Editing List of spirits (Others)

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Latest revision Your text
Line 33: Line 33:
|2,437
|2,437
|No Effect
|No Effect
|''{{iw|wikipedia|Devil World}}''
|''{{s|wikipedia|Devil World}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 48: Line 48:
|4,079
|4,079
|Electric Weakness
|Electric Weakness
|''{{iw|wikipedia|Vs. Balloon Fight}}''<br>(Artwork: ''Balloon Fight'')
|''{{s|wikipedia|Balloon Fight}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 63: Line 63:
|1,499
|1,499
|Speed ↑
|Speed ↑
|''{{iw|wikipedia|Mach Rider}}''
|''{{s|wikipedia|Mach Rider}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 78: Line 78:
|3,427
|3,427
|Sword Attack ↑
|Sword Attack ↑
|''{{iw|wikipedia|The Mysterious Murasame Castle}}''
|''{{s|wikipedia|The Mysterious Murasame Castle}}''
|•Purchase at Anna's Emporium for 4000SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 4000SP<br>•Battle via Spirit Board
|-
|-
Line 93: Line 93:
|3,006
|3,006
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Shin Onigashima}}''
|''{{s|wikipedia|Shin Onigashima}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 108: Line 108:
|4,570
|4,570
|Stamina ↑
|Stamina ↑
|''{{iw|wikipedia|Shin Onigashima}}''
|''{{s|wikipedia|Shin Onigashima}}''
|•Enhance the Donbe & Hikari spirit
|•Enhance the Donbe & Hikari spirit
|-
|-
Line 123: Line 123:
|2,958
|2,958
|No Effect
|No Effect
|''{{iw|wikipedia|Advance Wars}}''<br>(Artwork: ''Advance Wars 2: Black Hole Rising'')
|''{{s|wikipedia|Advance Wars}}''<br>(Artwork: ''Advance Wars 2: Black Hole Rising'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 138: Line 138:
|2,114
|2,114
|No Effect
|No Effect
|''{{iw|wikipedia|Advance Wars}}''
|''{{s|wikipedia|Advance Wars}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 153: Line 153:
|2,837
|2,837
|No Effect
|No Effect
|''{{iw|wikipedia|Advance Wars}}''<br>(Artwork: ''{{iw|warswiki|Game Boy Wars Advance 1+2}}'')
|''{{s|wikipedia|Advance Wars}}''<br>(Artwork: ''{{s|warswiki|Game Boy Wars Advance 1+2}}'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 168: Line 168:
|2,265
|2,265
|No Effect
|No Effect
|''{{iw|wikipedia|Yūyūki}}''
|''{{s|wikipedia|Yūyūki}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 183: Line 183:
|4,764
|4,764
|Strong Throw
|Strong Throw
|''{{iw|wikipedia|Joy Mech Fight}}''
|''{{s|wikipedia|Joy Mech Fight}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|-
|-
Line 198: Line 198:
|3,685
|3,685
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|''{{s|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|•[[Summon]] with cores from {{h2|List of spirits (Super Mario series)|Prince Peasley}}, {{h2|List of spirits (Donkey Kong series)|Winky}}, and {{h2|List of spirits (Donkey Kong series)|Rattly}}<br>•Battle via World of Light (The Dark Realm)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2|List of spirits (Super Mario series)|Prince Peasley}}, {{h2|List of spirits (Donkey Kong series)|Winky}}, and {{h2|List of spirits (Donkey Kong series)|Rattly}}<br>•Battle via World of Light (The Dark Realm)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 213: Line 213:
|5,836
|5,836
|Transformation Duration ↑
|Transformation Duration ↑
|''{{iw|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|''{{s|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|•Enhance the Frog & Snake spirit
|•Enhance the Frog & Snake spirit
|-
|-
Line 228: Line 228:
|3,661
|3,661
|No Effect
|No Effect
|''{{iw|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|''{{s|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 243: Line 243:
|1,897
|1,897
|No Effect
|No Effect
|''{{iw|wikipedia|Kousoku Card Battle: Card Hero}}''
|''{{s|wikipedia|Kousoku Card Battle: Card Hero}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 258: Line 258:
|3,432
|3,432
|No Effect
|No Effect
|''{{iw|wikipedia|Battle Clash}}''
|''{{s|wikipedia|Battle Clash}}''
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|-
|-
Line 273: Line 273:
|2,761
|2,761
|No Effect
|No Effect
|''{{iw|wikipedia|Marvelous: Mouhitotsu no Takarajima}}''
|''{{s|wikipedia|Marvelous: Mouhitotsu no Takarajima}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 288: Line 288:
|2,532
|2,532
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|wikipedia|Teleroboxer}}''
|''{{s|wikipedia|Teleroboxer}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 303: Line 303:
|2,284
|2,284
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Custom Robo V2}}''<br>(Artwork: ''Custom Robo Arena'')
|''{{s|wikipedia|Custom Robo V2}}''<br>(Artwork: ''Custom Robo Arena'')
|•Treasure Chest in World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Treasure Chest in World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 318: Line 318:
|3,512
|3,512
|Lightweight
|Lightweight
|''{{iw|wikipedia|Custom Robo Arena}}''
|''{{s|wikipedia|Custom Robo Arena}}''
|•Enhance the Ray Mk II spirit
|•Enhance the Ray Mk II spirit
|-
|-
Line 348: Line 348:
|4,037
|4,037
|No Effect
|No Effect
|''{{iw|wikipedia|Sin and Punishment}}''
|''{{s|wikipedia|Sin and Punishment}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 363: Line 363:
|3,125
|3,125
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•[[Summon]] with cores from {{h2||Garet}}, {{h2||Mia}}, and {{h2||Ivan}}<br>•Battle via World of Light (The Final Battle - Light)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2||Garet}}, {{h2||Mia}}, and {{h2||Ivan}}<br>•Battle via World of Light (The Final Battle - Light)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 378: Line 378:
|4,154
|4,154
|Energy Shot Attack/Resistance ↑
|Energy Shot Attack/Resistance ↑
|''{{iw|wikipedia|Golden Sun: Dark Dawn}}''
|''{{s|wikipedia|Golden Sun: Dark Dawn}}''
|•Enhance the Isaac spirit
|•Enhance the Isaac spirit
|-
|-
Line 393: Line 393:
|2,020
|2,020
|Fire Attack ↑
|Fire Attack ↑
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 423: Line 423:
|2,880
|2,880
|No Effect
|No Effect
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 438: Line 438:
|2,572
|2,572
|No Effect
|No Effect
|''{{iw|wikipedia|Golden Sun: Dark Dawn}}''
|''{{s|wikipedia|Golden Sun: Dark Dawn}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,176
|1,176
|{{SpiritTableName|Magical Vacation Protagonists|customname=[[kovopedia:Protagonist (Magical Vacation)|Magical Vacation Protagonists]]}}
|{{SpiritTableName|Magical Vacation Protagonists}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★
|★★
Line 453: Line 453:
|3,535
|3,535
|No Effect
|No Effect
|''{{iw|kovopedia|Magical Vacation}}''
|''{{s|wikipedia|Magical Vacation}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,178
|1,178
|{{SpiritTableName|Mokka|iw=kovopedia}}
|{{SpiritTableName|Mokka}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
Line 468: Line 468:
|4,246
|4,246
|Weight ↑
|Weight ↑
|''{{iw|kovopedia|Magical Vacation}}''<br>(Artwork: ''{{iw|kovopedia|Magical Starsign}}'')
|''{{s|wikipedia|Magical Vacation}}''<br>(Artwork: ''Magical Starsign'')
|•Purchase at Sheldon's Place for 1000SP<br>•Battle via Spirit Board
|•Purchase at Sheldon's Place for 1000SP<br>•Battle via Spirit Board
|-
|-
Line 483: Line 483:
|1,989
|1,989
|No Effect
|No Effect
|''{{iw|wikipedia|Tomato Adventure}}''
|''{{s|wikipedia|Tomato Adventure}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 498: Line 498:
|4,016
|4,016
|Weight ↓
|Weight ↓
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•[[Summon]] with cores from {{h2||Moe}}, {{h2||Old Man Lobber}}, and {{h2||Mermaid}}
|•[[Summon]] with cores from {{h2||Moe}}, {{h2||Old Man Lobber}}, and {{h2||Mermaid}}
|-
|-
Line 513: Line 513:
|3,684
|3,684
|Weight ↓
|Weight ↓
|''{{iw|wikipedia|Densetsu no Stafy 3}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy 3}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 528: Line 528:
|3,150
|3,150
|No Effect
|No Effect
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,192
|1,192
|{{SpiritTableName|Karate Joe|iw=rhwiki}}
|{{SpiritTableName|Karate Joe}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
Line 543: Line 543:
|4,582
|4,582
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''{{iw|rhwiki|Rhythm Heaven Megamix}}'')
|''{{s|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''{{s|wikipedia|Rhythm Heaven Megamix}}'')
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,193
|1,193
|{{SpiritTableName|The Wandering Samurai|iw=rhwiki}}
|{{SpiritTableName|The Wandering Samurai}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
Line 558: Line 558:
|2,203
|2,203
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•[[Summon]] with cores from {{h2||Sakura Samurai}} and {{h2|List of spirits (Pac-Man series)|Ghosts}}
|•[[Summon]] with cores from {{h2||Sakura Samurai}} and {{h2|List of spirits (Pac-Man series)|Ghosts}}
|-
|-
Line 573: Line 573:
|3,179
|3,179
|Critical Hit ↑
|Critical Hit ↑
|''{{iw|rhwiki|Rhythm Heaven Fever}}''
|''{{s|wikipedia|Rhythm Heaven Fever}}''
|•Enhance the The Wandering Samurai spirit
|•Enhance the The Wandering Samurai spirit
|-
|-
|1,196
|1,196
|{{SpiritTableName|The Chorus Kids|iw=rhwiki}}
|{{SpiritTableName|The Chorus Kids}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★★
|★★★
Line 588: Line 588:
|4,109
|4,109
|Jump ↓
|Jump ↓
|''{{iw|rhwiki|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,197
|1,197
|{{SpiritTableName|Munchy Monk|customname={{iw|rhwiki|Munchy Monk|character}}}}
|{{SpiritTableName|Munchy Monk}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★
|★
Line 603: Line 603:
|2,224
|2,224
|No Effect
|No Effect
|''{{iw|rhwiki|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,198
|1,198
|{{SpiritTableName|Reporter & Wrestler|iw=rhwiki}}
|{{SpiritTableName|Reporter & Wrestler}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
Line 618: Line 618:
|2,888
|2,888
|No Effect
|No Effect
|''{{iw|rhwiki|Rhythm Heaven Fever}}''
|''{{s|wikipedia|Rhythm Heaven Fever}}''
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,200
|1,200
|{{SpiritTableName|Sumo Brothers|customname={{iw|rhwiki|Sumo Brothers|characters}}}}
|{{SpiritTableName|Sumo Brothers}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★
|★
Line 633: Line 633:
|1,619
|1,619
|Weight ↑
|Weight ↑
|''{{iw|rhwiki|Rhythm Heaven Megamix}}''
|''{{s|wikipedia|Rhythm Heaven Megamix}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 648: Line 648:
|2,265
|2,265
|No Effect
|No Effect
|''{{iw|wikipedia|Eternal Darkness}}''
|''{{s|wikipedia|Eternal Darkness}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 663: Line 663:
|2,025
|2,025
|Strong Throw
|Strong Throw
|''{{iw|wikipedia|Giftpia}}''
|''{{s|wikipedia|Giftpia}}''
|•Complete Challenge (Adventure): ''Awaken a fighter''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Awaken a fighter''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|-
|-
Line 678: Line 678:
|1,634
|1,634
|No Effect
|No Effect
|''{{iw|wikipedia|Baten Kaitos Origins}}''
|''{{s|wikipedia|Baten Kaitos Origins}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 693: Line 693:
|1,925
|1,925
|No Effect
|No Effect
|''{{iw|wikipedia|Baten Kaitos Origins}}''
|''{{s|wikipedia|Baten Kaitos Origins}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 708: Line 708:
|2,747
|2,747
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|crw|Chibi-Robo!}}''<br>(Artwork: ''{{iw|crw|Chibi-Robo! Zip Lash}}'')
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Chibi-Robo amiibo
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Chibi-Robo amiibo
|-
|-
Line 723: Line 723:
|4,424
|4,424
|Thrown Items ↑
|Thrown Items ↑
|''Chibi-Robo!''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Enhance the Chibi-Robo spirit
|•Enhance the Chibi-Robo spirit
|-
|-
|1,209
|1,209
|{{SpiritTableName|Drake Redcrest|iw=chibirobowiki}}
|{{SpiritTableName|Drake Redcrest}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|★
|★
Line 738: Line 738:
|2,441
|2,441
|Weight ↓
|Weight ↓
|''Chibi-Robo!''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,210
|1,210
|{{SpiritTableName|Chibi-Tot|iw=chibirobowiki}}
|{{SpiritTableName|Chibi-Tot}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★
|★
Line 753: Line 753:
|2,963
|2,963
|Weight ↓
|Weight ↓
|''{{iw|crw|Chibi-Robo! Photo Finder}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''Chibi-Robo! Photo Finder''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 768: Line 768:
|3,460
|3,460
|No Effect
|No Effect
|''{{iw|wikipedia|Daigasso! Band Brothers}}''<br>(Artwork: ''Jam with the Band'')
|''{{s|wikipedia|Daigasso! Band Brothers}}''<br>(Artwork: ''Jam with the Band'')
|•[[Summon]] with cores from {{h2|List of spirits (Sonic the Hedgehog series)|Rouge the Bat}}, {{h2||Prince Saruno}}, and any {{SpiritType|Grab|a=inline}} core
|•[[Summon]] with cores from {{h2|List of spirits (Sonic the Hedgehog series)|Rouge the Bat}}, {{h2||Prince Saruno}}, and any {{SpiritType|Grab|a=inline}} core
|-
|-
Line 783: Line 783:
|3,653
|3,653
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Brain Age: Train Your Brain in Minutes a Day!}}''
|''{{s|wikipedia|Brain Age: Train Your Brain in Minutes a Day!}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 798: Line 798:
|5,125
|5,125
|Unflinching Charged Smashes
|Unflinching Charged Smashes
|''{{iw|wikipedia|Brain Age: Concentration Training}}''
|''{{s|wikipedia|Brain Age: Concentration Training}}''
|•Enhance the Dr. Kawashima spirit
|•Enhance the Dr. Kawashima spirit
|-
|-
Line 828: Line 828:
|3,615
|3,615
|No Effect
|No Effect
|''{{iw|wikipedia|Hotel Dusk: Room 215}}''<br>(Artwork: ''Last Window: The Secret of Cape West'')
|''{{s|wikipedia|Hotel Dusk: Room 215}}''<br>(Artwork: ''Last Window: The Secret of Cape West'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 843: Line 843:
|2,122
|2,122
|Water Attack ↑
|Water Attack ↑
|''{{iw|wikipedia|Kurikin Nano Island Story}}''
|''{{s|wikipedia|Kurikin Nano Island Story}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 858: Line 858:
|2,475
|2,475
|No Effect
|No Effect
|''{{iw|wikipedia|ASH: Archaic Sealed Heat}}''
|''{{s|wikipedia|ASH: Archaic Sealed Heat}}''
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 873: Line 873:
|2,964
|2,964
|No Effect
|No Effect
|''{{iw|wikipedia|Soma Bringer}}''
|''{{s|wikipedia|Soma Bringer}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 888: Line 888:
|2717
|2717
|Weight ↑
|Weight ↑
|''{{iw|wikipedia|Fossil Fighters}}''
|''{{s|wikipedia|Fossil Fighters}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 903: Line 903:
|1,386
|1,386
|No Effect
|No Effect
|''{{iw|wikipedia|Fossil Fighters: Frontier}}''
|''{{s|wikipedia|Fossil Fighters: Frontier}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 918: Line 918:
|2,822
|2,822
|No Effect
|No Effect
|''{{iw|wikipedia|Glory of Heracles}}''
|''{{s|wikipedia|Glory of Heracles}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 948: Line 948:
|1,585
|1,585
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{iw|wikipedia|Captain Rainbow}}''
|''{{s|wikipedia|Captain Rainbow}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 963: Line 963:
|3,540
|3,540
|First-Strike Advantage
|First-Strike Advantage
|''{{iw|wikipedia|Captain Rainbow}}''
|''{{s|wikipedia|Captain Rainbow}}''
|•Enhance the Nick spirit
|•Enhance the Nick spirit
|-
|-
Line 978: Line 978:
|2,540
|2,540
|No Effect
|No Effect
|''{{iw|wikipedia|Disaster: Day of Crisis}}''
|''{{s|wikipedia|Disaster: Day of Crisis}}''
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,008: Line 1,008:
|3,175
|3,175
|Sword Attack ↑
|Sword Attack ↑
|''{{iw|wikipedia|Zangeki no Reginleiv}}''
|''{{s|wikipedia|Zangeki no Reginleiv}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,023: Line 1,023:
|3,165
|3,165
|No Effect
|No Effect
|''{{iw|wikipedia|The Last Story}}''
|''{{s|wikipedia|The Last Story}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,038: Line 1,038:
|3,528
|3,528
|No Effect
|No Effect
|''{{iw|wikipedia|The Last Story}}''
|''{{s|wikipedia|The Last Story}}''
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,053: Line 1,053:
|3,276
|3,276
|No Effect
|No Effect
|''{{iw|wikipedia|Pandora's Tower}}''
|''{{s|wikipedia|Pandora's Tower}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,068: Line 1,068:
|3,578
|3,578
|Weight ↑
|Weight ↑
|''{{iw|wikipedia|Pushmo}}''<br>(Artwork: ''Crashmo'')
|''{{s|wikipedia|Pushmo}}''<br>(Artwork: ''Crashmo'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 1,083: Line 1,083:
|3,497
|3,497
|Weight ↓
|Weight ↓
|''{{iw|wikipedia|Sakura Samurai: Art of the Sword}}''
|''{{s|wikipedia|Sakura Samurai: Art of the Sword}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,098: Line 1,098:
|3,955
|3,955
|Speed ↑
|Speed ↑
|''{{iw|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|''{{s|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|•[[Summon]] with cores from {{h2|List of spirits (Kirby series)|Wheelie}}, {{h2|List of spirits (Pokémon series)|Sandshrew}}, and any {{SpiritType|Attack|a=inline}} core<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2|List of spirits (Kirby series)|Wheelie}}, {{h2|List of spirits (Pokémon series)|Sandshrew}}, and any {{SpiritType|Attack|a=inline}} core<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,113: Line 1,113:
|5,807
|5,807
|No Effect
|No Effect
|''{{iw|wikipedia|Shovel Knight}}''
|''{{s|wikipedia|Shovel Knight}}''
|•Purchase at Timmy and Tommy's for 4000SP<br>•Scan the Shovel Knight amiibo
|•Purchase at Timmy and Tommy's for 4000SP<br>•Scan the Shovel Knight amiibo
|-
|-
Line 1,128: Line 1,128:
|2,975
|2,975
|Weight ↑
|Weight ↑
|''{{iw|wikipedia|Shovel Knight}}''
|''{{s|wikipedia|Shovel Knight}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the King Knight amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the King Knight amiibo
|-
|-
Line 1,143: Line 1,143:
|2,774
|2,774
|No Effect
|No Effect
|''{{iw|wikipedia|Shovel Knight}}'' <br>(Artwork: ''Shovel Knight: Specter of Torment'')
|''{{s|wikipedia|Shovel Knight}}'' <br>(Artwork: ''Shovel Knight: Specter of Torment'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Specter Knight amiibo
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Specter Knight amiibo
|-
|-
Line 1,158: Line 1,158:
|2,954
|2,954
|No Effect
|No Effect
|''{{iw|wikipedia|Culdcept Revolt}}''
|''{{s|wikipedia|Culdcept Revolt}}''
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,203: Line 1,203:
|3,223
|3,223
|No Effect
|No Effect
|''{{iw|wikipedia|Ever Oasis}}''
|''{{s|wikipedia|Ever Oasis}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,218: Line 1,218:
|1,907
|1,907
|No Effect
|No Effect
|''{{iw|wikipedia|Sushi Striker: The Way of Sushido}}''
|''{{s|wikipedia|Sushi Striker: The Way of Sushido}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,233: Line 1,233:
|3,433
|3,433
|No Effect
|No Effect
|''{{iw|wikipedia|The Wonderful 101}}''
|''{{s|wikipedia|The Wonderful 101}}''
|•[[Summon]] with cores from {{h2||Wonder-Blue}} and {{h2||Drake Redcrest}}
|•[[Summon]] with cores from {{h2||Wonder-Blue}} and {{h2||Drake Redcrest}}
|-
|-
Line 1,248: Line 1,248:
|2,236
|2,236
|No Effect
|No Effect
|''{{iw|wikipedia|The Wonderful 101}}''
|''{{s|wikipedia|The Wonderful 101}}''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
Line 1,263: Line 1,263:
|3,748
|3,748
|Jump ↑
|Jump ↑
|''{{iw|wikipedia|Rayman|video game}}''<br>(Artwork: ''Rayman Legends: Definitive Edition'')
|''{{s|wikipedia|Rayman|video game}}''<br>(Artwork: ''Rayman Legends: Definitive Edition'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 1,278: Line 1,278:
|2,432
|2,432
|No Effect
|No Effect
|''{{iw|wikipedia|Bomberman|1983 video game}} (1985)''<br>(Artwork: ''Super Bomberman R'')
|''{{s|wikipedia|Bomberman|1983 video game}} (1985)''<br>(Artwork: ''Super Bomberman R'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,293: Line 1,293:
|4,292
|4,292
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|wikipedia|Virtua Fighter|video game}}''
|''{{s|wikipedia|Virtua Fighter|video game}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|-
|-
Line 1,308: Line 1,308:
|2,857
|2,857
|Magic Attack ↑
|Magic Attack ↑
|''{{iw|wikipedia|Shantae|video game}}''<br>(Artwork: ''Shantae: Half-Genie Hero'')
|''{{s|wikipedia|Shantae|video game}}''<br>(Artwork: ''Shantae: Half-Genie Hero'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 1,323: Line 1,323:
|3,035
|3,035
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|wikipedia|Nintendo Labo}}: Robot Kit''
|''{{s|wikipedia|Nintendo Labo}}: Robot Kit''
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 1,338: Line 1,338:
|2,927
|2,927
|Jump ↑
|Jump ↑
|''{{iw|wikipedia|Daemon X Machina}}''
|''{{s|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "[[Arsenals at the Ready! DAEMON X MACHINA]]"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "[[Arsenals at the Ready! DAEMON X MACHINA]]"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 1,353: Line 1,353:
|5,779
|5,779
|Shooting Items Power ↑
|Shooting Items Power ↑
|''{{iw|wikipedia|Daemon X Machina}}''
|''{{s|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 1,698: Line 1,698:
|2857
|2857
|Magic Attack ↑
|Magic Attack ↑
|''{{iw|wikipedia|Octopath Traveler}}''
|''{{s|wikipedia|Octopath Traveler}}''
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|-
|-
Line 1,713: Line 1,713:
|5582
|5582
|No Effect
|No Effect
|''{{iw|wikipedia|Bravely Default II}}''
|''{{s|wikipedia|Bravely Default II}}''
|•Battle via Spirit Board (during the event "[[BRAVELY DEFAULT II]]"; available normally once obtained or since May 25, 2021)
|•Battle via Spirit Board (during the event "[[BRAVELY DEFAULT II]]"; available normally once obtained or since May 25, 2021)
|-
|-
Line 1,774: Line 1,774:
|Fire Attack ↑
|Fire Attack ↑
|''Monster Hunter Stories 2: Wings of Ruin''
|''Monster Hunter Stories 2: Wings of Ruin''
|•[[Presents|Unlock with save data]] from ''Monster Hunter Stories 2: Wings of Ruin'' (since v12.0.0)<br>•Battle via Spirit Board (since v13.0.0)  
|•[[Presents|Unlock with save data]] from ''Monster Hunter Stories 2: Wings of Ruin'' (since v12.0.0)
|-
|-
|1,488
|1,488
Line 1,789: Line 1,789:
|Battering Items Power ↑
|Battering Items Power ↑
|''Sakuna: Of Rice and Ruin''
|''Sakuna: Of Rice and Ruin''
|•Battle via Spirit Board (during the event "[[Sakuna: Of Rice and Ruin]]"; available normally once obtained or since October 26, 2021)
|•Battle via Spirit Board (during the event "[[Sakuna: Of Rice and Ruin]]")
|-
|-
|1,494
|1,494
|{{SpiritTableName|Travis Touchdown|link=y}}
|{{SpiritTableName|Travis Touchdown|link=y|ext=jpg}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
Line 1,804: Line 1,804:
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''No More Heroes''<br>(Artwork: ''No More Heroes 3'')
|''No More Heroes''<br>(Artwork: ''No More Heroes 3'')
|•Battle via Spirit Board (during the event "[[No More Heroes 3]]"; available normally once obtained or since November 30, 2021)
|•Battle via Spirit Board (during the event "[[No More Heroes 3]]")
|-
|-
|1,495
|1,495
|{{SpiritTableName|Full-Armor Travis (Full Green Mode)}}
|{{SpiritTableName|Full-Armor Travis (Full Green Mode)|ext=jpg}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
Line 1,820: Line 1,820:
|''No More Heroes 3''
|''No More Heroes 3''
|•Enhance the Travis Touchdown spirit
|•Enhance the Travis Touchdown spirit
|-
|1,518
|{{SpiritTableName|The 13 Sentinel Pilots}}
|{{SpiritType|Shield}}
|★★★
|⬡⬡⬡
|3,088
|9,268
|1,442
|4,328
|1,472
|4,416
|Weight ↑
|''13 Sentinels: Aegis Rim''
|•Battle via Spirit Board (during the event "[[Sentinels, Gods, and Baseball]]"; available normally once obtained or since July 16, 2024)
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari}}
|{{SpiritType|Grab}}
|★★★
|⬡⬡
|3,163
|9,517
|1,582
|4,759
|1,460
|4,329
|Battering Items Power ↑
|''Jikkyō Powerful Pro Yakyū '94'' (Power Pro-Kun)<br>''Jikkyō Powerful Pro Yakyū 4'' (Mamoru Ikari)<br>''Jikkyō Powerful Pro Yakyū 7'' (Aoi Hayakawa)<br>(Artwork (Power Pro-Kun): ''Jikkyō Powerful Pro Yakyū Heroes'')<br>(Artwork (Aoi Hayakawa & Mamoru Ikari): ''Jikkyō Powerful Pro Yakyū 2013'')
|•Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained or since July 16, 2024)
|-
|1,520
|{{SpiritTableName|Zagreus}}
|{{SpiritType|Attack}}
|★★★
|⬡
|3,547
|10,695
|2,161
|6,515
|1,064
|3,208
|Sword Attack ↑
|''Hades''
|•Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained or since July 16, 2024)
|}
|}


Line 1,884: Line 1,839:
|⬢
|⬢
|Assist Killer
|Assist Killer
|''{{iw|wikipedia|Sheriff|video game}}''
|''{{s|wikipedia|Sheriff|video game}}''
|•Summon with cores from {{h2|List of spirits (Duck Hunt series)|Wild Gunman}}, {{h2|List of spirits (Duck Hunt series)|Gangster, Lady, & Policeman}}, any {{SpiritType|Neutral|a=inline}} core, and any two {{SpiritType|Support|a=inline}} cores<br>•Treasure Chest in World of Light (The Light Realm)
|•Summon with cores from {{h2|List of spirits (Duck Hunt series)|Wild Gunman}}, {{h2|List of spirits (Duck Hunt series)|Gangster, Lady, & Policeman}}, any {{SpiritType|Neutral|a=inline}} core, and any two {{SpiritType|Support|a=inline}} cores<br>•Treasure Chest in World of Light (The Light Realm)
|-
|-
Line 1,892: Line 1,847:
|⬢
|⬢
|[[Beastball]] Equipped
|[[Beastball]] Equipped
|''{{iw|wikipedia|Baseball|1983 video game}}''
|''{{s|wikipedia|Baseball|1983 video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,900: Line 1,855:
|⬢
|⬢
|Landing Lag ↓
|Landing Lag ↓
|''{{iw|wikipedia|Tennis|1984 video game}}''
|''{{s|wikipedia|Tennis|1984 video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,908: Line 1,863:
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''{{iw|wikipedia|Devil World}}''<br>(Artwork: {{forwiiu}})
|''{{s|wikipedia|Devil World}}''<br>(Artwork: {{forwiiu}})
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,916: Line 1,871:
|⬢
|⬢
|Fist Attack ↑
|Fist Attack ↑
|''{{iw|wikipedia|Urban Champion}}''
|''{{s|wikipedia|Urban Champion}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,924: Line 1,879:
|⬢⬢
|⬢⬢
|{{b|Screw Attack|item}} Equipped
|{{b|Screw Attack|item}} Equipped
|''{{iw|wikipedia|Clu Clu Land}}''
|''{{s|wikipedia|Clu Clu Land}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,932: Line 1,887:
|⬢
|⬢
|Unira Equipped
|Unira Equipped
|''{{iw|wikipedia|Clu Clu Land}}''
|''{{s|wikipedia|Clu Clu Land}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,940: Line 1,895:
|⬢
|⬢
|Move Speed ↑
|Move Speed ↑
|''{{iw|wikipedia|Excitebike}}''
|''{{s|wikipedia|Excitebike}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,948: Line 1,903:
|⬢
|⬢
|Jump ↑
|Jump ↑
|''{{iw|wikipedia|Vs. Balloon Fight}}''<br>(Artwork: ''Balloon Fight'')
|''{{s|wikipedia|Balloon Fight}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,956: Line 1,911:
|⬢⬢
|⬢⬢
|Zap-Floor Immunity
|Zap-Floor Immunity
|''{{iw|wikipedia|Famicom Disk System}}''
|''{{s|wikipedia|Famicom Disk System}}''
|•Treasure Chest in World of Light (The Dark Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•Treasure Chest in World of Light (The Dark Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,964: Line 1,919:
|⬢
|⬢
|Stamina ↑
|Stamina ↑
|''{{iw|wikipedia|Volleyball|video game}}''
|''{{s|wikipedia|Volleyball|video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,972: Line 1,927:
|⬢
|⬢
|[[Freezie]] Equipped
|[[Freezie]] Equipped
|''{{iw|wikipedia|Ice Hockey|1988 video game}}''
|''{{s|wikipedia|Ice Hockey}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,980: Line 1,935:
|⬢
|⬢
|Braking Ability ↑
|Braking Ability ↑
|''{{iw|wikipedia|Famicom Grand Prix II: 3D Hot Rally}}''
|''{{s|wikipedia|Famicom Grand Prix II: 3D Hot Rally}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,988: Line 1,943:
|⬢⬢
|⬢⬢
|[[Super Scope]] Equipped
|[[Super Scope]] Equipped
|''{{iw|wikipedia|Famicom Wars}}''<br>(Artwork: ''Super Famicom Wars'')
|''{{s|wikipedia|Famicom Wars}}''<br>(Artwork: ''Super Famicom Wars'')
|•Purchase at Funky Kong's Shack for 1000SP<br>•Battle via Spirit Board (only during "The More the Merrier" event)
|•Purchase at Funky Kong's Shack for 1000SP<br>•Battle via Spirit Board (only during "The More the Merrier" event)
|-
|-
Line 1,996: Line 1,951:
|⬢
|⬢
|Improved Escape
|Improved Escape
|''{{iw|wikipedia|Famicom Detective Club: The Missing Heir}}''<br>(Artwork: ''Famicom Detective Club Part II: The Girl Who Stands Behind'' (Disk System))
|''{{s|wikipedia|Famicom Detective Club: The Missing Heir}}''<br>(Artwork: ''Famicom Detective Club Part II: The Girl Who Stands Behind'' (Disk System))
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,004: Line 1,959:
|⬢
|⬢
|Critical-Health Attack ↑
|Critical-Health Attack ↑
|''{{iw|wikipedia|Yakuman|video game}}''
|''{{s|wikipedia|Yakuman|video game}}''
|•Complete Challenge (Other): ''Acquire a total of 5000G or more''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|•Complete Challenge (Other): ''Acquire a total of 5000G or more''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|-
|-
Line 2,012: Line 1,967:
|⬢
|⬢
|[[Staff]] Equipped
|[[Staff]] Equipped
|''{{iw|wikipedia|X|1992 video game}}''
|''{{s|wikipedia|X|1992 video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,020: Line 1,975:
|⬢
|⬢
|[[Drill]] Equipped
|[[Drill]] Equipped
|''{{iw|wikipedia|Mole Mania}}''
|''{{s|wikipedia|Mole Mania}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,028: Line 1,983:
|⬢
|⬢
|Item Gravitation
|Item Gravitation
|''{{iw|wikipedia|Trade & Battle: Card Hero}}''<br>(Artwork: ''Kousoku Card Battle: Card Hero'')
|''{{s|wikipedia|Trade & Battle: Card Hero}}''<br>(Artwork: ''Kousoku Card Battle: Card Hero'')
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,036: Line 1,991:
|⬢⬢⬢
|⬢⬢⬢
|[[Ore Club]] Equipped
|[[Ore Club]] Equipped
|''{{iw|wikipedia|SimCity|1989 video game}} (1991, SNES)''
|''{{s|wikipedia|SimCity|1989 video game}} (1991, SNES)''
|•Complete Challenge (Spirits): ''Collect 777 unique spirits''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•Complete Challenge (Spirits): ''Collect 777 unique spirits''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 2,044: Line 1,999:
|⬢
|⬢
|Undamaged Speed ↑
|Undamaged Speed ↑
|''{{iw|wikipedia|Stunt Race FX}}''
|''{{s|wikipedia|Stunt Race FX}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,052: Line 2,007:
|⬢
|⬢
|Braking Ability ↑
|Braking Ability ↑
|''{{iw|wikipedia|Stunt Race FX}}''
|''{{s|wikipedia|Stunt Race FX}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,068: Line 2,023:
|⬢
|⬢
|Transformation Duration ↑
|Transformation Duration ↑
|''{{iw|wikipedia|Sutte Hakkun}}''
|''{{s|wikipedia|Sutte Hakkun}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,084: Line 2,039:
|⬢
|⬢
|Swimmer
|Swimmer
|''{{iw|wikipedia|Wave Race 64}}''<br>(Artwork: ''Wave Race: Blue Storm'')
|''{{s|wikipedia|Wave Race 64}}''<br>(Artwork: ''Wave Race: Blue Storm'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,092: Line 2,047:
|⬢
|⬢
|Impact Run
|Impact Run
|''{{iw|wikipedia|1080° Snowboarding}}''<br>(Artwork: ''1080° Avalanche'')
|''{{s|wikipedia|1080° Snowboarding}}''<br>(Artwork: ''1080° Avalanche'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,100: Line 2,055:
|⬢⬢
|⬢⬢
|[[Steel Diver]] Equipped
|[[Steel Diver]] Equipped
|''{{iw|wikipedia|Custom Robo V2}}''
|''{{s|wikipedia|Custom Robo V2}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,108: Line 2,063:
|⬢
|⬢
|[[Beam Sword]] Equipped
|[[Beam Sword]] Equipped
|''{{iw|wikipedia|Sin & Punishment}}''<br>(Artwork: ''{{iw|wikipedia|Sin & Punishment: Star Successor}}'')
|''{{s|wikipedia|Sin & Punishment}}''<br>(Artwork: ''{{s|wikipedia|Sin & Punishment: Star Successor}}'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,116: Line 2,071:
|⬢⬢
|⬢⬢
|{{b|Screw Attack|item}} Equipped
|{{b|Screw Attack|item}} Equipped
|''{{iw|wikipedia|Kuru Kuru Kururin}}''<br>(Artwork: ''{{iw|wikipedia|Kururin Squash!}}'')
|''{{s|wikipedia|Kuru Kuru Kururin}}''<br>(Artwork: ''{{s|wikipedia|Kururin Squash!}}'')
|•Purchase at Funky Kong's Shack for 500SP
|•Purchase at Funky Kong's Shack for 500SP
|-
|-
Line 2,124: Line 2,079:
|⬢
|⬢
|Critical-Health Attack ↑
|Critical-Health Attack ↑
|''{{iw|wikipedia|Napoleon|video game}}''
|''{{s|wikipedia|Napoleon|video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,132: Line 2,087:
|⬢
|⬢
|Magic Attack ↑
|Magic Attack ↑
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
Line 2,140: Line 2,095:
|⬢
|⬢
|Shooting Items ↑
|Shooting Items ↑
|''{{iw|wikipedia|Golden Sun}}''
|''{{s|wikipedia|Golden Sun}}''
|•Purchase at Anna's Emporium for 1000SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 1000SP<br>•Battle via Spirit Board
|-
|-
|1,177
|1,177
|{{SpiritTableName|Putty|iw=kovopedia}}
|{{SpiritTableName|Putty}}
|★★
|★★
|⬢⬢
|⬢⬢
|Weapon Resist ↑
|Weapon Resist ↑
|''{{iw|kovopedia|Magical Vacation}}''
|''{{s|wikipedia|Magical Vacation}}''
|•Complete Challenge (Adventure): ''Open 20 treasure chests''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Open 20 treasure chests''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 2,156: Line 2,111:
|⬢
|⬢
|[[Star Rod]] Equipped
|[[Star Rod]] Equipped
|''{{iw|wikipedia|Tomato Adventure}}''
|''{{s|wikipedia|Tomato Adventure}}''
|•Purchase at Beedle's Tent for 500SP<br>•Battle via Spirit Board
|•Purchase at Beedle's Tent for 500SP<br>•Battle via Spirit Board
|-
|-
Line 2,164: Line 2,119:
|⬢
|⬢
|[[Mr. Saturn]] Equipped
|[[Mr. Saturn]] Equipped
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,172: Line 2,127:
|⬢
|⬢
|Water & Ice Attack ↑
|Water & Ice Attack ↑
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,180: Line 2,135:
|⬢
|⬢
|Water/Freezing Resist ↑
|Water/Freezing Resist ↑
|''{{iw|wikipedia|Densetsu no Stafy 4}}''
|''{{s|wikipedia|Densetsu no Stafy 4}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,196: Line 2,151:
|⬢
|⬢
|Fire/Explosion Resist ↑
|Fire/Explosion Resist ↑
|''{{iw|wikipedia|Chee-Chai Alien}}''
|''{{s|wikipedia|Chee-Chai Alien}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,204: Line 2,159:
|⬢
|⬢
|Aura Attack ↑
|Aura Attack ↑
|''{{iw|wikipedia|The Tower SP}}''
|''{{s|wikipedia|The Tower SP}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,212: Line 2,167:
|⬢
|⬢
|Bury Immunity
|Bury Immunity
|''{{iw|wikipedia|Drill Dozer}}''
|''{{s|wikipedia|Drill Dozer}}''
|•[[Summon]] with cores from {{h2|List of spirits (EarthBound series)|Duster}} and {{h2|List of spirits (Mega Man series)|Drill Man}}
|•[[Summon]] with cores from {{h2|List of spirits (EarthBound series)|Duster}} and {{h2|List of spirits (Mega Man series)|Drill Man}}
|-
|-
Line 2,224: Line 2,179:
|-
|-
|1,195
|1,195
|{{SpiritTableName|Sick Beats Doctor|iw=rhwiki}}
|{{SpiritTableName|Sick Beats Doctor}}
|★
|★
|⬢
|⬢
|Critical-Health Defense ↑
|Critical-Health Defense ↑
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,199
|1,199
|{{SpiritTableName|Baxter & Forthington|iw=rhwiki}}
|{{SpiritTableName|Baxter & Forthington}}
|★
|★
|⬢
|⬢
|Rocket Belt Equipped
|Rocket Belt Equipped
|''{{iw|rhwiki|Rhythm Heaven Fever}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{s|wikipedia|Rhythm Heaven Fever}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,244: Line 2,199:
|⬢
|⬢
|Improved Escape
|Improved Escape
|''{{iw|wikipedia|Cubivore: Survival of the Fittest}}''
|''{{s|wikipedia|Cubivore: Survival of the Fittest}}''
|•Complete Challenge (Classic Mode): ''Obtain 5 recovery items and clear Classic Mode''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|•Complete Challenge (Classic Mode): ''Obtain 5 recovery items and clear Classic Mode''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|-
|-
|1,208
|1,208
|{{SpiritTableName|Telly|customname=[[chibirobowiki:Telly (Zip Lash)|Telly]]}}
|{{SpiritTableName|Telly}}
|★★
|★★
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''Chibi-Robo!''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,260: Line 2,215:
|⬢⬢
|⬢⬢
|Fog Immunity
|Fog Immunity
|''{{iw|wikipedia|Another Code: Two Memories}}''<br>(Artwork: ''Another Code: R – A Journey into Lost Memories'')
|''{{s|wikipedia|Another Code: Two Memories}}''<br>(Artwork: ''Another Code: R – A Journey into Lost Memories'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,268: Line 2,223:
|⬢
|⬢
|Jump ↑
|Jump ↑
|''{{iw|wikipedia|Electroplankton}}''
|''{{s|wikipedia|Electroplankton}}''
|•Purchase at Beedle's Tent for 1000SP
|•Purchase at Beedle's Tent for 1000SP
|-
|-
Line 2,276: Line 2,231:
|⬢
|⬢
|[[Mr. Saturn]] Equipped
|[[Mr. Saturn]] Equipped
|''{{iw|wikipedia|Big Brain Academy}}''
|''{{s|wikipedia|Big Brain Academy}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,284: Line 2,239:
|⬢
|⬢
|Critical-Health Stats ↑
|Critical-Health Stats ↑
|''{{iw|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork (Ryuta Ippongi only): ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|''{{s|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,292: Line 2,247:
|⬢
|⬢
|[[Super Launch Star]] Equipped
|[[Super Launch Star]] Equipped
|''{{iw|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|''{{s|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,300: Line 2,255:
|⬢
|⬢
|Critical-Health Stats ↑
|Critical-Health Stats ↑
|''{{iw|wikipedia|Elite Beat Agents}}''
|''{{s|wikipedia|Elite Beat Agents}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,308: Line 2,263:
|⬢
|⬢
|[[Super Launch Star]] Equipped
|[[Super Launch Star]] Equipped
|''{{iw|wikipedia|Elite Beat Agents}}''
|''{{s|wikipedia|Elite Beat Agents}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,316: Line 2,271:
|⬢
|⬢
|Energy-Shot Attack ↑
|Energy-Shot Attack ↑
|''{{iw|wikipedia|Project Hacker: Kakusei}}''
|''{{s|wikipedia|Project Hacker: Kakusei}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,324: Line 2,279:
|⬢
|⬢
|Aura Resist ↑
|Aura Resist ↑
|''{{iw|wikipedia|Sujin Taisen: Number Battles}}''
|''{{s|wikipedia|Sujin Taisen: Number Battles}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,332: Line 2,287:
|⬢
|⬢
|Electric Resist ↑
|Electric Resist ↑
|''{{iw|wikipedia|Slide Adventure MAGKID}}''
|''{{s|wikipedia|Slide Adventure MAGKID}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,340: Line 2,295:
|⬢
|⬢
|Transformation Duration ↑
|Transformation Duration ↑
|''{{iw|wikipedia|Make 10: A Journey of Numbers}}''
|''{{s|wikipedia|Make 10: A Journey of Numbers}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,348: Line 2,303:
|⬢
|⬢
|PSI Resist ↑
|PSI Resist ↑
|''{{iw|wikipedia|Soma Bringer}}''
|''{{s|wikipedia|Soma Bringer}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,356: Line 2,311:
|⬢⬢
|⬢⬢
|Mouthful of [[Curry]]
|Mouthful of [[Curry]]
|''{{iw|wikipedia|Shaberu! DS Oryōri Navi}}''
|''{{s|wikipedia|Shaberu! DS Oryōri Navi}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,364: Line 2,319:
|⬢
|⬢
|[[Super Launch Star]] Equipped
|[[Super Launch Star]] Equipped
|''{{iw|wikipedia|Style Savvy}}''
|''{{s|wikipedia|Style Savvy}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,372: Line 2,327:
|⬢
|⬢
|Battering Items ↑
|Battering Items ↑
|''{{iw|wikipedia|Art Academy|video game}}: First Semester''<br>(Artwork: ''{{iw|wikipedia|Art Academy: Lessons for Everyone!}}'')
|''{{s|wikipedia|Art Academy: First Semester|video game}}''<br>(Artwork: ''{{s|wikipedia|Art Academy: Lessons for Everyone!}}'')
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,380: Line 2,335:
|⬢
|⬢
|Magic Resist ↑
|Magic Resist ↑
|''{{iw|wikipedia|Looksley's Line Up}}''
|''{{s|wikipedia|Looksley's Line Up}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,388: Line 2,343:
|⬢
|⬢
|Aura Resist ↑
|Aura Resist ↑
|''{{iw|wikipedia|Tsukutte Utau: Saru Band}}''
|''{{s|wikipedia|Tsukutte Utau: Saru Band}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,396: Line 2,351:
|⬢
|⬢
|Poison Damage Reduced
|Poison Damage Reduced
|''{{iw|wikipedia|Fatal Frame II: Crimson Butterfly}}''<br>(Artwork: ''Project Zero 2: Wii Edition'')
|''{{s|wikipedia|Fatal Frame II: Crimson Butterfly}}''<br>(Artwork: ''Project Zero 2: Wii Edition'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,404: Line 2,359:
|⬢
|⬢
|Slumber Immunity
|Slumber Immunity
|''{{iw|wikipedia|Fatal Frame: Maiden of Black Water}}''
|''{{s|wikipedia|Fatal Frame: Maiden of Black Water}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,412: Line 2,367:
|⬢
|⬢
|Undamaged Speed ↑
|Undamaged Speed ↑
|''{{iw|wikipedia|Excitebots: Trick Racing}}''
|''{{s|wikipedia|Excitebots: Trick Racing}}''
|•Purchase at Funky Kong's Shack for 500SP
|•Purchase at Funky Kong's Shack for 500SP
|-
|-
Line 2,420: Line 2,375:
|⬢
|⬢
|Electric Resist ↑
|Electric Resist ↑
|''{{iw|wikipedia|And-Kensaku}}''
|''{{s|wikipedia|And-Kensaku}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,428: Line 2,383:
|⬢⬢
|⬢⬢
|[[Hothead]] Equipped
|[[Hothead]] Equipped
|''{{iw|wikipedia|FlingSmash}}''
|''{{s|wikipedia|FlingSmash}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,436: Line 2,391:
|⬢
|⬢
|Trade-Off Defense ↑
|Trade-Off Defense ↑
|''{{iw|wikipedia|Pandora's Tower}}''
|''{{s|wikipedia|Pandora's Tower}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,444: Line 2,399:
|⬢
|⬢
|Stats ↑ after Eating
|Stats ↑ after Eating
|''{{iw|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|''{{s|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,452: Line 2,407:
|⬢
|⬢
|Undamaged Attack ↑
|Undamaged Attack ↑
|''{{iw|wikipedia|Nintendogs + Cats}}''
|''{{s|wikipedia|Nintendogs + Cats}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,460: Line 2,415:
|⬢
|⬢
|Physical Attack ↑
|Physical Attack ↑
|''{{iw|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|''{{s|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|•Purchase at Beedle's Tent for 1000SP
|•Purchase at Beedle's Tent for 1000SP
|-
|-
Line 2,468: Line 2,423:
|⬢⬢
|⬢⬢
|[[Steel Diver]] Equipped
|[[Steel Diver]] Equipped
|''{{iw|wikipedia|Steel Diver}}''
|''{{s|wikipedia|Steel Diver}}''
|•Purchase at Funky Kong's Shack for 500SP
|•Purchase at Funky Kong's Shack for 500SP
|-
|-
Line 2,476: Line 2,431:
|⬢
|⬢
|Shield Durability ↑
|Shield Durability ↑
|''{{iw|wikipedia|Swapnote}}''<br>(Artwork: ''Nintendo News section'')
|''{{s|wikipedia|Swapnote}}''<br>(Artwork: ''Nintendo News section'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,484: Line 2,439:
|⬢
|⬢
|PSI Resist ↑
|PSI Resist ↑
|''{{iw|wikipedia|Kiki Trick}}''
|''{{s|wikipedia|Kiki Trick}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,492: Line 2,447:
|⬢
|⬢
|[[Rocket Belt]] Equipped
|[[Rocket Belt]] Equipped
|''{{iw|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|''{{s|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,500: Line 2,455:
|⬢⬢
|⬢⬢
|Weapon Resist ↑
|Weapon Resist ↑
|''{{iw|wikipedia|Shovel Knight}}''
|''{{s|wikipedia|Shovel Knight}}''
|•Purchase at Anna's Emporium for 1000SP
|•Purchase at Anna's Emporium for 1000SP
|-
|-
Line 2,508: Line 2,463:
|⬢
|⬢
|Fire & Explosion Attack ↑
|Fire & Explosion Attack ↑
|''{{iw|wikipedia|Shovel Knight}}''
|''{{s|wikipedia|Shovel Knight}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Plague Knight amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Plague Knight amiibo
|-
|-
Line 2,516: Line 2,471:
|⬢⬢
|⬢⬢
|Poison Immunity
|Poison Immunity
|''{{iw|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|''{{s|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,524: Line 2,479:
|⬢
|⬢
|Weapon Attack ↑
|Weapon Attack ↑
|''{{iw|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|''{{s|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|•Purchase at Anna's Emporium for 1000SP
|•Purchase at Anna's Emporium for 1000SP
|-
|-
Line 2,532: Line 2,487:
|⬢
|⬢
|Water & Ice Attack ↑
|Water & Ice Attack ↑
|''{{iw|wikipedia|Fluidity: Spin Cycle}}''
|''{{s|wikipedia|Fluidity: Spin Cycle}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,556: Line 2,511:
|⬢
|⬢
|Strong Throw
|Strong Throw
|''{{iw|wikipedia|Nintendo Badge Arcade}}''
|''{{s|wikipedia|Nintendo Badge Arcade}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,564: Line 2,519:
|⬢⬢⬢
|⬢⬢⬢
|[[Ore Club]] Equipped
|[[Ore Club]] Equipped
|''{{iw|wikipedia|BoxBoy!}}''
|''{{s|wikipedia|BoxBoy!}}''
|•Purchase at Timmy and Tommy's for 4000SP<br>•Battle via Spirit Board<br>•Scan the Qbby amiibo
|•Purchase at Timmy and Tommy's for 4000SP<br>•Battle via Spirit Board<br>•Scan the Qbby amiibo
|-
|-
Line 2,572: Line 2,527:
|⬢
|⬢
|Fire & Explosion Attack ↑
|Fire & Explosion Attack ↑
|''{{iw|wikipedia|Code Name: S.T.E.A.M.}}''
|''{{s|wikipedia|Code Name: S.T.E.A.M.}}''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
Line 2,580: Line 2,535:
|⬢⬢
|⬢⬢
|Lava-Floor Immunity
|Lava-Floor Immunity
|''{{iw|wikipedia|Ever Oasis}}''
|''{{s|wikipedia|Ever Oasis}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,588: Line 2,543:
|⬢
|⬢
|Undamaged Attack ↑
|Undamaged Attack ↑
|''{{iw|wikipedia|Snipperclips}}''
|''{{s|wikipedia|Snipperclips}}''
|•Complete Challenge (Adventure): ''Remove all obstacles in the Light Realm''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Remove all obstacles in the Light Realm''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 2,596: Line 2,551:
|⬢
|⬢
|Bury Immunity
|Bury Immunity
|''{{iw|wikipedia|Galaga}}''
|''{{s|wikipedia|Galaga}}''
|•[[Summon]] with cores from {{h2|List of spirits (Pikmin series)|Swooping Snitchbug}} and {{h2|List of spirits (Yoshi series)|Bandit}}<br>•Battle via World of Light (Mysterious Dimension)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2|List of spirits (Pikmin series)|Swooping Snitchbug}} and {{h2|List of spirits (Yoshi series)|Bandit}}<br>•Battle via World of Light (Mysterious Dimension)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 2,604: Line 2,559:
|⬢
|⬢
|Air Attack ↑
|Air Attack ↑
|''{{iw|wikipedia|Monster Hunter|video game}}''<br>(Artwork: ''Monster Hunter 4'')
|''{{s|wikipedia|Monster Hunter|video game}}''<br>(Artwork: ''Monster Hunter 4'')
|•Defeat the Forest Hill boss in World of Light
|•Defeat the Forest Hill boss in World of Light
|-
|-
Line 2,620: Line 2,575:
|⬢
|⬢
|Dash Attack ↑
|Dash Attack ↑
|''{{iw|wikipedia|Nintendo Labo}}: Vehicle Kit''
|''{{s|wikipedia|Nintendo Labo}}: Vehicle Kit''
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 2,628: Line 2,583:
|⬢
|⬢
|Drill Equipped
|Drill Equipped
|''{{iw|wikipedia|Nintendo Labo}}: Variety Kit''
|''{{s|wikipedia|Nintendo Labo}}: Variety Kit''
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 2,636: Line 2,591:
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''{{iw|wikipedia|Nintendo Labo}}: VR Kit''
|''{{s|wikipedia|Nintendo Labo}}: VR Kit''
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 2,644: Line 2,599:
|⬢⬢
|⬢⬢
|First-Strike Advantage
|First-Strike Advantage
|''{{iw|wikipedia|Daemon X Machina}}''
|''{{s|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 2,652: Line 2,607:
|⬢
|⬢
|Move Speed ↑
|Move Speed ↑
|''{{iw|wikipedia|Daemon X Machina}}''
|''{{s|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 2,772: Line 2,727:
|⬢⬢
|⬢⬢
|Critical-Health Healing
|Critical-Health Healing
|''{{iw|wikipedia|Octopath Traveler}}''
|''{{s|wikipedia|Octopath Traveler}}''
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|-
|-
Line 2,813: Line 2,768:
|Weapon Attack ↑
|Weapon Attack ↑
|''Sakuna: Of Rice and Ruin''
|''Sakuna: Of Rice and Ruin''
|•Battle via Spirit Board (during the event "Sakuna: Of Rice and Ruin"; available normally once obtained or since October 26, 2021)
|•Battle via Spirit Board (during the event "Sakuna: Of Rice and Ruin")
|-
|-
|1,490
|1,490
Line 2,821: Line 2,776:
|Transformation Duration ↑
|Transformation Duration ↑
|''Sakuna: Of Rice and Ruin''
|''Sakuna: Of Rice and Ruin''
|•Battle via Spirit Board (during the event "Sakuna: Of Rice and Ruin"; available normally once obtained or since October 26, 2021)
|•Battle via Spirit Board (during the event "Sakuna: Of Rice and Ruin")
|-
|-
|1,496
|1,496
|{{SpiritTableName|FU (Jess-Baptiste VI)}}
|{{SpiritTableName|FU (Jess-Baptiste VI)|ext=jpg}}
|★★★
|★★★
|⬢
|⬢
|Undamaged Attack & Speed ↑
|Undamaged Attack & Speed ↑
|''No More Heroes 3''
|''No More Heroes 3''
|•Battle via Spirit Board (during the event "[[No More Heroes 3]]"; available normally once obtained or since November 30, 2021)
|•Battle via Spirit Board (during the event "[[No More Heroes 3]]")
|}
|}


Line 2,844: Line 2,799:
|•The enemy favors side smash attacks<br>•The enemy starts the battle with a [[Home-Run Bat]]<br>•Certain items will appear in large numbers
|•The enemy favors side smash attacks<br>•The enemy starts the battle with a [[Home-Run Bat]]<br>•Certain items will appear in large numbers
|{{SSBUMusicLink|Other|Baseball (Training)}}
|{{SSBUMusicLink|Other|Baseball (Training)}}
|'''Spirit Battle inspiration:'''
|
*The blue Ness represents the Batter, who wears a baseball helmet and a blue uniform in this spirit's artwork.
*Ness represents the Batter, who is depicted wearing a blue uniform in this spirit's artwork.
*The red Lucas minions each represent the Pitcher and the Catcher, both of whom wear red uniforms in this spirit's artwork.
*The Lucas minions each represent the Pitcher and the Catcher, who are depicted wearing red uniforms in this spirit's artwork.
*The stage and music track represent the baseball diamond in ''Baseball'', which takes place on a green field within a crowded stadium.
*The stage references how the green baseball diamonds takes place in a stadium.
*The Beastball items reference the baseballs used in the sport of baseball, which the Pitcher and Catcher use to throw and/or catch.
*Ness starting off with a Home-Run Bat, the battle conditions, and this spirit's Beastball Equipped ability represent the game of baseball, and by connection, the game based on the sport.
*Ness starting off with a Home-Run Bat and favored side smash attacks reference the baseball bats used in the sport of baseball, which the Batter must use to hit the baseball.
*The first battle condition references how Ness uses a baseball bat as his side smash while Lucas uses a stick in a similar manner.
----'''Other trivia:'''
*This spirit's Beastball Equipped ability further references the baseball, and by connection, the game of baseball which the titular game is based on.
|-
|-
|1,117
|1,117
Line 2,862: Line 2,815:
|•Hostile assist trophies will appear<br>•The enemy favors side smash attacks
|•Hostile assist trophies will appear<br>•The enemy favors side smash attacks
|{{SSBUMusicLink|Other|Tennis (Training)}}
|{{SSBUMusicLink|Other|Tennis (Training)}}
|'''Spirit Battle inspiration:'''
|
*The blue Daisy represents the Tennis Player, who wears a blue uniform in this spirit's artwork.
*Daisy represents the Tennis Player in the foreground, who is depicted wearing a blue uniform in this spirit's artwork.
*The stage and music track represent the tennis court in ''Tennis'', which takes place on a green field within a crowded stadium.
*The stage references how the tennis courts takes place in a stadium.
*The Color TV-Game 15 Assist Trophy enemy represents the sport of tennis where the players must hit the tennis ball into the opponent's side and earn a point if the opponent cannot return it.
*Daisy's favored smash attacks references how Daisy uses a tennis racket in her downward angled side smash attack.
*Daisy's favored downward-angled side smash attacks features a tennis racket, which is used in the sport of tennis to smash the tennis ball to the opponent's side of the court.
*This spirit battle represents the game of tennis, and by connection, the game based on the sport. The Color TV-Game 15 Assist Trophy enemy represents the digital game of table tennis.
----'''Other trivia:'''
*This spirit's Landing Lag ↓ ability references the game of tennis where the players must hit the midair tennis ball back and forth without letting it bounce twice or fall out of bounds.
|-
|-
|1,118
|1,118
Line 2,880: Line 2,831:
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|
|
*The green Tiny Ridley represents Tamagon, a small dragon character with a green color scheme.
*Ridley and Tamagon are both fire-breathing dragons.
*The Clear Richter's frequent [[Cross]] represent the similarly-named power-up item featured in ''Devil World''.
*The stage references how ''Devil World'' and ''Mario Bros.'' are both retro 8-bit games.
*The stage represents the main setting of ''Mario Bros.'', which was released on the NES along with ''Devil World''.
*The music references how ''Devil World'' and ''Clu Clu Land'' both share the same composer, {{s|Wikipedia|Akito Nakatsuka}}.
*The stage and stage hazards reference the labyrinthian level designs of ''Devil World'', which also features newer enemies as the game progresses.
*Ridley's favored [[Plasma Breath]] and the Clear Richter's frequent [[Cross]] references Tamagon's ability to breathe fire after collecting a Cross power-up in ''Devil World''.
*The music track represents the musical theme of ''Clu Clu Land'', a ''PAC-MAN''-inspired maze game released on the NES similar to ''Devil World''.
*Ridley's favored [[Plasma Breath]] references Tamagon's ability to breathe fire after collecting a Cross power-up in ''Devil World''.
|-
|-
|1,119
|1,119
Line 2,897: Line 2,846:
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Ridley represents Tamagon, the main playable character of ''Devil World'' who navigates the Devil's labyrinth, who appears as the Assist Trophy enemy.
*The Devil appears as the Assist Trophy enemy.
*The two red Kirby minions represent the Medaman, the Devil's minions featuring a spherical shaped body and a red color scheme who can appear two at a time.
*Ridley and Tamagon are both fire-breathing dragons.
*The stage's Battlefield form features the elevator poles in the background, referencing the two pulleys on each side of the labyrinth controlled by the Devil.
*The Kirby minions represent the Medaman, one of the enemy monsters from ''Devil World''.
*The stage and music track each represent the third and first level of ''Donkey Kong'', which was released along with ''Clu Clu Land'' on the NES.
*The stage and music reference how ''Donkey Kong'' and ''Devil World'' are both a retro 8-bit game.  
*The music track represents the musical theme of the first level of ''Donkey Kong'', which sounds similar to the soundbytes used in ''Devil World''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
*This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
*In World of Light, the Devil spirit is located in the 8-bit maze area in the Light Realm, referencing how the Devil debuted as an 8-bit character.
*In World of Light, the Devil's spirit is located in the Pac-Maze section, referencing how the Devil debuted as an 8-bit character.
|-
|-
|1,120
|1,120
Line 2,915: Line 2,863:
|•Timed battle (1:39)<br>•Hostile assist trophies will appear after a little while<br>•The enemy doesn't like to jump
|•Timed battle (1:39)<br>•Hostile assist trophies will appear after a little while<br>•The enemy doesn't like to jump
|{{SSBUMusicLink|Other|Wrecking Crew Retro Medley}}
|{{SSBUMusicLink|Other|Wrecking Crew Retro Medley}}
|'''Spirit Battle inspiration:'''
|
*The black Little Mac represents the Urban Champion Fighter, the main playable character of ''Urban Champion'' who becomes a champion boxer.
*Little Mac and the Urban Champion Fighter are both champion boxer fighters.
*The stage represents the main setting of ''Urban Champion'', which takes place on a city street featuring a metropolitan city in the background.
*The stage references the city setting of ''Urban Champion''.
*The music track represents the musical medley of ''Wrecking Crew'', which was released along with ''Urban Champion'' on the NES.
*The music references both ''Urban Champion'' and ''Wrecking Crew'' sharing the same composer {{s|Wikipedia|Hirokazu Tanaka}}.
*The Kapp'n Assist Trophy references the police cars in ''Urban Champion'', which will arrest whichever player was closest to losing when the time ran out.  
*The timed stamina battle is set at 1:39, referencing the 99 second time limit for each match in ''Urban Champion''.
*The Kapp'n Assist Trophy enemy appears when the timer hits 1:10, referencing how the police car will appear at the 70 second mark.
*The Kapp'n Assist Trophy enemy references the police cars from ''Urban Champion'' where police cars would not only drive past occasionally, causing both players to reset positions, but would also arrest and take away whichever player was closest to losing when the time ran out.
*The 1:39 time limit references the time limit of each match in ''Urban Champion'', which is set to 99 seconds
*The third battle condition references the ground-based battles in ''Urban Champion'', which does not feature a jumping gameplay mechanic.
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference the boxing gameplay mechanic of ''Urban Champion''.
|-
|-
|1,121
|1,121
Line 2,936: Line 2,880:
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Pac-Man represents Bubbles, the main playable character of ''Clu Clu Land'' who features a spherical shape and a red color scheme.
*''PAC-MAN'' serves as the inspiration for ''Clu Clu Land''.
*The red Pac-Man references how ''Clu Clu Land'' is a ''PAC-MAN''-inspired maze game which also features collectible fruit.
*The stage references how ''Donkey Kong'' and ''Clu Clu Land'' are both retro 8-bit games.
*The stage represents the third level of ''Donkey Kong'', which was released along with ''Clu Clu Land'' on the NES.
*The music references Bubbles' appearance in ''Clu Clu Land''.
*The Unira item represents the Unira, a common sea urchin enemy in ''Clu Clu Land'' who often appear in groups.
*The Unira item and the battle condition references the gameplay of ''Clu Clu Land'' where Bubbles must stun and push the Uniras to kill them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screw Attack Equipped ability references the gameplay mechanic of ''Clu Clu Land'' where Bubbles can move around the maze by spinning around the poles.
*In World of Light, Bubbles' spirit is located in the Pac-Maze section, referencing how Bubbles debuted as an 8-bit character.
*In World of Light, the Bubbles spirit is located in the 8-bit maze area in the Light Realm, referencing how Bubbles debuted as an 8-bit character.
|-
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|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|'''Spirit Battle inspiration:'''
|
*The green Kirby represents the Unira, a sea urchin enemy with a green color scheme which appears as the item.
*The Unira appears as the item.
*The green Kirby Team references how the Unira is a common enemy in ''Clu Clu Land'' who appear in groups.
*The green Kirby Team represents the Unira, the common enemies of ''Clu Clu Land''.
*The stage represents the third level of ''Donkey Kong'', which was released along with ''Clu Clu Land'' on the NES.
*The stage references how ''Donkey Kong'' and ''Clu Clu Land'' are both retro 8-bit games.
----'''Other trivia:'''
*The music references the Unira's appearance in ''Clu Clu Land''.
*This spirit's Unira Equipped ability represents the Unira, which appears as an item in the ''Super Smash Bros.'' series.
|-
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|{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Wario represents the red Excitebike racer, who serves as the main playable character in ''Excitebike''.
*The Wario Team represents the different Excitebike racers in ''Excitebike'', with the number of Warios representing the number of racers appearing in the game.
*The Wario Team represents the four Excitebike racers in ''Excitebike'', which includes the red playable racer, a green racer, and two purple racers.
*The stage references how the ''Excitebike'' games is a motocross racing game.
*The stage and music track reference {{iw|mariowiki|Excitebike Arena}}, a racing course in ''Mario Kart 8'' based on the main setting of ''Excitebike''.
*The stage and music also references {{s|mariowiki|Excitebike Arena}}, a racing course in ''Mario Kart 8'' which is heavily based on ''Excitebike''.
*Wario's favored [[Wario Bike]] references the main gameplay of ''Excitebike'' where the players ride their motorbike across the arena.
*Wario's favored [[Wario Bike]] references the main gameplay mechanic of ''Excitebike'' where the player rides their motorbike across the arena.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Move Speed ↑ ability references the acceleration gameplay mechanic of ''Excitebike''.
*This spirit's Move Speed ↑ ability references the acceleration gameplay mechanic in ''Excitebike''.
*In World of Light, the Excitebike spirit is located at the eastern racing circuit area in the Light Realm, which is occupied by vehicular racing-themed spirits.
*In World of Light, the Raceway section where Excitebike's spirit is located is occupied by racing-based spirits, as the Excitebike rider is a racer.
|-
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|•Timed battle (1:30)<br>•The enemy favors up specials<br>•The enemy has increased jump power
|•Timed battle (1:30)<br>•The enemy favors up specials<br>•The enemy has increased jump power
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|'''Spirit Battle inspiration:'''
|
*The cyan Villager represents the Balloon Fighter, a short main playable character who wears a cyan shirt.
*The Villager Team's favored [[Balloon Trip]] references how the Villager's up special is based off of the Balloon Fighters in ''Balloon Fight''.
*The stage and music track represent the main setting of ''Balloon Fight'', which features the Balloon Fighter as the main playable character.
*This spirit battle represents the main setting and gameplay of ''Balloon Fight'' where the player flies around the stage with balloons attached to their helmets.
*The Villager's favored [[Balloon Trip]] features the Villager wearing the Balloon Fighter's helmet with the balloons attached to them, which serves as their up special.
*The Villager's favored Balloon Trip and "increased jump power" battle condition reference the main gameplay of ''Balloon Fight'' where the player flies and hovers around the stage with the balloons attached to their helmets.
----'''Other trivia:'''
*This spirit's Shield type references the Balloon Fighter's goal in ''Balloon Fight'' to protect his balloons from enemy Balloon Fighters.
*This spirit's Jump ↑ ability references the flying mechanic of ''Balloon Fight''.
|-
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|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan King Dedede represents the Fish, a large, big-lipped enemy with a blue color scheme.
*King Dedede represents the Fish, a hazard in ''Balloon Fight'' with giant lips.  
*The stage and music track represent the main setting of ''Balloon Fight'', which features the Fish as an enemy, who appears as the stage hazard.
*The stage and music represent the Fish's appearance in ''Balloon Fight'', with the stage also featuring the Fish as a stage hazard.
*King Dedede's favored [[Inhale]] references how the Fish can swallow any player to floats too close to the water, resulting in a game over.
*This spirit's Grab type and King Dedede's favored [[Inhale]] references the Fish's ability to swallow any player who floats too close to the water.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type further references how the Fish can swallow any player who comes too close to the water.
*This spirit's Electric Weakness ability references how Fish lives in the water, which can conduct electricity.
*This spirit's Electric Weakness ability references how the Fish is vulnerable to electrical attacks, as water is a conductor for electricity.
*In World of Light, the Fish spirit is located in a lake where it is occupied by fish-themed spirits.
*In World of Light, the Fish spirit is located in a western lake in the Light Realm, which is occupied by aquatic-themed spirits.
|-
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|{{SSBUMusicLink|Other|Mach Rider}}
|{{SSBUMusicLink|Other|Mach Rider}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Captain Falcon represents Mach Rider, the main playable character of the titular game who pilots his own vehicle and wears a red racing helmet.
*Captain Falcon and Mach Rider are both racer characters who wear red racing helmets.
*The stage represents the main setting of ''Mach Rider'', which takes place in a dystopian futuristic city and features a racing gameplay mechanic.
*Coincidentally, Captain Falcon and the stage references how''F-Zero'' and ''Mach Rider'' are both vehicular games, with the elements of ''Mach Rider'' used in the ''F-Zero'' series.
*Captain Falcon starting off with a Super Scope references the Mach Rider's machine gun, which he uses to destroy obstacles and enemies on the road.
*The music references the Mach Rider's appearance in the titular game.
*Captain Falcon starts off with a Super Scope, referencing the Mach Rider's machine gun.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the acceleration gameplay mechanic of ''Mach Rider''.
*This spirit's Speed ↑ ability references the Mach Rider's top speed.
*In World of Light, the Mach Rider spirit is located at the eastern racing circuit area in the Light Realm, which is occupied by vehicular racing-themed spirits.
*In World of Light, the Raceway section where Mach RIder's spirit is located is occupied by racing-based spirits, as the Mach Rider is a racer.
|-
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|{{SSBUMusicLink|Other|Famicom Medley}}
|{{SSBUMusicLink|Other|Famicom Medley}}
|
|
*The red Young Link represents Link's first incarnation as a young sword-wielding boy in ''The Legend of Zelda'', which was first released on the Famicom Disk System, which Diskun serves as the mascot.
*The fighters and their costume colors reference their appearance in their debut games released on the Famicon Disk System, which Diskun was a mascot of.
*The blue Samus, red Simon, and yellow Pit minions each reference their debut appearance and color scheme in their respective debut games first released on the Famicom Disk System.
*Young Link references Link's youthful appearance in the original ''The Legend of Zelda''.
*The stage represents the Great Palace, the final dungeon featured in ''Zelda II: The Adventure of Link'', which was first released on the Famicom Disk System.
*The stage represents the Temples in ''Zelda II: The Adventures of Link'' which was featured on the Famicom Disk System.
*The music track represents the medley of games featured on the Famicom Disk System, which feature their main protagonists as fighters in the ''Super Smash Bros.'' series.
|-
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|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy has increased move speed
|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|'''Spirit Battle inspiration:'''
|
*The Mii Swordfighter's costume represents Takamaru, the main playable character of ''The Mysterious Murasame Castle'' who appears as the Assist Trophy enemy.
*Takamaru appears as the Assist Trophy enemy.
*The stage represents the castles featured in ''The Mysterious Murasame Castle'' which features a traditional Japanese aesthetic.
*The Mii Swordfighter's costume represents Takamaru, the samurai and main protagonist of ''The Mysterious Murasame Castle''.  
*The Sword items and the first battle condition reference Takamaru's usage of his katana sword for close combat in ''The Mysterious Murasame Castle''.
*The stage and music references the main setting of ''The Mysterious Murasame Castle''.
*The "increased move speed" battle condition references Takamaru's faster-than-normal walking speed in ''The Mysterious Murasame Castle''.
*The Sword items and this spirit's Attack type and Sword Attack ↑ ability references Takamaru's role as a sword-wielding samurai.
----'''Other trivia:'''
*The third battle condition represents the fast walking speed in ''The Mysterious Murasame Castle''.
*This spirit's Attack type and Sword Attack ↑ ability further reference Takamaru's usage of his katana sword for close combat.
|-
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|•The enemy favors side specials<br>•Defeat an army of fighters
|•The enemy favors side specials<br>•Defeat an army of fighters
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|'''Spirit Battle inspiration:'''
|
*The red female Wii Fit Trainer represents the Volleyball Player, a physically fit female character wearing a red uniform in this spirit's artwork.
*The overall number of Wii Fit Trainers references how volleyball teams are made up of six players.
*The red female Wii Fit Trainer Team's six fighters reference the volleyball team in ''Volleyball'', which consists of a team of up to six volleyball players.
*The stage references how the volleyball courts takes place in stadiums.
*The stage and music track represent the volleyball court in ''Volleyball'', which takes place on a green field within a crowded stadium.
*This spirit battle represents the game of volleyball, and by connection, the game based on it. The Wii Fit Trainer's favored [[Header]] references the spike which the players use consistently, despite the different ball.
*The Wii Fit Trainer's favored [[Header]] references the sport of volleyball where the volleyball players can spike the volleyballs into the opposing team's side.
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references how volleyball players can build up their own stamina by playing the game of volleyball.
|-
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|{{SSBUMusicLink|Other|Shin Onigashima Medley}}
|{{SSBUMusicLink|Other|Shin Onigashima Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Young Link represents Donbe, the young male protagonist of ''Shin Onigashima'' who features a cyan color scheme.
*Young Link and the pink Villager each represents the young heroes of ''Shin Onigashima'', Donbe & Hikari respectively.
*The pink Villager represents Hikari, the young female protagonist of ''Shin Onigashima'' who wears a red-tinted skirt.
*The minions represent the animal allies Donbe & Hikari recruit through the course of ''Shin Onigashima''.
*The tan Dog of Duck Hunt, the blue Diddy Kong, and the orange Falco minions each represent Donbe and Hikari's animal allies: Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant.
**The Dog of Duck Hunt represents Ringo the dog.
*The stage references the 8-bit visual designs of the illustrated images in ''Shin Onigashima'', including an image of Donbe and Hikari staring out over a cliff overlooking Nagakushi Village.
**Diddy Kong and Matsunoke are both monkey characters.
**Falco and Ohanaa the pheasant are both bird characters.
*The stage references the 8-bit setting of ''Shin Onigashima''.  
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Donbe & Hikari spirit is located on a grassy pathway in the Sacred Land map in the Dark Realm, similar to the stage's grassland setting.
*In World of Light, Donbe & Hikari's spirit is located on a grassy pathway in the Sacred Land map similar to the stage's setting.
|-
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|•The stage's platforms are very slippery
|•The stage's platforms are very slippery
|{{SSBUMusicLink|Wii Fit|Core Luge}}
|{{SSBUMusicLink|Wii Fit|Core Luge}}
|'''Spirit Battle inspiration:'''
|
*The white Dr. Mario, white Luigi, and white Donkey Kong each represent the shorter, lankier, and bigger Hockey Players featured in this spirit's artwork.
*The fighters and their white costume/colorations represents the Hockey Players featured in this spirit's artwork.
*The stage and Slippery Floor hazard represent the ice hockey rinks in ''Ice Hockey'', which features a slippery floor and takes place in a crowded stadium.
**Dr. Mario represents the shorter hockey player.
*The music track represents the music track of the Core Luge minigame in ''Wii Fit U'' which based on core luge, a winter sport similar to ice hockey.
**Luigi represents the taller, lankier hockey player.
----'''Other trivia:'''
**Donkey Kong represents the bigger hockey player.
*This spirit's Freezie Equipped ability further references the ice hockey rinks and the hockey puck, which can slide across the rink.
*The stage references how the game of ice hockey takes place in a stadium.
*The music references how hockey and core luge are both icy, winter sports.
*The Slippery Stage rule and battle references the slick surface of a typical ice hockey rink.
|-
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|•The enemy favors side specials<br>•The enemy is giant
|•The enemy favors side specials<br>•The enemy is giant
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|'''Spirit Battle inspiration:'''
|
*The Giant Bowser Jr. Team's Koopa Clown Cars represents the MONSTER, a type of large racing buggies featured in ''Famicom Grand Prix II: 3D Hot Rally''.
*The Giant Koopaling Team references how the Koopa Clown Car and MONSTER are both oversized vehicles.
*The stage represents the desert race courses featured in ''3D Hot Rally'', which features mountainous sand dunes in the background.
*The stage references the desert track in''Famicom Grand Prix II: 3D Hot Rally''.
*The Bowser Team's favored [[Clown Kart Dash]] references the MONSTER's buggy design and ability to accelerate and reach maximum speed.
*The Koopaling's favored [[Clown Kart Dash]] references MONSTER's maximum speed.
----'''Other trivia:'''
*This spirit's Braking Ability ↑ ability references the MONSTER's rapid deceleration when making turns in ''Famicom Grand Prix II: 3D Hot Rally''.
|-
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|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Iggy Koopa represents the green smiling soldier piloting the Tank, a metallic vehicle equipped an arsenal of weapons.
*The Metal Iggy and the soldier in the Tank both pilot a vehicle outfitted with various weapons.
*The two green Snake minions represent the two members of the Infantry, a troop of military soldiers who wear green camouflage suits in this spirit's artwork.
*The green Snake minions and the Infantry are both military soldiers who wear green-colored camouflage.
*The stage represents the territorial maps featured in ''Famicom Wars'' where the Red Star and the Blue Moon armies are stationed at the opposite ends of the map.
*The stage references the valley setting of ''Famicom Wars''.
*The stage and the [[Koume & Kotake]] stage hazards reference the battle sequences between the Red Star and Blue Moon armies where one army will overtake the other side with enough firepower.
*The music references how ''Famicom Wars'' and ''Tank Troopers'' are both vehicular combat games featuring tanks.
*The music track represents the musical theme of ''Tank Troopers'', a vehicular combat game which features tanks similar to ''Famicom Wars''.
*Iggy's favored [[Clown Cannon]] references the Tank's cannon, which can fire missiles at the enemy army from a long range.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Super Scope Equipped ability references the Tank's missile-launching cannon and the Infantry's usage of guns.
*This spirit's Super Scope Equipped ability references the Infantry's guns.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Tank is a transportation vehicle.
|-
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|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Dr. Mario represents Andy, one of the main characters in ''Advance Wars'' who wears a red uniform and is associated with health.
*Dr. Mario and the Health Recovery rule references Andy's ability to restore HP to his units.
*The red Tiny Snake minions represent the Orange Star Units in ''Advance Wars'', which includes the Infantry and the Mechs, who appear tiny on-screen.
*The Tiny Snake minions represent Andy's Orange Star Units in ''Advance Wars''. The minions' frequent explosive-based attacks, and the Explosive Type items reference the military theme of ''Advance Wars''.
*The stage and music track represent the Battleship, a type of Naval Unit used in ''Advance Wars'', which features a warfare RPG gameplay mechanic.
*The stage's ship deck layout references the battleship, a type of Naval Unit used in ''Advance Wars''.
*The Health Recovery rule references Andy's CO Power, Hyper Repair, which allows him to restore his unit's HP by 2.
*The music references how ''Advance Wars'' and ''Steel Diver'' are both games which utilizes naval warfare.
*The Snake minions' frequent explosive-based attacks and Exploding Type items reference how Andy's Hyper Repair can increase their attack power by 10% in ''Advance Wars''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Andy's role in the first chapter in the ''Advance Wars'' campaign by taking back the Orange Star nation from Blue Moon.
*In World of Light, Andy's spirit is located outside of the Military Base map, referencing Andy's involvement with the military as the Military Base section is occupied by army-based spirits.
*In World of Light, the Andy spirit is located near of the Base map in the Light Realm, referencing Andy's involvement with the military.
|-
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|•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while<br>•The enemy starts the battle with a [[Staff]]
|•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while<br>•The enemy starts the battle with a [[Staff]]
|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle inspiration:'''
|
*The cyan Captain Falcon represents Eagle, an aerial pilot wearing a scarf and a cyan uniform who is named after a bird of prey.
*Captain Falcon and Eagle are both aerial pilots named after birds of prey.  
*The stage and music track represent the Stealth Fighter, a type of Air Unit which Eagle specializes in leading in ''Advanced Wars'', which feature a vehicular combat gameplay mechanic.
*The stage, the Shooting Type items, and Captain Falcon starting off with a Staff references Eagle's specialty in aerial combat.
*The Attack Power ↑ and Defense ↑ rules reference Eagle's Day-to-Day ability, which can increase his units' firepower by 15% and defense by 10%.
*The music references how ''Famicom Wars'' and ''Tank Troopers'' are both vehicular combat games.
*Captain Falcon starting off with a Staff and the Shooting type items reference the long-ranged missiles and firearms used by Eagle's Air Units.
*The Defense ↑ and Attack Power ↑ rules reference Eagle's CO abilities which increases the attack and defense of his Air Units.
----'''Other trivia:'''
*This spirit's Attack type further references Eagle's CO ability to increase his units' firepower by 15%.
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|•The floor is frozen<br>•You have reduced move speed after a little while<br>•The enemy starts the battle with a [[Steel Diver]]
|•The floor is frozen<br>•You have reduced move speed after a little while<br>•The enemy starts the battle with a [[Steel Diver]]
|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|'''Spirit Battle inspiration:'''
|
*The blue Ice Climbers represent Olaf, the Commander of the Blue Moon army who wears a blue heavy coat insulated with wool.
*The Ice Climbers and Olaf both wear heavy coats insulated with wool.
*The Ice Climbers starting off with a Steel Diver and the music track represent the Submarine, a type of Naval Unit in ''Advance Wars'' which can fire a torpedo.
*The stage, Ice Floor hazard, and Move Speed ↓ rule reference Olaf's specialty in winter combat where he uses Snow to slow down his opponents.
*The stage and Ice Floor hazard reference Olaf's CO ability, Blizzard, a cold weather condition that allows him to cover the entire map in Snow.
*The music references how ''Advance Wars'' and ''Steel Diver'' are both vehicular combat games which involves arctic areas.
*The stage, Ice Floor hazard, and Move Speed ↓ rule reference the effect of Blizzard on Olaf's opponents, which will reduce their movement speed.
----'''Other trivia:'''
*This spirit's Shield type references Olaf's blue color scheme and role in the first chapter in the ''Advance Wars'' campaign by defending the conquered Orange Star nation from Andy.
|-
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|•The stage is covered in fog
|•The stage is covered in fog
|{{SSBUMusicLink|Pokémon|Route 10 - Pokémon Black / Pokémon White}}
|{{SSBUMusicLink|Pokémon|Route 10 - Pokémon Black / Pokémon White}}
|'''Spirit Battle inspiration:'''
|
*The blue Villager represents Ayumi Tachibana, a young female character who wears a blue skirt.
*The blue Villager represents Ayumi Tachibana, the assistant detective in the ''Famicom Detective Club'' series.
*The stage represents Marufuku Village, a small village that Ayumi travels to in ''Famicom Detective Club: The Girl Who Stands Behind''.
*The stage likely references Marufuku Village, the location Ayumi travels to in order to find a likely suspect, Toshio Tazaki, in ''Famicom Detective Club: The Girl Who Stands Behind''.
*The music track references the main title theme of ''The Girl Who Stands Behind'', which features an energetic tempo and rhythm.
*The music used sounds similar to the title screen theme from ''Famicom Detective Club: The Girl Who Stands Behind''.
*The Fog Hazard and the Smoke Ball items reference the mysteries in the ''Famicom Detective Club'' duology which Ayumi and the player must uncover.
*The Fog Hazard, the Smoke Ball items, and this spirit's Fog Immunity ability reference a key point in the story of ''Famicom Detective Club: The Girl Who Stands Behind'' where Ayumi Tachibana drugs the protagonist via hiding sleeping pills in his coffee in order to further investigate the janitor of Ushimitsu High School, Toshio Tazaki.
----'''Other trivia:'''
*This spirit's Support type references Ayumi's role in the ''Famicom Detective Club'' series as the player's assistant.
*This spirit's Improved Escape ability references how Ayumi drugs the player in order to pursue a suspect in ''The Girl Who Stands Behind''.
|-
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|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|
|
*The white Diddy Kong represents Goku, the male monkey protagonist of ''Yūyūki'' who wears red-white-and-yellow clothes.
*Diddy Kong and thw blue Villager each represent Goku & Chao respectively.
*The blue Villager minion represents Chao, the young female human protagonist of ''Yūyūki'' who wears a skirted kimono.
*The stage references the small village in China, Chao's home village in ''Yūyūki''.
*The stage represents the small vilage in China featured on the beginning of  ''Yūyūki'', which serves as Chao's hometown.
*The Villager minion starting off with a [[Black Hole]] and the Golden Hammer item references the ending of Disk 1 of ''Famicom Mukashi Banashi: Yūyūki'' where Goku's friends are sucked into a waterspout, but then Chao arrives and gives Goku the Mallet of Light.
*The Golden Hammer item represents the Gavel of Light, a golden hammer in ''Yūyūki'' which Chao must retrieve in order to rescue Goku from imprisonment by Oshakasama for his crimes.
*The Villager minion starts off with a [[Black Hole]], referencing the ending of ''Famicom Mukashi Banashi: Yūyūki'' Disk 1 where Goku's friends are sucked into a waterspout.
|-
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy has increased attack power after a little while
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|'''Spirit Battle inspiration:'''
|
*The Mii Gunner represents Dr. Little Emon, the scientific creator of Sukapon, the main playable character of ''Joy Mech Fight'' who appears as an Assist Trophy.
*Sukapon appears as the Assist Trophy enemy.
*The Mii Gunner's Bear Hat and Bear Suit reference Sukapon's appearance, which includes a round head with simple eyes, a round torso, and spherical extremities.
*The Mii Gunner represents Sukapon's creator, Dr. Little Emon.
*The stage represents the Colosseum, a battle arena featured in ''Joy Mech Fight'' which takes place in a crowded stadium resembling an ancient colosseum.
*The stage references the Colosseum stage from ''Joy Mech Fight''.
*The music track represents the musical theme of ''Clu Clu Land'', which was released along with ''Joy Mech Fight'' on the NES.
*The music references how ''Joy Mech Fight'' and ''Clu Clu Land'' are both retro 8-bit games.
*The stamina battle condition references the battle system in ''Joy Mech Fight'' where each player will feature an HP meter that gauges their health.
*The stamina battle condition and this spirit's Grab type and Strong Throw ability reference the traditional fighting game style of ''Joy Mech Fight'', which includes Sukapon throwing his opponents or his head to attack.
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference Sukapon Toss, a move used by Sukapon in ''Joy Mech Fight'' which allows him to grab and throw the opponent.
*This spirit's Strong Throw ability references the fighting robot gameplay mechanic in ''Joy Mech Fight'', which involves throwing the opponents or their own head to attack.
|-
|-
|1,141
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|'''Spirit Battle inspiration:'''
|
*The Villager Team represents the four players required for mahjong, the tile game in which ''Yakuman'' is based on.
*The Villager Team represents the four players required for mahjong, as ''Yakuman'' is based on the tile game.
*The stage represents the architecture of the Japanese city buildings in the 1920's when mahjong was first introduced in Japan.
*The stage likely references the Japanese architecture of the 1920's when mahjong was first introduced in Japan.
*The music track represents the musical theme of ''Yūyūki'', a Famicom game that takes place in China where mahjong was first developed.
*The Daybreak Parts items and the battle condition references the goal of Japanese mahjong by taking points from other players until a winning hand is made, whereas the "Yakuman" is a rare and valuable winning hand composed of different tiles than a normal hand.
*The Daybreak Parts items reference the different tiles featured in mahjong, where assembling different tiles will allow the player to create the rare and valuable winning hand, the yakuman.
*The battle condition references the goal of Japanese mahjong to take the points from other players until they create the yakuman hand, which will increase a player's chances of winning the game.
----'''Other trivia:'''
*This spirit's Critical-Health Attack ↑ ability further references the game of mahjong, where the opponent can take points from the player's hands until a winning hand is made.
|-
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|1,142
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Tunnel Scene - X}}
|{{SSBUMusicLink|Other|Tunnel Scene - X}}
|'''Spirit Battle inspiration:'''
|
*The Wire Little Mac and the Andross Assist Trophy represent the Commander, a disembodied floating face with a wireframe graphic.
*The Wire Little Mac references the 3D wireframe graphics of ''X''.
*The stage represents the starship VIXIV, the main playable starship featured in ''X'', which the player can pilot through outer space.
*The stage, music, and Andross Assist Trophy enemy likely reference how ''X'' and ''Star Fox'' were both built on the same technology and developed by Argonaut Games.
*The stage, music track, and the Andross Assist Trophy enemy reference how ''X'' and ''Star Fox'' are both built on the same technology and developed by Argonaut Games.
----'''Other trivia:'''
*This spirit's Support type references the Commander's role in ''X'' as the player's commander and guide.
*This spirit's Shield type references the player's goal in ''X'' by defending the planet Tetamus II from being taken over by a mysterious alien race.
*This spirit's Staff Equipped ability references the shooting gameplay mechanic in ''X''.
|-
|-
|1,143
|1,143
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|'''Spirit Battle inspiration:'''
|
*The green Greninja represents the Frog, an amphibian creature with a green color scheme.
*[[Prince of Sablé]] (this spirit's enhanced form) appears as the Assist Trophy enemy.
*The blue King K. Rool minion represents the Snake, a reptilian creature who features a cape and a blue color scheme.
*Greninja and King K. Rool each represent the Frog & Snake respectively, the two transformations taken by the Sablé Prince.
*The stage and music track represent the Eclair Palace, the castle located in the Custard Kingdom in ''Kaeru no Tame ni Kane wa Naru'' which features a 2D side-scrolling platform sequence.
*The stage references how ''Kaeru no Tame ni Kane wa Naru'' is released exclusively for the Game Boy, with the Castle Lololo layout representing either Eclair Palace or the Sablé Prince's royal status.
*The stage and music track represent ''Kirby's Dream Land'', a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to ''Kaeru no Tame ni Kane wa Naru''.
*The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of ''Kaeru no Tame ni Kane wa Naru'', who can transform into the Frog or the Snake.
----'''Other trivia:'''
*This spirit's Shield type references the Prince of Sablé's role in ''Kaeru no Tame ni Kane wa Naru'' by rescuing Princess Tiramasu from Lord Delarin.
|-
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|1,145
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|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Young Link represents Prince Richard, a young swordfighter with a blue color scheme.
*Young Link represents Prince Richard, the friendly rival of the Sablé Prince, who appears as the Assist Trophy enemy.
*The stage and music track represent ''Kirby's Dream Land'', a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to ''Kaeru no Tame ni Kane wa Naru''.
*The stage references how ''Kaeru no Tame ni Kane wa Naru'' is released exclusively for the Game Boy with the Castle Lololo layout representing either Eclair Palace or Prince Richard's royal status.
*The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of ''Kaeru no Tame ni Kane wa Naru'', whom Prince Richard serves as his friendly rival.
*The Temporary Invincibility rule references how Prince Richard is transformed into a frog where, while in this form, certain enemies are unable to fight the Sablé Prince.
*The Temporary Invincibility rule references Prince Richard's frog transformation, a transformation featured in ''Kaeru no Tame ni Kane wa Naru'' which prevents the user from battling Insect-type enemies.
*The second battle condition likely represents the ability to use items in combat for large damage, or Prince Richard's superior fighting skills at the start of the game.
*The second battle condition references Prince Richard's superior fighting skills at the beginning of ''Kaeru no Tame ni Kane wa Naru'', which allowed him to easily defeat the Sablé Prince in battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Prince Richard's rivalry with the Prince of Sablé in ''Kaeru no Tame ni Kane wa Naru''.
*In World of Light, Prince Richard spirit's is located in the Pac-Maze section, referencing how Prince Richard debuted as an 8-bit character.
*In World of Light, the Prince Richard spirit is located at the eastern 8-bit area in the Light Realm, referencing how Prince Richard debuted as an 8-bit character.
|-
|-
|1,146
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|'''Spirit Battle inspiration:'''
|
*The red Donkey Kong represents Muddy Mole, a playable mammalian character who wears a necktie.
*Donkey Kong and Muddy Mole are both mammalian creatures wearing red neckties.
*The stage and Pitfall item reference the digging gameplay mechanic in ''Mole Mania'' where Muddy Mole can dig tunnels underground.
*The stage and Pitfall item references the gameplay mechanic of ''Mole Mania'' where Muddy Mole digs tunnels underground.
*The music track represents the musical theme of Float Islands from ''Kirby's Dream Land'', which was released along with ''Mole Mania'' on the Game Boy.
*The stage also features tropical elements and the music uses the "Float Islands" theme, likely referencing the Beach level in ''Mole Mania''.
----'''Other trivia:'''
*This spirit's Drill Equipped ability further references the digging gameplay mechanic of ''Mole Mania''.
|-
|-
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|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Welcome Center}}
|{{SSBUMusicLink|Other|Welcome Center}}
|'''Spirit Battle inspiration:'''
|
*The yellow Mario represents Maruo, the owner of the Maruhige Shop who features a similar mustache and namesake.
*Mario references the Maruhige Shop Owner bearing similarities with Mario, including his mustache and his real name, Maruo.
*The stage's background features a green mountain range, representing the green battlefields featured in ''Trade & Battle: Card Hero'', which also features an 8-bit aesthetic.
*The stage's 8-bit aesthetic references how ''Trade & Battle: Card Hero'' is released on the Game Boy Color.
*The music track is a reference to the music that plays while visiting Maruhige Card Shop in ''Trade & Battle: Card Hero''.
*The Assist Trophy items and the stamina battle condition reference the main gameplay of the ''Card Hero'' games where the player summons monsters using Monster Cards and must attack the opponent until their HP drops to zero.
*The Assist Trophy item references the Monster Cards used in ''Trade & Battle: Card Hero'', where the players can summon them to attack their opponent or defend themselves.
*The stamina battle condition references the main gameplay of the ''Card Hero'' games where the players must use their Monster Cards to attack their opponent until their HP drops to 0.
----'''Other trivia:'''
*This spirit's Item Gravitation ability references the Maruhige Shop Owner's role in the ''Card Hero'' series to sell Monster Cards to the player.
|-
|-
|1,148
|1,148
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|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|
|
*The black Shulk represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero'' who features a similar hairstyle and wears a black uniform.
*Shulk represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero''.
*The black Mewtwo, Meta Ridley, and brown Bowser minions each represent the Zombie, the Wild Bull, and the Killer Bee Monster Cards featured in the ''Card Hero'' series.
*The stage and music references how ''Kousoku Card Battle: Card Hero'' is a competitve role-playing game.
*The music track reference how both ''Culdcept Revolt'' and ''Kousoku Card Battle: Card Hero'' are mainly focused on card battles.
*The minions and the battle conditions references the gameplay of the ''Card Hero'' games where the player summons their monsters using their Monster Cards and must use them to defeat their opponent.
*The first battle condition references the main gameplay of the ''Card Hero'' series where the players must use their Monster Cards to defeat the opponent.
|-
|-
|1,149
|1,149
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|{{SSBUMusicLink|Other|Light Plane (Original)}}
|{{SSBUMusicLink|Other|Light Plane (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Villager Team represents the civilians of ''SimCity'', which features Dr. Wright as the host, who appears as the Assist Trophy enemy.
*Dr. Wright appears as the Assist Trophy enemy.
*The stage represents the player's city in ''SimCity'', which can be built and expanded into a large metropolitan city.
*The Villager Team and the stage represents the inhabitants of the city in ''SimCity''.
*The music track represents the musical theme of ''Pilotwings'', a simulator game released on the SNES similar to ''SimCity''.
*The music references both ''Pilotwings'' and ''SimCity'' both share the same composer, {{s|mariowiki|Soyo Oka}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Dr. Wright's role in ''SimCity'' as the player's city advisor.
*This spirit's Support type references Dr. Wright's role as the player's city advisor.
*This spirit's Ore Club Equipped ability references the natural disasters the player's city will eventually face, including tornadoes.
*This spirit's Ore Club Equipped ability references the natural disasters the player's city will face, including tornadoes.
|-
|-
|1,150
|1,150
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|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Samus represents the ST Falcon, the main playable human-shaped machine controlled by a blonde human with a blue color scheme.
*Samus references how Samus's Power Armor and the ST Falcon are both human-shaped machines.
*The stage and music track represents the road of New York City, the first level in ''Battle Clash'' which features a futuristic city setting.
*The stage references the futuristic roads many of the fights in ''Battle Clash'' take place on.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features giant battling robots similar to ''Battle Clash''.
*The music references how ''Battle Clash'' and ''Chōsōjū Mecha MG'' are both games featuring giant battling mechas.
*The Super Scope item references the light-gun shooter gameplay of ''Battle Clash'', which requires the usage of the Super Scope to play.
*Samus starts off with a Super Scope, referencing how ''Battle Clash'' requires the use of the actual Super Scope to play it.  
*Samus starts off with a Super Scope, referencing the laser blaster used by the ST Falcon which can either rapid fire shots or more powerful charged shots.
*The Super Scope item references the light-gun shooter gameplay of ''Battle Clash'' where the player can shoot either rapid fire shots or more powerful charged shots.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the ST Falcon is a weaponized mecha suit.
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing how the ST Falcon is a weaponized mecha suit.
|-
|-
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|•Timed battle (1:00)<br>•The enemy has increased move speed and reduced weight
|•Timed battle (1:00)<br>•The enemy has increased move speed and reduced weight
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|'''Spirit Battle inspiration:'''
|
*Roy's Koopa Clown Car represents the F-Type, a faced vehicle with a red-and-white color scheme.
*Roy's Koopa Clown Car features a red-and-white color scheme, referencing the red-and-white color scheme of the F-Type.
*The stage represents Easy Ride, the first race course in ''Stunt Race FX'' which features a grassy area and a cheering crowd near the starting line.
*The stage references how the Figure-8 Circuit and Easy Ride are both the first race courses in their respective games featuring a grassland setting.
*The music track represents the musical theme of ''3D Hot Rally'', a three-dimensional racing game released on a two-dimensional system similar to ''Stunt Race FX''.
*The stage and music references the racing genre of ''Stunt Race FX''.
*The timed battle condition references how the player has less than a minute to reach the checkpoints in each race course in ''Stunt Race FX''.
*The timed battle condition references how the player has less than a minute to reach the checkpoints in each race course in ''Stunt Race FX''.
*The second battle condition references how the F-Type has one of the fastest speeds in ''Stunt Race FX'', but is the weakest at taking damage.
*The second battle condition and this spirit's Undamaged Speed ↑ ability reference how the F-Type is a racing vehicle known for having one of the fastest speeds in the game, but is the weakest at taking damage.
----'''Other trivia:'''
*This spirit's Undamaged Speed ↑ ability further references the F-Type's high speed stats and low endurance stats.
|-
|-
|1,152
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|{{SSBUMusicLink|Other|Excite Truck}}
|{{SSBUMusicLink|Other|Excite Truck}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Morton's Koopa Clown Car represents the Tractor Trailer, a face vehicle with a black-and-white color scheme.
*Morton's Koopa Clown Car features a black-and-white color scheme, referencing the Tractor Trailer's black-and-white color scheme.
*The stage represents the race courses at the end of each class in ''Stunt Race FX'', which features a metropolitan city setting.
*The stage references the various city-based race courses at the end of each in ''Stunt Race FX'', including Night Cruise, Night Owl, and Harbor City.
*The music track represents the musical theme of ''Excite Truck'', referencing the racing game genre of ''Stunt Race FX'' and the Tractor Trailer's semi-truck model.
*The music references the racing genre of ''Stunt Race FX'', and how the Tractor Trailer's is a semi-truck model.
*Morton's favored [[Clown Kart Dash]] and the first battle condition reference how the Tractor Trailer is a powerful semi-truck in ''Stunt Race FX''.
*Morton's favored [[Clown Kart Dash]] and first battle condition references how the Tractor Trailer is a powerful semi-truck known for being the least maneuverable vehicle in ''Stunt Race FX''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Braking Ability ↑ ability further references how the Tractor Trailer is a powerful semi-truck in ''Stunt Race FX''.
*In World of Light, the Tractor Trailer's spirit is located at a building in the Console City section similar to the stage's setting.
*In World of Light, the Tractor Trailer spirit is located at a building resembling Moray Towers in the southern city area in the Light Realm, similar to the stage's setting.
|-
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|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy starts the battle with a Lip's Stick
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy starts the battle with a Lip's Stick
|{{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}}
|{{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}}
|'''Spirit Battle inspiration:'''
|
*The Mii Swordfighter's costume and voice type represents Lip, a female flower fairy who serves as the main playable character of ''Panel de Pon''.
*The Mii Swordfighter's costume represents Lip and her signature flower, Lip's Stick, which appears as the item.
*The smaller-than-normal pink Jigglypuff minion represents Watabou the Fluffy, a small, circular character who features the ability to float in midair.
*The Mii Swordfighter's moveset references different gameplay mechanics in ''Panel de Pon'', which includes: [[Blurring Blade]] (Panels popping one after another); [[Airborne Assault]] (Panels move left or right on the cursor); [[Skyward Slash Dash]] (the cursor is able to be move in different directions); and [[Reversal Slash]] (the Panels can be swapped and rearranged).
*The stage and music track represent the [https://panepon.fandom.com/wiki/Unnamed_Flower_Field unnamed Flower Field] in the title screen of ''Panel de Pon'', which features both Lip and Watabou on the title screen.
*The Jigglypuff minion represents either Furifuri the Rabbit, who shares a similar resemblance and jump animation, or Watabou the Fluffy, who falls slowly like Jigglypuff.
*The Mii Swordfighter starting off with a Lip's Stick and the Lip's Stick item represent the flower wand carried around by Lip, which allows her to perform magic spells.
*The stage references the title screen and Lip's stage in ''Panel de Pon''.
*The Flowery rule references the effect of the Lip's Stick item in the ''Super Smash Bros.'' series, which can be used to constantly inflict minor damage to the opponents.
*The music represents Lip's theme song in ''Panel de Pon''.
*The Mii Swordfighter's moveset references the different gameplay mechanics in ''Panel de Pon'', which includes: Popping Panels one after another (represented by [[Blurring Blade]]); Panels moving left or right on the cursor (represented by [[Airborne Assault]]); the cursor moving in different directions (represented by [[Skyward Slash Dash]]; and the Panels swapping and rearranging (represented by [[Reversal Slash]]).
*The Flowery rule references the mechanic of sending Garbage Blocks to opponents in ''Panel de Pon''.
----'''Other trivia:'''
*This spirit's Support and Grab types, and the Lip's Stick Equipped ability reference the flower wand carried by Lip, which serves as  an item in the ''Super Smash Bros.'' series.
|-
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|'''Spirit Battle inspiration:'''
|
*The yellow Villager represents Dion, a short and spirited boy who serves as the leading protagonist of ''Marvelous: Mohitotsu no Takarajima''.
*The fighters represent the protagonists of ''Marvelous: Mohitotsu no Takarajima'': Dion, Jack, and Max.
*The blue Luigi minion represents Jack, a tall and lanky boy featuring blue hair who serves as a main protagonist of ''Marvelous: Mohitotsu no Takarajima''.
**Villager and Dion are both short and youthful.
*The class green Wario minion represents Max, an overweight boy wearing brown overalls who serves as a main protagonist of ''Marvelous: Mohitotsu no Takarajima''.
**Luigi and Jack are both taller and lankier.  
*The stage represents Camp Island, the main setting of ''Mohitotsu no Takarajima'' which takes place on a tropical island that is accessible by boat.
**Wario and Max are both overweight.
*The music track represents the musical theme of ''The Legend of Zelda: A Link to the Past'', which serves as the inspiration for ''Mohitotsu no Takarajima''.
*The stage references Camp Island, the island main setting of ''Marvelous''.
*The Beastball item represents the baseball that Dion uses to pitch with using the Baseball Mitt in ''Mohitotsu no Takarajima''..
*The Beastball item represents the baseball that Dion throws in ''Marvelous''.
----'''Other trivia:'''
*This spirit's Neutral type references how each of Dion, Max, & Jack's different abilities in ''Mohitotsu no Takarajima'' balance each other out.
|-
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|•Timed battle (2:00)<br>•You are invisible after a little while
|•Timed battle (2:00)<br>•You are invisible after a little while
|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|'''Spirit Battle inspiration:'''
|
*The blue Kirby represents Hakkun, a blue-colored blob character who features a spherical design and similar abilities.
*Kirby and Hakkun both share the ability to alter their physical appearances after sucking up certain items.
*The stage and music track represent the first stage of ''Sutte Hakkun'', which takes place on an island and features a green meadow background.
*The stage and music represents ''Yoshi's Island'' a game that was released on the SNES, the Nintendo game console which also released ''Sutte Hakkun''.
*The stage and music track represent the main setting of ''Super Mario World 2: Yoshi's Island'', a two-dimensional platformer released on the NES along with ''Sutte Hakkun''.
*The Invisibility rule and this spirit's Transformation Duration ↑ ability reference how Hakkun is transparent, but will change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
*The Invisibility rule references how Hakkun will initially appear as transparent until he sucks up the colors from bottles and blocks.
*The timed battle condition references the score point gauge in ''Sutte Hakkun'', which rapidly depletes each time Hakkun performs an action.
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability references how Hakuun can change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
|-
|-
|1,156
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|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green female Villager represents Komurasaki, the young female protagonist of ''Hajimari no Mori'' who wears a skirt.
*The green Villager and Ness each represent the Girl and the nameless protagonist from ''Hajimari no Mori'' respectively.
*The white Ness minion represents the young male protagonist of ''Hajimari no Mori'', which was developed by Pax Softnica, who helped develop ''EarthBound''.
*The stage references the pixelated aesthetic of ''Hajimari no Mori''.
*The stage and Fog hazard represent the Ayakashi forest, a forest featured in ''Hajimari no Mori'' which serves as the home of Komurasaki's yokai tribe, the Ayakashi.
*The music references the Japanese aesthetic of both ''Yūyūki'' and ''Hajimari no Mori''.
*The music track represents the musical theme of ''Yūyūki'', a Famicom game which features a traditional Japanese aesthetic similar to ''Hajimari no Mori''.
*The Villager's favored [[Timber]] and stage references Donguri Forest, the forest where the Girl and her tribe of yokai, the Ayakashi, lived and hoped to restore the forest to it's former state, before the trees were cut down for lumber.
*The Villager's favored [[Timber]] features the trees being planted and then cut down with an axe, referencing how the Ayakashi's forest is cut down for lumber prior to the beginning of ''Hajimari no Mori''.
*The Fog hazard references ''Hajimari no Mori'' featuring a few scenes set in a mysterious fog.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Komurasaki's role in ''Hajimari no Mori'' as the nameless protagonist's friend and ally.
*This spirit's Super Leaf Equipped ability references how the Girl's species, the Ayakashi, and the Tanuki (which the Super Leaf is based on) are both spirits in Japanese folklore.
*This spirit's Super Leaf Equipped ability references how the Ayakashi is a spiritual race capable of taking on human form, similar to the Tanuki, a shapeshifting racoon spirit which the Super Leaf is based on.
*In World of Light, the Girl from Hajimari no Mori's spirit is located in the Poison Woods similar to the stage's forest-like setting.
*In World of Light, the Girl from Hajimari no Mori spirit is located in the shrouded forest area in the Light Realm, further referencing the Ayakashi's forest and the beginning of ''Hajimari No Mori'' set in a mysterious fog.
|-
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|•The enemy's punches and elbow strikes have increased power
|•The enemy's punches and elbow strikes have increased power
|{{SSBUMusicLink|Other|Tunnel Theme - X-Scape}}
|{{SSBUMusicLink|Other|Tunnel Theme - X-Scape}}
|'''Spirit Battle inspiration:'''
|
*The Wire Little Mac represents the player of ''Teleroboxer'', who can control Harry's movement and boxing attacks through {{iw|wikipedia|telerobotics}}.
*The Wire Little Mac represents the player of ''Teleroboxer'', who appears in this spirit's artwork.
*The Wire Little Mac and the stage reference the boxing gameplay mechanic of ''Teleroboxer'', which takes place in a boxing ring featuring overhead lights.
*The red Mega Man minion represents Harry, the red-colored robot the player controls using {{s|wikipedia|Telerobotics}}.
*The red Mega Man minion represents Harry, the humanoid robot controlled by the player who features a red color scheme.
*The music references how ''X-Scape'' and ''Teleroboxer'' are both games which features a first person point-of-view.
*The music track represents the musical theme of ''X'', which features a first person point-of-view gameplay mechanic similar to ''Teleroboxer''.
*The battle conditions and this spirit's Fist Attack ↑ ability references the boxing theme and main gameplay mechanic of ''Teleroboxer'' where the player controls Harry and uses him to participate in robot boxing matches against other robotic boxers.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references the boxing gameplay mechanic of ''Teleroboxer''.
|-
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|1,158
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|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|1,800
|1,800
|[[Wuhu Island]] (Boating gate)
|[[Wuhu Island]] (Jetski starting line)
|•Slippery Stage<br>•Buoyancy Reduced
|•Slippery Stage<br>•Buoyancy Reduced
|•You can't swim<br>•The stage's platforms are very slippery
|•You can't swim<br>•The stage's platforms are very slippery
|{{SSBUMusicLink|Other|Wii Sports Resort}}
|{{SSBUMusicLink|Other|Wii Sports Resort}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Shulk represents Ryota Hayami, a playable character from ''Wave Race'' who wears an orange vest and features a brown, messy hairstyle.
*Shulk represents Ryota Hayami, a jet-skier from the ''Wave Race'' series who, like Shulk, wears a vest.
*The stage and music track represent the race courses featured in ''Wave Race'' which takes place on an oceanic shoreline guided by buoys.
*The stage's jetski starting line layout references how ''Wave Race'' is a racing game involving jetskis.  
*The Buoyancy Reduced rule references how each player uses their personal jet skis to float in the water and race across the seas.
*The Slippery Stage and Buoyancy Reduced rules references the main gameplay of the ''Wave Race'' series where the player controls a jet ski across the seas.
*The Slippery Stage rules reference the jet skiing gameplay mechanic of ''Wave Race'', which sometimes feature uncontrollable sliding turns.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Swimmer ability references how the jet skis enable their racers to travel across the water.
*This spirit's Swimmer ability references how the jetski racers swim near their jetskis before the start of the race in ''Wave Race''.
*In World of Light, the Ryota Hayami spirit is located at the shores of the eastern island area in the Light Realm, similar to the stage's shoreline setting.
*In World of Light, Ryota Hayami's spirit is located at the shores of the Alolan Islands section similar to the stage's shoreline setting.
|-
|-
|1,159
|1,159
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|{{SSBUMusicLink|Other|Golden Forest}}
|{{SSBUMusicLink|Other|Golden Forest}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Wii Fit Trainer represents Akari Hayami, a physically fit female character from ''1080° Snowboarding'' who wears a red-tinted uniform.
*The Wii Fit Trainer represents Akari Hayami, a snowboarder from the ''1080°'' series.
*The stage, music track, and the Freezie item represent the race courses featured in ''1080° Snowboarding'', which takes place on a snowy mountain slope.
*The music references Akari's appearance in ''1080° Snowboarding''.
*The Slippery Stage rule references the mountain snowboarding gameplay mechanic in ''1080° Snowboarding'', which sometimes feature uncontrollable sliding turns.
*The stage, Slippery Stage rule, and Freezie item represent the main gameplay of the ''1080°'' series where the player snowboards down a mountain.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Impact Run ability references both the player's top speed and the ability to sustain damage from crashing in ''1080° Snowboarding''.
*This spirit's Impact Run ability references both the player's top speed and the ability to sustain damages from crashing.
*In World of Light, the Akari Hayami spirit is located at the icy mountain area in the Light Realm, similar to the stage's mountain setting.
*In World of Light, Akari Hayami's spirit is located at the Frozen Mountain section similar to the stage's mountain setting.
|-
|-
|1,160
|1,160
|{{SpiritTableName|Ray Mk II|size=64}}
|{{SpiritTableName|Ray Mk II|size=64}}
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Stealth Burst|2]][[Lunar Launch|1]][[Bomb Drop|2]], Ray Mk III Helmet, Ray Mk III Outfit)
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Stealth Burst|2]][[Lunar Launch|1]][[Bomb Drop|2]], Ray Mk III Helmet, Ray Mk III Outfit, No Voice)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
Line 3,586: Line 3,465:
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|
|
*The Mii Gunner's costume represents Ray Mk III, the upgraded robotic form of Ray Mk II, a "Ray" series Robo from the ''Custom Robo'' series.
*The Mii Gunner's costume represents Ray Mk II's upgraded form and this spirit's enhanced form, Ray Mk III.
*The stage represents the Holosseums, an arena in the ''Custom Robo'' series featuring different layouts where Custom Robos engage in competitive battles.
*The Mii Gunner's moveset references Ray Mk II's moveset in ''Custom Robo V2'' which includes: [[Grenade Launch]] (referencing Straight Bomb S), [[Stealth Burst]] (referencing Sniper Gun), [[Lunar Launch]] (referencing Ground Legs), and [[Bomb Drop]] (referencing Speed Pod P).
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features customizable battling robots similar to the ''Custom Robo'' series.
*The stage references how ''Custom Robo'' and ''Pokémon'' are both games where battling is used as a common sport.
*The Mii Gunner starting off with a Rocket Belt references the jetpack equipped to the Ray series' robotic armor, which allows them to fly and hover in midair.
*The music references Ray Mk II's appearances in the ''Custom Robo'' series.
*The Mii Gunner's moveset references Ray Mk II's moveset in ''Custom Robo V2'' which includes: Straight Bomb S (represented by [[Grenade Launch]]), Sniper Gun (represented by [[Stealth Burst]]), Ground Legs (represented by [[Lunar Launch]]), and Speed Pod P (represented by [[Bomb Drop]]).
*The Mii Gunner starts off with a Rocket Belt, referencing Ray Mk II's jetpack.
|-
|-
|1,162
|1,162
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|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
|
*The pink Samus represents Flare, a female character wearing a pink shirt who can operate her mechanical armor.
*Samus and Flare are both female characters who pilots their mechanical suits.  
*The stage represents the Holosseums, an arena in the ''Custom Robo'' series featuring different layouts where Custom Robos engage in competitive battles.
*The stage references how ''Custom Robo'' and ''Pokémon'' are both games where battling is used as a common sport.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features customizable battling robots similar to the ''Custom Robo'' series.
*The music references Flare's appearances in the ''Custom Robo'' series.
*The stamina battle condition references the battle gameplay of the ''Custom Robo'' series where each player must deplete their opponent's Robo's HP to 0.
*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*Samus starting off with a Rocket Belt references the jetpack equipped to Flare's robotic armor, which allows her to fly and hover in midair.
*Samus starts off with a Ray Gun and Rocket Belt, referencing Flare's arm-mounted blaster and jetpack.
*Samus starting off with a Ray Gun references the arm-mounted blaster equipped to Flare's robotic armor, which allows her to shoot laser beams at the opponent.
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Flare's jetpack, which allows her to hover in midair.
|-
|-
|1,163
|1,163
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|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
|
*The yellow Dark Samus represents Lance, the yellow Twin Striker who serves as the yellow half of Bayonette.
*The yellow Dark Samus and blue Samus each represents Lance and Spear, the twin Striker Vanishers that merged to create Bayonette.
*The blue Samus minion represents Spear, the blue Twin Striker who serves as the blue half of Bayonette.
*The stage references the Desert Palace, a desert-themed Holosseum in ''Custom Robo Arena'' which features a desert setting and a ruined castle.
*The stage represents the Desert Palace, a desert-themed Holosseum in ''Custom Robo Arena'' which features a desert setting and a ruined castle.
*The music references Bayonette's appearances in the ''Custom Robo'' series.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features customizable battling robots similar to the ''Custom Robo'' series.
*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*The stamina battle condition references the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*This spirit's Steel Driver Equipped ability and the first and third battle conditions reference Bayonette's Twin Bombs attack.
*Dark Samus and Samus' favored [[Missile]] references Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
----'''Other trivia:'''
*This spirit's Attack type and Steel Driver Equipped ability further reference Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
|-
|-
|1,164
|1,164
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|
|
*The Mii Gunner's costume represents Saki Amamiya, the main playable character of the ''Sin and Punishment'' series.
*The Mii Gunner's costume represents Saki Amamiya, the main protagonist of the ''Sin and Punishment'' series.
*The stage and music track represents the main setting of ''Sin and Punishment'', which takes place in a large futuristic, dystopian city.
*The stage and music references the near-future Tokyo setting of ''Sin and Punishment''.
*The battle condition references the rail shooting gameplay of the ''Sin and Punishment'' series where Saki uses his signature gun/sword hybrid weapon, the Dolphin.
*The battle condition references the rail shooting gameplay of the ''Sin and Punishment'' games, as well as Saki's skill with his gun/sword hybrid, the Dolphin.
|-
|-
|1,165
|1,165
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Shulk represents Isa Jo, the main playable character of ''Sin & Punishment: Star Successor'' who features messy hair and wears a blue vest.
*Shulk starting off with a Ray Gun and a Rocket Belt represents Isa Jo, who uses a jetpack to hover above aground.
*The Mii Gunner minion's costume represents Saki Amamiya, Isa's father, who serves as the main protagonist of ''Sin & Punishment''.
*The Mii Gunner minion's costume represents Saki Amamiya, Isa's father, though they do not appear alongside each other in ''Sin & Punishment: Star Successor''.
*The stage and music track represents the main setting of ''Sin and Punishment: Star Successor'', which takes place in a large futuristic, dystopian city.
*The stage represents the futuristic Tokyo setting of ''Sin & Punishment: Star Successor''.
*Shulk starting off with a Rocket Belt references Isa's soccer ball-like module on his back, which allows him to hover in midair.
*Shulk starting off with a Ray Gun references Isa's signature weapon, the Cannon Sword, which can transform into a laser beam firearm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Beam Sword Equipped ability further references Isa's Cannon Sword, which can transform into a plasma sword.
*This spirit's Beam Sword Equipped ability references Isa's Cannon Sword.
*The Mii Gunner minion is possessed by the Saki Amamiya spirit rather than the main spirit. This makes it one of three spirit battles with this distinction, the other two being {{h2|List of spirits (Sonic the Hedgehog series)|Dr. Eggman}} and {{h2|List of spirits (Persona series)|Phantom Thieves of Hearts}}.
|-
|-
|1,167
|1,167
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|•The enemy has increased attack power when the enemy's at high damage
|•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|'''Spirit Battle inspiration:'''
|
*The blue Snake represents Alessandro Inzaghi, a ranking military officer who wears a blue jacket.
*Snake and Alessandro Inzaghi are both members of a militia organization.
*The stage and music track represent the Napoleonic-era naval warships featured in ''Napoleon'', a strategy game which features oceanic warfare.
*The stage's ship resembles the Napoleonic-era naval warships featured in ''Napoleon''.
----'''Other trivia:'''
*The stage and music references how ''Napoleon'', ''The Legend of Zelda: The Wind Waker'', and ''Steel Diver'' are games which features an oceanic setting.
*This spirit's Critical-Health Attack ↑ ability references the morale boosting gameplay mechanic of ''Napoleon'', which can enable one army to gain an advantage over another army.
|-
|-
|1,168
|1,168
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume represents Isaac, the main playable character of ''Golden Sun'' who appears as the Assist Trophy enemy.
*Isaac appears as the Assist Trophy enemy.
*The Roy, Robin, and Palutena minions each represent Garet, Ivan, and Mia, who are battled in the order of their recruitment leading up to their party leader, Isaac.
*The Mii Swordfighter's costume represents Isaac, the protagonist of ''Golden Sun''.  
*The yellow Roy minion's frequent [[Flare Blade]] represents Garet, a sword-wielding warrior who uses fire-based attacks.
*The minions represent Isaac's party members in ''Golden Sun'': Garet, Ivan, and Mia (each represented respectively by Roy, Robin, and Paultena).
*The green Robin's frequent [[Elwind]] represents Ivan, a tunic-wearing spellcaster who uses wind-based attacks.
*The stage references Mt. Aleph, a dormant volcano featured in ''Golden Sun'', with the bridge layout referencing the bridges leading to Isaac's home village of Vale.
*The cyan Palutena's frequent [[Autoreticle]] represents Mia, a young woman wearing light blue robes who uses water-based attacks.
*The first battle condition references the Psynergy abilities, a form of magic used in the ''Golden Sun'' series.
*The stage represents Mt. Aleph, a dormant volcano located within a mountain range in ''Golden Sun'' where Isaac and his party travel to explore the Sol Sanctum.
*The first battle condition references the Psynergy, a form of energy featured in the ''Golden Sun'' series which shares a similar function with magic attacks in most role-playing games.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Isaac spirit is featured on Galeem's side of the Final Battle map while the Shanoa spirit is featured across from him on Dharkon's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Isaac's case, is golden light Psyenergy.
*In World of Light, Isaac's spirit is located on Galeem's side in the Final Battle map while Shanoa is featured across from him on Dharkon's side, referencing both characters utilizing elemental-based magic attacks, which in Isaac's case, is Psyenergy.
|-
|-
|1,170
|1,170
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|•The floor is lava<br>•The enemy starts the battle with a [[Fire Flower]]
|•The floor is lava<br>•The enemy starts the battle with a [[Fire Flower]]
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|
*The yellow Roy represents Garet, a sword-wielding warrior who wears a yellow tunic and uses fire-based attacks and abilities.
*Roy and Garet are both warriors who utilize fire-based attacks.  
*The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Garet's party explores in ''Golden Sun''.
*The stage references how the Temple from ''The Legend of Zelda'' and the Sol Sanctum from ''Golden Sun'' are both dungeons in their respective game series
*Roy starting off with a Fire Flower and the Lava Floor hazard reference Garet's Mars Adept element, which specializes in fire-based attacks and abilities.
*The battle conditions and this spirit's Fire Attack ↑ ability references how Garet is a Mars Adept, who mostly specializes in fire-based attacks.
----'''Other trivia:'''
*This spirit's Attack type and Fire Attack ↑ ability further references Garet's usage of swords and fire-based attacks in battle.
|-
|-
|1,171
|1,171
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|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]]
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|
*The green Robin represents Ivan, a spellcaster who wears a green tunic with a short cape.
*Robin and Ivan are both mages who utilize magic-based attacks.
*The stage represents Vault, a small village in ''Golden Sun'' where Ivan can be recruited into the player's party.
*The stage references Vault, the town where Ivan is recruited in ''Golden Sun''.
*Robin starting off with a Gust Bellows and the Heavy Wind hazard reference Ivan's Jupiter Adept element, which specializes in wind-based attacks and abilities.
*The Heavy Wind hazard and Robin starting with a Gust Bellows reference how Ivan is a Jupiter Adept, who mostly specializes in wind-based attacks.
----'''Other trivia:'''
*This spirit's Support type references Ivan's role in ''Golden Sun'' as a member of Isaac's party.
*This spirit's Attack type and Magic Attack ↑ ability references Ivan's usage of magical attacks.
|-
|-
|1,172
|1,172
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|•Timed battle (1:00)<br>•The enemy shields often<br>•The enemy can heal by shielding attacks
|•Timed battle (1:00)<br>•The enemy shields often<br>•The enemy can heal by shielding attacks
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|
*The cyan Palutena represents Mia, a young woman who wears light blue robes and wields a magical staff.
*Palutena and Mia both utilize magic-based attacks while wielding a magic staff.  
*The stage represents the Mercury Lighthouse, a water-themed dungeon in ''Golden Sun'' where Mia can be recruited into the player's party.
*The stage, battle conditions, and this spirit's Water Attack ↑ abilit, reference how Mia is a Mercury Adept, a Water Seer class series mage who mostly specializes in healing magic.
*The battle conditions reference Mia's Mercury Adept element, a water element which specializes healing magic and does not feature any offensive properties.
----'''Other trivia:'''
*This spirit's Shield type and Water Attack ↑ ability reference Mia's Mercury Adept element, which specializes in water-based non-offensive magic.
|-
|-
|1,173
|1,173
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Marth represents Felix, a warrior who wields a longsword and wears a green outfit.
*Marth and Felix are both warriors who wield a long sword.
*The stage and music track represent the Venus Lighthouse, an earth-themed dungeon in ''Golden Sun'' which features the boss battle against Felix.
*The stage, the Earthquake rule, and the [[POW Block]] item in the Item Tidal Wave rule reference how Felix is a Venus Adept, who mostly specializes in earth-based attacks.
*The Earthquake rule and POW Block item reference Felix's Venus Adept element, which specializes in earthquake attacks and abilities.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Felix's role in ''Golden Sun'' as a childhood friend of Isaac who later joins forces with the other antagonists in the game.
*This spirit's Neutral type references how Felix is a childhood friend of Isaac who later joins forces with the other antagonists of ''Golden Sun''.
*In World of Light, the Felix spirit is located in the Badlands area in the Light Realm, further referencing Felix's earth-based Venus Adept abilities.
*In World of Light, Felix's spirit is located in the Badlands section, referencing Felix's earth-based Venus Adept abilities.
|-
|-
|1,174
|1,174
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Zelda represents Jenna, a female spellcaster who wears a red outfit.
*Zelda and Jenna both utilize magic-based attacks.
*The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Jenna's party explores in ''Golden Sun''.
*The stage references how the Temple from ''The Legend of Zelda'' and the Sol Sanctum from ''Golden Sun'' are botg dungeons in their respective game series.
*The Isaac Assist Trophy enemy references his appearance as the main playable character of ''Golden Sun'' whom Jenna serves as a member of his party, and later, his wife.
*Zelda's favored [[Din's Fire]] references how Jenna is a Mars Adept, who mostly specializes in fire-based attacks.
*Zelda's favored [[Din's Fire]] references Jenna's Mars Adept element, which specializes in fire-based attack and abilities.
*The Isaac Assist Trophy enemy references how Jenna would become the wife of Isaac between the events of ''Golden Sun: The Lost Age'' and ''Dark Dawn''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Jenna's role  in ''Golden Sun'' as a member of Isaac's party.
*THis spirit's Support type references how Jenna is a member of Isaac's party in ''Golden Sun''.
*This spirit's Shooting Items ↑ ability references Jenna's Mars Psyenergy ability, which can be used to conjure offensive fire-based magic attacks.
|-
|-
|1,175
|1,175
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|{{SSBUMusicLink|Other|Weyard}}
|{{SSBUMusicLink|Other|Weyard}}
|
|
*The black Chrom represents Matthew, the sword-wielding main playable character of ''Golden Sun: Dark Dawn'' who wears a darker outfit.
*Chrom and Matthew are each part of the family where one of their past members is the main protagonist of the first game in their respective series (i.e. Marth in ''Fire Emblem'', Isaac in ''Golden Sun'').
*The black Chrom references how Chrom and Matthew both feature a predecessor family member who served as the main playable character of their respective game series' first game.
*The stage references how Matthew is a Venus Adept, who specializes in earth-based attacks.
*The stage references Matthew's Venus Adept element, which specializes in earth-based attacks in the ''Golden Sun'' series.
*The music references Matthew's appearance in ''Golden Sun: Dark Dawn''.
*The music track represents Matthew's musical theme, which plays whenever Matthew explores the Overworld in ''Golden Sun: Dark Dawn''.
*The Hothead item is likely a joke reference to the ''Golden Sun'' series due to the Hothead's similar appearance to the sun. Additionally, it likely references how his mother, Jenna, is a Mars Adept that specializes in fire-based attacks.
*The Hothead item references Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
|-
|-
|1,176
|1,176
|{{SpiritTableName|Magical Vacation Protagonists|customname=[[kovopedia:Protagonist (Magical Vacation)|Magical Vacation Protagonists]]|size=64}}
|{{SpiritTableName|Magical Vacation Protagonists|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 3,808: Line 3,664:
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|
*The green and yellow Villagers represent the ''Magical Vacation'' protagonists, whose gender can be selected at the start of the game.
*The yellow and green Villagers each represents the male and female protagonists of ''Magical Vacation''.
*The stage features the background characters from the ''Animal Crossing'' series, referencing the anthropomorphic characters featured in ''Magical Vacation''.
*The stage references how the ''Magical Starsign'' series has a significant amount of anthropomorphic animal characters.
*The music track represents the musical theme of ''Soma Bringer'', a fantasy role-playing game released on a Nintendo handheld console similar to ''Magical Vacation''.
*The music references how ''Soma Bringer'' and ''Magical Vacation'' are both role-playing games.
*The Fire Flower, Freezie, Lightning, Pitfall, and Gust Bellows items each reference the Fire, Water, Lightning, Earth/Wood, and Wind magical elements featured in ''Magical Vacation''.
*The Fire Flowers, Freezies, Lightning, Pitfalls, and Gust Bellows enabled in this spirit battle each reference the respective magical elements in the ''Magical Starsign'' series: Fire, Water, Lightning, Earth/Wood, and Wind.
|-
|-
|1,177
|1,177
|{{SpiritTableName|Putty|iw=kovopedia|size=64}}
|{{SpiritTableName|Putty|size=64}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 3,823: Line 3,679:
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|
*The Wii Fit Trainer represents Putty, a pale humanoid character with an unreadable facial expression.
*The Wii Fit Trainer and Putty are both pale humanoid characters with unreadable facial expressions.
*The stage features the background characters from the ''Animal Crossing'' series, referencing the anthropomorphic characters featured in ''Magical Vacation''.
*The stage references how the ''Magical Starsign'' series has a significant amount of anthropomorphic animal characters.
*The music track represents the musical theme of ''Soma Bringer'', a fantasy role-playing game released on a Nintendo handheld console similar to ''Magical Vacation''.
*The music references how ''Soma Bringer'' and ''Magical Vacation'' are both role-playing games.
*The Slippery Stage rule and the battle conditions reference how the Traveling Putty quickly travels through the different locations in ''Magical Vacation''.
*The Slippery Stage rule and the battle conditions references the Traveling Putty traveling through the different locations in ''Magical Starsign''.
|-
|-
|1,178
|1,178
|{{SpiritTableName|Mokka|iw=kovopedia|size=64}}
|{{SpiritTableName|Mokka|size=64}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,838: Line 3,694:
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow R.O.B. represents Mokka, a robotic character with a yellow color scheme.
*R.O.B. and Mokka are both robotic characters.
*The stage's background features Hyrule Castle, referencing Will-o'-the-Wisp Academy, a castle-like school in ''Magical Vacation''.
*The stage features Hyrule Castle in the background, referencing the Will-o'-the-Wisp Academy, a castle-like academy where Mokka is enrolled in ''Magical Starsign''.
*The music track represents the musical theme of ''Soma Bringer'', a fantasy role-playing game released on a Nintendo handheld console similar to ''Magical Vacation''.
*The music references how ''Soma Bringer'' and ''Magical Vacation'' are both role-playing games.
*The Move Speed ↓ rule and this spirit's Weight ↑ ability references Mokka's low speed stat, being a heavyweight character.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Weight ↑ ability references Mokka's low speed stat in battle, but makes up for it with his high defense stat.
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing how Mooka is a weaponized robot.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how Mooka is a weaponized robot.
|-
|-
|1,179
|1,179
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|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|
|
*The Bunny Isabelle represents DeMille, the main playable character of ''Tomato Adventure'' who features a yellow color scheme and wears a helmet with bunny ears.
*The Bunny Isabelle and DeMille share similarities, including a yellow color scheme, a blue outfit, and wearing headgear featuring bunny ears.
*The stage represents the Ketchup Kingdom, the main setting of ''Tomato Adventure'' which takes place on a large island similar to ''Super Mario World''.
*The stage references the artistic aesthetic of ''Tomato Adventure''.
*The music track represents the battle theme of the ''Mario & Luigi'' series, which serves as the spiritual successor of ''Tomato Adventure'' developed by AlphaDream.
*The music references how ''Tomato Adventure'' and ''Mario & Luigi'' are both games developed by the same company, AlphaDream, with ''Tomato Adventure'' being a spiritual predecessor to the ''Mario & Luigi'' series.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around the theme of tomatoes.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around tomatoes.
|-
|-
|1,180
|1,180
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|{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}
|{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three red, yellow, and green Kirbys represent the Tomatrio, a trio of red, yellow, and green tomatoes.
*The three Kirbys and the Tomatrio are both small, round characters, with the three Kirbys' coloration referencing the similar color scheme of the Tomatrio seen in this spirit's artwork.
*The stage represents the Ketchup Kingdom, the main setting of ''Tomato Adventure'' which takes place on a large island similar to ''Super Mario World 2: Yoshi's Island''.
*The stage references the artistic aesthetic to ''Tomato Adventure''.
*The music track represents the battle theme of the ''Mario & Luigi'' series, which serves as the spiritual successor of ''Tomato Adventure'' developed by AlphaDream.
*The music references how ''Tomato Adventure'' and ''Mario & Luigi'' are both developed by the same company, AlphaDream, with ''Tomato Adventure'' being a spiritual predecessor to the ''Mario & Luigi'' series.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around the theme of tomatoes.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around tomatoes.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Tomatrio's role in ''Tomato Adventure'' as DeMille's guide.
*This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing how the Tomatrio are both sentient tomatoes.
*This spirit's Attack type and Star Rod Equipped ability reference the Super Cara-Cooker, a weapon used by the antagonistic King Abira which can shoot star-shaped beams.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Tomatrio are sentient tomatoes.
|-
|-
|1,182
|1,182
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Jigglypuff represents Starly, a female starfish who features round eyes, a pink color scheme, and wears a bow.
*Jigglypuff's pink costume features a bow on the back of its head, referencing how Starly is also a pink-colored character with round eyes who wears a bow on her head.
*The stage and music track represent Pufftop Palace, a castle located in the sky above the sea where Starly lives in ''The Legendary Starfy'' series.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series.
*The Temporary Invincibility rule shares its effect with the Super Star, referencing Starly's star-shaped body.
*The Temporary Invincibility rule and battle condition reference the Super Star's invincibility effect, as both the Super Star and Starly are star-shaped.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Starly's small size, which makes her a lightweight character.
*This spirit's Weight ↓ ability references how Starly is a small, lightweight character.
*In World of Light, the Starly spirit is featured on Galeem's side of The Final Battle map while the Octoling Octopus spirit is featured across from her on Dharkon's side, referencing how both characters are pink-colored sea creatures.
*In World of Light, Starly's spirit is located on Galeem's side on The Final Battle map while the Octoling Octopus is featured across from her on Dharkon's side, referencing how both characters are pink-colored sea creatures with Starly initially seen as an ally.
|-
|-
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|•The enemy shields often<br>•The enemy's shield has extra durability
|•The enemy shields often<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|
*The yellow Pac-Man represents Moe, a clam character whose yellow shell resembles Pac-Man's classic form.
*Pac-Man references the shape of Moe's clam shell resembling Pac-Man's Classic Form.
*The stage and music track represents the Coral Reef, the second stage of ''Densetsu no Stafy'' which features the first appearance of Moe.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series.
*The battle conditions reference the defensive nature of Moe's clam species, whose outer shell can protect the soft mollusk body on the inside.
*This spirit's Shield tye and battle conditions references Moe's protective outer shell.
----'''Other trivia:'''
*This spirit's Shield type further references the defensive properties of Moe's protective outer shell.  
|-
|-
|1,184
|1,184
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red overalls Wario represents Old Man Lobber, an elderly lobster character who features a large mustache and a red color scheme.
*Wario's red costume and Old Man Lobber are both red-colored characters with a large mustache.
*The stage and music track represent Lobber's Cave, the first stage of ''Densetsu no Stafy'' which takes place in a cave on a small island.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series.  
*The battle conditions reference both Old Man Lobber's namesake, whose name is derived from the word "lob", which is defined as the action of throwing.
*The battle conditions reference Old Man Lobber's namesake and the main gameplay mechanic of World 2 in ''The Legendary Starfy'' where the player must throw around (or "lob") boulders to progress.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Old Man Lobber's role ''The Legendary Starfy'' series by teaching Starfy learn new moves.
*In World of Light, Old Man Lobber's spirit is located on the beach in the Alolan Islands section similar to the stage's setting.
*This spirit's Mr. Saturn Equipped ability further references Old Man Lobber's namesake, derived from the word meaning "to throw", as Mr. Saturn is a throwing item.
*In World of Light, the Old Man Lobber spirit is located on the eastern islands area in the Light Realm, similar to the stage's setting.
|-
|-
|1,185
|1,185
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Inkling represents the Mermaid, a female humanoid aquatic character with a pink color scheme.
*Inkling and the Mermaid are both humanoid aquatic characters.  
*The stage and music track represent the oceanic main setting of ''The Legendary Starfy'' series.
*The stage references the legends of mermaids where they reside by the rocks at sea and use their singing to lure sailors to their doom.
*The stage references the legends of mermaids, where they reside by the rocks at sea and lure sailors to their doom with their singing.
*The Autoheal battle condition references the Mermaid's ability to heal the player when interacted with in ''The Legendary Starfy''.
*The battle condition references the Mermaid's ability to heal the player when interacted with in ''The Legendary Starfy''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Mermaid's role in ''The Legendary Starfy'' series by helping Starfy in his adventures.
*In World of Light, the Mermaid spirit is located in a lake where it is occupied by fish-themed spirits.
*This spirit's Water & Ice Attack ↑ ability references the water elements of ''The Legendary Starfy'' series.
*In World of Light, the Mermaid spirit is located in a lake in the Light Realm, which is occupied by fish-themed spirits,referencing how the Mermaid is part-human and part-fish creature.
|-
|-
|1,186
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle inspiration:'''
|
*The red Kirby represents Mattel, a round-eyed female fish with a reddish color scheme.
*Kirby and Mattel are both pink characters with round eyes.  
*The stage and music track represent Amiy Kingdom, the home kingdom of Mattel located on the sea.
*The stage and music references the oceanic setting and music references the oceanic setting of ''The Legendary Starfy'' series.
*The Starfy Assist Trophy enemy references his appearance as the main playable character in ''The Legendary Starfy 4'' who has a crush on Mattel.
*The Starfy Assist Trophy enemy references how Starfy had a crush on Mattel in ''The Legendary Starfy 4''.
----'''Other trivia:'''
*This spirit's Support and Grab types, and Water/Freezing Resist ↑ ability reference Mattel's role in ''The Legendary Starfy 4'' by asking Starfy to help defeat Degil, who had kidnapped Mattel's fiancee, Prince Coral.
|-
|-
|1,187
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|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|Other|Afternoon on the Island}}
|{{SSBUMusicLink|Other|Afternoon on the Island}}
|'''Spirit Battle inspiration:'''
|
*The blue Pit represents Cupid, a team of bow-wielding angel who wears a blue outfit.
*The Pit Team, their favored [[Bow of Light]], and the stage references how Pit and Cupid are both angelic characters armed with a bow and arrow.
*The stage and music track represents the heavenly temple in ''Sennen Kazoku'', a life simulation game featuring an urban setting.
*The music references how ''Tomadachi Life'' and ''Sennen Kazoku'' are both life simulation games which takes place in an urban setting.
*Pit's favored [[Bow of Light]] references the arrows Cupid shoots, which can change the mood of a family member.
----'''Other trivia:'''
*This spirit's Support type and Staff Equipped ability reference Cupid's role in ''Sennen Kazoku'' by shooting arrows to change the mood of a family member and help run the family tree for 1,000 years.
|-
|-
|1,188
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|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Alph represents Li'l Blue, a tiny alien protagonist in ''Chee-Chai Alien'' with a blue color scheme.
*Alph and Li'l Blue are both characters appearing in games where they appear tiny compared to their environment.
*The stage and music track represent ''Electroplankton'', a handheld Nintendo game where the player can interact with tiny lifeforms similar to ''Chee-Chai Alien''.
*The stage references the visual aesthetic of ''Chee-Chai Alien''.
*The Low Gravity hazard references how Li'l Blue is originally an alien from outer space, which features zero gravity.
*The Low Gravity hazard references how Li'l Blue is an alien that originated from space.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability references how Li'l Blue is a humanoid drop of water, which can extinguish fires.
*This spirit's Fire/Explosion Resist ↑ ability references how Li'l Blue is a humanoid drop of water, which can extinguish fires.
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|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items
|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Title Theme - NES Remix 2}}
|{{SSBUMusicLink|Other|Title Theme - NES Remix 2}}
|'''Spirit Battle inspiration:'''
|
*The white Luigi represents Yama, a lanky character with a large nose and a white color scheme.
*Luigi and Yama are both lanky characters with a big nose.
*The Villager minions represent the tenants and visitors featured in ''The Tower SP''.
*The stage references how the main setting of ''The Tower SP'' takrd place in a tall, populated building.
*The stage represents the tower in ''The Tower SP'', a handheld simulation game which takes place in a building similar to ''Tomodachi Life''.
*The Heavy Wind hazard and Ore Club item likely reference a skyscraper's design to be wind-resistant as it reaches higher altitudes.
*The Heavy Wind hazard and the Ore Club item reference the skyscraper's design to become wind-resistant as it reaches higher elevation.
----'''Other trivia:'''
*This spirit's Support type references Yama's role in ''The Tower SP'' by giving instructions to the player on building the skyscraper.
*This spirit's Aura Attack ↑ ability references how Yama resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
|-
|-
|1,191
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|{{SSBUMusicLink|Other|Wii Sports Series Medley}}
|{{SSBUMusicLink|Other|Wii Sports Series Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Villager represents the Pocket Football Player, a striped shirt-wearing character who appears tiny.
*The Tiny Villager Team represents the required number of players on a football team to have on the field, which in this case, is eleven.  
*The yellow Tiny Villager Team's eleven fighters reference the maximum number of football players allowed on the field.
*The stage references how the game of football takes place in a stadium.  
*The stage and music track represent the associated soccer/football field in ''Calciobit'', which takes place on a green field within a crowded stadium.
*The Soccer Ball item references the soccer ball used in the sport of associated football/soccer featured in ''Calciobit''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shooting Items ↑ ability further references the game of associated football where the players will have to shoot the ball by kicking it.
*This spirit's Shooting Items ↑ ability references the game of associated football (soccer in different countries) in ''Calciobit'' where the players will have to shoot the ball by kicking it.
*In World of Light, the Pocket Football Player spirit is located near the stadium in the Lumiose City section similar to the stage's setting.
|-
|-
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|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•The enemy favors smash attacks
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•The enemy favors smash attacks
|{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
|{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
|'''Spirit Battle inspiration:'''
|
*The cyan Ryu represents Karate Joe, a robed martial artist with a white color scheme.
*Ryu and Karate Joe are both robed martial artists who utilizes kicks, uppercuts, and sweeps in their respective series.
*The stage and music track represent "Karate Man", recurring martial arts-themed minigames of the ''Rhythm Heaven'' series.
*The stage references how ''Street Fighter'' and ''Karate Man'' are both martial arts-themed games.
*The Crate items and battle conditions reference the gameplay of the "Karate Man" minigames, where Karate Joe has to use punches or kicks to hit objects that are send flying towards him.
*The music references the rhythm genre of the ''Rhythm Heaven'' series.
----'''Other trivia:'''
*The Crate items in the Item Tidal Wave rule reference Joe's training where he practices a kicking move on a barrel with a bomb inside, as one of the three Explosive Crates enabled in this spirit battle is an Exploding Crate.
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Joe's usage of punch attacks.
|-
|-
|1,195
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|•The stage is covered in a poisonous cloud<br>•Hostile assist trophies will appear
|•The stage is covered in a poisonous cloud<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|'''Spirit Battle inspiration:'''
|
*The blue Doctor Mario represents the Sick Beats Doctor, the playable character of the "Sick Beats" minigames in the ''Rhythm Heaven'' series.
*Doctor Mario and the Sick Beats Doctor are both doctors who try to destroy viruses in their respective game appearances.
*The stage and music track represent the setting of "Sick Beats", which features the doctor viewing through a microscope tiny green tubes with viruses passing through them.
*The stage features a green coloration, referencing the green background of ''Sick Beats''.
*The Ghost Assist Trophy enemy and Poison Cloud hazard represent the multicolored viruses from "Sick Beats", which can infect and weaken their hosts if the doctor fails to destroy them with tiny forks.
*The music references how ''Dr. Mario'' and ''Sick Beats'' are both games where the main objective is to destroy the viruses.
----'''Other trivia:'''
*The Poison Cloud hazard references the spread of airborne viruses which can sicken and weaken their hosts.
*This spirit's Shield type and Critical-Health Defense ↑ ability reference the Sick Beats Doctor's goal to destroy the viruses without letting them escape.
*The Ghost Assist Trophy enemy and this spirit's Shield battle type and Critical-Health Defense ↑ ability reference the Sick Beats Doctor's goal to destroy the viruses without letting it escape.
|-
|-
|1,196
|1,196
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|{{SSBUMusicLink|Other|Monkey Watch}}
|{{SSBUMusicLink|Other|Monkey Watch}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three white Jigglypuffs represents the Chorus Kids, a trio of singing round-headed individuals with a white color scheme.
*The three Jigglypuffs represents the three Chorus Kids from their original minigame, ''Glee Club''.
*The Jigglypuff's different sizes and favored [[Sing]] references how the Chorus Kids sing in a steadily increasing pitch.
*Each of the Jigglypuffs feature different sizes, referencing the slightly skewed perspective of the ''Glee Club'' minigame which makes each Chorus Kid appear different in size.
*The stage represents the featureless white plain setting of "Glee Club", a singing-themed minigame in the ''Rhythm Heaven'' series.
*The stage references the featureless white room, the setting of ''Glee Club''.
*The music track references how "Monkey Watch" and "Glee Club" are both ''Rhtyhm Heaven'' minigames who feature multiple characters that look the same, such as the Small Monkeys<!--Actual names of the monkeys in Monkey Watch--> and the Chorus Kids respectively.
*Jigglypuff's favored [[Sing]] references the Chorus Kids singing in a choir.
*The music references the Chorus Kids' appearance in the ''Rhythm Heaven'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↓ ability references how the Chorus Kids never jump in "Glee Club".
*This spirit's Jump ↓ ability references how the Chorus Kids never jump in ''Glee Club''.
|-
|-
|1,197
|1,197
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|{{SSBUMusicLink|Other|Fruit Basket}}
|{{SSBUMusicLink|Other|Fruit Basket}}
|
|
*The blue Ken represents Munchy Monk, a martial artist who wears a blue martial artist uniform.
*Ken and the Munchy Monk are both martial artists.
*The white Kirby minions and the Food items represent the round dumplings which Munchy Monk eats in his minigames in the ''Rhythm Heaven'' series.
*The white Kirby minions represents the dumplings, which Munchy Monk is seen eating in almost all of his appearances.
*The stage represents the main setting of the endless minigame "Munchy Monk" in ''Rhythm Heaven Fever'', which takes place inside a moving train.
*The stage references the ''Munchy Monk'' endless minigame from ''Rhythm Heaven Fever'', which takes place aboard a train.
*The music track references that "Munchy Monk" is a food-themed minigame in the ''Rhythm Heaven'' series.
*The music references Munchy Monk's appearance in the ''Rhythm Heaven'' series.
*Ken's favored [[Shoryuken]] references the main gameplay of "Munchy Monk", where the titular character must slap his wrist precisely to launch the dumplings into the air and eat them.
*Ken's favored [[Shoryuken]] and the Food item references the main gameplay of ''Munchy Monk'' where the titular character launches dumplings in the air and eats them.
|-
|-
|1,198
|1,198
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|{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}}
|{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}}
|
|
*Pikachu Libre and the Yuri Kozukata Assist Trophy each represent the masked Wrestler and the female Reporter respectively.
*Pikachu Libre and the Wrestler are both masked wrestlers.
*The stage and music track represent the setting of "Ringside", a minigame in the ''Rhythm Heaven'' series that features the Wrestler being interviewed by the Reporter on an area beside a boxing ring.
*The Yuri Kozukata Assist Trophy enemy features Yuri holding a camera, referencing the cameramen that appear when the wrestler needs to "Pose for the fans!" in the minigame, ''Ringside''.
*The Yuri Kozukata Assist Trophy features the usage of the Camera Obscura, referencing the cameramen that appear when the Wrestler needs to pose in "Ringside".
*The stage and music references the boxing ring from the epilogue of ''Ringside'' where the Reporter & Wrestler are prominently featured.
|-
|-
|1,199
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Monkey Watch}}
|{{SSBUMusicLink|Other|Monkey Watch}}
|'''Spirit Battle inspiration:'''
|
*The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
*The Dog from Duck Hunt and the Incineroar each represent Baxter & Forthington, a dog and cat character duo.
*The stage and music track represent "Air Rally", a minigame from ''Rhythm Heaven Fever'' which features Baxter and Forthington (two animals) piloting airplanes while playing badminton.
*The stage and the Throwing Type items references Baxter and Forthington's original minigame, "Air Rally", in which the two play {{s|wikipedia|badminton}} while piloting airplanes.
*The Throwing Type items reference the aforementioned gameplay of "Air Rally", where Baxter & Forthington are seen playing badminton.
*The music references Baxter & Forthington's appearance in the ''Rhythm Heaven'' series.
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability also references how Baxter & Forthington both pilot airplanes.
|-
|-
|1,200
|1,200
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|•The enemy's physical attacks have increased power<br>•Periodic earthquakes will shake the stage<br>•The enemy loves to taunt
|•The enemy's physical attacks have increased power<br>•Periodic earthquakes will shake the stage<br>•The enemy loves to taunt
|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}}
|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}}
|'''Spirit Battle inspiration:'''
|
*The red and blue Giant Donkey Kongs each represent the Sumo Brothers, a pair of large, heavyweight wrestlers who wear a red and blue {{iw|wikipedia|mawashi}}.
*The two Giant Donkey Kong and the Sumo Brothers are both heavyweight characters.
*The stage features a circular design in the center, referencing the sumo ring setting of the "Sumo Brothers" minigame in ''Rhythm Heaven Megamix''.
*The stage references a sumo ring, as Arena Ferox features a circular design in the center of the stage.
*The music represents the musical theme of E. Honda, a sumo wrestler from the ''Street Fighter'' series similar to the Sumo Brothers.
*The music references E. Honda, a sumo wrestler from the ''Street Fighter'' series.
*Donkey Kong's frequent [[Hand Slap]], the Earthquake rule, and third battle condition reference the gameplay of "Sumo Brothers", where they perform a hand slap, a scenery-shaking stomp, and strike a pose.
*The Earthquake rule, battle condition and this spirit's Weight ↑ ability reference how the scenery shakes while the Sumo Brothers perform their stomping move in their titular minigame.
----'''Other trivia:'''
*The third battle condition references the pose that the Sumo Brothers perform at certain points in the same minigame.
*This spirit's Grab type and Weight ↑ ability reference the sport of sumo wrestling where two heavyweight sumo wrestlers try to wrestle their opponent out of the ring, which also requires them to grab their opponents.
|-
|-
|1,201
|1,201
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|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|'''Spirit Battle inspiration:'''
|
*The pink Yoshi represents the Pig, a small pig creature who features a pink color scheme and voracious tendencies.
*Yoshi and the Pig are both carnivorous creatures.
*The pink Yoshi Team references how the Pig is the weakest and most common animal in ''Cubivore: Survival of the Fittest''.
*The stage's 8-bit aesthetic and setting references the large, blocky field that ''Cubivore'' primarily takes place in.
*The stage represents the "Wilderness" the main setting of ''Cubivore'', which takes place in a natural field with a block-like aesthetic.
*The music, Food item (Grilled Steak), and the battle conditions references the main gameplay mechanic of ''Cubivore'' where the character must consume other characters to gain their mutations and their strength.
*The music track represents the musical theme of the "Gourmet Race" sub-game of ''Kirby Super Star'', which features an eating gameplay mechanic similar to ''Cubivore''.
*The Food item (Grilled Steak) represents the meat of the Cubivores, which can restore the health of a stronger Cubivore that consumed it.
*The battle conditions reference the main gameplay of ''Cubivore'' where the Pig must consume a creature's meat to help it undergo a mutation and increase its strength.
----'''Other trivia:'''
*This spirit's Neutral type references how the Pig is hunted down by larger Cubivores at the beginning of ''Cubivore'', but later undergoes mutations to become the Alpha Cubivore.
*This spirit's Improved Escape ability references how the Pig must escape from being eaten by larger Cubivores.
|-
|-
|1,202
|1,202
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|
|
*The black Zero Suit Samus represents Aleandra Rovias, a physically fit female protagonist who wears a black tanktop and her blonde hair in a ponytail.
*Zero Suit Samus and Alexandra Roivas are both fit, blonde female protagonists in their respective games.
*The stage and music track represent Rovias Mansion, the main setting of the horror game, ''Eternal Darkness'' which takes place in a haunted mansion.
*The stage represents the Roivas Mansion, the main setting of ''Eternal Darkness'', with the stage and music also referencing ''Eternal Darkness''{{'}}s status as a horror genre game.
*The Screen Flip hazard references the hallucinations caused by the depleted Sanity Meter in ''Eternal Darkness'', which includes walking on the ceiling of the next room Alexandra enters.
*The Screen Flip hazard references the Sanity Meter mechanic of ''Eternal Darkness'' which decreases whenever the player is spotted by a monster, resulting in various hallucinatory effects, such as the player walking on the ceiling of the next room they enter.
*The "high damage" battle condition references how Sanity Effects only activate when the player's Sanity Meter is nearly empty.
|-
|-
|1,203
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|•Survive until the timer runs out (1:00)<br>•You have reduced move speed after a little while<br>•The enemy has increased attack power after a little while
|•Survive until the timer runs out (1:00)<br>•You have reduced move speed after a little while<br>•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Other|Tomorrow's Passion}}
|{{SSBUMusicLink|Other|Tomorrow's Passion}}
|'''Spirit Battle inspiration:'''
|
*The blue R.O.B. represents Mappo, a robotic character with a blue color scheme.
*The blue R.O.B. represents Mappo, the blue-colored robotic police chief from ''Giftpia''.
*The stage represents the Nanshi Island plaza, the main setting of ''Giftpia'' which takes place on a tropical island and features a fountain in the plaza's center.
*The stage represents Nanshi Island, the main setting of ''Giftpia'' which takes place on a large, tropical island. The stage also features flag banners, referencing the beginning of ''Giftpia'' where Pockle, the main protagonist, misses his coming-of-age party which featured flag banners as well.
*The music track represents the musical theme of ''Captain Rainbow'', a Japan-exclusive game similar to ''Giftpia'' which features Mappo as an inhabitant of Minmin Island.
*The music references Mappo's appearance in ''Captain Rainbow''.
*The rules reference Mappo's strict supervision over the ''Giftpia's'' protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
*The rules and battle conditions reference the heavy restrictions placed on Pockle, which includes a ball and chain and strict supervision under Mappo.
*The timed battle condition references the early curfew in ''Giftpia'' where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerable to theft.
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference Pockle's goal in ''Giftpia'' to earn enough Mane and pay off his debt and lift his restrictions.
|-
|-
|1,204
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|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|
*The violet Roy represents Sagi, the sword-wielding main playable character of ''Baten Kaitos Origins''.
*Roy and Sagi are both swordsman and the main protagonists of their own respective game series.
*The red Corrin minion represents Guillo, a close friend of Sagi who features a red-and-violet color scheme.
*The Corrin minion represents Guillo, Sagi's close friend and a major member of his party.
*The stage represents Hassaleh, a plains-like area in ''Baten Kaitos Origins'' which features Sagi's home village of Sheratan.
*The stage references Hassaleh, a plains-like setting of ''Baten Kaitos Origins'' which features a plains-like setting.
*The stage and music track reference how ''Xenoblade Chronicles'' and ''Baten Kaitos Origins'' are both role-playing games developed by Monolith Soft.
*The Timer item references Lingering Time, a Time-based Spirit spell which suspends an enemy's flow of time.
*The Timer item references the time-based Magnus abilities in ''Baten Kaitos Origins'' which suspends an enemy's flow of time.
|-
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|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|
*The purple Lucina represents Milly, a young female fighter who wears a purple tunic.
*Lucina and Milly both share the same Japanese voice actress, {{s|wikipedia|Yū Kobayashi}}.
*The stage's background features the Bionis, referencing how Milly is revealed to be a half-Machina cyborg in ''Baten Kaitos Origins''.
*The stage features a giant mechanical robot in the background, referencing how Milly is half-Machina.
*The stage and music track reference how ''Xenoblade Chronicles'' and ''Baten Kaitos Origins'' are both role-playing games developed by Monolith Soft.
*Lucina starts off with an Ore Club, referencing Milly's special ability, Canyon Wind.
*Lucina starting off with an Ore Club references Milly's wind-based Magnus ability, Canyon Wind.
|-
|-
|1,206
|1,206
|{{SpiritTableName|Chibi-Robo|link=y|size=64}}
|{{SpiritTableName|Chibi-Robo|link=y|size=64}}
|•Tiny {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Cannon Jump Kick|2]][[Echo Reflector|1]], Chibi-Robo Hat, Chibi-Robo Outfit)
|•Tiny {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Shot|1]][[Gunner Missile|3]][[Cannon Jump Kick|2]][[Echo Reflector|1]], Chibi-Robo Hat, Chibi-Robo Outfit)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,500
|3,500
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|{{SSBUMusicLink|Other|Noisy Notebook}}
|{{SSBUMusicLink|Other|Noisy Notebook}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Mii Gunner's costume represents Chibi-Robo, the tiny robot from the titular game who is equipped with the Chibi-Blaster.
*The Tiny Mii Gunner's costume represents Chibi-Robo, a tiny robot and main playable character of the titular game.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'' which also reflects Chibi-Robo's tiny size.
*The stage represents the living room of the Sanderson's house, the main setting of ''Chibi-Robo!''  
*The music track represents the remix of the ''Snipperclips'' themes, which features an upbeat and cacophonous style similar to the opening theme of ''Chibi-Robo!''
*The stage also references how fighters are decreased in size relative to their surroundings, so in this environment, the Tiny Mii Gunner reflects Chibi-Robo's size.
*The Nintendog Assist Trophy enemy represents Tao, the Sanderson family's dog whom Chibi-Robo can communicate with by using the Tao Suit.
*The Nintendog Assist Trophy enemy references Tao, the Sanderson family's dog.
*The Sudden Damage rule applying to the Mii Gunner references Chibi-Robo's limited battery life where he will steadily lose battery power and then collapse if it runs out.
*The Sudden Damage rule and battle condition references Chibi-Robo's limited battery life where he will collapse if he runs out of power.
*The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide and fall slowly to the bottom from a large ledge.
*The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide to the bottom after falling off a large ledge.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
*This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
*In World of Light, the Chibi-Robo spirit is featured on Galeem's side of The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing how both characters are empowered by orbs with opposing elements, with Chibi-Robo being empowered by an orb of light he received at the end of ''Chibi-Robo!''
*In World of Light, Chibi-Robo's spirit is located on Galeem's side on The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing how both characters feature orbs in their respective game appearances, with Chibi-Robo obtaining infinite battery life by recieving an orb of light at the end of ''Chibi-Robo!''
|-
|-
|1,208
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|{{SSBUMusicLink|Other|Noisy Notebook}}
|{{SSBUMusicLink|Other|Noisy Notebook}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Pac-Man represents Telly Vision, a tiny robot who features a yellow spherical appearance in ''Chibi-Robo! Zip Lash''.
*The Tiny Pac-Man references Telly's yellow, spherical appearance when sleeping in ''Chibi-Robo! Zip Lash''.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'', which features the first Telly Vision.
*The stage represents the living room of the Sanderson's house, the main setting of ''Chibi-Robo!'' and reflects Telly's tiny size.
*The music track represents the remix of the ''Snipperclips'' themes, which features an upbeat and cacophonous style similar to the opening theme of ''Chibi-Robo!''
*The Throwing Type items references the gameplay mechanic of ''Chibi-Robo!'' where the titular character can carry and throw items.
*The Throwing Type items reference the gameplay mechanic of the ''Chibi-Robo!'' series where Chibi-Robo can carry and throw discarded items.
*Pac-Man starting off with a Rocket Belt and second battle condition references Telly's ability to fly and hover using its propellers.
*Pac-Man starting off with a Rocket Belt and slow falling speed references Telly Vision's ability to fly and hover using his rainbow propellers.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Telly's role in the ''Chibi-Robo'' by providing Chibi-Robo with information.
*This spirit's Support type references how Telly is Chibi-Robo's personal advisor.
*This spirit's Screen-Flip Immunity ability references Telly's hovering abilities, which prevents him from flying upside-down.
|-
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|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt
|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|'''Spirit Battle inspiration:'''
|
*The white Captain Falcon represents Drake Redcrest, a white, humanoid action figure of an outer space bounty hunter whose face is concealed behind their red helmet's visor.
*Captain Falcon and Drake Redcrest are both hunters whose faces are concealed behind their hood.
*The Tiny Metal R.O.B. minion represents Chibi-Robo, the main playable character from the titular game series who appears smaller than Drake Redcrest.
*The Tiny Metal R.O.B. minion represents Chibi-Robo, the main playable character from the titular game.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'' where Drake Redcrest is often encountered.
*The stage represents the living room of the Sanderson's house where Drake Redcrest is often encountered in ''Chibi-Robo!'' and reflects Drake Redcrest's tiny size.
*The music track represents the musical theme of ''The Wonderful 101'', which features a masked hero with a habit of striking poses similar to Drake Redcrest.
*The music references how the protagonists of ''The Wonderful 101'' and Drake Redcrest are both masked heroes who have a habit of striking a pose.
*The third battle condition references Drake Redcrest's habit of striking poses, which he teaches Chibi-Robo to do after giving him the Drake Redcrest Suit.
*The third battle condition is a reference to Drake Redcrest's fondness for striking poses, which he teaches Chibi-Robo how to do after giving him the Drake Redcrest Suit.
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Drake Redcrest's small size, which makes him a lightweight character.
|-
|-
|1,210
|1,210
|{{SpiritTableName|Chibi-Tot|size=64}}
|{{SpiritTableName|Chibi-Tot|customname=[https://chibirobo.fandom.com/wiki/Chibi-Tot Chibi-Tot]|size=64}}
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•The enemy is metal<br>•The enemy has increased move speed
|•The enemy is metal<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle inspiration:'''
|
*The smaller-than-normal Metal R.O.B. Team represents the Chibi-Tots, a group of smaller versions of Chibi-Robo.
*The Metal R.O.B. Team represents the Chibi-Tots, the smaller versions of Chibi-Robo.
*The stage represents the Curator's house, the main setting of the Chibi-Tot's debut game, ''Chibi-Robo! Photo Finder''.
*The stage references the game of hide-and-seek the Chibi-Tots play in ''Chibi-Robo! Photo Finder'' where they hide behind an object from the player's sight, similar to how the fighters must hide from 5-Volt's sight.  
*The stage hazard references the game of hide-and-seek in ''Photo Finder'' where the Chibi-Tots will hide behind an object while the player seeks them out.
*The stage also references how the fighters' decreased size relative to their surroundings, reflecting Chibi-Tot's tiny size.
*The music track represents the musical theme of ''Tank Troopers'', which was released on the Nintendo 3DS along with ''Chibi-Robo! Photo Finder''.
*The second battle condition references the Chibi-Tots running speed during hide-and-seek.
*The Metal Box item references the Chibi-Tot's metallic appearance, while the POW Block item references the Chibi-Tot's ability to carry and throw discarded objects.
*The "increased move speed" battle condition references how the Chibi-Tots are smaller, faster versions of Chibi-Robo who will quickly hide behind the objects during hide-and-seek.
----'''Other trivia:'''
*This spirit's Grab type references the gameplay mechanic of the ''Chibi-Robo!'' series where Chibi-Robo can carry and throw discarded items.
*This spirit's Weight ↓ ability references the Chibi-Tot's small size, which makes them a lightweight character with a quicker running speed.
|-
|-
|1,212
|1,212
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Isabelle represents Ashley Robbins, the female main playable character of ''Trace Memory'' who wears a red shirt.
*Isabelle represents Ashley Robbins, the main protagonist of ''Trace Memory''.
*The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The stage and music track represents the Edward mansion, the main setting of ''Trace Memory'' which takes place at a haunted mansion.
*The stage and music references the haunted Edward mansion, the main setting of ''Trace Memory''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Ashley's role in ''Trace Memory'' by helping D restore his memories.
*This spirit's Support type and Fog Immunity ability references how Ashley helps D restore his memories, as well as uncover the mystery of her mother's death.
*This spirit's Fog Immunity references Ashley's role in ''Trace Memory'' by uncovering the mystery of her mother's death.
*In World of Light, Ashely Robbins' spirit is located in the Poison Woods section, referencing Blood Edward Island, the main forest setting of ''Trace Memory''.
*In World of Light, the Ashely Robbins spirit is located in the shrouded forest area in the Light Realm, referencing Blood Edward Island, the main forest setting of ''Trace Memory''.
|-
|-
|1,214
|1,214
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|{{SSBUMusicLink|Other|Brain Age: Train Your Brain in Minutes a Day!}}
|{{SSBUMusicLink|Other|Brain Age: Train Your Brain in Minutes a Day!}}
|
|
*The blue Dr. Mario represents Dr. Kawashima, the host of the ''Brain Age'' series who appears as the Assist Trophy enemy.
*Dr. Kawashima appears as the Assist Trophy enemy.
*The stage represents ''PictoChat'', which was released on the Nintendo DS along with ''Brain Age''.
*Dr. Mario and Dr. Kawashima are both doctors.
*The stage references how ''Pictochat'' and ''Brain Age'' are both released onto the Nintendo DS.
|-
|-
|1,216
|1,216
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|•All fighters have reduced jump ability<br>•Gravity is reduced after a little while
|•All fighters have reduced jump ability<br>•Gravity is reduced after a little while
|{{SSBUMusicLink|Other|Title Theme - Big Brain Academy}}
|{{SSBUMusicLink|Other|Title Theme - Big Brain Academy}}
|'''Spirit Battle inspiration:'''
|
*The yellow Dr. Mario represents Dr. Lobe, the host of ''Big Brain Academy'' who features a yellow color scheme.
*Dr. Mario and Dr. Lobe are both doctors and the main characters of their respective game series.
*The purple and white Kirby minions represent the floating picture and its matching shadow featured in the ''Big Brain Academy'' minigame, Shadow Shift.
*The Kirby minions and the rules references the way objects float during Shadow Shift, one of the minigames in ''Big Brain Academy''.
*The stage represents ''PictoChat'', an art-genre game which was released on the Nintendo DS along with ''Big Brain Academy''.
*The stage references how ''Pictochat'' and ''Big Brain Academy'' are both released onto the Nintendo DS.
*The High Gravity and Low Gravity hazards reference the main gameplay of the Shadow Shift minigame where correctly matching the object's shadow will cause the next set of shadows to float.
----'''Other trivia:'''
*This spirit's Support type references Dr. Lobe's role in ''Big Brain Academy'' as the player's guide and headmaster.
*This spirit's Mr. Saturn Equipped ability references the simple design and color scheme of the blob-like characters in ''Big Brain Academy''.
|-
|-
|1,217
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|•The enemy has increased attack power after a little while<br>•The enemy favors down specials
|•The enemy has increased attack power after a little while<br>•The enemy favors down specials
|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|'''Spirit Battle inspiration:'''
|
*The three black Ryus represent the Ouendan, a trio of stern muscular characters wearing black uniforms led by their headband-wearing leader.
*The three Ryus represents the Ouendan, a tough three-person male cheer squad in the ''Osu! Tatakae! Ouendan'' series.
*The stage represents Tsuyoshi Hanada's house, the first stage of the Ouendan's debut game, ''Osu! Tatakae! Ouendan''.
*The stage references how the first stage of both ''Ouendan'' games takes place in Tsuyoshi Hanada's house.
*The music track represents the musical theme of ''Steel Diver'', which was released on the Nintendo 3DS along with ''Osu! Tatakae! Ouendan''.
*The music references the main theme of the Ouendan cheer squad, which is heard after completing the final level of both games.
*Ryu's favored [[Focus Attack]] and the Attack Power ↑ rule reference the plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*The battle conditions and this spirit's Support type and Critical-Health Stats ↑ ability represent the typical plot of the ''Elite Beat Angets'' series where the Ouendan cheers for people in need.
----'''Other trivia:'''
*This spirit's Support type and Critical-Health Stats ↑ ability further references the Ouendan's role in the ''Osu! Tatakae! Ouendan'' series by cheering for people in need, which is shared with the Elite Beat Agents spirit, an international variant of Ouendan.
|-
|-
|1,218
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|•The enemy has increased attack power after a little while<br>•The enemy favors neutral air attacks
|•The enemy has increased attack power after a little while<br>•The enemy favors neutral air attacks
|{{SSBUMusicLink|Other|Ring a Ding}}
|{{SSBUMusicLink|Other|Ring a Ding}}
|'''Spirit Battle inspiration:'''
|
*The three blue Isabelles represent the Ouendan Cheerleaders, a trio of female cheerleaders who wear blue cheerleading outfits.
*The three Isabelles represents the three-person group of the Ouendan Cheerleaders.
*The stage represents a typical sports stadium which features the cheerleaders cheering for their teams for encouragement.
*The stage represents a typical sports stadium where cheerleaders are prominently featured.
*The music track references the ''Ouendan'' series' usage of licensed pop genre songs by Japanese artists.
*The music references the ''Ouendan'' series' use of licensed pop genre songs by Japanese artists.
*Isabelle's neutral air attacks and the Attack Power ↑ rule reference the plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan Cheerleaders cheer for people in need using their pom-poms.
*The battle conditions and this spirit's Support type and battle conditions represents the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
----'''Other trivia:'''
*Isabelle's favored neutral aerial attacks features pom-poms, referencing how the Ouendan Cheerleaders typically use pom-poms in their performance.
*This spirit's Support type further references the Ouendan Ceerleaders' role in the ''Osu! Tatakae! Ouendan'' series by cheering for people in need, which is shared with the Elite Beat Divas spirit, an international variant of the Ouendan Cheerleaders.
*This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the ''Osu! Tatakae! Ouendan'' series, which is also shared with the Elite Beat Divas spirit.
|-
|-
|1,219
|1,219
|{{SpiritTableName|Elite Beat Agents|size=64}}
|{{SpiritTableName|Elite Beat Agents|size=64}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}×3 (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], Black Business Suit, Normal Voice Type 3)
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}×3 (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], None, Business Suit)
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|3,700
|3,700
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|•The enemy has increased attack power after a little while
|•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
|'''Spirit Battle inspiration:'''
|
*The three Mii Swordfighters' black Business Suit costumes represents the Elite Beat Agents, a trio of agents who wear black business suits.
*The three Mii Swordfighters' costumes represents the Elite Beat Agents, with the Business Suit resembling the Agents' suits.
*The stage references how some of the levels in ''Elite Beat Agents'' takes place in a metropolitan city.
*The music references ''Elite Beat Agents''{{'}}s use of licensed rock genre songs by Western artists.
*The music track references ''Elite Beat Agents''{{'}} usage of licensed rock genre songs by Western artists.
*The battle conditions and this spirit's Support type and Critical-Health Stats ↑ ability represent the typical plot of the ''Elite Beat Angets'' series where the Ouendan cheers for people in need.
*The Attack Power ↑ rule references the plot of the ''Elite Beat Agents'' series where the Elite Beat Agents cheers for people in need.
----'''Other trivia:'''
*This spirit's Support type and Critical-Health Stats ↑ ability further references the Elite Beat Agents' role in the ''Elite Beat Agents'' series by cheering for people in need, which is shared with the Ouendan spirit, an international variant of the Elite Beat Agents.
|-
|-
|1,220
|1,220
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|•The enemy has increased attack power after a little while<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy has increased attack power after a little while<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Other|Pop Fashion Show}}
|{{SSBUMusicLink|Other|Pop Fashion Show}}
|'''Spirit Battle inspiration:'''
|
*The three orange female Corrins represent the Elite Beat Divas, a trio of long-haired female character who wear an orange uniform.
*The three Corrins references both Corrin and the three Elite Beat Divas sporting long hair.
*The stage references how some of the levels in ''Elite Beat Agents'' takes place in a metropolitan city.
*The music references ''Elite Beat Agents''{{'}}s use of licensed pop genre songs by Western artists.
*The music track references ''Elite Beat Agents''{{'}} usage of licensed rock genre songs by Western artists.
*The battle conditions and this spirit's Support type and battle conditions represents the typical plot of the ''Elite Beat Agents'' series where the Ouendan cheers for people in need.
*The Attack Power ↑ rule references the plot of the ''Elite Beat Agents'' series where the Elite Beat Agents cheers for people in need.
*Corrin start off with a Rocket Belt, referencing the Elite Beat Divas' appearance in one of the ''Elite Beat Agents'' stages, "Red Carpet Premiere! Smash Hit or Box Office Crash!!".
*Corrin starting off with a Rocket Belt references the Elite Beat Divas' appearance in the ''Elite Beat Agents'' stage, "Red Carpet Premiere! Smash Hit or Box Office Crash!!", where they fly using their rocket-powered jetpacks.
----'''Other trivia:'''
*This spirit's Support type further references the Elite Beat Divas' role in the ''Elite Beat Agents'' series by cheering for people in need, which is shared with the Ouendan Cheerleaders spirit, an international variant of the Elite Beat Divas.
*This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the ''Elite Beat Agents'' series, which is also shared with the Ouendan Cheerleaders spirit.
|-
|-
|1,221
|1,221
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|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
|
*The orange Shulk represents Satoru Amatsubo, the main protagonist of ''Project Hacker: Kakusei'' who features dark scruffy hair and a light brown jacket.
*Shulk represents Satoru Amatsubo, the main protagonist of ''Project Hacker: Kakusei''.
*The brown Mega Man minions represent the cyborgs controlled by Satoru in ''Project Hacker: Kakusei''.
*The Mega Man minions, stage, and music references the cybernetic themes of ''Project Hacker: Kakusei''.
*The stage platform and music track represent the cyberspace featured in ''Project Hacker: Kakusei'', which was released on the Nintendo DS.
|-
|-
|1,222
|1,222
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|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|
|
*The blue R.O.B. represents Warrior Mech Gauss, a robotic character with a blue color scheme.
*The blue R.O.B. represents Warrior Mech Gauss, a blue-colored robot character.
*The stage and music track reference the robotics theme of Warrior Mech Gauss' debut game, ''Chōsōjū Mecha MG''.
*The stage references how the ''Mega Man'' series and ''Chōsōjū Mecha MG'' are both centered around robotics.
*R.O.B. starting off with a Killing Edge references Warrior Mech Gauss's main weapon, the Magic Sword Farsys.
*R.O.B. starts off with a Killing Edge, referencing Gauss's main weapon, the Magic Sword Farsys.
|-
|-
|1,223
|1,223
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|{{SSBUMusicLink|Other|Swan Lesson}}
|{{SSBUMusicLink|Other|Swan Lesson}}
|
|
*The black Snake represents Kyle Hyde, the main protagonist of ''Hotel Dusk'' and ''Last Window'' who features a typical gruffy personality and wears a black suit.
*Snake represents Kyle Hyde, the main protagonist of ''Hotel Dusk: Room 215'' and ''Last Window: The Secret of Cape West''.
*The stage and music track represents Los Angeles, the main city setting of ''Hotel Dusk'' and ''Last Window'', both of which were released on the Nintendo DS.
*The stage represents Los Angeles, the setting of ''Last Window: The Secret of Cape West''.
*The Fog hazard and Timer item reference the mysteries Kyle has to solve in ''Hotel Dusk'' and ''Last Window'', both of which feature different chronological points in the plotlines of both games.
*The Timer item references the different chronological points in the plotlines of the games featuring Kyle Hyde as the protagonist.
*Snake's black costume and the Fog hazard references how the sprites in the games featuring Kyle Hyde are monochromatic.
|-
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|{{SSBUMusicLink|Other|Electroplankton (Original)}}
|{{SSBUMusicLink|Other|Electroplankton (Original)}}
|
|
*The black Tiny Pac-Man and the Unira item represents Kurikin, a tiny, round, yellow bacteria who features black needles.
*The Tiny Pac-Mans and the Unira item represent Kurikin, a species of round, yellow bacteria that resembles a sea urchin.
*The stage and music track represent ''Electroplankton'', a Nintendo DS game featuring microscopic bacteria similar to ''Kurikin Nano Island Story''.
*The stage references how both the creatures in ''Electroplankton'' and ''Kurikin Nano Island Story'' are microscopic beings.
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|'''Spirit Battle inspiration:'''
|
*The blue Luigi represents Hsien, an elderly mustached man who wears a blue robe.
*Luigi represents Hsien, the player's guide in ''Number Battle''.
*The stage features a checkerboard design, referencing the checkerboards featured in Hsien's debut game, ''Suijin Taisen: Number Battle''.
*The stage features a checkerboard design, referencing the checkerboard design seen in ''Number Battle''.
*The music track represents the musical theme of ''Yūyūki'', which features a traditional Japanese aesthetic similar to ''Number Battle''.
*The Dr. Kawashima Assist Trophy enemy references the number tiles appearing in ''Number Battle'', as the numbers will appear on-screen after Dr. Kawashima is released.
*The Dr. Kawashima Assist Trophy enemy features floating numbers appearing on-screen, referencing the number tiles in ''Number Battle''.
----'''Other trivia:'''
*This spirit's Support type references Hsien's role in ''Suijin Taisen: Number Battle'' as the player's guide.
*This spirit's Aura Resist ↑ ability references how Hsien resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
|-
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|•Hostile assist trophies will appear<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed
|•Hostile assist trophies will appear<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|PictoChat}}
|{{SSBUMusicLink|Other|PictoChat}}
|'''Spirit Battle inspiration:'''
|
*The smaller-than-normal white Kirby Team represents Magkid, a small, white, round character with the ability to attach enemies to itself.
*Kirby and Magkid are both round characters with simple eyes.
*The stage and music track represent ''PictoChat'', which was released on the Nintendo DS along with ''Slide Adventure MAGKID''.
*The stage and music references how ''Slide Adventure MAGKID'' famously uses a DS peripheral, the Slide Controller.
*The Devil Assist Trophy enemy references the Slide Controller gameplay mechanic of ''Slide Adventure MAGKID'' where sliding the Nintendo DS on a surface allows Madkid to move.
*The Devil Assist Trophy enemy references the main gameplay of ''Slide Adventure MAGKID'' which consisted of sliding the DS on a surface much like an optical mouse (using said peripheral) to move Magkid around.
*The battle conditions reference how Magkid can attack his enemies by ramming into them when the player slides the Nintendo DS quickly.
*The Impact Run and third battle conditions references how Magkid attacking enemies in his base form, ramming into them by sliding the DS quickly.
----'''Other trivia:'''
*This spirit's Electric Resist ↑ ability references Magkid's immunity to electricity.
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Lucina represents Aisya, a sword-wielding princess who wears yellow armor.
*Lucina and Aisya both share the same royal title of princess.
*The stage and music track represent the kingdom of Millenear, the main setting of ''ASH: Archaic Sealed Heat'', a fantasy role-playing game released on the Nintendo DS.
*The stage references the kingdom of Millenear, the main setting of ''ASH: Archaic Sealed Heat''.
*The Shovel Knight Assist Trophy enemy's digging ability represents one of the fallen allies that Aisya raises from the ashes in ''Archaic Sealed Heat''
*The Shovel Knight Assist Trophy enemy represents one of Aisya's fallen allies she raised from the ashes.
*The Bob-omb Festival rule references the beginning of ''Archaic Sealed Heat'' where Aisya witnesses her friends and family being destroyed by the Flame Serpent's attack on Millenear.
*The Bob-omb Festival rule references the beginning of ''ASH: Archaic Sealed Heat'' where the Fire Serpent attacks the kingdom of Millenear.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Aisya's role in ''Archaic Sealed Heat'' to defend the kingdom of Millenear from the Flame Serpent.
*In World of Light, Aisya's spirit is located in the Molten Fortress map, referencing the Fire Serpent, as the Molten Fortress is a dungeon occupied by fire-based spirits.
*In World of Light, the Aisya spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, referencing the Flame Serpent, a fire-bodied flying serpent.
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Menu - Brain Age 2: More Training in Minutes a Day!}}
|{{SSBUMusicLink|Other|Menu - Brain Age 2: More Training in Minutes a Day!}}
|'''Spirit Battle inspiration:'''
|
*The white Mr. Game & Watch represents the Num Diddly, a flat two-dimensional pixie with a white color scheme.
*Mr. Game & Watch and Num Diddly are both two-dimensional flat characters.  
*The stage represents ''PictoChat'', which was released on the Nintendo DS along with ''Make 10: A Journey of Numbers''.
*The stage references how ''PictoChat'' and ''Make 10: A Journey of Numbers'' are both games released on the Nintendo DS.
*The music track represents the musical theme of ''Brain Age 2'', a mathematical game released on the Nintendo DS similar to ''Make 10: A Journey of Numbers''.
*The Dr. Kawashima Assist Trophy enemy references how the theme of ''Make 10: A Journey of Numbers'' is centered around the number 10 where combining the on-screen numbers to a sum of 10 or more will result in an explosion, with the number 10 itself having a more powerful explosion.
*The Dr. Kawashima Assist Trophy enemy's on-screen numbers, when added to the number 10, will feature a powerful explosion, referencing how ''Make 10: A Journey of Numbers'' is centered around the number 10.
----'''Other trivia:'''
*This spirit's Support type references Num Diddly's role in ''Make 10: A Journey of Numbers'' as the player's guide.
*This spirit's Transformation Duration ↑ ability references how Num Diddly's pixies species can transform their faces into any number during the "Do We Make 10?" minigame.
|-
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|•You have reduced move speed when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy is healed when the enemy's at high damage
|•You have reduced move speed when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy is healed when the enemy's at high damage
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|'''Spirit Battle inspiration:'''
|
*The blue Daisy represents Idea, the female protagonist of ''Soma Bringer'' who wears a blue flowing dress.
*Daisy represents Idea, an amnesiac and protagonist of ''Soma Bringer''.
*The stage represents the forest in ''Soma Bringer'' where an unconscious Idea is first encountered.
*The stage references the forest where Idea was found early in ''Soma Bringer''.
*The Timer item, and the Move Speed ↓ and Health Recovery rules reference Idea's Soma class, a mage class which specializes in magical abilities.
*The rules, battle conditions, and Timer item likely reference to how Idea is a Soma, who specializes in magical abilities.
*The stamina battle condition references the battle system in ''Soma Bringer'' where each character will feature an HP meter that gauges their health during battle.
----'''Other trivia:'''
*This spirit's Support type references Idea's role in ''Soma Bringer'' as a member of Welt's division.
*This spirit's PSI Resist ↑ references Idea's usage of, and resistance to, Soma-related abilities.
|-
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|
*The red Roy represents Welt Neugia, the sword-wielding main playable character of ''Soma Bringer'' who features red hair.
*Roy and Welt are both red-headed swordsmen and the main protagonist of their respective games.
*The stage represents the continent of Barnea, the main continental setting of ''Soma Bringer''.
*The stage references the continent of Barnea, the main setting of ''Soma Bringer''.
*The Defense ↓ rule references Welt's Battler class, a warrior class which specializes in powerful melee swordfighting.
*The Defense ↓ rule references how Welt is a Battler, who specializes in swordfighting.
*The stamina battle condition references the battle system in ''Soma Bringer'' where each character will feature an HP meter that gauges their health during battle.
|-
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|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Giant Yoshi represents the T-Rex, a giant voracious dinosaur with a red color scheme.
*The red Giant Yoshi and T-Rex are both red, giant dinosaur characters.  
*The stage represents the arenas featured in the ''Fire Emblem'' series, a role-playing game similar to the ''Fossil Fighters'' series.
*The stage references the Fossil Stadium in ''Fossil Fighters''.
*The Lava-Floor hazard references the T-Rex's Fire attribute, which specializes in fire-based attacks.
*The Lava Floor hazard references how the T-Rex is a Fire-element Vivosaur.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references the T-Rex's red color scheme and high attack stats in ''Fossil Fighters''.
*This spirit's Weight ↑ ability how the T-Rex is a large, heavyweight dinosaur.
*This spirit's Weight ↑ ability references the T-Rex's low evasion stat, being a large, heavywieght vivosaur.
|-
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|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Yoshi represents Nibbles, a dinosaur character who features a red-and-white color scheme.
*The fighters represents Nibbles and his battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
*The red Charizard, Ridley, and Bowser minions each represent Nibbles's battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
*The stage is polygonal-shaped, referencing the polygonal shape of a tile in a typical Fossil Battle's battlefield.
*The stage represents the arenas featured in the ''Fire Emblem'' series, a role-playing game similar to the ''Fossil Fighters'' series.
*The Pitfall item references how the Vivosaurs are revitalized fossils dug up from the earth.  
*The stage's polygonal shape references the polygonal shape of a tile in a typical Fossil Battle's battlefield in the ''Fossil Fighters'' series.
*The Pitfall item references how Nibbles and his battle evolution forms are vivosaurs, a series of revitalized fossils dug up from the earth.  
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Nibbles spirit is located at a set of unearthed dinosaur bones in the Badlands area in the Light Realm, referencing how Nibbles is a vivosaur who is revitalized from fossils.
*In World of Light, Nibbles' spirit is located at a set of unearthed dinosaur bones in the Badlands section, referencing how Nibbles is a Vivosaur revitalized from fossils.
|-
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|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|
|
*The indigo Link represents the ''Glory of Heracles'' protagonist, a sword-wielding hero who suffers from amnesia similar to Link in ''The Legend of Zelda: Breath of the Wild''.
*Link's ''Breath of the Wild'' incarnation and the main protagonist of ''Glory of Heracles'' are both amnesiac swordsmen who shares the title of "Hero".
*The stage represents the cliffs of the Island of Crete where the Hero is washed up in the beginning of ''Glory of Heracles''.
*The stage references the cliffs of the Island of Crete where the Hero was washed up to in the beginning of ''Glory of Heracles''.
*The music track represents the musical theme of ''Culdcept Revolt'', a fantasy role-playing game released on the Nintendo DS along with ''Glory of Heracles''.
*The music references how ''Culdcept Revolt'' and ''Glory of Heracles'' are both fantasy role-playing games.
|-
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|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Simon represents Heracles, a muscular hero who wears a red tunic.
*Simon and Heracles both share a similar muscular body build.
*The stage represents the Temple of Hera in Sparta, the town where the player's party meets Heracles in ''Glory of Heracles''.
*The stage references the Temple of Hera in Sparta, the town where the player's party meets Heracles.  
*The music track represents the musical theme of ''Culdcept Revolt'', a fantasy role-playing game released on the Nintendo DS along with ''Glory of Heracles''.
*The music references how ''Culdcept Revolt'' and ''Glory of Heracles'' are both fantasy role-playing games.
*The Food item references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
*Simon starts off with an Ore Club, referencing Heracles' signature giant weapon he carries.
*Simon starting off with an Ore Club references the large handled weapon carried around and used by Heracles.
*The Food item likely references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Heracles spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Heracles' status as a demigod.
*In World of Light, the Heracles spirit is located in the Temple of Light map, which is occupied by divine-themed spirits and is similar to the stage's setting.
|-
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|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Personal Trainer: Cooking}}
|{{SSBUMusicLink|Other|Personal Trainer: Cooking}}
|'''Spirit Battle inspiration:'''
|
*The grey King Dedede represents the ''Personal Trainer: Cooking'' chef, a monochromatic chef whose facial shape resembles King Dedede's body.
*King Dedede and the Chef's face both share a similar round shape.  
*The stage represents ''PictoChat'', which was released on the Nintendo DS along with ''Personal Trainer: Cooking''.
*The stage references how ''PictoChat'' and ''Personal Trainer: Cooking'' are both games released on the Nintendo DS.
*The Food item and battle conditions reference the many dishes featured in ''Personal Trainer: Cooking'', which allows the player to learn and follow the recipe.
*The Food items and this spirit's Support type and Mouthful of Curry ability, reference how ''Personal Trainer: Cooking'' is a virtual cookbook, which trains people to cook dishes, including curry dishes.
----'''Other trivia:'''
*This spirit's Support type references how the Chef can train the players to cook various dishes.
*This spirit's Mouthful of Curry ability references the curry dishes featured in ''Personal Trainer: Cooking''.
|-
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Style Savvy: Trendsetters}}
|{{SSBUMusicLink|Other|Style Savvy: Trendsetters}}
|'''Spirit Battle inspiration:'''
|
*The purple Zelda represents the Shop Assistant, a young woman in ''Style Savvy'' who features brown hair.
*Zelda represents the Shop Assistant, the unnamed protagonist of ''Style Savvy''.
*The stage represents the player's customizable apartment in ''Style Savvy'', similar to the main setting of ''Tomodachi Life'', both of which were released on the Nintendo DS.
*The stage references how ''Tomadachi Life'' and ''Style Savvy'' are both games released on the Nintendo DS line.
*The Transforming Type items reference the fashion customization gameplay mechanic of ''Style Savvy'', which allows the player to customize their character's design through different articles of clothing.
*The Transforming Type items references how ''Style Savvy'' is a customizing game where the player customizes their character's design through different articles of clothing.
----'''Other trivia:'''
*This spirit's Support type references the Shop Assistant's role in the ''Style Savvy'' series by taking care of the customers.
|-
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|•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Swan Lesson}}
|{{SSBUMusicLink|Other|Swan Lesson}}
|'''Spirit Battle inspiration:'''
|
*The Mii Swordfighter's costume represents Vince, the host of the ''Art Academy'' series who appears as the Assist Trophy enemy.
*Vince appears as the Assist Trophy enemy.
*The cyan Inkling minion's frequent side smash attack features a large paintbrush, referencing the painting gameplay mechanic of the ''Art Academy'' series.
*The Mii Swordfighter's costume represents Vince, the host of ''Art Academy''.  
*The stage represents ''PictoChat'', an art genre game that was released on the Nintendo DS along with ''Art Academy: First Semester''.
*The Inkling minion's frequent side smash attack features a large paintbrush, referencing Vince's occupation as a painter.
----'''Other trivia:'''
*The stage references how ''PictoChat'' and ''Art Academy'' are both art-themed games released on the Nintendo DS.
*This spirit's Support type references Vince's role in the ''Art Academy'' series as the player's tutor.
*This spirit's Battering Items ↑ ability references how the Mii Swordfighter's Vince's Outfit and the Inkling's side smash attack both feature a large paintbrush, which serves as a battering weapon in ''Super Smash Bros. Ultimate''.
|-
|-
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|•All fighters are invisible
|•All fighters are invisible
|{{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
|{{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
|'''Spirit Battle inspiration:'''
|
*The red Isabelle represents Looksley, an anthropomorphic long-eared character who wears a red suit.
*Isabelle and Looksley are both anthropomorphic characters with long ears.
*The green Villager minion represents a typical human silhouette featured in ''Looksley's Line Up''.
*The Villager minion represents a typical human silhouette in ''Looksley's Line Up''.
*The stage and music track reference the levels of ''Looksley's Line Up'', which features a cardboard and paper-like visual aesthetic.
*The stage references the paper-like aesthetic of ''Looksley's Line Up''.
*The Invisibility rule and the Smoke Ball items reference the gameplay of ''Looksley's Line Up'' where the player must find hidden objects or letters by tilting the Nintendo DS.
*The music references how ''Freakyforms: Your Creations, Alive!'' and ''Looksley's Line Up'' are both games released on the Nintendo DS line who also shares the paper-like aesthetic.
----'''Other trivia:'''
*The Invisibility rule and the Smoke Ball items references the gameplay of ''Looksley's Line Up'' where the player must find hidden objects or letters by tilting the Nintendo DS.
*This spirit's Support type references Looksley's role in ''Looksley's Line Up'' as the player's guide.
|-
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|{{SSBUMusicLink|Other|PERFORMANCE}}
|{{SSBUMusicLink|Other|PERFORMANCE}}
|
|
*The pink Diddy Kong represents Prince Saruno, a monkey character who is accompanied by his band of monkeys in ''Tsukette Utau: Saru Band''.
*Diddy Kong and Prince Saruno are both characters, with the Diddy Kong Team referencing Saruno and his band of monkeys in ''Tsukette Utau: Saru Band''.
*The stage's background features the New Donk City Band, a musical group featured in ''Super Mario Odyssey'' similar to Prince Saruno's band in ''Tsukette Utau: Saru Band''.
*The stage references the New Donk City Band in the background, as ''Tsukette Utau: Saru Band'' features a musical group.
*The music track represents the musical theme of ''Jam with the Band'', a musical genre game that was released the Nintendo DS similar to ''Tsukette Utau: Saru Band''.
*The music references how ''Daigasso! Band Brothers DX'' and ''Tsukette Utau: Saru Band'' are both  music genre games released on the Nintendo DS.
*The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
*The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
|-
|-
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|•Timed battle (2:00)<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy tends to avoid conflict
|•Timed battle (2:00)<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|'''Spirit Battle inspiration:'''
|
*The pink Daisy and red Peach each represent the twin sisters, Mio and Mayu Amakura, both of whom wear red outfits.
*Daisy and Peach each represents the twin sisters, Mio & Mayu Akamura, with Daisy how she is Peach's an echo fighter, having a similar moveset.
*The stage and music track represent Minakami Village, a haunted village inhabited by hostile ghosts in ''Fatal Frame II: Crimson Butterfly''.
*The stage and music references how the settings of the ''Fatal Frame'' series takes place in haunted locations, as well as its status as a horror genre game.
*The Yuri Kozukata Assist Trophy enemy features Yuri carrying the Camera Obscura, the main device in the ''Fatal Frame'' series which Mio uses to save Mayu from the spirits.
*The Yuri Kozukata Assist Trophy enemy references the Camera Obscura she carries, the main device in the ''Fatal Frame'' series that Mio uses to save Mayu from the spirits.
*The battle conditions reference Mio's goal in ''Crimson Butterfly'' to save Mayu from being sacrificed to the Hellish Abyss after they are separated following a hostile ghost attack.
----'''Other trivia:'''
*This spirit's Support and Shield types further reference Mio's goal in ''Crimson Butterfly'' to save Mayu from being sacrificed to the Hellish Abyss.
*This spirit's Poison Damage Reduced ability references the Hellish Abyss alternate ending of ''Crimson Butterfly'' where Mio rescues Mayu from the abyss, but is left permanently blinded by the Malice in the process.
|-
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|
*The red Zelda represents Yuri Kozukata, a female character wearing a red-and-gold patterned shirt who appears as the Assist Trophy enemy.
*Yuri also appears as the Assist Trophy enemy.
*The red Zelda references how the Wii U version of ''Fatal Frame: Maiden of Black Water'' features a Zelda costume for Yuri Kozukata.
*Zelda references how the Wii U version of ''Fatal Frame'' features a Zelda costume for Yuri Kozukata.
*The stage and music track represent Hikami Mountain, a haunted mountain inhabited by hostile ghosts in ''Maiden of Black Water''.
*The stage and music references how the settings of the ''Fatal Frame'' series takes place in haunted locations, as well as its status as a horror genre game.
----'''Other trivia:'''
*This spirit's Support type references Yuri's appearance as an Assist Trophy in ''Super Smash Bros. Ultimate''.
*This spirit's Slumber Immunity ability references how the story of ''Fatal Frame: Maiden of Black Water'' takes place in a single night.
|-
|-
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|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}}
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}}
|
|
*The blue Captain Falcon represents Captain Rainbow, the muscular heroic persona of Nick who wears a blue outfit and shares the title of "Captain".
*Captain Falcon and Nick's heroic persona, Captain Rainbow (this spirit's enhanced form), both share resemblance to each other and the title of "Captain".
*The stage represents the Star Altar, a star-themed shrine in the Celestia Realm featuring a reflective floorand a starry background where Nick grants the wishes of the inhabitants of Minmin Island.
*The stage references the altar in Mimin where Nick must collect falling stars to grant an optional wish in''Captain Rainbow''.
*The music track represents the musical theme of ''Punch-Out!!'', which features Little Mac as the main playable character, who appears as an overweight inhabitant of Minmin Island in ''Captain Rainbow''.
*The music references ''Punch-Out'', the game which features Little Mac, who appears significantly overweight in ''Captain Rainbow'' due to years of inactivity.
*The Takamaru Assist Trophy references his appearance as an inhabitant of Minmin Island in ''Captain Rainbow'', who befriends Nick and wishes to overcome his weakness against women.
*The Takamaru Assist Trophy enemy represents his appearance in ''Captain Rainbow'' who comes to the same mystical island as Nick to get his wish granted.
*The Super Star item references the Sparklies, a sparkling star-shaped item featured in ''Captain Rainbow'', where collecting twenty Sparklies will cause a wish-granting star to fall onto the island.
*The Super Star item references both the falling stars Nick must collect to have an optional wish granted, and hisCaptain Rainbo persona, who features stars flying around him.
|-
|-
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|{{SSBUMusicLink|Metal Gear|Encounter}}
|{{SSBUMusicLink|Metal Gear|Encounter}}
|
|
*The black Fox represents Raymond Bryce, a ranking military officer who wears a black shirt.
*Fox and the music references both Fox and Raymond serving their military.
*The stage represents Blue Ridge City, the main setting of ''Disaster: Day of Crisis'' which takes place in a metropolitan city.
*The stage references the city setting of ''Disaster: Day of Crisis''.
*The music track represents the musical theme of the ''Metal Gear'' series, which is centered around the military similar to ''Disaster: Day of Crisis''.
*The Earthquake rule and High Wind hazard references the natural disasters in ''Disaster: Day of Crisis'' that Raymond has to survive.
*The Earthquake rule and High Wind hazard references the natural disasters in ''Disaster: Day of Crisis'' that Raymond has to survive, including earthquakes and hurricanes.
|-
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|•Defeat the main fighter to win
|•Defeat the main fighter to win
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|'''Spirit Battle inspiration:'''
|
*The white Robin represents Orville, the main playable character of ''Takt of Magic'' who wears a white outfit and uses magical spells.
*Robin and Orville are both main protagonists of their respective games who utilizes magical attacks.
*The red Zelda minion represents Charlotte, a female spellcaster who features blonde hair and wears a red outfit.
*The Zelda and Pit minions represents Charlotte and Samuel, two members of Orville's party.
*The blue Pit minion represents Samuel, a dark-skinned elf who attacks using bows-and-arrows and wears a blue outfit.
*The stage and this spirit's Magic Attack ↑ ability reference the drawing mechanic in ''Takt of Magic'' where the player must cast spells by drawing them in a certain pattern.
*The stage and music track reference the drawing gameplay mechanic in ''Takt of Magic'' where the player can perform certain magical attacks by drawing a certain pattern.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further references Orville's usage of magical attacks.
|-
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|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Link represents Frey, the twin brother protagonist of ''Zangeki no Reginliev'' who appears as a male swordfighter wearing white armor.
*Link and Robin each represents Frey & Freya, twin brother and sister protagonists of ''Zangeki no Reginliev'' who each respectively specializes in swordfighting and magic.
*The yellow Robin represents Freya, the twin sister protagonist of ''Zangeki no Reginliev'' who appears as a female spellcaster wearing yellow armor.
*The stage's castle layout references the castle-like setting of ''Zangeki no Reginliev'', as well as the invasion on said castle setting.  
*The stage and music track represents the main setting of ''Zangeki no Reginliev'', which takes place in a fantasy setting where humanity is invaded by the Jötunn giants.
*The Giant rule features the player becoming giant, referencing Frey & Freya's goal of fighting giants who attempted to take over the world.
*The Giant rule and battle conditions reference Frey & Freya's goal in ''Zangeki no Reginliev'' to battle a horde of Jötunn giants who attempt to take over the world.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability further reference Frey's speciality in swordfighting.
*In World of Light, Frey & Freya's spirit is located near Ganon's Castle similar to the stage's castle setting.
*In World of Light, the Frey & Freya spirit is located near Ganon's Castle in the Sacred Land map in the Dark Realm, similar to the stage's castle setting.
|-
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|•The floor is electrified<br>•The enemy favors side specials
|•The floor is electrified<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|PictoChat}}
|{{SSBUMusicLink|Other|PictoChat}}
|'''Spirit Battle inspiration:'''
|
*The cyan R.O.B.'s favored [[Arm Rotor]] represents Ando Kensaku, a robotic character with a cyan-colored face whose head spins around whenever he is surprised.
*R.O.B. represents Ando Kensaku, the robotic guide in ''And-Kensaku''.
*The default Mr. Game & Watch minion's favored [[Judge]] references the "Kensaku! Panel 9" minigame featured in ''And-Kansaku''.
*Mr. Game & Watch minion's favored [[Judge]] references the gameplay of ''And-Kensaku'' where the players attempt to predict the number of search results of terms on Google.
*The stage and music track represent ''PictoChat'', which features an online connection to play similar to ''And-Kensaku''.
*The stage and music references ''PictoChat'' utilizing wireless connection, as ''And-Kensaku'' utilizes wireless connection with the internet.
*The Electric Floor hazard references the "Bomb Survival" minigame in ''And-Kansaku'' where choosing a certain word with hits on Google will send an electric charge to an explosive.
----'''Other trivia:'''
*This spirit's Support type references Ando's role in ''And-Kensaku'' as the player's guide.
*This spirit's Electric Resist ↑ ability references the "Bomb Survival" minigame in ''And-Kensaku'' where the player who doesn't detonate the electric charge to the explosive is the winner.
|-
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|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Pac-Man represents Zip, the main playable character of ''FlingSmash'' who features a yellow spherical body and a red tuft of hair.
*Pac-Man and Zip are both yellow, spherical characters.
*The stage references the level layouts of ''FlingSmash'', which features an auto-scrolling function and collectibles.
*The stage's auto-scrolling feature references the auto-scrolling levels in ''FlingSmash''.
*The Low Gravity hazard references Zip's ability to hover in the air for a short period of time.
*The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster in ''FlingSmash'' that eats Zip if he stays still for too long.
*The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster featured in ''FlingSmash'' that eats Zip if he stays still for too long.
*The Low Gravity hazard references Zip's ability to hover in the air for a short period.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Hothead Equipped ability references how Zip and Hothead are both round, yellow characters with simple eyes and red flame-styled features.
*This spirit's Hothead Equipped ability references both Zip and Hothead sharing similar physical features, including a round, yellow body with red flame-styled features.
|-
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|
*The blue Simon represents Zael, the long-haired main playable character of ''The Last Story'' who uses a chained weapon.
*Simon uses the chain-linked Vampire Killer whip, referencing Zael's chains in his design.
*The white Lucina minion represents Calista, a swordfighting high-ranking heiress with a white color scheme who becomes involved with Zael.
*The Lucina minion and Calista are both heiresses to their high-ranking families ruling over their respective game's setting.
*The stage and music track represent the courtyard in the center of Lazulis Castle, which is features in the fantasy role-playing game, ''The Last Story''.
*The stage references the courtyard in the center of Lazulis Castle.
*The Sudden Damage rule and battle condition reference Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
*The music references how ''Golden Sun'' and ''The Last Story'' are both fantasy role-playing games.
*The Sudden Damage rule and battle condition references Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
|-
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|
*The white Lucina represents Calista, a high-ranking heiress with a white color scheme who uses swords in combat.
*Lucina and Simon represents Calista and Zael respectively.
*The blue Simon minion represents Zael, the long-haired main playable character of ''The Last Story'' who becomes involved with Calista.
*The stage's castle layout references the assault on Lazulis Castle.
*The stage and music track represent the Gurak's assault on Lazulis Castle in the fantasy role-playing game, ''The Last Story''.
*The music references how ''Golden Sun'' and ''The Last Story'' are both fantasy role-playing games.
|-
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|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|
*The yellow Simon represents Aeron, the male protagonist of ''Pandora's Tower'' who wears yellow armor and features a stern demeanor.
*Simon and Aeron both utilize a magical chain as one of their main weapons.
*The stage and music track represents one of the Thirteen Towers in ''Pandora's Tower'', a fantasy role-playing game developed by Monolith Soft along with ''Baten Kaitos Origins''.
*The stage references one of the thirteen towers in ''Pandora's Tower''.
*The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
*The music references how ''Baten Kaitos Origin'' and ''Pandora's Tower'' are both action role-playing games.
*The battle conditions reference Aeron's role in ''Pandora's Tower'' to prevent Elena's transformation into a monster by consuming the Master Flesh.
*The Food item (Steaks) in the Item Tidal Wave rule and first battle condition references Aeron's goal to help Elena consume the Master flesh to prevent her from turning into a monster.
|-
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|•The enemy becomes temporarily invincible after eating<br>•The enemy starts with damage but has increased defense<br>•Certain items will appear in large numbers after a little while
|•The enemy becomes temporarily invincible after eating<br>•The enemy starts with damage but has increased defense<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|'''Spirit Battle inspiration:'''
|
*The pink Palutena represents Elena, the female protagonist of ''Pandora's Tower'' who wears a flowing dress with a pink color scheme.
*Palutena represents Elena, the deuteragonist of ''Pandora's Tower''.
*The stage and music track represents one of the thirteen towers in ''Pandora's Tower'', which features multiple endings that will result in tragedy depending on Elena's relationship with Aeron.
*The stage references one of the thirteen towers in ''Pandora's Tower''.
*The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
*The music references the multiple endings of ''Pandora's Tower'' where each end (except for Ending S) results in tragedy, depending on Aeron's relationship with Elena.
*The battle conditions reference Elena's curse in ''Pandora's Tower'' where she will transform into a monster, which can be prevented by consuming the Master Flesh.
*The Food item (Steaks) in the Item Tidal Wave rule and Invincibility After Eating battle condition references Elena's goal to consume the Master flesh to prevent her from turning into a monster.
----'''Other trivia:'''
*This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in ''Pandora's Tower'', where she becomes stricken with the curse that will eventually transform her into a monster, which can be prevented by consuming the Master Flesh.
|-
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|{{SSBUMusicLink|Other|Bathtime Theme}}
|{{SSBUMusicLink|Other|Bathtime Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three orange Wolfs and the black Dog from Duck Hunt ally represent the Toy Poodle, an puppy with an orange color scheme who appears as the Nintendog Assist Trophy enemy.  
*The Toy Poodle appears as the Nintendog Assist Trophy enemy.
*The stage and music track represent the Country Home featured in ''Nintendogs'', which features the Toy Poodle as an optional puppy.
*The Dog from the Duck Hunt ally and the Toy Poodle are both canine characters.
*Wolf and the battle conditions references the walking gameplay mechanic in the ''Nintendogs'' series where the player's puppy will sometimes fight with an NPC puppy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Toy Poodle's appearance as the Nintendogs Assist Trophy in the ''Super Smash Bros.'' series.
*This spirit's Stats ↑ after Eating ability references how the dogs of ''Nintendogs'' can increase their stamina by feeding them.
*This spirit's Stats ↑ after Eating ability references how the dogs of ''Nintendogs'' can increase their stamina by being fed.
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Bathtime Theme}}
|{{SSBUMusicLink|Other|Bathtime Theme}}
|'''Spirit Battle inspiration:'''
|
*The white Dog from Duck Hunt represents the French Bulldog, an optional puppy with a black-and-white color scheme.
*The Dog from Duck Hunt and the French Bulldog are both canine characters.
*The stage and music track represent the Country Home featured in ''Nintendogs'', which features the French Bulldog as an optional puppy.
*The stage, music, and Nintendog Assist Trophy enemy represents the French Bulldog's appearance in the ''Nintendogs'' series.
*The Nintendog Assist Trophy enemy references how the French Bulldog served as the Assist Trophy enemy in ''Super Smash Bros. for Nintendo 3DS / Wii U''.
|-
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|{{SSBUMusicLink|Other|Welcome Center}}
|{{SSBUMusicLink|Other|Welcome Center}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Jigglypuff represents Mallo, a short and round character who features a red color scheme and a top knot.  
*Jigglypuff and Mallo are both short, round characters with the ability to float while jumping.
*The stage represents Pushmo Park, the main setting of ''Pushmo'' which features a grassy area, a blue and cloudy sky, and windmills.
*Jigglypuff's red flower references Mallo's top knot on his head, being designed after a sumo wrestler.
*The music track represents the music track of ''Stretchmo'', which features Mallow as the main playable character.
*The stage's grass and windmill layout references Pushmo Park, the main setting of ''Pushmo''.
*Jigglypuff's [[Puff Up]] Final Smash and favored grabs and throws reference the gameplay mechanics of ''Pushmo'' which include grabbing, pushing, and pulling blocks.
*The Sudden Final Smash rule, second battle conditions, and this spirit's Grab type references the gameplay mechanics of ''Pushmo'' which includes grabbing, pushing, and pulling blocks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type further references the grabbing gameplay mechanic of ''Pushmo''.
*This spirit's Weight ↑ ability how Mallow is a heavyweight character, being a sumo wrestler.
*This spirit's Weight ↑ ability how Mallo is a sumo wrestler, which is a heavyweight character.
|-
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|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|
|
*The cyan Villager represents the Sakura Samurai, the young male playable character of ''Sakura Samurai: Art of the Sword''.
*The Villager starts off with a Killing Edge, representing Sakura Samurai, a young samurai who wields a large katana.
*The stage and music track represent the castle stages in ''Sakura Samurai'', which features a boss battle and a Japanese visual aesthetic.
*The stage and music references both the setting of ''Sakura Samurai: Art of the Sword'' and the castles where the game's bosses are fought.
*The Villager starting off with a Killing Edge references the Sakura Samurai's usage of his katana.
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Mii Plaza}}
|{{SSBUMusicLink|Other|Mii Plaza}}
|'''Spirit Battle inspiration:'''
|
*The Mii Fighters' chartreuse Standard Outfit each represent Nikki, the host of Nintendo's messaging applications wearing a green outfit who appears as the Assist Trophy enemy.
*With Nikki appearing as the Assist Trophy enemy, the Mii Fighters references how Nikki is a species of Mii.
*The Mii Fighters and the music track reference how Nikki was initially a Mii character until her later 2D redesign for the Japanese Nintendo News Section and ''Nikki's Travel Quiz''.
*The stage references how ''Swapnote'' is the spiritual successor of ''PictoChat'' in the Nintendo DS line.  
*The Mii Fighters and the music track also reference how downloading the ''Swapnote'' application on the 3DS will add the Nikki Mii to the player's Mii collection in ''StreetPass Mii Plaza''.
*The stage also references Nikki's appearance in ''Swapdoodle'' and ''Art Academy: Lessons for Everyone!'', both being art-themed games released on the Nintendo 3DS.
*The stage represents ''PictoChat'', an art-themed game released on a handheld Nintendo console similar to its spiritual successor, ''Swapnote'', which first features Nikki as the host.
*The music references how Nikki is an addition in the player's Mii collection in ''StreetPass Mii Plaza''.
----'''Other trivia:'''
*This spirit's Support type references Nikki's role in ''Swapnote'' and ''Swapdoodle'' by instructing the players on using the application and reward them.
*This spirit's Grab type references the green color scheme of Nikki's outfit in her Mii and 2D appearances.
*This spirit's Shield Durability ↑ references how ''Swapnote'' and ''Swapdoodle'' does not feature violence, as this spirit's ability increases the player's shield power to protect them from violence.
|-
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|{{SSBUMusicLink|Other|PERFORMANCE}}
|{{SSBUMusicLink|Other|PERFORMANCE}}
|
|
*The chartreuse Mega Man represents Noise, the host of ''Kiki Trick'' who features yellow headphones.
*Mega Man and Noise both wear dome-shaped accessories over their ear areas.
*The stage references the visual aesthetic of ''Kiki Trick'', which features a colorful gradient background.
*The stage references the visual aesthetic of ''Kiki Trick''.
*The music track and the Meloetta Poké Ball Pokémon reference the auditory gameplay mechanic of ''Kiki Trick''.
*The music and the Meloetta Poké Ball Pokémon references the auditory gameplay mechanic of ''Kiki Trick''.
|-
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|•The enemy's special moves have increased power<br>•Hostile assist trophies will appear<br>•The enemy favors special moves
|•The enemy's special moves have increased power<br>•Hostile assist trophies will appear<br>•The enemy favors special moves
|{{SSBUMusicLink|Other|Frontier Battle}}
|{{SSBUMusicLink|Other|Frontier Battle}}
|'''Spirit Battle inspiration:'''
|
*The black Sonic represents Dillon, an anthropomorphic armadillo who appears as the Assist Trophy enemy.
*Dillon appears as the Assist Trophy enemy.
*The stage and music track represent the post-apocalyptic setting of ''Dillon's Dead-Heat Breakers'', which features a Western setting.
*Sonic's favored special moves references how Sonic and Dillon are both anthropomorphic characters who uses rolling as a primary attack.  
*Sonic's favored special moves references Dillon's ability to roll, which can be used to attack enemies similar to Sonic's special moves.
*The stage references the post-apocalyptic setting of ''Dillon's Dead-Heat Breakers''.
----'''Other trivia:'''
*This spirit's Attack type and Speed ↑ ability references how Dillon attacks by rolling into enemies, which allows him to gain speed.
|-
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|1,263
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|•The enemy takes less damage while in the air<br>•The enemy loves to jump<br>•The enemy starts the battle with a Rocket Belt
|•The enemy takes less damage while in the air<br>•The enemy loves to jump<br>•The enemy starts the battle with a Rocket Belt
|{{SSBUMusicLink|Other|Dillon's Rolling Western: The Last Ranger}}
|{{SSBUMusicLink|Other|Dillon's Rolling Western: The Last Ranger}}
|'''Spirit Battle inspiration:'''
|
*The yellow Fox represents Russ, a yellow anthropomorphic mammalian character who controls his own aircraft.
*Fox and Russ are both anthropomorphic mammalian characters who pilots their own flying machines.
*The stage and music track represent the main setting of the ''Dillon's Rolling Western'' series, which features a Western desert setting.
*The stage references the desert setting of the ''Dillon's Rolling Western'' series.
*Fox starting off with a Rocket Belt and the battle conditions reference how Russ is often seen flying around with his propeller bicycle.
*The battle conditions and this spirit's Support type reference how Russ is Dillon's trusty sidekick who flies above the field and alerts Dillon about the next Grock raid.
----'''Other trivia:'''
*This spirit's Support type and Rocket Belt Equipped ability reference Russ' role in the ''Dillon's Rolling Western'' series by piloting his propeller bicycle and alerting him about the next Grock raid.
|-
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|•The enemy's explosion and fire attacks have increased power<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|•The enemy's explosion and fire attacks have increased power<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|
*The green Dr. Mario represents Plague Knight, a plague doctor who wears a mask with a green color scheme.
*Dr. Mario represents Plague Knight, whose design takes inspiration from the plague doctors.
*The stage represents the dark atmosphere of the Explodatorium, an alchemy lab which serves as the location of Plague Knight's boss battle.
*The stage represents the dark atmosphere in the Explodatorium, an alchemy lab where Shovel Knight fights Plague Knight.
*The music track represents the musical theme of the ''Mega Man'' series, which serves as the inspiration of ''Shovel Knight''.
*The music references how ''Shovel Knight'' takes inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
*Dr. Mario starting off with a Bob-omb and the Bob-omb item reference Plague Knight's usage of explosive potions during his boss battle.
*The Bob-omb item and battle conditions and this spirit's Fire & Explosion Attack ↑ ability references how Plague Knight's attacks by using explosive potions.
----'''Other trivia:'''
*This spirit's Fire & Explosion Attack ↑ ability further references Plague Knight's usage of explosive potions during his boss battle.
|-
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|•The enemy's dash attacks have increased power<br>•The enemy starts the battle with a [[Star Rod]]
|•The enemy's dash attacks have increased power<br>•The enemy starts the battle with a [[Star Rod]]
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|
*The yellow King K. Rool represents King Knight, a king-themed knight who wears golden armor.
*King K. Rool and King Knight are both king-themed characters who wears gold-plated armor.  
*The stage represents the interior of Pridemoor Keep, a fortified castle stage which serves as the location of King Knight's boss battle.
*The stage references the interior of Pridemoor Keep, a fortified castle where Shovel Knight fights King Knight.
*The music track represents the musical theme of the ''Mega Man'' series, which serves as the inspiration of ''Shovel Knight''.
*The music references ''Shovel Knight'' taking inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
*King K. Rool starting off with a Star Rod and frequent dash attacks reference King Knight's usage of his staff and a midair body slam to attack.
*King K. Rool starts off with a Star Rod, referencing King Knight's staff which he uses to attack with.
----'''Other trivia:'''
*King K. Rool's frequent dash attacks references how King Knight can perform a slam attack in the air.
*This spirit's Weight ↑ ability references King Knight's golden armor, which makes him a heavyweight character.
|-
|-
|1,268
|1,268
|{{SpiritTableName|Specter Knight|size=64}}
|{{SpiritTableName|Specter Knight|customname=[https://shovelknight.fandom.com/wiki/Specter_Knight Specter Knight]|size=64}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 5,100: Line 4,841:
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|
|
*The yellow Richter represents Specter Knight, a warrior who wears yellow armor.
*Richter starts off with Death's Scythe, representing Specter Knight, who resembles the Grim Reaper and his scythe which he uses to attack with.
*The stage represents the Plains, a stage featuring a castle in the background during Specter Knight's battle against Black Knight in ''Shovel Knight: Specter of Torment''.
*The stage references the Lich Yard, a graveyard near a deserted town where Shovel Knight fights Specter Knight.
*The music track represents the musical theme of the ''Mega Man'' series, which serves as the inspiration of ''Shovel Knight''.
*The music references how ''Shovel Knight'' takes inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
*Richter starting off with a Death's Scythe references Specter Knight's Grim Reaper design, which includes the usage of his scythe.
|-
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|{{SSBUMusicLink|Other|Culdcept}}
|{{SSBUMusicLink|Other|Culdcept}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Palutena represents Culdra, an omnipotent goddess who wears a red-tinted flowing robe and carries a scepter.
*Palutena and Culdra both share the same mythical status as a goddess.
*The stage represents the Heavenly Altar, the sixteenth and final map in the story mode of ''Culdcept'', which resembles a temple.
*The Magic and PSI Unleashed rule and this spirit's Poison Immunity ability reference the different magical cards used in ''Culdcept''.
*The Magic and PSI Unleashed rule references the powerful Spell Cards used during the battles in the ''Culdcept'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Poison Immunity ability references Culdra's role in the ''Culdcept'' series by enlisting the game series' protagonists to defeat the evil forces threatening Culdcept.
**In World of Light, the Heracles spirit is located in the Temple of Light map, which is occupied by divine-themed spirits and is similar to the stage's setting.
*In World of Light, the Culdra spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Culdra's status as a goddess.
|-
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|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|
|
*The black Shulk represents Allen, a scurffy black-haired protagonist who wears a dark crimson jacket.
*Shulk's black costume and Allen are both main protagonists of their respective game series who wears a crimson jacket and sports black, messy hair.
*The red Ridley and black King K. Rool minions each represent two of the Monster Cards that can be summoned, the Volcanic Dragon and the Werebear.
*The minions and the Assist Trophy item references the monster summoning gameplay mechanic in ''Culdcept Revolt'', including the Volcanic Dragon (represented by Ridley) and the Werebear (represented by King K. Rool).
*The stage, music track, and the Assist Trophy items reference the battles against opponents in the ''Culdcept'' series, where players can summon Monster Cards to defeat their opponents.
*The stage references the board game setting in ''Culdcept Revolt''.
|-
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|{{SSBUMusicLink|Other|Fruit Basket}}
|{{SSBUMusicLink|Other|Fruit Basket}}
|
|
*The red Fox represents Tempo, the main playable character of ''HarmoKnight'' who wears a red tunic.
*Fox starts off with a Home-Run Bat, representing Tempo and his staff, which he uses to swat away enemies and projectiles.
*The stage features an automatic side-scrolling function, referencing the auto-scrolling gameplay of ''HarmoKnight''.
*The stage's auto-scrolling feature references the auto-scrolling gameplay of ''HarmoKnight'', where enemies and obstacles approach Tempo in time with the music.
*The music track represents the musical theme of the Fruit Basket minigame in ''Rhythm Heaven Megamix'', a rhythm genre game similar to ''HarmoKnight''.
*The music references how ''Rhythm Heaven Megamix'' and ''HarmoKnight'' are both rhythm genre games.
*Fox starting off with a Home-Run Bat and the Reflect-Damage Buffed rule reference the boss battles in ''HarmoKnight'', where Tempo can damage the bosses by swatting the projectiles back at them with his staff.
*The Reflect-Damage Buffed rule references the boss battles in ''HarmoKnight'', which frequently involve Tempo damaging the bosses by swatting the projectiles back at them with his staff.
|-
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|•The screen will suddenly flip after a little while
|•The screen will suddenly flip after a little while
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|'''Spirit Battle inspiration:'''
|
*The white Squirtle represents Eddy, a water-based character with a light blue color scheme.
*Squirtle and Eddy are both water-based characters.
*The stage and music track represent ''Electroplankton'', which features a pool of water, similar to the pools of water featured in the ''Fluidity'' series.
*The stage and music references the ''Fluidity'' series' theme of water.
*The Screen Flip hazard reference the main gameplay of the ''Fluidity'' series where the player can move the pool of water by tilting the screen using their controller or console.
*The Screen Flip hazard references the gameplay mechanic in the ''Fluidity'' series which involves tilting the controller/system left and right to alter the game world's center of gravity.
----'''Other trivia:'''
*This spirit's Support and Shield types reference Eddy's role in ''Fluidity: Spin Cycle'' by rescuing the Rainbow Spirit from the evil Goop.
*This spirit's Water & Ice Attack ↑ ability references how the player can control the water and its icy frozen state in the ''Fluidity'' series.
|-
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|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|
|
*The white Robin represents Kageshina Kurabe, the main protagonist of ''Nintendoji'' who wears a white robe.
*Robin represents Kageshina Kurabe, the main protagonist of ''Nintendoji'' who, like Robin's white costume, wears a white robe.
*The stage represents the Great Cave Offensive, the main setting of the titular sub-game in ''Kirby Super Star'' which features multiple dungeons similar to ''Nintendoji''.
*The stage how ''Kirby Super Star's'' Great Cave Offensive and ''Nintendoji'' are both games featuring multiple dungeons.  
*The music track references the traditional Japanese aesthetic of ''Nintendoji'', which was developed along with ''Sakura Samurai: Art of the Sword'' by Grounding Inc.
*The stage also features blocks in its design and the Crates are enabled in this spirit battle, referencing the block-shaped dungeon layout on the Nintendo DS's bottom screen in ''Nintendoji''.
*The Crate item references the block-shaped dungeon layout on the Nintendo 3DS's bottom screen in ''Nintendoji''.
*The music references how ''Sakura Samurai: Art of the Sword'' and ''Nintendoji'' both take place in an ancient Japan setting, as well as sharing a developer, Grounding Inc.
|-
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|'''Spirit Battle inspiration:'''
|
*The white Dog from Duck Hunt represents Inuji Darumeshi, a canine character with a white color scheme.
*The Dog from Duck Hunt and Inuji are both dog characters.  
*The stage and music track represent the urban setting of ''Darumeshi Sports Shop'', a free Nintendo 3DS game from the Nintendo eShop featuring microtransactions.
*The stage references how ''Darumeshi Sports Shop'' is the Japanese version of ''Rusty's Real Deal Baseball''.
*The Beastball item and battle condition reference Inuji's occupation as the owner of Darumeshi Sports Shop, a baseball equipment store.
*The Beastball item references how Inuji is the owner of a baseball equipment store.
----'''Other trivia:'''
*The music references how ''Nintendo Badge Arcade'' and ''Darumeshi Sports Shop'' are both free-to-play Nintendo 3DS games from the Nintendo eShop that include microtransaction purchases.
*This spirit's Beastball Equipped ability references the baseball gameplay mechanic of ''Darumeshi Sports Shop'', which is shared with the Rusty Slugger spirit, an international variant of Inuji Darumeshi.
|-
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|'''Spirit Battle inspiration:'''
|
*The yellow Dog from Duck Hunt represents Rusty Slugger, a canine character with a yellow color scheme.
*The Dog from Duck Hunt and Rust Slugger are both dog characters.
*The stage and music track represent the urban setting of ''Rusty's Real Deal Baseball'', a free Nintendo 3DS game from the Nintendo eShop microtransactions.
*The stage references how ''Rusty's Real Deal Baseball'' is the international version of ''Darumeshi Sports Shop''.
*The Home-Run Bat item and battle condition reference Rusty's occupation as the owner of Rusty's Real Deal Baseball, a baseball equipment store.
*The Home-Run Bat item references how Rusty is the owner of a baseball equipment store.
----'''Other trivia:'''
*The music references how ''Nintendo Badge Arcade'' and ''Rusty's Real Deal Baseball'' are both free-to-play Nintendo 3DS games from the Nintendo eShop that include microtransaction purchases.
*This spirit's Beastball Equipped ability references the baseball gameplay mechanic of ''Rusty's Real Deal Baseball'', which is shared with the Inuji Darumeshi spirit, an international variant of Rusty Slugger.
 
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|
*The grey Bunny Isabelle represents the Arcade Bunny, a long-eared bunny wearing dark-colored clothing who appears as the Assist Trophy enemy.
*Arcade Bunny appears as the Assist Trophy enemy.
*The stage and music track reference how ''Nintendo Badge Arcade'' is a utility game for the Nintendo 3DS.
*The Bunny Isabelle and the Arcade Bunny are both long-eared anthropomorphic characters wearing formal clothing.  
*The Franklin Badge item references the badges the player uses the claw to grab in ''Nintendo Badge Arcade''.
*The stage references how ''PictoChat'' and ''Nintendo Badge Arcade'' are both released on the Nintendo DS line.
----'''Other trivia:'''
*The Franklin Badge item and this spirit's Strong throw ability refrence the gameplay mechanic of ''Nintendo Badge Arcade'' where the player would use the claw to grab the badges.
*This spirit's Support type references the Arcade Bunny's appearance as an Assist Trophy in the ''Super Smash Bros.'' series.
*This spirit's Strong Throw ability references the claw machine in ''Nintendo Badge Arcade'', which can be used to grab, move, and possbly throw the badges around the area.
|-
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|•Certain items will appear in large numbers
|•Certain items will appear in large numbers
|{{SSBUMusicLink|Kirby|Ice Cream Island}}
|{{SSBUMusicLink|Kirby|Ice Cream Island}}
|'''Spirit Battle inspiration:'''
|
*The white Kirby represents Qbby, the main playable character of the ''BoxBoy!'' series who features simple black eyes and a white color scheme.
*The Kirby Team and the music reference how ''Kirby'' and ''BoxBoy!'' are both produced by HAL Laboratory.
*The white Kirby Teams' four fighters references Qbby's ability to produce up to four boxes in the ''BoxBoy!'' series.
*The stage references the white background in the ''BoxBoy!'' series.
*The stage and music track represents the white background featured in the ''BoxBoy!'' series, which was produced by HAL Laboratory.
*The Crate items in the Item Tidal Wave rule references both Qbby's square shape and the boxes that Qbby uses in the ''BoxBoy!'' series.
*The Crate items references both Qbby's square shape and the boxes that Qbby uses in the ''BoxBoy!'' series.
----'''Other trivia:'''
*This spirit's Ore Club Equipped ability references the wind hazards in ''Bye-Bye BOXBOY!''.
|-
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|•The enemy starts the battle with a [[Rage Blaster]]
|•The enemy starts the battle with a [[Rage Blaster]]
|{{SSBUMusicLink|Other|Trouble Brewing II}}
|{{SSBUMusicLink|Other|Trouble Brewing II}}
|'''Spirit Battle inspiration:'''
|
*The red Captain Falcon represents Henry Fleming, the main playable character of ''Code Name S.T.E.A.M.'' who wears a red armored outfit.
*Captain Falcon represents Henry Fleming, the main protagonist of ''Code Name S.T.E.A.M.'
*The stage and music track represents London, the first level of ''Code Name S.T.E.A.M.'' where Henry battles an invading alien force.
*The stage likely references London, the first level of ''Code Name S.T.E.A.M.''
*The Shooting Type items reference the blaster weapons used by the main characters in ''Code Name S.T.E.A.M.''
*The Shooting Type items references the blaster weapons used by the characters of ''Code Name S.T.E.A.M.''
*Captain Falcon starting off with a Rage Blaster references the Eagle Rifle, Henry's signature blaster which resembles an eagle's head.
*Captain Falcon starts off with a Rage Blaster, referencing Henry's gun, the Eagle Rifle, with the blaster vaguely resembling the head of the eagle.
----'''Other trivia:'''
*This spirit's Attack type and Fire & Explosion Attack ↑ ability reference how Henry Fleming's Eagle Rifle can shoot out an explosive eagle.
|-
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|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Young Link represents Tethu, the young sword-wielding protagonist of ''Ever Oasis'' who wears red headgear.
*Young Link and Tethu are both young male characters.
*The stage represents Vistrahda, the main setting of ''Ever Oasis'' which takes place in a vast desert.
*The stage references the explorable deserts of ''Ever Oasis''.  
*The Deku Nut item and the Flowery rule reference how Tethu is a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
*The Flowery rule and Deku Nut item references how Tethu is a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
*Young Link starting off with a Gust Bellows references Tethu's ability to use wind magic.
*Young Link starts off with a Gust Bellows, referencing Tethu's ability to use wind magic.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Tethu spirit is located in the Gerudo Desert section in the Sacred Land map in the Dark Realm, referencing the desert setting of ''Ever Oasis''.
*In World of Light, Tethu's spirit is located in the Gerudo Desert section in the Sacred Land map similar to this stage's desert setting.
|-
|-
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|{{SSBUMusicLink|Other|Dawn in the Desert}}
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Mewtwo's [[Psystrike]] Final Smash represents Esna, a water spirit with a cyan color scheme whose body shape resemble Mega Mewtwo Y's.
*The cyan Mewtwo and his Final Smash, [[Psystrike]] references how Mega Mewtwo Y's body shape vaguely resembles Esna's body shape.
*The stage represents the oasis featured in ''Ever Oasis'', which Esna creates after Tethu's brother, Nour, is kidnapped by Chaos.
*The stage references Esna's Oasis in ''Ever Oasis''.  
*The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.
*The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lava-Floor Immunity ability references how Esna is a Water Spirit, which can extinguish fires.
*This spirit's Lava-Floor Immunity ability references how Esna is a Water Spirit, which can extinguish fires.
*In World of Light, the Esna spirit is located at a waterfall at the rapids area in the Light Realm, similar to the stage's waterfall setting.
*In World of Light, Esna's spirit is located at a waterfall at the Cliffside Rapids similar to the stage's waterfall setting.
|-
|-
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|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|
|
*The cyan Young Link represents Musashi, the main playable character of ''Sushi Striker'' who features blonde hair and a cyan outfit.
*Young Link's favored [[Boomerang]] likely references the "linking" gameplay mechanic in ''Sushi Striker'' where the player links several plates together, similarly to how the boomerang functions in some ''Legend of Zelda'' games.
*The stage represents the Republic, Musashi's home village in ''Sushi Striker'' which features an urban setting.
*The music and Food item (Sushi) in the Item Tidal Wave rule represents the sushi battles in ''Sushi Striker'', where Musashi eats a large amount of sushi.
*The music track represents the musical theme of Gourmet Race, the titular sub-game in ''Kirby Super Star'' which features a competitive food genre similar to ''Sushi Striker''.
*The Heavy Wind hazard references the conveyor belts in ''Sushi Striker'' which moves the sushi the same way the Heavy Winds move the sushi.
*The Heavy Wind hazard and Food item (Sushi) reference the conveyor belts that move the sushi side-to-side during the Sushi Struggles in ''Sushi Striker''.
*Young Link's favored [[Boomerang]] references the "linking" gameplay mechanic in ''Sushi Striker'' where the player can link several plates together, similar to how the boomerang functions in ''The Legend of Zelda'' series.
|-
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|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|
|
*The black Chrom represents Wonder-Blue, a blue-haired sword-wielding protagonist with a blue-and-black color scheme.
*Chrom and Wonder-Blue are both main protagonists who sports blue hair.
*The blue, cyan, green, yellow, and pink Villager minions represent the colorful civilians that can be recruited in ''The Wonderful 101''.
*The Villager minions represents the civilians in ''The Wonderful 101'', who can be recruited and turned into temporary allies if the player doesn't already have a full team of 100.
*The stage and music track represent Blossom City, the massive futuristic metropolis setting of the first few missions in ''The Wonderful 101''.
*The stage references Blossom City, a massive futuristic metropolis where the first few missions of ''The Wonderful 101'' take place.
*The first battle condition references how the current "leader" of the team in ''The Wonderful 101'' can be harmed while all other team members will only be temporarily knocked out from an attack.
*The first battle condition is a reference to how, in the game, only the current "leader" of the team can be harmed; all other team members will only be temporarily knocked out if they are hit by an attack.
|-
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|{{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}}
|{{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Sonic represents Rayman, the main playable character of the titular side-scrolling game series who wears white gloves, sneakers, and features a unified eye design.
*Sonic and Rayman both feature similar physical traits, including white gloves, sneakers, and eyes in their design.
*The stage and music track represent the early cavernous levels in the ''Rayman'' series, which features side-scrolling levels and a running gameplay mechanic.
*The stage references the early levels of ''Rayman'' games which takes place in cavernous areas, such as Jibberish Jungle from ''Rayman Origins''.
*The Sukapon Assist Trophy enemy references Rayman's body design, who features a disembodied head and extremities orbiting around a floating torso.
*The music references both the ''Sonic'' and the ''Rayman'' series featuring sidescrolling levels with a running gameplay mechanic.
*Sonic's frequent forward smash attack and the first battle condition reference the telescopic fist, the first power-up used by Rayman where he performs a powerful wind-up punch attack.
*The Sukapon Assist Trophy enemy references both Sukapon and Rayman lacking arms and legs, having floating extremities instead.
*Sonic's frequent forward smash attack and the first battle condition references Rayman's signature attack, a wind-up punch.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of the ''Rayman'' series.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of the ''Rayman'' series, as well as Rayman's helicopter ability which keeps him airborne.
*In World of Light, the Rayman spirit is located at the mine shaft entrance at the jungle area in the Light Realm, similar to the stage's underground setting.
*In World of Light, Rayman's spirit is located at the mine shaft entrance at the Kongo Jungle section similar to the stage's underground setting.
|-
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|•The enemy starts the battle with a [[Killing Edge]]
|•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Other|Noisy Notebook}}
|{{SSBUMusicLink|Other|Noisy Notebook}}
|'''Spirit Battle inspiration:'''
|
*The red Pac-Man represents Clip, a yellow-colored character whose wedge cutout in this spirit's artwork resembles Pac-Man's classic form.
*Pac-Man and the red Kirby each represents Clip & Snip respectively, the two main protagonists from ''Snipperclips''.
*The red Kirby minion starting off with a [[Back Shield]] represents Snip, a red-colored character whose shape resembles the Back Shield's shape.
*The stage references the arts-and-crafts themes of ''Snipperclips''.
*The stage represents the level layouts of ''Snipperclips'', which features a white background with a grid-like layout and child-like drawings.
*The fighters start off with a Killing Edge, referencing the scissors, which is used as a snipping mechanic to solve puzzles.
*Pac-Man starting off with a Killing Edge references the scissors, which can be used as a snipping gameplay mechanic to solve each level's puzzles.
----'''Other trivia:'''
*This spirit's Support type references the cooperative gameplay mechanic of ''Snipperclips'' where each player has to support each other to solve each level's puzzles.
*This spirit's Attack type and Undamaged Attack ↑ ability references how the snipping gameplay mechanic of ''Snipperclips'' cannot harm the player.
|-
|-
|1,292
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|{{SSBUMusicLink|Pac-Man|Galaga Medley}}
|{{SSBUMusicLink|Pac-Man|Galaga Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Pac-Man's moveset includes elements from Boss Galaga's debut game, ''Galaga'', which appears as the item.
*''Pac-Man'' and ''Galaga'' are both 8-bit retro games produced by Namco.  
*The white Tiny Pac-Man Team represent the Galaga, a race of hostile alien forces who appear smaller than the Boss Galaga.
*Some of Pac-Man's moveset is inspired by ''Galaxian'' games, including his grab move where he produces a tractor beam similar to Boss Galaga's.
*The stage's background represents the outer space main setting of ''Galaga'', a shooter genre game featuring starfighters similar to the ''Star Fox'' series.
*The stage references the starfighter the player controls in ''Galaga''.
*The stage represents the player's starfighter spacecraft, which can be used to destroy the Galaga alien forces, including the Boss Galaga.
*The stage and music represents how the setting of ''Galaga'' takes place in outer space.  
*Four fighters appear at one time, referencing the four Boss Galagas that appear in each stage of ''Galaga''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Boss Galaga appears as an item in ''Super Smash Bros. Ultimate''.
*This spirit's Buried Immunity ability references Boss Galaga's tractor beam, which takes anyone caught in it off-screen.
*This spirit's Grab type and Buried Immunity ability reference Boss Galaga's tractor beam, which takes anyone caught in it off-screen.
|-
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|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear
|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|'''Spirit Battle inspiration:'''
|
*The grey Toon Link's favored [[Bomb (Link)|Bomb]] represents Bomberman, the main playable character of the titular series who attacks using bombs, who appears as the Assist Trophy enemy.
*Bomberman appears as the Assist Trophy enemy.
*The stage represents the main setting of ''Wrecking Crew'', which features maze-like levels with bombs similar to ''Bomberman''.
*Toon Link's favored [[Bomb]] represents Bomberman and his bombs.  
*The music track represents the musical theme of Bomb Man from ''Mega Man'', who attacks by throwing bombs similar to Bomberman.
*The stage references how ''Bomberman'' and ''Wrecking Crew'' are both games that prominently features bombs.
*The Exploding type items and first battle condition reference the different bombs used in the ''Bomberman'' series, which can become more powerful through power-ups.
*The music references Bomb Man, another character who specializes in attacking with bombs.
----'''Other trivia:'''
*This spirit's Grab type and battle conditions references the primary gameplay mechanic of ''Bomberman'' where the titular character, carries, lays down, and detonated bombs.
*This spirit's Grab type references how the ''Bomberman'' characters can carry multiple bombs with them.
|-
|-
|1,294
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|•The enemy's smash attacks have increased power<br>•The enemy's physical attacks have increased power<br>•[[Stamina battle]]
|•The enemy's smash attacks have increased power<br>•The enemy's physical attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|'''Spirit Battle inspiration:'''
|
*The black Ryu represents Akira, a martial artist protagonist who wears a black uniform, who appears as the Assist Trophy enemy.
*Akira appears as the Assist Trophy enemy.
*The stage's Ω form reference the stages in the ''Virtua Fighter'' series, which feature a single platform and an expansive background.
*Ryu and Akira are both the main martial artist protagonist of their respective fighting series.  
*The stage's Ω form and the High Gravity hazard reference the ground-based battles in the ''Virtua Fighter'' series where players can be defeated by being knocked out of the platform.
*The stage represents both the flat layout of the stages of the ''Virtua Fighter'' series and the Colosseum stage in the series.
*The High Gravity hazard references the ground-based battles in the ''Virtua Fighter'' series which doesn't feature a jumping gameplay mechanic.
*The High Gravity hazard and stamina battle condition references the typical ground-based ''Virtua Fighter'' battles.
*The stamina battle condition references the HP gauge in the ''Virtua Fighter'' series where each character will feature an HP meter that gauges their health during battle.
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference Akira's usage of martial arts, which includes powerful punches.
|-
|-
|1,296
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|{{SSBUMusicLink|Super Smash Bros.|Mob Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Mob Smash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Zero Suit Samus represents Shantae, a female genies who features a ponytail and wears an orange outfit with a bra.
*Zero Suit Samus and Shantae both share a similar physical appearances, including a sports bra and hairstyle.
*The stage represents Risky Boots's pirate ship, which Shantae rides during their brief alliance in ''Shantae and the Pirate's Curse''.
*The stage references Shantae riding on Risky Boots' ship when the two are briefly allied in ''Shantae and the Pirate's Curse''.
*The music track features a jazz style, referencing the upbeat jazzy musical style of the ''Shantae'' series.
*The Transforming Type items and this spirit's Magic Attack ↑ ability reference Shantae's ability to transform into different creatures and objects.
*The Transforming Type items references Shantae's ability to transform into different creatures and objects.
*Zero Suit Samus starts off with a Killing Edge, referencing how Shantae uses Risky Boots' sword after retrieving it in ''Shantae and the Pirate's Curse''.
*Zero Suit Samus starting off with a Killing Edge references how Shantae uses Risky Boots's sword after retrieving it in ''The Pirate's Curse''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further references Shantae's ability to transform into different creatures and objects.
*In World of Light, Shantae's spirit is located at the Alolan Islands section, referencing Sequin Land, the tropical setting of the ''Shantae'' series.
*In World of Light, the Shantae spirit is located at the eastern islands area in the Light Realm, referencing Sequin Land, the tropical island setting of the ''Shantae'' series.
|-
|-
|1,297
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|{{SSBUMusicLink|The Legend of Zelda|Molgera}}
|{{SSBUMusicLink|The Legend of Zelda|Molgera}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Daisy represents Risky Boots, a female pirate who features a sassy personality and a blue color scheme.
*Daisy and Risky Boots both share sassy personalities.
*The stage and music track references Risky Boots' occupation as a pirate captain in the ''Shantae'' series, which features an oceanic setting.
*The stage references how Risky Boots is a pirate captain.
*The Exploding Type items and Bob-omb Festival rule reference the explosive cannonballs Risky Boots bombards her boss stage in the ''Shantae'' series.
*The rules and this spirit's Bob-omb Equipped ability reference the boss fights with Risky Boots in several ''Shantae'' games where she will bombard the stage with explosive cannonballs from her ship at regular intervals.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Neutral types reference Risky Boots' brief alliance with Shantae in ''Shantae and the Pirate's Curse''.
*This spirit's Support type and Neutral battle type references how Risky Boots is Shantae's arch-nemesis who briefly allied with her in ''Shantae and the Pirate's Curse''.
*This spirit's Bob-omb Equipped ability further references the explosive cannonballs Risky Boots shoots during her boss battles.
*In World of Light, Risky Boots' spirit is located at a pirate ship in the Mysterious Dimension map similar to this stage's pirate ship setting.
*In World of Light, the Risky Boots spirit is located at a pirate ship in the Mysterious Dimension map in the Dark Realm, similar to this stage's setting. Also, the Risky Boots spirit must be defeated in order to access the King K. Rool fighter, referencing how both characters are fought on a pirate ship and/or as a pirate captain.
*Also, the Risky Boots spirit must be defeated in order to access the King K. Rool fighter, referencing how both characters are fought on a pirate ship and/or as a pirate captain.
|-
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|1,317
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|•Defeat the main fighter to win<br>•The enemy has increased attack power
|•Defeat the main fighter to win<br>•The enemy has increased attack power
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
|
*The Giant Mii Brawler's Bionic Helmet and Mecha Suit represent the giant robot from the Toy-Con Robot Kit game.
*The Giant Mii Brawler's costume represents the robot from the Toy-Con Robot Kit game, as the costume consists of robotic parts
*The Mii Brawler minion's Toy-Con Visor and Outfit represent the player controlling the Toy-Con Robot through the Toy-Con Robot Kit.
*The Mii Brawler minion's costume represents the person controlling the Toy-Con Robot through the Toy-Con Robot Kit.
*The stage and music track represent the main city setting of the Toy-Con Robot Kit game, which features a giant playable battling robot.
*The stage references the city setting of the Toy-Con Robot Kit.
*The "increased attack power" battle condition references the Toy-Con Robot's usage of powerful punches.
*The music references how ''Chōsōjū Mecha MG'' and the Toy-Con Robot Kit both feature giant battling robots.
----'''Other trivia:'''
*The battle conditions and this spirit's Attack type and Fist Attack ↑ ability references how the Toy-Con Robot utilizes powerful punches.
*This spirit's Attack type and Fist Attack ↑ ability further references the Toy-Con Robot's usage of powerful punch attacks.
|-
|-
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|•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy can deal damage by dashing into you
|•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|'''Spirit Battle inspiration:'''
|
*The Bowser Jr. Team's Koopa Clown Cars represent the Toy-Con Car from the Toy-Con Vehicle Kit game.
*The Bowser Jr. Team's favored [[Clown Kart Dash]] represents the Toy-Con Car.
*The stage and music track represent the main island setting of the Toy-Con Vehicle Kit, which features a playable off-road vehicle.
*The stage's Frisbee Dog Park layout references the island setting of the Toy-Con Vehicle Kit.
*The stamina battle condition references the Toy-Con Car's limited fuel meter, which will result in a game over when the fuel meter is depleted.
*The music references both ''Famicom Grand Prix II: 3D Hot Rally'' and the Toy-Con Vehicle Kit featuring racecars.
*The Bowser Jr. Team's favored [[Clown Kart Dash]] and second battle condition reference the acceleration gameplay mechanic of the Toy-Con Vehicle Kit game.
*The stamina battle condition references the limited fuel meter the Toy-Con car has.
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references the acceleration gameplay mechanic of the Toy-Con Vehicle Kit gamw.
|-
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|•The enemy has increased defense after a little while<br>•The enemy has increased attack power after a little while
|•The enemy has increased defense after a little while<br>•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}
|'''Spirit Battle inspiration:'''
|
*The yellow Dr. Mario represents Professor Gerry Riggs, a mustached character who wears a yellow jumpsuit and features a professional title.
*The fighters represents the members of the the Nintendo Labo Development Team: Professor Riggs, Plaise, & Lerna (each represented respectively by Dr. Mario, Tiny Young Link, and Bayonetta).
*The blue Bayonetta minion represents Lerna Lotte, a curvaceous female character who wears a blue jumpsuit.
**The yellow Dr. Mario and Professor Riggs both share a title rank in their respective occupation and wear a yellow costume.
*The red Tiny Young Link minion represents Plaise Allatyme, a young character who wears a red tracksuit.
**The Tiny Young Link references Plaise's tiny size in her youth and wears a red costume.
*The stage represents the settings of the ''Paper Mario'' series, which features cardboard material, similar to the cardboard-like material the Nintendo Labo is made of.
**The blue Bayonetta and Lerna are both female characters who wears a blue costume.
*The music track represents the musical theme of ''Super Mario Maker'', which features a custom level gameplay mechanic, referencing how ''Nintendo Labo'' features customization mechanics.
*The stage references how the Nintendo Labo is made of a cardboard-like material.
----'''Other trivia:'''
*The music references both Nintendo Labo and ''Super Mario Maker'' featuring customization mechanics.
*This spirit's Support type references Professor Riggs, Plaise, and Lerna's role in ''Nintendo Labo'' as the player's guides, who gives them advice and instruction on the creation of the Labo.
|-
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|•Hostile assist trophies will appear after a little while
|•Hostile assist trophies will appear after a little while
|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle inspiration:'''
|
*The yellow R.O.B. represents the Toy-Con VR Goggles, a set of virtual reality goggles with a yellow color scheme which resembles R.O.B.'s head.
*The yellow R.O.B.'s head resembles the appearance of the Toy-Con VR Goggles.
*The Mii Gunner minions' Toy-Con Visors references the appearance of the Toy-Con VR Goggles, a set of goggles worn on the player's head similar to the Toy-Con Visor.
*The Mii Gunner minions' costumes each are red and blue, referencing the neon red and blue Joy Cons in this spirit's artwork.
*The Mii Gunner minions' Red and Blue Standard Outfits each represent the red and blue Nintendo Switch Joy Cons, which must be plugged into the sides of the VR Goggles to activate and control.
*The stage's single building layout and music references the Toy-Con Garage, a place where players can create their own games in Nintendo Labo, which utilizes the Goggles' VR mode.
*The stage featuring the building from the [[supermariowiki:Shutter|Shutter]] minigame and the reference the VR Goggles' camera add-on feature, as both the stage and the Assist Trophy enemy are themed around cameras.
*The Yuri Kozukata Assist Trophy enemy's uses a camera, referencing the VR Goggles' camera add-on.
*The music track references the Toy-Con Garage, a customization program used for the Nintendo Labo kits, which requires the Toy-Con Goggles' VR mode to use.
*The Dragoon Parts item references the Dragoon, when fully assembled, creating a similar reticle to the Goggles, emulating the VR Goggles' vision.
*The Yuri Kozukata Asist Trophy enemy and the Dragoon item both feature a reticle, further referencing the VR Goggles' camera add-on feature, which also emulates the Toy-Con VR Goggles' vision.
----'''Other trivia:'''
*This spirit's Support type and Flip-Screen Immunity ability further reference the Toy-Con Goggles' VR mode, which allows the player to control their view of any available Nintendo Switch game that features the VR mode.
|-
|-
|1,347
|1,347
|{{SpiritTableName|Radiant Gleam|size=64}}
|{{SpiritTableName|Radiant Gleam|size=64}}
|•Giant {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Arm Rocket|3]][[Bomb Drop|2]], Bionic Helmet, Ray Mk III Outfit)
|•Giant {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Arm Rocket|3]][[Bomb Drop|2]],Bionic Helmet, Ray Mk III Outfit)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,800
|3,800
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Killing Edge]]
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|'''Spirit Battle inspiration:'''
|
*The Giant Mii Gunner's costume represents Radiant Gleam, a giant white humanoid robot equipped with a laser blaster and a winged jetpack, which serves as the player's default Arsenal.
*The Giant Mii Gunner's costume represents Radiant Gleam, with the Bionic Helmet resembling the head and the Ray Mk III Outfit resembling the body.
*The stage's background features Metal Gear RAY as a background character, representing the interior of the Orbital base in ''Daemon X Machina'' which features the Radiant Gleam in the center.
*The stage and music references how ''Metal Gear'' and ''Daemon X Machina'' are both centered around giant pilotable mecha armor.
*The stage and music track reference how ''Daemon X Machina'' is centered around giant pilotable mecha armor similar to the ''Metal Gear'' series.
*The Moon Assist Trophy enemy references the plot of ''Daemon X Machina'' where a moon collided with the Planet, creating the radiation that turned artificial intelligence against humanity.
*The Moon Assist Trophy enemy references the opening of ''Daemon X Machina'' where a moon collides with the planet, creating the radiation that turns robots against humanity.
*The Exploding Type items references the various bombs and missiles the enemy Mechs launch.
*The Exploding Type items reference the various bombs and missiles that the Arsenals can fire, which can cause the enemy Mechs to explode.
*The Giant Mii Gunner starts off with a Killing Edge, referencing the sword Radiant Gleam wields in this spirit's artwork.
*The Mii Gunner starts off with a Killing Edge, referencing the Radiant Gleam's usage of a large sword, which allows it to perform melee attacks.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the high jump gameplay mechanic of ''Daemon X Machina'' where the Arsenals can perform a high jump if the player holds the jump button.
|-
|-
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|{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}
|{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}
|
|
*The black Tiny Snake represents Grief, the leader of the mercenary team, the Terrors, who wears a black bodysuit and appears tiny to the Arsenals.
*The Tiny Snake represents Grief, the main antagonist of ''Daemon X Machina''.
*The grey Giant Dark Samus represents Kloster, a giant grey humanoid robot equipped with a laser blaster, which serves as Grief's Arsenal.
*The Giant Dark Samus minion starting off with a Rocket Belt and a Ray Gun representing Kloster, the Arsenal that Grief pilots, with the fighters' different sizes reflecting the size difference between the Arsenals and their pilots.
*The black Giant Samus minions represent Eleos and Antanaklasi, a pair of dark humanoid robots equipped with a laser blaster which serve as Gloom and Regret's respective Arsenals.
*The Giant Samus minions starting off with Rocket Belts represents the other two members of the Terrors and their Arsenals, Gloom, who pilots Eleos, and Regret, who pilots Antanaklasi.
*The stage represents the center of the Oval Link, a spacious area centered with a power source, which serves as the location of Grief's boss battle in ''Daemon X Machina''.
*The music references how ''Xenoblade Chronicles'' and ''Demon X Machina'' are both centered around giant pilotable mecha armor.
*The music track represents the musical theme of ''Xenoblade Chronicles'', which is centered around giant pilotable mecha armor similar to ''Daemon X Machina''.
*The Shooting Type items references how the enemy Mechs are equipped with blaster weapons.
*Dark Samus starting off with a Ray Gun and the Shooting Type items reference the various firearms that the Terrors' Arsenals are equipped with.
*Dark Samus and the Samus minions start off with a Rocket Belt, referencing the winged jetpacks equipped onto an Arsenal which enables it to perform higher jumps.
|-
|-
|1,349
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|•[[Stamina battle]]<br>•The enemy has increased attack power<br>•The enemy has increased move speed after a little while
|•[[Stamina battle]]<br>•The enemy has increased attack power<br>•The enemy has increased move speed after a little while
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|'''Spirit Battle inspiration:'''
|
*The green Tiny Ganondorf represents the Brigadier General, the leader of Bullet Works who wears a green bodysuit and appears tiny to the Arsenals.
*The Tiny Ganondorf represents the Brigadier General, the leader of Bullet Works.
*The green Giant R.O.B. starting off with a [[Super Scope]] represents Bullet Walker, a giant green mecha equipped with a laser blaster, which serves as the Brigadier General's Arsenal.
*The green Giant R.O.B. minion starting off with a [[Super Scope]] representing Brigadier General's Bullet Walker, with the fighters' different sizes reflecting the size difference between the Arsenals and their pilots.
*The blue Giant R.O.B. minion starting off with a [[Rage Blaster]] represents Shadow Fang, a giant blue mecha equipped with a laser blaster, which serves as Diablo's Arsenal.
*The other two Giant R.O.B. minions represents the Bullet Walkers, the Arsenals of the Bullet Works members, with the red R.O.B. fighter starting off with a [[Beam Sword]] representing Scarlet Sword and the blue R.O.B. fighter starting off with a [[Rage Blaster]] representing Shadow Fang.
*The red R.O.B. minion starting off with a [[Beam Sword]] represents Scarlet Sword, a giant red mecha equipped with a laser sword, which serves as the Crimson Lord's Arsenal.  
*The stage references the wasteland setting of ''Daemon X Machina''.
*The stage and music track represent the wasteland setting of ''Daemon X Machina'', a game centered around pilotable mecha armor.
*The music references how ''Metal Gear'' and ''Demon X Machina'' are both centered around giant pilotable mecha armor.
*The Exploding Type items and rules reference how the Arsenals piloted by Bullet Works are all-purpose combat units that feature strength, speed, and missile launchers that can shoot explosive missiles.
*The rules likely references how the Bullet Walkers are all-purpose combat units which includes both strength and speed, equipped with missile launchers.
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability further references how the Bullet Walker is an all-purpose combat unit Arsenal equipped with firearms and missile launchers.
|-
|-
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|•Hostile assist trophies will appear<br>•The enemy has increased move speed after a little while<br>•Reinforcements will appear after an enemy is KO'd
|•Hostile assist trophies will appear<br>•The enemy has increased move speed after a little while<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Splatoon|Metalopod}}
|{{SSBUMusicLink|Splatoon|Metalopod}}
|'''Spirit Battle inspiration:'''
|
*The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit and appears tiny to the Arsenals.
*The Tiny Zero Suit Samus represents Guns Empress, leader of Panzer Crown
*The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
*The Giant Meta Ridley minion starting off with a Rocket Belt and a [[Staff]] representing High Line, the Arsenal the Gun Empress pilots, with the fighters' different sizes reflecting the size difference between the Arsenals and their pilots.
*The stage and music track represent the flying bases that appear in ''Daemon X Machina'', a game centered around pilotable mecha armor, which features an online multiplayer mode.
*The stage likely references the flying vehicles that appear in ''Daemon X Machina''.
*The Meta Ridley minion starting off with a [[Staff]], the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Line's blaster weapons, which features a long distance lock-one function.
*The rules and battle conditions references how High Line is a speed-type combat unit equipped with blaster weapons, with the Jeff Assist Trophy enemy referencing High Line's long distance lock-on tech.
*The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability further references how the High Line is a speed-type combat unit Arsenal equipped with powerful firearms and missile launchers.
|-
|-
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|{{SSBUMusicLink|Other|Tetris: Type A}}
|{{SSBUMusicLink|Other|Tetris: Type A}}
|
|
*The blue Corrin represents the I-Tetrimino, an "I"-shaped ''Tetris'' piece with a blue color scheme.
*The blue Corrin's favored down aerial attack is also a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen, where dropping the blue-colored I-Tetrimino vertically is a common technique to clear multiple lines, including getting a Tetris (clearing four lines at once).
*The stage is a 1 by 4 grid, resembling 4 I-Tetriminos stacked atop one another.
*The stage features the poles holding up the stage in the background resembling the barriers in the playfield of ''Tetris''.
*The stage's background features poles, which can also be seen with the Color TV-Game 15 Assist Trophy, referencing the barriers of the ''Tetris'' playfield.
*The Color TV-Game 15 Assist Trophy enemy and the Deoxys Poké Ball Pokémon references the shape of the I-Tetrimino through Color TV-Game 15's paddles and Deoxys's Hyper Beam.
*Corrin's favored down air attack features a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*Corrin's favored down air attacks and the Deoxys Poké Ball Pokémon's {{iw|bulbapedia|Hyper Beam}} references the vertical shape and blue color scheme of the I-Tetrimino.
|-
|-
|1,352
|1,352
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|•The screen will suddenly flip<br>•Hostile assist trophies will appear<br>•The enemy favors down smash attacks
|•The screen will suddenly flip<br>•Hostile assist trophies will appear<br>•The enemy favors down smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|'''Spirit Battle inspiration:'''
|
*The purple R.O.B. represents the T-Tetrimino, a "T"-shaped ''Tetris'' piece with a purple color scheme.
*R.O.B.'s favored down smash attacks references how the attack resembles an upside-down letter T, the shape of the purple-colored T-Tetrimino.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The stage references how ''Tetris'' and the ''Game & Watch'' series are both 8-bit retro games.
*The stage is comprised of square blocks, much like Tetriminos. It may also represent the Game Boy port of ''Tetris'', which was bundled with the console and helped it find a mainstream audience.
*The music references how ''Dr. Mario'' is a puzzle game inspired by ''Tetris''.
*The Hammer Bro Assist Trophy enemy references how the Hammer Bro's hammers are shaped like the letter "T".
*The Hammer Bro Assist Trophy enemy references how his hammers are shaped like the letter T.
*R.O.B.'s favored down smash attacks and the Screen Flip hazard reference the shape of the T-Tetrimino, which can be viewed when the screen flips upside-down.
*The Screen Flip hazard references the {{s|harddrop|T-Spin}} maneuver.
----'''Other trivia:'''
*This spirit's Screen Flip Immunity ability references how certain Tetriminos such as the T-Tetrimino can be flipped and viewed upside-down.
|-
|-
|1,353
|1,353
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|{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}
|{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}
|
|
*The green Samus represents the S-Tetrimino, an "S"-shaped ''Tetris'' piece with a green color scheme.
*The green Samus and red Zero Suit Samus each represent the green S-Tetrimino & the red Z-Tetrimino respectively, as well as their respective names starting with the letters S and Z.
*The red Zero Suit Samus represents the Z-Tetrimino, an "Z"-shaped ''Tetris'' piece with a red color scheme.
*The stage references the Slide Lifts resembling the shape of the represented Tetriminos.
*The stage's slide lifts overlap each other, and resemble the shapes of the S-Tetrimino and the Z-Tetrimino.
*The music references how ''Dr. Mario'' is a puzzle game inspired by ''Tetris''.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The Screw Attack item references how the Screw Attack's lightning bolt design is shaped like the letter S.
*The Screw Attack item references the rotation gameplay mechanic of ''Tetris'' where a Tetrimino, including the S-Tetrimino and the Z-Tetrimino, can be rotated 90 degrees.
*Zero Suit Samus' [[Zero Laser]] Final Smash features Zero Suit Samus donning her orange Power Suit, referencing how the Z-Tetrimino is a mirror image of the S-Tetrimino.
|-
|-
|1,354
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|•Left and right controls will suddenly reverse after a little while <br>•Hostile assist trophies will appear
|•Left and right controls will suddenly reverse after a little while <br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|'''Spirit Battle inspiration:'''
|
*The orange Luigi represents the L-Tetrimino, an "L"-shaped ''Tetris'' piece with an orange color scheme which is also featured on Luigi's hat.
*The orange Luigi references the L-Tetrimino's orange color scheme, as well as Luigi and the L-Tetriminos' names starting with the letter L.
*The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
*The stage references how ''Tetris'' and ''Mario Bros.'' are 8-bit retro games.  
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The stage also features pipes on the opposite ends, referencing the shape of the L-Tetrimino and J-Tetrimino takes after being flipped around.
*The Waluigi Assist Trophy enemy and Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino, which can be viewed as the Greek letter gamma (Γ) when viewed upside-down.
*The music references how ''Dr. Mario'' is a puzzle game inspired by ''Tetris''.
----'''Other trivia:'''
*The Waluigi Assist Trophy enemy references the L-Tetrimino flipped upside down resembling the Greek letter gamma (Γ), which appears on Waluigi's cap.
*This spirit's Irreversible Controls ability references how the Tetriminos such as the L-Tetrimino and the J-Tetrimino can be flipped and viewed at a mirror image.
*The Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino, and how the Tetris blocks can be flipped around.
|-
|-
|1,355
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|{{SSBUMusicLink|Other|Tetris: Type B}}
|{{SSBUMusicLink|Other|Tetris: Type B}}
|
|
*The yellow Kirby represents the O-Tetrimino, an "O"-shaped ''Tetris'' piece with a yellow color scheme.
*The yellow Kirby's favored [[Stone]] references the square shape of the yellow-colored O-Tetrimino.  
*The stage's platforms feature yellow blocks, similar to the design and color scheme of the O-Tetrimino.
*Kirby's Stone attack is also a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*The POW Block Item and Thwomp Assist Trophy enemy features a square design, similar to the square design of the O-Tetrimino.
*The stage layout, the Thwomp Assist Trophy enemy, and the POW Block item references the O-Tetrimino's square shape, with the stage's sandy layout referencing the O-Tetrimino's yellow color scheme.
*Kirby's favored [[Stone]] and the Thwomp Assist Trophy enemy features a stall-then-fall, similar to how Tetris blocks fall from the top of the screen.
|-
|-
|rowspan="2"|1,361
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|rowspan="2"|•[[Stamina battle]]<br>•The enemy will charge up a powerful Final Smash<br>•All fighters have reduced jump power
|rowspan="2"|•[[Stamina battle]]<br>•The enemy will charge up a powerful Final Smash<br>•All fighters have reduced jump power
|rowspan="2"|{{SSBUMusicLink|Fatal Fury|ART of FIGHT - Art of Fighting}}
|rowspan="2"|{{SSBUMusicLink|Fatal Fury|ART of FIGHT - Art of Fighting}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|
*The Mii Brawler represents Ryo Sakazaki, the main protagonist of the ''Art of Fighting'' series who specializes in Kyokugenryu Karate.
*The Mii Brawler's costume represents Ryo Sakazaki, with the Isaac Wig resembling Ryo's blonde hair and the orange Fighter Uniform resembling Ryo's uniform.
*The Mii Brawler's Isaac Wig, without DLC, references Ryo's blonde hair, while the Orange Fighter Uniform, without DLC, reference Ryo's orange fighter uniform.
*The Mii Brawler's moveset references Ryo's moveset in ''Art of Fighting'', which includes: [[Flashing Mach Punch]] (referencing his Zan Retsu Ken), [[Onslaught]] and [[Omega Blitz]] (referencing his Ryuuko Ranbu), [[Thrust Uppercut]] (referencing his Kohou), and [[Feint Jump]] (referencing his ability to jump kick off of walls).
*The stage and music track references Ryo's occupation as a dojo master in the ''Art of Fighting'' series, a martial arts-inspired game series.
*The stage references Ryo's occupation as a dojo master.
*The Mii Brawler's [[Omega Blitz]] Final Smash references Ryo's Super Special Move, Ryuuko Ranbu, where he rushes as the opponent, performs a barrage of attacks, and finishes with an uppercut.
*The Jump Power ↓ rule and stamina battle condition represents a typical battle in the ''Art of Fighting'' series.
*The Mii Brawler's moveset references Ryo's moveset in the ''Art of Fighting'' series, which includes his Zan Retsu Ken (represented by [[Flashing Mach Punch]]) Ryuuko Ranbu (represented by [[Onslaught]] and Omega Blitz), Kohou (represented by [[Thrust Uppercut]]), and the ability to jump kick off of walls (represented by [[Feint Jump]])
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Ryo's usage of martial arts, which includes powerful punches.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)<ref group="SB" name="DLC"/>
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|•The enemy's explosion and fire attacks have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|•The enemy's explosion and fire attacks have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|ESAKA!! - KOF 2002 UM}}
|{{SSBUMusicLink|Fatal Fury|ESAKA!! - KOF 2002 UM}}
|'''Spirit Battle inspiration:'''
|
*The black Captain Falcon represents Kyo Kusanagi, a close-ranged fighter who uses fire-based attacks and wears a black uniform.
*This spirit battle represents fighting against the core members of Team Japan from ''The King of Fighters''.
*The default Pikachu minion represents [https://snk.fandom.com/wiki/Benimaru_Nikaido Benimaru Nikaido], a member of Team Japan led by Kyo who uses electric-based attacks.
**Captain Falcon and Kyo Kusanagi are both close-ranged fighters who utilizes fire-based attacks.
*The white Donkey Kong minion represents [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon], a member of Team Japan led by Kyo who uses powerful physical attacks and wears a white fighter uniform.
**Pikachu and [https://snk.fandom.com/wiki/Benimaru_Nikaido Benimaru Nikaido] both utilize electric-based attacks
*The music track represents Team Japan's theme song in ''The King of Fighters 2002 Unlimited Match'', which features Kyo as a playable character.
**Donkey Kong and [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon] areboth heavyweight fighters who specializes in grapple-based attacks and shockwaves.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
----'''Other trivia:'''
*This spirit's Attack type and Fire Attack ↑ ability further reference Kyo Kusanagi's usage of fire-based attacks.
|-
|-
|1,363
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|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
|{{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
|'''Spirit Battle inspiration:'''
|
*The red Wolf represents [https://snk.fandom.com/wiki/Orochi_Iori Orochi Iori], the form assumed by Iori Yagami when influenced by the Riot of the Blood who wears a jacket and red pants.
*Wolf references Iori's fighting style, which utilizes slashing claws, along with his [[Blaster (Wolf)|Blaster]] and [[Fire Wolf]] featuring purple energy, similar to Iori's use of purple fire.
*The default Wolf minion represents Iori Yagami, a "lone wolf" character in ''The King of Fighters'' series who uses claws and purple-colored fire to attack.
*The second, more aggressive Wolf represents Orochi Iori, his alternate form when influenced by the Riot of the Blood in ''The King of Fighters '97''. The stage's crimson color references the influence of the Riot of the Blood, which turns the stage red.
*The stage's red color scheme references the Riot of the Blood, a transformation used by any fighter born with Orochi's ancestry into their Orochi form, which briefly turns the stage red.
*The music track represents the musical theme of the Yagami Team in ''The King of Fighters '96'', the game where the relation between Iori's abilities and the Orochi (including the Riot of the Blood) was revealed.
----'''Other trivia:'''
*This spirit's Neutral type references how Iori is a supporting character in the ''King of Fighters'' series who, while being on the side of the heroes, has no agenda other than his desire to kill Kyo Kusanagi.
*This spirit's Speed ↑ ability references how Orochi Iori is twice as fast as Iori Yagami when influenced by the Riot of the Blood.
|-
|-
|1,364
|1,364
|{{SpiritTableName|Haohmaru|size=64}}
|{{SpiritTableName|Haohmaru|size=64}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (160 HP) (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Hero's Spin|3]][[Blade Counter|1]], Takamaru Wig, Takamaru Outfit, Normal Voice Type 11)
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (160 HP) (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Hero's Spin|3]][[Blade Counter|1]], Takamaru Wig, Takamaru Outfit)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,500
|9,500
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|•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}}
|{{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}}
|'''Spirit Battle inspiration:'''
|
*The Mii Swordfighter's costume represents Takamaru, a video game samurai protagonist similar to Haohmaru.
*The Mii Swordfighter's costume references how Takamaru and Haohmaru are both video game samurais, with the Mii Swordfighter's fequent [[Gale Strike]] referencing Haohmaru's Senpuuretsuzan attack.
*The stage and music track represent the Texas Desert, a desert canyon-like stage featured in ''SAMURAI SHODOWN'' which serves Earthquake's home stage.
*The stage and music references Earthquake, another character from ''Samurai Shodown''.
*The Sword items reference the different bladed weapons used by each character featured in the ''Samurai Shodown'' series.
*The Attack Power ↑ rule and battle condition references the Rage Gauge mechanic from ''Samurai Shodown''.
*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*The Sword items and the stamina battle condition references a typical sword battle in the ''Samurai Shodown'' series.
*The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle.
*The Mii Swordfighter's frequent [[Gale Strike]] references Haohmaru's signature attack, Ougi Senpuu Retsu Zan, where he uses his sword to send a whirlwind projectile which can blast opponents into the air.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability references Haohmaru's usage of sword-based attacks and the sword-fighting gameplay of ''SAMURAI SHODOWN''.
|-
|-
|1,365
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|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}
|{{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}
|'''Spirit Battle inspiration:'''
|
*The red Zelda represents Nakoruru, a female samurai who wears a red-and-white dress and features a mystical background.
*Zelda and Nakoruru both have mystical backgrounds.
*The orange Tiny Falco minion represents [https://snk.fandom.com/wiki/Mamahaha Mamahaha], Nakoruru's hawk companion who features a brown-orange color scheme.
*The Tiny Falco minion represents Mamahaha, Nakoruru's hawk companion.
*The stage and music track represent Kamui Kotan, a fictional village covered in snow in ''Samurai Shodown'' which serves as Nakoruru's home stage.
*The stage references Nakoruru's winter stage in the original ''Samurai Shodown''.
*The Sword items reference the different bladed weapons used by each character featured in the ''Samurai Shodown'' series.
*The Attack Power ↑ rule and second battle condition references the Rage Gauge mechanic from ''Samurai Shodown''.
*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*Zelda starting off with a Killing Edge, the Sword items, and the stamina battle condition reference a typical sword battle in the ''Samurai Shodown'' series.
*The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle.
*The battle condition of defeating the main fighter to win references how Mamahaha doesn't faint if Nakoruru is KOed.
*Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the ''Samurai Shodown'' series.
*The Falco minion's frequent [[Fire Bird]] references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent.
----'''Other trivia:'''
*This spirit's Support type and Air Attack ↑ ability references Mamahaha's role in the ''Samurai Shodown'' series by assisting Nakoruru in battle by attacking the opponent.
|-
|-
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|•The enemy favors special moves<br>•Reinforcements will appear during the battle
|•The enemy favors special moves<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|'''Spirit Battle inspiration:'''
|
*The blue Palutena represents Athena Asamiya, a young girl wearing a blue sailor uniform who is the descendent of the goddess, Athena, whom Palutena takes inspiration from.  
*Palutena references Athena Asamiya's ancestry from the goddess, Princess Athena, from whom Palutena takes inspiration from.  
*The green Richter minion represents [https://snk.fandom.com/wiki/Sie_Kensou Sie Kensou], a boy resembling Richter who wears a green tunic and a headband, and serves as Athena's close friend.
*The Richter minion represents Sie Kensou, Athena's close friend who, like Richter, wears a headband.
*The stage represents the main setting of ''Psycho Soldier'' where the Earth's civilizations are decimated by the Shiguma, which Athena and Sie must destroy in order to protect her homeland.
*The stage's auto-scrolling feature represents the auto-scrolling levels of ''Psycho Soldier''.
*The stage's auto-scrolling feature references the levels in ''Psycho Soldier'' which features a side-scrolling platform layout and an auto-scrolling function.
*Palutena's favored special moves and the music references Athena's psionic powers.
*The stage's brick blocks that are destroyable in the hazardous version of the stage references walls that can be destroyed to clear a path.
*The presence of warp pipes references the second level of ''Psycho Soldier'' which features pipes as platforms.  
*Palutena's favored special moves reference Athena's psychic abilities, which includes her [[Autoreticle|psychic]] [[Explosive Flame|projetiles]], her [[Warp|teleportation]], and her [[Counter (Palutena)|protective]] and [[Reflect Barrier|reflective barriers]].
*The Richter minion starts off with a Ray Gun, referencing Sie's ability to attack by firing a ball of psychic energy.
----'''Other trivia:'''
*This spirit's Franklin Badge Equipped ability references Athena's Psychic Reflector ability, which reflects projectiles.
|-
|-
|1,367
|1,367
|{{SpiritTableName|Ralf & Clark|size=64}}
|{{SpiritTableName|Ralf & Clark|size=64}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}{{Head|Snake|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|3,800
|3,800
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|•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Super Scope]]
|•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}}
|{{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}}
|'''Spirit Battle inspiration:'''
|
*The blue and red Snakes each represent Ralf Jones and Clark Still, two identical commando-like warriors who each wear blue and red headbands respectively.
*The Snake fighters references how ''Metal Gear'' and ''Ikari Warriors'' are inspired by '80s action movies such as ''{{s|wikipedia|First Blood}}''.
*The stage represents the main setting of ''Ikari Warriors'' which features a large jungle area leading up to an enemy base in the distance.
*The stage references the jungle-like levels in ''Ikari Warriors''.
*The blue Snake's frequent [[Hand Grenade]] and [[Homing Missile]], and the Exploding Type items reference the explosive grenades and missiles used in ''Ikari Warriors''.
*The Exploding Type items and the battle conditions references the weaponry found in ''Ikari Warriors''.
*The red Snake starting off with a Super Scope references Ralf and Clark's usage of their assault rifles, which shoots circular projectiles similar to the Super Scope.
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability further references Ralf & Clark's usage of assault rifles.
|-
|-
|1,372
|1,372
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|•The enemy will occasionally be invincible<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|•The enemy will occasionally be invincible<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}
|{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}
|'''Spirit Battle inspiration:'''
|
*The black Captain Falcon represents Albert Wesker, the main antagonist of the ''Resident Evil'' series who predominantly wears black outfits and uses powerful hand-to-hand attacks.
*Captain Falcon represents Albert Wesker, the main antagonist of the ''Resident Evil'' series.
*The stage represents the crater of an active volcano in Kijuju, Africa, the location of the final battle against Wesker in ''Resident Evil 5''.
*The stage references the location of the final battle in ''Resident Evil 5'', where Chris fought Wesker in the crater of an active volcano in Kijuju, Africa.
*The music track represents the musical theme of the ''Metal Gear'' series, which is centered around the military, referencing how Wesker was formerly a military-trained police captain in early installments of the ''Resident Evil'' series.
*The music references how the arrangement of ''Theme of Solid Snake'' and the first three ''Resident Evil'' games share the same composer, Masami Ueda.
*The Temporary Invincibility and Attack Power ↑ rules reference the Prototype Virus, a specialized strain developed by scientist William Birkin, which grants Wesker enhanced physical abilities, augmenting his agility and strength beyond normal human limits.
*The battle conditions references the final boss battle in ''Resident Evil 5'' where Wesker transforms into Uroboros Wesker, a metallic monster after infecting himself with the Uroboros virus.
*The Metal Shift rule references Wesker's final boss battle in ''Resident Evil 5'' where, after taking in a large amount of Uroboros virus into himself, Wesker takes on a metallic form.
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability references Wesker's Thrust Punch, a powerful strike that, in both regular and Mercenaries mode, is capable of causing instant death.
|-
|-
|1,373
|1,373
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|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|
|
*The black Fox represents Leon S. Kennedy, a former rookie police officer-turned-government agent who is skilled with firearms and wears outfits with black color schemes.
*Fox and Leon both serve their respective militaries.
*The Villager Team represents the Ganados, Spanish villagers infected by Las Plaga parasites in ''Resident Evil 4'' who use farming implements as weapons.
*The Villager Team represents the Ganado, infected villagers that serve as the main enemies in the village section of ''Resident Evil 4''.  
*The stage represents the Spanish village of Pueblo, the main setting of the first act of ''Resident Evil 4'' where the villager-type Ganados serve as the main enemy type.
*The stage references the Spanish village in ''Resident Evil 4'' where the game's first act takes place.
*The music track features a techno style, referencing the usual musical style heard in the Mercenaries minigame in ''Resident Evil 4''.
*The music likely references the Mercenaries mode in ''Resident Evil 4'', which features a similar style of techno music.
*The Exploding Type items references Leon's ability to use various explosive weapons, both wielded and throwable.
*Fox's favored [[Blaster (Fox)|Blaster]] and the Exploding Type items references how Leon is equipped with his Wing Shooters and explosive weapons.
*Fox's favored [[Blaster (Fox)|Blaster]] references Leon's usage of smaller handguns, such as the VP70 or the Silver Ghost, which is featured in this spirit's artwork.
*The Villagers are slow and frequently uses grab attacks, referencing how the Ganados' attack  by slowly approaching the player and latching onto them.
*The Villagers move slower than normal and frequently use their grab attacks, referencing the Ganados' tendency to move slowly so as to corner or surround Leon, while attempting to either restrain or strangle him.
|-
|-
|1,374
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|•The enemy starts the battle with a [[Franklin Badge]]<br>•The enemy's ranged weapons have increased power<br>•The enemy favors special moves
|•The enemy starts the battle with a [[Franklin Badge]]<br>•The enemy's ranged weapons have increased power<br>•The enemy favors special moves
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|'''Spirit Battle inspiration:'''
|
*The blue Snake represents Chris Redfield, a main playable character in the ''Resident evil'' series who served as a member of different military groups
*Snake and Chris Redfield both serve their respective military tactical teams, wth Snake's frequent [[C4]] references how Chris is equipped with explosive weapons.
*The black Richter minion represents Piers Nivans, a black-suited member the Bioterrorism Security Assessment Alliance who serves as Chris's partner during his campaign in ''Resident Evil 6''.
*The Richter minion represents Piers Nivans, Chris's partner throughout his campaign in ''Resident Evil 6''. Richter starts off with a [[Staff]], referencing Piers' signature gun in ''Resident Evil 6'', the [https://residentevil.fandom.com/wiki/Anti-Materiel_Rifle_(RE6) Anti-Materiel Rifle].
*The stage represents Lanshiang, China, a metropolitan city which serves as a main setting for Chris's campaign in ''Resident Evil 6''.
*The stage references Lanshiang, China, the setting for much of the plot in ''Resident Evil 6''.
*The music track represents the musical theme of the ''Metal Gear'' series, which features military protagonists similar to the ''Resident Evil'' series who are proficient in heavier weapons.
*The Shooting Type items and the second battle condition references how Chris and Piers are expert marksman.
*The Shooting Type items and the second battle condition reference Chris and Piers' usage of firearms and expertise in marksmanship.
*Snake starts off with a Franklin Badge, referencing the Special Tactics And Rescue Service (S.T.A.R.S.) badge Chris wears.
*Snake starting off with a Franklin Badge references how Chris proudly wears the badges of both S.T.A.R.S. and the B.S.A.A. on his outfits.
*The Richter minion starting off with a Staff references Piers's signature rifle, the [https://residentevil.fandom.com/wiki/Anti-Materiel_Rifle_(RE6) Anti-Materiel Rifle], a powerful version of a sniper rifle which deals heavy damage to an enemy when shot.
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ further references Chris' skilled use of firearms, having served as S.T.A.R.S. Alpha Team's marksman in Raccoon City.
|-
|-
|1,375
|1,375
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|{{SSBUMusicLink|Metal Gear|Cavern}}
|{{SSBUMusicLink|Metal Gear|Cavern}}
|
|
*The default Wii Fit Trainer represents Jill Valentine, the main playable character of ''Resident Evil'' and ''Resident Evil 3'' who possesses a similar fit build to the Wii Fit Trainer.
*The Wii Fit Trainer represents Jill Valentine, the female protagonist of the ''Residential Evil'' series.  
*The grey Giant Ganondorf minion represents the Nemesis-T Type, a large variation of the Tyrant mutation with a grey color scheme who hunts Jill and other S.T.A.R.S. members throughout ''Resident Evil 3''.
*The Giant Ganondorf minion represents the recurring enemy/boss type, the Tyrant, the particular Tyrant represented being the Pursuer, the first ever Nemesis-T Type introduced in ''Resident Evil 3''.
*The stage represents the [https://residentevil.fandom.com/wiki/Spencer_Mansion Spencer Mansion], an abandoned mansion in the Arklay Mountains of Raccoon City whuich serves as the main setting of ''Resident Evil''.
*The stage references the Spencer Mansion, the main setting of the original ''Resident Evil''.
*The music track represents the musical theme of the ''Metal Gear'' series, which features military protagonists similar to the ''Resident Evil'' series.
*The music references both the ''Metal Gear'' series and the ''Resident Evil'' series featuring a military protagonist.
*The Ray Gun items references Jill's usage of firearms in the ''Resident Evil'' series, including the custom [https://residentevil.fandom.com/wiki/Beretta_92F_Custom_%27Samurai_Edge%27 "Samurai Edge"] pistol.
*The Ray Gun item and the second battle condition references Jill utilizing firearms.
*The Wii Fit Trainer starting off with a Ray Gun references how Jill starts her adventure in ''Resident Evil'' with a Handgun in her inventory.
*Ganondorf's Slow Super Armor ability references the Tyrant's slow movement towards his opponent while being very hard to KO, damage, or even make it display any signs of being hurt.
*The Ganondorf minion's Slow Super Armor ability references how the Nemesis (and other Tyrant-type creatures) are powerful bosses who, while often slow and lumbering (though the Nemesis can sprint when pursuing Jill), are immensely resistance to conventional gunfire.
|-
|-
|1,376
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|•Defeat the main fighter to win<br>•The enemy favors special moves
|•Defeat the main fighter to win<br>•The enemy favors special moves
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|'''Spirit Battle inspiration:'''
|
*The default Zero Suit Samus represents the female ASTRAL CHAIN Hero, who features a blue color scheme.
*Zero Suit Samus and the female ASTRAL CHAIN Hero are both female protagonists.
*The blue Metal Shulk minion represents the Sword Legion, a metallic swordfighter with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
*The Metal Shulk minion represents the Sword Legion seen in this spirit's artwork.
*The stage and Black Hole item represent the Astral Plane, a different dimension featured in ''Astral Chain'' which can be accessed via the interdimensional wormhole from the Ark.
*The stage references the Astral Planes, with the Black Hole item referencing the Gates, an interdimensional wormhole between the Ark and the Astral Plane.
*Zero Suit Samus' favored [[Plasma Whip]] references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.
*Zero Suit Samus' favored [[Plasma Whip]] references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability references the Sword Legion's usage of its sword-like appendages.
|-
|-
|1,377
|1,377
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|•Defeat the main fighter to win<br>•The enemy is metal
|•Defeat the main fighter to win<br>•The enemy is metal
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox Zero}}
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox Zero}}
|'''Spirit Battle inspiration:'''
|
*The default Chrom represents the male ASTRAL CHAIN Hero, the titular game's male playable character who features short blue hair.
*Chrom and the male ASTRAL CHAIN Hero are both male protagonists with short blue hair.
*The blue Metal Dark Pit minion represents the Bow Legion, a metallic archer with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
*The Metal Dark Pit minion represents the Bow Legion seen in this spirit's artwork.
*The stage and music track represents the Ark, the main setting of ''Astral Chain'' which takes place in a futuristic city
*The stage references the Ark, the city setting in ''Astral Chain''.
----'''Other trivia:'''
*The music likely references how ''Astral Chain'' and ''Star Fox Zero'' are both developed by [[PlatinumGames]].
*This spirit's Shooting Items Power ↑ ability references the Bow Legion's usage of archery attacks.
|-
|-
|1,378
|1,378
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|•The enemy has increased attack power when the enemy's at high damage<br>•Reinforcements will appear after an enemy is KO'd
|•The enemy has increased attack power when the enemy's at high damage<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|'''Spirit Battle inspiration:'''
|
*The default Cloud represents Kyle, a group leader with spiky hair who carries a large weapon over his back.
*Cloud represents Kyle, the leader of the outcast hacker group the Hermits who, like Cloud, carries a large weapon over his back.
*The black Sheik Team and the second battle conditions represent the Hermits, a group of anonymous hackers led by Kyle who can be battled after defeating three of his Hermits.
*The stage references the Ark, the city setting in ''Astral Chain''.
*The stage and music track represents the Ark, the futuristic city setting of ''Astral Chain'', an action-adventure role-playing game.
*The Sheik minions and the battle conditions references the first encounter with Kyle where the player must defeat three of the Hermits before fighting against Kyle, who drops bombs on the player while fighting against the three Hermits.
*The Exploding Type items reference the bombs Kyle drops on the player while battling the Hermits during his boss battle.
----'''Other trivia:'''
*This spirit's Support and Neutral types references Kyle's role in ''Astral Chain'' by providing the player with information, but eventually betrays them.
|-
|-
|1,379
|1,379
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|•The enemy is invisible<br>•The enemy is giant
|•The enemy is invisible<br>•The enemy is giant
|{{SSBUMusicLink|Other|Balloon Trip (for 3DS / Wii U)}}
|{{SSBUMusicLink|Other|Balloon Trip (for 3DS / Wii U)}}
|'''Spirit Battle inspiration:'''
|
*The Giant Isabelle represents Lappy, a yellow, anthropomorphic, long-eared mascot character.
*Isabelle and Lappy are both yellow, long-eared mascot characters
*The stage represents the Ark, the futuristic city setting of ''Astral Chain'' where Lappy can be found handing out balloons on the streets.
*The Giant Isabelle's references Lappy's adult size.
*The music track and Throwing Type items references the 8-bit style and balloon theming of Lappy's minigame, "Lappy's Balloon" where Lappy hands out balloons to people.
*The stage references the Ark, the city setting in ''Astral Chain''.
*The Invisibility rule references how Lappy quickly appears out of nowhere during the tutorial and quickly disappears.
*The music and the Throwing Type items references "Lappy Balloon", an 8-bit minigame where Lappy hands out balloons to people.
----'''Other trivia:'''
*The Invisibility battle condition references how Lappy appears out of nowhere during the tutorial.
*This spirit's Support type and Improved Escape ability further reference how Lappy appears during the player's tutorial in ''Astral Chain'', and then quickly disappears.
|-
|-
|1,394
|1,394
|{{SpiritTableName|Kunio|size=64}}
|{{SpiritTableName|Kunio|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], White Toad Outfit)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Toad Outfit)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,500
|9,500
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|•The enemy favors neutral specials<br>•The enemy has increased attack power<br>•Certain items will appear in large numbers after a little while
|•The enemy favors neutral specials<br>•The enemy has increased attack power<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Other|Mach Rider}}
|{{SSBUMusicLink|Other|Mach Rider}}
|'''Spirit Battle inspiration:'''
|
*The Mii Brawler represents Kunio, the main playable character of the ''River City'' series who specializes in physical combat.
*The Mii Brawler's costume represents Kunio with the Toad Outfit resembling Kunio's school uniform.
*The Mii Brawler's white Toad Outfit represents Kunio's fighter uniform, which features a white color scheme.
*The stage references the main city setting of the ''River City'' series.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The music references how ''Mach Rider'' and ''River City Ransom'' are both  released on the NES.
*The music track represents the musical theme of ''Mach Rider'', which was first released on the NES along with the ''River City'' series.
*The Battering Type items references the battering weapons used during the ''River City'' series fights.
*The Battering Type items reference the battering weapons used during the ''River City'' series fights.
*The Food item (Onigiri) in the Item Tidal Wave rule and the second battle condition references how Kunio increases his stats by eating food.
*The Food item (Onigiri) and the Mii Brawler's stats increasing after eating the food reference the onigiri in the ''River City'' series, where eating one can increase Kunio's stats.
*The Mii Brawler's favored [[Flashing Mach Punch]] references Kunio's signature move, Mach Punch.
*The Mii Brawler's favored [[Flashing Mach Punch]] references Kunio's usage of his signature move, the similarly named Mach Punch.
|-
|-
|1,395
|1,395
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|•The enemy has increased attack power after a little while<br>•The enemy favors neutral attacks
|•The enemy has increased attack power after a little while<br>•The enemy favors neutral attacks
|{{SSBUMusicLink|Other|Excite Truck}}
|{{SSBUMusicLink|Other|Excite Truck}}
|'''Spirit Battle inspiration:'''
|
*The black Little Mac wears blue trunks, representing Riki, a melee fighter who features a distinctive hairstyle, wears blue shorts, and uses quick punching attacks.
*Little Mac and Riki both utilize fast punches in their respective game series.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The stage references the main city setting of the ''River City'' series.
*The music track represents the musical theme of ''Excite Truck'', an entry in the ''Excite'' series which was first released on the NES along with the ''River City'' series.
*The Ball items references Riki participating in the Hanazono High School's sports clubs.
*The Beastball and Soccerball items reference how Riki participates in the Hanazono High School's sports clubs, which includes soccer and baseball.
*Little Mac's favored [[Straight Lunge]] references Riki's signature move, Mach Punch, which is also Kunio's signature move.
*Little Mac's favored [[Straight Lunge]] references Riki's signature move, the Mach Punch, which allows him to perform quick and powerful punches.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Riki's signature move, Mach Punch.  
|-
|-
|1,396
|1,396
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|•Defeat the main fighter to win<br>•The enemy's side special has increased power<br>•The enemy favors side specials
|•Defeat the main fighter to win<br>•The enemy's side special has increased power<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|Golden Forest}}
|{{SSBUMusicLink|Other|Golden Forest}}
|'''Spirit Battle inspiration:'''
|
*The green Donkey Kong represents Goda, a strong, heavyweight who wears a green uniform.
*Donkey Kong and Goda are both strong fighters who uses an attack similar to Donkey Kong's [[Headbutt]].
*The yellow Diddy Kong minion wears a black shirt, representing Godai, the large-eyed friend of Goda who wears a dark uniform.
*The Diddy Kong minion represents Godai, referencing how Diddy Kong and Godai are close friends with Donkey Kong and Goda respectively.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The stage references the main city setting of the ''River City'' series.
*The Battering Type items references the battering weapons used during the ''River City'' series fights.
The Battering Type items references the battering weapons used during the ''River City'' series fights.
*Donkey Kong's favored [[Headbutt]] references Goda's signature attack, a powerful headbutt.
|-
|-
|1,397
|1,397
|{{SpiritTableName|Ryuichi & Ryuji|size=64}}
|{{SpiritTableName|Ryuichi & Ryuji|size=64}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Orange}}×2
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}}×2
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|9,300
|9,300
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|•The enemy's side special has increased power<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•The enemy favors side specials
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|
*The two orange Ryu fighters represent the twin martial artist brothers, Ryuichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
*The two Ryu fighters references how Ryuichi & Ryuji are martial artists who shares "Ryu" as part of their names.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The stage references the main city setting of the ''River City'' series.
*The music track represents the musical theme of ''Mega Man 9'', an entry in the ''Mega Man'' series reminiscent of the installments released on the NES, the console that ''River City Ransom'' was released on.
*The music references how ''Mega Man 9'' are both styled after games released on the NES, the console which ''River City Ransom'' was released on.
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*Ryu's favored [[Tatsumaki Senpukyaku]] reference the Dragon Twins' frequent usage of jumpkicks in their moveset.
*Ryu's favored [[Tatsumaki Senpukyaku]] references the Dragon Twins' frequent use of jumpkicks.
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability further references the Dragon Twins' requent usage of jumpkicks in their moveset.
|-
|-
|rowspan="2"|1,398
|rowspan="2"|1,398
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|rowspan="2"|•Defeat the main fighter to win<br>•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Other|Final Results - Wii Party U}}
|{{SSBUMusicLink|Other|Final Results - Wii Party U}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|
*The red Mega Man/Mii Gunner's DLC costume represents Cuphead, the main playable character of the titular run-and-gun game.
*Mega Man, without DLC, and the battle conditions references how ''Cuphead'' is a run-and-gun game, which involves the player continuously firing projectiles at bosses while dodging their attacks with [[Mega Man]]'s games being the first among the genre.
*The Giant Peach Team represents the Root Pack, a trio of giant root vegetables who serve as the first bosses of ''Cuphead''.
*The Giant Peach Team likely references the Root Pack, a trio of giant root vegetables that serve as the boss of Inkwell Isle I.  
*The stage represents the Devil's Casino, a casino level in ''Cuphead'' featuring flashing lights where Cuphead accidentally sells his soul to the Devil.
*The stage features flashing neon lights, referencing the Devil's Casino, which also features flashing neon lights.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The music, without DLC, references the jazz-inspired soundtrack in ''Cuphead''.
*The second battle conditions references Cuphead's usage of shooting attacks, where more powerful varieties of them can be acquired in ''Cuphead''.
*The three minions frequently use the same attacks, referencig how each member of the Root Pack use the same attack in each phase of the boss fight.
*The stamina battle condition references the boss battles in ''Cuphead'' where the bosses require to be damaged for a certain number of times before they are defeated.
*The Peach Team's usage of the same attacks reference the Root Pack's usage of the same attack during each phase of the boss battle.
----'''Other trivia:'''
*This spirit's Attack type and Shooting Items Power ↑ ability reference how Cuphead can acquire more powerful shooting attacks in ''Cuphead''.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
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|rowspan="2"|•The enemy will suddenly have a Final Smash after a little while<br>•The enemy favors neutral specials<br>•The enemy has increased attack power
|rowspan="2"|•The enemy will suddenly have a Final Smash after a little while<br>•The enemy favors neutral specials<br>•The enemy has increased attack power
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|
*The red and cyan Mega Man/two Mii Gunners' DLC costumes represent the twin brothers, Mugman and Cuphead, who shares identical attributes.
*The two Mega Man/Mii Gunner fighters references how Mugman and Cuphead are twin brothers with identical attributes.
*The stage represents Inkwell Isle I, the forest-themed first area in ''Cuphead'' where Cuphead and Mugman live with their guardian and mentor, Elder Kettle.
*The stage references Inkwell Isle One where Cuphead and Mugman live with Elder Kettle and fight the first bosses encountered in the game.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The music, without DLC, references the jazz-inspired soundtrack in ''Cuphead''.
*The Screw Attack references the spinning jumping animation of ''Cuphead'', which also includes the Parry Slap where Cuphead and Mugman can perform a spinning jump by parrying off a pink object.
*The Screw Attack item and this spirit's Jump ↑ ability reference the jumping animation in ''Cuphead'', as well as the animation used to parry pink-colored projectiles.
*Mega Man's [[Mega Legends]]/Mii Gunner's [[Full Blast]] Final Smash reference Cuphead and Mugman's first Super Art, Energy Beam, where they fire a large, horizontal stream of liquid from their heads similar to a powerful laserblast.
*The Sudden Final Smash rule references the Super Arts from ''Cuphead'', with the Mii Gunner's Final Smash, [[Full Blast]] (and to a lesser extent, Mega Man's Final Smash [[Mega Legends]]), resembling Super Art 1, Energy Beam.
----'''Other trivia:'''
*The Mii Gunners' favored [[Charge Blast]] references one of the unlockable weapons which lets Cuphead and Mugman fire charged projectiles.
*This spirit's Shield type and Jump ↑ ability further references the jumping mechanics of ''Cuphead'', which can be boosted when using the Parry Slap on a pink object.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Flame Pillar|1]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Flame Pillar|1]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)
Line 6,086: Line 5,717:
|rowspan="2"|•Hostile assist trophies will appear after a little while<br>•The enemy has increased attack power when the enemy's at high damage<br>•The enemy starts the battle with a [[Death's Scythe]]
|rowspan="2"|•Hostile assist trophies will appear after a little while<br>•The enemy has increased attack power when the enemy's at high damage<br>•The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Pikmin|Flashes of Fear}}
|{{SSBUMusicLink|Pikmin|Flashes of Fear}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|
*The purple Giant Mewtwo represents the Devil, a humanoid antagonist with an elongated tail and a dark color scheme who grows to giant size during his boss battle.
*Mewtwo and the Devil are both antagonists that sport elongated tails.
*The stage represents "One Hell Of A Time", a volcanic-filled stage which features the final boss battle against the giant-sized Devil in ''Cuphead''.
*The stage's underground cavern layout references the final stage of ''Cuphead'', "One Hell Of A Time", where the Devil is fought in an inferno.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The music, without DLC, references the jazz-inspired soundtrack in ''Cuphead''.
*The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which can explode into a huge radius if not destroyed.
*The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which explode into a huge radius when not dealt with.
*Mewtwo starting off with a Death's Scythe references the pitchfork that the Devil carries around in ''Cuphead''.
*The Giant Mewtwo and the Attack Power ↑ reference the final phase of the Devil's boss fight where he grows into enormous size after being defeated in the previous three phases.
----'''Other trivia:'''
*Mewtwo starts off with a Death's Scythe, referencing the pitchfork the Devil carries.
*This spirit's Neutral type references the Devil's dark color scheme.
*This spirit's Energy Shot Attack/Resistance ↑ ability references the Devil's usage of energy attacks during the first phase of his boss battle.
|-
|-
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
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|rowspan="2"|•Defeat the main fighter to win<br>•The enemy has super armor but moves slower
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy has super armor but moves slower
|{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|
*The Giant Mii Swordfighter represents King Dice, a dice-headed antagonist wielding a conductor baton who appears giant during his boss battle.
*The Giant Mii Swordfighter's costume represents King Dice, with the Chibi-Robo Hat referencing King Dice's flat-topped head and the Butler Outfit referencing his tuxedo.
*The Mii Swordfighter's Chibi-Robo Hat references King Dice's geometrical, flat-topped head, while the Butler Outfit references King Dice's tuxedo.
*The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons when fighting him
*The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons during his boss battle, all of whom feature a flat, two-dimensional appearance and a white color scheme.
*The number of minions and their frequent [[Judge]] references the dice that appear throughout the fight that determine which bosses are fought before facing King Dice himself.
*The stage represents "All Bets Are Off!", King Dice's boss stage in ''Cuphead'' which features the player being sent to complete shorter games that would benefit them afterwards.
*The stage references the stage "All Bets Are Off!", in which landing on a red numbered space sends the player to a mini-boss, similar to being sent into the microgames. The board game can also benefit the player by giving health, which can also happen after completing microgames.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The music, without DLC, represents the jazz-inspired soundtrack in ''Cuphead''.
*The second battle condition reference King Dice's boss battle, where a giant-sized King Dice remains stationary in the background where he can still be attacked and damaged.
*The Slow Super Armor battle condition references how King Dice is impossible to launch or make flinch when you fight him in the original game.
*The Mr. Game & Watch Team's frequent [[Judge]] references the die that appears on King Dice's board game, which will fall on a certain number when parried.
----'''Other trivia:'''
*This spirit's Support and Grab types reference King Dice's loyalty to the Devil in ''Cuphead'', whose casino is used to collect the souls of the losing gamblers.
*This spirit's Undamaged Speed ↑ ability references King Dice's role in ''Cuphead'' by sending Cuphead and Mugman to collect the indebted souls of each Inkwell Isle.
|-
|-
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
Line 6,131: Line 5,756:
|{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}
|{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}
|
|
*The blue Bayonetta represents Lotus, a tall female character who features a distinctive hairstyle and wears a blue outfit.
*Bayonetta represents Lotus, the player's guide in ''WARFRAME''.
*The stage and music track rerpesent the Kuva Fortress, a space-bound location in ''Warframe'' which features the location of the boss battles against the Grineer Queens.
*The stage references the Kuva Fortress, a space-bound location which, like the Frigate Orpheon, features a boss battle who shares the royal title of "queen".
*The Gray Fox Assist Trophy enemy represents the Warframes, a series of cybernetic suits in ''Warframe'', including the sword-wielding Excalibur, who resembles Gray Fox.
*The Gray Fox Assist Trophy enemy references the various Tenno in the game, who all wear cybernetic suits to fight in. The Assist Trophy enemy also references its close resemblance to Excalibur.
|-
|-
|1,404
|1,404
Line 6,145: Line 5,770:
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|
|
*The red Wii Fit Trainers represent the Ring Fit Trainees, the main playable characters of ''Ring Fit Adventure'' whose genders are chosen by the player.
*The Wii Fit Trainer and the Ring Fit Trainees are both fit characters from their respective exercise genre games whose genders are chosen by the player.
*The stage represents Beginnia, the first level in ''Ring Fit Adventure'' which features a grassland setting and collectible golden rings.
*The stage features collectible coins, referencing the collectible rings throughout ''Ring Fit Adventure''.
*The music track represents the musical theme of ''Wii Fit U'' an exercising game similar to ''Ring Fit Adventure''.
*The Curry-Filled rule references the Ring Fit Trainee's hair when synced with Ring, represented with the player's heart rate.
*The Curry-Filled rule references how the Ring Fit Trainee's hair glows fiery when synced with Ring.
|-
|-
|1,405
|1,405
Line 6,159: Line 5,783:
|•The enemy is giant when the enemy's at high damage<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|•The enemy is giant when the enemy's at high damage<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|'''Spirit Battle inspiration:'''
|
*The grey Incineroar represents Dragaux, a bulky dragon who features an ephasized upper body strength and a grey color scheme.
*Incineroar and Dragaux both emphasize their upper body strength.
*The stage and music track represent the Dragaux Stadium, the location of Dragaux's boss battles at the end of each world in ''Ring Fit Adventure''.
*The stage, music, and stamina battle condition references the battle at Dragaux Stadium, which ends each world and where Dragaux challenges the player with exercise and a boss battle.
*The Food item references the different types of ingredients used to make smoothies, which boost the player's health.
*The Metal Shift and Giant rules references the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.
*The Giant and Metal Shift rules reference the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.
*The Food item references the different types of ingredients used to make smoothies, which boosts the player's health.
----'''Other trivia:'''
*This spirit's Weight ↑ ↑ ability references how Dragaux is a heavyweight character, having built up muscles.
|-
|-
|1,406
|1,406
Line 6,176: Line 5,798:
|•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Gust Bellows]]<br>•The enemy is invisible
|•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Gust Bellows]]<br>•The enemy is invisible
|{{SSBUMusicLink|Other|Boss Battle}}
|{{SSBUMusicLink|Other|Boss Battle}}
|'''Spirit Battle inspiration:'''
|
*The red Wii Fit Trainer represents the female Ring Fit Trainee, the female main playable character of ''Ring Fit Adventure''.
*The Wii Fit Trainer represents the female Ring Fit Trainee.
*The Clear Bayonetta minion's smash attacks represents the Ring, a floating circular ring which can release holographic disembodied limbs.
*The Clear Bayonetta minion's smash attacks resembles a ring, referencing Ring's circular shape.  
*The stage represents the forest-like opening of the first stage in Beginnia, the first world in ''Ring Fit Adventure''.
*The stage references the opening and the first stage in Beginnia, where Ring is met.
*The Wii Fit Trainer starting off with a Gust Bellows references the Ring's ability to attack by firing air blasts with the help of the Ring Fit Trainee.
*The Wii Fit Trainer starts off with a Gust Bellows, referencing Ring's ability to inhale or burst air like a vacuum cleaner.
----'''Other trivia:'''
*The Clear Bayonetta's Wicked Weaves releases the disembodied limbs of a demon, referencing both Ring's ability to attack by releasing holographic disembodies rings, and the opening of ''Ring Fit Adventure'' where Dragaux is released from Ring.
*This spirit's Support type references the Ring's role in ''Ring Fit Adventure''as the player's guide.
*This spirit's Physical Attack ↑ further references how the Ring can perform his attacks when the player performs certain physical exercises.
|-
|-
|1,411
|1,411
Line 6,194: Line 5,814:
|•Reinforcements will appear after an enemy is KO'd
|•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|'''Spirit Battle inspiration:'''
|
*The green Roy represents Duran, a red-haired swordsman who wears green armor.
*Roy and Duran are both red-haired swordsmen.
*The red Zelda represents Angela, the tapered-eared princess of a tapered-eared race unrelated to elves who wears a red leotard.
*Zelda and Angela are both tapered-eared princesses unrelated to elves.
*The yellow Tiny Bunny Kirby minions represent the Rabites, a race of small, yellow, bunny-like who serve as common enemies in the ''Mana'' series.
*The yellow Tiny Bunny Kirby minions represent the Rabites, round, yellow-colored, rabbit-like enemies recurring in the ''Mana'' series.
*The stage represents the Golden Road, a grassland field in ''Trials of Mana'' which features Duran and Angela as main characters.
*The stage references the various grassland areas in the ''Mana'' series.
*The Ramblin' Evil Mushroom item references the Mushboom, a race of mushroom-like enemies in the ''Mana'' series who attack using spores.
*The Ramblin' Evil Mushroom item references the Mushboom, a recurring enemy from the ''Mana'' series.
----'''Other trivia:'''
*This spirit's Attack type and Critical-Health Stats ↑ ↑ ability reference Duran's Fighter class, which specializes in increasing stats after taking damage.
|-
|-
|1,412
|1,412
Line 6,212: Line 5,830:
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|'''Spirit Battle inspiration:'''
|
*The orange Incineroar represents Kevin, a Beastman who uses physical attacks and wears trousers with a tiger stripe pattern.
*Incineroar and Kevin are both tiger-like characters.
*The yellow Tiny Robin minion represents Charlotte, a young Half-Elf spellcaster who features blonde hair.
*The Tiny Robin starts off with a Star Rod, representing Charlotte and her star-tipped flail.
*The stage represents the castle of Ferolia, the Beast Kingdom whom Kevin serves as the prince in ''Trials of Mana'', a fantasy role-playing game.
*The stage references the castle of Ferolia, the Beast Kingdom to which Kevin is the prince.
*The music track represents the musical theme of the ''Fire Emblem'' series, a fantasy role-playing game series similar to the ''Mana'' series.
*The music references how ''Fire Emblem'' and ''Trials of Mana'' are both fantasy role-playing games.
*The Attack Power ↑ rule references Kevin's ability to transform into a werewolf, which can increase his attack power in battle.
*The Health Recovery rule references how Charlotte is  a Half-Elf Cleric with the ability to heal herself and her party.
*The Health Recovery rule references Charlotte's Cleric class, which specializes in restoring the party's HP.
*The Attack Power ↑ rule references how Kevin can transform into a powerful beastly werewolf.
*The tiny Robin minion starts off with a Star Rod, referencing the star-tipped flail wielded by Charlotte, which enables her to perform magical spells.
----'''Other trivia:'''
*This spirit's KOs Heal Damage ability further references Charlotte's Cleric class, which specializes in restoring the party's HP.
|-
|-
|1,413
|1,413
|{{SpiritTableName|Hawkeye & Riesz|size=64}}
|{{SpiritTableName|Hawkeye & Riesz|size=64}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Peach's Crown, Green Pirate Outfit, Normal Voice Type 4)
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Peach's Crown, Green Pirate Outfit, Type 4 Normal voice)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|9,600
|9,600
Line 6,232: Line 5,847:
|•Timed battle (1:30)<br>•Periodic earthquakes will shake the stage<br>•The enemy favors special moves
|•Timed battle (1:30)<br>•Periodic earthquakes will shake the stage<br>•The enemy favors special moves
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|'''Spirit Battle inspiration:'''
|
*The red Sheik represents Hawkeye, a nimble fighter wearing a red shirt who can become a Ninja class character at Level 18.
*Sheik and Hawkeye are both nimble characters, with Sheik also referencing how Hawkeye is able to change his class to Ninja at Level 18.
*The Mii Swordfighter's Peach's Crown and green Pirate Outfit represents Riesz, the blonde princess of Laureate who wears a green waist-fringed dress.
*The Mii Swordfighter's costume represents Riez, with Peach's Crown referencing how Riez is the blonde princess of Laureate, and the green-colored Pirate Outfit resembling Riez's clothes.
*The stage and music track represents Diin, an oasis village within the Burning Sands desert field, which serves as Hawkeye's homeland in ''Trials of Mana''.
*The stage and music references the Oasis of Deen, an oasis village in Nerval, Hawkeye's homeland.
*The Earthquake rule references Rockfall, a trap technique used by Hawkeye in his Rogue class that allows rocks to fall on his opponent.
*The Earthquake rule and battle condition references Rock Fall, an Earth-based spell that Hawkeye uses as a Ranger-class character.
----'''Other trivia:'''
*This spirit's Grab type and Easier Dodging ability reference Hawkeye's Thief class, which allows him to steal items and decrease damage an from opponent's attacks.
|-
|-
|1,421
|1,421
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|•The floor is poisonous<br>•The enemy's melee blows will heal them when they hit
|•The floor is poisonous<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|'''Spirit Battle inspiration:'''
|
*The black Sheik represents Therion, a Thief-class character who features white hair and wears black clothing.
*Sheik and Therion are both sneaky characters who are often unseen in their respective game appearances.
*The black Dr. Mario minion represents Alfyn Greengrass, an Apothecary-class character who specializes in concocting medicines and restoring HP.  
*The Dr. Mario minion and Alfyn are both medical doctors who uses medicine in battle.
*The stage represent the town of Clearbrook, a village situated near a forest which serves as Alfyn's homeland in ''Octopath Traveler''.
*The stage represents the town of Clearbrook, a village situated near a forest from which Alfyn hails.
*The music track represents the musical theme of ''Find Mii II'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The music references how ''Find Mii'' and ''Octopath Traveler'' are both fantasy role-playing games.
*The Poison Floor hazard references Empoison, an Apothecary skill used by Alfyn which inflicts damaging a poison status ailment on an enemy for two turns.
*Sheik's frequent [[Needle Storm]] and [[Burst Grenade]] references Therion's dagger and fire-based attacks.
*The second battle damage references First Aid, an Apothecary skill used by Alfyn which can restore an ally's HP in battle.
*Dr. Mario's frequent [[Megavitamins]], the Poison Floor hazard, and the Lifesteal battle condition references Alfyn's ability to conjure up potions in the middle of battle, including medicine and poison.
*Dr. Mario minion's frequent [[Megavitamins]] references Concoct, a special skill used Alyn where he can create potions to aid allies or harm foes in battle.
*Sheik's frequent [[Needle Storm]] and [[Burst Grenade]] reference Therion's Thief class, which specializes in dagger-based attacks and fire elemental attacks in battle.
----'''Other trivia:'''
*This spirit's Support type and Critical-Health Healing ability reference Alfyn's Apothecary job, which features supportive abilities and specializes in HP-restorative and status ailment remover abilities.
|-
|-
|1,422
|1,422
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|•Dangerously high winds are in effect after a little while
|•Dangerously high winds are in effect after a little while
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle inspiration:'''
|
*The pink Villager represents Tressa Colzione, a young female Merchant who wears a pink-tinted dress.
*The Villager and Tressa are both characters who make money by selling items.
*The default Robin minion represents Cyrus Albright, a Scholar associated with books who wears a black hooded coat and specializes in magical attacks.
*Robin and Cyrus both utilize various magical elemental attacks in battle.
*The stage represent the Ruins of Eld, a ruined area featured in Cyrus's storyline where he journeys to acquire the magical tome, ''From the Far Reaches of Hell'' in ''Octopath Traveler''.
*The stage references the Ruins of Eld where Cyrus journeys to achieve the magical tome, ''From the Far Reaches of Hell.''
*The music track represents the musical theme of ''Golden Sun'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The music references how ''Golden Sun'' and ''Octopath Traveler'' are both fantasy role-playing games.
*The Heavy Wind hazard and the Battering Items reference Tressa's Merchant class, which specializes in using weapons and wind elemental attacks in battle.
*The Battering Items references the weapons Tressa purchases and sells as a merchant.
----'''Other trivia:'''
*The Heavy Wind hazard references Tressa's wind-based attacks that she can primarily use in battle.
*This spirit's Attack type and Magic Attack ↑ ability reference Tressa and Cyrus' usage of magical attacks in battle.
|-
|-
|1,423
|1,423
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|•The enemy's ranged weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy is healed significantly when the enemy's at high damage
|•The enemy's ranged weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|'''Spirit Battle inspiration:'''
|
*The default Palutena represents Ophilia Clement, a female Cleric who wields a large staff and wears long, flowing robes.
*Palutena and Ophelia both utilize magical abilities while carrying a large staff.
*The white Pit minion represent H'aanit, a female Hunter who wears a white outfit and carries around a bow.
*The Pit minion's frequent [[Palutena Bow]] represents H'aanit, an archer with a bow as a primary weapon while the Wolf minion represents Linde, H'aanit's snow leopard companion.
*The smaller-than-normal Wolf minion represents Linde, the snow leopard companion of H'aanit who features grey color scheme and uses puncing attacks in battle.
*The stage represents the Frostlands, a snowbound region in the northern areas of Orsterra (''Octopath Traveler''{{'}}s main setting), from which Ophilia hails.
*The stage represents the Frostlands, the snowbound region of Orsterra, which serves as Ophelia's home region in ''Octopath Traveler''.  
*The music references how ''Fossil Fighters'' and ''Octopath Traveler'' are both role-playing games.
*The music track represents the musical theme of ''Fossil Fighters: Frontier'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The Health Recovery rule and battle condition references Ophilia's abilities as a cleric to heal herself and the party.
*The Health Recovery rule references Ophilia's Cleric class in ''Octopath Traveler'', which specializes in restoring HP.
*The Pit minion's frequent [[Bow of Light]] reference H'aanit's Hunter class, which specializes in bow-and-arrow attacks.
----'''Other trivia:'''
*This spirit's Support type further references Ophilia's Cleric job in ''Octopath Traveler'', which features supportive abilities.
*This spirit's Chance of Double Final Smash ability references Aelfric's Auspices, Ophilia's Divine Cleric Skill which allows all skills to be triggered twice with free cost.
|-
|-
|1,424
|1,424
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|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Bayonetta represents Primrose Azelhart, a female Dancer who wears a pink skimpy outfit and uses dark elemental attacks.
*Bayonetta and Primrose are both feminine fighters with a well-known passion for dancing.
*The stage represents the arena in Victors Hollow, the main setting of Olberic's second chapter and Primrose's third chapter in ''Octopath Traveler''.
*The Black Knight Assist Trophy enemy represents Olberic, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.
*The music track represents the musical theme of ''Culdcept Revolt'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The stage references the arena in Victors Hollow, a location Olberic travels to during his story in search of Erhardt, an ally turned traitor.
*The Black Knight Assist Trophy enemy represents Olberic Eisenberg, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Primrose's Dancer job in ''Octopath Traveler'' which features supportive abilities.
*This spirit's Critical-Health Stats ↑ ↑ effect references Primrose becoming a Cleric, who can heal her party members.
*This spirit's Support and Critical-Health Stats ↑ ↑ references how Primrose can become a true support character by becoming a Cleric, which specializes in HP-restorative abilities.
*Uniquely, Olberic is the only Octopath Traveler cast member to not be represented by a fighter, instead being represented through the Black Knight Assist Trophy.
*This spirit's Shield type references Olberic's Talent, Bolster Defense, which boosts the Defend command, reduces damage done to him, and effectively covers his allies in battle.
|-
|-
|1,456
|1,456
|{{SpiritTableName|Seth & Gloria|size=64}}
|{{SpiritTableName|Seth & Gloria|size=64}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Chrom Wig, Dunban Outfit, Normal Voice Type 1)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Chrom Wig, Dunban Outfit)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|9,400
|9,400
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|{{SSBUMusicLink|Other|Jergingha - Planet Destruction Form}}
|{{SSBUMusicLink|Other|Jergingha - Planet Destruction Form}}
|
|
*The Mii Swordfighter's Chrom Wig and Dunban Outfit represents Seth's short hair, outfit, and usage of bladed-weapons jobs in ''Bravely Default II''.
*The Mii Swordfighter's costume represents Seth, with the Chrom Wig referencing Seth's short hair, and the Dunban Outfit resembling Seth's outfit.
*The blue Zelda represents Princess Gloria Neu Musa, a long-haired princess who wears a white dress with a blue cape.
*Zelda and Gloria are both princesses in their respective game appearances.
*The stage's layout represents the shores of Halcyonia, the main setting of ''Bravely Default II''.
*The stage references Seth's occupation as a young seafarer as well as the shores of Halcyonia, the main setting of ''Bravely Default II''.
*The Swords item, Health Recovery rule, and battle conditions reference Seth and Gloria's default Freelancer job, which specializes in bladed weapons and restoring HP.
*The Lifesteal battle condition likely references the White Mage's ability, Drain Attack.
*The Defense ↑ rule references the Default skill, which allows the player to guard and increase their BP.
|-
|-
|1,457
|1,457
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|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|
|
*The default Robin represents Elvis Lesley, a white-haired spellcaster who wears a black jacket and carries around a book.
*Robin carries around a book, referencing Elvis's occupation as a scholar.
*The default Sheik represents Adelle Ein, a female nimble character with a blue-and-white color scheme who serves as Elvis' bodyguard.
*Sheik and Adelle are both nimble female bodyguards, as Sheik belongs to the Sheikah race, who act as the bodyguards for the Royal Family of Hyrule.
*The stage's layout and music track represent Elvis' hometown, Wiswald, which was consumed by a forest during his absence in ''Bravely Default II'', a sequel fantasy role-playing game.
*The stage's forest layout references Elvis's hometown, Wiswald, which was consumed by a forest during his absence.
*Robin's favored [[Arcfire]] references Elvis' default Black Mage job, which specializes in fire-elemental attacks.
*The music references how ''Bravely Default II'' and ''Find Mii II'' are both sequel fantasy role-playing games.
|-
|-
|rowspan="2"|1,467
|rowspan="2"|1,467
|{{SpiritTableName|Arthur|size=64|dlcalt=y}}
|{{SpiritTableName|Arthur|size=64|dlcalt=y}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Black Knight Helm, Black Knight Armor, Normal Voice Type 9)<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Black Knight Helm, Black Knight Armor)<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|9,500
|rowspan="2"|9,500
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|rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|
*The Mii Swordfighter represents Arthur, the knight-in-shining-armor protagonist of the ''Ghosts 'n Goblins'' series.
*The Mii Swordfighter's costume represents Arthur, the knight-in-shining-armor protagonist of the ''Ghosts 'n Goblins'' series.
*The red Ridley minion represents Red Arremer, a winged demon with a red color scheme who the most notorious enemy of the ''Ghosts 'n Goblins'' series.
*The red Ridley minion represents the Red Arremer, a recurring winged, demonic enemy in the ''Ghosts 'n Goblins'' series.
*The stage represents the graveyard, the first stage in ''Ghosts 'n Goblins'' which features petrified trees and a dark background.
*The stage references the entrance into the Demon Realm Castle in the original ''Ghosts 'n Goblins''.
*The Throwing Type items reference the various weapons that can be thrown at enemies in ''Ghosts 'n Goblins''.
*The Throwing Type items, and this spirit's Grab type and Item Throw ↑ ability reference the various weapons in ''Ghosts 'n Goblins'' that can be thrown at enemies.  
*The Ridley minion's frequent [[Wing Blitz]] references the battle against Red Arremer in ''Ghosts 'n Goblins'' where he will swoop down to attack the player.
----'''Other trivia:'''
*This spirit's Grab type and Item Throw ↑ ability references the weapons-throwing gameplay mechanic of the ''Ghosts 'n Goblins'' series.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor, Normal Voice Type 9)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|-
|-
|1,468
|1,468
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|•The enemy favors side tilt attacks<br>•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|•The enemy favors side tilt attacks<br>•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|'''Spirit Battle inspiration:'''
|
*The Pikachu fighters' costumes represent the Palicos, a race of anthropomorphic cats who wear different helms and serve as the player's companions.
*Pikachu and Palico are both anthropomorphic companions of the protagonists in their respective game series.
*The stage represents the Buddy Plaza, a forest-like location in ''Monster Hunter Rise'' where the Palicoes can be hired to the player's team.
*The Pikachu Team feature different headwear, referencing the Palico's different helms.
*The Pikachus starting off with a [[Boomerang]], a [[Bob-omb]], and a [[Pitfall]] reference the Palicoes' usage of weapons, including a boomerang, a bomb, and shock traps.
*The stage references the Buddy Plaza, a forest-like location in ''Monster Hunter Rise'' where Palicoes can be hired to the player's team.
----'''Other trivia:'''
*The Pikachus starting off with a a [[Boomerang]], a [[Bob-omb]], and a [[Pitfall]], and this spirit's Support type reference how the Palicoes use a variety of support attacks involving a boomerang, a bomb, and shock traps.
*This spirit's Support type references the Palico's role in ''Monster Hunter Rise'' as the player's companions and usage of support attacks.
*This spirit's Ramblin' Evil Mushroom Equipped ability references how Mushrooms can be used to craft weapons and armor in ''Monster Hunter Rise''.
|-
|-
|rowspan="2"|1,469
|rowspan="2"|1,469
|{{SpiritTableName|Palamute|size=64|dlcalt=y}}
|{{SpiritTableName|Palamute|size=64|dlcalt=y}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Black Ninja Suit, Low Voice Type 1)
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Black Ninja Suit)
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|3,400
|rowspan="2"|3,400
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|rowspan="2"|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy favors dash attacks<br>•The enemy starts the battle with a Killing Edge
|rowspan="2"|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy favors dash attacks<br>•The enemy starts the battle with a Killing Edge
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|
*The black Dog from Duck Hunt represents the Palamute, a canine character with a dark color scheme.
*The Dog from the Duck Hunt and Palamute are both canine characters.
*The Duck from Duck Hunt may represents the Cohoot, an owl pet in ''Monster Hunter Rise''.
*The Mii Swordfighter represents the Hunter from ''Monster Hunter Rise'', with the Ninja Headband and Black Ninja Suit, without DLC, resembling the Hunter's starting armor.
*The Mii Swordfighter represents the Hunter, the default playable character who uses Palamute as a hunting companion.
*The stage references how ''Xenoblade Chronicles'' and ''Monster Hunter Rise'' are both open-world games.
*The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references the Hunter's starting armor, the Kamura Garb, which resembles a dark ninja's outfit with a headband.
*Duck Hunt starts off with a Killing Edge, referencing the weapons Palamute uses in ''Monster Hunter Rise''.
*The stage represents the grasslands and the open world setting of ''Monster Hunter Rise'', which features the Palamute as the player's hunting companion.
*The Move Speed ↑ rule and second battle condition reference the Palamute's gameplay in ''Monster Hunter Rise'' where the Hunters can ride Palamutes to quickly travel across far distances.
*Duck Hunt starting off with a Killing Edge references the bladed weapons Palamute use to attack with in ''Monster Hunter Rise''.
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references the Palamute's ability to quickly travel across long distances while carrying the Hunter.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Hunter's Helm, Hunter's Mail, Low Voice Type 1)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Hunter's Helm, Hunter's Mail)<ref group="SB" name="DLC"/>
|-
|-
|1,470
|1,470
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|•Stamina Battle<br>•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while
|•Stamina Battle<br>•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Other|Roar/Rathalos}}
|{{SSBUMusicLink|Other|Roar/Rathalos}}
|'''Spirit Battle inspiration:'''
|
*The blue Giant Bowser represents Magnamalo, a giant shelled creature who features a blue-and-golden armored carapace and uses fire-based attacks.
*The Giant Bowser and Magnamalo are both giant-sized shelled characters who utilize fire-based attacks.
*The stage represents the Lava Caverns, a location in ''Monster Hunter Rise'' featuring a lava-filled cavernous area, which serves as the Mangamalo's habitat.
*The stage references the Lava Caverns, the Magnamalo's habitat in ''Monster Hunter Rise''.
*The music track represents the boss battle theme of Rathalos, which also plays during a turf war between a Magnamalo and a Rathalos in ''Monster Hunter Rise''.
*The music references the turf war between Magnamalo and Rathalos in ''Monster Hunter Rise''.
*The Attack Power ↑ and Uncontrollable Speed rules reference the Magnamalo's usage of its Charged stats, which will increase its attack power in combination with a dash attack.
*This spirit's Attack type, and the Uncontrollable Speed and Attack Power ↑ rules references the Magnamalos' Charged states where it will increase its attack power and include a dash attack in its signature combo attack.
*The Defense ↑ rule references the Magnamalo's shell, which features a high resistance to most normal attacks.
*The Defense ↑ rule references the Magnamalos' armor-like carapace which has high defense against normal attacks.
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference Magnamalo's Magna Stomp attack where it will raise one leg and unch the ground hard.
|-
|rowspan="2"|1,487
|{{SpiritTableName|Razewing Ratha|size=64|dlcalt=y}}
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Brown Standard Outfit, High Voice Type 3)
|rowspan="2"|{{SpiritType|Neutral}}
|rowspan="2"|9,500
|rowspan="2"|[[Gaur Plain]] ([[Battlefield form]])
|rowspan="2"|•Attack Power ↑
|rowspan="2"|•The enemy has increased attack power after a little while
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|'''Spirit Battle inspiration:'''
*The red Charizard represents Razewing Ratha, a dragon-like character with a red color scheme who can attack by breathing fire.
*The Mii Swordfighter represents Leo, the male playable character of ''Monster Hunter Stories 2: Wings of Ruin'' who hatches the Razewing Ratha from an egg.
*The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references Leo's starting armor, the Karuma Garb which resembles a dark ninja's outfit with a headband.
*The stage and music track represents the grasslands of Haloko Island, the main setting of ''Monster Hunter Stories 2'', an entry in the ''Monster Hunter'' series.
----'''Other trivia:'''
*This spirit's Fire Attack ↑ references how the Razewing Ratha's fire attacks grow stronger as it grows older.
|-
|style="background-color:#EEE;"|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Rathalos Helm, Rathalos Mail, High Voice Type 3)<ref group="SB" name="DLC"/>
|-
|-
|1,488
|1,488
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|•The enemy has increased attack power<br>•The enemy starts the battle with a Death's Scythe
|•The enemy has increased attack power<br>•The enemy starts the battle with a Death's Scythe
|{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}}
|{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}}
|'''Spirit Battle inspiration:'''
|
*The pink Villager represents Sakuna, the default female character of ''Sakuna: Of Rice and Ruin'', a simulation video game.
*The pink Villager and Sakuna are both female default characters in their respective game appearances.
*The stage represents Hinoe Island, the Isle of Demons, which serves as the main setting of ''Sakuna: Of Rice and Ruin''.
*The stage references Hinoe, the Isle of Demons and the major setting of ''Sakuna: Of Rice and Ruin''.  
*The music track represents the musical theme of ''Shin Onigashima'', which features a traditional Japanese aesthetic similar to ''Sakuna: Of Rice and Ruin''.
*The stage and music references how ''Shin Onigashima'' and ''Of Rice and Ruin'' are both games that feature demons as the major antagonist.
*The Food item (Onigiri) reference the farming gameplay mechanic of ''Of Rice and Ruin'' where the player can harvest rice, which can be made into onigiri.
*The Food item (Onigiri) in the Item Tidal Wave rule references the farming gameplay of ''Of Rice and Ruin'' where the player can grow rice, as the onigiri is a Japanese rice ball.
*The Villager starting off with a Death's Scythe references the rake carried by Sakuna, which can be used as a weapon to attack monsters.
*The Villager starting off with a Death's Scythe and this spirit's Attack type and Battering Items Power ↑ ability references how Sakuna can use her farming rake as a weapon, which resembles Death's Scythe.
----'''Other trivia:'''
*This spirit's Attack type and Battering Items Power ↑ ability reference how Sakuna can use her farming rake as a weapon.
|-
|-
|1,489
|1,489
Line 6,473: Line 6,040:
|•Defeat the main fighter to win<br>•The enemy favors down specials
|•Defeat the main fighter to win<br>•The enemy favors down specials
|{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}}
|'''Spirit Battle inspiration:'''
|
*The black Zelda represents Kokorowa, a long-haired princess who wears a black robe.
*Zelda and Kokorowa both share the royal title of princess.
*The R.O.B. minions represent the mechanical warriors, a robotic enemy created by Kokorowa which serve as enemy guards.
*The R.O.B. minions and Zelda's favored [[Phantom Slash]] references Kokorowa's title as an inventor goddess, who creates automatons to stand guard over Mihashira Capital.
*The stage and music track represents Mihashira Capital, the capital of the Lofty Realm in ''Sakuna: Of Rice and Ruin'', which features a castle-like structure with a traditional Japanese aesthetic.
*The stage references Mihashira Capital, with the stage and music also referencing the Japanese aesthetic of ''Sakuna: Of Rice and Ruin''.
*The music track represents the boss battle theme of ''Sakura Samurai: Art of the Sword'', referencing the boss battle against Kokorowa's mechanical warriors in Mihashira Capital.
*Zelda's favored [[Phantom Slash]] features the Phantoms, representing the mechanical warriors, an army of weapon-wielding armored warriors summoned by Kokorowa to battle Sakuna in ''Sakuna: Of Rice and Ruin''.
----'''Other trivia:'''
*This spirit's Support type references Kokorowa's role in ''Sakuna: Of Rice and Ruin'' as Sakuna's best friend who assists her in growing rice.
*This spirit's Shield type and Weapon Attack ↑ ability references the armed mechanical warriors built by Korokawa, who act as the Mihashira Captial's guards.
|-
|-
|1,490
|1,490
Line 6,490: Line 6,052:
|[[Garden of Hope]] ([[Ω form]])
|[[Garden of Hope]] ([[Ω form]])
|N/A
|N/A
|•The enemy favors air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is invisible
|•The enemy favors air attacks<br>•Reinforcements will appear an enemy is KO'd<br>•The enemy is invisible
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|'''Spirit Battle inspiration:'''
|
*The smaller-than-normal green Kirby represents Tama, a small, floating character with a green color scheme.
*The smaller-than-normal green Kirby and Tama are both small, round characters that float.
*The Clear Kirby minion starting off with a Killing Edge represents Tama's sword spirit form, who appears as a floating sword.
*The stage likely references the rice farming gameplay of ''Sakuna: Of Rice and Ruin''.
*The stage represents the forests of Hinoe Island, the Isle of Demons, which serves as the main setting of ''Sakuna: Of Rice and Ruin''.
*The music references the Japanese aesthetic of ''Of Rice and Ruin''.
*The music track represents the musical theme of ''The Mysterious Murasame Castle'', which features a traditional Japanese aesthetic similar to ''Sakuna: Of Rice and Ruin''.
*The Clear Kirby starting off with a Killing Edge and this spirit's Transformation Duration ↑ ability reference Tama's occupation as a sword spirit with the ability to transform into a holy sword.
----'''Other trivia:'''
|-
*This spirit's Support type references Tama's role in ''Sakuna: Of Rice and Ruin'' as Sakuna's guide and guardian.
|rowspan="2"|1,494
*This spirit's Transformation Duration ↑ ability references how Tama is a sword spirit with the ability to transform into a sword.
|{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y|ext=jpg}}
|-
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Black SSB T-Shirt, Captain Falcon Helmet)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|rowspan="2"|1,494
|rowspan="2"|{{SpiritType|Attack}}
|{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y}}
|rowspan="2"|3,700
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt, Low Voice Type 1)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|rowspan="2"|[[Big Blue]] ([[Battlefield form]])
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|N/A
|rowspan="2"|3,700
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle
|rowspan="2"|[[Big Blue]] ([[Battlefield form]])
|rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}
|rowspan="2"|N/A
|rowspan="2"|
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle
*The Mii Swordfighter represents Travis Touchdown, with the Captain Falcon Helmet and the black SSB T-Shirt, without DLC, referencing Travis' shabby otaku nature.
|rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}
*The Sheik minion and Shinobu Jacobs are both female ninja-like characters.
|rowspan="2"|
*The Peach minion and Bad Girl are both female characters who wear ballroom gowns.
*The Mii Swordfighter represents Travis Touchdown, the main playable character of the ''No More Heroes'' series who wields a glowing beam katana.
*The stage references the story of ''No More Heroes III'', where the planet has been ravaged and partially destroyed.
*The Mii Swordfighter's Captain Falcon Helmet and black SSB T-Shirt, without DLC, references Travis's otaku nature, whose main interest is in video games.
*The music references the punk-rock elements and tone of the ''No More Heroes'' franchise.
*The default Peach minion starting off with a Home-Run Bat represents Charlotte Birk, a blonde female character who wears a princess-like outfit and uses a baseball bat as her weapon.
|-
*The yellow Sheik minion starting off with a Killing Edge represents Shinobu Jacobs, a female ninja character who wears a yellow outfit and uses a katana as her main weapon.
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
*The stage represents Santa Destroy, California, the main setting of ''No More Heroes III'' which features a highway around a large body of water.
|-
*The music track features a hard rock tone, referencing the punk-rock elements and tone of the musical themes featured in the ''No More Heroes'' series.
|1,496
|-
|{{SpiritTableName|FU (Jess-Baptiste VI)|size=64|ext=jpg}}
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit, Low Voice Type 1)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}
|-
|{{SpiritType|Grab}}
|1,496
|9,400
|{{SpiritTableName|FU (Jess-Baptiste VI)|size=64}}
|{{SSBU|Final Destination}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}
|•Assist Trophy Enemies ([[Ghirahim]])<br>•Item: Black Hole
|{{SpiritType|Grab}}
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Deoxys]])
|9,400
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|{{SSBU|Final Destination}}
|
|•Assist Trophy Enemies ([[Ghirahim]])<br>•Item: [[Black Hole]]
*Mewtwo and FU are both characters that assumed a humanoid form as they grew.
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Deoxys]])
*The stage, the Black Hole item, and the Deoxys Poké Ball Pokémon all share an outer space theme, referencing how FU is an alien from outer space.
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
*The Ghirahim Assist Trophy enemy references how Ghirahim and FU are both flamboyant, chaotic masterminds.
|'''Spirit Battle inspiration:'''
*The music references how Dead Cell, a Special Forces Unit in the ''Metal Gear'' franchise, and the Galactic Superhero Corps are both organizations that initially appeared benevolent, but secretly worked to destroy the world for their leaders.
*The purple Mewtwo and Deoxys Poké Ball Pokémon represents FU, an alien from outer space who assumes a humanoid form with a red-and-blue color scheme.
*The stage represents the top of Damon Tower, a towering structure in ''No More Heroes III'' which features the boss battle against FU.
*The music track represents the musical theme of Dead Cell, an antagonistic organization similar to FU's superhero organization, the Galactic Superhero Corps.
*The Black Hole item references FU's Dark Energy Bomb attack where he conjures up and launches a large dark matter bomb, which has a large blast radius.
*The Ghirahim Assist Trophy enemy shares similarities with FU, which includes a slender humanoid form with white hair, a cruel and flamboyant personality, and the ability to shoot a small number of projectiles during his boss battle.
----'''Other trivia:'''
*This spirit's Undamaged Attack & Speed ↑ ability references FU's usage of quick and powerful attacks during his boss battle.
|-
|1,518
|{{SpiritTableName|The 13 Sentinel Pilots|size=64}}
|•Giant {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×3 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×3 (JP/CH/KR) (45 HP) {{Head|R.O.B.|g=SSBU|s=20px}}×10/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×10 (45 HP)
|{{SpiritType|Shield}}
|9,700
|[[Fourside]] ([[Battlefield form]])
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•Timed [[stamina battle]] (1:40)<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
*The three Giant R.O.B.s' Impact Run ability represent the 1st Generation Sentinels piloted by Nenji Ogata, Ei Sekigahara, and Takatoshi Hijiyama, which are capable of performing a tackle attack.
*The three Giant R.O.B.s' [[Guided Robo Beam]] Final Smash represent the 2nd Generation Sentinels piloted by Juro Kurabe, Ryoko Shinonome, and Iori Fuyusaka, which are capable of using a powerful laser-shooting railgun.
*The three Giant R.O.B.s starting off with a Super Scope represent the 3rd Generation Sentinels piloted by Tomi Kisaragi, Natsuno Minami, and Keitaro Miura, which are capable of using rapid-fire arm-mounted cannons.
*The four Giant R.O.B.s starting off with a Rocket Belt represent the 4th Generation Sentinels piloted by Shu Amiguchi, Yuki Takamiya, Renya Gouto, and Megumi Yakushiji, which are capable of flight
*The stage represents the different metropolitan cities of Japan which serve as the main battlegrounds between the Sentinels and the Deimos ''kaiju'' in ''13 Sentinels: Aegis Rim''.
*The music track is based on the theme song from ''Chōsōjū Mecha MG'', which features giant battling robots similar to ''13 Sentinels: Aegis Rim''.
*The timed stamina battle condition references the real-time strategy gameplay mechanic of ''13 Sentinels: Aegis Rim'', where the Sentinels must defend a terminal from the Deimos before the end of the time limit.
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how the Sentinels are giant battling robots, which are consequently known for their heavy weight.
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari|size=64}}
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,600
|[[Pokémon Stadium 2]] (hazards off)
|•Item: [[Beastball]]
|•The enemy starts the battle with a [[Home-Run Bat]]
|{{SSBUMusicLink|Other|Baseball (Training)}}
|'''Spirit Battle inspiration:'''
*The white Ness starting off with a Home-Run Bat represents Power Pro-Kun, a little humanoid character who wears a red-and-white uniform and wields a baseball bat.
*The blue Villager minion represents Aoi Hayakawa, a little female humanoid character who is depicted with her hair styled into a ponytail.
*The blue Toon Link minion represents Mamoru Ikari, a little humanoid character who is depicted with scowling eyes and wears a blue baseball uniform.
*The stage and music track represent the baseball diamond in ''eBASEBALL: POWER PROS'', which takes place on a green field within a crowded stadium.
*The Beastball items reference the baseballs used in the sport of baseball, which Aoi and Mamoru use to throw and/or catch.
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability references how the sport of baseball involves swinging a baseball bat, which serves as the basis of using battering items in a forward smash attack.
|-
|1,520
|{{SpiritTableName|Zagreus|size=64}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (40 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (80 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (130 HP)
|{{SpiritType|Attack}}
|9,500
|[[Dracula's Castle]]
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|'''Spirit Battle inspiration:'''
*The red Chrom represents Zagreus, the main protagonist of ''Hades'' who features short hair, wears a red outfit, and wields a sword in battle.
*The stage represents the House of Hades, a palace located deep in the underworld which serves as the home of Zagreus and his returning point in ''Hades''.
*The music track references the final boss battle theme song against Zagreus' father Hades in the titular game, which features a hard rock theme with synthesizers.
*Chrom's [[Awakening Aether]] Final Smash references Zagreus's usage of his Stygian Blade in battle, where he will perform a powerful thrust attack capable of a knockback effect.
*The three Chroms' increased HP and the third battle condition reference the {{iw|wikipedia|roguelike}} gameplay mechanic of ''Hades'', where Zagreus returns after he is killed in battle, but can spend resources obtained from the previous run to increase his stats for the next one.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Zagreus's usage of his Stygian Blade, which he can boost its attack power through various upgrades.
|}
|}


Line 7,082: Line 6,581:
|-
|-
| 1,496 || FU (Jess-Baptiste VI)
| 1,496 || FU (Jess-Baptiste VI)
|-
| 1,518 || The 13 Sentinel Pilots || {{rollover|{{sic}}|No series is listed for this spirit|?}}
|-
| 1,519 || Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari || ''eBASEBALL: POWER PROS''
|-
| 1,520 || Zagreus || {{rollover|{{sic}}|No series is listed for this spirit|?}}
|}
|}


Line 7,094: Line 6,587:
*The spirits of Spring Man, Ribbon Girl, Ninjara, Min Min, and Twintelle were formerly listed in the "Others" category until {{SSBU|Min Min}} was added as a [[Downloadable content (SSBU)|DLC]] fighter, thus giving ''ARMS'' spirits their own series.
*The spirits of Spring Man, Ribbon Girl, Ninjara, Min Min, and Twintelle were formerly listed in the "Others" category until {{SSBU|Min Min}} was added as a [[Downloadable content (SSBU)|DLC]] fighter, thus giving ''ARMS'' spirits their own series.
**Min Min is the first fighter to have a spirit prior to being added as a fighter.
**Min Min is the first fighter to have a spirit prior to being added as a fighter.
*Nikki and Gruntilda's Spirit Battles are the only ones in which a [[Smash Ball]] can spawn. This includes even the Smash Ball spirit battle itself. In this instance, Nikki appears in this battle, and can draw a Smash Ball.
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], all {{uv|Shovel Knight}} spirits were ordered between Rayman and Clip & Snip rather than between the {{uv|Dillon's Rolling Western}} and ''Culdcept'' spirits.
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], all {{uv|Shovel Knight}} spirits were ordered between Rayman and Clip & Snip rather than between the {{uv|Dillon's Rolling Western}} and ''Culdcept'' spirits.
*Prior to the [[List of updates (SSBU)#8.0.0|8.0.0 update]], the [[Ryo Sakazaki]] spirit battle didn't have the Mii Brawler use the Ryo Sakazaki wig and outfit, regardless of whether or not the DLC was downloaded.
*Prior to the [[List of updates (SSBU)#8.0.0|8.0.0 update]], the [[Ryo Sakazaki]] spirit battle didn't have the Mii Brawler use the Ryo Sakazaki wig and outfit, regardless of whether or not the DLC was downloaded.
Line 7,103: Line 6,595:
**''The Tower'' was first published by OPeNBooK (now known as Vivarium) for Microsoft Windows and Macintosh System 7 in 1994, but it is categorized as a Game Boy Advance series, as ''The Tower SP'' for the Game Boy Advance was published by Nintendo in Japan in 2005.
**''The Tower'' was first published by OPeNBooK (now known as Vivarium) for Microsoft Windows and Macintosh System 7 in 1994, but it is categorized as a Game Boy Advance series, as ''The Tower SP'' for the Game Boy Advance was published by Nintendo in Japan in 2005.
***Yama is ordered after Li'l Blue, despite ''The Tower SP'' predating ''Nonono Puzzle Chalien'' by 2 months.
***Yama is ordered after Li'l Blue, despite ''The Tower SP'' predating ''Nonono Puzzle Chalien'' by 2 months.
***Yama's game of origin is credited as "''SimTower SP''", despite the official English title of the game being the same as its Japanese title, ''The Tower SP''. Furthermore, the ''SimTower'' title has not been used in an installment since the first game of ''The Tower'' series, ''SimTower: The Vertical Empire''.
***Curiously, Yama's game of origin is credited as "''SimTower SP''", despite the official English title of the game being the same as its Japanese title, ''The Tower SP''. Furthermore, the ''SimTower'' title has not been used in an installment since the first game of ''The Tower'' series, ''SimTower: The Vertical Empire''.
**''Glory of Heracles'' was first published by Data East for the Famicom in 1987, but it is categorized as a Nintendo DS series, as ''Glory of Heracles'' for the Nintendo DS was published by Nintendo in 2008.
**''Glory of Heracles'' was first published by Data East for the Famicom in 1987, but it is categorized as a Nintendo DS series, as ''Glory of Heracles: Proof of the Soul'' for the Nintendo DS was published by Nintendo in 2008.
**{{uv|Fatal Frame}} was first published by Tecmo for the PlayStation 2 in 2001, but it is categorized as a [[Wii]] series, as ''Fatal Frame: Mask of the Lunar Eclipse'' for the Wii was published by Nintendo in 2008.
**{{uv|Fatal Frame}} was first published by Tecmo for the PlayStation 2 in 2001, but it is categorized as a [[Wii]] series, as ''Fatal Frame: Mask of the Lunar Eclipse'' for the Wii was published by Nintendo in 2008.
**''Culdcept'' was first published by OmiyaSoft for the Sega Saturn in 1997, but it is categorized as a [[Nintendo 3DS]] series, as the first installment for the 3DS was published by Nintendo in 2012.
**''Culdcept'' was first published by OmiyaSoft for the Sega Saturn in 1997, but it is categorized as a [[Nintendo 3DS]] series, as the first installment for the 3DS was published by Nintendo in 2012.
Line 7,113: Line 6,605:
*Similarly, some first-party series are ordered by the release date of specific installments rather than their first installment.
*Similarly, some first-party series are ordered by the release date of specific installments rather than their first installment.
**The MONSTER's ordering is based on the release date of ''Famicom Grand Prix II: 3D Hot Rally'', rather than ''Famicom Grand Prix: F-1 Race''.
**The MONSTER's ordering is based on the release date of ''Famicom Grand Prix II: 3D Hot Rally'', rather than ''Famicom Grand Prix: F-1 Race''.
**Ayumi Tachibana's ordering is based on the release date of ''Famicom Detective Club: The Girl Who Stands Behind'' for the Famicom Disk System, rather than ''Famicom Detective Club: The Missing Heir'' for the same system.
**Ayumi Tachibana's ordering is based on the release date of ''Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo'' for the Famicom Disk System, rather than ''Famicom Tantei Club: Kieta Kōkeisha'' for the same system.
**Ryota Hayami's ordering is based on the release date of ''Wave Race 64'', rather than ''Wave Race'' for the Game Boy. This results in it being categorized as a Nintendo 64 series.
**Ryota Hayami's ordering is based on the release date of ''Wave Race 64'', rather than ''Wave Race'' for the Game Boy. This results in it being categorized as a Nintendo 64 series.
**Chef's ordering is based on the release date of ''Personal Trainer: Cooking'', rather than ''Shaberu! DS Oryōri Navi''.
**Chef's ordering is based on the release date of ''Personal Trainer: Cooking'', rather than ''Shaberu! DS Oryōri Navi''.
Line 7,130: Line 6,622:
*''Monster Hunter'' is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the ''[[MONSTER HUNTER RISE]]'' event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.  
*''Monster Hunter'' is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the ''[[MONSTER HUNTER RISE]]'' event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.  
**When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.
**When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.
*In both the Spirit List and the battle screen, the spirits for both The 13 Sentinel Pilots and Zagreus are missing their series name for unknown reasons. This is also the case with the Noah & Mio spirit.


{{Spirit list}}
{{Spirit list}}
[[Category:Spirits (Others)]]
[[Category:Spirits (Others)]]

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