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{{ | {{DISPLAYTITLE:List of spirits (''Mega Man'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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|[[File:SSBU spirit Mega Man.png|center|108x108px]] | |[[File:SSBU spirit Mega Man.png|center|108x108px]] | ||
|[[File:Mega Man SSBU.png|center|108x108px]] | |[[File:Mega Man SSBU.png|center|108x108px]] | ||
|{{anchor|Mega Man}} | |{{anchor|Mega Man}}[[Mega Man]] | ||
|''[[wikipedia:Mega Man (video game)|Mega Man]]''<br>(Artwork: ''Mega Man 10'') | |''[[wikipedia:Mega Man (video game)|Mega Man]]''<br>(Artwork: ''Mega Man 10'') | ||
|•Complete Classic Mode with Mega Man<br>•Purchase from the Vault Shop for 300G (after unlocking Mega Man) | |•Complete Classic Mode with {{SSBU|Mega Man}}<br>•Purchase from the Vault Shop for 300G (after unlocking Mega Man) | ||
|} | |} | ||
==Spirit Battles== | ==Spirit Battles== | ||
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them. | Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them. | ||
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}} | {{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}} | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
* | *Bass was created to be an arch-nemesis for Mega Man. | ||
*The | *The Dog of the Metal Duck Hunt minion represents Treble, Bass's robotic canine partner. | ||
*The stage represents Wily Castle | *The stage represents Wily Castle where Bass was created by Dr. Wily. | ||
|- | |- | ||
|867 | |867 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Dr. Mario and Dr. Light both share the title of doctor. | ||
*The | *The Mega Man minion references how Dr. Light is the creator of Mega Man. | ||
*The battle | *The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Power Plant map where Dr. Light's spirit is located is occupied by electronic-based spirits, referencing Dr. Light's association with electronic automatons. | |||
*In World of Light, the Dr. Light spirit is located | |||
|- | |- | ||
|868 | |868 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Villager | *The pink Villager and Roll are both female characters who wear a red-tinted dress. | ||
*The Mega Man minion references how Mega Man is the "big brother" of Roll. | |||
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | *The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | ||
*The Autoheal battle condition references one of Roll's Super Moves in ''Tatsunoko vs. Capcom'', which allows her to heal herself. | *The Autoheal battle condition references one of Roll's Super Moves in ''Tatsunoko vs. Capcom'', which allows her to heal herself. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Roll's role in aiding Mega Man in the ''Mega Man'' series. | *This spirit's Support type references Roll's role in aiding Mega Man in the ''Mega Man'' series. | ||
*This spirit's Autoheal ability references Roll's ability to craft healing items for Mega Man | *This spirit's Autoheal ability further references Roll's ability to craft healing items for Mega Man. | ||
|- | |- | ||
|870 | |870 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *Falco and Beat are both avian characters. | ||
*The Heavy Wind hazard | *The Mega Man minion references how Beat is Mega Man's robotic bird-like companion. | ||
*The Heavy Wind hazard references Beat's ability to fly. | |||
*The second battle conditions references Beat's ability to carry Mega Man out of pits. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Grab type further | *This spirit's Support type and Grab battle type further references Beat's ability to carry Mega Man. | ||
*This spirit's Air Attack ↑ ability references how Mega Man can attack | *This spirit's Air Attack ↑ ability references how Mega Man can attack while being carried by Beat. | ||
|- | |- | ||
|871 | |871 | ||
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|•The enemy starts the battle with a [[Super Scope]] | |•The enemy starts the battle with a [[Super Scope]] | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *R.O.B. and Auto are both robots programmed to be buddies. | ||
*The stage | *The stage references the location of Dr. Light's laboratory and Auto's home, a midwestern United States city. | ||
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''. | *R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Auto's role in | *This spirit's Support type references Auto's role in aiding Mega Man in the ''Mega Man'' series. | ||
*In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton. | *In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton. | ||
|- | |- | ||
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|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | |•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
*The two | *The two Captain Falcons reference Duo and his evil counterpart in ''Mega Man 8''. | ||
*Captain Falcon's favored [[Falcon Punch]] references Duo's | *Captain Falcon's favored [[Falcon Punch]] references Duo's energy-infused punch with his large left hand. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fist Attack ↑ ability | *This spirit's Fist Attack ↑ ability references Duo's ability to use a powerful energy-infused punch. | ||
|- | |- | ||
|873 | |873 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Dr. Mario and Dr. Wily both share the title of doctor. | ||
*The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily | *The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily. | ||
*The stage and music | *The stage and music represent Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles. | ||
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, | *The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy. | *This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy. | ||
*In World of Light, the Dr. Wily spirit is located | *In World of Light, the Base map where Dr. Wily's spirit is located is occupied by robotic-based spirits, referencing Dr. Wily's association with robotics. | ||
|- | |- | ||
|874 | |874 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Wily Capsule appears as the Assist Trophy enemy | ||
*The stage represents Wily Castle, Dr. Wily's fortress | *The Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule. | ||
*The stage represents Wily Castle, Dr. Wily's fortress and the location of the Wily Machine 7 and Wily Capsule boss battles. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is | *This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation. | ||
|- | |- | ||
|875 | |875 | ||
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|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump | |•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump | ||
|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
| | | | ||
*Pac-Man | *Pac-Man and Mettaur are both spherical characters with a yellow coloration. | ||
*The stage | *The stage references Guts Man's stage, the level where Mettaurs first appear in ''Mega Man'' | ||
*The first battle condition | *The music references the Mettaurs' debut in ''Mega Man''. | ||
*The second battle condition | *The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks. | ||
*The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump. | |||
|- | |- | ||
|876 | |876 | ||
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
| | | | ||
* | *Young Link and Cut Man both attack with sharp bladed weapons. The number of opponents references how Cut Man's scissors have two blades, while Young Link only has one. | ||
*The music | *The music plays during Cut Man's personal stage. | ||
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. | *Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Giant Mega Man and Guts Man are both giant Robot Masters. | ||
*The stage and music | *The stage and music references the Guts Man Stage in ''Mega Man''. | ||
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | *The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | ||
*The Barrel items | *The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's Super Arm Special Weapon, which allows him to pick up and throw heavy objects at Mega Man. | ||
*Mega Man's favored grabs and throws references how Mega Man's grab and throwing attacks are based on Guts Man's Special Weapon, the Super Arm. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting. | |||
*In World of Light, the Guts Man spirit is located in a canyon-like area of the | |||
|- | |- | ||
|878 | |878 | ||
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|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]'' | |•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]'' | ||
|{{SSBUMusicLink|Mega Man|Ice Man Stage}} | |{{SSBUMusicLink|Mega Man|Ice Man Stage}} | ||
| | | | ||
* | *Ice Climbers and Ice Man are both short, parka-wearing characters. | ||
*The stage, music | *The stage, music, and Ice Floor hazard references the icy setting of the Ice Man Stage in ''Mega Man''. | ||
*The battle conditions | *The battle conditions and this spirit's Lava-Floor Resist ability reference Ice Man's ice-based attacks. | ||
|- | |- | ||
|879 | |879 | ||
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|{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | |{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Young Link and Bomb Man both attack with bombs. The number of opponents references Bomb Man's appearance in ''Mega Man: Powered Up'', where Bomb Man attacks with two bombs at once. | ||
*The music | *The music references the Bomb Man stage in ''Mega Man''. | ||
* | *Young Link's favored {{b|Bomb|Link}} references Bomb Man's Special Weapon, [[Hyper Bomb]]. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's | *This spirit's Bob-omb Equipped ability further references Bomb Man's Hyper Bomb. | ||
*In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character. | |||
*In World of Light, the | |||
|- | |- | ||
|880 | |880 | ||
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|{{SSBUMusicLink|Mega Man|Fire Man Stage}} | |{{SSBUMusicLink|Mega Man|Fire Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Fire Man are both Robot Masters. | ||
*The stage, music | *The stage, music, and Lava Floor hazard reference the fiery setting of the Fire Man Stage in ''Mega Man''. | ||
*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based | *Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attack in ''Mega Man''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Water Weakness ability references how Fire Man specializes in | *This spirit's Water Weakness ability references how Fire Man specializes in fires, which are easily extinguishable with water. | ||
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man. | *Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Pikachu Libre | *Pikachu Libre and Elec Man are both masked electric-themed characters with a similar color scheme. | ||
*The Zap Floor hazard | *The music references Elec Man's debut in ''Mega Man''. | ||
*The Zap Floor hazard references Elec Man's association with electricity. | |||
*The battle conditions and this spirit's Electric Attack ↑ ability reference Elec Man's electric-based attacks. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Elec Man's spirit is located in the Power Plant map which is occupied by electricity-based spirits. | |||
*In World of Light, | |||
|- | |- | ||
|883 | |883 | ||
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|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|3,600 | |3,600 | ||
|[[Wily Castle]] | |[[Wily Castle]] | ||
|N/A | |N/A | ||
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | |•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Mega Man|Metal Man Stage}} | |{{SSBUMusicLink|Mega Man|Metal Man Stage}} | ||
| | | | ||
*Mega Man's brown costume is based on Mega Man's appearance when using Metal | *Mega Man and Metal Man are both Robot Masters. | ||
*The music | *Mega Man's brown costume is based on Mega Man's appearance when using Metal Blade in the ''Mega Man'' series. | ||
*The music references the Metal Man stage in ''Mega Man''. | |||
*Mega Man's favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man. | |||
|- | |- | ||
|884 | |884 | ||
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|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Air Man are both Robot Masters. | ||
*The stage and music | *The stage and music reference the cloudy sky setting of the Air Man stage in ''Mega Man 2''. | ||
*Mega Man starting off with a Gust Bellows | *The Heavy Wind hazard references Air's ability to generate typhoons. | ||
*Mega Man starting off with a Gust Bellows references Air Man's Special Weapon, Air Shooter, which shoots out tornadoes that push Mega Man back. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog. | |||
*This spirit's Fog Immunity ability | |||
|- | |- | ||
|885 | |885 | ||
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|{{SSBUMusicLink|Mega Man|Quick Man Stage}} | |{{SSBUMusicLink|Mega Man|Quick Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Quick Man are both Robot Masters. | ||
*The music | *The music references the Quick Man stage in ''Mega Man 2''. | ||
*Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang. | *Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds. | *This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Crash Man Stage}} | |{{SSBUMusicLink|Mega Man|Crash Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Crash Man are both Robot Masters. | ||
*The stage and music | *The stage and music reference the ladder-filled setting of the Crash Man Stage in ''Mega Man 2''. | ||
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber. | |||
*This spirit's Bomber Equipped ability | |||
|- | |- | ||
|887 | |887 | ||
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|•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items | |•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Mega Man|Flash Man Stage}} | |{{SSBUMusicLink|Mega Man|Flash Man Stage}} | ||
| | | | ||
* | *Mega Man and Flash Man are both Robot Masters. | ||
*The music | *The music references the Flash Man stage in ''Mega Man 2''. | ||
*The | *The timed stamina battle condition references Flash Man's association with time | ||
*The Timer item references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents. | |||
|- | |- | ||
|888 | |888 | ||
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|{{SSBUMusicLink|Mega Man|Wood Man Stage}} | |{{SSBUMusicLink|Mega Man|Wood Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Wood Man are both Robot Masters. | ||
*The stage and music | *Mega Man's green costume is based on Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series. | ||
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. | |||
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | *The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | ||
*Mega Man's frequent Leaf Shield represents the same Special Weapon he obtains from Wood Man. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Weakness ability references how Wood Man is themed around wood, which is susceptible to fires. | |||
*This spirit's Fire Weakness ability references Wood Man | *In World of Light, Wood Man's spirit is located in the Lost Woods section in the Sacred Land map similar to the stage's forest setting. | ||
*In World of Light, | |||
|- | |- | ||
|889 | |889 | ||
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|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks | |•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks | ||
|{{SSBUMusicLink|Mega Man|Hard Man Stage}} | |{{SSBUMusicLink|Mega Man|Hard Man Stage}} | ||
| | | | ||
* | *Mega Man and Hard Man are both Robot Masters. | ||
*The stage and music | *The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels. | ||
*The Earthquake rule references Hard Man's dive attack, which | *The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place. | ||
*Mega Man's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man. | |||
* | |||
|- | |- | ||
|890 | |890 | ||
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|{{SSBUMusicLink|Mega Man|Top Man Stage}} | |{{SSBUMusicLink|Mega Man|Top Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Top Man are both Robot Masters. The number of opponents represents how Top Man attacks by throwing out three tops at once, with the fourth fighter representing Top Man himself. | ||
*The stage and music | *Mega Man's grey costume is based on Mega Man's appearance when using Top Spin in the ''Mega Man'' series. | ||
*The | *The stage and music reference the floral setting of the Top Man Stage in ''Mega Man 3''. | ||
*The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Screw Attack Equipped ability references how Top Man's Top Spin and the Screw Attack are both spinning attacks. | |||
*This spirit's Screw Attack Equipped ability references how Top Man's Top Spin | *In World of Light, Top Man's spirit is located in the Kongo Jungle section similar to the stage's forest setting. | ||
*In World of Light, | |||
|- | |- | ||
|891 | |891 | ||
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|{{SSBUMusicLink|Mega Man|Snake Man Stage}} | |{{SSBUMusicLink|Mega Man|Snake Man Stage}} | ||
| | | | ||
* | *Snake and Snake Man both share a snake-themed name. | ||
*The stage | *The stage features palm trees, resembling the scaled walls of the Snake Man stage in ''Mega Man 3''. | ||
*The Bombchu item references Snake Man's weapon, Search Snake, which | *The music references the Snake Man stage in ''Mega Man 3''. | ||
*The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces. | |||
|- | |- | ||
|892 | |892 | ||
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|{{SSBUMusicLink|Mega Man|Spark Man Stage}} | |{{SSBUMusicLink|Mega Man|Spark Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Spark Man are both Robot Masters. | ||
*The stage and music | *The stage and music references the factory-like setting of the Spark Man stage in ''Mega Man 3''. | ||
*The Zap Floor Hazard references Spark Man's | *The Zap Floor Hazard references Spark Man's association with electricity. | ||
*Mega Man's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Energy Shot Attack/Resistance ↑ ability references Spark Man's ability to use electric-based attacks. | |||
*This spirit's Energy Shot Attack/Resistance ↑ ability | |||
|- | |- | ||
|893 | |893 | ||
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|{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | |{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Greninja and Shadow Man are both ninja characters | ||
*The stage and music | *The stage and music references the lava-filled setting of the Shadow Man stage in ''Mega Man 3''. | ||
* | *Greninja's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]]. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Killing Edge Equipped ability references how Shadow Man attacks with bladed weapons. | |||
*This spirit's Killing Edge Equipped ability references Shadow Man | *In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting. | ||
*In World of Light, | |||
|- | |- | ||
|895 | |895 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
| | | | ||
* | *Mega Man and Dive Man are both Robot Masters. | ||
*The stage and music | *The stage and music reference the underwater setting of the Dive Man Stage in ''Mega Man 4''. | ||
*Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile | *Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile. | ||
|- | |- | ||
|896 | |896 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Samus and Skull Man both wear armor which conceals their face. | ||
*The | *The music references Skull Man's appearance in ''Mega Man 4''. | ||
*Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which | *Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references the defensive | *This spirit's Shield type references the defensive effects of Skull Man's Skull Barrier. | ||
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map | *In World of Light, the Skull Man spirit is located in the Dracula's Castle map, referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | ||
|- | |- | ||
|897 | |897 | ||
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|{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | |{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | ||
| | | | ||
* | *Dark Samus and Gravity Man are both characters who float by defying gravity. | ||
*The stage and music | *The stage and music reference the outer space setting of the Gravity Man stage in ''Mega Man 5''. | ||
*The | *The High Gravity and Low Gravity hazards reference the gravity gameplay of Gravity Man's boss battle. | ||
|- | |- | ||
|898 | |898 | ||
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|{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | |{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *Snake and Napalm Man both use military-grade explosive attacks. The number of opponents represents how Napalm Man can fire three missiles at the player at a time. | ||
*The music | *The music references the Napalm Man stage in ''Mega Man 5''. | ||
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | *Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is | *This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives. | ||
|- | |- | ||
|899 | |899 | ||
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|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd | |•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Mega Man|Dark Man Stage}} | |{{SSBUMusicLink|Mega Man|Dark Man Stage}} | ||
| | | | ||
* | *Mega Man represents the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man. | ||
*The three | *The three Samus minions represent the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles.. | ||
**The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm. | |||
**The second minion's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over. | |||
**The third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers. | |||
*The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in ''Mega Man 10''. | *The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in ''Mega Man 10''. | ||
*The music | *The music references the Dark Man stage in ''Mega Man 5''. | ||
|- | |- | ||
|900 | |900 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Metal Simon and Knight Man are both characters who attack with chained whips with spiked metal balls. | ||
*The stage | *The stage references the boss room of the Knight Man stage in ''Mega Man 6'' which features similar banners. | ||
* | *The music references Knight Man's appearance in ''Mega Man 6''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Knight Man's spirit is located in the Dracula's Castle map, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''. | |||
*In World of Light, the Knight Man spirit is located in the Dracula's Castle map | |||
|- | |- | ||
|901 | |901 | ||
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|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Wind Man are both Robot Masters. | ||
*The stage and music | *The stage and music reference the cloudy sky setting of the Wind Man stage in ''Mega Man 6'' and its similarity to Air Man's stage. | ||
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, | *The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage. | ||
*The third battle condition reference Wind Man's ability to fly across the boss room. | *The third battle condition reference Wind Man's ability to fly across the boss room. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Instadrop ability references how Wind Man attacks by smashing the player underneath him from above. | |||
*This spirit's Instadrop ability references Wind Man | |||
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting. | *In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
* | *Mega Man and Slash Man are both Robot Masters. | ||
*The stage | *Mega Man's chartreuse costume is based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series. | ||
*The Sticky Floor hazard references Slash Man's adhesive | *The stage references the jungle setting of the Slash Man stage in ''Mega Man 7''. | ||
*The Sticky Floor hazard references Slash Man's adhesive eggs he drops in his boss battle that prevent Mega Man from moving. | |||
*Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. | |||
|- | |- | ||
|903 | |903 | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Sword Man are both Robot Masters. | ||
*The stage | *The stage references the ruined castle setting of the Sword Man stage in ''Mega Man 8''. | ||
*Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's | *This spirit's Fire Bar Equipped ability and Attack type reference how the Fire Bar and Sword Man's Flame Sword are both fire-based swords. | ||
|- | |- | ||
|904 | |904 | ||
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | |{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *R.O.B. and Galaxy Man are both robotic characters with prominent eyes. | ||
*The stage | *The stage and Low Gravity hazard reference the outer space setting of the Galaxy Man stage. | ||
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb | *R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Galaxy Man's spirit is located in the Outer Space section similar to the stage's setting. | |||
*In World of Light, the Galaxy Man spirit is located in the | |||
|- | |- | ||
|905 | |905 | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *X is Mega Man's successor. | ||
*The stage and music | *The stage and music reference Able City, the metropolitan city setting of ''Mega Man X''. | ||
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback. | *The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback. | ||
*Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the ''Mega Man X'' series. | *Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the ''Mega Man X'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, | *In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster)'s spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light. | ||
|- | |- | ||
|907 | |907 | ||
Line 1,356: | Line 1,348: | ||
|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | ||
*The stage | *Mega Man represents X, referencing X and Zero's close alliance in the ''Mega Man X'' series. | ||
*The stage references Central Highway, the opening stage in ''Mega Man X''. | |||
*The music references the boss battles with Zero in ''Mega Man X''. | |||
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon. | *The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, | *In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins, as Zero was created by Dr. Wily. | ||
|- | |- | ||
|909 | |909 | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man and Axl are both robotic characters in the ''Mega Man'' series. | ||
*The stage | *The stage references the dystopian city setting of the ''Mega Man X'' series. | ||
*Mega Man starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''. | *The music references Axl's appearance in the ''Mega Man X'' series. | ||
*Mega Man starting off with a Ray Gun, references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series. | *This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series. | ||
|- | |- | ||
|910 | |910 | ||
Line 1,389: | Line 1,383: | ||
|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Ganondorf and Sigma are both physically powerful main antagonists from their respective series. | ||
*The stage | *The stage references the dystopian city setting of the ''Mega Man X'' series. | ||
*Ganondorf starting off with a [[Beam Sword]] | *The music references how Sigma turns Zero against X in ''Mega Man X''. | ||
*Ganondorf starting off with a [[Beam Sword]] references Sigma's lightsaber in ''Mega Man X''. | |||
*Ganondorf's frequent smash attacks features his sword, referencing the other weapons Sigma uses throughout the ''Mega Man X'' series. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man. | *In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man. | ||
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|{{SSBUMusicLink|Other|Light Plane (Remix)}} | |{{SSBUMusicLink|Other|Light Plane (Remix)}} | ||
| | | | ||
* | *MegaMan Volnutt is the ''Mega Man Legends'' counterpart of Mega Man. | ||
*The stage | *The stage references the underground ruins Mega Man Volnutt explores as a Digger in the ''Mega Man Legends'' series. | ||
*The music references the upbeat tempo style of the ''Mega Man Legends'' soundtrack. | |||
*The High Gravity hazard references the ''Mega Man Legends'' series' lack of the usual jumping mechanic compared to the ''Mega Man'' platformers. | *The High Gravity hazard references the ''Mega Man Legends'' series' lack of the usual jumping mechanic compared to the ''Mega Man'' platformers. | ||
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons | *The timed battle condition references the timed trials in the ''Mega Man Legends'' series. | ||
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons which includes blaster weapons, explosives, and the Drill Arm. | |||
|- | |- | ||
|912 | |912 | ||
Line 1,420: | Line 1,418: | ||
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}} | |{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Isabelle and Roll Casket are both blonde female characters. | ||
*The | *The Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion. | ||
*The stage and music | *The stage and music reference the airships Roll Caskett pilots in the ''Mega Man Legends'' series. | ||
*The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of ''Mega Man Legends 2''. | *The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of ''Mega Man Legends 2''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio | *This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio. | ||
*This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities. | *This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*Wendy | *Wendy and Tron Bonne are both anti-heroines who pilot fighting mechas with faces. | ||
*The | *The Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants. | ||
*The stage's layout | *The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne''. | ||
|- | |- | ||
|914 | |914 | ||
Line 1,452: | Line 1,450: | ||
|{{SSBUMusicLink|Mega Man|Shooting Star}} | |{{SSBUMusicLink|Mega Man|Shooting Star}} | ||
| | | | ||
* | *MegaMan.EXE is the NetNavi counterpart of the original Mega Man. | ||
*The stage references the visual aesthetic of the Cyberworld in the ''Mega Man Battle Network'' series | *The stage references the visual aesthetic of the Cyberworld in the ''Mega Man Battle Network'' series. | ||
*The music | *The stage featuring trees and water and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series. | ||
*The first Mega Man's frequent neutral attacks and side smash | *The music references how the ''Mega Man Star Force'' series is the successor of the ''Mega Man Battle Network'' series. | ||
*The three Mega Man fighters each feature frequent attacks or an item, referencing the Battle Chip programs the NetNavi can be installed with in the ''Mega Man Battle Network'' series. | |||
**The first Mega Man's frequent neutral attacks and side smash reference the shooting-type Battle Chips. | |||
**The second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip. | |||
**The third Mega Man starting off with a Beam Sword references the sword-type Battle Chip. | |||
|- | |- | ||
|915 | |915 | ||
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|•The enemy has increased melee-weapon damage and move speed | |•The enemy has increased melee-weapon damage and move speed | ||
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | |{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | ||
| | | | ||
* | *Shulk and ProtoMan.EXE both wield swords that project energy blades. | ||
*The stage references the 16-bit | *The stage references the 16-bit style of the ''Mega Man Battle Network'' series. | ||
*The Sword items | *The Sword items, battle condition, and this spirit's Sword Attack ↑ ability reference the sword-type Battle Chips ProtoMan.EXE uses. | ||
|- | |- | ||
|916 | |916 | ||
|{{SpiritTableName|Geo Stelar & Omega-Xis| | |{{SpiritTableName|Geo Stelar & Omega-Xis|csize=64}} | ||
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}} | ||
|{{SpiritType|Neutral}} | |{{SpiritType|Neutral}} | ||
Line 1,483: | Line 1,483: | ||
|{{SSBUMusicLink|Mega Man|Shooting Star}} | |{{SSBUMusicLink|Mega Man|Shooting Star}} | ||
| | | | ||
* | *Richter and Geo Stelar are both protagonists with brown hair. | ||
*The | *The Wolf minion references how Wolf and Omega-Xis both share a similar canid appearance. | ||
*The | *The stage references the Wave World, the main city-like setting in the Cyberworld in ''Mega Man Star Force''. | ||
*The music references Geo Stelar & Omega-Xis' debut in ''Mega Man Star Force''. | |||
*The Zap Floor hazard references Omega-Xis' electrical body. | |||
|- | |- | ||
|918 | |918 | ||
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]] | |•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]] | ||
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | |{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | ||
| | | | ||
* | *Zero Suit Samus and Mega Man Zero are both blonde characters with a ponytail who feature "Zero" in their names. | ||
*The | *The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''. | ||
*The music references how ''Mega Man Zero'' takes place after the ''Mega Man X'' series. | |||
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | *The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | ||
*Zero Suit Samus starting off with a Beam Sword references | *Zero Suit Samus starting off with a Beam Sword references Mega Man Zero's main weapon, the Z-Saber, another energy blade. | ||
|- | |- | ||
|919 | |919 | ||
Line 1,514: | Line 1,515: | ||
|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
| | | | ||
*The | *The Mega Man Team represents four of the several Biometals in ''Mega Man ZX''. | ||
* | **The cyan Mega Man's favored side smash references how Model X carries the essence of X, who used the X-Buster attack similar to Mega Man's Charge Shot. | ||
*The cyan Mega Man's favored side smash references Model X | **The orange Mega Man's favored down smash references how Model F carries the essence of Fighting Fefnir, who used fire-based attacks. | ||
**The green Mega Man's favored up smash references how Model H carries the essence of Harpuia, who used electric-based attacks. | |||
**The red Mega Man starting off with a Beam Sword references how Model ZX (this spirit's enhanced form) carries the essence of Zero, who used his Zero Saber. | |||
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero'' appearing in ''ZX''. | |||
*The music references how ''Mega Man ZX'' takes place in the distant future after the ''Mega Man X'' series. | |||
|} | |} | ||
Line 1,524: | Line 1,529: | ||
! Number !! Name !! Series | ! Number !! Name !! Series | ||
|- | |- | ||
| 864 || | | 864 || [[Mega Man]] || rowspan="41" |''Mega Man'' Series | ||
|- | |- | ||
| 865 || [[Proto Man]] | | 865 || [[Proto Man]] | ||
Line 1,632: | Line 1,637: | ||
| 917 || [[Star Force Mega Man]] | | 917 || [[Star Force Mega Man]] | ||
|- | |- | ||
| 918 || | | 918 || Mega Man Zero || ''Mega Man Zero'' Series | ||
|- | |- | ||
| 919 || Model X || rowspan="2" |''Mega Man ZX'' Series | | 919 || Model X || rowspan="2" |''Mega Man ZX'' Series | ||
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==Trivia== | ==Trivia== | ||
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily. | *Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily. | ||
*The ''Mega Man'' series has the most spirits out of any third-party franchise. | *The ''Mega Man'' series has the most spirits out of any third-party franchise. | ||
*Yellow Devil, Malos, and Jack-7 are the only Neutral Type Primary Spirits to have 1 Support Slot. | *Yellow Devil, Malos, and Jack-7 are the only Neutral Type Primary Spirits to have 1 Support Slot. | ||
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*Full Armor X is the only enhanced spirit with less power than its original form when at level 99. | *Full Armor X is the only enhanced spirit with less power than its original form when at level 99. | ||
*Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]]. | *Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]]. | ||
* | **Also, Galaxy Man is the only Robot Master that debuted after ''Mega Man 8'' to appear as a spirit. | ||
{{Spirit list}} | {{Spirit list}} | ||
{{Mega Man universe}} | {{Mega Man universe}} | ||
[[Category:Spirits (Mega Man universe)]] | [[Category:Spirits (Mega Man universe)]] |