached man who wears a blue robe.
*The stage features a checkerboard design, referencing the checkerboards featured in Hsien's debut game, ''Suijin Taisen: Number Battle''.
*The stage featuring a checkerboard design references the checkerboard design in ''Suijin Taisen: Number Battle'', a puzzle/strategy game which features a Japanese aesthetic.
*The music track represents the musical theme of ''Yūyūki'', which features a traditional Japanese aesthetic similar to ''Number Battle''.
*The Dr. Kawashima Assist Trophy enemy will feature numbers appearing on-screen, referencing the number tiles in ''Number Battle''.
*The Dr. Kawashima Assist Trophy enemy features floating numbers appearing on-screen, referencing the number tiles in ''Number Battle''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Hsien's role in ''Suijin Taisen: Number Battle'' as the player's guide.
*This spirit's Support type references Hsien's role in ''Suijin Taisen: Number Battle'' as the player's guide.
*This spirit's Aura Resist ↑ ability references how Hsien resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
*This spirit's Aura Attack ↑ ability references how Hsien resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
|-
|-
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|1,226
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller-than-normal white Kirby Team represents Magkid, a small, white, round character with the ability to attach enemies to itself.
*The smaller-than-normal white Kirby Team represents Magkid, a small, white, round character with the ability to attach enemies to itself.
*The stage and music track represent ''PictoChat'', which was released on the Nintendo DS along with ''Slide Adventure MAGKID''.
*The stage and music track reference how ''Slide Adventure MAGKID'' was released on the Nintendo DS.
*The Devil Assist Trophy enemy references the Slide Controller gameplay mechanic of ''Slide Adventure MAGKID'' where sliding the Nintendo DS on a surface allows Madkid to move.
*The Devil Assist Trophy enemy references the Slide Controller gameplay mechanic of ''Slide Adventure MAGKID'' where sliding the Nintendo DS on a surface allows Madkid to move.
*The battle conditions reference how Magkid can attack his enemies by ramming into them when the player slides the Nintendo DS quickly.
*The battle conditions reference how Magkid can attack his enemies by ramming into them when the player slides the Nintendo DS quickly.
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Lucina represents Aisya, a sword-wielding princess who wears yellow armor.
*The yellow Lucina represents Aisya, a sword-wielding princess who wears yellow-colored armor.
*The stage and music track represent the kingdom of Millenear, the main setting of ''ASH: Archaic Sealed Heat'', a fantasy role-playing game released on the Nintendo DS.
*The stage and music track represent the Millenear, the main setting of ''ASH: Archaic Sealed Heat'', a fantasy role-playing game released on the Nintendo DS.
*The Shovel Knight Assist Trophy enemy's digging ability represents one of the fallen allies that Aisya raises from the ashes in ''Archaic Sealed Heat''
*The Shovel Knight Assist Trophy enemy references one of the fallen allies that Aisya raises from the ashes.
*The Bob-omb Festival rule references the beginning of ''Archaic Sealed Heat'' where Aisya witnesses her friends and family being destroyed by the Flame Serpent's attack on Millenear.
*The Bob-omb Festival rule references the beginning of ''Archaic Sealed Heat'' where Aisya witnesses her friends and family destroyed by the Fire Serpent's attack on the kingdom of Millenear.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Aisya's role in ''Archaic Sealed Heat'' to defend the kingdom of Millenear from the Flame Serpent.
*This spirit's Shield type references Aisya's role in ''Archaic Sealed Heat'' to defend the Fire Kingdom from the Fire Serpent.
*In World of Light, the Aisya spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, referencing the Flame Serpent, a fire-bodied flying serpent.
*In World of Light, the Aisya spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, referencing the Fire Serpent.
|-
|-
|1,228
|1,228
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|{{SSBUMusicLink|Other|Menu - Brain Age 2: More Training in Minutes a Day!}}
|{{SSBUMusicLink|Other|Menu - Brain Age 2: More Training in Minutes a Day!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Mr. Game & Watch represents the Num Diddly, a flat two-dimensional pixie with a white color scheme.
*The white Mr. Game & Watch Team represents Num Diddly, a race of white, flat, two-dimensional pixies.
*The stage represents ''PictoChat'', which was released on the Nintendo DS along with ''Make 10: A Journey of Numbers''.
*The stage and music track references ''Make 10: A Journey of Numbers'' is a mathematical game released on the Nintendo DS.
*The music track represents the musical theme of ''Brain Age 2'', a mathematical game released on the Nintendo DS similar to ''Make 10: A Journey of Numbers''.
*The Dr. Kawashima Assist Trophy enemy references how ''Make 10: A Journey of Numbers'' is centered around the number 10, where combining Dr.Kawashima's on-screen numbers to a sum of 10 or more will create an explosion, with the number 10 itself having a more powerful explosion.
*The Dr. Kawashima Assist Trophy enemy's on-screen numbers, when added to the number 10, will feature a powerful explosion, referencing how ''Make 10: A Journey of Numbers'' is centered around the number 10.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Num Diddly's role in ''Make 10: A Journey of Numbers'' as the player's guide.
*This spirit's Support type references Num Diddly's role in ''Make 10: A Journey of Numbers'' as the player's guide.
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Daisy represents Idea, the female protagonist of ''Soma Bringer'' who wears a blue flowing dress.
*The blue Daisy represents Idea, a female character who wears a blue flowing dress.
*The stage represents the forest in ''Soma Bringer'' where an unconscious Idea is first encountered.
*The stage and music track represents the forest in ''Soma Bringer'' where an unconscious Idea is first encountered.
*The Timer item, and the Move Speed ↓ and Health Recovery rules reference Idea's Soma class, a mage class which specializes in magical abilities.
*The Timer item, and Move Speed ↓ and Health Recovery rules reference Idea's Soma class, a mage class which specializes in magical abilities.
*The stamina battle condition references the battle system in ''Soma Bringer'' where each character will feature an HP meter that gauges their health during battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Idea's role in ''Soma Bringer'' as a member of Welt's division.
*This spirit's Support type references Idea's role in ''Soma Bringer'' as a member of Welt's division.
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|
*The red Roy represents Welt Neugia, the sword-wielding main playable character of ''Soma Bringer'' who features red hair.
*The red Roy represents Welt Neugia, a red-haired swordsman protagonist.
*The stage represents the continent of Barnea, the main continental setting of ''Soma Bringer''.
*The stage represents the continent of Barnea, the main setting of ''Soma Bringer''.
*The Defense ↓ rule references Welt's Battler class, a warrior class which specializes in powerful melee swordfighting.
*The Defense ↓ rule references Welt's Battler class, a warrior class which specializes in powerful melee swordfighting.
*The stamina battle condition references the battle system in ''Soma Bringer'' where each character will feature an HP meter that gauges their health during battle.
|-
|-
|1,231
|1,231
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|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Giant Yoshi represents the T-Rex, a giant voracious dinosaur with a red color scheme.
*The red Giant Yoshi represents the T-Rex, a giant, red, voracious dinosaur.
*The stage represents the arenas featured in the ''Fire Emblem'' series, a role-playing game similar to the ''Fossil Fighters'' series.
*The stage references the battlefields in ''Fossil Fighters'', a role-playing game released on the Nintendo DS.
*The Lava-Floor hazard references the T-Rex's Fire attribute, which specializes in fire-based attacks.
*The Lava-Floor hazard references the T-Rex's Fire attribute, which specializes in fire-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Yoshi represents Nibbles, a dinosaur character who features a red-and-white color scheme.
*The red Yoshi, Charizard, Ridley, and Bowser each represent Nibbles and his battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
*The red Charizard, Ridley, and Bowser minions each represent Nibbles's battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
*The stage is polygonal-shaped, referencing the polygonal shape of a tile in a typical Fossil Battle's battlefield in ''Fossil Fighters''.
*The stage represents the arenas featured in the ''Fire Emblem'' series, a role-playing game similar to the ''Fossil Fighters'' series.
*The stage's polygonal shape references the polygonal shape of a tile in a typical Fossil Battle's battlefield in the ''Fossil Fighters'' series.
*The Pitfall item references how Nibbles and his battle evolution forms are vivosaurs, a series of revitalized fossils dug up from the earth.  
*The Pitfall item references how Nibbles and his battle evolution forms are vivosaurs, a series of revitalized fossils dug up from the earth.  
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|
|
*The indigo Link represents the ''Glory of Heracles'' protagonist, a sword-wielding hero who suffers from amnesia similar to Link in ''The Legend of Zelda: Breath of the Wild''.
*Link's ''Breath of the Wild'' incarnation represents the ''Glory of Heracles'' protagonist, a sword-wielding hero who suffers from amnesia during the beginning of the game.
*The stage represents the cliffs of the Island of Crete where the Hero is washed up in the beginning of ''Glory of Heracles''.
*The stage's layout represents the cliffs of the Island of Crete where the Hero was washed up in the beginning of ''Glory of Heracles'', a fantasy role-playing game released on the Nintendo DS.
*The music track represents the musical theme of ''Culdcept Revolt'', a fantasy role-playing game released on the Nintendo DS along with ''Glory of Heracles''.
|-
|-
|1,234
|1,234
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|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Simon represents Heracles, a muscular hero who wears a red tunic.
*The orange Simon starting off with an Ore Club represents Heracles, a muscular hero wearing a red tunicwho carries a large handled weapon.
*The stage represents the Temple of Hera in Sparta, the town where the player's party meets Heracles in ''Glory of Heracles''.
*The stage arepresents the Temple of Hera in Sparta, the town where the player's party meets Heracles in ''Glory of Heracles'', a fantasy role-playing games released on the Nintendo DS.
*The music track represents the musical theme of ''Culdcept Revolt'', a fantasy role-playing game released on the Nintendo DS along with ''Glory of Heracles''.
*The Food item references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
*The Food item references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
*Simon starting off with an Ore Club references the large handled weapon carried around and used by Heracles.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Heracles spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Heracles' status as a demigod.
*In World of Light, the Heracles spirit is located in the Temple of Light map, a divine-themed dungeon in the Light Realm, similar to this stage's setting.
|-
|-
|1,235
|1,235
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|{{SSBUMusicLink|Other|Personal Trainer: Cooking}}
|{{SSBUMusicLink|Other|Personal Trainer: Cooking}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey King Dedede represents the ''Personal Trainer: Cooking'' chef, a monochromatic chef whose facial shape resembles King Dedede's body.
*The grey King Dedede represents the ''Personal Trainer: Cooking'' chef, a monochromatic chef whose facial shape resembles King Dedede's body..  
*The stage represents ''PictoChat'', which was released on the Nintendo DS along with ''Personal Trainer: Cooking''.
*The stage and music track references how ''Personal Trainer: Cooking'' is a virtual cookbook released on the Nintendo DS.
*The Food item and battle conditions reference the many dishes featured in ''Personal Trainer: Cooking'', which allows the player to learn and follow the recipe.
*The Food items and battle condition reference the many dishes featured in ''Personal Trainer: Cooking''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Chef can train the players to cook various dishes.
*This spirit's Support type references how the Chef can train the players to cook various dishes.
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|{{SSBUMusicLink|Other|Style Savvy: Trendsetters}}
|{{SSBUMusicLink|Other|Style Savvy: Trendsetters}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Zelda represents the Shop Assistant, a young woman in ''Style Savvy'' who features brown hair.
*The purple Zelda features her normally-golden hair turning brown, representing the Shop Assistant, a young woman in ''Style Savvy'' who features brown hair.
*The stage represents the player's customizable apartment in ''Style Savvy'', similar to the main setting of ''Tomodachi Life'', both of which were released on the Nintendo DS.
*The stage represents the player's customizable apartment in ''Style Savvy'', a fashion simulation game released on the Nintendo DS.
*The Transforming Type items reference the fashion customization gameplay mechanic of ''Style Savvy'', which allows the player to customize their character's design through different articles of clothing.
*The Transforming Type items references the fasion customization gameplay mechanic of ''Style Savvy'', which allows the player to customize their character's design through different articles of clothing.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Shop Assistant's role in the ''Style Savvy'' series by taking care of the customers.
*This spirit's Support type references the Shop Assistant's role in the ''Style Savvy'' series by taking care of customers.
|-
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|{{SSBUMusicLink|Other|Swan Lesson}}
|{{SSBUMusicLink|Other|Swan Lesson}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume represents Vince, the host of the ''Art Academy'' series who appears as the Assist Trophy enemy.
*The Mii Swordfighter's costume represents Vince, the host of ''Art Academy'', who appears as the Assist Trophy enemy.
*The cyan Inkling minion's frequent side smash attack features a large paintbrush, referencing the painting gameplay mechanic of the ''Art Academy'' series.
*The Inkling minion's frequent side smash attack features a large paintbrush, referencing Vince's occupation as a painter.
*The stage represents ''PictoChat'', an art genre game that was released on the Nintendo DS along with ''Art Academy: First Semester''.
*The stage and music track references how ''Art Academy'' is an art-themed games released on the Nintendo DS.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Vince's role in the ''Art Academy'' series as the player's tutor.
*This spirit's Support type references Vince's role in the ''Art Academy'' series as the player's tutor.
*This spirit's Battering Items ↑ ability references how the Mii Swordfighter's Vince's Outfit and the Inkling's side smash attack both feature a large paintbrush, which serves as a battering weapon in ''Super Smash Bros. Ultimate''.
|-
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|1,238
|1,238
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|{{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
|{{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Isabelle represents Looksley, an anthropomorphic long-eared character who wears a red suit.
*The red Isabelle represents Looksley, an anthropomorphic long-eared character wearing a red suit.
*The green Villager minion represents a typical human silhouette featured in ''Looksley's Line Up''.
*The Villager minion represents a typical human silhouette in ''Looksley's Line Up''.
*The stage and music track reference the levels of ''Looksley's Line Up'', which features a cardboard and paper-like visual aesthetic.
*The stage and music track references how ''Looksley's Line Up'' is a Nintendo DS game that features a paper-like visual aesthetic.
*The Invisibility rule and the Smoke Ball items reference the gameplay of ''Looksley's Line Up'' where the player must find hidden objects or letters by tilting the Nintendo DS.
*The Invisibility rule and the Smoke Ball items reference the gameplay of ''Looksley's Line Up'' where the player must find hidden objects or letters by tilting the Nintendo DS.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|PERFORMANCE}}
|{{SSBUMusicLink|Other|PERFORMANCE}}
|
|
*The pink Diddy Kong represents Prince Saruno, a monkey character who is accompanied by his band of monkeys in ''Tsukette Utau: Saru Band''.
*The Diddy Kong Team represents Prince Saruno, a monkey character who is accompanied by his band of monkeys in ''Tsukette Utau: Saru Band''.
*The stage's background features the New Donk City Band, a musical group featured in ''Super Mario Odyssey'' similar to Prince Saruno's band in ''Tsukette Utau: Saru Band''.
*The stage featureing the New Donk City Band and the music track reference how ''Tsukette Utau: Saru Band'' is a musical genre game on the Nintendo DS that features a musical group.
*The music track represents the musical theme of ''Jam with the Band'', a musical genre game that was released the Nintendo DS similar to ''Tsukette Utau: Saru Band''.
*The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
*The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Daisy and red Peach each represent the twin sisters, Mio and Mayu Amakura, both of whom wear red outfits.
*The pink Daisy and red Peach each feature a similar moveset, representing the twin sisters, Mio and Mayu Amakura, who wears a red outfit.
*The stage and music track represent Minakami Village, a haunted village inhabited by hostile ghosts in ''Fatal Frame II: Crimson Butterfly''.
*The stage and music track represents the haunted setting of Mio and Mayu's debut horror game, ''Fatal Frame II: Crimson Butterfly''.
*The Yuri Kozukata Assist Trophy enemy features Yuri carrying the Camera Obscura, the main device in the ''Fatal Frame'' series which Mio uses to save Mayu from the spirits.
*The Yuri Kozukata Assist Trophy enemy features Yuri carrying the Camera Obscura, the main device in the ''Fatal Frame'' series that Mio uses to save Mayu from the spirits.
*The battle conditions reference Mio's goal in ''Crimson Butterfly'' to save Mayu from being sacrificed to the Hellish Abyss after they are separated following a hostile ghost attack.
*The battle conditions reference the main gameplay of ''Fatal Frame II: Crimson Butterfly'' where Mio and Mayu are separated following a hostile ghost attack and the former must save the latter from being sacrificed to the Hellish Abyss.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types further reference Mio's goal in ''Crimson Butterfly'' to save Mayu from being sacrificed to the Hellish Abyss.
*This spirit's Support and Shield types, and Poison Damage Reduced ability reference the Hellish Abyss alternate ending of ''Fatal Frame II'' where Mio rescues Mayu from the Hellish Abyss, but is left permanently blinded by the Malice in the process.
*This spirit's Poison Damage Reduced ability references the Hellish Abyss alternate ending of ''Crimson Butterfly'' where Mio rescues Mayu from the abyss, but is left permanently blinded by the Malice in the process.
|-
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|1,241
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Zelda represents Yuri Kozukata, a female character wearing a red-and-gold patterned shirt who appears as the Assist Trophy enemy.
*The red Zelda represents Yuri Kozukata, a female character wearing a red-and-gold patterned shirt who appears as the Assist Trophy enemy.
*The red Zelda references how the Wii U version of ''Fatal Frame: Maiden of Black Water'' features a Zelda costume for Yuri Kozukata.
*The red Zelda also references how the Wii U version of ''Fatal Frame: Maiden of Black Water'' features a Zelda costume for Yuri Kozukata.
*The stage and music track represent Hikami Mountain, a haunted mountain inhabited by hostile ghosts in ''Maiden of Black Water''.
*The stage and music track represents the haunted setting of Yuri's debut horror game, ''Fatal Frame II: Maiden of Black Water''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Yuri's appearance as an Assist Trophy in ''Super Smash Bros. Ultimate''.
*This spirit's Support type references Yuri's appearance as an Assist Trophy in ''Super Smash Bros. Ultimate''.
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|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}}
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}}
|
|
*The blue Captain Falcon represents Captain Rainbow, the muscular heroic persona of Nick who wears a blue outfit and shares the title of "Captain".
*The blue Captain Falcon represents Nick's heroic persona, Captain Rainbow, a muscular character who wears a blue outfit and shares a resemblance and title with Captain Falcon.
*The stage represents the Star Altar, a star-themed shrine in the Celestia Realm featuring a reflective floorand a starry background where Nick grants the wishes of the inhabitants of Minmin Island.
*The stage and Super Star item represent the altar on Minmin Island in ''Captain Rainbow'' where Nick bring any collected falling star to the altar and grant an optional wish.
*The music track represents the musical theme of ''Punch-Out!!'', which features Little Mac as the main playable character, who appears as an overweight inhabitant of Minmin Island in ''Captain Rainbow''.
*The music track and Takamaru Assist Trophy enemy reference the appearance of secondary Nintendo characters in ''Captain Rainbow'', including an overweight Little Mac from ''Punch-Out!!'' and Takamaru from ''The Mysterious Musarame Castle''.
*The Takamaru Assist Trophy references his appearance as an inhabitant of Minmin Island in ''Captain Rainbow'', who befriends Nick and wishes to overcome his weakness against women.
*The Super Star item references both the falling stars Nick mustcollect, and the stars that fly around his Captain Rainbow persona.
*The Super Star item references the Sparklies, a sparkling star-shaped item featured in ''Captain Rainbow'', where collecting twenty Sparklies will cause a wish-granting star to fall onto the island.
|-
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|
|
*The black Fox represents Raymond Bryce, a ranking military officer who wears a black shirt.
*The black Fox represents Raymond Bryce, a ranking military officer who wears a black shirt.
*The stage represents Blue Ridge City, the main setting of ''Disaster: Day of Crisis'' which takes place in a metropolitan city.
*The stage and music track represent the city setting of ''Disaster: Day of Crisis'', a survival game centered around the military.
*The music track represents the musical theme of the ''Metal Gear'' series, which is centered around the military similar to ''Disaster: Day of Crisis''.
*The Earthquake rule and High Wind hazard references the natural disasters in ''Disaster: Day of Crisis'' that Raymond has to survive, including earthquakes and hurricanes.
*The Earthquake rule and High Wind hazard references the natural disasters in ''Disaster: Day of Crisis'' that Raymond has to survive, including earthquakes and hurricanes.
|-
|-
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|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Robin represents Orville, the main playable character of ''Takt of Magic'' who wears a white outfit and uses magical spells.
*The white Robin represents Orville, a spellcaster protagonist who wears a white outfit.
*The red Zelda minion represents Charlotte, a female spellcaster who features blonde hair and wears a red outfit.
*The red Zelda minion represents Charlotte, a blonde female spellcaster who wears a red outfit, while the blue Pit minion represents Samuel, an archer who wears a blue outfit.
*The blue Pit minion represents Samuel, a dark-skinned elf who attacks using bows-and-arrows and wears a blue outfit.
*The stage and music track references the drawing gameplay mechanic in ''Takt of Magic'', a fantasy role-playing game where the player can perform certain magical attacks by drawing a certain pattern.
*The stage and music track reference the drawing gameplay mechanic in ''Takt of Magic'' where the player can perform certain magical attacks by drawing a certain pattern.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further references Orville's usage of magical attacks.
*This spirit's Magic Attack ↑ ability further references Orville's usage of magical attacks.
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|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Link represents Frey, the twin brother protagonist of ''Zangeki no Reginliev'' who appears as a male swordfighter wearing white armor.
*The white Link represents Frey, a swordfighter who wears white armor, while the yellow female Robin represents Freya, a female spellcaster who wears yellow armor.
*The yellow Robin represents Freya, the twin sister protagonist of ''Zangeki no Reginliev'' who appears as a female spellcaster wearing yellow armor.
*The stage's layout and music track represent the castle-like setting of ''Zangeki no Reginliev'', a fantasy genre game.
*The stage and music track represents the main setting of ''Zangeki no Reginliev'', which takes place in a fantasy setting where humanity is invaded by the Jötunn giants.
*The Giant rule applying to the player ad the battle conditions reference Frey & Freya's goal in ''Zangeki no Reginliev'' to fight a horse of giants who attempt to take over the world.
*The Giant rule and battle conditions reference Frey & Freya's goal in ''Zangeki no Reginliev'' to battle a horde of Jötunn giants who attempt to take over the world.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability further reference Frey's speciality in swordfighting.
*This spirit's Attack type and Sword Attack ↑ ability further reference Frey's speciality in swordfighting.
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|{{SSBUMusicLink|Other|PictoChat}}
|{{SSBUMusicLink|Other|PictoChat}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan R.O.B.'s favored [[Arm Rotor]] represents Ando Kensaku, a robotic character with a cyan-colored face whose head spins around whenever he is surprised.
*The cyan R.O.B. represesets Ando Kensaku, a robotic character with a cyan-colored face.
*The default Mr. Game & Watch minion's favored [[Judge]] references the "Kensaku! Panel 9" minigame featured in ''And-Kansaku''.
*The Mr. Game & Watch minion's favored [[Judge]] references the "Kensaku! Panel 9" minigame in ''And-Kansaku''.
*The stage and music track represent ''PictoChat'', which features an online connection to play similar to ''And-Kensaku''.
*The stage and music track reference how ''And-Kensaku'' requires a wireless connection to play.
*The Electric Floor hazard references the "Bomb Survival" minigame in ''And-Kansaku'' where choosing a certain word with hits on Google will send an electric charge to an explosive.
*The Electric Floor hazard references the "Bomb Survival" minigame in ''And-Kansaku'' where choosing a certain word with hits on Google will send an electric charge to an explosive.
*R.O.B.'s favored [[Arm Rotor]] references how Ando's head often spins around when he is surprised.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ando's role in ''And-Kensaku'' as the player's guide.
*This spirit's Support type references Ando's role in ''And-Kensaku'' as the player's guide.
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|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Pac-Man represents Zip, the main playable character of ''FlingSmash'' who features a yellow spherical body and a red tuft of hair.
*The red Pac-Man represents Zip, a yellow, spherical character with a red tuft of hair.
*The stage references the level layouts of ''FlingSmash'', which features an auto-scrolling function and collectibles.
*The stage features an auto-scrolling function and collectibles, referencing the auto-scrolling function and collectibles of each level in ''FlingSmash''.
*The Low Gravity hazard references Zip's ability to hover in the air for a short period of time.
*The Low Gravity hazard references Zip's ability to hover in the air for a short period of time.
*The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster featured in ''FlingSmash'' that eats Zip if he stays still for too long.
*The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster in ''FlingSmash'' that eats Zip if he stays still for too long.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Hothead Equipped ability references how Zip and Hothead are both round, yellow characters with simple eyes and red flame-styled features.
*This spirit's Hothead Equipped ability references how Zip and Hothead are both round, yellow characters with simple eyes and red flame-styled features.
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|
*The blue Simon represents Zael, the long-haired main playable character of ''The Last Story'' who uses a chained weapon.
*The blue Simon represents Zael, a long-haired protagonist with a blue color scheme who features chains in his design.
*The white Lucina minion represents Calista, a swordfighting high-ranking heiress with a white color scheme who becomes involved with Zael.
*The white Lucina represents Calista, a swordfighting heiress with a white color scheme who becomes involved with Zael.
*The stage and music track represent the courtyard in the center of Lazulis Castle, which is features in the fantasy role-playing game, ''The Last Story''.
*The stage and music track represents the courtyard in the center of Lazulis Castle in ''The Last Story'', a fantasy role-playing game.
*The Sudden Damage rule and battle condition reference Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
*The Sudden Damage rule and battle condition reference Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
|-
|-
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|
*The white Lucina represents Calista, a high-ranking heiress with a white color scheme who uses swords in combat.
*The white Lucina represents Calista, a swordfighting heiress with a white color scheme whose high-ranking family rules over the setting of ''The Last Story''.
*The blue Simon minion represents Zael, the long-haired main playable character of ''The Last Story'' who becomes involved with Calista.
*The Simon minion represents Zael, the long-haired protagonist of ''The Last Story'' with a blue color scheme who becomes involved with Calista.
*The stage and music track represent the Gurak's assault on Lazulis Castle in the fantasy role-playing game, ''The Last Story''.
*The stage and music track represent the Gurak's assault on Lazulis Castle in '';The Last Story'', a fantasy role-playing game.
|-
|-
|1,252
|1,252
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|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|
*The yellow Simon represents Aeron, the male protagonist of ''Pandora's Tower'' who wears yellow armor and features a stern demeanor.
*The yellow Simon starting off with a Killing Edge represents Aeron, a stern protagonist wearing yellow armor who uses his large sword with magical chains.
*The stage and music track represents one of the Thirteen Towers in ''Pandora's Tower'', a fantasy role-playing game developed by Monolith Soft along with ''Baten Kaitos Origins''.
*The stage and music track represents one of the Thirteen Towers in ''Pandora's Tower'', a fantasy role-playing gamewhich features multiple endings where most of them will result in tragedy depending on Aeron's relationship with Elena.
*The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
*The Food item (Steaks) and the battle conditions reference Aeron's role in ''Pandora's Tower'' to prevent Elena's transformation into a monster by consuming the Master Flesh left behind by the Masters of the Thirteen Towers.
*The battle conditions reference Aeron's role in ''Pandora's Tower'' to prevent Elena's transformation into a monster by consuming the Master Flesh.
|-
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|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Palutena represents Elena, the female protagonist of ''Pandora's Tower'' who wears a flowing dress with a pink color scheme.
*The pink Palutena represents Elena, the female protagonist of ''Pandora's Tower'' who wears a flowing dress.
*The stage and music track represents one of the thirteen towers in ''Pandora's Tower'', which features multiple endings that will result in tragedy depending on Elena's relationship with Aeron.
*The stage and music track represents one of the thirteen towers in ''Pandora's Tower'', a fantasy game which features multiple endings where most of them will result in tragedy depending on Aeron's relationship with Elena.
*The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
*The Food item (Steaks) and the battle conditions references Elena's curse in ''Pandora's Tower'' where she will transform into a monster, which can be prevented by consuming the Master Flesh left behind by the Masters of the Thirteen Towers.
*The battle conditions reference Elena's curse in ''Pandora's Tower'' where she will transform into a monster, which can be prevented by consuming the Master Flesh.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in ''Pandora's Tower'', where she becomes stricken with the curse that will eventually transform her into a monster, which can be prevented by consuming the Master Flesh.
*This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in ''Pandora's Tower'', where she becomes stricken with the curse that will eventually transform her into a monster, which can be prvented by consuming the Master Flesh.
|-
|-
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|{{SSBUMusicLink|Other|Bathtime Theme}}
|{{SSBUMusicLink|Other|Bathtime Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three orange Wolfs and the black Dog from Duck Hunt ally represent the Toy Poodle, an puppy with an orange color scheme who appears as the Nintendog Assist Trophy enemy.  
*The three orange Wolfs represent the puppies encountered during walks in ''Nintendogs'' where the player's puppy will sometimes fight with the NPC's puppy.
*The stage and music track represent the Country Home featured in ''Nintendogs'', which features the Toy Poodle as an optional puppy.
*The black Dog from Duck Hunt ally represents the Toy Poodle, who appears as the Nintendog Assist Trophy enemy.
*The stage and music track represent the Toy Poodle's appearance in the ''Nintendogs'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Toy Poodle's appearance as the Nintendogs Assist Trophy in the ''Super Smash Bros.'' series.
*This spirit's Support type references the Toy Poodle's appearance as the Nintendogs Assist Trophy in the ''Super Smash Bros.'' series.
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|{{SSBUMusicLink|Other|Bathtime Theme}}
|{{SSBUMusicLink|Other|Bathtime Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Dog from Duck Hunt represents the French Bulldog, an optional puppy with a black-and-white color scheme.
*The white Dog from Duck Hunt represents the French Bulldog, a black-and-white canine.
*The stage and music track represent the Country Home featured in ''Nintendogs'', which features the French Bulldog as an optional puppy.
*The stage and music track represent the French Bulldog's appearance in the ''Nintendogs'' series.
*The Nintendog Assist Trophy enemy references how the French Bulldog served as the Assist Trophy enemy in ''Super Smash Bros. for Nintendo 3DS / Wii U''.
*The Nintendog Assist Trophy enemy references how said Assist Trophy was represented by a French Bulldog in ''Super Smash Bros. for Nintendo 3DS / Wii U''.
|-
|-
|1,258
|1,258
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|{{SSBUMusicLink|Other|Welcome Center}}
|{{SSBUMusicLink|Other|Welcome Center}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Jigglypuff represents Mallo, a short and round character who features a red color scheme and a top knot.  
*The red Jigglypuff's flower represents Mallo, a short, round, floating character who wears a top knot on his head.
*The stage represents Pushmo Park, the main setting of ''Pushmo'' which features a grassy area, a blue and cloudy sky, and windmills.
*The stage represents Pushmo Park, the main setting of ''Pushmo'', while the music track references debut in ''Stretchmo''.
*The music track represents the music track of ''Stretchmo'', which features Mallow as the main playable character.
*Jigglypuff's [[Puff Up]] Final Smash and favored grabs and throws reference the gameplay mechanics of ''Pushmo'' which include grabbing, pushing, and pulling blocks.
*Jigglypuff's [[Puff Up]] Final Smash and favored grabs and throws reference the gameplay mechanics of ''Pushmo'' which include grabbing, pushing, and pulling blocks.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|
|
*The cyan Villager represents the Sakura Samurai, the young male playable character of ''Sakura Samurai: Art of the Sword''.
*The cyan Villager starting off with a Killing Edge represents the Sakura Samurai, a young male protagonist who wields a katana.
*The stage and music track represent the castle stages in ''Sakura Samurai'', which features a boss battle and a Japanese visual aesthetic.
*The stage and music track represent the castle stages in ''Sakura Samurai: Art of the Sword'', which features a boss battle and a Japanese visual aesthetic.
*The Villager starting off with a Killing Edge references the Sakura Samurai's usage of his katana.
|-
|-
|1,260
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Mii Plaza}}
|{{SSBUMusicLink|Other|Mii Plaza}}
|'''Spirit Battle inspiration:'''
|
*The Mii Fighters' chartreuse Standard Outfit each represent Nikki, the host of Nintendo's messaging applications wearing a green outfit who appears as the Assist Trophy enemy.
*The Mii Fighters' Chartreuse Standard Outfits represent Nikki, a specific Mii character who appears as the Assist Trophy enemy.
*The Mii Fighters and the music track reference how Nikki was initially a Mii character until her later 2D redesign for the Japanese Nintendo News Section and ''Nikki's Travel Quiz''.
*The stage and music track represents ''PictoChat'', the spiritual predecessor of ''Swapnote'' on the Nintendo 3DS, the game which features Nikki as the host Mii.
*The Mii Fighters and the music track also reference how downloading the ''Swapnote'' application on the 3DS will add the Nikki Mii to the player's Mii collection in ''StreetPass Mii Plaza''.
*The stage represents ''PictoChat'', an art-themed game released on a handheld Nintendo console similar to its spiritual successor, ''Swapnote'', which first features Nikki as the host.
----'''Other trivia:'''
*This spirit's Support type references Nikki's role in ''Swapnote'' and ''Swapdoodle'' by instructing the players on using the application and reward them.
*This spirit's Grab type references the green color scheme of Nikki's outfit in her Mii and 2D appearances.
*This spirit's Shield Durability ↑ references how ''Swapnote'' and ''Swapdoodle'' does not feature violence, as this spirit's ability increases the player's shield power to protect them from violence.
|-
|-
|1,261
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|{{SSBUMusicLink|Other|PERFORMANCE}}
|{{SSBUMusicLink|Other|PERFORMANCE}}
|
|
*The chartreuse Mega Man represents Noise, the host of ''Kiki Trick'' who features yellow headphones.
*The chartreuse Mega Man features yellow-colored accessories on the side of his helmet, similar to the yellow headphones that Noise wears.
*The stage references the visual aesthetic of ''Kiki Trick'', which features a colorful gradient background.
*The stage references the visual aesthetic of ''Kiki Trick'', while the music track and Meloetta Poké Ball Pokémon reference the auditory gameplay mechanic of ''Kiki Trick''.
*The music track and the Meloetta Poké Ball Pokémon reference the auditory gameplay mechanic of ''Kiki Trick''.
|-
|-
|1,262
|1,262
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|{{SSBUMusicLink|Other|Frontier Battle}}
|{{SSBUMusicLink|Other|Frontier Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Sonic represents Dillon, an anthropomorphic armadillo who appears as the Assist Trophy enemy.
*The black Sonic's favored special moves represents Dillon, an anthropomorphic character who uses rolling as a primary attack, who appears as the Assist Trophy enemy.
*The stage and music track represent the post-apocalyptic setting of ''Dillon's Dead-Heat Breakers'', which features a Western setting.
*The stage and music track represent the post-apocalyptic setting of ''Dillon's Dead-Heat Breakers''.
*Sonic's favored special moves references Dillon's ability to roll, which can be used to attack enemies similar to Sonic's special moves.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Speed ↑ ability references how Dillon attacks by rolling into enemies, which allows him to gain speed.
*This spirit's Attack type and Speed ↑ ability references how Dillon attacks by rolling into enemies, which allows him to gain speed.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Fox represents Russ, a yellow anthropomorphic mammalian character who controls his own aircraft.
*The yellow Fox represents Russ, a yellow anthropomorphic mammalian character who controls his own aircraft.
*The stage and music track represent the main setting of the ''Dillon's Rolling Western'' series, which features a Western desert setting.
*The stage and music track represent the desert setting of the ''Dillon's Rolling Western'' series.
*Fox starting off with a Rocket Belt and the battle conditions reference how Russ is often seen flying around with his propeller bicycle.
*Fox starting off with a Rocket Belt and the battle conditions reference how Rusty is often seen flying around with his propeller bicycle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Rocket Belt Equipped ability reference Russ' role in the ''Dillon's Rolling Western'' series by piloting his propeller bicycle and alerting him about the next Grock raid.
*This spirit's Support type and Rocket Belt Equipped ability reference Russ' role in the ''Dillon's Rolling Western'' series by piloting his propeller bicycle and alerting him about the next Grock raid.
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Dr. Mario represents Plague Knight, a plague doctor who wears a mask with a green color scheme.
*The green Dr. Mario represents Plague Knight, an alchemist with a green color scheme whose design is inspired by plague doctors.
*The stage represents the dark atmosphere of the Explodatorium, an alchemy lab which serves as the location of Plague Knight's boss battle.
*The stage represents the dark atmosphere of the Explodatorium, an alchemy lab which features Plague Knight's boss battle.
*The music track represents the musical theme of the ''Mega Man'' series, which serves as the inspiration of ''Shovel Knight''.
*The music track references how ''Shovel Knight'' takes inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style.
*Dr. Mario starting off with a Bob-omb and the Bob-omb item reference Plague Knight's usage of explosive potions during his boss battle.
*Dr. Mario starting off with a Bob-omb and the Bob-omb item reference Plague Knight's usage of explosive potions during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Plague Knight's loyalty to the Enchantress, the main antagonist of ''Shovel Knight''.
*This spirit's Fire & Explosion Attack ↑ ability further references Plague Knight's usage of explosive potions during his boss battle.
*This spirit's Fire & Explosion Attack ↑ ability further references Plague Knight's usage of explosive potions during his boss battle.
|-
|-
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow King K. Rool represents King Knight, a king-themed knight who wears golden armor.
*The yellow King K. Rool represents King Knight, a king-themed knight who wears golden armor.
*The stage represents the interior of Pridemoor Keep, a fortified castle stage which serves as the location of King Knight's boss battle.
*The stage's layout represents the interior of Pridemoor Keep, a fortified castle stage which features King Knight's boss battle.
*The music track represents the musical theme of the ''Mega Man'' series, which serves as the inspiration of ''Shovel Knight''.
*The music track references how ''Shovel Knight'' takes inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style.
*King K. Rool starting off with a Star Rod and frequent dash attacks reference King Knight's usage of his staff and a midair body slam to attack.
*King K. Rool starting off with a Star Rod and frequent dash attacks reference how King Knight can attack by using his staff and performing a midair body slam.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references King Knight's golden armor, which makes him a heavyweight character.
*This spirit's Weight ↑ ability references King Knight's golden armor, whuch makes him a heavyweight character.
|-
|-
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|
|
*The yellow Richter represents Specter Knight, a warrior who wears yellow armor.
*The yellow Richter starting off with a Death's Scythe represents Specter Knight, a warrior wearing pale yellow armor who wields a large scythe.
*The stage represents the Plains, a stage featuring a castle in the background during Specter Knight's battle against Black Knight in ''Shovel Knight: Specter of Torment''.  
*The stage represents the end of the Plains, a stage which features a castle in the background during Plague Knight's battle against Black Knight in ''Shovel Knight: Specter of Torment''.
*The music track represents the musical theme of the ''Mega Man'' series, which serves as the inspiration of ''Shovel Knight''.
*The music track references how ''Shovel Knight'' takes inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style.
*Richter starting off with a Death's Scythe references Specter Knight's Grim Reaper design, which includes the usage of his scythe.
|-
|-
|1,269
|1,269
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|{{SSBUMusicLink|Other|Culdcept}}
|{{SSBUMusicLink|Other|Culdcept}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Palutena represents Culdra, an omnipotent goddess who wears a red-tinted flowing robe and carries a scepter.
*The pink Palutena represents Culdra, an omnipotent goddess who wears a red-tinted flowing robe who carries a scepter.
*The stage represents the Heavenly Altar, the sixteenth and final map in the story mode of ''Culdcept'', which resembles a temple.
*The stage represents the Heavenly Altar, the sixteenth and final map in the story mode of ''Culdcept'', which resembles a temple.
*The Magic and PSI Unleashed rule references the powerful Spell Cards used during the battles in the ''Culdcept'' series.
*The Magic and PSI Unleashed rule references the powerful Spell Cards used during the battles in the ''Culdcept'' series.
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|{{SSBUMusicLink|Other|Fruit Basket}}
|{{SSBUMusicLink|Other|Fruit Basket}}
|
|
*The red Fox represents Tempo, the main playable character of ''HarmoKnight'' who wears a red tunic.
*The red Fox starting off with a Home-Run Bat represents Tempo, an optimistic protagonist who wears a red tunic and carries a staff.
*The stage features an automatic side-scrolling function, referencing the auto-scrolling gameplay of ''HarmoKnight''.
*The stage's auto-scrolling feature and music track reference the auto-scrolling gameplay of ''HarmoKnight'', a rhtyhm genre game.
*The music track represents the musical theme of the Fruit Basket minigame in ''Rhythm Heaven Megamix'', a rhythm genre game similar to ''HarmoKnight''.
*The Reflect-Damage Buffed rule reference the boss battles in ''HarmoKnight'', where Tempo can damage the bosses by swatting the projectiles back at them with his staff.
*Fox starting off with a Home-Run Bat and the Reflect-Damage Buffed rule reference the boss battles in ''HarmoKnight'', where Tempo can damage the bosses by swatting the projectiles back at them with his staff.
|-
|-
|1,273
|1,273
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Squirtle represents Eddy, a water-based character with a light blue color scheme.
*The white Squirtle represents Eddy, a water-based character with a light blue color scheme.
*The stage and music track represent ''Electroplankton'', which features a pool of water, similar to the pools of water featured in the ''Fluidity'' series.
*The stage, music track, and Screen Flip hazard reference the main gameplay of the ''Fluidity'' series where the player can move the pool of water by tilting the screen using their controller or console.
*The Screen Flip hazard reference the main gameplay of the ''Fluidity'' series where the player can move the pool of water by tilting the screen using their controller or console.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference Eddy's role in ''Fluidity: Spin Cycle'' by rescuing the Rainbow Spirit from the evil Goop.
*This spirit's Support and Shield types reference Eddy's role in ''Fluidity: Spin Cycle'' by rescuing the Rainbow Spirit from the evil Goop.
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|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|
|
*The white Robin represents Kageshina Kurabe, the main protagonist of ''Nintendoji'' who wears a white robe.
*The white Robin represents Kageshina Kurabe, the main protagonist of ''Nintendoji'', who wears a white roe.
*The stage represents the Great Cave Offensive, the main setting of the titular sub-game in ''Kirby Super Star'' which features multiple dungeons similar to ''Nintendoji''.
*The stage is based on the Great Cave Offensive in ''Kirby Super Star'', referencing how ''Nintendoji'' features multiple dungeons.
*The music track references the traditional Japanese aesthetic of ''Nintendoji'', which was developed along with ''Sakura Samurai: Art of the Sword'' by Grounding Inc.
*The music track references the Japanese aesthetic of ''Nintendoji'', which was developed along with ''Sakura Samurai: Art of the Sword'' by Grounding Inc.
*The Crate item references the block-shaped dungeon layout on the Nintendo 3DS's bottom screen in ''Nintendoji''.
*The Crate item references the block-shaped dungeon layout on the Nintendo 3DS's bottom screen in ''Nintendoji''.
|-
|-
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|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Dog from Duck Hunt represents Inuji Darumeshi, a canine character with a white color scheme.
*The white Dog from Duck Hunt represents Inuji Darumeshi, a white canine character.
*The stage and music track represent the urban setting of ''Darumeshi Sports Shop'', a free Nintendo 3DS game from the Nintendo eShop featuring microtransactions.
*The stage and music track represent the urban setting of ''Darumeshi Sports Shop'', a free Nintendo 3DS games from the Nintendo eShop which features microtransactions.
*The Beastball item and battle condition reference Inuji's occupation as the owner of Darumeshi Sports Shop, a baseball equipment store.
*The Beastball item and battle condition reference Inuji's occupation as the owner of Darumeshi Sports Shop, a baseball equipment store.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Dog from Duck Hunt represents Rusty Slugger, a canine character with a yellow color scheme.
*The yellow Dog from Duck Hunt represents Rusty Slugger, a yellow canine character.
*The stage and music track represent the urban setting of ''Rusty's Real Deal Baseball'', a free Nintendo 3DS game from the Nintendo eShop microtransactions.
*The stage and music track represent the urban setting of ''Rusty's Real Deal Baseball'', a free Nintendo 3DS games from the Nintendo eShop which features microtransactions.
*The Home-Run Bat item and battle condition reference Rusty's occupation as the owner of Rusty's Real Deal Baseball, a baseball equipment store.
*The Home-Run Bat item and battle condition reference Rusty's occupation as the owner of Rusty's Real Deal Baseball, a baseball equipment store.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bunny Isabelle represents the Arcade Bunny, a long-eared bunny wearing dark-colored clothing who appears as the Assist Trophy enemy.
*The grey Bunny Isabelle represents the Arcade Bunny, a long-eared anthropomorphic character who wears dark-colored clothing, who appears as the Assist Trophy enemy.
*The stage and music track reference how ''Nintendo Badge Arcade'' is a utility game for the Nintendo 3DS.
*The stage and music track reference how ''Nintendo Badge Arcade'' is a utility game for the Nintendo 3DS.
*The Franklin Badge item references the badges the player uses the claw to grab in ''Nintendo Badge Arcade''.
*The Franklin Badge item references the badges the player would use the claw to grab in ''Nintendo Badge Arcade''
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Arcade Bunny's appearance as an Assist Trophy in the ''Super Smash Bros.'' series.
*This spirit's Support type references the Arcade Bunny's appearance as an Assist Trophy in the ''Super Smash Bros.'' series.
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|{{SSBUMusicLink|Kirby|Ice Cream Island}}
|{{SSBUMusicLink|Kirby|Ice Cream Island}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Kirby represents Qbby, the main playable character of the ''BoxBoy!'' series who features simple black eyes and a white color scheme.
*The white Kirby Team represents Qbby, a simple-shaped character with a white color scheme who can produce four boxes.
*The white Kirby Teams' four fighters references Qbby's ability to produce up to four boxes in the ''BoxBoy!'' series.
*The stage and music track represent the white background in the ''BoxBoy!'' series, which was produced by HAL Laboratoy..
*The stage and music track represents the white background featured in the ''BoxBoy!'' series, which was produced by HAL Laboratory.
*The Crate itemsreferences both Qbby's square shape and the boxes that Qbby uses in the ''BoxBoy!'' series.
*The Crate items references both Qbby's square shape and the boxes that Qbby uses in the ''BoxBoy!'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Ore Club Equipped ability references the wind hazards in ''Bye-Bye BOXBOY!''.
*This spirit's Ore Club Equipped ability references the wind hazards in ''Bye-Bye BOXBOY!''.
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|{{SSBUMusicLink|Other|Trouble Brewing II}}
|{{SSBUMusicLink|Other|Trouble Brewing II}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Captain Falcon represents Henry Fleming, the main playable character of ''Code Name S.T.E.A.M.'' who wears a red armored outfit.
*The red Captain Falcon represents Henry Fleming, the daring protagonist of ''Code Name S.T.E.A.M.'' who wears a red armored outfit.
*The stage and music track represents London, the first level of ''Code Name S.T.E.A.M.'' where Henry battles an invading alien force.
*The stage and music track represents London, the first level of ''Code Name S.T.E.A.M.'' where Henry battles an invading alien force.
*The Shooting Type items reference the blaster weapons used by the main characters in ''Code Name S.T.E.A.M.''
*The Shooting Type items reference the blaster weapons used by the characters of ''Code Name S.T.E.A.M.''
*Captain Falcon starting off with a Rage Blaster references the Eagle Rifle, Henry's signature blaster which resembles an eagle's head.
*Captain Falcon starting off with a Rage Blaster references the Eagle Rifle, Henry's signature blaster which resembles an eagle's head.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Young Link represents Tethu, the young sword-wielding protagonist of ''Ever Oasis'' who wears red headgear.
*The red Young Link represents Tethu, a young swordwielding protagonist who wears a red color scheme.
*The stage represents Vistrahda, the main setting of ''Ever Oasis'' which takes place in a vast desert.
*The stage represents the explorable desert setting of ''Ever Oasis''.
*The Deku Nut item and the Flowery rule reference how Tethu is a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
*The Flowery rule and Deku Nut item reference how Tethu is a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
*Young Link starting off with a Gust Bellows references Tethu's ability to use wind magic.
*Young Link starting off with a Gust Bellows references Tethu's ability to use wind magic.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Tethu spirit is located in the Gerudo Desert section in the Sacred Land map in the Dark Realm, referencing the desert setting of ''Ever Oasis''.
*In World of Light, the Tethu spirit is located in the Gerudo Desert section in the Sacred Land map in the Dark Realm, similar to this stage's desert setting.
|-
|-
|1,281
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|{{SSBUMusicLink|Other|Dawn in the Desert}}
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Mewtwo's [[Psystrike]] Final Smash represents Esna, a water spirit with a cyan color scheme whose body shape resemble Mega Mewtwo Y's.
*The cyan Mewtwo's [[Psystrike]] Final Smash features Mega Mewtwo Y, whose body shape vaguely resembles Esna's body shape.
*The stage represents the oasis featured in ''Ever Oasis'', which Esna creates after Tethu's brother, Nour, is kidnapped by Chaos.
*The stage featuring water represents Esna's oasis in ''Ever Oasis''.
*The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.
*The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|
|
*The cyan Young Link represents Musashi, the main playable character of ''Sushi Striker'' who features blonde hair and a cyan outfit.
*The cyan Young Link represents Musashi, a young blonde protagonist who wears a cyan outfit.
*The stage represents the Republic, Musashi's home village in ''Sushi Striker'' which features an urban setting.
*The stage and music track represent Musashi's home village in ''Sushi Striker'', a competitive food game.
*The music track represents the musical theme of Gourmet Race, the titular sub-game in ''Kirby Super Star'' which features a competitive food genre similar to ''Sushi Striker''.
*The Heavy Wind hazard and Food item (Sushi) reference the conveyor belts that move the sushi during the sushi battles in ''Sushi Striker'', similar to how the Heavy Wind moves the Food.
*The Heavy Wind hazard and Food item (Sushi) reference the conveyor belts that move the sushi side-to-side during the Sushi Struggles in ''Sushi Striker''.
*Young Link's favored [[Boomerang]] references the "linking" gameplay mechanic in ''Sushi Striker'' where the player can link several plates together, similar to how the boomerang functions in some ''Legend of Zelda'' games.
*Young Link's favored [[Boomerang]] references the "linking" gameplay mechanic in ''Sushi Striker'' where the player can link several plates together, similar to how the boomerang functions in ''The Legend of Zelda'' series.
|-
|-
|1,284
|1,284
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|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|
|
*The black Chrom represents Wonder-Blue, a blue-haired sword-wielding protagonist with a blue-and-black color scheme.
*The black Chrom represents Wonder-Blue, a blue-haired protagonist with a blue-and-black color scheme.
*The blue, cyan, green, yellow, and pink Villager minions represent the colorful civilians that can be recruited in ''The Wonderful 101''.
*The blue, cyan, green, yellow, and pink Villager minions represent the colorful civilians that can be recruited in ''The Wonderful 101''.
*The stage and music track represent Blossom City, the massive futuristic metropolis setting of the first few missions in ''The Wonderful 101''.
*The stage and music track represents Blossom City, the massive futuristic metropolis setting of the first few missions in ''The Wonderful 101''.
*The first battle condition references how the current "leader" of the team in ''The Wonderful 101'' can be harmed while all other team members will only be temporarily knocked out from an attack.
*The first battle condition references how the current "leader" of the team in ''The Wonderful 101'' can be harmed while all other team members will only be temporarily knocked out from an attack.
|-
|-
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|{{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}}
|{{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Sonic represents Rayman, the main playable character of the titular side-scrolling game series who wears white gloves, sneakers, and features a unified eye design.
*The black Sonic represents Rayman, a side-scrolling game protagonist who features white gloves, sneakers, and a unified eye design.
*The stage and music track represent the early cavernous levels in the ''Rayman'' series, which features side-scrolling levels and a running gameplay mechanic.
*The stage and music track represent the early cavernous levels in the ''Rayman'' series, which features side-scrolling levels and a running gameplay mechanic.
*The Sukapon Assist Trophy enemy references Rayman's body design, who features a disembodied head and extremities orbiting around a floating torso.
*The Sukapon Assist Trophy enemy references how Rayman lacks arms and legs, having floating extremities instead.
*Sonic's frequent forward smash attack and the first battle condition reference the telescopic fist, the first power-up used by Rayman where he performs a powerful wind-up punch attack.
*Sonic's frequent forward smash attack and the first battle condition reference Rayman's signature wind-up punch attack.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of the ''Rayman'' series.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of the ''Rayman'' series.
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|{{SSBUMusicLink|Other|Noisy Notebook}}
|{{SSBUMusicLink|Other|Noisy Notebook}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Pac-Man represents Clip, a yellow-colored character whose wedge cutout in this spirit's artwork resembles Pac-Man's classic form.
*The red Pac-Man's classic design features a wedge cut out, representing Clip, a yellow-colored character whose shape features a wedge cutout in this spirit's artwork.
*The red Kirby minion starting off with a [[Back Shield]] represents Snip, a red-colored character whose shape resembles the Back Shield's shape.
*The red Kirby minion starting off with a [[Back Shield]] represents Snip, a red-colored character whose shape resembles the Back SHield's shape.
*The stage represents the level layouts of ''Snipperclips'', which features a white background with a grid-like layout and child-like drawings.
*The stage references the level layouts of ''Snipperclips'', which features a white background with a grid-like layout and child-like drawings.
*Pac-Man starting off with a Killing Edge references the scissors, which can be used as a snipping gameplay mechanic to solve each level's puzzles.
*Pac-Man starting off with a Killing Edge references the scissors, which can be used as a snipping gameplay mechanic to solve each level's puzzles.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Pac-Man|Galaga Medley}}
|{{SSBUMusicLink|Pac-Man|Galaga Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Pac-Man's moveset includes elements from Boss Galaga's debut game, ''Galaga'', which appears as the item.
*Pac-Man's moveset is inspired by ''Galaxian'' games, including his grab move where he produces a tractor beam similar to Boss Galaga's, which appears as the item.
*The white Tiny Pac-Man Team represent the Galaga, a race of hostile alien forces who appear smaller than the Boss Galaga.
*The stage and music track reference both the outer space setting of ''Galaga'', and the starfighter spacecraft the player controls and uses to destroy the Galaga aliens.
*The stage's background represents the outer space main setting of ''Galaga'', a shooter genre game featuring starfighters similar to the ''Star Fox'' series.
*The stage represents the player's starfighter spacecraft, which can be used to destroy the Galaga alien forces, including the Boss Galaga.
*Four fighters appear at one time, referencing the four Boss Galagas that appear in each stage of ''Galaga''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Boss Galaga appears as an item in ''Super Smash Bros. Ultimate''.
*This spirit's Support type references how Boss Galaga appears as an item in ''Super Smash Bros. Ultimate''.
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|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Toon Link's favored [[Bomb (Link)|Bomb]] represents Bomberman, the main playable character of the titular series who attacks using bombs, who appears as the Assist Trophy enemy.
*The grey Toon Link's frequent [[Bomb (Link)|Bomb]] represents Bomberman, a protagonist with a grey color scheme that attacks using bombs, who appears as the Assist Trophy enemy.
*The stage represents the main setting of ''Wrecking Crew'', which features maze-like levels with bombs similar to ''Bomberman''.
*The stage and music track reference how ''Bomberman'' is a game that features bombs and characters who specialize in attacking with bombs.
*The music track represents the musical theme of Bomb Man from ''Mega Man'', who attacks by throwing bombs similar to Bomberman.
*The Exploding Type items reference the many types of bombs used in the ''Bomberman'' series.
*The Exploding type items and first battle condition reference the different bombs used in the ''Bomberman'' series, which can become more powerful through power-ups.
*The first battle condition references how the player's bombs can become more powerful through power-ups.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how the ''Bomberman'' characters can carry multiple bombs with them.
*This spirit's Grab type references how the ''Bomberman'' characters can carry multiple bombs with them.
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|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Ryu represents Akira, a martial artist protagonist who wears a black uniform, who appears as the Assist Trophy enemy.
*The black Ryu represents Akira, a main martial artist protagonist who wears a black fighting uniform, who appears as the Assist Trophy enemy.
*The stage's Ω form reference the stages in the ''Virtua Fighter'' series, which feature a single platform and an expansive background.
*The stage represents the Colosseum stage in the ''Virtua Fighter'' series while its Ω form references the stage's flat layouts.
*The stage's Ω form and the High Gravity hazard reference the ground-based battles in the ''Virtua Fighter'' series where players can be defeated by being knocked out of the platform.
*The High Gravity hazard and stamina battle condition reference the typical ground-based stamina battles in the ''Virtua Fighter'' series.
*The High Gravity hazard references the ground-based battles in the ''Virtua Fighter'' series which doesn't feature a jumping gameplay mechanic.
*The stamina battle condition references the HP gauge in the ''Virtua Fighter'' series where each character will feature an HP meter that gauges their health during battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference Akira's usage of martial arts, which includes powerful punches.
*This spirit's Attack type and Fist Attack ↑ ability reference Akira's usage of martial arts, which includes powerful punches.
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|{{SSBUMusicLink|Super Smash Bros.|Mob Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Mob Smash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Zero Suit Samus represents Shantae, a female genies who features a ponytail and wears an orange outfit with a bra.
*The orange Zero Suit Samus represents Shantae, a female protagonist who wears a sports bra and her hair in a ponytail.
*The stage represents Risky Boots's pirate ship, which Shantae rides during their brief alliance in ''Shantae and the Pirate's Curse''.
*The stage represents Risky Botts' pirate ship which Shantae rides on during their brief alliance in ''Shantae and the Pirate's Curse''.
*The music track features a jazz style, referencing the upbeat jazzy musical style of the ''Shantae'' series.
*The music track references the upbeat musical theme style of the ''Shantae'' series.
*The Transforming Type items references Shantae's ability to transform into different creatures and objects.
*The Transforming Type items references Shantae's ability to transform into different creatures and objects.
*Zero Suit Samus starting off with a Killing Edge references how Shantae uses Risky Boots's sword after retrieving it in ''The Pirate's Curse''.
*Zero Suit Samus starting off with a Killing Edge references how Shantae uses Risky Boots' sword after retrieving it in ''The Pirate's Curse''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further references Shantae's ability to transform into different creatures and objects.
*This spirit's Magic Attack ↑ ability further references Shantae's ability to transform into different creatures and objects.
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|{{SSBUMusicLink|The Legend of Zelda|Molgera}}
|{{SSBUMusicLink|The Legend of Zelda|Molgera}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Daisy represents Risky Boots, a female pirate who features a sassy personality and a blue color scheme.
*The blue Daisy represents Risky Boots, a sassy, blue-skinned female pirate.
*The stage and music track references Risky Boots' occupation as a pirate captain in the ''Shantae'' series, which features an oceanic setting.
*The stage and music track references Risky Boots' occupation as a pirate captain in the ''Shantae'' series, which features an oceanic setting.
*The Exploding Type items and Bob-omb Festival rule reference the explosive cannonballs Risky Boots bombards her boss stage in the ''Shantae'' series.
*The Exploding Type items and Bob-omb Festival rule reference the explosive cannonballs Risky Boots bombards her boss stage with in the ''Shantae'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Neutral types reference Risky Boots' brief alliance with Shantae in ''Shantae and the Pirate's Curse''.
*This spirit's Support and Neutral types reference Risky Boots' brief alliance with Shantae in ''Shantae and the Pirate's Curse''.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler's Bionic Helmet and Mecha Suit represent the giant robot from the Toy-Con Robot Kit game.
*The Giant Mii Brawler's Bionic Helmet and Mecha Suit represent the giant robot from the Toy-Con Robot Kit game.
*The Mii Brawler minion's Toy-Con Visor and Outfit represent the player controlling the Toy-Con Robot through the Toy-Con Robot Kit.
*The Mii Brawler minion's Toy-Con Visor and Outfit represent the person controlling the Toy-Con Robot through the Toy-Con Robot Kit.
*The stage and music track represent the main city setting of the Toy-Con Robot Kit game, which features a giant playable battling robot.
*The stage represents the city setting of the Toy-Con Robot Kit, while the music track references how the Robot Kit game features a playable giant battling robot.
*The "increased attack power" battle condition references the Toy-Con Robot's usage of powerful punches.
*The "increased attack power" battle condition references the Toy-Con Robot's usage of powerful punches.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability further references the Toy-Con Robot's usage of powerful punch attacks.
*This spirit's Attack type and Fist Attack ↑ ability further references the Toy-COn Robot's usage of powerful punch attacks.
|-
|-
|1,318
|1,318
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|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Bowser Jr. Team's Koopa Clown Cars represent the Toy-Con Car from the Toy-Con Vehicle Kit game.
*The Bowser Jr. Team's Koopa Clown Cars and favored [[Clown Kart Dash]] represent the Toy-Con Car from the Toy-Con Vehicle Kit game.
*The stage and music track represent the main island setting of the Toy-Con Vehicle Kit, which features a playable off-road vehicle.
*The stage's layout references the island setting of the Toy-Con Vehicle Kit, while the music track references how Vehicle Kit game features a playable off-road vehicle.
*The stamina battle condition references the Toy-Con Car's limited fuel meter, which will result in a game over when the fuel meter is depleted.
*The stamina battle condition references the Toy-Con Car's limited fuel meter, which will result in a game over when the fuel meter is depleted.
*The Bowser Jr. Team's favored [[Clown Kart Dash]] and second battle condition reference the acceleration gameplay mechanic of the Toy-Con Vehicle Kit game.
*The Impact Run battle condition reference the acceleration gameplay mechanic of the Toy-Con Vehicle Kit game.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references the acceleration gameplay mechanic of the Toy-Con Vehicle Kit gamw.
*This spirit's Dash Attack ↑ ability further references the acceleration gameplay mechanic of the Toy-Con Vehicle Kit gamw.
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|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Dr. Mario represents Professor Gerry Riggs, a mustached character who wears a yellow jumpsuit and features a professional title.
*The yellow Dr. Mario represents Professor Gerry Rigs, a mustached character wearing a yellow jumpsuit who features a professional title.
*The blue Bayonetta minion represents Lerna Lotte, a curvaceous female character who wears a blue jumpsuit.
*The blue Bayonetta minion represents Lerna Lotte, a curvaceous female character with a blue color scheme, while the red Young Linkminion represents Plaise Allatyme, a youthful character whowears a red tracksuit.
*The red Tiny Young Link minion represents Plaise Allatyme, a young character who wears a red tracksuit.
*The stage references the cardboard-like material the Nintendo Labo is made of, while the music track references how ''Nintendo Labo'' features customization mechanics.
*The stage represents the settings of the ''Paper Mario'' series, which features cardboard material, similar to the cardboard-like material the Nintendo Labo is made of.
*The music track represents the musical theme of ''Super Mario Maker'', which features a custom level gameplay mechanic, referencing how ''Nintendo Labo'' features customization mechanics.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Professor Riggs, Plaise, and Lerna's role in ''Nintendo Labo'' as the player's guides, who gives them advice and instruction on the creation of the Labo.
*This spirit's Support type references Professor Riggs, Plaise, and Lerna's role in ''Nintendo Labo'' as the player's guides, who gives them advice and instruction on the creation of the Labo.
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|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow R.O.B. represents the Toy-Con VR Goggles, a set of virtual reality goggles with a yellow color scheme which resembles R.O.B.'s head.
*The yellow R.O.B.'s head represents the Toy-Con VR Goggles, a set of goggles with a yellow color scheme.
*The Mii Gunner minions' Toy-Con Visors references the appearance of the Toy-Con VR Goggles, a set of goggles worn on the player's head similar to the Toy-Con Visor.
*The Mii Gunner minions' Toy-Con Visors resembles the appearance of the Toy-Con VR Goggles, while their Red and Blue Standard Outfits each represent the red and blue Nintendo Switch Joy Cons in this spirit's artwork, which must be plugged into the sides of the VR Goggles to activate and control.
*The Mii Gunner minions' Red and Blue Standard Outfits each represent the red and blue Nintendo Switch Joy Cons, which must be plugged into the sides of the VR Goggles to activate and control.
*The stage's layout features the building from ''Game & Wario's'' [[supermariowiki:Shutter|Shutter]] minigame, the Yuri Kozukata Asist Trophy enemy uses her Camera Obscura, and the Dragoon creates a reticle, referencing the VR Goggles' camera add-on feature, which also emulates the Toy-Con VR Goggles' vision.
*The stage featuring the building from the [[supermariowiki:Shutter|Shutter]] minigame and the reference the VR Goggles' camera add-on feature, as both the stage and the Assist Trophy enemy are themed around cameras.
*The music track references the Toy-Con Garage, a customization program used for the Nintendo Labo kits, which requires the Toy-Con Goggles' VR mode to use.
*The music track references the Toy-Con Garage, a customization program used for the Nintendo Labo kits, which requires the Toy-Con Goggles' VR mode to use.
*The Yuri Kozukata Asist Trophy enemy and the Dragoon item both feature a reticle, further referencing the VR Goggles' camera add-on feature, which also emulates the Toy-Con VR Goggles' vision.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Flip-Screen Immunity ability further reference the Toy-Con Goggles' VR mode, which allows the player to control their view of any available Nintendo Switch game that features the VR mode.
*This spirit's Support type and Flip-Screen Immunity ability further reference the Toy-Con Goggles' VR mode, which allows the player to control their view of any available Nintendo Switch game that features the VR mode.
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|1,347
|1,347
|{{SpiritTableName|Radiant Gleam|size=64}}
|{{SpiritTableName|Radiant Gleam|size=64}}
|•Giant {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Arm Rocket|3]][[Bomb Drop|2]], Bionic Helmet, Ray Mk III Outfit)
|•Giant {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Arm Rocket|3]][[Bomb Drop|2]],Bionic Helmet, Ray Mk III Outfit)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,800
|3,800
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|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Gunner's costume represents Radiant Gleam, a giant white humanoid robot equipped with a laser blaster and a winged jetpack, which serves as the player's default Arsenal.
*The Giant Mii Gunner's costume and starting off with a Killing Edge represents Radiant Gleam, the player's default Arsenal who wields a sword.
*The stage's background features Metal Gear RAY as a background character, representing the interior of the Orbital base in ''Daemon X Machina'' which features the Radiant Gleam in the center.
*The stage and music track represents the interior of the Orbital base in ''Daemon X Machina'', a game centered around giant pilotable mecha armor.
*The stage and music track reference how ''Daemon X Machina'' is centered around giant pilotable mecha armor similar to the ''Metal Gear'' series.
*The Moon Assist Trophy enemy references the opening of ''Daemon X Machina'' where a moon collides with the planet, creating the radiation that turns robots against humanity.
*The Moon Assist Trophy enemy references the opening of ''Daemon X Machina'' where a moon collides with the planet, creating the radiation that turns robots against humanity.
*The Exploding Type items reference the various bombs and missiles that the Arsenals can fire, which can cause the enemy Mechs to explode.
*The Exploding Type items reference the various bombs and missiles that the Arsenals can fire, which can cause the enemy Mechs to explode.
*The Mii Gunner starts off with a Killing Edge, referencing the Radiant Gleam's usage of a large sword, which allows it to perform melee attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the high jump gameplay mechanic of ''Daemon X Machina'' where the Arsenals can perform a high jump if the player holds the jump button.
*This spirit's Jump ↑ ability references the high jump gameplay mechanic of ''Daemon X Machina'' where the Arsenals can perform a high jump if the player holds the jump button.
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|{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}
|{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}
|
|
*The black Tiny Snake represents Grief, the leader of the mercenary team, the Terrors, who wears a black bodysuit and appears tiny to the Arsenals.
*The black Tiny Snake represents Grief, the leader of the mercenary team, the Terrors who wears a black bodysuit.
*The grey Giant Dark Samus represents Kloster, a giant grey humanoid robot equipped with a laser blaster, which serves as Grief's Arsenal.
*The black Giant Dark Samus starting off with a Rocket Belt and a Ray Gun represents Grief's Arsenal, Kloster, a giant black mecha equipped with fire arms and a jet pack.
*The black Giant Samus minions represent Eleos and Antanaklasi, a pair of dark humanoid robots equipped with a laser blaster which serve as Gloom and Regret's respective Arsenals.
*The grey Giant Samus minions starting off with Rocket Belts represent Eleos and Antanaklasi, the Arsenals piloted by the members of the Terrors, Gloom and Regret.
*The stage represents the center of the Oval Link, a spacious area centered with a power source, which serves as the location of Grief's boss battle in ''Daemon X Machina''.
*The stage and music track represents the center of the Oval Link, a spacious area centered with a power source which features Grief's boss battle in ''Daemon X Machina'', a game centered around pilotable mecha armor.
*The music track represents the musical theme of ''Xenoblade Chronicles'', which is centered around giant pilotable mecha armor similar to ''Daemon X Machina''.
*The Shooting Type items references the various blasters the Arsenals piloted by the Terrors are equipped with.
*Dark Samus starting off with a Ray Gun and the Shooting Type items reference the various firearms that the Terrors' Arsenals are equipped with.
*Dark Samus and the Samus minions start off with a Rocket Belt, referencing the winged jetpacks equipped onto an Arsenal which enables it to perform higher jumps.
|-
|-
|1,349
|1,349
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|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Tiny Ganondorf represents the Brigadier General, the leader of Bullet Works who wears a green bodysuit and appears tiny to the Arsenals.
*The green Tiny Ganondorf represents the Brigadier General, the leader of Bullet Works who wears a green bodysuit.
*The green Giant R.O.B. starting off with a [[Super Scope]] represents Bullet Walker, a giant green mecha equipped with a laser blaster, which serves as the Brigadier General's Arsenal.
*The green Giant R.O.B. starting off with a [[Super Scope]] represents the Brigadier General's Arsenal, Bullet Walker, a giant green mecha equipped with firearms.
*The blue Giant R.O.B. minion starting off with a [[Rage Blaster]] represents Shadow Fang, a giant blue mecha equipped with a laser blaster, which serves as Diablo's Arsenal.
*The blue R.O.B. minion starting off with a [[Rage Blaster]] represents the blue Shadow Fang, while the red R.O.B. minion starting off with a [[Beam Sword]] represents the red Scarlet Sword, the Arsenals each piloted the members of Bullet Works, Diablo and Crimson Lord.
*The red R.O.B. minion starting off with a [[Beam Sword]] represents Scarlet Sword, a giant red mecha equipped with a laser sword, which serves as the Crimson Lord's Arsenal.  
*The stage and music track represent the wasteland setting of ''Daemon X Machina'', a game centered around pilotable mecha armor.
*The stage and music track represent the wasteland setting of ''Daemon X Machina'', a game centered around pilotable mecha armor.
*The Exploding Type items and rules reference how the Arsenals piloted by Bullet Works are all-purpose combat units that feature strength, speed, and missile launchers that can shoot explosive missiles.
*The Exploding Type items and rules reference how the Arsenals piloted by Bullet Works are all-purpose combat units that feature strength, speed, and missile launchers that can shoot explosive missiles.
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|{{SSBUMusicLink|Splatoon|Metalopod}}
|{{SSBUMusicLink|Splatoon|Metalopod}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit and appears tiny to the Arsenals.
*The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit.
*The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
*The grey Giant Meta Ridley minion starting off with a Rocket Belt and a [[Staff]] represents Gun Empress' Arsenal, High Line, a giant raptor-like mecha equipped with firearms and a jetpack.
*The stage and music track represent the flying bases that appear in ''Daemon X Machina'', a game centered around pilotable mecha armor, which features an online multiplayer mode.
*The stand and music track represent the flying bases that appear in ''Daemon X Machina'', a game centered around pilotable mecha armor which features an online multiplayer mode.
*The Meta Ridley minion starting off with a [[Staff]], the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Line's blaster weapons, which features a long distance lock-one function.
*The Shooting Type items, Jeff Assist Trophy enemy, and Move Speed ↑ rule reference how High Line is a speed-type combat unit Arsenal equipped with blaster weapons and a long distance lock-on function.
*The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability further references how the High Line is a speed-type combat unit Arsenal equipped with powerful firearms and missile launchers.
*This spirit's Shooting Items Power ↑ ability further references how the High Line is a speed-type combat unit Arsenal equipped with powerful firearms and missile launchers.
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|{{SSBUMusicLink|Other|Tetris: Type A}}
|{{SSBUMusicLink|Other|Tetris: Type A}}
|
|
*The blue Corrin represents the I-Tetrimino, an "I"-shaped ''Tetris'' piece with a blue color scheme.
*The blue Corrin's favored down air attack represents the blue I-Tetrimino, which serves as a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*The stage is a 1 by 4 grid, resembling 4 I-Tetriminos stacked atop one another.
*The stage's background features the poles holding up the stage, which resembles the barriers of the Tetris playfield.
*The stage's background features poles, which can also be seen with the Color TV-Game 15 Assist Trophy, referencing the barriers of the ''Tetris'' playfield.
*The Color TV-Game 15 Assist Trophy enemy and the Deoxys Poké Ball Pokémon reference the shape of the I-Tetrimino through Color TV-Game 15's paddles and Deoxys's Hyper Beam.
*Corrin's favored down air attack features a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*Corrin's favored down air attacks and the Deoxys Poké Ball Pokémon's {{iw|bulbapedia|Hyper Beam}} references the vertical shape and blue color scheme of the I-Tetrimino.
|-
|-
|1,352
|1,352
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|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple R.O.B. represents the T-Tetrimino, a "T"-shaped ''Tetris'' piece with a purple color scheme.
*The purple R.O.B.'s favored down smash attacks and the Screen Flip hazard represents the purple T-Tetrimino, which can also be viewed upside-down.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The stage references how ''Tetris'' and the ''Game & Watch'' series are historical video games, while the music track represents ''Dr. Mario'', a puzzle game inspired by ''Tetris''.
*The stage is comprised of square blocks, much like Tetriminos. It may also represent the Game Boy port of ''Tetris'', which was bundled with the console and helped it find a mainstream audience.
*The Hammer Bro Assist Trophy enemy references how the Hammer Bro's hammers are shaped like the letter "T".
*The Hammer Bro Assist Trophy enemy references how the Hammer Bro's hammers are shaped like the letter "T".
*R.O.B.'s favored down smash attacks and the Screen Flip hazard reference the shape of the T-Tetrimino, which can be viewed when the screen flips upside-down.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen Flip Immunity ability references how certain Tetriminos such as the T-Tetrimino can be flipped and viewed upside-down.
*This spirit's Screen Flip Immunity ability references how certain Tetriminos such as the T-Tetrimino can be flipped and viewed upside-down.
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|{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}
|{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}
|
|
*The green Samus represents the S-Tetrimino, an "S"-shaped ''Tetris'' piece with a green color scheme.
*The green Samus and the red Zero Suit Samus' names each start with the letters "S" and "Z", the shape of the green S-Tetrimino and the red Z-Tetrimino respectively.
*The red Zero Suit Samus represents the Z-Tetrimino, an "Z"-shaped ''Tetris'' piece with a red color scheme.
*The stage's layout's slide lifts resemble the shapes of the S-Tetrimino and Z-Tetrimino, while the music track represents ''Dr. Mario'', a puzzle game inspired by ''Tetris''.
*The stage's slide lifts overlap each other, and resemble the shapes of the S-Tetrimino and the Z-Tetrimino.
*The Screw Attack item references how the Screw Attack's lightning bolt design is shaped like the letter "S", the shape of the S-Tetrimino.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The Screw Attack item references the rotation gameplay mechanic of ''Tetris'' where a Tetrimino, including the S-Tetrimino and the Z-Tetrimino, can be rotated 90 degrees.
*Zero Suit Samus' [[Zero Laser]] Final Smash features Zero Suit Samus donning her orange Power Suit, referencing how the Z-Tetrimino is a mirror image of the S-Tetrimino.
|-
|-
|1,354
|1,354
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|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Luigi represents the L-Tetrimino, an "L"-shaped ''Tetris'' piece with an orange color scheme which is also featured on Luigi's hat.
*The orange Luigi's name starts with the letter "L", the shape of the orange L-Tetrimino, which is also featured on Luigi's hat as a logo.
*The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
*The stage's pipes on the opposite ends resemble the L-Tetrimino and J-Tetrimino takes after being flipped around, while the music track represents ''Dr. Mario'', a puzzle game inspired by ''Tetris''.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The Waluigi Assis Trophy enemy and the Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino, similar to how Waluigi can be seen as an alternate version of Luigi.
*The Waluigi Assist Trophy enemy and Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino, which can be viewed as the Greek letter gamma (Γ) when viewed upside-down.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Irreversible Controls ability references how the Tetriminos such as the L-Tetrimino and the J-Tetrimino can be flipped and viewed at a mirror image.
*This spirit's Irreversible Controls ability references how the Tetriminos such as the L-Tetrimino and the J-Tetrimino can be flipped and viewed at a mirror image.
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|{{SSBUMusicLink|Other|Tetris: Type B}}
|{{SSBUMusicLink|Other|Tetris: Type B}}
|
|
*The yellow Kirby represents the O-Tetrimino, an "O"-shaped ''Tetris'' piece with a yellow color scheme.
*The yellow Kirby's favored [[Stone]] represents the yellow O-Tetrimino, which serves as a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*The stage's platforms feature yellow blocks, similar to the design and color scheme of the O-Tetrimino.
*The stage's color scheme and block design, the POW Block item, and the Thwomp Assit Trophy enemy reference the O-Tetrimino's yellow color scheme, square shape, and stall-and-fall mechanic.
*The POW Block Item and Thwomp Assist Trophy enemy features a square design, similar to the square design of the O-Tetrimino.
*The music references the O-Tetrimino's debut in ''Tetris''.
*Kirby's favored [[Stone]] and the Thwomp Assist Trophy enemy features a stall-then-fall, similar to how Tetris blocks fall from the top of the screen.
|-
|-
|rowspan="2"|1,361
|rowspan="2"|1,361
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|rowspan="2"|{{SSBUMusicLink|Fatal Fury|ART of FIGHT - Art of Fighting}}
|rowspan="2"|{{SSBUMusicLink|Fatal Fury|ART of FIGHT - Art of Fighting}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*The Mii Brawler represents Ryo Sakazaki, the main protagonist of the ''Art of Fighting'' series who specializes in Kyokugenryu Karate.
*The Mii Brawler's Isaac Wig and Orange Fighter Uniform, without DLC, represents Ryo's blonde hair and uniform.
*The Mii Brawler's Isaac Wig, without DLC, references Ryo's blonde hair, while the Orange Fighter Uniform, without DLC, reference Ryo's orange fighter uniform.
*The stage and music track references Ryo's occupation as a dojo master in the ''Art of Fighting'' series, a martial arts-inspired game series.
*The stage and music track references Ryo's occupation as a dojo master in the ''Art of Fighting'' series, a martial arts-inspired game series.
*The Mii Brawler's [[Omega Blitz]] Final Smash references Ryo's Super Special Move, Ryuuko Ranbu, where he rushes as the opponent, performs a barrage of attacks, and finishes with an uppercut.
*The Mii Brawler's [[Omega Blitz]] Final Smash features the Mii Brawler performing a combination of quick and powerful attacks before finishing with a powerful punch, referencing Ryo's Super Special Move, Ryuuko Ranbu, where he rushes as the opponent, performs a barrage of attacks and finishes it with an uppercut.
*The Mii Brawler's moveset references Ryo's moveset in the ''Art of Fighting'' series, which includes his Zan Retsu Ken (represented by [[Flashing Mach Punch]]) Ryuuko Ranbu (represented by [[Onslaught]] and Omega Blitz), Kohou (represented by [[Thrust Uppercut]]), and the ability to jump kick off of walls (represented by [[Feint Jump]])
*The Mii Brawler's moveset references Ryo's moveset in ''Art of Fighting'', which includes: [[Flashing Mach Punch]] (referencing his Zan Retsu Ken), [[Onslaught]] and [[Omega Blitz]] (referencing his Ryuuko Ranbu), [[Thrust Uppercut]] (referencing his Kohou), and [[Feint Jump]] (referencing his ability to jump kick off of walls).
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Ryo's usage of martial arts, which includes powerful punches.
This spirit's Fist Attack ↑ ability references Akira's usage of martial arts, which includes powerful punches.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)<ref group="SB" name="DLC"/>
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|{{SSBUMusicLink|Fatal Fury|ESAKA!! - KOF 2002 UM}}
|{{SSBUMusicLink|Fatal Fury|ESAKA!! - KOF 2002 UM}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Captain Falcon represents Kyo Kusanagi, a close-ranged fighter who uses fire-based attacks and wears a black uniform.
*The black Captain Falcon represents Kyo Kusanagi, a close-ranged fighter wearing a black uniform who uses fire-based attacks.
*The default Pikachu minion represents [https://snk.fandom.com/wiki/Benimaru_Nikaido Benimaru Nikaido], a member of Team Japan led by Kyo who uses electric-based attacks.
*The Pikachu minion represents [https://snk.fandom.com/wiki/Benimaru_Nikaido Benimaru Nikaido]'s usage of electrical attacks, while the white Donkey Kong represents the white-clad heavyweight fighter, [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon], two members of Team Japan who Kyo leads in ''The King of Fighters''.
*The white Donkey Kong minion represents [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon], a member of Team Japan led by Kyo who uses powerful physical attacks and wears a white fighter uniform.
*The music track references Team Japan's theme song and Kyo's appearance in ''King of Fighters 2002''.
*The music track represents Team Japan's theme song in ''The King of Fighters 2002 Unlimited Match'', which features Kyo as a playable character.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
|{{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Wolf represents represents Iori Yagami, a "lone wolf" character in ''The King of Fighters'' series who uses claws and purple-colored flames to attack.
*The default Wolf represents Iori Yagami, a "lone wolf" character who uses claws and purple-colored fire to attack.
*The default Wolf minion [https://snk.fandom.com/wiki/Orochi_Iori Orochi Iori], the form assumed by Iori Yagami when influenced by the Riot of the Blood.
*The red Wolf's more agressive fighting and the stage's layout's crimson color scheme represents Iori's alternate form, Orochi Iori, when influenced by the Riot of the Blood in ''The King of Fighters '97'', which turns the stage red.
*The stage's red color scheme references the Riot of the Blood, a transformation used by any fighter born with Orochi's ancestry into their Orochi form, which inverts the stage colors during battle.
*The music track represents the musical theme of the Yagami Team in ''The King of Fighters '96'', the game where the relation between Iori's abilities and the Orochi (including the Riot of the Blood) was revealed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Iori is a supporting character in the ''King of Fighters'' series who, while being on the side of the heroes, has no agenda other than his desire to kill Kyo Kusanagi.
*This spirit's Neutral type references how Iori is a supportive character of the ''King of Fighters'' series who can become possessed by the malevolent entity, Orochi.
*This spirit's Speed ↑ ability references how Orochi Iori is twice as fast as Iori Yagami when influenced by the Riot of the Blood.
*This spirit's Speed ↑ ability references how Orochi Iori is twice as fast as Iori Yagami when influenced by the Riot of the Blood.
|-
|-
|1,364
|1,364
|{{SpiritTableName|Haohmaru|size=64}}
|{{SpiritTableName|Haohmaru|size=64}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (160 HP) (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Hero's Spin|3]][[Blade Counter|1]], Takamaru Wig, Takamaru Outfit, Normal Voice Type 11)
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (160 HP) (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Hero's Spin|3]][[Blade Counter|1]], Takamaru Wig, Takamaru Outfit)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,500
|9,500
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|{{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}}
|{{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume represents Takamaru, a video game samurai protagonist similar to Haohmaru.
*The Mii Swordfighter's costume is based on Takamaru, a video game samurai similar to Haohmaru.
*The stage and music track represent the Texas Desert, a desert canyon-like stage featured in ''SAMURAI SHODOWN'' which serves Earthquake's home stage.
*The stage and music track represents the Texas Desert, a desert canyon-like stage in ''SAMURAI SHODOWN'' which serves as the home stage of Earthquake.
*The Sword items reference the different bladed weapons used by each character featured in the ''Samurai Shodown'' series.
*The Sword items and the stamina battle condition reference a typical sword stamina battle in the ''Samurai Shodown'' series.
*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle.
*The Mii Swordfighter's frequent [[Gale Strike]] references Haohmaru's signature Ougi Senpuu Retsu Zan attack where he uses his sword to send a whirlwind projectile, which can blast opponents into the air.
*The Mii Swordfighter's frequent [[Gale Strike]] references Haohmaru's signature attack, Ougi Senpuu Retsu Zan, where he uses his sword to send a whirlwind projectile which can blast opponents into the air.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability references Haohmaru's usage of sword-based attacks and the sword-fighting gameplay of ''SAMURAI SHODOWN''.
*This spirit's Attack type and Sword Attack ↑ ability references Haohmaru's usage of sword-based attacks and the sword-fighting gameplay of ''SAMURAI SHODOWN''.
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|{{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}
|{{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Zelda represents Nakoruru, a female samurai who wears a red-and-white dress and features a mystical background.
*The red Zelda starting off with a Killing Edge represents Nakoruru, a female samurai wearing a red-and-white dress with a mystical background.
*The orange Tiny Falco minion represents [https://snk.fandom.com/wiki/Mamahaha Mamahaha], Nakoruru's hawk companion who features a brown-orange color scheme.
*The orange Tiny Falco minion represents Mamahaha, Nakoruru's hawk companion with a brown-orange color scheme.
*The stage and music track represent Kamui Kotan, a fictional village covered in snow in ''Samurai Shodown'' which serves as Nakoruru's home stage.
*The stage's layout and music track represents Kamui Kotan, a fictional village covered in snow in ''Samurai Shodown'' which serves as the home stage of Nakoruru.
*The Sword items reference the different bladed weapons used by each character featured in the ''Samurai Shodown'' series.
*The Sword items and the stamina battle condition reference a typical sword stamina battle in the ''Samurai Shodown'' series.
*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle.
*The battle condition of defeating the main fighter to win references how Mamahaha doesn't faint if Nakoruru is KOed.
*Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the ''Samurai Shodown'' series.
*The Falco minion's frequent [[Fire Bird]] references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Air Attack ↑ ability references Mamahaha's role in the ''Samurai Shodown'' series by assisting Nakoruru in battle by attacking the opponent.
*This spirit's Support type and Air Attack ↑ ability references Mamahaha's role in the ''Samurai Shodown'' series by assisting Nakoruru in battle by attacking the opponent.
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|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Palutena represents Athena Asamiya, a young girl wearing a blue sailor uniform who is the descendent of the goddess, Athena, whom Palutena takes inspiration from.  
*The blue Palutena represents Athena Asamiya, a young girl wearing a blue sailor uniform who is the descendent of the goddess, Athena, from whom Palutena takes inspiration from.  
*The green Richter minion represents [https://snk.fandom.com/wiki/Sie_Kensou Sie Kensou], a boy resembling Richter who wears a green tunic and a headband, and serves as Athena's close friend.
*The green Richter minion starting off with a Ray Gun represents Sie Kensou, Athena's close friend who wears a green tunic and a headband and attacks using psychic projectiles.
*The stage represents the main setting of ''Psycho Soldier'' where the Earth's civilizations are decimated by the Shiguma, which Athena and Sie must destroy in order to protect her homeland.
*The stage's auto-scrolling feature and music track represents the auto-scrolling levels of ''Psycho Soldier''.
*The stage's auto-scrolling feature references the levels in ''Psycho Soldier'' which features a side-scrolling platform layout and an auto-scrolling function.
*Palutena's favored special moves references Athena's psychic abilities, which includes: [[Autoreticle]] and [[Explosive Flame]] (referencing her psychic projectiles), [[Warp]] (referencing her teleportation), and [[Counter (Palutena)|Counter]]/[[Reflect Barrier]] (referencing her protective/reflective psychic barriers).
*The stage's brick blocks that are destroyable in the hazardous version of the stage references walls that can be destroyed to clear a path.
*The presence of warp pipes references the second level of ''Psycho Soldier'' which features pipes as platforms.  
*Palutena's favored special moves reference Athena's psychic abilities, which includes her [[Autoreticle|psychic]] [[Explosive Flame|projetiles]], her [[Warp|teleportation]], and her [[Counter (Palutena)|protective]] and [[Reflect Barrier|reflective barriers]].
*The Richter minion starts off with a Ray Gun, referencing Sie's ability to attack by firing a ball of psychic energy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Franklin Badge Equipped ability references Athena's Psychic Reflector ability, which reflects projectiles.
*This spirit's Franklin Badge Equipped ability references Athena's Psychic Reflector ability, which reflects projectiles.
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|1,367
|1,367
|{{SpiritTableName|Ralf & Clark|size=64}}
|{{SpiritTableName|Ralf & Clark|size=64}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}{{Head|Snake|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|3,800
|3,800
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|{{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}}
|{{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue and red Snakes each represent Ralf Jones and Clark Still, two identical commando-like warriors who each wear blue and red headbands respectively.
*The blue and red Snakes starting off with a Super Scope each represents Ralf Jones and Clark Still, two commando-like warriors who use assault rifles.
*The stage represents the main setting of ''Ikari Warriors'' which features a large jungle area leading up to an enemy base in the distance.
*The stage and music track represents the jungle-like stages of ''Ikari Warriors''.
*The blue Snake's frequent [[Hand Grenade]] and [[Homing Missile]], and the Exploding Type items reference the explosive grenades and missiles used in ''Ikari Warriors''.
*The Exploding Type items references the grenades used in ''Ikari Warriors''.
*The red Snake starting off with a Super Scope references Ralf and Clark's usage of their assault rifles, which shoots circular projectiles similar to the Super Scope.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability further references Ralf & Clark's usage of assault rifles.
*This spirit's Shooting Items Power ↑ ability further references Ralf & Clark's usage of assault rifles.
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|{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}
|{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Captain Falcon represents Albert Wesker, the main antagonist of the ''Resident Evil'' series who predominantly wears black outfits and uses powerful hand-to-hand attacks.
*The black Captain Falcon represents Albert Wesker, a physical fighter who uses powerful punches and wears a black jacket.
*The stage represents the crater of an active volcano in Kijuju, Africa, the location of the final battle against Wesker in ''Resident Evil 5''.
*The stage represents the crater of an active volcano in Kijuju, Africa, the location of Wesker's final boss battle in ''Resident Evil 5''.
*The music track represents the musical theme of the ''Metal Gear'' series, which is centered around the military, referencing how Wesker was formerly a military-trained police captain in early installments of the ''Resident Evil'' series.
*The music track references how Wesker was formerly a member of the military in the ''Resident Evil'' series.
*The Temporary Invincibility and Attack Power ↑ rules reference the Prototype Virus, a specialized strain developed by scientist William Birkin, which grants Wesker enhanced physical abilities, augmenting his agility and strength beyond normal human limits.
*The Temporary Invincibility rule references Wesker's high endurance after his exposure to the Prototype Virus.
*The Metal Shift rule references Wesker's final boss battle in ''Resident Evil 5'' where, after taking in a large amount of Uroboros virus into himself, Wesker takes on a metallic form.
*The Metal Shift rule references Wesker's final boss battle in ''Resident Evil 5'' where Wesker transforms into the metallic Uroboros Wesker after infecting himself with the Uroboros virus.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability references Wesker's Thrust Punch, a powerful strike that, in both regular and Mercenaries mode, is capable of causing instant death.
*This spirit's Attack type and Fist Attack ↑ ability references Wesker's Thrust Punch, which is capable of causing instant death.
|-
|-
|1,373
|1,373
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|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|
|
*The black Fox represents Leon S. Kennedy, a former rookie police officer-turned-government agent who is skilled with firearms and wears outfits with black color schemes.
*Fox's favored [[Blaster (Fox)|Blaster]] and the Exploding Type items represents Leon S. Kennedy, a member of the military who uses his Wing Shooters and explosive weapons.
*The Villager Team represents the Ganados, Spanish villagers infected by Las Plaga parasites in ''Resident Evil 4'' who use farming implements as weapons.
*The slower-than-normal Villagers' frequent grab attacks represent the Ganado, infected villagers who attack by slowly approaching the player and then latching onto them.
*The stage represents the Spanish village of Pueblo, the main setting of the first act of ''Resident Evil 4'' where the villager-type Ganados serve as the main enemy type.
*The stage represents the Spanish village in ''Resident Evil 4'', the location of the game's first act which features Ganados as the main enemy.
*The music track features a techno style, referencing the usual musical style heard in the Mercenaries minigame in ''Resident Evil 4''.
*The music track is similar to the techno style of the Mercenaries mode's music in ''Resident Evil 4''.
*The Exploding Type items references Leon's ability to use various explosive weapons, both wielded and throwable.
*Fox's favored [[Blaster (Fox)|Blaster]] references Leon's usage of smaller handguns, such as the VP70 or the Silver Ghost, which is featured in this spirit's artwork.
*The Villagers move slower than normal and frequently use their grab attacks, referencing the Ganados' tendency to move slowly so as to corner or surround Leon, while attempting to either restrain or strangle him.
|-
|-
|1,374
|1,374
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|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Snake represents Chris Redfield, a main playable character in the ''Resident evil'' series who served as a member of different military groups
*The blue Snake starting off with a Franklin Badge represents Chris Redfield, a member of the Special Tactics And Rescue Service (S.T.A.R.S.) whose bade is worn by Chris.
*The black Richter minion represents Piers Nivans, a black-suited member the Bioterrorism Security Assessment Alliance who serves as Chris's partner during his campaign in ''Resident Evil 6''.
*The black Richter minion starting off with a [[Staff]] represents Piers Nivans, Chris's partner throughout his campaign in ''Resident Evil 6'' who uses his signature gun, the [https://residentevil.fandom.com/wiki/Anti-Materiel_Rifle_(RE6) Anti-Materiel Rifle].
*The stage represents Lanshiang, China, a metropolitan city which serves as a main setting for Chris's campaign in ''Resident Evil 6''.
*The stage and music track represents Lanshiang, China, the setting for much of the plot in ''Resident Evil 6'', which features military protagonists.
*The music track represents the musical theme of the ''Metal Gear'' series, which features military protagonists similar to the ''Resident Evil'' series who are proficient in heavier weapons.
*The Shooting Type items and the second battle condition reference Chris and Piers' usage of firearms and expertise in marksmanship.
*The Shooting Type items and the second battle condition reference Chris and Piers' usage of firearms and expertise in marksmanship.
*Snake starting off with a Franklin Badge references how Chris proudly wears the badges of both S.T.A.R.S. and the B.S.A.A. on his outfits.
*The Richter minion starting off with a Staff references Piers's signature rifle, the [https://residentevil.fandom.com/wiki/Anti-Materiel_Rifle_(RE6) Anti-Materiel Rifle], a powerful version of a sniper rifle which deals heavy damage to an enemy when shot.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ further references Chris' skilled use of firearms, having served as S.T.A.R.S. Alpha Team's marksman in Raccoon City.
*This spirit's Shooting Items Power ↑ further references Chris' usage of firearms and expertise in marksmanship
|-
|-
|1,375
|1,375
Line 5,888: Line 5,674:
|{{SSBUMusicLink|Metal Gear|Cavern}}
|{{SSBUMusicLink|Metal Gear|Cavern}}
|
|
*The default Wii Fit Trainer represents Jill Valentine, the main playable character of ''Resident Evil'' and ''Resident Evil 3'' who possesses a similar fit build to the Wii Fit Trainer.
*The Wii Fit Trainer starting off with a Ray GUn represents Jill Valentine, the physically fit female protagonist of ''Resident Evil 3'' who uses firearms.
*The grey Giant Ganondorf minion represents the Nemesis-T Type, a large variation of the Tyrant mutation with a grey color scheme who hunts Jill and other S.T.A.R.S. members throughout ''Resident Evil 3''.
*The grey Giant Ganondorf's Slow Super Armor ability represents the Nemesis-T Type, a large, hulking mutation with slow, lumbering movements but is difficult to damage or destroy.
*The stage represents the [https://residentevil.fandom.com/wiki/Spencer_Mansion Spencer Mansion], an abandoned mansion in the Arklay Mountains of Raccoon City whuich serves as the main setting of ''Resident Evil''.
*The stage and music track represents the Spencer Mansion, the main setting of the original ''Resident Evil'', which features military protagonists.
*The music track represents the musical theme of the ''Metal Gear'' series, which features military protagonists similar to the ''Resident Evil'' series.
*The Ray Gun items references Jill's usage of firearms in the ''Resident Evil'' series, including the custom [https://residentevil.fandom.com/wiki/Beretta_92F_Custom_%27Samurai_Edge%27 "Samurai Edge"] pistol.
*The Wii Fit Trainer starting off with a Ray Gun references how Jill starts her adventure in ''Resident Evil'' with a Handgun in her inventory.
*The Ganondorf minion's Slow Super Armor ability references how the Nemesis (and other Tyrant-type creatures) are powerful bosses who, while often slow and lumbering (though the Nemesis can sprint when pursuing Jill), are immensely resistance to conventional gunfire.
|-
|-
|1,376
|1,376
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*The default Zero Suit Samus represents the female ASTRAL CHAIN Hero, who features a blue color scheme.
*The default Zero Suit Samus represents the female ASTRAL CHAIN Hero, who features a blue color scheme.
*The blue Metal Shulk minion represents the Sword Legion, a metallic swordfighter with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
*The blue Metal Shulk minion represents the Sword Legion, a metallic swordfighter with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
*The stage and Black Hole item represent the Astral Plane, a different dimension featured in ''Astral Chain'' which can be accessed via the interdimensional wormhole from the Ark.
*The stage and Black Hole item represents the Astral Plane, a different dimension in ''Astral Chain'' which can be accessed via the interdimensional wormhole from the Ark.
*Zero Suit Samus' favored [[Plasma Whip]] references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.
*Zero Suit Samus' favored [[Plasma Whip]] references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.
----'''Other trivia:'''
----'''Other trivia:'''
Line 5,923: Line 5,705:
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox Zero}}
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox Zero}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Chrom represents the male ASTRAL CHAIN Hero, the titular game's male playable character who features short blue hair.
*The default Chrom represents the male ASTRAL CHAIN Hero are both male protagonists who features short blue hair.
*The blue Metal Dark Pit minion represents the Bow Legion, a metallic archer with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
*The blue Metal Dark Pit minion represents the Bow Legion, a metallic archer with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
*The stage and music track represents the Ark, the main setting of ''Astral Chain'' which takes place in a futuristic city
*The stage and music track represents the Ark, the fantastical futuristic city setting of ''Astral Chain''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability references the Bow Legion's usage of archery attacks.
*This spirit's Shooting Items Power ↑ ability references the Bow Legion's usage of archery attacks.
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*The default Cloud represents Kyle, a group leader with spiky hair who carries a large weapon over his back.
*The default Cloud represents Kyle, a group leader with spiky hair who carries a large weapon over his back.
*The black Sheik Team and the second battle conditions represent the Hermits, a group of anonymous hackers led by Kyle who can be battled after defeating three of his Hermits.
*The black Sheik Team and the second battle conditions represent the Hermits, a group of anonymous hackers led by Kyle who can be battled after defeating three of his Hermits.
*The stage and music track represents the Ark, the futuristic city setting of ''Astral Chain'', an action-adventure role-playing game.
*The stage and music track represents the Ark, the futuristic city setting of ''Astral Chain'', an action-adventure role-playing ame.
*The Exploding Type items reference the bombs Kyle drops on the player while battling the Hermits during his boss battle.
*The Exploding Type items reference the bombs Kyle drops on the player while battling the Hermits during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
Line 5,965: Line 5,747:
|1,394
|1,394
|{{SpiritTableName|Kunio|size=64}}
|{{SpiritTableName|Kunio|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], White Toad Outfit)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Toad Outfit)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,500
|9,500
Line 5,973: Line 5,755:
|{{SSBUMusicLink|Other|Mach Rider}}
|{{SSBUMusicLink|Other|Mach Rider}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Brawler represents Kunio, the main playable character of the ''River City'' series who specializes in physical combat.
*The Mii Brawler's Toad Outfit and favored [[Flashing Mach Punch]] represents Kunio, a melee fighter whi wears a white uniform who can perform his signature move, Mach Punch.
*The Mii Brawler's white Toad Outfit represents Kunio's fighter uniform, which features a white color scheme.
*The stage and music track represents the main city setting of the ''River City'' series, which was released during the NES era.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The music track represents the musical theme of ''Mach Rider'', which was first released on the NES along with the ''River City'' series.
*The Battering Type items reference the battering weapons used during the ''River City'' series fights.
*The Battering Type items reference the battering weapons used during the ''River City'' series fights.
*The Food item (Onigiri) and the Mii Brawler's stats increasing after eating the food reference the onigiri in the ''River City'' series, where eating one can increase Kunio's stats.
*The Food item (Onigiri) and the Mii Brawler's Stats ↑ after Eating ability reference the onigiri in the ''River City'' series, where eating one can increase Kunio's stats.
*The Mii Brawler's favored [[Flashing Mach Punch]] references Kunio's usage of his signature move, the similarly named Mach Punch.
----'''Other trivia:'''
*This spirit's Attack type and Battering Items Power ↑ ability further reference the battering weapons used during the ''River City'' series fights.
|-
|-
|1,395
|1,395
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|{{SSBUMusicLink|Other|Excite Truck}}
|{{SSBUMusicLink|Other|Excite Truck}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Little Mac wears blue trunks, representing Riki, a melee fighter who features a distinctive hairstyle, wears blue shorts, and uses quick punching attacks.
*The black Little Mac's blue trunks represents Riki, a melee fighter wearing a blue unoform who uses quick punches.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The stage represents the main city setting of the ''River City'' series.
*The music track represents the musical theme of ''Excite Truck'', an entry in the ''Excite'' series which was first released on the NES along with the ''River City'' series.
*The Ball items reference how Riki participates in the Hanazono High School's sports clubs, including soccer and baseball.
*The Beastball and Soccerball items reference how Riki participates in the Hanazono High School's sports clubs, which includes soccer and baseball.
*Little Mac's favored [[Straight Lunge]] references Riki's signature move, Mach Punch.
*Little Mac's favored [[Straight Lunge]] references Riki's signature move, the Mach Punch, which allows him to perform quick and powerful punches.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Riki's signature move, Mach Punch.  
*This spirit's Fist Attack ↑ ability references Riki's signature move, Mach Punch.  
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|•Defeat the main fighter to win<br>•The enemy's side special has increased power<br>•The enemy favors side specials
|•Defeat the main fighter to win<br>•The enemy's side special has increased power<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|Golden Forest}}
|{{SSBUMusicLink|Other|Golden Forest}}
|'''Spirit Battle inspiration:'''
|
*The green Donkey Kong represents Goda, a strong, heavyweight who wears a green uniform.
The green Donkey Kong's favored [[Headbutt]] represents Goda, a strong fighter wearing a green uniform who uses a similar headbutt attack.
*The yellow Diddy Kong minion wears a black shirt, representing Godai, the large-eyed friend of Goda who wears a dark uniform.
*The yellow Diddy Kong minion's black shirt represents Godai, Goda's close friend with large eyes who wears a dark uniform.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The stage represents the main city setting of the ''River City'' series.
*The Battering Type items references the battering weapons used during the ''River City'' series fights.
*The Battering Type items references the battering weapons used during the ''River City'' series fights.
*Donkey Kong's favored [[Headbutt]] references Goda's signature attack, a powerful headbutt.
|-
|-
|1,397
|1,397
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The two orange Ryu fighters represent the twin martial artist brothers, Ryuichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
*The two orange Ryu fighters represent the twin martial artist brothers, Ryucichi and Ryuji, who wear an orange uniform.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The stage and music track represents the main city setting of the ''River City'' series, which was released during the NES era.
*The music track represents the musical theme of ''Mega Man 9'', an entry in the ''Mega Man'' series reminiscent of the installments released on the NES, the console that ''River City Ransom'' was released on.
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*Ryu's favored [[Tatsumaki Senpukyaku]] reference the Dragon Twins' frequent usage of jumpkicks in their moveset.
*Ryu's favored [[Tatsumaki Senpukyaku]] reference the Dragon Twins' frequent usage of jumpkicks in their moveset.
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|{{SSBUMusicLink|Other|Final Results - Wii Party U}}
|{{SSBUMusicLink|Other|Final Results - Wii Party U}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*The red Mega Man/Mii Gunner's DLC costume represents Cuphead, the main playable character of the titular run-and-gun game.
*The red Mega Man/Mii Gunner's DLC costume represents Cuphead, the protagonist of the titular run-and-gun game.
*The Giant Peach Team represents the Root Pack, a trio of giant root vegetables who serve as the first bosses of ''Cuphead''.
*The Giant Peach Team's usage of the same attacks represents the Root Pack, a trio of giant root vegetables who uses the same attack during each phase of the boss battle.
*The stage represents the Devil's Casino, a casino level in ''Cuphead'' featuring flashing lights where Cuphead accidentally sells his soul to the Devil.
*The stage features flashing neon lights represents the Devil's Casino, a casion level in ''Cuphead'' featuring flashing lights where Cuphead accidentally sells his soul to the Devil.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The music track, without DLC, references the jazz-inspired soundtrack of ''Cuphead''.
*The second battle conditions references Cuphead's usage of shooting attacks, where more powerful varieties of them can be acquired in ''Cuphead''.
*The second battle conditions references Cuphead's usage of shooting attacks, where more powerful varieties of them can be acquired in ''Cuphead''.
*The stamina battle condition references the boss battles in ''Cuphead'' where the bosses require to be damaged for a certain number of times before they are defeated.
*The Peach Team's usage of the same attacks reference the Root Pack's usage of the same attack during each phase of the boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Shooting Items Power ↑ ability reference how Cuphead can acquire more powerful shooting attacks in ''Cuphead''.
*This spirit's Attack type and Shooting Items Power ↑ ability reference how Cuphead can acquire more powerful shooting attacks in ''Cuphead''.
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|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*The red and cyan Mega Man/two Mii Gunners' DLC costumes represent the twin brothers, Mugman and Cuphead, who shares identical attributes.
*The red and cyan Mega Man/two Mii Gunners' DLC costumes represent the twin brothers, Mugman and Cuphead who shares identical attributes.
*The stage represents Inkwell Isle I, the forest-themed first area in ''Cuphead'' where Cuphead and Mugman live with their guardian and mentor, Elder Kettle.
*The stage represents Inkwell Isle I, the forest-themed first area in ''Cuphead'' where Cuphead and Mugman live with their guardian and mentor, Elder Kettle.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The music track, without DLC, references the jazz-inspired soundtrack of ''Cuphead''.
*The Screw Attack references the spinning jumping animation of ''Cuphead'', which also includes the Parry Slap where Cuphead and Mugman can perform a spinning jump by parrying off a pink object.
*The Screw Attack item features the players spinning when jumping, referencing the spinning jumping animation of ''Cuphead'', which also includes the Parry Slap where Cuphead and Mugman can perform a spinning jump and parry off any pink object with a slap.
*Mega Man's [[Mega Legends]]/Mii Gunner's [[Full Blast]] Final Smash reference Cuphead and Mugman's first Super Art, Energy Beam, where they fire a large, horizontal stream of liquid from their heads similar to a powerful laserblast.
*Mega Man's [[Mega Legends]]/Mii Gunner's [[Full Blast]] Final Smash features a large energy beam being fired horizontally, referencing Cuphead and Mugman's first Super Art, Energy Beam, where they fire a large, horizontal stream of liquid from their heads after their super meter is filled with five cards.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Jump ↑ ability further references the jumping mechanics of ''Cuphead'', which can be boosted when using the Parry Slap on a pink object.
*This spirit's Shield type and Jump ↑ ability further references the jumping mechanics of ''Cuphead'', which can be boosted when using the Parry Slap on a pink object.
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|{{SSBUMusicLink|Pikmin|Flashes of Fear}}
|{{SSBUMusicLink|Pikmin|Flashes of Fear}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*The purple Giant Mewtwo represents the Devil, a humanoid antagonist with an elongated tail and a dark color scheme who grows to giant size during his boss battle.
*The purple Mewtwo starting off with a Death's Scythe represents the Devil, a dark-colored antagonist with an elongated tail who carries a pitchfork.
*The stage represents "One Hell Of A Time", a volcanic-filled stage which features the final boss battle against the giant-sized Devil in ''Cuphead''.
*The Giant Mewtwo and the stage's layout represents n "One Hell Of A Time", a volcanic-filled stage which features the final boss battle against the giant-sized Devil.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The music track, without DLC, references the jazz-inspired soundtrack of ''Cuphead''.
*The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which can explode into a huge radius if not destroyed.
*The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which can explode into a huge radius if not destroyed.
*Mewtwo starting off with a Death's Scythe references the pitchfork that the Devil carries around in ''Cuphead''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references the Devil's dark color scheme.
*This spirit's Neutral type references the Devil's dark color scheme.
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|{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*The Giant Mii Swordfighter represents King Dice, a dice-headed antagonist wielding a conductor baton who appears giant during his boss battle.
*The Giant Mii Swordfighter's Chibi-Robo Hat and Butler Outfit represents King Dice, a flat-topped, tuxedo-wearing character wielding a conductor baton who appears giant during his boss battle.
*The Mii Swordfighter's Chibi-Robo Hat references King Dice's geometrical, flat-topped head, while the Butler Outfit references King Dice's tuxedo.
*The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons during his boss battle, while their frequent [[Judge]] references the die that appears on King Dice's board game, which will fall on a random number when parried.
*The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons during his boss battle, all of whom feature a flat, two-dimensional appearance and a white color scheme.
*The stage represents "All Bets Are Off!", King Dice's boss stage in ''Cuphead'' which features the player being sent to complete shorter games that would benefit them afterwards.
*The stage represents "All Bets Are Off!", King Dice's boss stage in ''Cuphead'' which features the player being sent to complete shorter games that would benefit them afterwards.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The music track, without DLC, references the jazz-inspired soundtrack of ''Cuphead''.
*The second battle condition reference King Dice's boss battle, where a giant-sized King Dice remains stationary in the background where he can still be attacked and damaged.
*The Slow Super Armor ability references King Dice's boss battle, where a giant-sized King Dice remains stationary in the background where he can be battled and damaged.
*The Mr. Game & Watch Team's frequent [[Judge]] references the die that appears on King Dice's board game, which will fall on a certain number when parried.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference King Dice's loyalty to the Devil in ''Cuphead'', whose casino is used to collect the souls of the losing gamblers.
*This spirit's Support and Grab types reference King Dice's loyalty to the Devil in ''Cuphead'', whose casino is used to collect the souls of the losing gamblers.
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|{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}
|{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}
|
|
*The blue Bayonetta represents Lotus, a tall female character who features a distinctive hairstyle and wears a blue outfit.
*The blue Bayonetta represents Lotus, a tall female character with a blue color scheme and distinctive hairstyle.
*The stage and music track rerpesent the Kuva Fortress, a space-bound location in ''Warframe'' which features the location of the boss battles against the Grineer Queens.
*The stage and music track rerpesents the Kuva Fortress, a space-bound location in ''Warframe'' which features boss battles against the Grineer Queens.
*The Gray Fox Assist Trophy enemy represents the Warframes, a series of cybernetic suits in ''Warframe'', including the sword-wielding Excalibur, who resembles Gray Fox.
*The Gray Fox Assist Trophy enemy represents the Warframes a series of cybernetic suits in ''Warframe'', including the sword-wielding Excalibur.
|-
|-
|1,404
|1,404
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|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|
|
*The red Wii Fit Trainers represent the Ring Fit Trainees, the main playable characters of ''Ring Fit Adventure'' whose genders are chosen by the player.
*The Wii Fit Trainers represent the Ring Fit Trainees, the playable protagonists whose genders are chosen by the player.
*The stage represents Beginnia, the first level in ''Ring Fit Adventure'' which features a grassland setting and collectible golden rings.
*The stage and its collectible coins represent Beginnia, the first grassland level in ''Ring Fit Adventure'' which first features collectible golden rings.
*The music track represents the musical theme of ''Wii Fit U'' an exercising game similar to ''Ring Fit Adventure''.
*The music track references how ''Ring Fit Adventure'' is an exercising game.
*The Curry-Filled rule references how the Ring Fit Trainee's hair glows fiery when synced with Ring.
*The Curry-Filled rule references how the Ring Fit Trainee's hair glows fiery when synced with Ring.
|-
|-
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|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Incineroar represents Dragaux, a bulky dragon who features an ephasized upper body strength and a grey color scheme.
*The grey Incineroar represents Dragaux, a bulky character with a grey color scheme who emphasizes his upper body strength.
*The stage and music track represent the Dragaux Stadium, the location of Dragaux's boss battles at the end of each world in ''Ring Fit Adventure''.
*The stage and music track represent the Dragaux Stadium, the location of Dragaux's boss battles at the end of each world in ''Ring Fit Adventure''.
*The Food item references the different types of ingredients used to make smoothies, which boost the player's health.
*The Food item references the different types of ingredients used to make smoothies, which boost the player's health.
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|{{SSBUMusicLink|Other|Boss Battle}}
|{{SSBUMusicLink|Other|Boss Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Wii Fit Trainer represents the female Ring Fit Trainee, the female main playable character of ''Ring Fit Adventure''.
*The Wii Fit Trainer represents the female Ring Fit Trainee, the female playable protagonist of ''Ring Fit Adventure''.
*The Clear Bayonetta minion's smash attacks represents the Ring, a floating circular ring which can release holographic disembodied limbs.
*The Clear Bayonetta minion's frequent smash attacks resembles a ring, representing the circular Ring.
*The stage represents the forest-like opening of the first stage in Beginnia, the first world in ''Ring Fit Adventure''.
*The stage represents the forest-like opening of the first stage in Beginnia, the first world in ''Ring Fit Adventure''.
*The Wii Fit Trainer starting off with a Gust Bellows references the Ring's ability to attack by firing air blasts with the help of the Ring Fit Trainee.
*The Wii Fit Trainer starting off with a Gust Bellows and Bayonetta's smash attacks reference the Ring's ability to attack by firing air blasts or releasing holographic disembodied rings.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Ring's role in ''Ring Fit Adventure''as the player's guide.
*This spirit's Support type references the Ring's role in ''Ring Fit Adventure''as the player's guide.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Roy represents Duran, a red-haired swordsman who wears green armor.
*The green Roy represents Duran, a red-haired swordsman who wears green armor.
*The red Zelda represents Angela, the tapered-eared princess of a tapered-eared race unrelated to elves who wears a red leotard.
*The red Zelda represents Angela, a tapered-eared princess of a race is unrelated to elves who wears a red leotard.
*The yellow Tiny Bunny Kirby minions represent the Rabites, a race of small, yellow, bunny-like who serve as common enemies in the ''Mana'' series.
*The yellow Tiny Bunny Kirby minions represent the Rabites, a recurring race of small, yellow, bunny-like enemies in the ''Mana'' series.
*The stage represents the Golden Road, a grassland field in ''Trials of Mana'' which features Duran and Angela as main characters.
*The stage represents the Golden Road, a grassland field in ''Trials of Mana'' which features Duran and Angela as main characters.
*The Ramblin' Evil Mushroom item references the Mushboom, a race of mushroom-like enemies in the ''Mana'' series who attack using spores.
*The Ramblin' Evil Mushroom item references the Mushboom, a race of mushroom-like enemies in the ''Mana'' series who attack using spores.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Incineroar represents Kevin, a Beastman who uses physical attacks and wears trousers with a tiger stripe pattern.
*The orange Incineroar represents Kevin, a Beastman who uses physical attacks and wears trousers with a tiger stripe pattern.
*The yellow Tiny Robin minion represents Charlotte, a young Half-Elf spellcaster who features blonde hair.
*The yellow Tiny Robin starting off with a Star Rod represents Charlotte, a Half-Elf spellcaster with blonde hair who carries a star-tipped flail.
*The stage represents the castle of Ferolia, the Beast Kingdom whom Kevin serves as the prince in ''Trials of Mana'', a fantasy role-playing game.
*The stage and music track represents the castle of Ferolia, the Beast Kingdom whom Kevin serves as the prince in ''Trials of Mana'', a fantasy role-playing game.
*The music track represents the musical theme of the ''Fire Emblem'' series, a fantasy role-playing game series similar to the ''Mana'' series.
*The Attack Power ↑ rule references how Kevin's ability to transform into a werewolf, which can increase his attack power
*The Attack Power ↑ rule references Kevin's ability to transform into a werewolf, which can increase his attack power in battle.
*The Health Recovery rule references Charlotte's Cleric class, which specializes in restoring the party's HP.
*The Health Recovery rule references Charlotte's Cleric class, which specializes in restoring the party's HP.
*The tiny Robin minion starts off with a Star Rod, referencing the star-tipped flail wielded by Charlotte, which enables her to perform magical spells.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's KOs Heal Damage ability further references Charlotte's Cleric class, which specializes in restoring the party's HP.
*This spirit's KOs Heal Damage ability further references Charlotte's Cleric class, which specializes in restoring the party's HP.
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|1,413
|1,413
|{{SpiritTableName|Hawkeye & Riesz|size=64}}
|{{SpiritTableName|Hawkeye & Riesz|size=64}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Peach's Crown, Green Pirate Outfit, Normal Voice Type 4)
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Peach's Crown, Green Pirate Outfit, Type 4 Normal voice)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|9,600
|9,600
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|{{SSBUMusicLink|Other|Dawn in the Desert}}
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Sheik represents Hawkeye, a nimble fighter wearing a red shirt who can become a Ninja class character at Level 18.
*The red Shiek represents Hawkeye, a nimble fighter wearing a red shirt who can become a Ninja class character at Level 18.
*The Mii Swordfighter's Peach's Crown and green Pirate Outfit represents Riesz, the blonde princess of Laureate who wears a green waist-fringed dress.
*The Mii Swordfighter's Peach's Crown and green Pirate Outfit represents Riesz, the blonde princess of Laureate who wears a green waist-fringed dress.
*The stage and music track represents Diin, an oasis village within the Burning Sands desert field, which serves as Hawkeye's homeland in ''Trials of Mana''.
*The stage and music track represents Diin, an oasis village with the Burning Sands desert field which serves as Hawkeye's homeland in ''Trials of Mana''.
*The Earthquake rule references Rockfall, a trap technique used by Hawkeye in his Rogue class that allows rocks to fall on his opponent.
*The Earthquake rule references Rockfall, a trap technique used by Hawkeye in his Rogue class that allows rocks to fall on his opponent.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Sheik represents Therion, a Thief-class character who features white hair and wears black clothing.
The black Sheik's frequent [[Needle Storm]] and [[Burst Grenade]] represents Therion, a sneaky character featuring white hair and black clothes who uses daggers and fire-elemental attacks in battle.
*The black Dr. Mario minion represents Alfyn Greengrass, an Apothecary-class character who specializes in concocting medicines and restoring HP.  
*The black Dr. Mario's frequent [[Megavitamins]], the Poison Floor hazard, and the second battle condition represents Alfyn Greengrass, an apothecary who can conjure poison and medicine in battle.
*The stage represent the town of Clearbrook, a village situated near a forest which serves as Alfyn's homeland in ''Octopath Traveler''.
*The stage and music track represents the town of Clearbrook, a village situated near a forest from which Alfyn hails in ''Octopath Traveler'', a fantasy role-playing game.
*The music track represents the musical theme of ''Find Mii II'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The Poison Floor hazard references Empoison, an Apothecary skill used by Alfyn which inflicts damaging a poison status ailment on an enemy for two turns.
*The second battle damage references First Aid, an Apothecary skill used by Alfyn which can restore an ally's HP in battle.
*Dr. Mario minion's frequent [[Megavitamins]] references Concoct, a special skill used Alyn where he can create potions to aid allies or harm foes in battle.
*Sheik's frequent [[Needle Storm]] and [[Burst Grenade]] reference Therion's Thief class, which specializes in dagger-based attacks and fire elemental attacks in battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Critical-Health Healing ability reference Alfyn's Apothecary job, which features supportive abilities and specializes in HP-restorative and status ailment remover abilities.
*This spirit's Support type and Critical-Health Healing ability reference Alfyn's Apothecary job, which features supportive abilities and specializes in HP-restorative and status ailment remover abilities.
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Villager represents Tressa Colzione, a young female Merchant who wears a pink-tinted dress.
*The pink Villager represents Tressa Colzione, a young female merchant who sells weapons.
*The default Robin minion represents Cyrus Albright, a Scholar associated with books who wears a black hooded coat and specializes in magical attacks.
*The default Robin represents Cyrus Albright, a spellcaster wearing a black hodded coat who uses magical attacks and is associated with books.
*The stage represent the Ruins of Eld, a ruined area featured in Cyrus's storyline where he journeys to acquire the magical tome, ''From the Far Reaches of Hell'' in ''Octopath Traveler''.
*The stage and music track represent the Ruins of Eld, awhere Cyrus journeys to acquire the magical tome, ''From the Far Reaches of Hell'' in ''Octopath Traveler'', a fantasy role-playing game.
*The music track represents the musical theme of ''Golden Sun'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The Battering Items and Heavy Wind hazard reference Tressa's usage of weapons and magical wind-based attacks in battle.
*The Heavy Wind hazard and the Battering Items reference Tressa's Merchant class, which specializes in using weapons and wind elemental attacks in battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Magic Attack ↑ ability reference Tressa and Cyrus' usage of magical attacks in battle.
*This spirit's Attack type and Magic Attack ↑ ability reference Tressa and Cyrus' usage of magical attacks in battle.
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|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Palutena represents Ophilia Clement, a female Cleric who wields a large staff and wears long, flowing robes.
*Palutena represents Ophilia Clement, a female Cleric who wears long flowing robes and wields a large staff.
*The white Pit minion represent H'aanit, a female Hunter who wears a white outfit and carries around a bow.
*The Pit minion's frequent [[Palutena Bow]] and the Wolf minion represents the archer, H'aanit and her snow leopard companion, Linde.
*The smaller-than-normal Wolf minion represents Linde, the snow leopard companion of H'aanit who features grey color scheme and uses puncing attacks in battle.
*The stage and music track represent the Frostlands, the snowbound region of Orsterra and Ophelia's home region in ''Octopath Traveler'', a role-playing game.
*The stage represents the Frostlands, the snowbound region of Orsterra, which serves as Ophelia's home region in ''Octopath Traveler''.
*The Health Recovery rule references Ophilia's Cleric job in ''Octopath Traveler'', which specializes in HP-restorative abilities.
*The music track represents the musical theme of ''Fossil Fighters: Frontier'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The Health Recovery rule references Ophilia's Cleric class in ''Octopath Traveler'', which specializes in restoring HP.
*The Pit minion's frequent [[Bow of Light]] reference H'aanit's Hunter class, which specializes in bow-and-arrow attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type further references Ophilia's Cleric job in ''Octopath Traveler'', which features supportive abilities.
*This spirit's Support type further references Ophilia's Cleric job in ''Octopath Traveler'', which features supportive abilities.
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|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Bayonetta represents Primrose Azelhart, a female Dancer who wears a pink skimpy outfit and uses dark elemental attacks.
*The pink Bayonetta represents Primrose Azelhart, a female fighter wearing a skimpy pink outfit whose passion is dancing.
*The stage represents the arena in Victors Hollow, the main setting of Olberic's second chapter and Primrose's third chapter in ''Octopath Traveler''.
*The stage and music track represents the arena in Victors Hollow, a location Olberic travels to during his story in ''Octopath Traveler'', a fantasy role-playing game.
*The music track represents the musical theme of ''Culdcept Revolt'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The Black Knight Assist Trophy enemy represents Olberic Eisenberg, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.  
*The Black Knight Assist Trophy enemy represents Olberic Eisenberg, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.  
----'''Other trivia:'''
----'''Other trivia:'''
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|1,456
|1,456
|{{SpiritTableName|Seth & Gloria|size=64}}
|{{SpiritTableName|Seth & Gloria|size=64}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Chrom Wig, Dunban Outfit, Normal Voice Type 1)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Chrom Wig, Dunban Outfit)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|9,400
|9,400
Line 6,360: Line 6,121:
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*The Mii Swordfighter represents Arthur, the knight-in-shining-armor protagonist of the ''Ghosts 'n Goblins'' series.
*The Mii Swordfighter's costume represents Arthur, the knight-in-shining-armor protagonist of the ''Ghosts 'n Goblins'' series.
*The red Ridley minion represents Red Arremer, a winged demon with a red color scheme who the most notorious enemy of the ''Ghosts 'n Goblins'' series.
*The red Ridley minion represents the Red Arremer, a recurring winged, demonic enemy in the ''Ghosts 'n Goblins'' series.
*The stage represents the graveyard, the first stage in ''Ghosts 'n Goblins'' which features petrified trees and a dark background.
*The stage represents the entrance into the Demon Realm Castle in the original ''Ghosts 'n Goblins''.
*The Throwing Type items reference the various weapons that can be thrown at enemies in ''Ghosts 'n Goblins''.
*The Throwing Type items reference the various weapons that can be thrown at enemies in ''Ghosts 'n Goblins''.
*The Ridley minion's frequent [[Wing Blitz]] references the battle against Red Arremer in ''Ghosts 'n Goblins'' where he will swoop down to attack the player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Item Throw ↑ ability references the weapons-throwing gameplay mechanic of the ''Ghosts 'n Goblins'' series.
*This spirit's Grab type and Item Throw ↑ ability references the weapons-throwing gameplay mechanic of the ''Ghosts 'n Goblins'' series.
Line 6,380: Line 6,140:
|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Pikachu fighters' costumes represent the Palicos, a race of anthropomorphic cats who wear different helms and serve as the player's companions.
*The Pikachus wearing different headwear represents the Palicos, a race of anthropomorphic cats who wear different helms and serve as the player's companions.
*The stage represents the Buddy Plaza, a forest-like location in ''Monster Hunter Rise'' where the Palicoes can be hired to the player's team.
*The stage and music track represents the Buddy Plaza, a forest-like location where Palicoes can be hired to the player's team in ''Monster Hunter Rise'', an entry in the ''Monster Hunter'' series.
*The Pikachus starting off with a [[Boomerang]], a [[Bob-omb]], and a [[Pitfall]] reference the Palicoes' usage of weapons, including a boomerang, a bomb, and shock traps.
*The Pikachus starting off with a [[Boomerang]], a [[Bob-omb]], and a [[Pitfall]] reference the Palicoes' usage of weapons, including a boomerang, a bomb, and shock traps.
----'''Other trivia:'''
----'''Other trivia:'''
Line 6,389: Line 6,149:
|rowspan="2"|1,469
|rowspan="2"|1,469
|{{SpiritTableName|Palamute|size=64|dlcalt=y}}
|{{SpiritTableName|Palamute|size=64|dlcalt=y}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Black Ninja Suit, Low Voice Type 1)
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Black Ninja Suit)
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|3,400
|rowspan="2"|3,400
Line 6,397: Line 6,157:
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*The black Dog from Duck Hunt represents the Palamute, a canine character with a dark color scheme.
*The black Dog from Duck Hunt represents the Palamute, a canine character with a dark color scheme
*The Duck from Duck Hunt may represents the Cohoot, an owl pet in ''Monster Hunter Rise''.
*The Mii Swordfighter represents the Hunter, the default playable character who uses Palamute as a hunting companion, wearing either their starting armor or their hunting armor.
*The Mii Swordfighter represents the Hunter, the default playable character who uses Palamute as a hunting companion.
*The stage and music track represents the grasslands and open-world gameplay of ''Monster Hunter Rise'', an entry in the ''Monster Hunter'' series.
*The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references the Hunter's starting armor, the Kamura Garb, which resembles a dark ninja's outfit with a headband.
*The Move Speed ↑ rule and battle conditions references the Palamute's gameplay in ''Monster Hunter Rise'' where the Hunters can ride Palamutes to qucikly travel across far distances.
*The stage represents the grasslands and the open world setting of ''Monster Hunter Rise'', which features the Palamute as the player's hunting companion.
*The Move Speed ↑ rule and second battle condition reference the Palamute's gameplay in ''Monster Hunter Rise'' where the Hunters can ride Palamutes to quickly travel across far distances.
*Duck Hunt starting off with a Killing Edge references the bladed weapons Palamute use to attack with in ''Monster Hunter Rise''.
*Duck Hunt starting off with a Killing Edge references the bladed weapons Palamute use to attack with in ''Monster Hunter Rise''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references the Palamute's ability to quickly travel across long distances while carrying the Hunter.
*This spirit's Speed ↑ ability further references the Palamute's ability to quickly travel across long distances while carrying the Hunter.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Hunter's Helm, Hunter's Mail, Low Voice Type 1)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Hunter's Helm, Hunter's Mail)<ref group="SB" name="DLC"/>
|-
|-
|1,470
|1,470
Line 6,419: Line 6,177:
|{{SSBUMusicLink|Other|Roar/Rathalos}}
|{{SSBUMusicLink|Other|Roar/Rathalos}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Giant Bowser represents Magnamalo, a giant shelled creature who features a blue-and-golden armored carapace and uses fire-based attacks.
*The blue Giant Bowser represents Magnamalo, a giant shelled creature with a navy blue and golden armor-like carapace who uses fire-based attacks.
*The stage represents the Lava Caverns, a location in ''Monster Hunter Rise'' featuring a lava-filled cavernous area, which serves as the Mangamalo's habitat.
*The stage's layout and music track represents the Lava Caverns, the Magnamalo's habitat in ''Monster Hunter Rise'', which also features a turf war between a Magnamalo and a Rathalos.
*The music track represents the boss battle theme of Rathalos, which also plays during a turf war between a Magnamalo and a Rathalos in ''Monster Hunter Rise''.
*The Attack Power ↑, Defense ↑, and Uncontrollable Speed rules reference the battle against the Magnamalo, whose shell features a high resistance to normal attacks, and will use its Charged stats to increase its attack power in combination with a dash attack.
*The Attack Power ↑ and Uncontrollable Speed rules reference the Magnamalo's usage of its Charged stats, which will increase its attack power in combination with a dash attack.
*The Defense ↑ rule references the Magnamalo's shell, which features a high resistance to most normal attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference Magnamalo's Magna Stomp attack where it will raise one leg and unch the ground hard.
*This spirit's Attack type and Fist Attack ↑ ability reference Magnamalo's Magna Stomp attack where it will raise one leg and unch the ground hard.
Line 6,429: Line 6,185:
|rowspan="2"|1,487
|rowspan="2"|1,487
|{{SpiritTableName|Razewing Ratha|size=64|dlcalt=y}}
|{{SpiritTableName|Razewing Ratha|size=64|dlcalt=y}}
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Brown Standard Outfit, High Voice Type 3)
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Brown Standard Outfit)
|rowspan="2"|{{SpiritType|Neutral}}
|rowspan="2"|{{SpiritType|Neutral}}
|rowspan="2"|9,500
|rowspan="2"|9,500
Line 6,437: Line 6,193:
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*The red Charizard represents Razewing Ratha, a dragon-like character with a red color scheme who can attack by breathing fire.
*The red Charizard represents Razewing Ratha, a red draconian-like creature who can attack by breathing fire.
*The Mii Swordfighter represents Leo, the male playable character of ''Monster Hunter Stories 2: Wings of Ruin'' who hatches the Razewing Ratha from an egg.
*The Mii Swordfighter's costume represents Leo, the main protagonist of ''Monster Hunter Stories 2: Wings of Ruin'' who wears either a standard outfit or a Rathalos-themed Rider Armor.
*The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references Leo's starting armor, the Karuma Garb which resembles a dark ninja's outfit with a headband.
*The stage and music track represents the grasslands of Haloko Island, the main setting of ''Monster Hunter Stories 2'', an entry in the ''Monster Hunter'' series.
*The stage and music track represents the grasslands of Haloko Island, the main setting of ''Monster Hunter Stories 2'', an entry in the ''Monster Hunter'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Attack ↑ references how the Razewing Ratha's fire attacks grow stronger as it grows older.
*This spirit's Fire Attack ↑ references how the Razewing Ratha's fire attacks grow stronger as it grows older.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Rathalos Helm, Rathalos Mail, High Voice Type 3)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Rathalos Helm, Rathalos Mail)<ref group="SB" name="DLC"/>
|-
|-
|1,488
|1,488
Line 6,456: Line 6,211:
|{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}}
|{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Villager represents Sakuna, the default female character of ''Sakuna: Of Rice and Ruin'', a simulation video game.
*The pink Villager starting off with a Death's Scythe represents Sakuna, the default female character of ''Sakuna: Of Rice and Ruin'' who uses a rake as her weapon.
*The stage represents Hinoe Island, the Isle of Demons, which serves as the main setting of ''Sakuna: Of Rice and Ruin''.
*The stage and music track represent Hinoe, the Isle of Demons which serves as the main setting of ''Sakuna: Of Rice and Ruin'', which features a Japenese aesthetic.
*The music track represents the musical theme of ''Shin Onigashima'', which features a traditional Japanese aesthetic similar to ''Sakuna: Of Rice and Ruin''.
*The Food item (Onigiri) reference the rice farming gameplay of ''Of Rice and Ruin'', as the onigiri is a Japanese rice ball.
*The Food item (Onigiri) reference the farming gameplay mechanic of ''Of Rice and Ruin'' where the player can harvest rice, which can be made into onigiri.
*The Villager starting off with a Death's Scythe references the rake carried by Sakuna, which can be used as a weapon to attack monsters.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Battering Items Power ↑ ability reference how Sakuna can use her farming rake as a weapon.
*This spirit's Attack type and Battering Items Power ↑ ability reference how Sakuna can use her farming rake as a weapon.
Line 6,474: Line 6,227:
|{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Zelda represents Kokorowa, a long-haired princess who wears a black robe.
*The black Zelda represents Kokorowa, a princess who wears a black robe.
*The R.O.B. minions represent the mechanical warriors, a robotic enemy created by Kokorowa which serve as enemy guards.
*Zelda's favored [[Phantom Slash]] featuring the Phantoms and the R.O.B. minions represent the automatons and mechanical warriors the Kokorowa creates.
*The stage and music track represents Mihashira Capital, the capital of the Lofty Realm in ''Sakuna: Of Rice and Ruin'', which features a castle-like structure with a traditional Japanese aesthetic.
*The stage and music track represent Mihashira Capital, a castle-like structure in ''Sakuna: Of Rice and Ruin'', which features a Japanese aesthetic.
*The music track represents the boss battle theme of ''Sakura Samurai: Art of the Sword'', referencing the boss battle against Kokorowa's mechanical warriors in Mihashira Capital.
*Zelda's favored [[Phantom Slash]] features the Phantoms, representing the mechanical warriors, an army of weapon-wielding armored warriors summoned by Kokorowa to battle Sakuna in ''Sakuna: Of Rice and Ruin''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Kokorowa's role in ''Sakuna: Of Rice and Ruin'' as Sakuna's best friend who assists her in growing rice.
*This spirit's Support type references Kokorowa's role in ''Sakuna: Of Rice and Ruin'' as Sakuna's best friend who assists her in growing rice.
Line 6,493: Line 6,244:
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller-than-normal green Kirby represents Tama, a small, floating character with a green color scheme.
*The smaller-than-normal green Kirby represents Tama, a small, green, round character who can float in midair.
*The Clear Kirby minion starting off with a Killing Edge represents Tama's sword spirit form, who appears as a floating sword.
*The Clear Kirby minion starting off with a Killing Edge represents Tama's sword spirit form, which appears as a floating sword.
*The stage represents the forests of Hinoe Island, the Isle of Demons, which serves as the main setting of ''Sakuna: Of Rice and Ruin''.
*The stage and music track represent the player's rice farms in ''Sakuna: Of Rice and Ruin'', which features a Japanese aesthetic.
*The music track represents the musical theme of ''The Mysterious Murasame Castle'', which features a traditional Japanese aesthetic similar to ''Sakuna: Of Rice and Ruin''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Tama's role in ''Sakuna: Of Rice and Ruin'' as Sakuna's guide and guardian.
*This spirit's Support type references Tama's role in ''Sakuna: Of Rice and Ruin'' as Sakuna's guide and guardian.
Line 6,502: Line 6,252:
|-
|-
|rowspan="2"|1,494
|rowspan="2"|1,494
|{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y}}
|{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y|ext=jpg}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt, Low Voice Type 1)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|3,700
|rowspan="2"|3,700
Line 6,511: Line 6,261:
|rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}
|rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}
|rowspan="2"|
|rowspan="2"|
*The Mii Swordfighter represents Travis Touchdown, the main playable character of the ''No More Heroes'' series who wields a glowing beam katana.
*Thw Mii Swordfighter's Captain Falcon Helmet and black SSB T-Shirt, without DLC, represents Travis Touchdown, an otaku swordsman wearing a black shirt.
*The Mii Swordfighter's Captain Falcon Helmet and black SSB T-Shirt, without DLC, references Travis's otaku nature, whose main interest is in video games.
*The Peach minion starting off with a Home-Run Bat represents Charlotte Birk, a blonde female character wearing a pink ballgown who uses a baseball bat for her weapon.
*The default Peach minion starting off with a Home-Run Bat represents Charlotte Birk, a blonde female character who wears a princess-like outfit and uses a baseball bat as her weapon.
*The black Sheik minion starting off with a Killing Edge represents Shinobu Jacobs, a female ninja-like character with a black color scheme who uses a katana for her weapon.
*The yellow Sheik minion starting off with a Killing Edge represents Shinobu Jacobs, a female ninja character who wears a yellow outfit and uses a katana as her main weapon.
*The stage represents the planet in ''No More Heroes III'' where it has been ravaged and partially destroyed, while the music track references the punk-rock elements and tone of the ''No More Heroes'' franchise.
*The stage represents Santa Destroy, California, the main setting of ''No More Heroes III'' which features a highway around a large body of water.
*The music track features a hard rock tone, referencing the punk-rock elements and tone of the musical themes featured in the ''No More Heroes'' series.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit, Low Voice Type 1)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|-
|-
|1,496
|1,496
|{{SpiritTableName|FU (Jess-Baptiste VI)|size=64}}
|{{SpiritTableName|FU (Jess-Baptiste VI)|size=64|ext=jpg}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 6,530: Line 6,278:
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Mewtwo and Deoxys Poké Ball Pokémon represents FU, an alien from outer space who assumes a humanoid form with a red-and-blue color scheme.
*The purple Mewtwo and Deoxys Poké Ball Pokémon represents FU, an alien from outer space who assumed a humanoid form with a red-and-blue color scheme.
*The stage represents the top of Damon Tower, a towering structure in ''No More Heroes III'' which features the boss battle against FU.
*The stage represents the top of Damon Tower, a towering structure in ''No More Heroes III'' which features the boss battle against FU.
*The music track represents the musical theme of Dead Cell, an antagonistic organization similar to FU's superhero organization, the Galactic Superhero Corps.
*The music track references how the Galactic Superhero Corps, the organization led by FU in ''No More Heroes III'' is a secretly antagonistic organization.
*The Black Hole item references FU's Dark Energy Bomb attack where he conjures up and launches a large dark matter bomb, which has a large blast radius.
*The Black Hole item references FU's Dark Energy Bomb attack where he conjures up and launches a large dark matter bomb, which has a large blast radius.
*The Ghirahim Assist Trophy enemy shares similarities with FU, which includes a slender humanoid form with white hair, a cruel and flamboyant personality, and the ability to shoot a small number of projectiles during his boss battle.
*The Ghirahim Assist Trophy enemy references FU's slender humanoid form, white hair, ability to shoot a small number of projectiles during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Undamaged Attack & Speed ↑ ability references FU's usage of quick and powerful attacks during his boss battle.
*This spirit's Undamaged Attack & Speed ↑ ability references FU's usage of quick and powerful attacks during his boss battle.
|-
|1,518
|{{SpiritTableName|The 13 Sentinel Pilots|size=64}}
|•Giant {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×3 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×3 (JP/CH/KR) (45 HP) {{Head|R.O.B.|g=SSBU|s=20px}}×10/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×10 (45 HP)
|{{SpiritType|Shield}}
|9,700
|[[Fourside]] ([[Battlefield form]])
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•Timed [[stamina battle]] (1:40)<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
*The three Giant R.O.B.s' Impact Run ability represent the 1st Generation Sentinels piloted by Nenji Ogata, Ei Sekigahara, and Takatoshi Hijiyama, which are capable of performing a tackle attack.
*The three Giant R.O.B.s' [[Guided Robo Beam]] Final Smash represent the 2nd Generation Sentinels piloted by Juro Kurabe, Ryoko Shinonome, and Iori Fuyusaka, which are capable of using a powerful laser-shooting railgun.
*The three Giant R.O.B.s starting off with a Super Scope represent the 3rd Generation Sentinels piloted by Tomi Kisaragi, Natsuno Minami, and Keitaro Miura, which are capable of using rapid-fire arm-mounted cannons.
*The four Giant R.O.B.s starting off with a Rocket Belt represent the 4th Generation Sentinels piloted by Shu Amiguchi, Yuki Takamiya, Renya Gouto, and Megumi Yakushiji, which are capable of flight
*The stage represents the different metropolitan cities of Japan which serve as the main battlegrounds between the Sentinels and the Deimos ''kaiju'' in ''13 Sentinels: Aegis Rim''.
*The music track is based on the theme song from ''Chōsōjū Mecha MG'', which features giant battling robots similar to ''13 Sentinels: Aegis Rim''.
*The timed stamina battle condition references the real-time strategy gameplay mechanic of ''13 Sentinels: Aegis Rim'', where the Sentinels must defend a terminal from the Deimos before the end of the time limit.
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how the Sentinels are giant battling robots, which are consequently known for their heavy weight.
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari|size=64}}
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,600
|[[Pokémon Stadium 2]] (hazards off)
|•Item: [[Beastball]]
|•The enemy starts the battle with a [[Home-Run Bat]]
|{{SSBUMusicLink|Other|Baseball (Training)}}
|'''Spirit Battle inspiration:'''
*The white Ness starting off with a Home-Run Bat represents Power Pro-Kun, a little humanoid character who wears a red-and-white uniform and wields a baseball bat.
*The blue Villager minion represents Aoi Hayakawa, a little female humanoid character who is depicted with her hair styled into a ponytail.
*The blue Toon Link minion represents Mamoru Ikari, a little humanoid character who is depicted with scowling eyes and wears a blue baseball uniform.
*The stage and music track represent the baseball diamond in ''eBASEBALL: POWER PROS'', which takes place on a green field within a crowded stadium.
*The Beastball items reference the baseballs used in the sport of baseball, which Aoi and Mamoru use to throw and/or catch.
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability references how the sport of baseball involves swinging a baseball bat, which serves as the basis of using battering items in a forward smash attack.
|-
|1,520
|{{SpiritTableName|Zagreus|size=64}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (40 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (80 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (130 HP)
|{{SpiritType|Attack}}
|9,500
|[[Dracula's Castle]]
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|'''Spirit Battle inspiration:'''
*The red Chrom represents Zagreus, the main protagonist of ''Hades'' who features short hair, wears a red outfit, and wields a sword in battle.
*The stage represents the House of Hades, a palace located deep in the underworld which serves as the home of Zagreus and his returning point in ''Hades''.
*The music track references the final boss battle theme song against Zagreus' father Hades in the titular game, which features a hard rock theme with synthesizers.
*Chrom's [[Awakening Aether]] Final Smash references Zagreus's usage of his Stygian Blade in battle, where he will perform a powerful thrust attack capable of a knockback effect.
*The three Chroms' increased HP and the third battle condition reference the {{iw|wikipedia|roguelike}} gameplay mechanic of ''Hades'', where Zagreus returns after he is killed in battle, but can spend resources obtained from the previous run to increase his stats for the next one.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Zagreus's usage of his Stygian Blade, which he can boost its attack power through various upgrades.
|}
|}


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|-
|-
| 1,496 || FU (Jess-Baptiste VI)
| 1,496 || FU (Jess-Baptiste VI)
|-
| 1,518 || The 13 Sentinel Pilots || {{rollover|{{sic}}|No series is listed for this spirit|?}}
|-
| 1,519 || Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari || ''eBASEBALL: POWER PROS''
|-
| 1,520 || Zagreus || {{rollover|{{sic}}|No series is listed for this spirit|?}}
|}
|}


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*The spirits of Spring Man, Ribbon Girl, Ninjara, Min Min, and Twintelle were formerly listed in the "Others" category until {{SSBU|Min Min}} was added as a [[Downloadable content (SSBU)|DLC]] fighter, thus giving ''ARMS'' spirits their own series.
*The spirits of Spring Man, Ribbon Girl, Ninjara, Min Min, and Twintelle were formerly listed in the "Others" category until {{SSBU|Min Min}} was added as a [[Downloadable content (SSBU)|DLC]] fighter, thus giving ''ARMS'' spirits their own series.
**Min Min is the first fighter to have a spirit prior to being added as a fighter.
**Min Min is the first fighter to have a spirit prior to being added as a fighter.
*Nikki and Gruntilda's Spirit Battles are the only ones in which a [[Smash Ball]] can spawn. This includes even the Smash Ball spirit battle itself. In this instance, Nikki appears in this battle, and can draw a Smash Ball.
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], all {{uv|Shovel Knight}} spirits were ordered between Rayman and Clip & Snip rather than between the {{uv|Dillon's Rolling Western}} and ''Culdcept'' spirits.
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], all {{uv|Shovel Knight}} spirits were ordered between Rayman and Clip & Snip rather than between the {{uv|Dillon's Rolling Western}} and ''Culdcept'' spirits.
*Prior to the [[List of updates (SSBU)#8.0.0|8.0.0 update]], the [[Ryo Sakazaki]] spirit battle didn't have the Mii Brawler use the Ryo Sakazaki wig and outfit, regardless of whether or not the DLC was downloaded.
*Prior to the [[List of updates (SSBU)#8.0.0|8.0.0 update]], the [[Ryo Sakazaki]] spirit battle didn't have the Mii Brawler use the Ryo Sakazaki wig and outfit, regardless of whether or not the DLC was downloaded.
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**''The Tower'' was first published by OPeNBooK (now known as Vivarium) for Microsoft Windows and Macintosh System 7 in 1994, but it is categorized as a Game Boy Advance series, as ''The Tower SP'' for the Game Boy Advance was published by Nintendo in Japan in 2005.
**''The Tower'' was first published by OPeNBooK (now known as Vivarium) for Microsoft Windows and Macintosh System 7 in 1994, but it is categorized as a Game Boy Advance series, as ''The Tower SP'' for the Game Boy Advance was published by Nintendo in Japan in 2005.
***Yama is ordered after Li'l Blue, despite ''The Tower SP'' predating ''Nonono Puzzle Chalien'' by 2 months.
***Yama is ordered after Li'l Blue, despite ''The Tower SP'' predating ''Nonono Puzzle Chalien'' by 2 months.
***Yama's game of origin is credited as "''SimTower SP''", despite the official English title of the game being the same as its Japanese title, ''The Tower SP''. Furthermore, the ''SimTower'' title has not been used in an installment since the first game of ''The Tower'' series, ''SimTower: The Vertical Empire''.
***Curiously, Yama's game of origin is credited as "''SimTower SP''", despite the official English title of the game being the same as its Japanese title, ''The Tower SP''. Furthermore, the ''SimTower'' title has not been used in an installment since the first game of ''The Tower'' series, ''SimTower: The Vertical Empire''.
**''Glory of Heracles'' was first published by Data East for the Famicom in 1987, but it is categorized as a Nintendo DS series, as ''Glory of Heracles'' for the Nintendo DS was published by Nintendo in 2008.
**''Glory of Heracles'' was first published by Data East for the Famicom in 1987, but it is categorized as a Nintendo DS series, as ''Glory of Heracles: Proof of the Soul'' for the Nintendo DS was published by Nintendo in 2008.
**{{uv|Fatal Frame}} was first published by Tecmo for the PlayStation 2 in 2001, but it is categorized as a [[Wii]] series, as ''Fatal Frame: Mask of the Lunar Eclipse'' for the Wii was published by Nintendo in 2008.
**{{uv|Fatal Frame}} was first published by Tecmo for the PlayStation 2 in 2001, but it is categorized as a [[Wii]] series, as ''Fatal Frame: Mask of the Lunar Eclipse'' for the Wii was published by Nintendo in 2008.
**''Culdcept'' was first published by OmiyaSoft for the Sega Saturn in 1997, but it is categorized as a [[Nintendo 3DS]] series, as the first installment for the 3DS was published by Nintendo in 2012.
**''Culdcept'' was first published by OmiyaSoft for the Sega Saturn in 1997, but it is categorized as a [[Nintendo 3DS]] series, as the first installment for the 3DS was published by Nintendo in 2012.
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*Similarly, some first-party series are ordered by the release date of specific installments rather than their first installment.
*Similarly, some first-party series are ordered by the release date of specific installments rather than their first installment.
**The MONSTER's ordering is based on the release date of ''Famicom Grand Prix II: 3D Hot Rally'', rather than ''Famicom Grand Prix: F-1 Race''.
**The MONSTER's ordering is based on the release date of ''Famicom Grand Prix II: 3D Hot Rally'', rather than ''Famicom Grand Prix: F-1 Race''.
**Ayumi Tachibana's ordering is based on the release date of ''Famicom Detective Club: The Girl Who Stands Behind'' for the Famicom Disk System, rather than ''Famicom Detective Club: The Missing Heir'' for the same system.
**Ayumi Tachibana's ordering is based on the release date of ''Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo'' for the Famicom Disk System, rather than ''Famicom Tantei Club: Kieta Kōkeisha'' for the same system.
**Ryota Hayami's ordering is based on the release date of ''Wave Race 64'', rather than ''Wave Race'' for the Game Boy. This results in it being categorized as a Nintendo 64 series.
**Ryota Hayami's ordering is based on the release date of ''Wave Race 64'', rather than ''Wave Race'' for the Game Boy. This results in it being categorized as a Nintendo 64 series.
**Chef's ordering is based on the release date of ''Personal Trainer: Cooking'', rather than ''Shaberu! DS Oryōri Navi''.
**Chef's ordering is based on the release date of ''Personal Trainer: Cooking'', rather than ''Shaberu! DS Oryōri Navi''.
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*''Monster Hunter'' is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the ''[[MONSTER HUNTER RISE]]'' event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.  
*''Monster Hunter'' is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the ''[[MONSTER HUNTER RISE]]'' event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.  
**When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.
**When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.
*In both the Spirit List and the battle screen, the spirits for both The 13 Sentinel Pilots and Zagreus are missing their series name for unknown reasons. This is also the case with the Noah & Mio spirit.


{{Spirit list}}
{{Spirit list}}
[[Category:Spirits (Others)]]
[[Category:Spirits (Others)]]

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