Editing List of spirits (Metroid series)

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{{Title|List of spirits (''Metroid'' series)}}
{{DISPLAYTITLE:List of spirits (''Metroid'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Metroid}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Metroid}} series in ''[[Super Smash Bros. Ultimate]]''.
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|Shooting Items Power ↑
|Shooting Items Power ↑
|''Metroid Dread''
|''Metroid Dread''
|•Battle via Spirit Board (during the event "[[Spirits of Dread]]"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Samus (Metroid Dread) amiibo figure from the ''Metroid'' series (since Version 13.0.1)
|•Battle via Spirit Board (during the event "[[Spirits of Dread]]"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Samus (Metroid Dread) amiibo (since Version 13.0.1)
|-
|-
|1,498
|1,498
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|Speed ↑
|Speed ↑
|''Metroid Dread''
|''Metroid Dread''
|•Battle via Spirit Board (during the event "Spirits of Dread"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the E.M.M.I. amiibo figure from the ''Metroid'' series (since Version 13.0.1)
|•Battle via Spirit Board (during the event "Spirits of Dread"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the E.M.M.I. amiibo (since Version 13.0.1)
|}
|}


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|KOs Heal Damage
|KOs Heal Damage
|''Metroid''<br>(Artwork: ''Metroid: Samus Returns'')
|''Metroid''<br>(Artwork: ''Metroid: Samus Returns'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Metroid amiibo figure from the ''Metroid'' series
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Metroid amiibo
|-
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|{{anchor|Meta Ridley}}[[Meta Ridley]]
|{{anchor|Meta Ridley}}[[Meta Ridley]]
|''Metroid Prime''
|''Metroid Prime''
|•Complete Challenge (Smash): ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''.<br>•Purchase from the Vault Shop for 300G (after unlocking Ridley)
|•Complete Challenge (Smash): ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''.
|}
|}


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|{{SSBUMusicLink|Metroid|Sector 1}}
|{{SSBUMusicLink|Metroid|Sector 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Samus's purple costume is based on the Gravity suit, the purple-colored upgrade of Samus's Power Suit.
*Samus' purple costume is based on the Gravity Suit, the purple upgrade of Samus' Power Suit in ''Metroid Prime''.
*The stage's background features magma, referencing the Gravity Suit's ability to protect the user from lava damage.
*The stage's layout featuring lava in the background and music track reference the lava-filled areas that can be explored with the Gravity Suit, as the music track features the musical theme of {{iw|metroidwiki|Sector 1}} in ''Metroid Fusion'', which features lava in one area.
*The music track is based on Sector 1, a lava-filled area in ''Metroid Fusion'' which can be explored using the Gravity Suit.
*The High Gravity hazard only affects the player, referencing the Gravity Suit's immunity to high gravity and ability to allow Samus to perform high jump boosts, which lets her jump higher than normal.
*The High Gravity hazard and the battle condition references the Gravity Suit's ability to grant the user immunity to high gravity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Lava-Floor Resist ability further reference the Gravity Suit's resistance to lava damage.
*This spirit's Shield type and Lava-Floor Resist ability reference the Gravity Suit's resistance to lava damage.
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|{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}
|{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zero Suit Samus's orange Casual Outfit represents her younger self, who wears an orange shirt underneath her military jacket.
*The orange shorts Zero Suit Samus represents Young Samus' appearance in her later teenage years, who wears an orange shirt underneath her jacket.
*The white Snake minion represents Adam Malkovich, Young Samus' commanding officer in the Galactic Federation Army, who wears a white uniform.
*The white Snake minion represents Adam Malkovich, Young Samus' commanding officer in the Galactic Federation Army who wears a white uniform.
*The stage represents the {{iw|metroidwiki|BOTTLE SHIP}}, a Space Pirate-infested spaceship where Samus reunites with Adam Malkovich in ''Metroid: Other M''.
*The stage represents the Frigate Orpheon, a ''Metroid'' spaceship similar to the {{iw|metroidwiki|Bottle Ship}} where Samus reunites with Adam Malkovich in ''Metroid: Other M''.
*The battle condition applies to Zero Suit Samus, referencing how Young Samus is lighter and more agile before first donning her Power Suit.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability references Samus's usage of blaster and Beam weapons in the ''Metroid'' series.
*This spirit's Neutral type references Young Samus' affiliation with the {{iw|metroidwiki|Galactic Federation Army}} before later becoming a lone bounty hunter.
*In World of Light, the Young Samus spirit on Galeem's side of the Final Battle map matches with the Little Birdie spirit on Dharkon's side; both characters are the younger forms of Samus and Ridley appearing in ''Metroid: Other M''.
*This spirit's Shooting Items Power ↑ ability references Young Samus's development of her marksmanship abilities during her time in the Galactic Federation Army.
*In World of Light, the Young Samus spirit is featured on Galeem's side of The Final Battle map while Little Birdie is featured across from her on Dharkon's side, referencing how both characters are the younger forms of Samus and Ridley respectively, who would later form a years-long rivalry.
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|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
| '''Spirit Battle inspiration:'''
| '''Spirit Battle inspiration:'''
*The yellow Ivysaur and the Unira item represent the Geemer, a yellow quadruped enemy who features extendable spines.
*The yellow Ivysaur and Unira item represents the Geemer, a yellow, quadruped creature with green spines.
*The stage and music track represent Brinstar, an area in ''Metroid'', which first features the Geemer as an enemy.
*The stage is based on Brinstar, a cavernous jungle area in ''Super Metroid'' which features Geemers as enemies.
*The Sticky Floor hazard references the Geemer's ability to crawl on walls and ceilings in the ''Meroid'' series.
*The Sticky Floor hazard and the Unira item's spines reference the Geemer's ability to cling onto walls and extend their spines in ''Metroid Prime''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the protective nature of the Geemer's spines.
*This spirit's Shield type references how the Geemer can defend itself by extending their spines.
*This spirit's Jump ↓ ability references how the Geemers are often seen crawling on walls and ceilings in the ''Metroid'' series.
*This spirit's Jump ↓ ability references the Geemer's inability to jump.
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|[[Brinstar]]
|[[Brinstar]]
|•Item: {{b|Screw Attack|item}}
|•Item: {{b|Screw Attack|item}}
|•The enemy starts the battle with a Screw Attack<br>''•The enemy favors special moves''
|•The enemy starts the battle with a Screw Attack
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown Samus represents the Chozo Statue, a light brown metallic humanoid statue, which appears as the background character.
*The brown Samus' frequent special moves and Screw Attack item, represents the Chozo Statue, a brown, humanoid avian statue that provides Samus the item upgrades in ''Metroid''.
*The music track features a remix of "Silence", which plays when Samus discovers a room containing a Chozo Statue in ''Metroid''.
*The stage features the Chozo Statue as a background character, while the music track features a remix of "Silence", the theme that plays in rooms containing the Chozo Statues.
*Samus starting off with a Screw Attack and favored special moves reference the item upgrades provided by the Chozo Statues in the ''Metroid'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Shooting Attack ↑ ability reference the Chozo Statue's role by providing Samus with upgrades for her Power Suit, including her Beam weapons.
*This spirit's Support type and Grab types, and Shooting Attack ↑ ability reference the Chozo Statue's role in ''Metroid'' by providing her item upgrades for her Power Suit, including her Beam weapons.
*This spirit's Grab type references how the Chozo Statue is often depicted holding the Power Suits items in the ''Metroid'' series.
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|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green-and-red Ridley represents the Metroid larva, a green-and-red enemy, who appears as the Assist Trophy enemy.
*The green-and-red Ridley represents the Metroid larva, the infant version of the Metroid enemy with a green-and-red color scheme, who appears as the Assist Trophy enemy.
*The stage represents Brinstar, an area on planet Zebes where the Space Pirates plotted to use the titular species as bioweapons in ''Metroid''.
*The stage is based on Brinstar, a cavernous jungle area in the planet Zebes, the main setting of ''Metroid'', which first features the Metroids as enemies.
*The Sticky Floor hazard and the battle conditions reference the Metroid's ability to slow their prey down and absorb their life energy through physical contact.
*The Sticky Floor hazard references the Metroid's gelatinous membrane, while the hazard and third battle condition references the Metroid's ability to slow their prey down and absorb their life energy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the {{iw|metroidwiki|Baby Metroid}}'s role by helping Samus destroy Mother Brain in ''Super Metroid''.
*This spirit's Support type references the {{iw|metroidwiki|Baby Metroid}}'s role in ''Super Metroid'' by aiding Samus in destroying Mother Brain by bestowing the latter's Hyper Beam to the former.
*This spirit's Grab type and KOs Heal Damage ability further reference the Metroid's ability to latch onto their prey and absorb their life energy.
*This spirit's Grab type and KOs Heal Damage ability further reference the Metroid's ability to latch onto their prey and absorb their life energy.
*In World of Light, the Metroid spirit must be defeated in order to access the Zero Suit Samus fighter, referencing how the Baby Metroid sacrifices itself to protect Samus in ''Super Metroid''.
*In World of Light, the Metroid spirit must be defeated in order to access the Zero Suit Samus fighter, referencing how the Baby Metroid sacrifices itself to protect Samus in ''Super Metroid''.
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|{{SSBUMusicLink|Metroid|Escape}}
|{{SSBUMusicLink|Metroid|Escape}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Dark Samus represents Mother Brain, the red-colored archenemy of Samus, who appears as the Assist Trophy enemy.
*The red Dark Samus's favored [[Charge Shot]] represents Mother Brain, a red single-eyed enemy that is defended by the circular Rinka energy enemies, who appears as the Assist Trophy enemy.
*The stage represents {{iw|metroidwiki|Tourian}}, an area with lava-filled pits and a dark background, which features Mother Brain's boss battle in ''Metroid''.
*The stage represents {{iw|metroidwiki|Tourian}}, the final area in ''Metroid'' featuring a dark background and lava-filled pits which features the boss battle against Mother Brain, while the music track represents the musical theme of the escape sequence immediately after defeating Mother Brain
*The music track is based on the escape sequence theme song that plays immediately after defeating Mother Brain in ''Metroid''.
*Dark Samus' [[Phazon Laser]] Final Smash and the Energy Output ↑ rule reference Mother Brain's Laser Brain Attack, a powerful laser attack used by her second form to severely weaken Samus in ''Super Metroid''.
*Dark Samus's favored [[Charge Shot]] and the Energy Output ↑ rule reference Mother Brain's Brain Blast in ''Metroid: Zero Mission'', where she will fire a charged laser blast from her eye.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Mother Brain's Control Capsule, which protects Mother Brain from most attacks.
*This spirit's Shield type references Mother Brain's Control Capsule, which protects Mother Brain from most external attacks.
*In World of Light, the Mother Brain spirit on Dharkon's side of the Final Battle map matches with the EVE spirit on Galeem's side; both characters are artificial intelligences.
*In World of Light, the Mother Brain spirit is featured on Dharkon's side of The Final Battle map while the EVE spirit is featured across from her on Galeem's side, referencing how both characters are female artificial intelligence who serve opposing roles their respective game debuts, with Mother Brain serving as an enemy to Samus.
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|{{SSBUMusicLink|Metroid|Boss Battle 4 - Metroid: Samus Returns}}
|{{SSBUMusicLink|Metroid|Boss Battle 4 - Metroid: Samus Returns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown King K. Rool represents the Queen Metroid, a greenish-brown fanged reptile who features a royal title and serves as a final boss.
*The brown King K. Rool represents Queen Metroid, a villainous, sharp-toothed reptilian creature with a royal title who serves as the final boss of ''Metroid II: Return of Samus'' and its remake, ''Samus Returns''.
*The stage represents the Queen Metroid's nest in Area 8, the final area in ''Metroid: Samus Returns'', which takes in an organic cavern with green glowing liquid.
*The stage represents the Queen Metroid's nest, a cavernous chamber featuring an organic setting with a green glow depicted in ''Samus Returns'' which features the boss battle against the Queen Metroid.
*The music track is based on the boss battle theme song of the {{iw|metroidwiki|Zeta Metroid}}, an earlier stage of Metroid's life cycle featured in ''Samus Returns''.
*The music track, and the Giant and Attack Power ↑ rules reference how the Queen Metroid is the largest and most powerful Metroid in the species' evolutionary cycle, more larger and powerful than the weaker {{iw|metroidwiki|Zeta Metroid}}.
*The Giant and Attack Power ↑ rules reference how the Queen Metroid is the largest and most powerful stage in the Metroid species' natural life cycle.
*King K. Rool's [[Blast-o-Matic]] Final Smash features a sequence where the Blast-o-Matic fires a powerful and destructive energy beam, referencing the Queen Metroid's ability to attack by releasing a powerful flame-based energy beam attack in ''Samus Returns''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the Queen Metroid's ability to drain her victim's energy by grabbing them in her jaws.
*This spirit's Grab type references the Queen Metroid's green color scheme and ability to drain her victim's energy by grabbing them in her jaws.
*This spirit's Jump ↓ ability references the Queen Metroid's inability to jump during her boss battles.
*This spirit's Jump ↓ ability references the Queen Metroid’s inability to jump during her boss battles.
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|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Dark Samus represents the Zebesian, a dark-colored humanoid enemy who appears in groups.
*The purple Dark Samus Team's frequent [[Charge Shot]] represents the Zebesians, a common enemy in the ''Metroid'' series with a purple color scheme who attack by firing lasers from their crab-like claws.
*The stage and music track represents Brinstar, an area in ''Super Metroid'', which first features the Zebesian as an enemy.
*The stage is based on Brinstar, a cavernous jungle area in the planet Zebes, the main setting of ''Metroid: Zero Mission'', which first features the Metroids as enemies.
*Dark Samus's Charge Shot and the battle condition reference the Zebesian's ability to attack by firing lasers from their claws.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references the Zebesian's ability to attack by using their claws.
*This spirit's Neutral type references the Zebesian's purple color scheme.
*This spirit's Fist Attack ↑ ability further references how Zebesians attack by using their claws.
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|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|
|
*The blue Giant King K. Rool and the rules represent Kraid, a giant reptilian antagonist who features slow, lumbering movements and the inability to jump.
*The blue Giant King K. Rool and the rules represent Kraid, a blue, giant, reptilian antagonist with a yellow-colored belly who features slow, lumbering movements and cannot jump.
*The stage and music track represent Kraid's Lair, an area below Brinstar, which features Kraid's boss battle in ''Metroid''.
*The stage and music track represent Kraid's Lair, the location within Brinstar in ''Metroid'' which features Kraid as a boss, who is featured as a stage hazard in the stage's normal form.
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|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Clear Inkling represents Phantoon, a large, yellow, squid-like boss who features the ability to turn transparent.
*The yellow Clear Inkling and Hothead item represents Phantoon, a squid-like enemy with a yellow color scheme who features the ability to disappear and attack using fiery eyeballs.
*The stage represents the Wrecked Ship, a ruined spaceship, which features Phantoon's boss battle in ''Super Metroid''.
*The stage represents the Wrecked Ship, a ruined spaceship in ''Super Metroid'' which features Phantoon as the boss, while the stage and music track also represent the BOTTLE SHIP, the ruined spaceship setting of ''Metroid: Other M'' which features Phantoon as the secret final boss.
*The music track is based on the miniboss battle theme of ''Metroid: Other M'', which features Phantoon as the secret final boss.
*The Hothead item references Phantoon's Phantom Eyes attack, which allows it to attack by using eyeballs covered in flames.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how Phantoon can become intangible and invulnerable by closing its eye.
*This spirit's Shield type references how Phantoon can become intangible and unable to harm by closing its eye.
*This spirit's Sticky-Floor Immunity ability references the Phantoon's ability to float, which makes it unable to touch the floor.
*This spirit's Sticky-Floor Immunity ability references the Phantoon's ability to float, which makes it unable to touch the floor.
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|{{SSBUMusicLink|Metroid|Sector 1}}
|{{SSBUMusicLink|Metroid|Sector 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Kirby's favored [[Inhale]] represent the X Parasite, a yellow blob-like enemy who can absorb their victims and copy their appearances and abilities.
*The yellow Kirby Team's favored [[Inhale]] represent the X Parasites, a yellow blob-like species with the ability to absorb their victims from within and copy their appearance and abilities.
*The stage references the beginning of ''Metroid Fusion'' where the X Parasites infect Samus's body while flying her Gunship, causing her to crash into an asteroid field.
*The stage's background featuring a meteor sequence references the beginning of ''Metroid Fusion'' where the X Parasites ravage the inside of Samus' body, causing her to crash her Gunship in an asteroid field.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured at Beedle's Tent, which sells spirits related to living creatures, including the X Parasites.
*This spirit's Attack type references how the X Parasites attack their host's bodies from within, enabling their absorption and copying abilities.
*This spirit is featured at Beedle's Tent, which sells spirits related to living creatures, referencing how the X Parasite is a sentient virus.
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|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Giant Meta Ridley and the music track represent Mecha Ridley, the giant, robotic version of Ridley who features a silver color scheme.
*The grey Giant Meta Ridley and Move Speed ↓ rule represents Mecha Ridley, the giant, incomplete robotic version of Ridley that moves slowly without its walking and flying units.
*The Move Speed ↓ rule references how Mecha Ridley is missing its walking and flying units, causing its movements to become hindered.
*The stage is based on Norfair, the volcanic cavern area in ''Metroid'', where the game's enhanced remake ''Metroid: Zero Mission'' features Mecha Ridley as the final boss.
*The music track represents the musical theme of Mecha Ridley's boss battle, which is used as the musical theme of Mecha Ridley's boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Initial Damage 30% ability further references how Mecha Ridley is an incomplete robot, making it appear as a weaker robotic version of Ridley.
*This spirit's Shield type references Mecha Ridley's resistance to Beam weapons.
*This spirit's Initial Damage 30% ability further references how Mecha Ridley is a weaker, incomplete robotic version of Ridley.
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|
|
*The white Snake represents Adam Malkovich, a military leader of the Galactic Federation Army who wears a white uniform.
*The white Snake represents Adam Malkovich, a military leader of the Galactic Federation Army who wears a white uniform.
*The white Zero Suit Samus minion represents her younger self, who served in the Galactic Federation Army under Adam Malkovich's command.
*The white Zero Suit Samus minion represents Young Samus, the younger version of Samus in her later teenage years, who served under Adam Malkovich's command.
*The stage represents the interior of the BOTTLE SHIP where Samus reunites with Adam Malkovich in ''Metroid: Other M''.
*The stage represents the interior of the Bottle Ship's main sector in ''Metroid: Other M'', the location where Samus and Adam Malkovich reunites.
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|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Ridley and the music tack represent Little Birdie, the cloned larval stage of Ridley with yellow fur.
*The yellow Tiny Ridley represents Little Birdie, the younger form of Ridley with a yellow color scheme.
*The stage represents the {{iw|metroidwiki|Breeding Room}}, a forest-like room of the {{iw|metroidwiki|Biosphere}} where Samus first encounters Little Birdie in ''Metroid: Other M''.
*The stage represents the {{iw|metroidwiki|Breeding Room}}, the rainforest-like room of the {{iw|metroidwiki|Biosphere}} in ''Metroid: Other M'' where Samus first encounters Little Birdie.
*The rules reference Little Birdie's life cycle, where he would grow into his adolescent {{iw|metroidwiki|Mystery Creature}} stage, and eventually grow up into Ridley.
*The music track represents the musical theme of Ridley's boss battle in the ''Metroid'' series, the older form of Little Birdie whose clone appears as a boss in ''Metroid: Other M''.
*The rules reference Ridley's life cycle, where he grows from his Little Birdie larval stage and into his adolescent {{iw|metroidwiki|Mystery Creature}} stage, who would later grow into Ridley.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stats ↑ after Eating ability references Little Birdie's voracious appetite, which enables his growth cycle into his dangerous older stages.
*This spirit's Stats ↑ after Eating ability references Little Birdie's voracious appetite, which enables his growth cycle.
*In World of Light, the Little Birdie spirit on Dharkon's side of the Final Battle map matches with the Young Samus spirit on Galeem's side; both characters are the younger forms of Ridley and Samus appearing in ''Metroid: Other M''.
*In World of Light, the Little Birdie spirit is featured on Dharkon's side of The Final Battle map while the Young Samus spirit is featured across from it on Galeem's side, referencing how both characters are the younger forms of Ridley and Samus respectively, who would later form a years-long rivalry.
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|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant R.O.B. starting off with a Drill represents the Diggernaut, a giant yellow mining robot equipped with drills and laser-shooting eyes.
*The yellow Giant R.O.B. starting off with a Drill represents the Diggernaut, a giant yellow robot equipped with mining drills who can attack by firing laser beams from its eye.
*The stage and music track represent {{iw|metroidwiki|Area 4}}, a crystalline underground area where Diggernaut pursues Samus in ''Metroid: Samus Returns''.
*The stage represents {{iw|metroidwiki|Area 4}}, an underground area featuring large blue crystals in ''Metroid: Samus Returns'' where Diggernaut pursues Samus.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bury Immunity ability references the Diggernaut's ability to dig through underground areas with its mining drills.
*This spirit's Bury Immunity ability references the Diggernaut's ability to dig through underground areas with its mining drills.
*In World of Light, the Diggernaut spirit is located in the Badlands area in the Light Realm, with large bones and an excavated hole, referencing {{iw|metroidwiki|Area 6}}, an underground area in ''Samus Returns'', which features Diggernaut's boss battle.
*In World of Light, the Diggernaut spirit is located in the Badlands area in the Light Realm, with large bones and an excavated hole, referencing {{iw|metroidwiki|Area 6}}, a similar area which features the boss battle against Diggernaut.
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|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Meta Ridley and the music track represent Omega Ridley, the stronger form of Meta Ridley infused with Phazon-enhanced armor-skin.
*The Metal Meta Ridley represents Omega Ridley, the stronger form of Meta Ridley after being infused with Phazon-enhanced armor-skin and protective armor plating.
*The Curry-Filled rule references Omega Ridley's Kinetic Breath Weapon attack, which allows him to breathe a powerful stream of fiery plasma.
*The stage represents the {{iw|metroidwiki|Pirate Homeworld}}'s Leviathan Core, the deepest part of the Pirate Homeworld Leviathan which features Omega Ridley's boss battle, similar to how the deepest part of Norfair in ''Metroid'' features Ridley's boss battle.
*The music track represents the musical theme of Meta Ridley's boss battle, which was remixed into the musical theme of Omega Ridley's boss battle.
*Ridley's [[Plasma Scream]] Final Smash featuring the sequence of Ridley firing a plasma beam and the Curry-Filled rule references Omega Ridley's Kinetic Breath Weapon attack, which allows Ridley to breathe a powerful stream of fiery plasma.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Omega Ridley is the strongest form of Meta Ridley after being infused and empowered by Phazon.
*This spirit's Attack type references how Omega Ridley's attacks are more powerful than Meta Ridley's after being enhanced by the Phazon.
*This spirit's Weight ↑ ability references how Omega Ridley remains mostly stationary during his boss battle in ''Metroid Prime 3: Corruption''.
*This spirit's Weight ↑ ability references how Omega Ridley does not fly during his boss battle, instead remaining on the ground.
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|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Giant Ridley represents the Parasite Queen, a giant alien boss with reptilian features, who appears as the background character.
*The Giant Ridley and Attack Power ↑ rule represents the Parasite Queen, a weaker Parasite genetically enhanced by Phazon which features reptilian features.
*The stage and music track represent the Frigate Orpheon's Reactor Core in ''Metroid Prime'', which features the Parasite Queen's boss battle.
*Ridley's frequent shielding and the stage represents the Frigate Orpheon's Reactor Core, the location of the Parasite Queen's boss battle in ''Metroid Prime'' who uses the core's shields to protect herself during her boss battle, which features the Parasite Queen as a background character.
*The Attack Power ↑ rule references how the Parasite Queen is the powerful Phazon-enhanced form of the regular Parasite enemy.
*The second battle condition references the Frigate Orpheon's Reactor Core shields, which can protect the Parasite Queen uses to protect herself in ''Metroid Prime''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references how the Parasite Queen is the powerful Phazon-enhanced form of the regular Parasite enemy.
*This spirit's Attack type further references how the Parasite Queen is a powerful Parasite infused with Phazon.
*This spirit's Screen-Flip Immunity ability references the Frigate Orpheon stage in the ''Super Smash Bros.'' series, which will occasionally flip upside down.
*This spirit's Screen-Flip Immunity ability references the Parasite Queen's appearance in the ''Super Smash Bros.'' series where the Frigate Orpheon stage will flip occasionally.
*In World of Light, the Parasite Queen spirit is located in the Base map, referencing how the Parasite Queen was created in the Space Pirates' base in the Frigate Orpheon.
|-
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|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green-and-yellow Samus represents Kanden, an intergalactic bounty hunter who features a yellow color scheme.
*The green Samus represents Kanden, the green bounty hunter from the Enoema race in ''Metroid Prime Hunters''.
*The Motion-Sensor Bomb item references the {{iw|metroidwiki|Larva Bomb}}, the explosive segments of Kanden's Alt-Form, {{iw|metroidwiki|Stinglarva}}.  
*The Motion-Sensor Bomb item references the {{iw|metroidwiki|Larva Bomb}}, the explosive segments of Kanden's Alt-Form, {{iw|metroidwiki|Stinglarva}}.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Kanden is a powerful bounty hunter.
*This spirit's Electric Resist ↑ ability references how Kanden's body is covered in an electromagnetic field.
*This spirit's Electric Resist ↑ ability references how Kanden's body is covered in an electromagnetic field.
|-
|-
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|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Samus represents Trace, an intergalactic bounty hunter who features a red color scheme.
*The red Samus represents Trace, a red bounty hunter from the {{iw|metroidwiki|Kriken Empire}}.
*The stage represents {{iw|metroidwiki|Alinos}}, a volcanic planet which can feature Trace as a random boss in ''Metroid Prime Hunters''.
*The stage represents {{iw|metroidwiki|Alinos}}, a volcanic planet which features Trace as a random boss in ''Metroid Prime Hunters''.
*The Invisibility rule references Trace's ability to turn invisible while using his Affinity Weapon, the {{iw|metroidwiki|Imperialist}}.
*The Invisibility rule references Trace's ability to turn invisible while using his Affinity Weapon, the {{iw|metroidwiki|Imperialist}}.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Trace spirit is located on a burning planet in the outer space area in the Light Realm, further referencing the volcanic planet Alinos from ''Metroid Prime Hunters''.
*In World of Light, the Trace spirit is located on a burning planet in the outer space area in the Light Realm, further referencing the volcanic planet Alinos, which features Trace's boss battle in ''Metroid Prime Hunters''.
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|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Dark Samus's purple costume is based on Gandrayda, a purple female humanoid alien who is absorbed by Dark Samus.
*Dark Samus' purple costume is based on Gandrayda's color scheme, referencing how Gandrayda is corrupted and absorbed by Dark Samus in ''Metroid Prime 3: Corruption''.
*The blue Pikachu minion references Gandrayda's electrical powers and usage of electrical attacks.
*The blue Pikachu minion references Gandrayda's electrical powers and usage of electrical attacks.
*The stage represents the Proving Grounds, the area within the Pirate Research in ''Metroid Prime 3: Corruption'', which features Gandrayda's boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electrical Attack ↑ ability further references Gandrayda's electrical powers and usage of electrical attacks.
*This spirit's Attack type and Electrical Attack ↑ ability reference how Gandrayda uses electric-based attacks.
|-
|-
|1,497
|1,497
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|{{SSBUMusicLink|Metroid|Sector 1}}
|{{SSBUMusicLink|Metroid|Sector 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Samus is based on her appearance in ''Metroid Dread'', who wears a Power Suit with a blue color scheme.
*The blue Samus references her Power Suit's appearance and blue color scheme in ''Metroid Dread''.
*The stage represents the planet ZDR, the main setting of ''Metroid Dread'', which features research facilities and laboratories similar to the Frigate Orpheon.
*The stage and music track represents planet ZDR, the main setting of ''Metroid Dread'', the direct sequel to ''Metroid Fusion'' which features the X Parasites as enemies.
*The Metroid Assist Trophy enemy references how Samus possesses the Metroid's DNA after the events of ''Metroid Fusion'', which serves as the prequel to ''Metroid Dread''
*The Metroid Assist Trophy enemy references how Samus contains Metroid DNA to combat the X Parasites after the events of ''Metroid Fusion''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Samus' immunity against X Parasites in ''Metroid Dread''.
*This spirit's Shield type references Samus' immunity against X Parasites in ''Metroid Dread''.
*This spirit's Shooting Items Power ↑ ability references how Samus can upgrade her Beam weapons with power-ups in ''Metroid Dread''.
*This spirit's Shooting Items Power ↑ ability references how Samus can upgrade her Beams with power-ups in ''Metroid Dread''.
|-
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|1,498
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|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey/default Giant R.O.B. represents E.M.M.I., a giant white robot with an acronymic name.
*The Giant R.O.B. represents E.M.M.I., a large robot with an acronymic name and a white color scheme.
*The music track is based on the miniboss battle theme from ''Metroid: Other M'', referencing the E.M.M.I.'s status as minibosses in ''Metroid Dread''.
*The stage and music track represents the {{iw|metroidwiki|E.M.M.I. Zone}}, a series of darkened and isolated areas on the planet ZDR patrolled by the E.M.M.I. in ''Metroid Dread'', who serves as the game's miniboss
*The rules reference the E.M.M.I.'s invulnerability against Samus's normal weapons, and their ability to quickly pursue and kill Samus if they spot her.
*The player starting off with 30 HP reference the encounter with E.M.M.I.s in ''Metroid Dread'' where they are invulnerable to Samus' normal weapons, move at a quick pace, and can easily kill her by impaling her sternum.
*The fighters starting off with low HP and the rules' short intervals reference Samus's narrow chance of defeating the E.M.M.I. with an Omega Blaster shot, and the E.M.M.I.'s high chance of killing Samus.
*The rules also happen in short intervals, referencing how Samus must escape the E.M.M.I. and/or use the {{iw|metroidwiki|Melee Counter}} against the E.M.M.I.'s attacks, which has a very small chance of success.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Speed ↑ ability further references how the E.M.M.I. are quick and powerful robots.
*This spirit's Attack type and Speed ↑ ability further references how the E.M.M.I. are quick and powerful robots.
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|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger red Falco starting off with a Killing Edge and a Back Shield represent the red Chozo Soldier, who wields a double-edged spear and shield.
*The larger-than-normal red Falco represents the red Chozo Soldier, while the two larger-than normal black Falco minions represent the silver Chozo Soldiers.
*The larger black Falco minions starting off with a Death's Scythe represent the black Chozo Soldiers who each wield double-edged spears.
*The stage is based on Brinstar, the cavernous jungle area of Zebes, the original homeworld of the Chozo race in the ''Metroid'' series.
*The stage represents Brinstar, an area on the planet Zebes which was originally inhabited by the Chozo race in the ''Metroid'' series.
*The music track references the Chozo Soldiers' status as minibosses in ''Metroid Dread''.
*The music track is based on the battle theme song of ''Metroid Prime Hunters'', referencing the Chozo Soldiers' roles as enemies in ''Metroid Dread''.
*The red Falco starting off with a Killing Edge and the black Falcos starting off with a Death's Scythe reference the Chozo Soldiers' double-edged spears, while the red Falco starting off with a Back Shield references the red Chozo Soldier's collapsible shield.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how the Chozo Soldiers were assimilated by the X Parasites and became enemies in ''Metroid Dread''.
*This spirit's Neutral Type references how the Chozo Soldiers were members of the peaceful Chozo race until they were infected and copied by the hostile X Parasites in ''Metroid Dread''.
*This spirit's Battering Items ↑ ability references the Chozo Soldiers' usage of their double-edged spears in ''Metroid Dread''.
*This spirit's Battering Items ↑ ability references the Chozo Soldiers' proficiency with their double-edged spears.
|}
|}


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