Editing List of spirits (Metroid series)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Title|List of spirits (''Metroid'' series)}}
{{DISPLAYTITLE:List of spirits (''Metroid'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Metroid}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Metroid}} series in ''[[Super Smash Bros. Ultimate]]''.
Line 275: Line 275:
|Shooting Items Power ↑
|Shooting Items Power ↑
|''Metroid Dread''
|''Metroid Dread''
|•Battle via Spirit Board (during the event "[[Spirits of Dread]]"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Samus (Metroid Dread) amiibo figure from the ''Metroid'' series (since Version 13.0.1)
|•Battle via Spirit Board (during the event "[[Spirits of Dread]]"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Samus (Metroid Dread) amiibo (since Version 13.0.1)
|-
|-
|1,498
|1,498
Line 290: Line 290:
|Speed ↑
|Speed ↑
|''Metroid Dread''
|''Metroid Dread''
|•Battle via Spirit Board (during the event "Spirits of Dread"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the E.M.M.I. amiibo figure from the ''Metroid'' series (since Version 13.0.1)
|•Battle via Spirit Board (during the event "Spirits of Dread"; available normally once obtained or since v13.0.1)<br>•Purchase from the Vault Shop for 6000G<br>•Scan the E.M.M.I. amiibo (since Version 13.0.1)
|}
|}


Line 335: Line 335:
|KOs Heal Damage
|KOs Heal Damage
|''Metroid''<br>(Artwork: ''Metroid: Samus Returns'')
|''Metroid''<br>(Artwork: ''Metroid: Samus Returns'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Metroid amiibo figure from the ''Metroid'' series
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Metroid amiibo
|-
|-
|280
|280
Line 399: Line 399:
|Battering Items ↑
|Battering Items ↑
|''Metroid Dread''
|''Metroid Dread''
|•Battle via Spirit Board (during the event "[[Spirits of Dread]]"; available normally once obtained or since January 11, 2022)<br>•Purchase from the Vault Shop for 1000G (since January 11, 2022)
|•Battle via Spirit Board (during the event "[[Spirits of Dread]]"; available normally once obtained)<br>•Purchase from the Vault Shop for 1000G
|}
|}


Line 464: Line 464:
|{{anchor|Meta Ridley}}[[Meta Ridley]]
|{{anchor|Meta Ridley}}[[Meta Ridley]]
|''Metroid Prime''
|''Metroid Prime''
|•Complete Challenge (Smash): ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''.<br>•Purchase from the Vault Shop for 300G (after unlocking Ridley)
|•Complete Challenge (Smash): ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''.
|}
|}


Line 471: Line 471:
|-
|-
|269
|269
|{{SpiritTableName|Gravity Suit|iw=metroidwiki|size=64}}
|{{SpiritTableName|Gravity Suit|size=64}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 480: Line 480:
|{{SSBUMusicLink|Metroid|Sector 1}}
|{{SSBUMusicLink|Metroid|Sector 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Samus's purple costume is based on the Gravity suit, the purple-colored upgrade of Samus's Power Suit.
*Samus' purple costume is based on the Gravity Suit's color scheme in ''Metroid Prime''.
*The stage's background features magma, referencing the Gravity Suit's ability to protect the user from lava damage.
*The stage's Underground Cavern layout references the lava-filled passages of Norfair that feature the Gravity Suit in ''Metroid: Zero Mission''.
*The music track is based on Sector 1, a lava-filled area in ''Metroid Fusion'' which can be explored using the Gravity Suit.
*The music references the Gravity Suit's appearance in ''Meroid Fusion''.
*The High Gravity hazard and the battle condition references the Gravity Suit's ability to grant the user immunity to high gravity.
*The High Gravity hazard only affects the player, referencing the Gravity Suit's immunity to gravity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Lava-Floor Resist ability further reference the Gravity Suit's resistance to lava damage.
*This spirit's Lava-Floor Resist ability references the Gravity Suit's resistance to lava damage.
|-
|-
|274
|274
Line 497: Line 497:
|{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}
|{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zero Suit Samus's orange Casual Outfit represents her younger self, who wears an orange shirt underneath her military jacket.
*Zero Suit Samus represents Samus's younger self in her later teenage years.
*The white Snake minion represents Adam Malkovich, Young Samus' commanding officer in the Galactic Federation Army, who wears a white uniform.
*The Snake minion represents Adam Malkovich, Young Samus' commanding officer in the Galactic Federation Army.
*The stage represents the {{iw|metroidwiki|BOTTLE SHIP}}, a Space Pirate-infested spaceship where Samus reunites with Adam Malkovich in ''Metroid: Other M''.
*The stage references the Frigate Orpheon, a ''Metroid'' spaceship similar to the Bottle Ship where Samus reunites with Adam Malkovich in ''Metroid: Other M''.
*The Floaty Jumps battle condition applies to Zero Suit Samus, referencing how Young Samus is lighter and agile before donning her Power Suit.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability references Samus's usage of blaster and Beam weapons in the ''Metroid'' series.
*This spirit's Shooting Items Power ↑ ability references Young Samus's development of her marksmanship abilities during her time in the Galactic Federation Army.
*In World of Light, the Young Samus spirit on Galeem's side of the Final Battle map matches with the Little Birdie spirit on Dharkon's side; both characters are the younger forms of Samus and Ridley appearing in ''Metroid: Other M''.
*In World of Light, Young Samus's spirit is located on Galeem's side on The Final Battle map while Little Birdie is featured across from her on Dharkon's side, referencing how both characters are the younger forms of Samus and Ridley respectively, who would form a years-long rivalry.
|-
|-
|275
|275
Line 514: Line 515:
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
| '''Spirit Battle inspiration:'''
| '''Spirit Battle inspiration:'''
*The yellow Ivysaur and the Unira item represent the Geemer, a yellow quadruped enemy who features extendable spines.
*Ivysaur and Geemer are both squat quadruped creatures.
*The stage and music track represent Brinstar, an area in ''Metroid'', which first features the Geemer as an enemy.
*The stage and music represent the Geemer's debut in ''Metroid''.
*The Sticky Floor hazard references the Geemer's ability to crawl on walls and ceilings in the ''Meroid'' series.
*The Sticky Floor hazard references the Geemer's ability to cling onto walls.
*The Unira item references the Geemer's ability to extend their spines in ''Metroid Prime''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the protective nature of the Geemer's spines.
*This spirit's Shield type references how Geemers defend themselves by extending their spines.
*This spirit's Jump ↓ ability references how the Geemers are often seen crawling on walls and ceilings in the ''Metroid'' series.
*This spirit's Jump ↓ ability references how Geemers are incapable of jumping.
|-
|-
|276
|276
|{{SpiritTableName|Chozo Statue|iw=metroidwiki|size=64}}
|{{SpiritTableName|Chozo Statue|size=64}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 528: Line 530:
|[[Brinstar]]
|[[Brinstar]]
|•Item: {{b|Screw Attack|item}}
|•Item: {{b|Screw Attack|item}}
|•The enemy starts the battle with a Screw Attack<br>''•The enemy favors special moves''
|•The enemy starts the battle with a Screw Attack
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown Samus represents the Chozo Statue, a light brown metallic humanoid statue, which appears as the background character.
*Samus receives her item upgrades from the Chozo Statues in ''Metroid''.
*The music track features a remix of "Silence", which plays when Samus discovers a room containing a Chozo Statue in ''Metroid''.
*The stage features the Chozo Statue as a background character.
*Samus starting off with a Screw Attack and favored special moves reference the item upgrades provided by the Chozo Statues in the ''Metroid'' series.
*The stage and music represent the Chozo Statues' debut in ''Metroid''
*The music features a remix of "Silence", the theme that plays in rooms containing Chozo Statues.
*Samus' frequent special moves and the Screw Attack item reference the item upgrades that are acquired from the Chozo Statues.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Shooting Attack ↑ ability reference the Chozo Statue's role by providing Samus with upgrades for her Power Suit, including her Beam weapons.
*This spirit's Support type references the Chozo Statue's role in aiding Samus by giving her item upgrades for her Power Suit.
*This spirit's Grab type references how the Chozo Statue is often depicted holding the Power Suits items in the ''Metroid'' series.
*This spirit's Shooting Attack ↑ ability references how the Chozo Statue can upgrade Samus' Beam weapons in ''Metroid''.
|-
|-
|277
|277
Line 548: Line 552:
|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green-and-red Ridley represents the Metroid larva, a green-and-red enemy, who appears as the Assist Trophy enemy.
*The Metroid appears as the Assist Trophy enemy.
*The stage represents Brinstar, an area on planet Zebes where the Space Pirates plotted to use the titular species as bioweapons in ''Metroid''.
*Ridley and Metroid are both recurring enemies in ''Metroid''.
*The Sticky Floor hazard and the battle conditions reference the Metroid's ability to slow their prey down and absorb their life energy through physical contact.
*The stage and music represent the Metroid's debut in ''Metroid''.
*The Sticky Floor hazard references the Metroid's gelatinous membrane and ability to slow their prey down.
*The Lifesteal battle condition references the Metroid's ability to absorb the life energy from their prey.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the {{iw|metroidwiki|Baby Metroid}}'s role by helping Samus destroy Mother Brain in ''Super Metroid''.
*This spirit's Support type references how the Baby Metroid bestows Samus with Mother Brain's Hyper Beam in ''Super Metroid''.
*This spirit's Grab type and KOs Heal Damage ability further reference the Metroid's ability to latch onto their prey and absorb their life energy.
*This spirit's Grab type reference the Metroid's ability to latch onto their prey.
*This spirit's KOs Heal Damage ability further references the Metroid's ability to absorb the life energy from their prey.
*In World of Light, the Metroid spirit must be defeated in order to access the Zero Suit Samus fighter, referencing how the Baby Metroid sacrifices itself to protect Samus in ''Super Metroid''.
*In World of Light, the Metroid spirit must be defeated in order to access the Zero Suit Samus fighter, referencing how the Baby Metroid sacrifices itself to protect Samus in ''Super Metroid''.
|-
|-
Line 566: Line 573:
|{{SSBUMusicLink|Metroid|Escape}}
|{{SSBUMusicLink|Metroid|Escape}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Dark Samus represents Mother Brain, the red-colored archenemy of Samus, who appears as the Assist Trophy enemy.
*Mother Brain appears as the Assist Trophy enemy.
*The stage represents {{iw|metroidwiki|Tourian}}, an area with lava-filled pits and a dark background, which features Mother Brain's boss battle in ''Metroid''.
*Dark Samus and Mother Brain are both main antagonists of the ''Metroid'' series.
*The music track is based on the escape sequence theme song that plays immediately after defeating Mother Brain in ''Metroid''.
*The stage and music represent Mother Brain's debut in ''Metroid''.
*Dark Samus's favored [[Charge Shot]] and the Energy Output ↑ rule reference Mother Brain's Brain Blast in ''Metroid: Zero Mission'', where she will fire a charged laser blast from her eye.
*The music references the escape sequence that plays out immediately after battling Mother Brain in ''Metroid''.
*Dark Samus' favored [[Charge Shot]] and the Energy Output ↑ rule reference Mother Brain's Laser Brain Attack she uses in her second form.
*Dark Samus' favored Charge Shot also references how Samus' Hyper Beam powers up her energy attacks in ''Super Metroid''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Mother Brain's Control Capsule, which protects Mother Brain from most attacks.
*This spirit's Shield type references Mother Brain's Control Capsule, which protects Mother Brain from most external attacks.
*In World of Light, the Mother Brain spirit on Dharkon's side of the Final Battle map matches with the EVE spirit on Galeem's side; both characters are artificial intelligences.
*In World of Light, Mother Brain's spirit is located on Dharkon's side on The Final Battle map while EVE is featured across from her on Galeem's side, referencing how both characters are female artificial intelligences, with Mother Brain appearing as an enemy.
|-
|-
|281
|281
|{{SpiritTableName|Queen Metroid|iw=metroidwiki|size=64}}
|{{SpiritTableName|Queen Metroid|size=64}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP)
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 584: Line 593:
|{{SSBUMusicLink|Metroid|Boss Battle 4 - Metroid: Samus Returns}}
|{{SSBUMusicLink|Metroid|Boss Battle 4 - Metroid: Samus Returns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The brown King K. Rool represents the Queen Metroid, a greenish-brown fanged reptile who features a royal title and serves as a final boss.
*King K. Rool and Queen Metroid are both vicious reptilian creatures with a royal title.
*The stage represents the Queen Metroid's nest in Area 8, the final area in ''Metroid: Samus Returns'', which takes in an organic cavern with green glowing liquid.
*The stage resembles the Queen Metroid's nest in ''Metroid: Samus Returns''.
*The music track is based on the boss battle theme song of the {{iw|metroidwiki|Zeta Metroid}}, an earlier stage of Metroid's life cycle featured in ''Samus Returns''.
*The music references the boss battle against a different Metroid evolutionary stage in ''Metroid: Samus Returns''.
*The Giant and Attack Power ↑ rules reference how the Queen Metroid is the largest and most powerful stage in the Metroid species' natural life cycle.
*The Giant rule references how the Queen Metroid is the largest Metroid in the species' evolutionary cycle.
*The Attack Power ↑ rule references how the Queen Metroid is the most powerful Metroid in the species' evolutionary cycle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the Queen Metroid's ability to drain her victim's energy by grabbing them in her jaws.
*This spirit's Grab type references Queen Metroid's ability to drain her victims' energy.
*This spirit's Jump ↓ ability references the Queen Metroid's inability to jump during her boss battles.
*This spirit's Jump ↓ ability references Queen Metroid’s inability to jump during her boss battles.
|-
|-
|282
|282
|{{SpiritTableName|Zebesian|iw=metroidwiki|size=64}}
|{{SpiritTableName|Zebesian|size=64}}
|•{{SSBU|Dark Samus}} Team {{Head|Dark Samus|g=SSBU|s=20px|cl=Purple}}×4
|•{{SSBU|Dark Samus}} Team {{Head|Dark Samus|g=SSBU|s=20px|cl=Purple}}×4
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 602: Line 612:
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Dark Samus represents the Zebesian, a dark-colored humanoid enemy who appears in groups.
*Dark Samus and Zebesians are both anthropomorphic enemies in the ''Metroid'' series.
*The stage and music track represents Brinstar, an area in ''Super Metroid'', which first features the Zebesian as an enemy.
*The Dark Samus Team references how Zebesians are a common enemy in the ''Metroid'' series.
*Dark Samus's Charge Shot and the battle condition reference the Zebesian's ability to attack by firing lasers from their claws.
*The stage and music reference how the Zebesians are often found in Brinstar in ''Super Metroid''.
*The Dark Samus Team's frequent [[Charge Shot]] references how the Zebesians attack by firing lasers from their crab-like claws.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references the Zebesian's ability to attack by using their claws.
*This spirit's Fist Attack ↑ ability references how Zebesians attack using their claws.
|-
|-
|283
|283
Line 618: Line 629:
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}
|
|
*The blue Giant King K. Rool and the rules represent Kraid, a giant reptilian antagonist who features slow, lumbering movements and the inability to jump.
*The Giant King K. Rool and Kraid are both giant bipedal reptilian bosses with a yellow-colored belly.
*The stage and music track represent Kraid's Lair, an area below Brinstar, which features Kraid's boss battle in ''Metroid''.
*The stage's regular form features Kraid as a background character.
*The stage and music reference Kraid's Lair in ''Metroid''.
*The Move Speed ↓ rule references Kraid's slow, lumbering movements in ''Super Metroid'' and ''Zero Mission''.
*The Jump Power ↓ rule references Kraid's inability to jump during his boss battles
|-
|-
|284
|284
|{{SpiritTableName|Phantoon|iw=metroidwiki|size=64}}
|{{SpiritTableName|Phantoon|size=64}}
|•Clear {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}
|•Clear {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 631: Line 645:
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Clear Inkling represents Phantoon, a large, yellow, squid-like boss who features the ability to turn transparent.
*Inkling and Phantoon are both squid-like creatures
*The stage represents the Wrecked Ship, a ruined spaceship, which features Phantoon's boss battle in ''Super Metroid''.
*The Clear Inkling references the Phantoon's ability to appear and disappear.  
*The music track is based on the miniboss battle theme of ''Metroid: Other M'', which features Phantoon as the secret final boss.
*The stage references the Wrecked Ship and Bottle Ship where Phantoon is encountered in ''Super Metroid'' and ''Metroid: Other M''.
*The Hothead item references Phantoon's Phantom Eyes attack, which allows it to attack by using eyeballs covered in flames.
*The music references Phantoon's appearance as a boss in ''Other M''.
*The Hothead item references Phantoon's Phantom Eyes attack which creates eyeballs covered in flames.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how Phantoon can become intangible and invulnerable by closing its eye.
*This spirit's Shield type references how Phantoon can become intangible and unable to harm by closing its eye.
*This spirit's Sticky-Floor Immunity ability references the Phantoon's ability to float, which makes it unable to touch the floor.
*This spirit's Sticky-Floor Immunity ability references the Phantoon's ability to float, which makes it unable to touch the floor.
|-
|-
|285
|285
|{{SpiritTableName|X Parasite|iw=metroidwiki|size=64}}
|{{SpiritTableName|X Parasite|size=64}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×10
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×10
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 649: Line 664:
|{{SSBUMusicLink|Metroid|Sector 1}}
|{{SSBUMusicLink|Metroid|Sector 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Kirby's favored [[Inhale]] represent the X Parasite, a yellow blob-like enemy who can absorb their victims and copy their appearances and abilities.
*Kirby and the X Parasites are both blob-like creatures.
*The stage references the beginning of ''Metroid Fusion'' where the X Parasites infect Samus's body while flying her Gunship, causing her to crash into an asteroid field.
*The Kirby Team references how the X Parasites are a common enemy in ''Metroid Fusion''.
*The stage references Samus' Gunship where the X Parasites cause her to crash her Gunship in an asteroid field.
*The music references the X Parasites' debut in ''Metroid Fusion''.
*The Kirby Team's favored [[Inhale]] references how the X Parasites can absorb and copy other beings.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured at Beedle's Tent, which sells spirits related to living creatures, including the X Parasites.
*This spirit's Attack type references how the X Parasites attack their host's bodies from within, enabling their absorption and copying abilities.
*This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing how the X Parasite is a sentient virus.
|-
|-
|287
|287
|{{SpiritTableName|Mecha Ridley|iw=metroidwiki|size=64}}
|{{SpiritTableName|Mecha Ridley|size=64}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} (140 HP)
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} (140 HP)
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 664: Line 683:
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Giant Meta Ridley and the music track represent Mecha Ridley, the giant, robotic version of Ridley who features a silver color scheme.
*The Giant Meta Ridley and Mecha Ridley are both giant, robotic versions of Ridley.
*The Move Speed ↓ rule references how Mecha Ridley is missing its walking and flying units, causing its movements to become hindered.
*The stage references Mecha Ridley's appearance in ''Metroid: Zero Mission''.
*The music further references how Meta Ridley and Mecha Ridley are both robotic versions of Ridley.
*The Move Speed ↓ rule references how Mecha Ridley is an incomplete robot that's missing its walking and flying units, hindering its movement.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Initial Damage 30% ability further references how Mecha Ridley is an incomplete robot, making it appear as a weaker robotic version of Ridley.
*This spirit's Shield type references Mecha Ridley's resistance to Beam weapons.
*This spirit's Initial Damage 30% ability further references how Mecha Ridley is a weaker, incomplete robot.
|-
|-
|288
|288
|{{SpiritTableName|Adam Malkovich|iw=metroidwiki|size=64}}
|{{SpiritTableName|Adam Malkovich|size=64}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 679: Line 701:
|{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}
|{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}
|
|
*The white Snake represents Adam Malkovich, a military leader of the Galactic Federation Army who wears a white uniform.
*Snake and Adam Malkovich both serve their respective militaries.
*The white Zero Suit Samus minion represents her younger self, who served in the Galactic Federation Army under Adam Malkovich's command.
*The Zero Suit Samus minion represents Samus' younger self in her later teenage years.
*The stage represents the interior of the BOTTLE SHIP where Samus reunites with Adam Malkovich in ''Metroid: Other M''.
*The stage resembles the Bottle Ship's Main Sector where Samus and Adam Malkovich reunite in ''Metroid: Other M''.
*The battle condition references how Adam Malkovich is the Commanding Officer to Young Samus.
|-
|-
|289
|289
|{{SpiritTableName|Little Birdie|iw=metroidwiki|size=64}}
|{{SpiritTableName|Little Birdie|size=64}}
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 693: Line 716:
|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Ridley and the music tack represent Little Birdie, the cloned larval stage of Ridley with yellow fur.
*The Tiny Ridley references how Little Birdie is the infant form of Ridley.
*The stage represents the {{iw|metroidwiki|Breeding Room}}, a forest-like room of the {{iw|metroidwiki|Biosphere}} where Samus first encounters Little Birdie in ''Metroid: Other M''.
*The stage references the Rainforest room of the Biosphere where Little Birdie is first encountered in ''Metroid: Other M''.
*The rules reference Little Birdie's life cycle, where he would grow into his adolescent {{iw|metroidwiki|Mystery Creature}} stage, and eventually grow up into Ridley.
*The music references how Ridley is the adult form of Little Birdie.
*The rules reference Ridley's life cycle where he grows from Little Birdie to his larger and more dangerous stages.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stats ↑ after Eating ability references Little Birdie's voracious appetite, which enables his growth cycle into his dangerous older stages.
*This spirit's Stats ↑ after Eating ability references Little Birdie's voracious appetite which enables its growth cycle.
*In World of Light, the Little Birdie spirit on Dharkon's side of the Final Battle map matches with the Young Samus spirit on Galeem's side; both characters are the younger forms of Ridley and Samus appearing in ''Metroid: Other M''.
*In World of Light, Little Birdie's spirit is located on Dharkon's side on The Final Battle map while Young Samus is featured across from it on Galeem's side, referencing how both characters are the younger forms of Ridley and Samus respectively, who would form a years-long rivalry.
|-
|-
|290
|290
|{{SpiritTableName|Diggernaut|iw=metroidwiki|size=64}}
|{{SpiritTableName|Diggernaut|size=64}}
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 710: Line 734:
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant R.O.B. starting off with a Drill represents the Diggernaut, a giant yellow mining robot equipped with drills and laser-shooting eyes.
*The Giant R.O.B. and Diggernaut are both giant automatons.
*The stage and music track represent {{iw|metroidwiki|Area 4}}, a crystalline underground area where Diggernaut pursues Samus in ''Metroid: Samus Returns''.
*The stage references Area 4, an underground area with large blue crystals where Diggernaut chases Samus.
*The music references Diggernaut's appearance in ''Metroid: Samus Returns''.
*R.O.B. starting off with a Drill references how the Diggernaut is equipped with mining drills.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bury Immunity ability references the Diggernaut's ability to dig through underground areas with its mining drills.
*This spirit's Bury Immunity ability references the Diggernaut's ability to dig through underground areas with its mining drills.
*In World of Light, the Diggernaut spirit is located in the Badlands area in the Light Realm, with large bones and an excavated hole, referencing {{iw|metroidwiki|Area 6}}, an underground area in ''Samus Returns'', which features Diggernaut's boss battle.
*In World of Light, the Diggernaut spirit is found in the Badlands section with large bones and an excavated hole, referencing Area 6, a similar area where Diggernaut battles Samus.
|-
|-
|291
|291
|{{SpiritTableName|Omega Ridley|iw=metroidwiki|size=64}}
|{{SpiritTableName|Omega Ridley|size=64}}
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}} (180 HP)
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}} (180 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 726: Line 752:
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Meta Ridley and the music track represent Omega Ridley, the stronger form of Meta Ridley infused with Phazon-enhanced armor-skin.
*The Metal Meta Ridley references how Omega Ridley is the revived, enhanced form of Meta Ridley infused with Phazon-enhanced armorskin.
*The Curry-Filled rule references Omega Ridley's Kinetic Breath Weapon attack, which allows him to breathe a powerful stream of fiery plasma.
*The stage references how Norfair and the Space Pirate Homeworld both feature areas where Ridley appears as a boss.
*The music further references how Omega Ridley is the enhanced form of Meta Ridley.
*The Curry-Filled rule references Omega Ridley's Kinetic Breath Weapon attack, which allows Ridley to breathe a powerful stream of fiery plasma.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Omega Ridley is the strongest form of Meta Ridley after being infused and empowered by Phazon.
*This spirit's Attack type references how Omega Ridley's attacks are more powerful than Meta Ridley's.
*This spirit's Weight ↑ ability references how Omega Ridley remains mostly stationary during his boss battle in ''Metroid Prime 3: Corruption''.
*This spirit's Weight ↑ ability references how Omega Ridley is a heavyweight character, being made of metal.
|-
|-
|292
|292
|{{SpiritTableName|Parasite Queen|iw=metroidwiki|size=64}}
|{{SpiritTableName|Parasite Queen|size=64}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 742: Line 770:
|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Giant Ridley represents the Parasite Queen, a giant alien boss with reptilian features, who appears as the background character.
*The Giant Ridley and the Parasite Queen are both large ''Metroid'' bosses with reptilian features.
*The stage and music track represent the Frigate Orpheon's Reactor Core in ''Metroid Prime'', which features the Parasite Queen's boss battle.
*The stage features the Parasite Queen as a background character.
*The Attack Power ↑ rule references how the Parasite Queen is the powerful Phazon-enhanced form of the regular Parasite enemy.
*The stage and music represent the Parasite Queen's boss battle in ''Metroid Prime''.
*The second battle condition references the Frigate Orpheon's Reactor Core shields, which can protect the Parasite Queen uses to protect herself in ''Metroid Prime''.
*Ridley's frequent shielding references the Reactor Core shields, which the Parasite Queen uses to protect herself.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references how the Parasite Queen is the powerful Phazon-enhanced form of the regular Parasite enemy.
*This spirit's Screen-Flip Immunity ability references the Parasite Queen's appearance in the ''Super Smash Bros.'' series where the Frigate Orpheon stage will flip occasionally.
*This spirit's Screen-Flip Immunity ability references the Frigate Orpheon stage in the ''Super Smash Bros.'' series, which will occasionally flip upside down.
*In World of Light, the Parasite Queen spirit is located in the Base map, referencing how the Parasite Queen was created in the Space Pirates' base in the Frigate Orpheon.
|-
|-
|293
|293
|{{SpiritTableName|Kanden|iw=metroidwiki|size=64}}
|{{SpiritTableName|Kanden|size=64}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 761: Line 787:
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green-and-yellow Samus represents Kanden, an intergalactic bounty hunter who features a yellow color scheme.
*Samus and Kanden are both bounty hunters.
*The Motion-Sensor Bomb item references the {{iw|metroidwiki|Larva Bomb}}, the explosive segments of Kanden's Alt-Form, {{iw|metroidwiki|Stinglarva}}.  
*The stage references Kanden's appearance in the ''Metroid'' series.
*The music references Kanden's appearance in ''Metroid Prime Hunters''.
*The Motion-Sensor Bomb item references Kanden's Larva Bomb.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Resist ↑ ability references how Kanden's body is covered in an electromagnetic field.
*This spirit's Electric Resist ↑ ability references how Kanden's body is covered in an electromagnetic field.
|-
|-
|294
|294
|{{SpiritTableName|Trace|iw=metroidwiki|size=64}}
|{{SpiritTableName|Trace|size=64}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 776: Line 804:
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Samus represents Trace, an intergalactic bounty hunter who features a red color scheme.
*Samus and Trace are both bounty hunters.
*The stage represents {{iw|metroidwiki|Alinos}}, a volcanic planet which can feature Trace as a random boss in ''Metroid Prime Hunters''.
*The stage references Alinos, a volcanic planet where Trace can be randomly encountered.
*The Invisibility rule references Trace's ability to turn invisible while using his Affinity Weapon, the {{iw|metroidwiki|Imperialist}}.
*The music references Trace's appearance in ''Metroid Prime Hunters''.
*The Invisibility rule references Trace's ability to turn invisible while using his Affinity Weapon, the Imperialist.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Trace spirit is located on a burning planet in the outer space area in the Light Realm, further referencing the volcanic planet Alinos from ''Metroid Prime Hunters''.
*In World of Light, Trace's spirit is located on a burning planet in the Outer Space section similar to the stage's burning setting.
|-
|-
|295
|295
|{{SpiritTableName|Gandrayda|iw=metroidwiki|size=64}}
|{{SpiritTableName|Gandrayda|size=64}}
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 792: Line 821:
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Dark Samus's purple costume is based on Gandrayda, a purple female humanoid alien who is absorbed by Dark Samus.
*Dark Samus' purple costume is based on Gandrayda's color scheme, referencing how Gandrayda is corrupted and absorbed by Dark Samus in ''Metroid Prime 3: Corruption''.
*The blue Pikachu minion references Gandrayda's electrical powers and usage of electrical attacks.
*The Pikachu minion references Gandrayda's electrical powers.
*The stage represents the Proving Grounds, the area within the Pirate Research in ''Metroid Prime 3: Corruption'', which features Gandrayda's boss battle.
*The stage and music reference the ''Metroid Prime'' series which feature Dark Samus and Gandrayda.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electrical Attack ↑ ability further references Gandrayda's electrical powers and usage of electrical attacks.
*This spirit's Electrical Attack ↑ ability references how Gandrayda uses electric-based attacks.
|-
|-
|1,497
|1,497
Line 808: Line 837:
|{{SSBUMusicLink|Metroid|Sector 1}}
|{{SSBUMusicLink|Metroid|Sector 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Samus is based on her appearance in ''Metroid Dread'', who wears a Power Suit with a blue color scheme.
*Samus represents her appearance in ''Metroid Dread''.
*The stage represents the planet ZDR, the main setting of ''Metroid Dread'', which features research facilities and laboratories similar to the Frigate Orpheon.
*The stage references how the Frigate Orpheon and ZDR, the main setting of ''Metroid Dread'', both feature parasitic creatures.
*The Metroid Assist Trophy enemy references how Samus possesses the Metroid's DNA after the events of ''Metroid Fusion'', which serves as the prequel to ''Metroid Dread''
*The music references how ''Metroid Dread'' is the direct sequel to ''Metroid Fusion''.
*The Metroid Assist Trophy enemy references how Samus contains Metroid DNA to combat the X Parasites after ''Metroid Fusion''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Samus' immunity against X Parasites in ''Metroid Dread''.
*This spirit's Shield type references Samus' immunity against X Parasites in ''Metroid Dread''.
*This spirit's Shooting Items Power ↑ ability references how Samus can upgrade her Beam weapons with power-ups in ''Metroid Dread''.
*This spirit's Shooting Items Power ↑ ability references how Samus can upgrade her Beams with power-ups in ''Metroid Dread''.
|-
|-
|1,498
|1,498
|{{SpiritTableName|E.M.M.I.|iw=metroidwiki|size=64}}
|{{SpiritTableName|E.M.M.I.|size=64}}
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR) (20 HP)
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR) (20 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 825: Line 855:
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey/default Giant R.O.B. represents E.M.M.I., a giant white robot with an acronymic name.
*The Giant R.O.B. and E.M.M.I. are both large robots with acronymic names.
*The music track is based on the miniboss battle theme from ''Metroid: Other M'', referencing the E.M.M.I.'s status as minibosses in ''Metroid Dread''.
*The stage references E.M.M.I.'s appearance in the ''Metroid'' series.
*The rules reference the E.M.M.I.'s invulnerability against Samus's normal weapons, and their ability to quickly pursue and kill Samus if they spot her.
*The music references E.M.M.I.'s status as a ''Metroid'' miniboss.
*The fighters starting off with low HP and the rules' short intervals reference Samus's narrow chance of defeating the E.M.M.I. with an Omega Blaster shot, and the E.M.M.I.'s high chance of killing Samus.
*The Temporary Invincibility rule references how E.M.M.I. cannot be easily destroyed under normal circumstances.
*The Move Speed ↑ rule references how E.M.M.I. can move at a quick pace.
*The Attack Power ↑ rule and the second battle condition reference how E.M.M.I. is a powerful machine able to kill Samus by impaling her.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Speed ↑ ability further references how the E.M.M.I. are quick and powerful robots.
*This spirit's Attack type references how E.M.M.I. is a powerful robot.
*This spirit's Speed ↑ ability further references E.M.M.I.'s quick movements.
|-
|-
|1,499
|1,499
|{{SpiritTableName|Chozo Soldier|iw=metroidwiki|size=64}}
|{{SpiritTableName|Chozo Soldier|size=64}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}}×2
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}}×2
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 842: Line 875:
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger red Falco starting off with a Killing Edge and a Back Shield represent the red Chozo Soldier, who wields a double-edged spear and shield.
*The Chozo and Falco are both bipedal bird-like creatures.
*The larger black Falco minions starting off with a Death's Scythe represent the black Chozo Soldiers who each wield double-edged spears.
*The red Falco starting off with a Killing Edge and a Back Shield represents the red Chozo Soldier.
*The stage represents Brinstar, an area on the planet Zebes which was originally inhabited by the Chozo race in the ''Metroid'' series.
*The two black Falco minions starting off with a Death's Scythe represent the two black Chozo Soldiers.
*The music track is based on the battle theme song of ''Metroid Prime Hunters'', referencing the Chozo Soldiers' roles as enemies in ''Metroid Dread''.
*The stage references how Brinstar was originally the Chozo's homeworld.
*The music references the Chozo's appearance in the ''Metroid'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how the Chozo Soldiers were assimilated by the X Parasites and became enemies in ''Metroid Dread''.
*This spirit's Battering Items ↑ ability references the Chozo Soldiers' proficiency with their melee weapons.
*This spirit's Battering Items ↑ ability references the Chozo Soldiers' usage of their double-edged spears in ''Metroid Dread''.
|}
|}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)