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{{ | {{DISPLAYTITLE:List of spirits (''Mega Man'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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|[[File:SSBU spirit Mega Man.png|center|108x108px]] | |[[File:SSBU spirit Mega Man.png|center|108x108px]] | ||
|[[File:Mega Man SSBU.png|center|108x108px]] | |[[File:Mega Man SSBU.png|center|108x108px]] | ||
|{{anchor|Mega Man}} | |{{anchor|Mega Man}}[[Mega Man]] | ||
|''[[wikipedia:Mega Man (video game)|Mega Man]]''<br>(Artwork: ''Mega Man 10'') | |''[[wikipedia:Mega Man (video game)|Mega Man]]''<br>(Artwork: ''Mega Man 10'') | ||
|•Complete Classic Mode with Mega Man<br>•Purchase from the Vault Shop for 300G (after unlocking Mega Man) | |•Complete Classic Mode with {{SSBU|Mega Man}}<br>•Purchase from the Vault Shop for 300G (after unlocking Mega Man) | ||
|} | |} | ||
==Spirit Battles== | ==Spirit Battles== | ||
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them. | Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them. | ||
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}} | {{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}} | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
* | *Bass is created to be an arch-nemesis for Mega Man. | ||
*The | *The Dog of the Metal Duck Hunt minion represents Treble, Bass's robotic canine partner. | ||
*The stage represents Wily Castle | *The stage represents Wily Castle where Bass was created by Dr. Wily. | ||
|- | |- | ||
|867 | |867 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Dr. Mario and Dr. Light both share the same title of doctor. | ||
*The | *The Mega Man minion references how Dr. Light is the creator of Mega Man. | ||
*The battle | *The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Power Plant map where Dr. Light's spirit is located is occupied by electronic-based spirits, referencing Dr. Light's association with electronic automatons. | |||
*In World of Light, the Dr. Light spirit is located | |||
|- | |- | ||
|868 | |868 | ||
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|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time | |•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | ||
| | | | ||
*The pink Villager | *The pink Villager and Roll are both female characters who wear a red-tinted dress. | ||
*The Mega Man minion references how Mega Man is the "big brother" of Roll. | |||
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | *The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | ||
*The Autoheal battle condition | *The Autoheal battle condition references Roll's ability to craft healing items for Mega Man such as Energy Tanks. | ||
|- | |- | ||
|870 | |870 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *Falco and Beat are both avian characters. | ||
*The Heavy Wind hazard | *The Mega Man minion references how Beat is Mega Man's robotic bird-like companion. | ||
*The Heavy Wind hazard references Beat's ability to fly. | |||
*The second battle conditions references Beat's ability to carry Mega Man out of pits. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Grab type further | *This spirit's Support type and Grab battle type further references Beat's ability to carry Mega Man. | ||
*This spirit's Air Attack ↑ ability references | *This spirit's Air Attack ↑ ability references ow Mega Man can attack while being carried by Mega Man. | ||
|- | |- | ||
|871 | |871 | ||
|{{SpiritTableName|Auto|size=64}} | |{{SpiritTableName|Auto|customname=[https://megaman.fandom.com/wiki/Auto Auto]|size=64}} | ||
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
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|•The enemy starts the battle with a [[Super Scope]] | |•The enemy starts the battle with a [[Super Scope]] | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *R.O.B. and Auto are both programmed as buddies. | ||
*R.O.B. starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of ''Mega Man 8''. | |||
*R.O.B. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Auto's spirit is located in the Power Plant map where it is occupied by electronic-based spirits, as Auto is an electronic automaton. | |||
*In World of Light, Auto's spirit is located in the Power Plant map | |||
|- | |- | ||
|872 | |872 | ||
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|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | |•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*The two | *The two Captain Falcons reference Duo's name and his evil counterpart in ''Mega Man 8''. | ||
*Captain Falcon's favored [[Falcon Punch]] | *Captain Falcon's favored [[Falcon Punch]] and this spirit's Fist Attack ↑ ability reference one of Duo's energy-infused punch with his large left hand. | ||
|- | |- | ||
|873 | |873 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Dr. Mario and Dr. Wily both share the same title of doctor. | ||
*The eight Metal Mega Man minions | *The eight Metal Mega Man minions represents the eight Robot Masters reprogrammed as enemies by Dr. Wily. | ||
*The stage | *The stage represents Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles. | ||
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, | *The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy. | *This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy. | ||
*In World of Light, the Dr. Wily spirit is located | *In World of Light, the Base map where Dr. Wily's spirit is located is occupied by robotic-based spirits, referencing Dr. Wily's association with robotics. | ||
|- | |- | ||
|874 | |874 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Wily Capsule appears as the Assist Trophy enemy | ||
*The stage represents Wily Castle, Dr. Wily's fortress | *The Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule. | ||
*The stage represents Wily Castle, Dr. Wily's fortress and the location of Wily Machine 7 and Wily Capsule boss battles. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is | *This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation. | ||
|- | |- | ||
|875 | |875 | ||
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|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump | |•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump | ||
|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
| | | | ||
*Pac-Man | *Pac-Man and Mettaur are both spherical characters with a yellow coloration. | ||
*The stage | *The stage references Guts Man's stage, the level where Mettaurs first appear in ''Mega Man'' | ||
*The first battle condition | *The stage and music references the Mettaurs' debut in ''Mega Man''. | ||
*The second battle condition | *The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks. | ||
*The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump. | |||
|- | |- | ||
|876 | |876 | ||
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
| | | | ||
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. | *Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. | ||
*The music references Cut Man's debut in ''Mega Man''. | |||
|- | |- | ||
|877 | |877 | ||
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The orange Giant Mega Man represents Guts Man, a giant | *The orange Giant Mega Man represents Guts Man, a giant civil engineering Robot Master. | ||
*The stage and music | *The stage and music references the Guts Man Stage in ''Mega Man''. | ||
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | *The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | ||
*The Barrel items | *The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man. | ||
*The third battle condition references how Mega Man's grab and throwing attacks is based on Guts Man's Special Weapon, the Super Arm. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting. | |||
*In World of Light, the Guts Man spirit is located in a canyon-like area of the | |||
|- | |- | ||
|878 | |878 | ||
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|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]'' | |•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]'' | ||
|{{SSBUMusicLink|Mega Man|Ice Man Stage}} | |{{SSBUMusicLink|Mega Man|Ice Man Stage}} | ||
| | | | ||
* | *Ice Climbers and Ice Man are both short, parka-wearing characters. | ||
*The stage, music | *The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''. | ||
*The battle conditions | *The battle conditions and this spirit's Lava-Floor Immunity ability reference how Ice Man utilizes ice-based attacks. | ||
|- | |- | ||
|879 | |879 | ||
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|{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | |{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Young Link's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. | ||
*The music references the Bomb Man stage in ''Mega Man''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character. | |||
*In World of Light, the | |||
|- | |- | ||
|880 | |880 | ||
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|{{SSBUMusicLink|Mega Man|Fire Man Stage}} | |{{SSBUMusicLink|Mega Man|Fire Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man's favored down smash attack, Flame Blast, here references Fire Man's fire-based attack in ''Mega Man''. | ||
*The stage, music, and Lava Floor hazard references the Fire Man Stage in ''Mega Man''. | |||
* | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Water Weakness ability references how Fire Man specializes in | *This spirit's Water Weakness ability references how Fire Man specializes in fires, which is easily extinguishable with water. | ||
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man. | *Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Pikachu Libre | *Pikachu Libre and Elec Man are both masked characters with a similar color scheme. | ||
*The Zap Floor hazard | *The Zap Floor hazard, the battle conditions, and this spirit's Electric Attack ↑ ability reference Elec Man's ability to use electric-based attacks. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Elec Man's spirit is located in the Power Plant map where it is occupied by electricity-based spirits. | |||
*In World of Light, | |||
|- | |- | ||
|883 | |883 | ||
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|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|3,600 | |3,600 | ||
|[[Wily Castle]] | |[[Wily Castle]] | ||
|N/A | |N/A | ||
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | |•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Mega Man|Metal Man Stage}} | |{{SSBUMusicLink|Mega Man|Metal Man Stage}} | ||
| | | | ||
*Mega Man's brown costume is based | *Mega Man's brown costume is based off of Mega Man's appearance when using Metal Blade in the ''Mega Man'' series. | ||
*The music | *The music references the Metal Man stage in ''Mega Man''. | ||
*Mega Man's favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man. | |||
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|884 | |884 | ||
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|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornadoes fly away from him. | ||
*The stage and music | *The stage and music references the Air Man stage in ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog. | |||
*This spirit's Fog Immunity ability | |||
|- | |- | ||
|885 | |885 | ||
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|{{SSBUMusicLink|Mega Man|Quick Man Stage}} | |{{SSBUMusicLink|Mega Man|Quick Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man starts off with a Boomerang, referencing Quick Man's Special Weapon, Quick Boomerang. | ||
*The music | *The music references the Quick Man stage in ''Mega Man 2''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds. | *This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Crash Man Stage}} | |{{SSBUMusicLink|Mega Man|Crash Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. | ||
*The stage and music | *The stage and music reference the Crash Man Stage in ''Mega Man 2'' which prominently features ladders. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber. | |||
*This spirit's Bomber Equipped ability | |||
|- | |- | ||
|887 | |887 | ||
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|•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items | |•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Mega Man|Flash Man Stage}} | |{{SSBUMusicLink|Mega Man|Flash Man Stage}} | ||
| | | | ||
* | *Mega Man's cyan costume references Flash Man's cyan color scheme. | ||
*The music | *The music references the Flash Man stage in ''Mega Man 2''. | ||
*The | *The timed stamina battle condition and the Timer item references Flash Man's association with time | ||
*The Timer item also references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents. | |||
|- | |- | ||
|888 | |888 | ||
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|{{SSBUMusicLink|Mega Man|Wood Man Stage}} | |{{SSBUMusicLink|Mega Man|Wood Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man's green costume is based off of Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series. | ||
*The stage and music | *The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. | ||
*Mega Man's frequent use of Leaf Shield represents the same Special Weapon he obtains from Wood Man. | |||
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | *The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Weakness ability references how Wood Man is themed around wood, which is susceptible to fires. | |||
*This spirit's Fire Weakness ability references Wood Man | *In World of Light, Wood Man's spirit is located in the Lost Woods section in the Sacred Land map similar to the stage's forest setting. | ||
*In World of Light, | |||
|- | |- | ||
|889 | |889 | ||
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|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks | |•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks | ||
|{{SSBUMusicLink|Mega Man|Hard Man Stage}} | |{{SSBUMusicLink|Mega Man|Hard Man Stage}} | ||
| | | | ||
* | *Mega Man's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man. | ||
*The stage and music | *The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels. | ||
*The Earthquake rule references Hard Man's dive attack, which | *The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place. | ||
|- | |- | ||
|890 | |890 | ||
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|{{SSBUMusicLink|Mega Man|Top Man Stage}} | |{{SSBUMusicLink|Mega Man|Top Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man's grey costume is based off of Mega Man's appearance when using Top Spin in the ''Mega Man'' series. | ||
*The stage and music | *The stage and music references the Top Man Stage in ''Mega Man 3'' which features a flora-like setting. | ||
*The | *The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
* | *The stage takes place in a jungle, referencing the Kongo Jungle setting where Top Man's spirit is located in World of Light. | ||
*This spirit's Screw Attack Equipped | *This spirit's Screw Attack Equipped item references how Top Man's Top Spin and the Screw Attack are both spinning attacks. | ||
|- | |- | ||
|891 | |891 | ||
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|{{SSBUMusicLink|Mega Man|Snake Man Stage}} | |{{SSBUMusicLink|Mega Man|Snake Man Stage}} | ||
| | | | ||
* | *Snake is a joke reference to Snake Man's name. | ||
*The stage | *The stage references the grassland where Snake Man's spirit is located in World of Light. | ||
*The Bombchu item references Snake Man's weapon, Search Snake, which | *The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces. | ||
|- | |- | ||
|892 | |892 | ||
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|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks | |•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks | ||
|{{SSBUMusicLink|Mega Man|Spark Man Stage}} | |{{SSBUMusicLink|Mega Man|Spark Man Stage}} | ||
| | | | ||
* | *Mega Man's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. | ||
*The stage and music | *The stage and music references the Spark Man stage in ''Mega Man 3'' which features a factory-like setting. | ||
*The Zap Floor Hazard | *The Zap Floor Hazard and this spirit's Energy Shot Attack/Resistance ↑ ability reference Spark Man's association with electricity. | ||
|- | |- | ||
|893 | |893 | ||
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|{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | |{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Greninja and Shadow Man are both ninja characters | ||
*The stage and music | *The stage and music references the Shadow Man stage in ''Mega Man 3'' which features lava. | ||
* | *Greninja's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]]. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting. | |||
|- | |- | ||
|895 | |895 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
| | | | ||
* | *Mega Man starts off with a Steel Diver, representing Dive Man's Special Weapon, Dive Missile. | ||
*The stage and music references the Dive Man Stage in ''Mega Man 4'' which features an underwater level. | |||
* | |||
|- | |- | ||
|896 | |896 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Samus and Skull Man both wear armor which also conceals their face. | ||
*The | *The music references Skull Man's appearance in ''Mega Man 4''. | ||
*Samus starting off with a Franklin Badge | *Samus starting off with a Franklin Badge and the battle conditions reference Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles, and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | |||
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map | |||
|- | |- | ||
|897 | |897 | ||
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|{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | |{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | ||
| | | | ||
* | *Dark Samus appears to be floating by defying gravity. | ||
*The stage and | *The stage, music, and High Gravity and Low Gravity hazards references the Gravity Man stage in ''Mega Man 5'' which prominently features gravity gimmicks. | ||
|- | |- | ||
|898 | |898 | ||
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|{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | |{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | *Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | ||
*The music references the Napalm Man stage in ''Mega Man 5''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is | *This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives. | ||
|- | |- | ||
|899 | |899 | ||
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|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd | |•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Mega Man|Dark Man Stage}} | |{{SSBUMusicLink|Mega Man|Dark Man Stage}} | ||
| | | | ||
* | *This spirit battle represents fighting against the four Dark Man robots, with Mega Man representing the fourth and final Dark Man. | ||
**The first Samus minion starts off with a Super Scope, referencing Dark Man 3's right plasma arm. | |||
* | **The second minion's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over. | ||
**The third Samus minion starts off with a Franklin Badge, referencing Dark Man 2's electromagnetic barriers. | |||
*The first Samus minion | *The music references the Dark Man stage in ''Mega Man 5''. | ||
* | |||
|- | |- | ||
|900 | |900 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Metal Simon and Knight Man are both metal-coated characters who uses chain whips with spiked metal balls. | ||
*The stage | *The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Knight Man's spirit is located in the Dracula's Castle map, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''. | |||
*In World of Light, the Knight Man spirit is located in the Dracula's Castle map | |||
|- | |- | ||
|901 | |901 | ||
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|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump | |•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump | ||
|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
| | | | ||
* | *Mega Man's orange costume references Wind Man's orange color scheme. | ||
* | *Similar to the battle with Air Man, the stage and music references the Wind Man stage in ''Mega Man 6'' which features a cloudy sky setting. | ||
*The Heavy Wind hazard | *The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage. | ||
*The third battle condition reference Wind Man's ability to fly across the boss room. | *The Heavy Wind hazard and third battle condition reference Wind Man's ability to fly across the boss room. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting. | *In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
* | *Mega Man's chartreuse costume being based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series. | ||
*The stage | *The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting. | ||
*The Sticky Floor hazard references Slash Man | *The Sticky Floor hazard references the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it. | ||
*Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. | |||
|- | |- | ||
|903 | |903 | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. | ||
*The stage | *The stage references the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack battle type and the Fire Bar Equipped ability references Sword Man's Flame Sword. | |||
*This spirit's Attack type and Fire Bar Equipped ability references | |||
|- | |- | ||
|904 | |904 | ||
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | |{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*R.O.B. starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb. | |||
*The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space setting, as well as the spaceship themed enemies fought in it. | |||
*R.O.B. | |||
*The Low Gravity hazard | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Galaxy Man's spirit is located in the Outer Space section similar to the stage's setting. | |||
*In World of Light, the Galaxy Man spirit is located in the | |||
|- | |- | ||
|905 | |905 | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man X is Mega Man's successor. | ||
* | *The stage and music references Central Highway, the opening stage in ''Mega Man X'' which features a highway occupide by vehicles. | ||
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback | *Mega Man's frequent use of its side smash attacks and the first battle condition references the X-Buster, Mega Man X's primary arm cannon weapon in the ''Mega Man X'' series. | ||
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks and grant him resistance to knockback in certain games. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, | *In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light. | ||
|- | |- | ||
|907 | |907 | ||
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|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | ||
*The stage | *Mega Man's red costume features a white coloration, referencing Zero's red-and-white color scheme. | ||
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, | *The stage references Central Highway, the opening stage in ''Mega Man X''. | ||
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, | *In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins, as Zero was created by Dr. Wily. | ||
|- | |- | ||
|909 | |909 | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man starts off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''. | |||
*The stage references the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''. | |||
*Mega Man | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series. | *This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series. | ||
|- | |- | ||
|910 | |910 | ||
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|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Ganondorf and Sigma are both physically powerful main antagonists from their respective series. | ||
*The stage and | *The stage references Sigma Palace and the various dystopian cities from the ''Mega Man X'' series. | ||
*Ganondorf | *Ganondorf starts off with a [[Beam Sword]] and frequently uses his sword-based smash attacks, referencing the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game and a scythe in ''Mega Man X4''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man. | *In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man. | ||
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|{{SSBUMusicLink|Other|Light Plane (Remix)}} | |{{SSBUMusicLink|Other|Light Plane (Remix)}} | ||
| | | | ||
* | *MegaMan Volnutt is Mega Man's successor. | ||
*The stage | *The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins. | ||
*The | *The High Gravity hazard likely references the ''Legends'' games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic. | ||
* | *The Explosive Type items likely references a mission from ''Mega Man Legends'' that involved defusing bombs. | ||
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series. | |||
*Each of the fighters starts off with a different weapon, including a Ray Gun, a Super Scope, and a Drill, referencing MegaMan Volnutt's Special Weapons, including blaster weapons, and the Drill Arm. | |||
|- | |- | ||
|912 | |912 | ||
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|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}} | |{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}} | ||
| | | | ||
*The red Isabelle | *The red Isabelle and Roll Casket are both female characters with blonde hair and wearing a red outfit. | ||
*The | *The Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion. | ||
*The stage and music | *The stage and music reference Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other aerial vehicles. | ||
*The Hocotate Bomb item references | *The Hocotate Bomb item references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium and Roll Caskett alongside other characters build a rocket in an attempt to rescue him. | ||
|- | |- | ||
|913 | |913 | ||
Line 1,438: | Line 1,391: | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*Wendy | *Wendy's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff. | ||
*The | *The two Tiny R.O.B. minions represents the Servbots, Tron Bonne's robotic servants. | ||
*The stage's layout | *The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'', a spin-off game of the ''Mega Man Legends'' series. | ||
|- | |- | ||
|914 | |914 | ||
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|{{SSBUMusicLink|Mega Man|Shooting Star}} | |{{SSBUMusicLink|Mega Man|Shooting Star}} | ||
| | | | ||
* | *Mega Man represents MegaMan.EXE, the NetNavi protagonist of the ''Mega Man Battle Network'' series. | ||
*The stage likely references visual aesthetic of the cyberworld from the ''Mega Man Battle Network'' series. | |||
* | *This spirit battle references the "virus busting" mechanic of the ''Mega Man Battle Network'' series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second fighter starting off with a Bob-omb references the bomb-type Battle Chip while the third fighter starting off with a Beam Sword references the sword-type Battle Chip. | ||
|- | |- | ||
|915 | |915 | ||
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|•The enemy has increased melee-weapon damage and move speed | |•The enemy has increased melee-weapon damage and move speed | ||
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | |{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | ||
| | | | ||
* | *Shulk and ProtoMan.EXE both wield swords that project energy blades. | ||
*The stage references the 16-bit | *The stage references the 16-bit style of the ''Mega Man Battle Network'' series. | ||
*The Sword items and battle condition | *The Sword items and battle condition references the sword-type Battle Chips which ProtoMan.EXE prominently uses. | ||
|- | |- | ||
|916 | |916 | ||
|{{SpiritTableName|Geo Stelar & Omega-Xis|size=64}} | |{{SpiritTableName|Geo Stelar & Omega-Xis|customname=[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]|size=64}} | ||
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}} | ||
|{{SpiritType|Neutral}} | |{{SpiritType|Neutral}} | ||
Line 1,483: | Line 1,433: | ||
|{{SSBUMusicLink|Mega Man|Shooting Star}} | |{{SSBUMusicLink|Mega Man|Shooting Star}} | ||
| | | | ||
* | *Richter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series. | ||
*The | *The Wolf minion references how Wolf and Omega-Xis both sharing a similar canid appearance. | ||
*The stage | *The stage references the Wave World, the successor to the ''Battle Network's'' Cyberworld. | ||
|- | |- | ||
|918 | |918 | ||
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]] | |•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]] | ||
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | |{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | ||
| | | | ||
* | *Zero Suit Samus and Mega Man Zero are both blonde characters who wear their hair in a ponytail, and feature "Zero" in their names. | ||
*The stage | *The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''. | ||
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | *The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | ||
*Zero Suit Samus | *Zero Suit Samus starts off with a Beam Sword, referencing Mega Man Zero's main weapon, the Z-Saber, another energy blade. | ||
|- | |- | ||
|919 | |919 | ||
Line 1,514: | Line 1,462: | ||
|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
| | | | ||
*The | *The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order. | ||
* | **The cyan Mega Man's favored side smash references how Model X carries the essence of X, who utilized the X-Buster attack similar to Mega Man's Charge Shot. | ||
*The cyan Mega Man's favored side smash references Model X | **The orange Mega Man's favored down smash references how Model F carries the essence of Fighting Fefnir, who utilized fire-based attacks. | ||
**The green Mega Man's favored up smash references how Model H carries the essence of Harpuia, who utilized electric-based attacks. | |||
**The red Mega Man starts off with a Beam Sword, referencing how Model ZX (this spirit's enhanced form) carries the essence of Zero, who utilized his Zero Saber. | |||
|} | |} | ||
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! Number !! Name !! Series | ! Number !! Name !! Series | ||
|- | |- | ||
| 864 || | | 864 || [[Mega Man]] || rowspan="41" |''Mega Man'' Series | ||
|- | |- | ||
| 865 || [[Proto Man]] | | 865 || [[Proto Man]] | ||
Line 1,632: | Line 1,582: | ||
| 917 || [[Star Force Mega Man]] | | 917 || [[Star Force Mega Man]] | ||
|- | |- | ||
| 918 || | | 918 || Mega Man Zero || ''Mega Man Zero'' Series | ||
|- | |- | ||
| 919 || Model X || rowspan="2" |''Mega Man ZX'' Series | | 919 || Model X || rowspan="2" |''Mega Man ZX'' Series | ||
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==Trivia== | ==Trivia== | ||
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily. | *Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily. | ||
*The ''Mega Man'' series has the most spirits out of any third-party franchise. | *The ''Mega Man'' series has the most spirits out of any third-party franchise. | ||
*Yellow Devil, Malos, and Jack | *Yellow Devil, Malos, and Jack 7 are the only Neutral Type Primary Spirits to have 1 Support Slot. | ||
*Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in ''Super Smash Bros.'', but do not appear as spirits. | *Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in ''Super Smash Bros.'', but do not appear as spirits. | ||
**Only Flame Man's weapon can be used in ''SSBU'', as the others are custom moves in ''SSB4''. | **Only Flame Man's weapon can be used in ''SSBU'', as the others are custom moves in ''SSB4''. | ||
*Full Armor X is the only enhanced spirit with less power than its original form when at level 99. | *Full Armor X is the only enhanced spirit with less power than its original form when at level 99. | ||
*Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]]. | *Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]]. | ||
* | **Also, Galaxy Man is the only Robot Master that debuted after ''Mega Man 8'' to appear as a spirit. | ||
{{Spirit list}} | {{Spirit list}} | ||
{{Mega Man universe}} | {{Mega Man universe}} | ||
[[Category:Spirits (Mega Man universe)]] | [[Category:Spirits (Mega Man universe)]] |