Editing List of spirits (Mega Man series)

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{{Title|List of spirits (''Mega Man'' series)}}
{{DISPLAYTITLE:List of spirits (''Mega Man'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''.
Line 725: Line 725:
|[[File:SSBU spirit Mega Man.png|center|108x108px]]
|[[File:SSBU spirit Mega Man.png|center|108x108px]]
|[[File:Mega Man SSBU.png|center|108x108px]]
|[[File:Mega Man SSBU.png|center|108x108px]]
|{{anchor|Mega Man}}{{SSBU|Mega Man}}
|{{anchor|Mega Man}}[[Mega Man]]
|''[[wikipedia:Mega Man (video game)|Mega Man]]''<br>(Artwork: ''Mega Man 10'')
|''[[wikipedia:Mega Man (video game)|Mega Man]]''<br>(Artwork: ''Mega Man 10'')
|•Complete Classic Mode with Mega Man<br>•Purchase from the Vault Shop for 300G (after unlocking Mega Man)
|•Complete Classic Mode with {{SSBU|Mega Man}}<br>•Purchase from the Vault Shop for 300G (after unlocking Mega Man)
|}
|}


==Spirit Battles==
==Spirit Battles==
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them.
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them.
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
|-
{{SpiritBattleRow|num=866|name=Bass|link=y
|866
|enemy=*{{SpiritBattleHead|Mega Man|col1=Grey|hp1=120 HP}}
|{{SpiritTableName|Bass|link=y|size=64}}
*{{SpiritBattleHead|Duck Hunt|v=Metal|col1=Red|hp1=60 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}} (120 HP)<br>•Metal {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Red}} (60 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=9,100
|9,100
|stage=[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
|rules=N/A
|N/A
|conditions=
|[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is metal
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
*The enemy's shooting items have increased power
|
*The enemy is metal
*The grey Mega Man represents Bass, a Robot Master with a black-and-yellow color scheme who was created to become Mega Man's arch-enemy.
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
*The red Dog of the Metal Duck Hunt minion represents Treble, a wolf-like robot who was designed to become Bass's support robot similar to Mega Man's canine partner, Rush.
|insp=
*The stage represents Wily Castle, the location in ''Mega Man 7'' where Bass and Treble were created by Dr. Wily, who serve as the stage's sub-boss.
*The Mega Man puppet fighter references how Bass is created to be an arch-nemesis for Mega Man.
|-
*The Dog of the Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner.
|867
*The stage represents Wily Castle where Bass was created by Dr. Wily.
|{{SpiritTableName|Dr. Light|size=64}}
}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}} (160 HP)<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (160 HP)
{{SpiritBattleRow|num=867|name=Dr. Light
|{{SpiritType|Shield}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Blue|hp1=160 HP}}
|10,000
*{{SpiritBattleHead|Mega Man|col1=Cyan|hp1=160 HP}}
|[[Wily Castle]] ([[Battlefield form]])
|type=Shield
|N/A
|power=10,000
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict
|stage=[[Wily Castle]] ([[Battlefield form]])
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|rules=N/A
|'''Spirit Battle inspiration:'''
|conditions=
*The blue Dr. Mario represents Dr. Thomas Light, the scientific creator of Mega Man who shares the title of doctor and wears a similar lab coat.
*Defeat the main fighter to win
*The stage represents Wily Castle, the fortress of Dr. Wily, who was originally Dr. Light's colleague until he later turned to villainy.
*[[Stamina battle]]
*The battle conditions reference Dr. Light's pacifistic personality, where he doesn't wish for the Robot Masters to cause harm.
*The enemy tends to avoid conflict
|music={{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|insp='''Spirit Battle trivia:'''
*The Dr. Mario puppet fighter references both Dr. Mario and Dr. Light sharing the same title of doctor.
*The Mega Man minion fighter references Dr. Light being the creator of Mega Man.
*The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Dr. Light's role in the ''Mega Man'' series as Mega Man's creator.
*In World of Light, the Power Plant map where Dr. Light's spirit is located is occupied by electronic-based spirits, referencing Dr. Light's association with electronic automatons.
*This spirit's Shield type and Zap-Floor Immunity ability reference how Dr. Light programmed Mega Man to save the world from Dr. Wily and his Robot Masters.
}}
*In World of Light, the Dr. Light spirit is located in the Power Plant map in the Light Realm, a sub-dungeon occupied by electronic-themed spirits, referencing Dr. Light's association with electronic automatons.
{{SpiritBattleRow|num=868|name=Roll
|-
|enemy=*{{SpiritBattleHead|Villager|col1=Pink}}
|868
*{{SpiritBattleHead|Mega Man|col1=Red}}
|{{SpiritTableName|Roll|size=64}}
|type=Shield
|{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|power=9,800
|{{SpiritType|Shield}}
|stage=[[Living Room]]
|9,800
|rules=N/A
|[[Living Room]]
|conditions=
|N/A
*Defeat the main fighter to win
|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time
*Timed battle (2:00)
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
*The enemy heals over time
|'''Spirit Battle inspiration:'''
|music={{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
*The pink Villager represents Roll, the "younger sister" of Mega Man who wears a red-tinted dress.
|insp=
*The pink Villager puppet fighter references both the puppet fighter and Roll being female characters who wears a red-tinted dress.
*The Mega Man minion fighter references Mega Man being the "big brother" of Roll.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The Autoheal battle condition references one of Roll's Super Moves in ''Tatsunoko vs. Capcom'', which allows her to heal herself.
*Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her ability to craft healing items for Mega Man such as Energy Tanks.
----'''Other trivia:'''
}}
*This spirit's Support type references Roll's role in aiding Mega Man in the ''Mega Man'' series.
{{SpiritBattleRow|num=870|name=Beat|link=y
*This spirit's Autoheal ability references Roll's ability to craft healing items for Mega Man, including the [[Energy Tank]].
|enemy=*{{SpiritBattleHead|Falco|col1=Blue}}
|-
*{{SpiritBattleHead|Mega Man|col1=Cyan}}
|870
|type=Grab
|{{SpiritTableName|Beat|link=y|size=64}}
|power=3,900
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|stage=[[Wily Castle]] ([[Ω form]])
|{{SpiritType|Grab}}
|rules=
|3,900
*Hazard: Heavy Wind
|[[Wily Castle]] ([[Ω form]])
|conditions=
|•Hazard: Heavy Wind
*Dangerously high winds are in effect
|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws
*The enemy favors grabs and throws
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|music={{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|'''Spirit Battle inspiration:'''
|insp=
*The blue Falco represents Beat, the blue robotic bird-like companion of Mega Man.
*The Falco puppet fighter references both Falco and Beat being avian characters.
*The Heavy Wind hazard and battle reference Beat's ability to fly and carry Mega Man out of bottomless pits.
*The Mega Man minion fighter references how Beat is Mega Man's robotic bird-like companion.
----'''Other trivia:'''
*This spirit's Support type and Grab battle type, the Heavy Wind hazard, and the second battle condition reference Beat's role to carry Mega Man out of pits and fly through the air if he falls into one.
*This spirit's Support type and Grab type further reference Beat's ability to carry Mega Man out of bottomless pits.
}}
*This spirit's Air Attack ↑ ability references how Mega Man can attack using his Mega Buster while carried by Beat.
{{SpiritBattleRow|num=871|name=Auto|customname=[https://megaman.fandom.com/wiki/Auto Auto]
|-
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Green}}
|871
|type=Shield
|{{SpiritTableName|Auto|size=64}}
|power=3,600
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|stage=[[Moray Towers]] ([[Ω form]])
|{{SpiritType|Shield}}
|rules=
|3,600
*Item: Shooting Types
|[[Moray Towers]] ([[Ω form]])
|conditions=
|•Item: Shooting Types
*The enemy starts the battle with a [[Super Scope]]
|•The enemy starts the battle with a [[Super Scope]]
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|insp='''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The R.O.B puppet fighter references both R.O.B. and Auto being programmed as buddies, as R.O.B. is an acronym for Robotic Operating Buddy.
*The green R.O.B. represents Auto, a green robot designed and programmed to become buddies with Mega Man.
*The puppet fighter starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of ''Mega Man 8''.
*The stage represents the midwestern United States city in Auto's debut game, ''Mega Man 7'' where Dr. Light's laboratory is located.
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''.
----'''Other trivia:'''
*This spirit's Support type references Auto's role in the ''Mega Man'' series by assisting Mega Man in his adventures.
*This spirit's Super Scope Equipped ability further references the cannon Auto uses in ''Mega Man 8''.
*In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton.
|-
|872
|{{SpiritTableName|Duo|size=64}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}}×2 (80 HP)
|{{SpiritType|Shield}}
|3,700
|[[Wily Castle]] ([[Ω form]])
|N/A
|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle inspiration:'''
*The two cyan Captain Falcons represents Duo, a blue robot with a hefty upper half design whose name is related to the number "two".
*Captain Falcon's favored [[Falcon Punch]] references Duo's ability to use a powerful energy-infused punch with his large left hand.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references Duo's ability to use a powerful energy-infused punch.
*In World of Light, Auto's spirit is located in the Power Plant map where it is occupied by electronic-based spirits, as Auto is an electronic automaton.
|-
}}
|873
{{SpiritBattleRow|num=872|name=Duo
|{{SpiritTableName|Dr. Wily|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Captain Falcon|col1=Cyan|num1=2|hp1=80 HP}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}} (50 HP)<br>•Metal {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}}×8 (100 HP)
|type=Shield
|{{SpiritType|Attack}}
|power=3,700
|12,600
|stage=[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] (hazards off)
|rules=N/A
|N/A
|conditions=
|[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
*The enemy's neutral special has increased power
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
*The enemy has super armor and is hard to launch or make flinch
|'''Spirit Battle inspiration:'''
*[[Stamina battle]]
*The blue Dr. Mario represents Dr. Albert Wily, the evil scientist who shares the title of doctor and wears a similar lab coat.
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
*The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily in the ''Mega Man'' series.
|insp=
*The stage and music track represent Wily Castle,  the fortress of Dr. Wily as it appears in ''Mega Man 2'' which features the boss battles against Dr. Wily and his Robot Masters in the ''Mega Man'' series, including ''Mega Man 2''.
*The two Captain Falcon puppet fighters are jokes reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, where defeating all of them will lead up to the final boss battle against Dr. Wily.
*This spirit's Fist Attack ↑ ability and the puppet fighter's favored [[Falcon Punch]] references one of Duo's main attacks: an energy-infused punch with his large left hand.
}}
{{SpiritBattleRow|num=873|name=Dr. Wily|link=y
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Blue|hp1=50 HP}}
*{{SpiritBattleHead|Mega Man|v=Metal|col1=Green|num1=8|hp1=100 HP}}
|type=Attack
|power=12,600
|stage=[[Wily Castle]] (hazards off)
|rules=N/A
|conditions=
*[[Stamina battle]]
*Reinforcements will appear after an enemy is KO'd
*The enemy is metal
|music={{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|insp='''Spirit Battle trivia:'''
*Similar to the battle with Dr. Light, the Dr. Mario puppet fighter references both Dr. Mario and Dr. Wily sharing the same title of doctor.
*This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, all of them taking place inside Wily Castle, which often leads to the battle against Dr. Wily after they are all defeated.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
*This spirit's Jam FS Charge ability references Dr. Wily being the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
*In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing Dr. Wily's ambitions to take over the world using his Robot Masters.
*In World of Light, the Base map where Dr. Wily's spirit is located is occupied by robotic-based spirits, referencing Dr. Wily's association with robotics.
|-
}}
|874
{{SpiritBattleRow|num=874|name=Wily Capsule|link=y
|{{SpiritTableName|Wily Capsule|link=y|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|v=Metal|col1=Purple|hp1=180 HP}}
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}} (180 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=9,700
|9,700
|stage=[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
|rules=
|•Assist Trophy Enemies (Wily Capsule)
*Assist Trophy Enemies (Wily Capsule)
|[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|conditions=
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
*[[Stamina battle]]
|'''Spirit Battle inspiration:'''
*Hostile assist trophies will appear
*The purple Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule, which appears as the Assist Trophy enemy.
*The enemy is metal
*The stage represents Wily Castle, Dr. Wily's fortress in the ''Mega Man'' series which features the final boss battle against Dr. Wily, including his Wily Capsule.
|music={{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|insp='''Spirit Battle trivia:'''
*The Wily Capsule appears as the Assist Trophy enemy
*The Giant Metal R.O.B. puppet fighter represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing the Wily Capsule being Dr. Wily's main mode of transportation.
|-
}}
|875
{{SpiritBattleRow|num=875|name=Mettaur|link=y
|{{SpiritTableName|Mettaur|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Pac-Man|col1=Yellow|hp1=120 HP}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} (120 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=1,800
|1,800
|stage=[[Wrecking Crew]]
|[[Wrecking Crew]]
|rules=N/A
|N/A
|conditions=
|[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
*The enemy shields often
|'''Spirit Battle inspiration:'''
*The enemy doesn't like to jump
*Pac-Man represents Mettaur, a spherical character with a yellow color scheme.
|music={{SSBUMusicLink|Mega Man|Cut Man Stage}}
*The stage and music track represents the Cut Man Stage, a stage feautring ladders and a green color scheme in ''Mega Man'' which first features Mettaurs as enemies.
|insp=
*The first battle condition references how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
*The Pac-Man puppet fighter references both Pac-Man and Mettaur being spherical characters with a yellow coloration.
*The second battle condition references how most variations of Mettaur cannot jump.
*The stage references Guts Man's stage, where Mettaurs are first seen in the original ''Mega Man''.
----'''Other trivia:'''
*This spirit's Shield type, Jump ↓ ability, and the battle conditions references reference how most variations of Mettaur cannot jump, but they can hide their bodies inside their helmets until an enemy comes near and their invulnerability to most attacks while in this state.
*This spirit's Shield type and Jump ↓ ability reference the Mettaur's ability to shield themselves frommost attacks and inability to jump.
}}
|-
{{SpiritBattleRow|num=876|name=Cut Man
|876
|enemy=*{{SpiritBattleHead|Young Link|col1=Orange|num1=2|hp1=80 HP}}
|{{SpiritTableName|Cut Man|size=64}}
|type=Grab
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}×2 (80 HP)
|power=3,700
|{{SpiritType|Grab}}
|stage=[[Wily Castle]] ([[Ω form]])
|3,700
|rules=N/A
|[[Wily Castle]] ([[Ω form]])
|conditions=
|N/A
*The enemy's side special has increased power
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
*The enemy favors side specials
|
|music={{SSBUMusicLink|Mega Man|Cut Man Stage}}
*The orange Young Link represents Cut Man, an orange Robot Master who uses his two-bladed scissors as weapons, with each Young Link's sword representing the scissors' blades.
|insp=
*The music track represents the musical theme of the Cut Man Stage, which features Cut Man as a boss.
*The Young Link puppet fighter's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
}}
|-
{{SpiritBattleRow|num=877|name=Guts Man
|877
|enemy=*{{SpiritBattleHead|Mega Man|v=Giant|col1=Orange|hp1=140 HP}}
|{{SpiritTableName|Guts Man|size=64}}
|type=Grab
|•Giant {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (140 HP)
|power=4,500
|{{SpiritType|Grab}}
|stage=[[Gerudo Valley]] ([[Ω form]])
|4,500
|rules=
|[[Gerudo Valley]] ([[Ω form]])
*Earthquake
|•Earthquake<br>•Item Tidal Wave
*Item Tidal Wave
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
|conditions=
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
*The enemy has super armor and is hard to launch or make flinch
|'''Spirit Battle inspiration:'''
*[[Stamina battle]]
*The orange Giant Mega Man represents Guts Man, a giant orange Robot Master whose Special Weapon, Super Arm, serves as Mega Man's grab and throw move.
*The enemy favors grabs and throws
*The stage and music track represents the Guts Man Stage, a stage with a mountainous background featuring Guts Man as a boss in ''Mega Man''.
|music={{SSBUMusicLink|Mega Man|Guts Man Stage}}
|insp=
*The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master, with the puppet fighter and the third battle condition references Mega Man's grab and throwing attacks being based on Guts Man's Special Weapon, the Super Arm.
*The stage and music references the Guts Man Stage in ''Mega Man''. The stage takes place in a canyon setting, referencing the canyon-like area of the Badlands section where Guts Man's spirit is located in World of Light.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Barrel items references Guts Man's Super Arm, which allows him to pick up and throw heavy objects at Mega Man.
*This spirit's Grab type and the Barrel items in the Item Tidal Wave rule references Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man.
}}
{{SpiritBattleRow|num=878|name=Ice Man
|enemy=*{{SpiritBattleHead|Ice Climbers|col1=White|hp1=140 HP}}
|type=Shield
|power=4,600
|stage=[[Summit]] ([[Battlefield form]])
|rules=
*Hazard: Ice Floor
|conditions=
*The floor is frozen
*The enemy's ice and water attacks have increased power
*The enemy has super armor and is hard to launch or make flinch
*''[[Stamina battle]]''
|music={{SSBUMusicLink|Mega Man|Ice Man Stage}}
|insp=
*The Ice Climbers references both the Ice Climbers and Ice Man being short, parka-wearing characters.
*The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''.
*This spirit's Lava-Floor Immunity ability and the battle conditions references the Ice Man utilizing ice-based attacks.
}}
{{SpiritBattleRow|num=879|name=Bomb Man
|enemy=*{{SpiritBattleHead|Young Link|col1=Orange|num1=2|hp1=80 HP}}
|type=Grab
|power=3,500
|stage=[[Wily Castle]] ([[Ω form]])
|rules=N/A
|conditions=
*The enemy's explosion and fire attacks have increased power
*[[Stamina battle]]
*The enemy favors down specials
|music={{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Young Link puppet fighter's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. The puppet fighter's orange costume references the orange coloration of Bomb Man's armor.
*The music references the Bomb Man stage in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type further references Guts Man's Super Arm, which allows him to grab and throw heavy objects, which serve as Mega Man's grab and throw move.
*In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character.
*In World of Light, the Guts Man spirit is located in a canyon-like area of the wasteland area in the Light Realm, similar to the stage's canyon setting.
}}
|-
{{SpiritBattleRow|num=880|name=Fire Man
|878
|enemy=*{{SpiritBattleHead|Mega Man|col1=Red|hp1=140 HP}}
|{{SpiritTableName|Ice Man|size=64}}
|type=Attack
|{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=White}} (140 HP)
|power=4,200
|{{SpiritType|Shield}}
|stage=[[Norfair]]
|4,600
|rules=
|[[Summit]] ([[Battlefield form]])
*Hazard: Lava Floor
|•Hazard: Ice Floor
|conditions=
|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]''
*The floor is lava
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
*[[Stamina battle]]
|'''Spirit Battle inspiration:'''
*The enemy favors down smash attacks
*The white Ice Climbers represents Ice Man, a blue Robot Master who wears a parka.
|music={{SSBUMusicLink|Mega Man|Fire Man Stage}}
*The stage, music track, and Ice Floor hazard represents the Ice Man Stage, a stage with an icy setting featuring Ice Man as a boss in ''Mega Man''.
|insp='''Spirit Battle trivia:'''
*The battle conditions reference reference Ice Man's Super Weapon, Ice Slasher, which uses ice-based attacks that can freeze Mega Man.
*The Mega Man puppet fighter's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
*The stage, music and Lava Floor hazard references the Fire Man Stage in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Ice Man's Ice Slasher can be used as one of Mega Man's special moves in ''Mega Man''.
*This spirit's Water Weakness ability references Fire Man specializing in fires, which is easily extinguishable with water.
*This spirit's Lava-Floor Resist ability references how Ice Man can function in hot environments, but makes him less powerful.
}}
|-
{{SpiritBattleRow|num=881|name=Elec Man|link=y
|879
|enemy=*{{SpiritBattleHead|Pikachu|col1=Libre|hp1=140 HP}}
|{{SpiritTableName|Bomb Man|size=64}}
|type=Grab
|{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}×2 (80 HP)
|power=4,400
|{{SpiritType|Grab}}
|stage=[[Wily Castle]] ([[Battlefield form]])
|3,500
|rules=
|[[Wily Castle]] ([[Ω form]])
*Hazard: Zap Floor
|N/A
|conditions=
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials
*The floor is electrified
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
*The enemy's electric attacks have increased power
|'''Spirit Battle inspiration:'''
*[[Stamina battle]]
*The orange Young Link represents Bomb Man, an orange Robot Master who can attack using bombs.
|music={{SSBUMusicLink|Mega Man|Guts Man Stage}}
*The music track represents the musical theme of the Bomb Man Stage, which features Bomb Man as a boss in ''Mega Man''.
|insp=
*The two Young Link's favored {{b|Bomb|Link}} references Bomb Man's Special Weapon, [[Hyper Bomb]] which allows him to throw two bombs at once in his appearance in ''Mega Man: Powered Up''.
*The Pikachu Libre puppet fighter references both Pikachu Libre and Elec Man being masked characters who utilizes electric-based attacks.
*This spirit's Electric Attack ↑ ability and the Zap Floor hazard references Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits.
}}
{{SpiritBattleRow|num=883|name=Metal Man
|enemy=*{{SpiritBattleHead|Mega Man|col1=Brown|num1=3|hp1=60 HP}}
|type=Grab
|power=3,600
|stage=[[Wily Castle]]
|rules=N/A
|conditions=
*The enemy's neutral special has increased power
*[[Stamina battle]]
*The enemy favors neutral specials
|music={{SSBUMusicLink|Mega Man|Metal Man Stage}}
|insp=
*The Mega Man puppet fighters' favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man, with the puppet fighter's brown costume being based off of Mega Man's appearance when using Metal Blade in the ''Mega Man'' series.
*The music references the Metal Man stage in ''Mega Man''.
}}
{{SpiritBattleRow|num=884|name=Air Man
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|hp1=140 HP}}
|type=Shield
|power=4,400
|stage=[[Skyworld]]
|rules=
*Hazard: Heavy Wind
|conditions=
*Dangerously high winds are in effect
*[[Stamina battle]]
*The enemy starts the battle with a [[Gust Bellows]]
|music={{SSBUMusicLink|Mega Man|Air Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornadoes fly away from him.
*The stage and music references the Air Man stage in ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Bomb Man's Hyper Bomb can be used as one of Mega Man's special moves in ''Mega Man''.
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog.
*This spirit's Grab type and Bob-omb Equipped ability further reference Bomb Man's Hyper Bomb, which allows him to grab a bomb and throw it.
}}
*In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing how Bomb Man is a robotic character.
{{SpiritBattleRow|num=885|name=Quick Man
|-
|enemy=*{{SpiritBattleHead|Mega Man|col1=Orange|hp1=140 HP}}
|880
|type=Grab
|{{SpiritTableName|Fire Man|size=64}}
|power=3,700
|{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)
|stage=[[Wily Castle]] (hazards off)
|{{SpiritType|Attack}}
|rules=
|4,200
*Item: [[Boomerang]]
|[[Norfair]]
|conditions=
|•Hazard: Lava Floor
*[[Stamina battle]]
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks
*The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|music={{SSBUMusicLink|Mega Man|Quick Man Stage}}
|'''Spirit Battle inspiration:'''
|insp='''Spirit Battle trivia:'''
*The red Mega Man represents Fire Man, a Robot Master with a red-and-white color scheme.
*The Mega Man puppet fighter starts off with a Boomerang, referencing Quick Man's Special Weapon, Quick Boomerang.
*The stage, music track, and Lava Floor hazard represents the Fire Man Stage, a fire-themed stage with magma pits which features Fire Man as a boss in ''Mega Man''.
*The music references the Quick Man stage in ''Mega Man 2''.
*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attacks in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references how Fire Man specializes in fire-based attacks, which are easily extinguishable with water.
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
|-
|881
|{{SpiritTableName|Elec Man|link=y|size=64}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} (140 HP)
|{{SpiritType|Grab}}
|4,400
|[[Wily Castle]] ([[Battlefield form]])
|•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|'''Spirit Battle inspiration:'''
*Pikachu Libre represents Elec Man, a masked Robot Master with a similar color scheme.
*The Zap Floor hazard and battle conditions reference Elec Man's Special Weapon, Thunder Beam, which allows him to fire electrical bolts.
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability further references Elec Man's Thunder Beam, which allows him to fire electrical bolts.
*In World of Light, the Elec Man spirit is located in the Power Plant map in the Light Realm, which is occupied by electricity-based spirits, referencing Elec Man's association with electricity.
|-
|883
|{{SpiritTableName|Metal Man|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}×3 (60 HP)
|{{SpiritType|Grab}}
|3,600
|[[Wily Castle]] ([[Ω form]])
|N/A
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|
*Mega Man's brown costume is based on Mega Man's appearance when using Metal Man's Special Weapon, [[Metal Blade]], which serves as Mega Man's neutral special.
*The music track represents the musical theme of the Metal Man Stage, which features Metal Man as a boss in ''Mega Man 2''.
|-
|884
|{{SpiritTableName|Air Man|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (140 HP)
|{{SpiritType|Shield}}
|4,400
|[[Skyworld]]
|•Hazard: Heavy Wind
|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|'''Spirit Battle inspiration:'''
*The cyan Mega Man represents Air Man, a Robot Master with a blue color scheme.
*The stage and music track represents the Air Man Stage, a cloudy sky-themed stage which features Air Man as a boss in ''Mega Man 2''.
*Mega Man starting off with a Gust Bellows and the Heavy Wind hazard references Air Man's Special Weapon, Air Shooter, which allows him to generate tornadoes that can push Mega Man back.
----'''Other trivia:'''
*This spirit's Support type references how Air Man's Air Shooter can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Fog Immunity ability further references Air Man's Air Shooter, which can generate enough wind to blow away the fog.
|-
|885
|{{SpiritTableName|Quick Man|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (140 HP)
|{{SpiritType|Grab}}
|3,700
|[[Wily Castle]] (hazards off)
|•Item: [[Boomerang]]
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|'''Spirit Battle inspiration:'''
*The orange Mega Man represents Quick Man, a Robot Master with an orange color scheme.
*The music track represents the musical theme of the Quick Man Stage, which features Quick Man as a boss in ''Mega Man 2''
*Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang.
----'''Other trivia:'''
*This spirit's Support type references how Quick Man's Quick Boomerang can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
|-
}}
|886
{{SpiritBattleRow|num=886|name=Crash Man
|{{SpiritTableName|Crash Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Orange|num1=3|hp1=60 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}×3 (60 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=3,400
|3,400
|stage=[[Wrecking Crew]]
|[[Wrecking Crew]]
|rules=N/A
|N/A
|conditions=
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
*The enemy's side special has increased power
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
*[[Stamina battle]]
|'''Spirit Battle inspiration:'''
*The enemy favors side specials
*The orange Mega Man's favored represents Crash Man, an orange Robot Master whose Special Weapon, [[Crash Bomber]] serves as Mega Man's side special.
|music={{SSBUMusicLink|Mega Man|Crash Man Stage}}
*The stage and music track represents the Crash Man Stage, a large tower stage with ladders which features Crash Man as a boss in ''Mega Man 2''.
|insp='''Spirit Battle trivia:'''
----'''Other trivia:'''
*The Mega Man puppet fighter's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
*This spirit's Support type references how Crash Man's Crash Bomber can be used as one of Mega Man's special moves in ''Mega Man 2''.
*The stage and music references the Crash Man Stage in ''Mega Man 2'' which prominently features ladders.
*This spirit's Bomber Equipped ability further references Crash Man's Crash Bomber, which shares a similar name and explosive effect.
|-
|887
|{{SpiritTableName|Flash Man|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (140 HP)
|{{SpiritType|Grab}}
|3,900
|[[Wily Castle]] ([[Battlefield form]])
|•Item: [[Timer]]
|•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|'''Spirit Battle inspiration:'''
*The cyan Mega Man represents Flash Man, a blue Robot Master who is equipped with a right arm blaster.
*The music track represents the musical theme of the Flash Man Stage, which features Flash Man as a boss in ''Mega Man 2''.
*The Timer item and timed battle condition references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Flash Man's Time Stopper can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber.
|-
}}
|888
{{SpiritBattleRow|num=887|name=Flash Man
|{{SpiritTableName|Wood Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|hp1=140 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}}×2 (80 HP)
|type=Grab
|{{SpiritType|Shield}}
|power=3,900
|3,600
|stage=[[Wily Castle]] ([[Battlefield form]])
|{{b|Duck Hunt|stage}} (hazards off)
|rules=
|N/A
*Item: [[Timer]]
|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often
|conditions=
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
*Timed [[stamina battle]] (1:30)
|'''Spirit Battle inspiration:'''
*Items will be pulled toward the enemy
*The green Mega Man represents Wood Man, a green Robot Master whose Special Weapon, [[Leaf Shield]] serves as Mega Man's down special.
*The enemy is easily distracted by items
*The stage and music track represents the Wood Man Stage, an 8-bit forest stage which features Wood Man as a boss in ''Mega Man 2''.
|music={{SSBUMusicLink|Mega Man|Flash Man Stage}}
|insp=
*The Mega Man puppet fighter's cyan costume references Flash Man's cyan color scheme.
*The music references the Flash Man stage in ''Mega Man 2''.
*The time stamina battle condition and the Timer item references Flash Man's association with time. The Timer item also references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
}}
{{SpiritBattleRow|num=888|name=Wood Man
|enemy=*{{SpiritBattleHead|Mega Man|col1=Green|num1=2|hp1=80 HP}}
|type=Shield
|power=3,600
|stage={{b|Duck Hunt|stage}} (hazards off)
|rules=N/A
|conditions=
*The enemy's down special has increased power
*[[Stamina battle]]
*The enemy shields often
|music={{SSBUMusicLink|Mega Man|Wood Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter's frequent use of [[Leaf Shield]] represents the same Special Weapon he obtains from Wood Man, with the puppet fighter's green costume being based off of Mega Man's appearance when using Leaf Shield in the ''Mega Man' series.
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. The stage takes place in a forest, referencing the Lost Woods in the Sacred Land map where the Wood Man spirit is located in World of Light.
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references the defensive ability of Wood Man's Leaf Shield.
*This spirit's Fire Weakness ability references Wood Man being themed around wood, which is susceptible to fires.
*This spirit's Fire Weakness ability references Wood Man's weakness against Atomic Fire, a fire-themed Special Weapon used by Heat Man that is acquired by Mega Man.
}}
*In World of Light, the Wood Man spirit is located in the Lost Woods area in the Sacred Land map in the Dark Realm, similar to the stage's forest setting.
{{SpiritBattleRow|num=889|name=Hard Man
|-
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|num1=3|hp1=60 HP}}
|889
|type=Attack
|{{SpiritTableName|Hard Man|size=64}}
|power=3,500
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3 (60 HP)
|stage=[[The Great Cave Offensive]] ([[Ω form]])
|{{SpiritType|Attack}}
|rules=
|3,500
*Earthquake
|[[The Great Cave Offensive]] ([[Ω form]])
|conditions=
|•Earthquake
*[[Stamina battle]]
|[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
*Periodic earthquakes will shake the stage
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
*The enemy favors down air attacks
|'''Spirit Battle inspiration:'''
|music={{SSBUMusicLink|Mega Man|Hard Man Stage}}
*The cyan Mega Man represents Hard Man, a blue Robot Master whose Special Weapon, Hard Knuckle serves as Mega Man's down aerial attack.
|insp=
*The stage and music track represents the Hard Man Stage, an underground cavern stage which features Hard Man as a boss in ''Mega Man 3''.
*The Mega Man puppet fighter's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man.
*The Earthquake rule references Hard Man's dive attack, which can shake the screen temporarily immobilize Mega Man in place.
*The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels.
*The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
}}
{{SpiritBattleRow|num=890|name=Top Man
|enemy=*{{SpiritBattleHead|Mega Man|t=Team|col1=Grey|num1=4|hp1=30 HP}}
|type=Grab
|power=1,700
|stage=[[Distant Planet]] ([[Ω form]])
|rules=N/A
|conditions=
*The enemy's dash attacks have increased power
*[[Stamina battle]]
|music={{SSBUMusicLink|Mega Man|Top Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man Team 's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man, with the puppet fighter's grey costume being based off of Mega Man's appearance when using Top Spin in the ''Mega Man'' series.
*The stage and music references the Top Man Stage in ''Mega Man 3'' which features a flora-like setting.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Hard Man's Hard Knuckle can be used as one of Mega Man's special moves in ''Mega Man 3''.
*The stage takes place in a jungle, referencing the Kongo Jungle setting where Top Man's spirit is located in World of Light.
*This spirit's Attack type and Weapon Attack ↑ ability references how Hard Man's uses his Hard Knuckle as a powerful attacking weapon.
*This spirit's Screw Attack Equipped item references both Top Man's Top Spin and the Screw Attack being spinning attacks.
|-
}}
|890
{{SpiritBattleRow|num=891|name=Snake Man
|{{SpiritTableName|Top Man|size=64}}
|enemy=*{{SpiritBattleHead|Snake|col1=Green|num1=2|hp1=120 HP}}
|{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×4 (30 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=1,900
|1,700
|stage={{SSB|Kongo Jungle}} ([[Ω form]])
|[[Distant Planet]] ([[Ω form]])
|rules=
|N/A
*Item: [[Bombchu]]
|•The enemy's dash attacks have increased power<br>•[[Stamina battle]]
|conditions=
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
*[[Stamina battle]]
|'''Spirit Battle inspiration:'''
*The enemy is easily distracted by items
*The grey Mega Man represents Top Man, a grey Robot Master whose Special Weapon, Top Spin, serves as Mega Man's dash attack.
|music={{SSBUMusicLink|Mega Man|Snake Man Stage}}
*The stage and music track represents the Top Man Stage, a forest-like stage which features Top Man as a boss in ''Mega Man 3''.
|insp=
*The four Mega Man's frequent Top Spin references Top Man's ability to attack by throwing out three tops at once, with the fourth fighter representing Top Man himself.
*The Snake puppet fighter is a joke reference to Snake Man's name. The puppet fighter's green costume references the green coloration of Snake Man's armor.
*The stage references the grassland where Snake Man's spirit is located in World of Light.
*The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
}}
{{SpiritBattleRow|num=892|name=Spark Man
|enemy=*{{SpiritBattleHead|Mega Man|t=Team|col1=Orange|num1=4|hp1=140 HP}}
|type=Attack
|power=4,400
|stage=[[Midgar]]
|rules=
*Hazard: Zap Floor
|conditions=
*The floor is electrified
*[[Stamina battle]]
*The enemy favors up smash attacks
|music={{SSBUMusicLink|Mega Man|Spark Man Stage}}
|insp=
*The Mega Man puppet fighter's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man.
*The stage and music references the Spark Man stage in ''Mega Man 3'' which features a factory-like setting.
*The Zap Floor Hazard represents Spark Man's association with electricity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Top Man's Top Spin can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Energy Shot Attack/Resistance ↑ ability represents Spark Man's association with electricity.
*This spirit's Screw Attack Equipped ability references how Top Man's Top Spin is a spinning attacks.
}}
*In World of Light, the Top Man spirit is located in the jungle area in the Light Realm, similar to the stage's forest setting.
{{SpiritBattleRow|num=893|name=Shadow Man
|-
|enemy=*{{SpiritBattleHead|Greninja|col1=Purple|num1=3|hp1=60 HP}}
|891
|type=Shield
|{{SpiritTableName|Snake Man|size=64}}
|power=3,500
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}}×2 (120 HP)
|stage=[[Norfair]] ([[Battlefield form]])
|{{SpiritType|Grab}}
|rules=N/A
|1,900
|conditions=
|{{SSB|Kongo Jungle}} ([[Ω form]])
*The enemy's neutral special has increased power
|•Item: [[Bombchu]]
*[[Stamina battle]]
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
*The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|music={{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|
|insp=
*The green Snake represents Snake Man, a green Robot Master who shares the same snake-themed name.
*The Greninja puppet fighter references both Greninja and Shadow Man being ninja characters
*The stage's trees and music track represents the Snake Man Stage, a scaled stage which features Snake Man as a boss in ''Mega Man 3''.
*The stage and music references the Shadow Man stage in ''Mega Man 3'' which features lava. This is also referenced by the Molten Fortress map where Shadow Man's spirit is located in World of Light.
*The Bombchu item references Snake Man's weapon, Search Snake, which allows him to generate robotic snakes that can crawl across solid surfaces.
*The puppet fighter's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]].
|-
}}
|892
{{SpiritBattleRow|num=895|name=Dive Man
|{{SpiritTableName|Spark Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|num1=2|hp1=70 HP}}
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}×4 (140 HP)
|type=Shield
|{{SpiritType|Attack}}
|power=1,600
|4,400
|stage=[[Great Bay]] ([[Battlefield form]])
|[[Midgar]] ([[Battlefield form]])
|rules=N/A
|•Hazard: Zap Floor
|conditions=
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
*The enemy starts the battle with a [[Steel Diver]]
|'''Spirit Battle inspiration:'''
|music={{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
*The orange Mega Man represents Spark Man, an orange Robot Master whose Special Weapon, Spark Shot, serves as Mega Man's up smash attack.
|insp=
*The stage and music track represents the Spark Man Stage, a factory stage which features Spark Man as a boss in ''Mega Man 3''.
*The Mega Man puppet fighter starts off with a Steel Diver, representing Dive Man's Special Weapon, Dive Missile.  
*The Zap Floor Hazard references Spark Man's ability to use electric-based attacks.
*The stage and music references the Dive Man Stage in ''Mega Man 4'' which features an underwater level.
----'''Other trivia:'''
}}
*This spirit's Support type references how Spark Man's Spark Shot can be used as one of Mega Man's special moves in ''Mega Man 3''.
{{SpiritBattleRow|num=896|name=Skull Man
*This spirit's Energy Shot Attack/Resistance ↑ ability further references Spark Man's ability to use electric-based attacks.
|enemy=*{{SpiritBattleHead|Samus|v=Reflect|col1=White|hp1=140 HP}}
|-
|type=Shield
|893
|power=3,900
|{{SpiritTableName|Shadow Man|size=64}}
|stage=[[Wily Castle]] ([[Ω form]])
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}}×3 (60 HP)
|rules=
|{{SpiritType|Shield}}
*Reflect-Damage Buffed
|3,500
|conditions=
|[[Norfair]] ([[Battlefield form]])
*The enemy reflects projectiles
|N/A
*[[Stamina battle]]
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
*All fighters' reflected projectiles have increased power
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|music={{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|'''Spirit Battle inspiration:'''
|insp='''Spirit Battle trivia:'''
*The purple Greninja represents Shadow Man, a ninja-like Robot Master with a dark color scheme.
*The Samus puppet fighter references both Samus and Skull Man wearing armor which also conceals their face.
*The stage and music track represents the Shadow Man Stage, a lava-filled stage which features Shadow Man as a boss in ''Mega Man 3''.
*The music references Skull Man's appearance in ''Mega Man 4''.
*The three Greninjas' favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]], which allows him to throw two large shuriken, with the third fighter representing Shadow Man himself.
*This spirit's Shield type, the puppet fighter starting off with a Franklin Badge, and the battle conditions reference Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles, and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles.
----'''Other trivia:'''
*This spirit's Support type references how Shadow Man's Shadow Blade can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Killing Edge Equipped ability references Shadow Man's ability to attack by using bladed weapons.
*In World of Light, the Shadow Man spirit is located in the Molten Fortress map in the Light Realm, which features molten lava, similar to the stage's setting.
|-
|895
|{{SpiritTableName|Dive Man|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×2 (70 HP)
|{{SpiritType|Shield}}
|1,600
|[[Great Bay]] ([[Battlefield form]])
|N/A
|[[Stamina battle]]<br>•The enemy starts the battle with a [[Steel Diver]]
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|
*The cyan Mega Man represents Dive Man, a Robot Master with a blue color scheme.
*The stage and music track represents the Dive Man Stage, an underwater laboratory stage which features Dive Man as a boss in ''Mega Man 4''.
*Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile, which allows him to shoot missiles.  
----'''Other trivia:'''
*This spirit's Support type references how Dive Man's Dive Missile can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Steel Diver Equipped ability further references Dive Man's Dive Missile, which allows him to shoot missiles.
|-
|896
|{{SpiritTableName|Skull Man|size=64}}
|•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}} (140 HP)
|{{SpiritType|Shield}}
|3,900
|[[Wily Castle]] ([[Ω form]])
|•Reflect-Damage Buffed
|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|'''Spirit Battle inspiration:'''
*The white Samus represents Skull Man, a white Robot Master whose armor conceals his face.
*The stage features Wily Castle's skull motif, while the music track features the musical theme of the Skull Man Stage in ''Mega Man 4''.
*Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which protects him from enemy attacks and projectiles.
----'''Other trivia:'''
*This spirit's Shield type references the defensive ability of Skull Man's Skull Barrier.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the White Skeleton and Ghost enemies that that appear in Block 3 in the original ''Castlevania''.
|-
|897
|{{SpiritTableName|Gravity Man|size=64}}
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Pink}} (160 HP)
|{{SpiritType|Neutral}}
|7,500
|[[Mario Galaxy]]
|•Hazard: High Gravity<br>•Hazard: Low Gravity
|•[[Stamina battle]]<br>•Gravity is reduced<br>•All fighters have reduced jump ability after a little while
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|
*The pink Dark Samus represents Gravity Man, a pink Robot Master who can float by defying gravity.
*The stage and music track represents the Gravity Man, an outer space stage which features Gravity Man as a boss in ''Mega Man 5''.
*The Low Gravity and High Gravity hazards reference the gravity manipulation gameplay of Gravity Man's stage and boss battle which features the player's gravity being switched back-and-forth.
|-
|898
|{{SpiritTableName|Napalm Man|size=64}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}×3 (50 HP)
|{{SpiritType|Attack}}
|1,600
|[[Wily Castle]] (hazards off)
|N/A
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|'''Spirit Battle inspiration:'''
*The red Snake Team represents Napalm Man, a red-tinted Robot Master who can launch three missiles at the player at a time.
*The music track represents the musical theme of the Napalm Man Stage, which features Napalm Man as a boss in ''Mega Man 5''.
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
----'''Other trivia:'''
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
|-
|899
|{{SpiritTableName|Dark Man 4|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}} (100 HP)<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}}×3 (30 HP)
|{{SpiritType|Attack}}
|1,400
|[[Wily Castle]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|'''Spirit Battle inspiration:'''
*The brown Mega Man represents Dark Man 4, the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man.
*The three brown Samus minions represents the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles.
*The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in ''Mega Man 10''.
*The music track represents the musical theme of the Dark Man Stage, which features Dark Man as a boss in ''Mega Man 5''.
*The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm; the second minion's Impact Run ability references Dark Man 1's tank treads to run over Mega Man; and the third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers.
----'''Other trivia:'''
*This spirit's Attack type and Rage Blaster Equipped ability references Dark Man 4's buster shots, which are larger than Proto Man's buster shots.
|-
|900
|{{SpiritTableName|Knight Man|size=64}}
|•Metal {{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}} (120 HP)
|{{SpiritType|Shield}}
|2,500
|[[Castle Siege]] (Throne Room)
|N/A
|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|'''Spirit Battle inspiration:'''
*The blue Metal Simon represents Knight Man, a blue Robot Master who uses a strong spiked flail on a chained whip.
*The stage's layout and music track represent the Knight Man Stage, a castle stage with banners which features the Knight Man as a boss in ''Mega Man 6''.
*Simon's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which allows him to attack using his strong flail on his chained whip.
----'''Other trivia:'''
*This spirit's Shield type references Knight Man's shield, which can block almost any attack.
*In World of Light, the Knight Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Black Knight enemies that appear in Block 2 in the original ''Castlevania''.
|-
|901
|{{SpiritTableName|Wind Man|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (120 HP)
|{{SpiritType|Shield}}
|2,200
|[[Skyworld]]
|•Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|'''Spirit Battle inspiration:'''
*The orange Mega Man represents Wind Man, a Robot Master with an orange color scheme.
*The stage and music track represents the Wind Man Stage, a cloudy sky-themed stage in ''Mega Man 6'' similar to Air Man's stage.
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, which allows him to generate powerful wind storms.
*The third battle condition reference Wind Man's ability to fly across the boss room.
----'''Other trivia:'''
*This spirit's Support type references how Wind Man's Wind Storm can be used as one of Mega Man's special moves in ''Mega Man 6''.
*This spirit's Instadrop ability references Wind Man's ability to attack by smashing the player underneath him from above.
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
|-
|902
|{{SpiritTableName|Slash Man|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Chartreuse}}×3 (50 HP)
|{{SpiritType|Attack}}
|2,100
|[[Distant Planet]] ([[Battlefield form]])
|•Hazard: Sticky Floor
|•The floor is sticky<br>•[[Stamina battle]]<br>•The enemy favors back air attacks
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
*The chartreuse Mega Man represents Slash Man, a Robot master whose Special Weapon, Slash Claw, serves as Mega Man's back aerial attack.
*The stage represents the Slash Man stage, a jungle stage which features Slash Man as a boss in ''Mega Man 7''.
*The Sticky Floor hazard references Slash Man's adhesive bombs, which can shatter into a red liquid that can immobilize Mega Man.
|-
|903
|{{SpiritTableName|Sword Man|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}×3 (100 HP)
|{{SpiritType|Attack}}
|1,800
|[[Find Mii]] ([[Ω form]])
|N/A
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle inspiration:'''
*The brown Mega Man represents Sword Man, a brown Robot Master whose Special Weapon, Flame Sword, serves as Mega Man's forward aerial attack.
*The stage represents the Sword Man Stage, a ruined temple stage with a dark and red-tinted background which features Sword Man as a boss in ''Mega Man 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Sword Man's Flame Sword can be used as one of Mega Man's special moves in ''Mega Man 8''.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series.
*This spirit's Attack type and Fire Bar Equipped ability references how Sword Man's Flame Sword is a battering weapon which can use fire-based attacks.
}}
|-
{{SpiritBattleRow|num=897|name=Gravity Man
|904
|enemy=*{{SpiritBattleHead|Dark Samus|col1=Pink|hp1=160 HP}}
|{{SpiritTableName|Galaxy Man|customname=[https://megaman.fandom.com/wiki/Galaxy_Man Galaxy Man]|size=64}}
|type=Neutral
|{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|power=7,500
|{{SpiritType|Attack}}
|stage=[[Mario Galaxy]]
|2,100
|rules=
|[[Lylat Cruise]]
*Hazard: High Gravity
|•Hazard: Low Gravity<br>•Item: [[Black Hole]]
*Hazard: Low Gravity
|•Timed battle (1:00)<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole
|conditions=
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
*[[Stamina battle]]
|'''Spirit Battle inspiration:'''
*Gravity is reduced
*The cyan R.O.B. represents Galaxy Man, a robotic character with prominent eyes .
*All fighters have reduced jump ability after a little while
*The stage represents the Galaxy Man stage, an outer space stage which features Galaxy Man as a boss in ''Mega Man 9''.
|music={{SSBUMusicLink|Mega Man|Gravity Man Stage}}
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb, which can suck enemies into the black hole.
|insp=
*The Low Gravity hazard references Galaxy Man's ability to fly short distances during his boss battle.
*The Dark Samus puppet fighter references how Dark Samus appears to be floating by defying gravity.
*The stage, music, and High Gravity and Low Gravity hazards references the Gravity Man stage in ''Mega Man 5'' which prominently features gravity gimmicks.
}}
{{SpiritBattleRow|num=898|name=Napalm Man
|enemy=*{{SpiritBattleHead|Snake|col1=Red|num1=3|hp1=50 HP}}
|type=Attack
|power=1,600
|stage=[[Wily Castle]] (hazards off)
|rules=N/A
|conditions=
*The enemy's explosion and fire attacks have increased power
*[[Stamina battle]]
*The enemy favors neutral specials
|music={{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Snake puppet fighters' favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
*The music references the Napalm Man stage in ''Mega Man 5''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Galaxy Man's Black Hole Bomb can be used as one of Mega Man's special moves in ''Mega Man 9''.
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
*In World of Light, the Galaxy Man spirit is located in the outer space area in the Light Realm, similar to the stage's setting.
}}
|-
{{SpiritBattleRow|num=899|name=Dark Man 4
|905
|enemy=*{{SpiritBattleHead|Mega Man|col1=Brown|hp1=100 HP}}
|{{SpiritTableName|X|customname={{b|X|Mega Man}}|size=64}}
*{{SpiritBattleHead|Samus|col1=Brown|num1=3|hp1=30 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (160 HP)
|type=Attack
|{{SpiritType|Grab}}
|power=1,400
|9,400
|stage=[[Wily Castle]] ([[Battlefield form]])
|[[New Donk City Hall]] ([[Battlefield form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
*The enemy's shield has extra durability
|'''Spirit Battle inspiration:'''
*Reinforcements will appear after an enemy is KO'd
*The cyan Mega Man represents his successor, Mega Man X, who features a blue color scheme.
|music={{SSBUMusicLink|Mega Man|Dark Man Stage}}
*The stage and music track represents Abel City, the metropolitan city main setting of ''Mega Man Maverick Hunter X''.
|insp=
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback.
*This spirit battle fighting against the four Dark Man robots, with the three Samus minion fighters representing the first three Dark Men and the Mega Man puppet fighter representing the fourth and final Dark Man.
*Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the ''Mega Man X'' series.
**The first Samus minion fighter starts off with a Super Scope, referencing Dark Man 3's right plasma arm.
**The second minion fighter's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over.
**The third Samus minion fighter starts off with a Franklin Badge, referencing Dark Man 2's electromagnetic barriers.
*The music references the Dark Man stage in ''Mega Man 5''.
}}
{{SpiritBattleRow|num=900|name=Knight Man
|enemy=*{{SpiritBattleHead|Simon|v=Metal|col1=Blue|hp1=120 HP}}
|type=Shield
|power=2,500
|stage=[[Castle Siege]] (Throne Room)
|rules=N/A
|conditions=
*[[Stamina battle]]
*The enemy favors smash attacks
*The enemy is metal
|music={{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|insp='''Spirit Battle trivia:'''
*The Metal Simon puppet fighter's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.
*The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the X spirit is featured on Galeem's side of the Final Battle Map while the Zero (Zero Buster) spirit is featured across from him on Dharkon's side, referencing their occasional rivalry and opposing origins, with X serving as the successor of Mega Man created by the benevolent Dr. Light.
*In World of Light, the Knight Man is located in the Dracula's Castle map, referencing the recurring knight enemies in the ''Castlevania'' series.
|-
}}
|907
{{SpiritBattleRow|num=901|name=Wind Man
|{{SpiritTableName|Zero (Zero Buster)|customname={{b|Zero|Mega Man}} (Zero Buster)|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Orange|hp1=120 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)
|type=Shield
|{{SpiritType|Attack}}
|power=2,200
|3,800
|stage=[[Skyworld]]
|[[Big Blue]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies (Zero)
*Hazard: Heavy Wind
|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
*Dangerously high winds are in effect after a little while
|'''Spirit Battle inspiration:'''
*[[Stamina battle]]
*The red Mega Man represents Zero, a Reploid with a red-and-white color scheme who appears as the Assist Trophy enemy.
*The enemy loves to jump
*The stage and music track represents Central Highway, the opening stage of Zero's debut game, ''Mega Man X'' where Zero is turned against X.
|music={{SSBUMusicLink|Mega Man|Air Man Stage}}
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon.
|insp=
*The Mega Man puppet fighter's orange costume references Wind Man's orange color scheme.
*Similar to the battle with Air Man, the stage and music references the Wind Man stage in ''Mega Man 6'' which features a cloudy sky setting. The stage also references the sky setting of the Temple of Light map where Wind Man's spirit is located in World of Light.
*The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, as well as the various wind hazards seen in his stage. The hazard and third battle condition also references Wind Man's ability to fly across the boss room.
}}
{{SpiritBattleRow|num=902|name=Slash Man
|enemy=*{{SpiritBattleHead|Mega Man|col1=Chartreuse|num1=3|hp1=50 HP}}
|type=Attack
|power=2,100
|stage=[[Distant Planet]] ([[Battlefield form]])
|rules=
*Hazard: Sticky Floor
|conditions=
*The floor is sticky
*[[Stamina battle]]
*The enemy favors back air attacks
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|insp=
*The Mega Man puppet fighters' favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man, with the puppet fighter's chartreuse costume being based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series.
*The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting.
*The Sticky Floor hazard references the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.
}}
{{SpiritBattleRow|num=903|name=Sword Man
|enemy=*{{SpiritBattleHead|Mega Man|col1=Brown|num1=3|hp1=100 HP}}
|type=Attack
|power=1,800
|stage=[[Find Mii]] ([[Ω form]])
|rules=N/A
|conditions=
*The enemy's explosion and fire attacks have increased power
*[[Stamina battle]]
*The enemy favors forward air attacks
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighters' favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
*The stage references the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Zero (Zero Buster) spirit is featured on Dharkon's side on The Final Battle map while the X spirit is featured across from him on Galeem's side, referencing their occasional rivalry and origins, with Zero serving as the successor of Bass created by the villainous Dr. Wily.
*This spirit's Attack battle type and the Fire Bar Equipped ability references Sword Man's Flame Sword.
|-
}}
|909
{{SpiritBattleRow|num=904|name=Galaxy Man|customname=[https://megaman.fandom.com/wiki/Galaxy_Man Galaxy Man]
|{{SpiritTableName|Axl|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Cyan}}
|{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×2 (80 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=2,100
|3,800
|stage=[[Lylat Cruise]]
|[[Midgar]] ([[Ω form]])
|rules=
|N/A
*Hazard: Low Gravity
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]]
*Item: [[Black Hole]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|conditions=
|'''Spirit Battle inspiration:'''
*Timed battle (1:00)
*The grey Mega Man represents Axl, a Reploid with a grey color scheme.
*Gravity is reduced
*The stage and music track represents the dystopian city setting of the ''Mega Man X'' series.
*The enemy starts the battle with a Black Hole
*Mega Man starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
|music={{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|insp=
*The R.O.B. puppet fighter starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb.
*The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space setting, as well as the spaceship themed enemies fought in it.
----'''Other trivia:'''The stage also references the Outer Space section where Galaxy Man's spirit is located in World of Light.
}}
{{SpiritBattleRow|num=905|name=X|customname={{b|X|Mega Man}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|hp1=160 HP}}
|type=Grab
|power=9,400
|stage=[[New Donk City Hall]] ([[Battlefield form]])
|rules=N/A
|conditions=
*The enemy's energy attacks have increased power
*The enemy has super armor and is hard to launch or make flinch
*[[Stamina battle]]
|music={{SSBUMusicLink|Mega Man|Opening Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter references Mega Man X being Mega Man's successor.
*The stage and music references Central Highway, the opening stage in ''Mega Man X'' which features a highway occupide by vehicles.
*The puppet fighter's frequent use of its side smash attacks and the first battle condition references the X-Buster, Mega Man X's primary arm cannon weapon in the ''Mega Man X'' series.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks and grant him resistance to knockback in certain games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series.
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins as X was created by Dr. Light.
*This spirit's Ray Gun Equipped ability further references Axl's handgun weapons he can use in ''Mega Man x8''.
}}
|-
{{SpiritBattleRow|num=907|name=Zero (Zero Buster)|customname={{b|Zero|Mega Man}} (Zero Buster)
|910
|enemy=*{{SpiritBattleHead|Mega Man|col1=Red|hp1=140 HP}}
|{{SpiritTableName|Sigma|size=64}}
|type=Attack
|{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Violet}} (160 HP)
|power=3,800
|{{SpiritType|Attack}}
|stage=[[Big Blue]] ([[Battlefield form]])
|9,500
|rules=
|[[Midgar]] (hazards off)
*Assist Trophy Enemies (Zero)
|N/A
|conditions=
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]
*The enemy's energy attacks have increased power
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
*[[Stamina battle]]
|'''Spirit Battle inspiration:'''
*Hostile assist trophies will appear
*The violet Ganondorf represents Sigma, a large, physically powerful main antagonist who wears a violet cape.
|music={{SSBUMusicLink|Mega Man|X vs ZERO}}
*The stage and music track represents the dystopian city setting of ''Mega Man X'', where Sigma turns Zero against X.
|insp='''Spirit Battle trivia:'''
*Ganondorf starting off with a [[Beam Sword]] and frequent smash attacks references the bladed weapons used by Sigma in the ''Mega Man X'' series, including his lightsaber.
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy.
*The Mega Man puppet fighter's red costume features a white coloration, referencing Zero's red-and-white color scheme.  
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man.
*In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins as Zero was created by Dr. Wily.
|-
}}
|911
{{SpiritBattleRow|num=909|name=Axl
|{{SpiritTableName|MegaMan Volnutt|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Grey|num1=2|hp1=80 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3
|type=Attack
|{{SpiritType|Grab}}
|power=3,800
|9,400
|stage=[[Midgar]] ([[Ω form]])
|[[The Great Cave Offensive]]
|rules=N/A
|•Hazard: High Gravity<br>•Item: Exploding Types
|conditions=
|•Timed battle (2:00)<br>•Your jumping power decreases
*[[Stamina battle]]
|{{SSBUMusicLink|Other|Light Plane (Remix)}}
*The enemy's shooting items have increased power
|
*The enemy starts the battle with a [[Ray Gun]]
*The cyan Mega Man represents his ''Mega Man Legends'' counterpart, Mega Man Volnutt, who features a blue color scheme.
|music={{SSBUMusicLink|Mega Man|Opening Stage}}
*The stage represents the underground ruins that Mega Man Volnutt can explore as a Digger in the ''Mega Man Legends'' series, while the music track references the upbeat tempo style of the ''Mega Man Legends'' soundtrack.
|insp='''Spirit Battle trivia:'''
*The High Gravity hazard references the ''Mega Man Legends'' series' lack of the usual jumping mechanic compared to the ''Mega Man'' platformers.
*The Mega Man puppet fighters start off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons, which includes blaster weapons, explosives, and the Drill Arm.
*The stage references the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''.
|-
|912
|{{SpiritTableName|Roll Caskett|size=64}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|3,700
|[[Pilotwings]]
|•Item: [[Hocotate Bomb]]
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|'''Spirit Battle inspiration:'''
*The red Isabelle represents Roll Caskett, a supportive blonde female character who wears a red outfit.
*The white Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion with a white body.
*The stage and music track represents the airships appearing in the ''Mega Man Legends'' series which Roll Caskett can pilot.
*The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of ''Mega Man Legends 2''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio in the ''Mega Man Legends'' series.
*This spirit's Support type references Axl working alongside X and Zero in the ''Mega Man X'' series.
*This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities.
}}
|-
{{SpiritBattleRow|num=910|name=Sigma
|913
|enemy=*{{SpiritBattleHead|Ganondorf|col1=Violet|hp1=160 HP}}
|{{SpiritTableName|Tron Bonne|size=64}}
|type=Attack
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}×2
|power=9,500
|{{SpiritType|Grab}}
|stage=[[Midgar]] (hazards off)
|3,600
|rules=N/A
|[[Wuhu Island]] (Talon Rock)
|conditions=
|N/A
*The enemy's melee weapons have increased power
|•Take your strongest team into this no-frills battle
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|music={{SSBUMusicLink|Mega Man|X vs ZERO}}
|
|insp='''Spirit Battle trivia:'''
*Wendy represents Tron Bonne, a female anti-heroine who pilots fighting mechas with faces.
*The Ganondorf references both Ganondorf and Sigma being physically powerful main antagonists from their respective series.
*The yellow Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants with a yellow color scheme.
*The stage references Sigma Palace and the various dystopian cities from the ''Mega Man X'' series.
*The stage's layout represents Ryship Island, the main setting of Tron Bonne's spin-off game, ''The Misadventures of Tron Bonne''.
*The puppet fighter starts off with a [[Beam Sword]] and frequently uses his sword-based smash attacks, referencing the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game and a scythe in ''Mega Man X4''.
|-
|914
|{{SpiritTableName|MegaMan.EXE|link=y|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3
|{{SpiritType|Grab}}
|13,600
|[[Hanenbow]] ([[Battlefield form]])
|•Hazard: Zap Floor
|•The floor is electrified<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
*The cyan Mega Man represents his NetNavi counterpart, MegaMan.EXE, who features a blue color scheme.
*The stage references the visual aesthetic of the Cyberworld in the ''Mega Man Battle Network'' series, while the stage's trees and water setting and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series.
*The music track references MegaMan.EXE's appearance as the main character of ''Rockman.EXE Operate Shooting Star'', which features a crossover between the ''Mega Man Battle Network'' series and its successor, ''Mega Man Star Force''.
*The first Mega Man's frequent neutral attacks and side smash attack reference the shooting-type Battle Chips; the second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip; and the third Mega Man starting off with a Beam Sword references the sword-type Battle Chips, three Battle Chip programs that the player's NetNavi can be installed with in the ''Mega Man Battle Network'' series.
|-
|915
|{{SpiritTableName|ProtoMan.EXE|size=64}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}}
|{{SpiritType|Shield}}
|9,300
|[[Mute City SNES]] ([[Battlefield form]])
|•Item: Swords
|•The enemy has increased melee-weapon damage and move speed
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|'''Spirit Battle inspiration:'''
*The lavender Shulk represents ProtoMan.EXE, the NetNavi counterpart of Proto Man with a red color scheme who uses a sword that project energy blades.
*The stage references the 16-bit visual aesthetic of the ''Mega Man Battle Network'' series.
*The Sword items and battle condition reference ProtoMan.EXE's sword-type Battle Chips, which allows him to use quick sword attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Sword Attack ↑ ability reference ProtoMan.EXE's usage of a defensive shield and sword attacks.
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man spirit, referencing Sigma being the arch enemy of X, the successor of Mega Man.
|-
}}
|916
{{SpiritBattleRow|num=911|name=MegaMan Volnutt|link=y
|{{SpiritTableName|Geo Stelar & Omega-Xis|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|num1=3}}
|{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|type=Grab
|{{SpiritType|Neutral}}
|power=9,400
|3,900
|stage=[[The Great Cave Offensive]]
|[[Moray Towers]]
|rules=
|•Hazard: Zap Floor
*Hazard: High Gravity
|•The floor is electrified
*Item: Exploding Types
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|conditions=
|
*Timed battle (2:00)
*The red Richter represents Geo Stelar, the brown-haired protagonist of ''Mega Man Star Force'' who wears a red jacket.
*Your jumping power decreases
*The blue Wolf minion represents Omega-Xis, the blue wolf-like electromagnetic being from the planet AM who eventually partners up with Geo.
|music={{SSBUMusicLink|Other|Light Plane (Remix)}}
*The stage, music track, and Electric Floor hazard represents the Wave World, an environment of electromagnetic waves above the Earth's surface which varies depending on the height.
|insp=
|-
*The Mega Man puppet fighters references MegaMan Volnutt being Mega Man's successor. Each of the puppet fighters starts off with a different weapon, including a Ray Gun, a Super Scope, and a Drill, referencing MegaMan Volnutt's Special Weapons, including blaster weapons, and the Drill Arm.
|918
*The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.
|{{SpiritTableName|Mega Man Zero|size=64}}
*The High Gravity hazard likely references the ''Legends'' games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic.
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}} (160 HP)
*The Explosive Type items likely references a mission from ''Mega Man Legends'' that involved diffusing bombs.
|{{SpiritType|Attack}}
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series.
|9,400
}}
|[[Midgar]] (hazards off)
{{SpiritBattleRow|num=912|name=Roll Caskett
|•Assist Trophy Enemies ({{b|Zero|Mega Man}})
|enemy=*{{SpiritBattleHead|Isabelle|col1=Red}}
|[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
*{{SpiritBattleHead|Diddy Kong|col1=White}}
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|type=Shield
|'''Spirit Battle inspiration:'''
|power=3,700
*The red Zero Suit Samus represents Mega Man Zero, who, according to his predecessor, Bass, resembles a "girlie-looking long-haired robot" with blonde hair and a red color scheme, with a slimmer body design than Zero's original incarnation in the ''Mega Man X'' series.
|stage=[[Pilotwings]]
*The stage and music track represents Neo Arcadia, the metropolitan city main setting of ''Mega Man Zero'', which takes place after the ''Mega Man X'' series.
|rules=
*Item: [[Hocotate Bomb]]
|conditions=
*Take your strongest team into this no-frills battle
|music={{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|insp=
*The Isabelle puppet fighter's red costume references both Isabelle and Roll Casket being female characters with blonde hair and wearing a red outfit.
*The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion.
*The stage and music reference Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other aerial vehicles.
*The Hocotate Bomb item references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
}}
{{SpiritBattleRow|num=913|name=Tron Bonne
|enemy=*{{SpiritBattleHead|Bowser Jr.|n=Wendy|col1=Wendy}}
*{{SpiritBattleHead|R.O.B.|v=Tiny|col1=Yellow|num1=2}}
|type=Grab
|power=3,600
|stage=[[Wuhu Island]] (Talon Rock)
|rules=N/A
|conditions=
*Take your strongest team into this no-frills battle
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|insp=
*The Wendy puppet fighter's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff.
*The two Tiny R.O.B. represents the Servbots, Tron Bonne's robotic servants.
*The stage references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'', a spin-off game of the ''Mega Man Legends'' series.
}}
{{SpiritBattleRow|num=914|name=MegaMan.EXE|link=y
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|num1=3}}
|type=Grab
|power=13,600
|stage=[[Hanenbow]] ([[Battlefield form]])
|rules=
*Hazard: Zap Floor
|conditions=
*The floor is electrified
*Reinforcements will appear after an enemy is KO'd
|music={{SSBUMusicLink|Mega Man|Shooting Star}}
|insp=
*The Mega Man puppet fighter represents MegaMan.EXE, the NetNavi protagonist of the ''Mega Man Battle Network'' series.
*The stage likely references visual aesthetic of the cyberworld from the ''Mega Man Battle Network'' series.
*This spirit battle references the "virus busting" mechanic of the ''Mega Man Battle Network'' series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second puppet fighter starting off with a Bob-omb references the bomb-type Battle Chip while the third puppet fighter starting off with a Beam Sword references the sword-type Battle Chip.
}}
{{SpiritBattleRow|num=915|name=ProtoMan.EXE
|enemy=*{{SpiritBattleHead|Shulk|col1=Lavender}}
|type=Shield
|power=9,300
|stage=[[Mute City SNES]] ([[Battlefield form]])
|rules=
*Item: Swords
|conditions=
*The enemy has increased melee-weapon damage and move speed
|music={{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|insp=
*The Shulk puppet fighter references both Shulk and ProtoMan.EXE wielding plasma swords.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The Sword items and battle condition references the sword-type Battle Chips which ProtoMan.EXE prominently uses.
}}
{{SpiritBattleRow|num=916|name=Geo Stelar & Omega-Xis|customname=[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]
|enemy=*{{SpiritBattleHead|Richter|col1=Red}}
*{{SpiritBattleHead|Wolf|col1=Blue}}
|type=Neutral
|power=3,900
|stage=[[Moray Towers]]
|rules=
*Hazard: Zap Floor
|conditions=
*The floor is electrified
|music={{SSBUMusicLink|Mega Man|Shooting Star}}
|insp=
*The Richter puppet fighter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series.
*The Wolf minion fighter references both Wolf and Omega-Xis sharing a similar canid appearance.
*The stage references the Wave World, the successor to the ''Battle Network's'' Cyberworld.
}}
{{SpiritBattleRow|num=918|name=Mega Man Zero
|enemy=*{{SpiritBattleHead|Zero Suit Samus|col1=Red|hp1=160 HP}}
|type=Attack
|power=9,400
|stage=[[Midgar]] (hazards off)
|rules=
*Assist Trophy Enemies ({{b|Zero|Mega Man}})
|conditions=
*[[Stamina battle]]
*Hostile assist trophies will appear
*The enemy starts the battle with a [[Beam Sword]]
|music={{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|insp=
*The Zero Suit Samus puppet fighter references both Zero Suit Samus and Mega Man Zero being blonde characters who wear their hair in a ponytail, and having "Zero" in their names.
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*Zero Suit Samus starting off with a Beam Sword references the Z-Saber, an energy sword used as Mega Man Zero's main weapon.
*The puppet fighter starts off with a Beam Sword, referencing Mega Man Zero's main weapon, the Z-Saber, another energy blade.
----'''Other trivia:'''
}}
*This spirit's Attack type and Sword Attack ↑ ability reference Mega Man Zero's proficiency with his signature weapon, the Z-Saber.  
{{SpiritBattleRow|num=919|name=Model X
|-
|enemy=*{{SpiritBattleHead|Mega Man|t=Team|col1=Cyan|col2=Orange|col3=Green|col4=Red}}
|919
|type=Grab
|{{SpiritTableName|Model X|size=64}}
|power=1,700
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}{{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}{{Head|Mega Man|g=SSBU|s=20px|cl=Green}}{{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|stage=[[Moray Towers]]
|{{SpiritType|Grab}}
|rules=N/A
|1,700
|conditions=
|[[Moray Towers]]
*The enemy favors smash attacks
|N/A
|music={{SSBUMusicLink|Mega Man|Opening Stage}}
|•The enemy favors smash attacks
|insp=
|{{SSBUMusicLink|Mega Man|Opening Stage}}
*The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order.
|
**The cyan Mega Man puppet fighter's favored side smash references Model X carrying the essence of X, who utilized the X-Buster attack similar to Mega Man's Charge Shot.
*The cyan, orange, green, and red Mega Man each represent four of the several Biometals in ''Mega Man ZX'': Model X, Model F, Model H, and Model ZX, who each carries the essence of X, Fighting Fenrir, Harpuia, and Zero.
**The orange Mega Man puppet fighter's favored down smash references Model F carrying the essence of Fighting Fefnir, who utilized fire-based attacks.
*The stage and music track represents Neo Arcadia, the metropolitan city from ''Mega Man Zero'' which appears in ''ZX'', which takes place in the distant future after the ''Mega Man X'' series.
**The green Mega Man puppet fighter's favored up smash references Model H carrying the essence of Harpuia, who utilized electric-based attacks.
*The cyan Mega Man's favored side smash references Model X's X-Buster attack; the orange Mega Man's favored down smash references Model F's fire-based attacks; the green Mega Man's favored up smash references Model H's electric-based attacks; and the red Mega Man starting off with a Beam Sword references Model ZX's Zero Saber.
**The red Mega Man puppet fighter starts off with a Beam Sword, referencing Model ZX (this spirit's enhanced form) carrying the essence of Zero, who utilized his Zero Saber.
}}
|}
|}


Line 1,524: Line 1,562:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 864 || {{SSBU|Mega Man}} || rowspan="41" |''Mega Man'' Series
| 864 || [[Mega Man]] || rowspan="41" |''Mega Man'' Series
|-
|-
| 865 || [[Proto Man]]
| 865 || [[Proto Man]]
Line 1,632: Line 1,670:
| 917 || [[Star Force Mega Man]]
| 917 || [[Star Force Mega Man]]
|-
|-
| 918 || [[Mega Man]] Zero || ''Mega Man Zero'' Series
| 918 || Mega Man Zero || ''Mega Man Zero'' Series
|-
|-
| 919 || Model X || rowspan="2" |''Mega Man ZX'' Series
| 919 || Model X || rowspan="2" |''Mega Man ZX'' Series
Line 1,641: Line 1,679:
==Trivia==
==Trivia==
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
*The Air Man and Wind Man Spirit Battles are very similar. Both take place on Skyworld, both feature a single Mega Man opponent, and strong winds blowing to the left, both use the same music, and both are stamina battles. However, Wind Man's battle is considerably easier due to the wind being weaker and intermittent, and Mega Man not carrying a Gust Bellows.
*The ''Mega Man'' series has the most spirits out of any third-party franchise.
*The ''Mega Man'' series has the most spirits out of any third-party franchise.
*Yellow Devil, Malos, and Jack-7 are the only Neutral Type Primary Spirits to have 1 Support Slot.
*Yellow Devil and Malos are the only Neutral Type Primary Spirits to have 1 Support Slot.
*Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in ''Super Smash Bros.'', but do not appear as spirits.
*Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in ''Super Smash Bros.'', but do not appear as spirits.
**Only Flame Man's weapon can be used in ''SSBU'', as the others are custom moves in ''SSB4''.
**Only Flame Man's weapon can be used in ''SSBU'', as the others are custom moves in ''SSB4''.
*Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
*Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
*Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]].
*Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]].
*MegaMan Volnutt and Roll Caskett are the only ''Mega Man'' Spirit Battles to not play music from the ''Mega Man'' universe.
**Also, Galaxy Man is the only Robot Master that debuted after ''Mega Man 8'' to appear as a spirit.
*The "Mega Man Zero" spirit is inaccurately named, as it actually depicts Zero in his design from the ''Mega Man Zero'' series. No ''Mega Man'' series has a character named "Mega Man Zero."


{{Spirit list}}
{{Spirit list}}
{{Mega Man universe}}
{{Mega Man universe}}
[[Category:Spirits (Mega Man universe)]]
[[Category:Spirits (Mega Man universe)]]

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