Editing List of spirits (Metal Gear series)

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{{Title|List of spirits (''Metal Gear'' series)}}
{{DISPLAYTITLE:List of spirits (''Metal Gear'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Metal Gear}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Metal Gear}} series in ''[[Super Smash Bros. Ultimate]]''.
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|{{SSBUMusicLink|Metal Gear|Cavern}}
|{{SSBUMusicLink|Metal Gear|Cavern}}
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*The chartreuse Snake represents Liquid Snake, the clone of Big Boss and the "brother" of Solid Snake with blonde hair.
*Liquid Snake is the clone of Big Boss and the "brother" of Solid Snake.
*The stage and music track represent Shadow Moses Island, which first features Liquid Snake's appearance as an enemy in ''Metal Gear Solid''.
*The stage and music represent Liquid Snake's appearance in ''Metal Gear Solid''.
*The stage features either Metal Gear REX or Metal Gear RAY as background characters, representing the two Metal Gears piloted by Liquid Snake and his mental doppelganger, Liquid Ocelot in the ''Metal Gear'' series.
*The Poison Cloud hazard references FOXDIE, a retrovirus that kills Liquid Snake.
*The Poison Cloud hazard references FOXDIE, an engineered retrovirus developed by the Defense Intelligence Agency modified to kill Liquid Snake.
*The second battle condition references how Liquid Snake possesses Big Boss's recessive genes in comparison to Solid Snake's dominant genes (although Liquid was the superior clone).
*The second battle condition references how Liquid Snake possesses Big Boss's dominant genes in comparison to Solid Snake's recessive genes, although Liquid believed the opposite.
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|{{SSBUMusicLink|Metal Gear|Encounter}}
|{{SSBUMusicLink|Metal Gear|Encounter}}
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*The yellow Sheik represents Gray Fox, a masked ninja wearing a yellow suit who specializes in hand-to-hand combat, who appears as the Assist Trophy enemy.
*Gray Fox appears as the Assist Trophy enemy.
*The stage represents Gray Fox's appearance as an enemy in ''Metal Gear Solid'', while the music track represents the musical theme heard during Gray Fox's boss battle.
*Sheik and Gray Fox are both ninjas who can fight in hand-to-hand combat.
*The stage features Metal Gear REX as a background character, referencing how Gray Fox teams up with Snake to defeat Metal Gear REX piloted by Liquid Snake before he is killed.
*The stage represents Gray Fox's appearance in ''Metal Gear Solid''.
*The Move Speed ↑ rule references how Gray Fox's cybernetic exoskeleton empowered him with superhuman movement speeds and jump to great heights.
*The music is an arrangement of "Encounter", which plays during Gray Fox's boss battle.
*The Move Speed ↑ rule references Gray Fox's superhuman speed abilities.
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|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Dr. Mario represents Hal "Otacon" Emmerich, a scientist who wears a black suit underneath a lab coat.
*Dr. Mario and Hal Emmerich both wear a similar lab coat.
*The cyan Giant Metal R.O.B. minion represents Metal Gear REX, a giant Metal Gear robot created and engineered by Hal.
*The Giant Metal R.O.B. minion represents Metal Gear REX, a giant Metal Gear robot engineered by Hal.
*The stage is based on the Prism Tower, a high-tech tower in ''Pokémon X / Y'', referencing Hal's expertise and development of technology.
*The stage references Hal's specialty in development of technology, as the Prism Tower is a high-tech tower.  
*The music track references Hal's appearance as an ally in ''Metal Gear Solid 2: Sons of Liberty''.
*The music references Hal's appearance in ''Metal Gear Solid 2: Sons of Liberty''.
*The battle conditions reference Hal's cowardly nature, who often hides away from conflict.
*The second battle condition references Hal's cowardly nature, as Hal often hides away from conflict.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Hal's role in the ''Metal Gear'' series by assisting Solid Snake during his missions.
*This spirit's Support type references Hal's role in assisting Solid Snake during his missions in earlier ''Metal Gear'' games.
*This spirit's Beam Sword Equipped ability further references Hal's development in technology.
*This spirit's Beam Sword Equipped ability further references Hal's development in technology.
*In World of Light, the Hal Emmerich spirit is located at the Prism Tower in the northern city area in the Light Realm, similar to the stage's setting.
*In World of Light, Hal Emmerich's spirit is located at the Prism Tower in the Lumiose City section similar to the stage's setting.
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|753
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|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Snake represents Roy Campbell, the colonel-in-command of FOXHOUND who worked alongside Naked Snake and became the commanding officer of Solid Snake.
*Snake references Roy's close connection to Snake.  
*Snake's green costume is based on the Tiger Stripe camouflage in ''Metal Gear Solid 3: Snake Eater'', similar to Roy's camouflage in his younger appearance in ''Portable Ops''.
*Snake's green costume references Roy's appearance in ''Portable Ops'' where he wears a green-colored camouflage suit.
*The stage and music track represent Roy's notable role as an ally in ''Metal Gear Solid''.
*The stage and music represent Roy's debut in ''Metal Gear Solid''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Irreversible Controls ability reference Roy's role in the ''Metal Gear'' series by guiding Snake through his missions, including the boss battle against Psycho Mantis where Roy instructs the player to swap the controller's ports in order to defeat Mantis.
*This spirit's Support type and Irreversible Controls ability reference Roy's role in guiding Snake through his missions.
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|754
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|{{SSBUMusicLink|Metal Gear|Encounter}}
|{{SSBUMusicLink|Metal Gear|Encounter}}
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*The black Zero Suit Samus represents Meryl Silverburgh, an armed female soldier who wears a black camouflage uniform.
*Zero Suit Samus and Meryl Silverburgh are both female soldiers.
*The stage represents Meryl's debut as an ally in ''Metal Gear Solid'', while the music track represents the musical theme heard during Snake and Meryl's shootout in the B1 Prison.
*The stage and music represent Meryl's debut in ''Metal Gear Solid''.
*The Sudden Damage rule references how Meryl is shot and critically by injured while making her way through Shadow Moses with Snake in ''Metal Gear Solid''.
*The music is an arrangement of "Encounter", which plays during Snake and Meryl's shootout in the B1 Prison.
*The Sudden Damage rule references how Meryl is shot and critically injured by Sniper Wolf in ''Metal Gear Solid''.
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|755
|755
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|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The female Wii Fit Trainer represents Mei Ling, a Chinese-American female noncombatant who developed Solid Snake's Codec radio system.
*The Wii Fit Trainer represents Mei Ling, a female noncombatant.
*The green Snake minions represents Solid Snake, the leader of his radio support team who appears as "Old Snake" in ''Metal Gear Solid 4: Guns of the Patriots''.
*The Snake minion references how Mei Ling is a part of Snake's radio team in earlier ''Metal Gear'' games.
*The stage, music track, and Fog hazard represent the USS "Missouri", a naval battleship commanded by Mei Ling which sails through a foggy atmosphere in ''Guns of the Patriots''.
*The stage, music, and Fog hazard reference the USS "Missouri" naval battleship commanded by Mei Ling in ''Metal Gear Solid 4: Guns of the Patriots''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Energy-Shot Resist ↑ ability reference Mei Ling's role in the ''Metal Gear'' series by assisting Solid Snake during his missions to destroy the Metal Gears capable of launching nuclear missiles with their railguns.
*This spirit's Support type further references how Mei Ling is a part of Snake's radio support team.
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|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
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*The black Snake represents Solidus Snake, the clone of Big Boss and the "brother" of Solid Snake who wears a black exoskeleton.
*Solidus Snake is the clone of Big Boss and the "brother" of Solid Snake.
*The stage references Solidus' role in instigating the events of Shadow Moses Island in ''Metal Gear Solid''.
*The stage references Solidus' role in instigating the events of Shadow Moses Island in ''Metal Gear Solid''.
*Snake starting off with a Killing Edge and the Move Speed ↑ rule reference Solidus Snake's boss battle in ''Sons of Liberty'' where where Solidus wields dual blades while wearing an exoskeleton which enhances his speed.
*The music references Solidus Snake's appearance in ''Metal Gear Solid 4: Guns of the Patriot''.
*Snake starting off with a Killing Edge and the Move Speed ↑ rule reference the boss battle with Solidus Snake at the end of ''Metal Gear Solid 2: Sons of Liberty'', where Solidus wields dual blades while wearing an exoskeleton which enhances his speed.
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|•All fighters have reduced defense after a little while
|•All fighters have reduced defense after a little while
|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|'''Spirit Battle inspiration:'''
|
*The white Zero Suit Samus represents Rosemary, a female character wearing a white sweater who is associated with her military organization.
*Zero Suit Samus and Rosemary are both affiliated with their respective militaries.
*The stage and music track reference Rosemary's appearance in ''Metal Gear Solid 4: Guns of the Patriots'' where she makes Codec calls with Snake from Roy Campbell's house.
*The stage references Rosemary's role as a housewife in ''Metal Gear Solid 2: Sons of Liberty''.
*The Food item and the Defense ↓ rule reference Rosemary's cooking skills, which is often depicted as terrible.
*The music references Rosemary's appearance in ''Metal Gear Solid 4: Guns of the Patriot''.
----'''Other trivia:'''
*The Defense ↓ rule and the Food item reference Rosemary's terrible cooking abilities.
*This spirit's Support type references Rosemary's role in the ''Metal Gear'' series by assisting Solid Snake and Raiden during their missions.
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|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Snake represents Naked Snake, while the other three Snakes represent his clones as Big Boss: Solid Snake, Liquid Snake and Solidus Snake.
*The Snake Team represents the three clones of Naked Snake (later Big Boss, this spirit's enhanced form): Solid Snake, Liquid Snake and Solidus Snake
*The stage and music track represent the forest-like area of Tselinoyarsk, the main setting of Naked Snake's debut game, ''Metal Gear Solid 3: Snake Eater''.
*Snake's green costume is based on Naked Snake's Tiger Stripe camouflage from ''Metal Gear Solid 3: Snake Eater''.
*The stage's layout features a torrential downpour and water sliding down the hill on the left, referencing The Sorrow, a ghostly soldier accompanied by rainstorms who is first encountered in ''Snake Eater'' after Naked Snake jumps from a waterfall and enters the spiritual realm.
*The stage references the forest-like area of Tselinoyarsk, the main setting of ''Snake Eater''.
*The stage's rain layout references ''The Sorrow'', a ghost whose appearance is often accompanied by thunderstorms.
*The music references Naked Snake's debut in ''Snake Eater''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Naked Snake's spirit is located on Dharkon's side of the Final Battle map while the Baby Mario spirit is featured across from him on Galeem's side, referencing how both characters are protagonists of their respective prequel games which eventually leads them to opposing roles, with Naked Snake eventually obtaining the villainous role as the Big Boss.
*In World of Light, Naked Snake's spirit is located on Dharkon's side on the Final Battle map opposing Baby Mario on Galeem's side, referencing how both characters are protagonists of their prequel games, with Naked Snake eventually obtaining the villainous role as the Big Boss.
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|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Zero Suit Samus represents The Boss, a female blonde soldier wearing a white camouflage suit who takes on a maternal role.
*Zero Suit Samus and The Boss are both blonde female fighters who took on a maternal role in their respective game appearances.
*The stage represents Rokovoj Bereg, a field of white flowers in ''Metal Gear Solid 3: Snake Eater'' which features the boss battle against The Boss.
*The stage references Rokovoj Bereg, the flowery field location of The Boss' battle.
*The music track and timed stamina battle condition reference the ten minute time limit of The Boss' battle, where the theme of "Snake Eater" starts playing after the five minute mark.
*The music references how "Snake Eater" starts playing during The Boss' battle after 5 minutes.
*The Poison Floor hazard references the aftermath of The Boss's battle in ''Snake Eater'' where Naked Snake kills The Boss, which turned the color of the white flowers into deep red.
*The Defense ↑ rule references how the Boss uses her white suit to camouflage herself amongst the white lilies.
*Zero Suit Samus' blaster and moveset, and the Defense ↑ rule reference The Boss' close quarter combat where she uses a combination of hand-to-hand combat to disarm the opponent and armed combat where she uses her one-handed assault rifle, the Patriot.
*The timed stamina battle condition references how the player must defeat the Boss within the ten minute time limit.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference The Boss' defection scene in ''Snake Eater'', where she throws Naked Snake over a bridge and into the river, as well as how she and Naked Snake developed CQC, a grappling-based combat style. This is further referenced by the location of The Boss spirit across a bridge over water in the jungle area in the Light Realm in World of Light.
*This spirit's Grab type and Strong Throw ability reference The Boss' defection scene, where she throws Naked Snake over a bridge and into the river.
*In World of Light, The Boss's spirit is located across a bridge in the Kongo Jungle section, further referencing The Boss's defection scene on the bridge.
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|•Defeat the main fighter to win<br>•The enemy becomes more powerful after eating
|•Defeat the main fighter to win<br>•The enemy becomes more powerful after eating
|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|'''Spirit Battle inspiration:'''
|
*The green Zero Suit Samus represents EVA, a female blonde soldier wearing a green camouflage who takes on a maternal role.
*Zero Suit Samus and EVA are both blonde female soldiers who took on a maternal role in their respective game appearances.
*The chartreuse Snake minion and music track represents Naked Snake, whom EVA struck up a partnership with in ''Metal Gear Solid 3: Snake Eater''.
*The Snake minion references Naked Snake's partnership with EVA, and EVA's surrogate mother role to Liquid Snake and Solid Snake.
*The stage represents the forest-like area of Tselinoyarsk, the main setting of EVA's debut game, ''Snake Eater''.
*The stage references the forest-like area of Tselinoyarsk where ''Metal Gear Solid 3: Snake Eater'' takes place.
*The Food item and second battle condition reference the different kinds of food in EVA's food history in ''Snake Eater'' which can cure any medical ailment she suffered from.
*The music references EVA's appearance in ''Snake Eater''.
----'''Other trivia:'''
*The Food item and the Stats ↑ after Eating references EVA's food history in ''Snake Eater''.
*This spirit's Support type references EVA's role in ''Snake Eater'' by assisting Naked Snake in his mission to stop The Boss from instigating a worldwide nuclear war.
*This spirit's Ray Gun Equipped ability references the Chinese Type 17 pistol carried by EVA in her game appearances.
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|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Fox represents Revolver Ocelot, an operative of FOXHOUND who carries around pistols.
*Fox and Revolver Ocelot are both military characters named after small mammals.
*The stage represents Revolver Ocelot's debut in ''Metal Gear Solid'', while the music track references Revolver Ocelot's appearance in ''Metal Gear Solid 3: Snake Eater''.
*The stage represents Revolver Ocelot's debut in ''Metal Gear Solid''.
*The Zap Floor hazard references Revolver Ocelot's preferred method of electroshock torture via the torture device, which he uses to interrogate Solid Snake with in ''Metal Gear Solid''.
*The music references Revolver Ocelot's appearance in ''Metal Gear Solid 3: Snake Eater''.
*The Shooting Type items and the second battle condition reference Ocelot's expertise and proficiency with guns.
*The Zap Floor hazard references Ocelot's use of electroshock torture in ''Metal Gear Solid''.
*The Shooting Type items and the second battle condition reference Ocelot's proficiency with guns and his remarkable gun-play.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Revolver Ocelot (Metal Gear Solid 3) spirit is located in the Base map, a sub-dungeon in the Light Realm occupied by robotic-themed spirits, referencing how Revolver Ocelot is a major character in the ''Metal Gear Solid'' series, which is centered around robotic military weapons.
*In World of Light, the Base map where Revolver Ocelot's spirit is located is occupied by robotic-based spirits, referencing how Revolver Ocelot is a major character in the ''Metal Gear Solid'' series, centered around robotic military weapons.
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|•You have reduced move speed after a little while
|•You have reduced move speed after a little while
|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|{{SSBUMusicLink|Metal Gear|Snake Eater}}
|'''Spirit Battle inspiration:'''
|
*The black Captain Falcon represents Zero, a member of the Special Air Services who wears a black air pilot jacket.
*Captain Falcon and Zero both wear a similar air pilot jacket.
*The black Snake minion and music track represents Naked Snake, whom Zero struck up a partnership with in ''Metal Gear Solid 3: Snake Eater''.
*The Snake minion represents Naked Snake, who worked with Zero in ''Metal Gear Solid 3: Snake Eater''.
*The Move Speed ↓ rule references an elderly Zero's appearance in ''Guns of the Patriots'', who is seen wheelchair-bound and on life support.
*The stage references Zero's appearance in the ''Metal Gear'' series.
----'''Other trivia:'''
*The music references Zero's debut in ''Snake Eater''.
*This spirit's Support type references Zero's role in ''Snake Eater'' by assisting Naked Snake in his mission to stop The Boss from instigating a worldwide nuclear war.
*The Move Speed ↓ rule references Zero's fate in ''Guns of the Patriot'' as an elderly Zero is seen wheelchair-bound and on life support.
*This spirit's Super Scope Equipped ability references the different types of rifles used in the ''Metal Gear'' series.
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|{{SSBUMusicLink|Metal Gear|Encounter}}
|{{SSBUMusicLink|Metal Gear|Encounter}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Ken represents Kazuhira Miller, a blonde Japanese-American character who assists the main protagonist of his respective game series.
*Ken and Kazuhira Miller are both blonde Western characters.
*The green Snake minions represent the Snakes in the ''Metal Gear'' series who worked with or trained under Miller, including Naked Snake, Solid Snake and Liquid Snake.
*The Snake minions represents Venom Snake, Solid Snake and Liquid Snake, the body double/clones of Big Boss who worked with/trained under Miller.
*The stage represents Mother Base, an off-shore plant supported by structures which serves as Miller's home base in ''Metal Gear Solid: Peace Walker'' and ''Metal Gear Solid V''.
*The stage references how Midgar and Miller's home base, Mother Base are both large areas supported by structures.
*The music track references "Miller's" appearance in ''Metal Gear Solid'', albeit impersonated by Liquid Snake.
*The timed battle condition references the three day limit the Big Boss has to rescue a captured Miller in ''Metal Gear Solid V: The Phantom Pain''
*The timed battle condition references the three day limit the Big Boss has to rescue a captured Miller in ''Metal Gear Solid V: The Phantom Pain''
*The Attack Power ↑ rule references how Miller lost his arm and leg while he was captured, but eventually becomes the commander of Mother Base in ''The Phantom Pain''.
*The Attack Power ↑ rule references how Miller lost his arm and leg while he was captured, but later becomes the commander of the Mother Base in ''The Phantom Pain''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how "Miller" supported Snake via Codec in ''Metal Gear 2: Solid Snake'' and ''Metal Gear Solid'' though in the latter it was revealed Liquid Snake was impersonating Miller.
*This spirit's Support type references how "Miller" supported Snake via Codec in ''Metal Gear Solid'' until it was revealed it was Liquid Snake impersonating Miller.
*This spirit's Trade-Off Ability ↑ ability further references Miller's loss of his limbs, but eventually becomes the commander of Mother Base in ''The Phantom Pain''.
*This spirit's Trade-Off Ability ↑ ability further references Miller's loss of his limbs and eventual position as the commander of the Mother Base in ''The Phantom Pain''.
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|•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|'''Spirit Battle inspiration:'''
|
*The green Villager represents Paz Ortega Andrade, a young woman who wears green boots.
*The green Villager and Paz Ortega Andrade are both young women who wear green boots.
*The cyan Giant R.O.B. represents Metal Gear ZEKE, a giant Metal Gear robot hijacked and controlled by Paz near the end of ''Metal Gear Solid: Peace Walker''.
*The Giant R.O.B. minion represents Metal Gear ZEKE, a giant Metal Gear which Paz hijacks at the end of ''Metal Gear Solid: Peace Walker''.
*The stage and music track represents the wilderness of Costa Rica, the main setting of ''Peace Walker''.
*The stage references the wilderness of Costa Rica, the main setting of ''Peace Walker''.
*The Bob-omb Festival hazard references one of Metal Gear ZEKE's abilities to fire and rain down missiles during the Paz's boss battle.
*The music references Paz's appearance in ''Peace Walker''.
----'''Other trivia:'''
*The Bob-omb Festival hazard and this spirit's Bob-omb Equipped ability reference the two bombs implanted in Paz's body.
*This spirit's Bob-omb Equipped ability references the two bombs implanted inside of Paz's body, one of which detonates in ''Ground Zeroes''.
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|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Bayonetta represents Strangelove, who shares the same feminine figure, hairstyle, eyeglasses, and English accent.
*Bayonetta and Strangelove both feature feminine figures, hairstyle, eyeglasses, and English accents.
*The Metal R.O.B. minion represents Metal Gear ZEKE, a giant Metal Gear robot created and engineered by Strangelove.
*The Metal R.O.B. minion represents Metal Gear ZEKE, a Metal Gear that Strangelove helped develop.
*The stage and music track represents Mother Base, an off-shore plant supported by structures which serves as Strangelove's home base in ''Metal Gear Solid: Peace Walker''.
*The stage references how Midgar and Strangelove's home base, Mother Base are both large areas supported by structures.
*The music references Strangelove's appearance in ''Metal Gear Solid: Peace Walker''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Rage Blaster Equipped ability reference Strangelove's role in ''Peace Walker'' by developing weapons for Big Boss' mercenary organization.
*In World of Light, Strangelove's spirit is located at the Military Base section, referencing Strangelove's affiliation with the military.
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|{{SSBUMusicLink|Metal Gear|Cavern}}
|{{SSBUMusicLink|Metal Gear|Cavern}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal R.O.B.s represents Metal Gear REX, a giant Metal Gear robot designed for war.
*The Metal R.O.B.s represents Metal Gear REX, a giant autonomous robot designed for war.
*The stage and music track represent Shadow Moses Island where Metal Gear REX was developed in ''Metal Gear Solid'', which features Metal Gear REX as a background character.  
*The stage features Metal Gear REX as a background character.  
*The stage and music represent Metal Gear REX's debut in ''Metal Gear Solid''.
*Metal R.O.B. starting off with a Steel Driver references Metal Gear REX's railgun, designed to fire nuclear warheads.
*Metal R.O.B. starting off with a Steel Driver references Metal Gear REX's railgun, designed to fire nuclear warheads.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability references how Metal Gear REX is one of the slowest Metal Gears in the series.
*The World of Light, the Metal Gear REX spirit must be defeated in order to access the Snake fighter, referencing how Snake pilots a Metal Gear REX in ''Metal Gear Solid 4: Guns of the Patriot''.
*The World of Light, the Metal Gear REX spirit must be defeated in order to access the Snake fighter, referencing how Snake pilots a Metal Gear REX in ''Metal Gear Solid 4: Guns of the Patriots''.
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|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|
|
*The grey Metal Greninja represents Metal Gear RAY, an amphibious Metal Gear robot designed to use water-based attacks.
*The Metal Greninja and Metal Gear RAY are both metallic, amphibious characters who utilize water-based attacks.
*The stage represents Shadow Moses Island, the location of the boss battle against a Metal Gear RAY piloted by Liquid Ocelot in ''Metal Gear Solid 4: Guns of the Patriots'', which features the Metal Gear RAY as a background character.
*The stage features Metal Gear RAY as a background character.
*The music track represents the musical theme of the boss battle against three to twelve Metal Gear RAYs in ''Metal Gear Solid 2: Sons of Liberty''.
*The music references Metal Gear RAY's appearance in ''Metal Gear Solid 2: Sons of Liberty''.
*The Exploding Type items and second battle condition reference the Metal Gear RAY's ability to counter Metal Gear REX's ability to launch explosive nuclear warheads.
*The second battle condition references how Metal Gear RAY is designed to counter Metal Gear REX, which is most well-known for its ability to launch nuclear warheads.
*Greninja starts off with a Steel Diver, referencing Metal Gear RAY's standard armament, which includes a high-pressure water cannon and missiles.
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|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Giant Dark Samus represent Gekko, a giant Metal Gear robot who doesn't use its feet to battle and uses a similar stance.
*The Giant Dark Samuses and Gekkos don't use their feet to fight and have similar stances.
*The stage and music track represent the Metal Gear REX hangar on Shadow Moses Island featuring the Suicide Gekko's boss battle in ''Metal Gear Solid 4: Guns of the Patriots'', which features the Gekkos as background characters.
*The total number of two fighters represent the two Gekkos in this spirit's artwork.
*Dark Samus features increased move speed, referencing the Gekko's ability to move at high speed and jump great distances.
*The stage features the Gekkos as background characters.
*The music references the Gekkos' appearance in ''Metal Gear Solid 4: Guns of the Patriot''.
*The third battle condition and this spirit's Jump ↑ ability reference the Gekko's ability to leap great distances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Gekko's ability to jump great distances.
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing how the Gekko is a military weapon.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the Gekko is a military weapon.
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|{{SSBUMusicLink|Metal Gear|Encounter}}
|{{SSBUMusicLink|Metal Gear|Encounter}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan R.O.B. starting off with a Super Scope represents Metal Gear ZEKE, a Metal Gear robot equipped with a railgun.
*R.O.B. and Metal Gear ZEKE are both robots.  
*The stage represents Mother Base, an off-shore plant supported by structures where Metal Gear ZEKE was constructed and engineered.
*The stage references the Mother Base in the Caribbean where Metal Gear ZEKE was constructed.
*R.O.B. starting off with a Super Scope references Metal Gear ZEKE's rail gun.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how Metal Gear ZEKE is a military weapon.
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing how Metal Gear ZEKE is a military weapon.
|}
|}


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