Editing List of spirits (Mega Man series)
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{{ | {{DISPLAYTITLE:List of spirits (''Mega Man'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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==Spirit Battles== | ==Spirit Battles== | ||
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them. | Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them. | ||
{ | |||
{|class="wikitable sortable" style="width:100%;" | |||
! colspan=3|Spirit | |||
! colspan=7|Battle parameters | |||
! colspan=1 rowspan=2|Inspiration | |||
|- | |||
! style="width:5%;"|No. | |||
! style="width:5%;"|Image | |||
! Name | |||
! Enemy Fighter(s) | |||
! style="width:5%;"|Type | |||
! style="width:5%;"|Power | |||
! Stage | |||
! Rules | |||
! Conditions | |||
! Music | |||
|- | |- | ||
|866 | |866 | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*The | *The Mega Man puppet fighter references Bass being created to be an arch-nemesis for Mega Man. The puppet fighter's grey costume features a yellow coloration, referencing Bass's dark grey-and-yellow color scheme. | ||
*The | *The Dog of the Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner. | ||
*The stage represents Wily Castle | *The stage represents Wily Castle where Bass was created by Dr. Wily. | ||
|- | |- | ||
|867 | |867 | ||
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|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict | |•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
| | | | ||
*The | *The Dr. Mario puppet fighter references both Dr. Mario and Dr. Light sharing the same title of doctor. | ||
*The | *The Mega Man minion fighter references Dr. Light being the creator of Mega Man. | ||
*The battle | *The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm. | ||
*In World of Light, the Power Plant where Dr. Light's spirit is located is occupied by electronic-based spirits. This references Dr. Light's association with electronic automatons. | |||
*In World of Light, the Dr. Light spirit is located | |||
|- | |- | ||
|868 | |868 | ||
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|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time | |•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | ||
| | | | ||
*The pink Villager | *The pink Villager puppet fighter references both the female Villager and Roll wearing a red-tinted dress. | ||
*The Mega Man minion fighter references Mega Man being the "big brother" of Roll. The minion fighter's red costume references the red coloration of Roll's dress. | |||
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | *The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | ||
* | *Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her ability to craft healing items for Mega Man such as Energy Tanks. | ||
|- | |- | ||
|870 | |870 | ||
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|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws | |•Dangerously high winds are in effect<br>•The enemy favors grabs and throws | ||
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
|'' | | | ||
*The | *The Falco puppet fighter references both Falco and Beat being avian characters. The puppet fighter's blue costume references Beat's blue color scheme. | ||
*The Heavy Wind hazard and battle reference Beat's | *The Mega Man minion fighter references Beat being Mega Man's robotic bird-like companion. The minion fighter's cyan costume references Beat's cyan color scheme. | ||
*The Heavy Wind hazard and the second battle condition reference Beat's role to carry Mega Man out of pits and fly through the air if he falls into one. | |||
|- | |- | ||
|871 | |871 | ||
|{{SpiritTableName|Auto|size=64}} | |{{SpiritTableName|Auto|customname=[https://megaman.fandom.com/wiki/Auto Auto]|size=64}} | ||
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
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|•The enemy starts the battle with a [[Super Scope]] | |•The enemy starts the battle with a [[Super Scope]] | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*The | *The R.O.B puppet fighter represents Auto, a green-colored robotic buddy of Mega Man. | ||
*The | *The puppet fighter starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of ''Mega Man 8''. | ||
|- | |- | ||
|872 | |872 | ||
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|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | |•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|''' | | | ||
*The two Captain Falcon puppet fighters are jokes reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''. The puppet fighter's cyan costume references Duo's blue color scheme. | |||
* | *The puppet fighter's favored [[Falcon Punch]] and first battle condition references one of Duo's main attacks: an energy-infused punch with his large left hand. | ||
|- | |- | ||
|873 | |873 | ||
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|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal | |•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal | ||
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
| | | | ||
* | *Similar to the battle with Dr. Light, the Dr. Mario puppet fighter references both Dr. Mario and Dr. Wily sharing the same title of doctor. | ||
*This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, all of them taking place inside Wily Castle, which often leads to the battle against Dr. Wily after they are all defeated. | |||
*In World of Light, the Base where Dr. Wily's spirit is located is occupied by robotic-based spirits. This references Dr. Wily's association with robotics. | |||
* | |||
*In World of Light, the Dr. Wily spirit is located | |||
|- | |- | ||
|874 | |874 | ||
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal | |•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal | ||
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
| | | | ||
* | *With the Wily Capsule appearing as the Assist Trophy enemy, the Giant Metal R.O.B. puppet fighter represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule. | ||
|- | |- | ||
|875 | |875 | ||
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|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump | |•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump | ||
|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
| | | | ||
*Pac-Man | *The Pac-Man puppet fighter references both Pac-Man and Mettaur being spherical characters with a yellow coloration. | ||
*The stage | *The stage references Guts Man's stage, where Mettaurs are first seen in the original ''Mega Man''. | ||
*The | *The second battle condition references the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near and their invulnerability to most attacks while in this state. The third battle condition references how most variations of Mettaur cannot jump. | ||
|- | |- | ||
|876 | |876 | ||
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
| | | | ||
*The | *The Young Link puppet fighter's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. The puppet fighter's orange costume references Cut Man's orange color scheme. | ||
|- | |- | ||
|877 | |877 | ||
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|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws | |•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws | ||
|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
| | | | ||
*The orange Giant Mega Man represents Guts Man, a giant | *The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master with orange armor plating. The puppet fighter and the third battle condition references Mega Man's grab and throwing attacks being based on Guts Man's Special Weapon, the Super Arm. | ||
*The stage and music | *The stage and music references the Guts Man Stage in ''Mega Man''. The stage is also referenced by the canyon-like area of the badlands in World of Light. | ||
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | *The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | ||
* | *This spirit battle and the Barrel items in the Item Tidal Wave rule references Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man. | ||
|- | |- | ||
|878 | |878 | ||
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|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]'' | |•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]'' | ||
|{{SSBUMusicLink|Mega Man|Ice Man Stage}} | |{{SSBUMusicLink|Mega Man|Ice Man Stage}} | ||
| | | | ||
*The | *The Ice Climbers references both the Ice Climbers and Ice Man being short, parka-wearing characters who utilizes ice-based attacks. The puppet fighter's white costume references the light blue coloration of Ice Man's parka. | ||
*The stage, music | *The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''. | ||
|- | |- | ||
|879 | |879 | ||
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|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials | |•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials | ||
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | |{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | ||
| | | | ||
*The | *The Young Link puppet fighter's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. The puppet fighter's orange costume references the orange coloration of Bomb Man's armor. | ||
*The music references the Bomb Man stage in ''Mega Man''. | |||
*In World of Light, the Base where Bomb Man's spirit is located is occupied by robotic-based spirits. This references Bomb Man being a robotic character. | |||
*In World of Light, the | |||
|- | |- | ||
|880 | |880 | ||
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|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks | |•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks | ||
|{{SSBUMusicLink|Mega Man|Fire Man Stage}} | |{{SSBUMusicLink|Mega Man|Fire Man Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man. The puppet fighter's red costume references Fire Man's red-and-white color scheme. | ||
*The stage, music and Lava Floor hazard references the Fire Man Stage in ''Mega Man''. | |||
* | |||
|- | |- | ||
|881 | |881 | ||
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|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]] | |•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
| | | | ||
*Pikachu Libre | *The Pikachu Libre puppet fighter references both Pikachu Libre and Elec Man being masked characters who utilizes electric-based attacks. The Pikachu Libre costume's color scheme is also similar to Elec Man's color scheme. | ||
*The Zap Floor hazard | *The Zap Floor hazard references Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits. | ||
|- | |- | ||
|883 | |883 | ||
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|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|3,600 | |3,600 | ||
|[[Wily Castle]] | |[[Wily Castle]] | ||
|N/A | |N/A | ||
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | |•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Mega Man|Metal Man Stage}} | |{{SSBUMusicLink|Mega Man|Metal Man Stage}} | ||
| | | | ||
*Mega Man's brown costume is based | *The Mega Man puppet fighters' favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man. The puppet fighter's brown costume is based off of Mega Man's appearance when using Metal Blade in the ''Mega Man'' series. | ||
*The music | *The music references the Metal Man stage in ''Mega Man''. | ||
|- | |- | ||
|884 | |884 | ||
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|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]] | |•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]] | ||
|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornados fly away from him. The puppet fighter's cyan costume references Air Man's blue color scheme. | ||
*The stage and music references the Air Man stage in ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms. | |||
|- | |- | ||
|885 | |885 | ||
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|•[[Stamina battle]]<br>•The enemy is easily distracted by items | |•[[Stamina battle]]<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Mega Man|Quick Man Stage}} | |{{SSBUMusicLink|Mega Man|Quick Man Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's orange costume features a yellow coloration, referencing Quick Man's orange-and-yellow color scheme. | ||
*The music | *The music references the Quick Man stage in ''Mega Man 2''. | ||
* | *The Boomerang item references Quick Man's Special Weapon, Quick Boomerang. | ||
|- | |- | ||
|886 | |886 | ||
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|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials | |•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials | ||
|{{SSBUMusicLink|Mega Man|Crash Man Stage}} | |{{SSBUMusicLink|Mega Man|Crash Man Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. The puppet fighter's orange costume references Crash Man's orange color scheme. | ||
*The stage and music | *The stage and music references the Crash Man Stage in ''Mega Man 2'' which prominently features ladders. | ||
|- | |- | ||
|887 | |887 | ||
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|•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items | |•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Mega Man|Flash Man Stage}} | |{{SSBUMusicLink|Mega Man|Flash Man Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's cyan costume references Flash Man's cyan color scheme. | ||
*The music | *The music references the Flash Man stage in ''Mega Man 2''. | ||
*The Timer item | *The time stamina battle condition and the Timer item references Flash Man's association with time. The Timer item also references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents. | ||
|- | |- | ||
|888 | |888 | ||
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|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often | |•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often | ||
|{{SSBUMusicLink|Mega Man|Wood Man Stage}} | |{{SSBUMusicLink|Mega Man|Wood Man Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's frequent use of [[Leaf Shield]] represents the same Special Weapon he obtains from Wood Man. The puppet fighter's green costume is based off of Mega Man's appearance when using Leaf Shield in the ''Mega Man' series. | ||
*The stage and music | *The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. This is also referenced by the Lost Woods in the Sacred Land where the Wood Man spirit is located in World of Light. | ||
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | *The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | ||
|- | |- | ||
|889 | |889 | ||
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|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks | |•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks | ||
|{{SSBUMusicLink|Mega Man|Hard Man Stage}} | |{{SSBUMusicLink|Mega Man|Hard Man Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man. The puppet fighter's cyan costume references Hard Man's blue color scheme. | ||
*The stage and music | *The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels. | ||
*The Earthquake rule references Hard Man's dive attack, which | *The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place. | ||
|- | |- | ||
|890 | |890 | ||
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|•The enemy's dash attacks have increased power<br>•[[Stamina battle]] | |•The enemy's dash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|Top Man Stage}} | |{{SSBUMusicLink|Mega Man|Top Man Stage}} | ||
| | | | ||
*The | *The Mega Man Team 's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man. The puppet fighter's grey costume is based off of Mega Man's appearance when using Top Spin in the ''Mega Man'' series. | ||
*The stage and music references the Top Man Stage in ''Mega Man 3'' which features plants and leaves. | |||
* | |||
|- | |- | ||
|891 | |891 | ||
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|{{SSBUMusicLink|Mega Man|Snake Man Stage}} | |{{SSBUMusicLink|Mega Man|Snake Man Stage}} | ||
| | | | ||
*The | *The Snake puppet fighter is a joke reference to Snake Man's name. The puppet fighter's green costume references the green coloration of Snake Man's armor. | ||
*The stage references the grassland where Snake Man's spirit is located in World of Light. | |||
*The Bombchu item references Snake Man's weapon, Search Snake, which | *The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces. | ||
|- | |- | ||
|892 | |892 | ||
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|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
|4,400 | |4,400 | ||
|[[Midgar]] | |[[Midgar]] | ||
|•Hazard: Zap Floor | |•Hazard: Zap Floor | ||
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks | |•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks | ||
|{{SSBUMusicLink|Mega Man|Spark Man Stage}} | |{{SSBUMusicLink|Mega Man|Spark Man Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. The puppet fighter's orange costume references Spark Man's orange color scheme. | ||
*The stage and music | *The stage and music references the Spark Man stage in ''Mega Man 3'' which features a factory-like setting. | ||
*The Zap Floor | *The Zap Floor hazard references Spark Man's association with electricity. | ||
|- | |- | ||
|893 | |893 | ||
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|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | |•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | |{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | ||
| | | | ||
*The | *The Greninja puppet fighter references both Greninja and Shadow Man being ninja characters. The puppet fighter's purple coloration references Shadow Man's dark color scheme. | ||
*The stage and music | *The stage and music references the Shadow Man stage in ''Mega Man 3'' which features lava. This is also referenced by the Molten Fortress where Shadow Man's spirit is located in World of Light. | ||
*The | *The puppet fighter's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]]. | ||
|- | |- | ||
|895 | |895 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
| | | | ||
*The | *The Mega Man puppet fighter starts off with a Steel Diver, representing Dive Man's Special Weapon, Dive Missile. The puppet fighter's cyan costume references Dive Man's blue color scheme. | ||
*The stage and music references the Dive Man Stage in ''Mega Man 4'' which features an underwater level. | |||
|- | |- | ||
|896 | |896 | ||
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|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power | |•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power | ||
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
| | | | ||
*The | *The Samus puppet fighter references both Samus and Skull Man wearing armor which also conceals their face. The puppet fighter's white costume references Skull Man's white color scheme. | ||
*The | *The music references Skull Man's appearance in ''Mega Man 4''. | ||
* | *The puppet fighter starting off with a Franklin Badge and the Reflect-Damage Buffed battle conditions references Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles, and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles. | ||
*In World of Light, the Skull Man spirit is located in Dracula's Castle, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | |||
*In World of Light, the Skull Man spirit is located in | |||
|- | |- | ||
|897 | |897 | ||
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|{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | |{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | ||
| | | | ||
*The | *The Dark Samus puppet fighter references how Dark Samus appears to be floating by defying gravity. The puppet fighter's pink costume references Gravity Man's reddish-hued color scheme. | ||
*The stage and | *The stage, music, and High Gravity and Low Gravity hazards references the Gravity Man stage in ''Mega Man 5'' which prominently features gravity gimmicks. | ||
|- | |- | ||
|898 | |898 | ||
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|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | |•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | |{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | ||
| | | | ||
*The Snake puppet fighters' favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | |||
*The | *The music references the Napalm Man stage in ''Mega Man 5''. | ||
* | |||
|- | |- | ||
|899 | |899 | ||
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|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd | |•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Mega Man|Dark Man Stage}} | |{{SSBUMusicLink|Mega Man|Dark Man Stage}} | ||
| | | | ||
* | *This spirit battle fighting against the four Dark Man robots, with the three Samus minion fighters representing the first three Dark Men and the Mega Man puppet fighter representing the fourth and final Dark Man. | ||
**The first Samus minion fighter starts off with a Super Scope, referencing Dark Man 3's right plasma arm. | |||
**The second minion fighter's Impact Run effect references Dark Man 1 being a tank who tries to run Mega Man over. | |||
**The third Samus minion fighter starts off with a Franklin Badge, referencing Dark Man 2's electromagnetic barriers. | |||
*The first Samus minion | *The music references the Dark Man stage in ''Mega Man 5''. | ||
* | |||
|- | |- | ||
|900 | |900 | ||
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|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal | |•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal | ||
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | ||
| | | | ||
*The | *The Metal Simon puppet fighter's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer. | ||
*The stage references the boss room of Knight Man stage in''Mega Man 6'' which features similar banners. | |||
*In World of Light, the Knight Man is located in Dracula's Castle, referencing the recurring knight enemies in the ''Castlevania'' series. | |||
* | |||
*In World of Light, the Knight Man | |||
|- | |- | ||
|901 | |901 | ||
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|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump | |•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump | ||
|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's orange costume references Wind Man's orange color scheme. | ||
* | *Similar to the battle with Air Man, the stage and music references the Wind Man stage in ''Mega Man 6'' which features a cloudy sky setting. The stage is also referenced by the Temple of Light where Wind Man's spirit is located in World of Light. | ||
*The Heavy Wind hazard | *The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, as well as the various wind hazards seen in his stage. The hazard and third battle condition also references Wind Man's ability to fly across the boss room. | ||
|- | |- | ||
|902 | |902 | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*The | *The Mega Man puppet fighters' favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. The puppet fighter's chartreuse costume is based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series. | ||
*The stage | *The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting. | ||
*The Sticky Floor hazard references Slash Man | *The Sticky Floor hazard references the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it. | ||
|- | |- | ||
|903 | |903 | ||
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|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks | |•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*The | *The Mega Man puppet fighters' favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. The puppet fighter's brown costume references the brown coloration of Sword Man's armor. | ||
*The stage references the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting. | |||
* | |||
|- | |- | ||
|904 | |904 | ||
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|•Timed battle (1:00)<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole | |•Timed battle (1:00)<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole | ||
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | |{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | ||
| | | | ||
*The | *The R.O.B. puppet fighter starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb. | ||
*The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space setting, as well as the spaceship themed enemies fought in it. It is also referenced by outer space where Galaxy Man's spirit is located in World of Light. | |||
*The Low Gravity hazard | |||
|- | |- | ||
|905 | |905 | ||
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|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | |•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter references Mega Man X being Mega Man's successor. | ||
*The stage and music | *The stage and music references Central Highway, the opening stage in ''Mega Man X'' which features a highway occupide by vehicles. | ||
*The | *The puppet fighter's frequent use of its side smash attacks and the first battle condition references the X-Buster, Mega Man X's primary arm cannon weapon in the ''Mega Man X'' series. | ||
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks and grant him resistance to knockback in certain games. | |||
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins as X was created by Dr. Light. | |||
*In World of Light, | |||
|- | |- | ||
|907 | |907 | ||
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|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear | |•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's red costume features a white coloration, referencing Zero's red-and-white color scheme. Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | ||
*The stage | *The stage references Central Highway, the opening stage in ''Mega Man X''. | ||
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, | *The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon. | ||
*In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins as Zero was created by Dr. Wily. | |||
*In World of Light, | |||
|- | |- | ||
|909 | |909 | ||
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|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]] | |•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]] | ||
|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
| | | | ||
*The | *The Mega Man puppet fighter's grey costume references the dark coloration of Axl's armor. | ||
*The stage | *The stage references the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''. | ||
* | *The puppet fighters start off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''. | ||
|- | |- | ||
|910 | |910 | ||
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|•The enemy's melee weapons have increased power<br>•[[Stamina battle]] | |•The enemy's melee weapons have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
| | | | ||
*The | *The Ganondorf references both Ganondorf and Sigma being physically powerful main antagonists from their respective series. The puppet fighter's violet costume features a red coloration, referencing the red-and-violet coloration of Sigma's cape. | ||
*The stage and | *The stage references Sigma Palace and the various dystopian cities from the ''Mega Man X'' series. | ||
* | *The puppet fighter starts off with a [[Beam Sword]] and frequently uses his sword-based smash attacks, referencing the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game and a scythe in ''Mega Man X4''. | ||
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man spirit, which references Sigma being the arch enemy of X, the successor of Mega Man. | |||
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man | |||
|- | |- | ||
|911 | |911 | ||
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|{{SSBUMusicLink|Other|Light Plane (Remix)}} | |{{SSBUMusicLink|Other|Light Plane (Remix)}} | ||
| | | | ||
*The | *The Mega Man puppet fighters references MegaMan Volnutt being Mega Man's successor. Each of the puppet fighters starts off with a different weapon, including a Ray Gun, a Super Scope, and a Drill, referencing MegaMan Volnutt's Special Weapons, including blaster weapons, and the Drill Arm. | ||
*The stage | *The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins. | ||
*The High Gravity hazard references the '' | *The High Gravity hazard likely references the ''Legends'' games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic. | ||
*The Mega Man | *The Explosive Type items likely references a mission from ''Mega Man Legends'' that involved diffusing bombs. | ||
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series. | |||
|- | |- | ||
|912 | |912 | ||
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|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}} | |{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}} | ||
| | | | ||
*The red Isabelle | *The Isabelle puppet fighter's red costume references both Isabelle and Roll Casket being female characters with blonde hair and wearing a red outfit. | ||
*The | *The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion. The minion fighter's white costume features Diddy Kong's fur turning light brown, refrencing Data's white-and-brownish color scheme. | ||
*The stage and music | *The stage and music reference Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other aerial vehicles. | ||
*The Hocotate Bomb item references | *The Hocotate Bomb item references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium and Roll Caskett alongside other characters build a rocket in an attempt to rescue him. | ||
|- | |- | ||
|913 | |913 | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*Wendy | *The Wendy puppet fighter's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff. | ||
*The | *The two Tiny R.O.B. represents the Servbots, Tron Bonne's robotic servants. The puppet fighter and the yellow coloration references the Servbots' heads colored yellow and featuring round eyes. | ||
*The stage | *The stage references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'', a spin-off game of the ''Mega Man Legends'' series. | ||
|- | |- | ||
|914 | |914 | ||
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|{{SSBUMusicLink|Mega Man|Shooting Star}} | |{{SSBUMusicLink|Mega Man|Shooting Star}} | ||
| | | | ||
*The | *The Mega Man puppet fighter represents MegaMan.EXE, the NetNavi protagonist of the ''Mega Man Battle Network'' series. | ||
*The stage likely references visual aesthetic of the cyberworld from the ''Mega Man Battle Network'' series. | |||
* | *This spirit battle references the "virus busting" mechanic of the ''Mega Man Battle Network'' series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second puppet fighter starting off with a Bob-omb references the bomb-type Battle Chip while the third puppet fighter starting off with a Beam Sword references the sword-type Battle Chip. | ||
|- | |- | ||
|915 | |915 | ||
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|•The enemy has increased melee-weapon damage and move speed | |•The enemy has increased melee-weapon damage and move speed | ||
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | |{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | ||
| | | | ||
*The | *The Shulk puppet fighter references both Shulk and ProtoMan.EXE wielding plasma swords. The puppet fighter's lavender costume references the lavender-colored light emitted from ProtoMan.EXE's sword. | ||
*The stage references the 16-bit | *The stage references the 16-bit style of the ''Mega Man Battle Network'' series. | ||
*The Sword items and battle condition | *The Sword items and battle condition references the sword-type Battle Chips which ProtoMan.EXE prominently uses. | ||
|- | |- | ||
|916 | |916 | ||
|{{SpiritTableName|Geo Stelar & Omega-Xis|size=64}} | |{{SpiritTableName|Geo Stelar & Omega-Xis|customname=[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]|size=64}} | ||
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}} | ||
|{{SpiritType|Neutral}} | |{{SpiritType|Neutral}} | ||
Line 1,483: | Line 1,384: | ||
|{{SSBUMusicLink|Mega Man|Shooting Star}} | |{{SSBUMusicLink|Mega Man|Shooting Star}} | ||
| | | | ||
*The | *The Richter puppet fighter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series. The puppet fighter's red costume references the red coloration of Geo's jacket. | ||
*The | *The Wolf minion fighter references both Wolf and Omega-Xis sharing a similar canid appearance. The puppet fighter's blue costume references Omega-Xis' blue color scheme. | ||
*The stage | *The stage references the Wave World, the successor to the ''Battle Network's'' Cyberworld. | ||
|- | |- | ||
|918 | |918 | ||
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]] | |•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]] | ||
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | |{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | ||
| | | | ||
*The | *The Zero Suit Samus puppet fighter references both Zero Suit Samus and Mega Man Zero being blonde characters who wear their hair in a ponytail, and having "Zero" in their names. The puppet fighter's red costume references Mega Man Zero's red color scheme. | ||
*The stage | *The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''. | ||
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | *The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | ||
* | *The puppet fighter starts off with a Beam Sword, referencing Mega Man Zero's main weapon, the Z-Saber, another energy blade. | ||
|- | |- | ||
|919 | |919 | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
| | | | ||
*The | *The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order. | ||
* | **The cyan Mega Man puppet fighter's favored side smash references Model X carrying the essence of X, who utilized the X-Buster attack similar to Mega Man's Charge Shot. | ||
*The cyan Mega Man's favored side smash references Model X | **The orange Mega Man puppet fighter's favored down smash references Model F carrying the essence of Fighting Fefnir, who utilized fire-based attacks. | ||
**The green Mega Man puppet fighter's favored up smash references Model H carrying the essence of Harpuia, who utilized electric-based attacks. | |||
**The red Mega Man puppet fighter starts off with a Beam Sword, referencing Model ZX carrying the essence of Zero, who utilized his Zero Saber. | |||
*The stage references the 16-bit style of ''Mega Man ZX''. | |||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily. | *Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily. | ||
*The ''Mega Man'' series has the most spirits out of any third-party franchise. | *The ''Mega Man'' series has the most spirits out of any third-party franchise. | ||
*Yellow Devil | *Yellow Devil is the only Neutral Type Primary Spirit to have 1 Support Slot. | ||
*Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in ''Super Smash Bros.'', but do not appear as spirits. | *Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in ''Super Smash Bros.'', but do not appear as spirits. | ||
**Only Flame Man's weapon can be used in ''SSBU'', as the others are custom moves in ''SSB4''. | **Only Flame Man's weapon can be used in ''SSBU'', as the others are custom moves in ''SSB4''. | ||
*Full Armor X is the only enhanced spirit with less power than its original form when at level 99. | *Full Armor X is the only enhanced spirit with less power than its original form when at level 99. | ||
*Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]]. | *Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]]. | ||
* | **Also, Galaxy Man is the only Robot Master that debuted after ''Mega Man 8'' to appear as a spirit. | ||
{{Spirit list}} | {{Spirit list}} | ||
{{Mega Man universe}} | {{Mega Man universe}} | ||
[[Category:Spirits (Mega Man universe)]] | [[Category:Spirits (Mega Man universe)]] |