Editing List of spirits (Mega Man series)

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{{Title|List of spirits (''Mega Man'' series)}}
{{DISPLAYTITLE:List of spirits (''Mega Man'' series)}}
{{ArticleIcons|ultimate=y}}
The following is the list of the {{b|Spirits|characters}} from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Mega Man}} series in ''[[Super Smash Bros. Ultimate]]''.


==Primary Spirits==
==Primary Spirits==
Line 12: Line 11:
! Class
! Class
! Slot
! Slot
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Stats
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability
! Ability
! Origin Game
! Origin Game
Line 23: Line 17:
|-
|-
|865
|865
|{{SpiritTableName|Proto Man|link=y}}
|{{anchor|Proto Man}}[[File:Protoman.png|center|108x108px]]
|{{SpiritType|Shield}}
|[[Proto Man]]
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
|4,011
|Power: 4,011—10,029<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,484—3,711<br>[[File:Equipment Icon Protection Badge.png|20px]] 2,527—6,318
|10,029
|1,484
|3,711
|2,527
|6,318
|No Effect
|No Effect
|''Mega Man 3''<br>(Artwork: ''Mega Man 10'')
|''Mega Man 3''<br>(Artwork: ''Mega Man 10'')
|•[[Summon]] with cores from {{h2||Dr. Light}}, {{h2||Roll}}, and any {{SpiritType|Shield|a=inline}} core
|•[[Summon]] with cores from [[#Dr. Light|Dr. Light]], [[#Roll|Roll]], and any [[File:SpiritTypeShield.png|20px]] core
|-
|-
|866
|866
|{{SpiritTableName|Bass|link=y}}
|{{anchor|Bass}}[[File:Bass.png|center|108x108px]]
|{{SpiritType|Attack}}
|[[Bass]]
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
|2,544
|Power: 2,544—7,652<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,374—4,132<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,170—3,520
|7,652
|1,374
|4,132
|1,170
|3,520
|No Effect
|No Effect
|''Mega Man 7''<br>(Artwork: ''Mega Man 10'')
|''Mega Man 7''<br>(Artwork: ''Mega Man 10'')
Line 53: Line 39:
|-
|-
|872
|872
|{{SpiritTableName|Duo}}
|{{anchor|Duo}}[[File:Duo.png|center|108x108px]]
|{{SpiritType|Shield}}
|Duo
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★
|★★
|⬡
|⬡
|1,768
|Power: 1,768—7,097<br>[[File:Equipment Icon Brawn Badge.png|20px]] 807—3,241<br>[[File:Equipment Icon Protection Badge.png|20px]] 893—3,583
|7,097
|807
|3,241
|893
|3,583
|Fist Attack ↑
|Fist Attack ↑
|''Mega Man 2: The Power Fighters''<br>(Artwork: ''Mega Man 8'')
|''Mega Man 2: The Power Fighters''<br>(Artwork: ''Mega Man 8'')
Line 68: Line 50:
|-
|-
|874
|874
|{{SpiritTableName|Wily Capsule|link=y}}
|{{anchor|Wily Capsule}}[[File:Drwily2.png|center|108x108px]]
|{{SpiritType|Grab}}
|[[Wily Capsule]]
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
|2,683
|Power: 2,683—8,071<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,073—3,228<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,610—4,843
|8,071
|1,073
|3,228
|1,610
|4,843
|No Effect
|No Effect
|''Mega Man 4''<br>(Artwork: ''Mega Man 7'')
|''Mega Man 4''<br>(Artwork: ''Mega Man 7'')
Line 83: Line 61:
|-
|-
|875
|875
|{{SpiritTableName|Mettaur|link=y}}
|{{anchor|Mettaur}}[[File:Mett.png|center|108x108px]]
|{{SpiritType|Shield}}
|[[Mettaur]]
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★
|★
|⬡
|⬡
|1,256
|Power: 1,256—6,282<br>[[File:Equipment Icon Brawn Badge.png|20px]] 302—1,510<br>[[File:Equipment Icon Protection Badge.png|20px]] 906—4,531
|6,282
|302
|1,510
|906
|4,531
|Jump ↓
|Jump ↓
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|876
|876
|{{SpiritTableName|Cut Man}}
|{{anchor|Cut Man}}[[File:Cutman.png|center|108x108px]]
|{{SpiritType|Grab}}
|Cut Man
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,716
|Power: 1,716—6,885<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,081—4,338<br>[[File:Equipment Icon Protection Badge.png|20px]] 635—2,547
|6,885
|1,081
|4,338
|635
|2,547
|No Effect
|No Effect
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|877
|877
|{{SpiritTableName|Guts Man}}
|{{anchor|Guts Man}}[[File:Gutsman.png|center|108x108px]]
|{{SpiritType|Grab}}
|Guts Man
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡
|⬡
|1,741
|Power: 1,741—7,006<br>[[File:Equipment Icon Brawn Badge.png|20px]] 975—3,923<br>[[File:Equipment Icon Protection Badge.png|20px]] 766—3,083
|7,006
|975
|3,923
|766
|3,083
|No Effect
|No Effect
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|880
|880
|{{SpiritTableName|Fire Man}}
|{{anchor|Fire Man}}[[File:Fireman.png|center|108x108px]]
|{{SpiritType|Attack}}
|Fire Man
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,885
|Power: 1,885—7,589<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,013—4,076<br>[[File:Equipment Icon Protection Badge.png|20px]] 733—2,951
|7,589
|1,013
|4,076
|733
|2,951
|Water Weakness
|Water Weakness
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|881
|881
|{{SpiritTableName|Elec Man|link=y}}
|{{anchor|Elec Man}}[[File:Elec Man Spirit.png|center|108x108px]]
|{{SpiritType|Grab}}
|[[Elec Man]]
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,749
|Power: 1,749—7,001<br>[[File:Equipment Icon Brawn Badge.png|20px]] 916—3,666<br>[[File:Equipment Icon Protection Badge.png|20px]] 734—2,939
|7,001
|916
|3,666
|734
|2,939
|Electric Attack ↑
|Electric Attack ↑
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (Power Plant)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Power Plant)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|882
|882
|{{SpiritTableName|Yellow Devil|link=y}}
|{{anchor|Yellow Devil}}[[File:Yellow Devil Spirit.png|center|108x108px]]
|{{SpiritType|Neutral}}
|[[Yellow Devil]]
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡
|⬡
|3,794
|Power: 3,794—11,429<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,229—3,704<br>[[File:Equipment Icon Protection Badge.png|20px]] 2,284—6,879
|11,429
|1,229
|3,704
|2,284
|6,879
|Speed ↓
|Speed ↓
|''Mega Man''
|''Mega Man''
|•[[Summon]] with cores from {{h2|List of spirits (Kirby series)|Waddle Doo}} and {{h2|List of spirits (Others)|Diskun}}
|•[[Summon]] with cores from [[List of spirits (Kirby series)#Waddle Doo|Waddle Doo]] and [[List of spirits (Others)#Diskun|Diskun]]
|-
|-
|883
|883
|{{SpiritTableName|Metal Man}}
|{{anchor|Metal Man}}[[File:Metal man.png|center|108x108px]]
|{{SpiritType|Grab}}
|Metal Man
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,700
|Power: 1,700—6,824<br>[[File:Equipment Icon Brawn Badge.png|20px]] 595—2,388<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,105—4,436
|6,824
|595
|2,388
|1,105
|4,436
|No Effect
|No Effect
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|888
|888
|{{SpiritTableName|Wood Man}}
|{{anchor|Wood Man}}[[File:Wood man.png|center|108x108px]]
|{{SpiritType|Shield}}
|Wood Man
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,816
|Power: 1,816—7,315<br>[[File:Equipment Icon Brawn Badge.png|20px]] 786—3,165<br>[[File:Equipment Icon Protection Badge.png|20px]] 961—3,869
|7,315
|786
|3,165
|961
|3,869
|Fire Weakness
|Fire Weakness
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|891
|891
|{{SpiritTableName|Snake Man}}
|{{anchor|Snake Man}}[[File:Snake man.png|center|108x108px]]
|{{SpiritType|Grab}}
|Snake Man
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★
|★
|⬡
|⬡
|1,104
|Power: 1,104—5,521<br>[[File:Equipment Icon Brawn Badge.png|20px]] 635—3,175<br>[[File:Equipment Icon Protection Badge.png|20px]] 469—2,346
|5,521
|635
|3,175
|469
|2,346
|No Effect
|No Effect
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|896
|896
|{{SpiritTableName|Skull Man}}
|{{anchor|Skull Man}}[[File:Skullman.png|center|108x108px]]
|{{SpiritType|Shield}}
|Skull Man
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,552
|Power: 1,552—6,229<br>[[File:Equipment Icon Brawn Badge.png|20px]] 590—2,367<br>[[File:Equipment Icon Protection Badge.png|20px]] 962—3,862
|6,229
|590
|2,367
|962
|3,862
|No Effect
|No Effect
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works - Rockman 4: Aratanaru Yabou!!'')
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|898
|898
|{{SpiritTableName|Napalm Man}}
|{{anchor|Napalm Man}}[[File:Napalmman.png|center|108x108px]]
|{{SpiritType|Attack}}
|Napalm Man
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★
|★
|⬡
|⬡
|1,008
|Power: 1,008—5,044<br>[[File:Equipment Icon Brawn Badge.png|20px]] 549—2,749<br>[[File:Equipment Icon Protection Badge.png|20px]] 459—2,295
|5,044
|549
|2,749
|459
|2,295
|No Effect
|No Effect
|''Mega Man 5''<br>(Artwork: ''Rockman Complete Works - Rockman 5: Blues no Wana!?'')
|''Mega Man 5''<br>(Artwork: ''Rockman Complete Works'')
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|-
|-
|900
|900
|{{SpiritTableName|Knight Man}}
|{{anchor|Knight Man}}[[File:Knight Man Spirit.png|center|108x108px]]
|{{SpiritType|Shield}}
|Knight Man
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★
|★
|⬡⬡
|⬡⬡
|989
|Power: 989—4,949<br>[[File:Equipment Icon Brawn Badge.png|20px]] 485—2,425<br>[[File:Equipment Icon Protection Badge.png|20px]] 504—2,524
|4,949
|485
|2,425
|504
|2,524
|No Effect
|No Effect
|''Mega Man 6''<br>(Artwork: ''Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!'')
|''Mega Man 6''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|902
|902
|{{SpiritTableName|Slash Man}}
|{{anchor|Slash Man}}[[File:SlashMan.PNG|center|108x108px]]
|{{SpiritType|Attack}}
|Slash Man
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★
|★
|⬡
|⬡
|1,001
|Power: 1,001—5,009<br>[[File:Equipment Icon Brawn Badge.png|20px]] 606—3,031<br>[[File:Equipment Icon Protection Badge.png|20px]] 395—1,978
|5,009
|606
|3,031
|395
|1,978
|No Effect
|No Effect
|''Mega Man 7''
|''Mega Man 7''
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|-
|-
|905
|905
|{{SpiritTableName|X|customname={{b|X|Mega Man}}}}
|{{anchor|X}}[[File:Mega Man X Spirit.png|center|108x108px]]
|{{SpiritType|Grab}}
|{{b|X|Mega Man}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡
|⬡
|2,858
|Power: 2,858—8,575<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,486—4,459<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,372—4,116
|8,575
|1,486
|4,459
|1,372
|4,116
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Mega Man X''<br>(Artwork: ''Mega Man Maverick Hunter X'')
|''Mega Man X''<br>(Artwork: ''Mega Man Maverick Hunter X'')
Line 293: Line 215:
|-
|-
|906
|906
|{{SpiritTableName|Full Armor X|customname=Full Armor {{b|X|Mega Man}}}}
|{{anchor|Full Armor X}}[[File:Full Armor X Spirit.png|center|108x108px]]
|{{SpiritType|Grab}}
|Full Armor {{b|X|Mega Man}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★★
|★★★★
|⬡
|⬡
|3,418
|Power: 3,418—8,548<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,567—3,918<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,282—3,206
|8,548
|1,567
|3,918
|1,282
|3,206
|Super Armor
|Super Armor
|''Mega Man X''<br>(Artwork: ''Mega Man Maverick Hunter X'')
|''Mega Man X''<br>(Artwork: ''Mega Man Maverick Hunter X'')
Line 308: Line 226:
|-
|-
|907
|907
|{{SpiritTableName|Zero (Zero Buster)|customname={{b|Zero|Mega Man}} (Zero Buster)}}
|{{anchor|Zero}}[[File:Zero.png|center|108x108px]]
|{{SpiritType|Attack}}
|{{b|Zero|Mega Man}} (Zero Buster)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,781
|Power: 1,781—7,149<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,051—4,218<br>[[File:Equipment Icon Protection Badge.png|20px]] 730—2,931
|7,149
|1,051
|4,218
|730
|2,931
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Mega Man X''
|''Mega Man X''
Line 323: Line 237:
|-
|-
|908
|908
|{{SpiritTableName|Zero (Z-Saber)|customname={{b|Zero|Mega Man}} (Z-Saber)}}
|{{anchor|Zero (Z-Saber)}}[[File:Zero Zsaber Spirit.png|center|108x108px]]
|{{SpiritType|Attack}}
|{{b|Zero|Mega Man}} (Z-Saber)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★★
|★★★★
|⬡⬡
|⬡⬡
|4,810
|Power: 4,810—12,026<br>[[File:Equipment Icon Brawn Badge.png|20px]] 2,447—6,118<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,736—4,340
|12,026
|2,447
|6,118
|1,736
|4,340
|Weapon Attack & Move Speed ↑
|Weapon Attack & Move Speed ↑
|''Mega Man X2''<br>(Artwork: ''Mega Man X5'')
|''Mega Man X2''<br>(Artwork: ''Mega Man X5'')
Line 338: Line 248:
|-
|-
|910
|910
|{{SpiritTableName|Sigma}}
|{{anchor|Sigma}}[[File:Sigma.png|center|108x108px]]
|{{SpiritType|Attack}}
|Sigma
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
|2,949
|Power: 2,949—8,869<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,961—5,898<br>[[File:Equipment Icon Protection Badge.png|20px]] 988—2,971
|8,869
|1,961
|5,898
|988
|2,971
|No Effect
|No Effect
|''Mega Man X''<br>(Artwork: ''Mega Man Maverick Hunter X'')
|''Mega Man X''<br>(Artwork: ''Mega Man Maverick Hunter X'')
Line 353: Line 259:
|-
|-
|911
|911
|{{SpiritTableName|MegaMan Volnutt|link=y}}
|{{anchor|MegaMan Volnutt}}[[File:Mega Man Volnutt Spirit.png|center|108x108px]]
|{{SpiritType|Grab}}
|[[MegaMan Volnutt]]
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
|2,665
|Power: 2,665—8,015<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,399—4,208<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,266—3,807
|8,015
|1,399
|4,208
|1,266
|3,807
|No Effect
|No Effect
|''Mega Man Legends''
|''Mega Man Legends''
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|-
|-
|913
|913
|{{SpiritTableName|Tron Bonne}}
|{{anchor|Tron Bonne}}[[File:Megamanlegends.png|center|108x108px]]
|{{SpiritType|Grab}}
|Tron Bonne
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
|1,656
|Power: 1,656—6,626<br>[[File:Equipment Icon Brawn Badge.png|20px]] 704—2,816<br>[[File:Equipment Icon Protection Badge.png|20px]] 952—3,810
|6,626
|704
|2,816
|952
|3,810
|No Effect
|No Effect
|''Mega Man Legends''
|''Mega Man Legends''
Line 383: Line 281:
|-
|-
|914
|914
|{{SpiritTableName|MegaMan.EXE|link=y}}
|{{anchor|MegaMan.EXE}}[[File:Mega Man.EXE Spirit.png|center|108x108px]]
|{{SpiritType|Grab}}
|[[MegaMan.EXE]]
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
|4,015
|Power: 4,015—10,039<br>[[File:Equipment Icon Brawn Badge.png|20px]] 2,128—5,321<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,887—4,718
|10,039
|2,128
|5,321
|1,887
|4,718
|No Effect
|No Effect
|''Mega Man Battle Network''<br>(Artwork: ''Rockman.EXE Operate Shooting Star'')
|''Mega Man Battle Network''<br>(Artwork: ''Rockman.EXE Operate Shooting Star'')
Line 398: Line 292:
|-
|-
|915
|915
|{{SpiritTableName|ProtoMan.EXE}}
|{{anchor|ProtoMan.EXE}}[[File:Protoman exe Spirit.png|center|108x108px]]
|{{SpiritType|Shield}}
|ProtoMan.EXE
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|2,945
|Power: 2,945—8,860<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,299—3,907<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,379—4,148
|8,860
|1,299
|3,907
|1,379
|4,148
|Sword Attack ↑
|Sword Attack ↑
|''Mega Man Battle Network''
|''Mega Man Battle Network''
Line 413: Line 303:
|-
|-
|916
|916
|{{SpiritTableName|Geo Stelar & Omega-Xis}}
|{{anchor|Geo Stelar & Omega-Xis}}[[File:GeoStelar&OmegaXis.png|center|108x108px]]
|{{SpiritType|Neutral}}
|Geo Stelar & Omega-Xis
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
|1,350
|Power: 1,350—5,404<br>[[File:Equipment Icon Brawn Badge.png|20px]] 749—2,999<br>[[File:Equipment Icon Protection Badge.png|20px]] 601—2,405
|5,404
|749
|2,999
|601
|2,405
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Mega Man Star Force''
|''Mega Man Star Force''
Line 428: Line 314:
|-
|-
|917
|917
|{{SpiritTableName|Star Force Mega Man|link=y}}
|{{anchor|Star Force Mega Man}}[[File:Star Force Mega Man Spirit.png|center|108x108px]]
|{{SpiritType|Neutral}}
|[[Star Force Mega Man]]
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
|3,079
|Power: 3,079—9,239<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,554—4,663<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,351—4,053
|9,239
|1,554
|4,663
|1,351
|4,053
|Shooting Items ↑
|Shooting Items ↑
|''Mega Man Star Force''
|''Mega Man Star Force''
Line 443: Line 325:
|-
|-
|918
|918
|{{SpiritTableName|Mega Man Zero}}
|{{anchor|Mega Man Zero}}[[File:Mega Man Zero Spirit.png|center|108x108px]]
|{{SpiritType|Attack}}
|Mega Man Zero
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|3,224
|Power: 3,224—9,697<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,773—5,334<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,158—3,482
|9,697
|1,773
|5,334
|1,158
|3,482
|Sword Attack ↑
|Sword Attack ↑
|''Mega Man Zero''<br>(Artwork: ''Mega Man Zero 2'')
|''Mega Man Zero''<br>(Artwork: ''Mega Man Zero 2'')
Line 458: Line 336:
|-
|-
|919
|919
|{{SpiritTableName|Model X}}
|{{anchor|Model X}}[[File:Modelx.png|center|108x108px]]
|{{SpiritType|Grab}}
|Model X
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★
|★
|⬡⬡⬡
|⬡⬡⬡
|845
|Power: 845—4,229<br>[[File:Equipment Icon Brawn Badge.png|20px]] 549—2,749<br>[[File:Equipment Icon Protection Badge.png|20px]] 296—1,480
|4,229
|549
|2,749
|296
|1,480
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Mega Man ZX''
|''Mega Man ZX''
Line 473: Line 347:
|-
|-
|920
|920
|{{SpiritTableName|Model ZX}}
|{{anchor|Model ZX}}[[File:Model ZX Spirit.png|center|108x108px]]
|{{SpiritType|Grab}}
|Model ZX
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
|1,720
|Power: 1,720—6,958<br>[[File:Equipment Icon Brawn Badge.png|20px]] 910—3,680<br>[[File:Equipment Icon Protection Badge.png|20px]] 744—3,011
|6,958
|910
|3,680
|744
|3,011
|Transformation Duration ↑
|Transformation Duration ↑
|''Mega Man ZX''
|''Mega Man ZX''
Line 501: Line 371:
|-
|-
|867
|867
|{{SpiritTableName|Dr. Light}}
|{{anchor|Dr. Light}}[[File:Dr light.png|center|108x108px]]
|Dr. Light
|★★★
|★★★
|⬢⬢
|⬢⬢
Line 509: Line 380:
|-
|-
|868
|868
|{{SpiritTableName|Roll}}
|{{anchor|Roll}}[[File:Roll Spirit.png|center|108x108px]]
|Roll
|★★★
|★★★
|⬢⬢
|⬢⬢
Line 517: Line 389:
|-
|-
|869
|869
|{{SpiritTableName|Rush}}
|{{anchor|Rush}}[[File:Rush.png|center|108x108px]]
|Rush
|★★★
|★★★
|⬢
|⬢
|Up Special ↑
|Up Special ↑
|''Mega Man 3''
|''Mega Man 3''
|•[[Summon]] with cores from {{h2|List of spirits (Others)|Chibi-Tot}}, {{h2|List of spirits (EarthBound series)|Boney}}, and any {{SpiritType|Support|a=inline}} core
|•[[Summon]] with cores from [[List of spirits (Others)#Chibi-Tot|Chibi-Tot]], [[List of spirits (EarthBound series)#Boney|Boney]], and any [[File:SpiritTypeSupport.png|20px]] core
|-
|-
|870
|870
|{{SpiritTableName|Beat}}
|{{anchor|Beat}}[[File:Beat.png|center|108x108px]]
|Beat
|★★
|★★
|⬢
|⬢
Line 533: Line 407:
|-
|-
|871
|871
|{{SpiritTableName|Auto}}
|{{anchor|Auto}}[[File:Auto Spirit.png|center|108x108px]]
|Auto
|★★
|★★
|⬢⬢
|⬢⬢
Line 541: Line 416:
|-
|-
|873
|873
|{{SpiritTableName|Dr. Wily|link=y}}
|{{anchor|Dr. Wily}}[[File:Drwily.png|center|108x108px]]
|[[Dr. Wily]]
|★★★★
|★★★★
|⬢⬢
|⬢⬢
Line 549: Line 425:
|-
|-
|878
|878
|{{SpiritTableName|Ice Man}}
|{{anchor|Ice Man}}[[File:Ice Man Spirit.png|center|108x108px]]
|Ice Man
|★★
|★★
|⬢
|⬢
|Lava-Floor Resist
|Lava-Floor Resist
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|879
|879
|{{SpiritTableName|Bomb Man}}
|{{anchor|Bomb Man}}[[File:BombMan.PNG|center|108x108px]]
|Bomb Man
|★★
|★★
|⬢
|⬢
|[[Bob-omb]] Equipped
|[[Bob-omb]] Equipped
|''Mega Man''<br>(Artwork: ''Rockman Complete Works - Rockman'')
|''Mega Man''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (Base)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Base)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|884
|884
|{{SpiritTableName|Air Man}}
|{{anchor|Air Man}}[[File:Airman.png|center|108x108px]]
|Air Man
|★★
|★★
|⬢⬢
|⬢⬢
|Fog Immunity
|Fog Immunity
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|885
|885
|{{SpiritTableName|Quick Man}}
|{{anchor|Quick Man}}[[File:Quick Man Spirit.png|center|108x108px]]
|Quick Man
|★★
|★★
|⬢
|⬢
|Move Speed ↑
|Move Speed ↑
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|886
|886
|{{SpiritTableName|Crash Man}}
|{{anchor|Crash Man}}[[File:Crash Man Spirit.png|center|108x108px]]
|Crash Man
|★★
|★★
|⬢
|⬢
|[[Bomber]] Equipped
|[[Bomber]] Equipped
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|887
|887
|{{SpiritTableName|Flash Man}}
|{{anchor|Flash Man}}[[File:Flash Man Spirit.png|center|108x108px]]
|Flash Man
|★★
|★★
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works - Rockman 2: Dr. Wily no Nazo'')
|''Mega Man 2''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|889
|889
|{{SpiritTableName|Hard Man}}
|{{anchor|Hard Man}}[[File:Hard Man Spirit.png|center|108x108px]]
|Hard Man
|★★
|★★
|⬢
|⬢
|Weapon Attack ↑
|Weapon Attack ↑
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|890
|890
|{{SpiritTableName|Top Man}}
|{{anchor|Top Man}}[[File:TopManSpirit.PNG|center|108x108px]]
|Top Man
|★
|★
|⬢⬢
|⬢⬢
|{{b|Screw Attack|item}} Equipped
|{{b|Screw Attack|item}} Equipped
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|892
|892
|{{SpiritTableName|Spark Man}}
|{{anchor|Spark Man}}[[File:Spark Man Spirit.png|center|108x108px]]
|Spark Man
|★★
|★★
|⬢⬢
|⬢⬢
|Energy Shot Attack/Resistance ↑
|Energy Shot Attack/Resistance ↑
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|893
|893
|{{SpiritTableName|Shadow Man}}
|{{anchor|Shadow Man}}[[File:shadowman.png|center|108x108px]]
|Shadow Man
|★★
|★★
|⬢
|⬢
|[[Killing Edge]] Equipped
|[[Killing Edge]] Equipped
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?'')
|''Mega Man 3''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|894
|894
|{{SpiritTableName|Drill Man}}
|{{anchor|Drill Man}}[[File:Drill Man Spirit.png|center|108x108px]]
|Drill Man
|★
|★
|⬢
|⬢
|[[Drill]] Equipped
|[[Drill]] Equipped
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works - Rockman 4: Aratanaru Yabou!!'')
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works'')
|•Purchase at Sheldon's Place for 500SP
|•Purchase at Sheldon's Place for 500SP
|-
|-
|895
|895
|{{SpiritTableName|Dive Man}}
|{{anchor|Dive Man}}[[File:DiveMan.PNG|center|108x108px]]
|Dive Man
|★
|★
|⬢⬢
|⬢⬢
|[[Steel Diver]] Equipped
|[[Steel Diver]] Equipped
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works - Rockman 4: Aratanaru Yabou!!'')
|''Mega Man 4''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|899
|899
|{{SpiritTableName|Dark Man 4}}
|{{anchor|Dark Man 4}}[[File:Dark Man 4 Spirit.png|center|108x108px]]
|Dark Man 4
|★
|★
|⬢
|⬢
Line 653: Line 542:
|-
|-
|901
|901
|{{SpiritTableName|Wind Man}}
|{{anchor|Wind Man}}[[File:Windman.png|center|108x108px]]
|Wind Man
|★
|★
|⬢⬢
|⬢⬢
|Instadrop
|Instadrop
|''Mega Man 6''<br>(Artwork: ''Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!'')
|''Mega Man 6''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|903
|903
|{{SpiritTableName|Sword Man}}
|{{anchor|Sword Man}}[[File:Swordman.png|center|108x108px]]
|Sword Man
|★
|★
|⬢
|⬢
Line 669: Line 560:
|-
|-
|904
|904
|{{SpiritTableName|Galaxy Man}}
|{{anchor|Galaxy Man}}[[File:Galaxyman.png|center|108x108px]]
|Galaxy Man
|★
|★
|⬢
|⬢
Line 677: Line 569:
|-
|-
|909
|909
|{{SpiritTableName|Axl}}
|{{anchor|Axl}}[[File:Axl Spirit.png|center|108x108px]]
|Axl
|★★
|★★
|⬢
|⬢
Line 685: Line 578:
|-
|-
|912
|912
|{{SpiritTableName|Roll Caskett}}
|{{anchor|Roll Caskett}}[[File:Roll Caskett Spirit.png|center|108x108px]]
|Roll Caskett
|★★
|★★
|⬢
|⬢
Line 705: Line 599:
|-
|-
|897
|897
|{{SpiritTableName|Gravity Man}}
|{{anchor|Gravity Man}}[[File:Gravityman.png|center|108x108px]]
|Gravity Man
|Dojo (Gravity Style)
|Dojo (Gravity Style)
|''Mega Man 5''<br>(Artwork: ''Rockman Complete Works - Rockman 5: Blues no Wana!?'')
|''Mega Man 5''<br>(Artwork: ''Rockman Complete Works'')
|•Battle via World of Light (The Dark Realm)
|•Battle via World of Light (The Dark Realm)
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
Line 723: Line 618:
|-
|-
|864
|864
|[[File:SSBU spirit Mega Man.png|center|108x108px]]
|[[File:Mega Man Spirit.png|center|108x108px]]
|[[File:Mega Man SSBU.png|center|108x108px]]
|[[File:Mega Man SSBU.png|center|108x108px]]
|{{anchor|Mega Man}}[[Mega Man]]
|{{anchor|Mega Man}}[[Mega Man]]
|''[[wikipedia:Mega Man (video game)|Mega Man]]''<br>(Artwork: ''Mega Man 10'')
|''[[wikipedia:Mega Man (video game)|Mega Man]]''<br>(Artwork: ''Mega Man 10'')
|•Complete Classic Mode with {{SSBU|Mega Man}}<br>•Purchase from the Vault Shop for 300G (after unlocking Mega Man)
|•Complete Classic Mode with [[Mega Man]]<br>•Purchase from the Vault Shop for 300G (after unlocking [[Mega Man]])
|}
|}


==Spirit Battles==
==Spirit Battles==
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them.
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them.
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
 
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|866
|866
|{{SpiritTableName|Bass|link=y|size=64}}
|{{anchor|Bass}}[[File:Bass.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}} (120 HP)<br>•Metal {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Red}} (60 HP)
|[[Bass]]
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}<br>•Metal {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,100
|9,100
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
Line 743: Line 655:
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|•Duck Hunt references Treble, Bass's canine partner.
*The grey Mega Man represents Bass, a Robot Master with a black-and-yellow color scheme who was created to become Mega Man's arch-enemy.
*The red Dog of the Metal Duck Hunt minion represents Treble, a wolf-like robot who was designed to become Bass's support robot similar to Mega Man's canine partner, Rush.
*The stage represents Wily Castle, the location in ''Mega Man 7'' where Bass and Treble were created by Dr. Wily, who serve as the stage's sub-boss.
|-
|-
|867
|867
|{{SpiritTableName|Dr. Light|size=64}}
|{{anchor|Dr. Light}}[[File:Dr light.png|center|64x64px]]
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}} (160 HP)<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (160 HP)
|Dr. Light
|{{SpiritType|Shield}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|10,000
|10,000
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
Line 757: Line 667:
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|'''Spirit Battle inspiration:'''
|•Dr. Mario avoiding conflict references Dr. Light's pacific personality, as he wishes that Robot Masters do not cause harm.
*The blue Dr. Mario represents Dr. Thomas Light, the scientific creator of Mega Man who shares the title of doctor and wears a similar lab coat.
*The stage represents Wily Castle, the fortress of Dr. Wily, who was originally Dr. Light's colleague until he later turned to villainy.
*The battle conditions reference Dr. Light's pacifistic personality, where he doesn't wish for the Robot Masters to cause harm.
----'''Other trivia:'''
*This spirit's Support type references Dr. Light's role in the ''Mega Man'' series as Mega Man's creator.
*This spirit's Shield type and Zap-Floor Immunity ability reference how Dr. Light programmed Mega Man to save the world from Dr. Wily and his Robot Masters.
*In World of Light, the Dr. Light spirit is located in the Power Plant map in the Light Realm, a sub-dungeon occupied by electronic-themed spirits, referencing Dr. Light's association with electronic automatons.
|-
|-
|868
|868
|{{SpiritTableName|Roll|size=64}}
|{{anchor|Roll}}[[File:Roll Spirit.png|center|64x64px]]
|Roll
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,800
|9,800
|[[Living Room]]
|[[Living Room]]
|N/A
|N/A
|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time
|•Defeat the main fighter to win<br>•Timed battle<br>•The enemy heals over time
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|'''Spirit Battle inspiration:'''
|•Although Roll has not been shown to have regenerative capabilities, she appears in Dr. Light's lab in games such as ''Mega Man 9'', where she can craft healing items for Mega Man such as Energy Tanks.<br>•The stage choice is a reference to Roll's role as a housekeeping robot in the series.
*The pink Villager represents Roll, the "younger sister" of Mega Man who wears a red-tinted dress.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The Autoheal battle condition references one of Roll's Super Moves in ''Tatsunoko vs. Capcom'', which allows her to heal herself.
----'''Other trivia:'''
*This spirit's Support type references Roll's role in aiding Mega Man in the ''Mega Man'' series.
*This spirit's Autoheal ability references Roll's ability to craft healing items for Mega Man, including the [[Energy Tank]].
|-
|-
|870
|870
|{{SpiritTableName|Beat|link=y|size=64}}
|{{anchor|Beat}}[[File:Beat.png|center|64x64px]]
|Beat
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,900
|3,900
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
Line 792: Line 691:
|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws
|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|'''Spirit Battle inspiration:'''
|•The enemies favoring grab and throws represent the Beat Call feature from ''Mega Man 7'' onward, which allows Beat to carry Mega Man out of pits and through the air if he falls into one.
*The blue Falco represents Beat, the blue robotic bird-like companion of Mega Man.
*The Heavy Wind hazard and battle reference Beat's ability to fly and carry Mega Man out of bottomless pits.
----'''Other trivia:'''
*This spirit's Support type and Grab type further reference Beat's ability to carry Mega Man out of bottomless pits.
*This spirit's Air Attack ↑ ability references how Mega Man can attack using his Mega Buster while carried by Beat.
|-
|-
|871
|871
|{{SpiritTableName|Auto|size=64}}
|[[File:Auto Spirit.png|center|64x64px]]
|Auto
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,600
|3,600
|[[Moray Towers]] ([[Ω form]])
|[[Moray Towers]] ([[Ω form]])
Line 808: Line 703:
|•The enemy starts the battle with a [[Super Scope]]
|•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle inspiration:'''
|•The Super Scope is similar to the bazooka Auto wields in the flying sections of Mega Man 8.
*The green R.O.B. represents Auto, a green robot designed and programmed to become buddies with Mega Man.
*The stage represents the midwestern United States city in Auto's debut game, ''Mega Man 7'' where Dr. Light's laboratory is located.
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''.
----'''Other trivia:'''
*This spirit's Support type references Auto's role in the ''Mega Man'' series by assisting Mega Man in his adventures.
*This spirit's Super Scope Equipped ability further references the cannon Auto uses in ''Mega Man 8''.
*In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton.
|-
|-
|872
|872
|{{SpiritTableName|Duo|size=64}}
|[[File:Duo.png|center|64x64px]]
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}}×2 (80 HP)
|Duo
|{{SpiritType|Shield}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} (x2)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,700
|3,700
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
Line 826: Line 715:
|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle inspiration:'''
|•The presence of two Captain Falcons is a pun on Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''.<br>•Captain Falcon favoring his neutral special ([[Falcon Punch]]) represents one of Duo's main attacks: an energy-infused punch with his large left hand.
*The two cyan Captain Falcons represents Duo, a blue robot with a hefty upper half design whose name is related to the number "two".
*Captain Falcon's favored [[Falcon Punch]] references Duo's ability to use a powerful energy-infused punch with his large left hand.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references Duo's ability to use a powerful energy-infused punch.
|-
|-
|873
|873
|{{SpiritTableName|Dr. Wily|link=y|size=64}}
|{{anchor|Dr. Wily}}[[File:Drwily.png|center|64x64px]]
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}} (50 HP)<br>•Metal {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}}×8 (100 HP)
|[[Dr. Wily]]
|{{SpiritType|Attack}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•Metal {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}} (×8)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|12,600
|12,600
|[[Wily Castle]] (hazards off)
|[[Wily Castle]] (hazards off)
Line 841: Line 727:
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|'''Spirit Battle inspiration:'''
|•The eight Mega Men reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often lead to the battle against Dr. Wily after they are all defeated.
*The blue Dr. Mario represents Dr. Albert Wily, the evil scientist who shares the title of doctor and wears a similar lab coat.
*The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily in the ''Mega Man'' series.
*The stage and music track represent Wily Castle,  the fortress of Dr. Wily as it appears in ''Mega Man 2'' which features the boss battles against Dr. Wily and his Robot Masters in the ''Mega Man'' series, including ''Mega Man 2''.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, where defeating all of them will lead up to the final boss battle against Dr. Wily.
----'''Other trivia:'''
*This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
*In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing Dr. Wily's ambitions to take over the world using his Robot Masters.
|-
|-
|874
|874
|{{SpiritTableName|Wily Capsule|link=y|size=64}}
|[[File:Drwily2.png|center|64x64px]]
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}} (180 HP)
|[[Wily Capsule]]
|{{SpiritType|Grab}}
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,700
|9,700
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
|•Assist Trophy Enemies (Wily Capsule)
|•Assist Trophy Enemies ([[Wily Capsule]])
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|'''Spirit Battle inspiration:'''
|•The giant metal R.O.B. could reference Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule
*The purple Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule, which appears as the Assist Trophy enemy.
*The stage represents Wily Castle, Dr. Wily's fortress in the ''Mega Man'' series which features the final boss battle against Dr. Wily, including his Wily Capsule.
----'''Other trivia:'''
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
|-
|-
|875
|875
|{{SpiritTableName|Mettaur|link=y|size=64}}
|{{anchor|Mettaur}}[[File:Mett.png|center|64x64px]]
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} (120 HP)
|[[Mettaur]]
|{{SpiritType|Shield}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,800
|1,800
|[[Wrecking Crew]]
|[[Wrecking Crew]]
Line 874: Line 751:
|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|'''Spirit Battle inspiration:'''
|•Pac-Man shielding often represents the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near, and their invulnerability to most attacks while in this state. Pac-Man avoiding jumps is also similar to how most Mettaur variations cannot jump.<br>•Wrecking Crew resembles Guts Man's stage, which is where Mettaurs are first seen in the original ''Mega Man''.
*Pac-Man represents Mettaur, a spherical character with a yellow color scheme.
*The stage and music track represents the Cut Man Stage, a stage feautring ladders and a green color scheme in ''Mega Man'' which first features Mettaurs as enemies.
*The first battle condition references how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
*The second battle condition references how most variations of Mettaur cannot jump.
----'''Other trivia:'''
*This spirit's Shield type and Jump ↓ ability reference the Mettaur's ability to shield themselves frommost attacks and inability to jump.
|-
|-
|876
|876
|{{SpiritTableName|Cut Man|size=64}}
|{{anchor|Cut Man}}[[File:Cutman.png|center|64x64px]]
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}×2 (80 HP)
|Cut Man
|{{SpiritType|Grab}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} (x2)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
Line 891: Line 763:
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|
|•Young Link favoring his side special ([[Boomerang]]) represents Cut Man's weapon, Rolling Cutter, which has similar properties.
*The orange Young Link represents Cut Man, an orange Robot Master who uses his two-bladed scissors as weapons, with each Young Link's sword representing the scissors' blades.
*The music track represents the musical theme of the Cut Man Stage, which features Cut Man as a boss.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
|-
|-
|877
|877
|{{SpiritTableName|Guts Man|size=64}}
|{{anchor|Guts Man}}[[File:Gutsman.png|center|64x64px]]
|•Giant {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (140 HP)
|Guts Man
|{{SpiritType|Grab}}
|•Giant {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,500
|4,500
|[[Gerudo Valley]] ([[Ω form]])
|[[Gerudo Valley]] ([[Ω form]])
Line 905: Line 775:
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|'''Spirit Battle inspiration:'''
|•Mega Man favors his grabs and throws, which are based on Guts Man's ability, Super Arm.<br>•The earthquakes represent Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The orange Giant Mega Man represents Guts Man, a giant orange Robot Master whose Special Weapon, Super Arm, serves as Mega Man's grab and throw move.
*The stage and music track represents the Guts Man Stage, a stage with a mountainous background featuring Guts Man as a boss in ''Mega Man''.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Barrel items references Guts Man's Super Arm, which allows him to pick up and throw heavy objects at Mega Man.
----'''Other trivia:'''
*This spirit's Grab type further references Guts Man's Super Arm, which allows him to grab and throw heavy objects, which serve as Mega Man's grab and throw move.
*In World of Light, the Guts Man spirit is located in a canyon-like area of the wasteland area in the Light Realm, similar to the stage's canyon setting.
|-
|-
|878
|878
|{{SpiritTableName|Ice Man|size=64}}
|{{anchor|Ice Man}}[[File:Ice Man Spirit.png|center|64x64px]]
|•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=White}} (140 HP)
|Ice Man
|{{SpiritType|Shield}}
|•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,600
|4,600
|[[Summit]] ([[Battlefield form]])
|[[Summit]] ([[Battlefield form]])
|•Hazard: Ice Floor
|•Hazard: Ice Floor
|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]''
|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
|'''Spirit Battle inspiration:'''
|•Ice Man's battle room in ''Mega Man'' features a frozen floor.
*The white Ice Climbers represents Ice Man, a blue Robot Master who wears a parka.
*The stage, music track, and Ice Floor hazard represents the Ice Man Stage, a stage with an icy setting featuring Ice Man as a boss in ''Mega Man''.
*The battle conditions reference reference Ice Man's Super Weapon, Ice Slasher, which uses ice-based attacks that can freeze Mega Man.
----'''Other trivia:'''
*This spirit's Support type references how Ice Man's Ice Slasher can be used as one of Mega Man's special moves in ''Mega Man''.
*This spirit's Lava-Floor Resist ability references how Ice Man can function in hot environments, but makes him less powerful.
|-
|-
|879
|879
|{{SpiritTableName|Bomb Man|size=64}}
|{{anchor|Bomb Man}}[[File:BombMan.PNG|center|64x64px]]
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}×2 (80 HP)
|Bomb Man
|{{SpiritType|Grab}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} (×2)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,500
|3,500
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
Line 940: Line 799:
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|'''Spirit Battle inspiration:'''
|•Young Link favoring his down special ({{b|Bomb|Link}}) represents Bomb Man's weapon, [[Hyper Bomb]].
*The orange Young Link represents Bomb Man, an orange Robot Master who can attack using bombs.
*The music track represents the musical theme of the Bomb Man Stage, which features Bomb Man as a boss in ''Mega Man''.
*The two Young Link's favored {{b|Bomb|Link}} references Bomb Man's Special Weapon, [[Hyper Bomb]] which allows him to throw two bombs at once in his appearance in ''Mega Man: Powered Up''.
----'''Other trivia:'''
*This spirit's Support type references how Bomb Man's Hyper Bomb can be used as one of Mega Man's special moves in ''Mega Man''.
*This spirit's Grab type and Bob-omb Equipped ability further reference Bomb Man's Hyper Bomb, which allows him to grab a bomb and throw it.
*In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing how Bomb Man is a robotic character.
|-
|-
|880
|880
|{{SpiritTableName|Fire Man|size=64}}
|{{anchor|Fire Man}}[[File:Fireman.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)
|Fire Man
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,200
|4,200
|[[Norfair]]
|[[Norfair]]
Line 958: Line 811:
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|'''Spirit Battle inspiration:'''
|•Mega Man's down smash is not based on Fire Man's weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
*The red Mega Man represents Fire Man, a Robot Master with a red-and-white color scheme.
*The stage, music track, and Lava Floor hazard represents the Fire Man Stage, a fire-themed stage with magma pits which features Fire Man as a boss in ''Mega Man''.
*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attacks in ''Mega Man''.
----'''Other trivia:'''
*This spirit's Water Weakness ability references how Fire Man specializes in fire-based attacks, which are easily extinguishable with water.
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
|-
|-
|881
|881
|{{SpiritTableName|Elec Man|link=y|size=64}}
|[[File:Elec Man Spirit.png|center|64x64px]]
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} (140 HP)
|[[Elec Man]]
|{{SpiritType|Grab}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,400
|4,400
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
Line 975: Line 823:
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|'''Spirit Battle inspiration:'''
|
*Pikachu Libre represents Elec Man, a masked Robot Master with a similar color scheme.
*The Zap Floor hazard and battle conditions reference Elec Man's Special Weapon, Thunder Beam, which allows him to fire electrical bolts.
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability further references Elec Man's Thunder Beam, which allows him to fire electrical bolts.
*In World of Light, the Elec Man spirit is located in the Power Plant map in the Light Realm, which is occupied by electricity-based spirits, referencing Elec Man's association with electricity.
|-
|-
|883
|883
|{{SpiritTableName|Metal Man|size=64}}
|{{anchor|Metal Man}}[[File:Metal man.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}×3 (60 HP)
|Metal Man
|{{SpiritType|Grab}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}} (×3)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]]
|N/A
|N/A
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|
|•Mega Man favors his neutral special, [[Metal Blade]], which is the weapon he obtains from Metal Man.
*Mega Man's brown costume is based on Mega Man's appearance when using Metal Man's Special Weapon, [[Metal Blade]], which serves as Mega Man's neutral special.
*The music track represents the musical theme of the Metal Man Stage, which features Metal Man as a boss in ''Mega Man 2''.
|-
|-
|884
|884
|{{SpiritTableName|Air Man|size=64}}
|{{anchor|Air Man}}[[File:Airman.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (140 HP)
|Air Man
|{{SpiritType|Shield}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,400
|4,400
|[[Skyworld]]
|[[Skyworld]]
Line 1,004: Line 847:
|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]]
|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|'''Spirit Battle inspiration:'''
|•The heavy wind and Gust Bellows represent Air Man's version of Air Shooter, which pushes Mega Man back as the tornados fly away from him.<br>•Skyworld as the stage selection references Air Man's stage from ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms.
*The cyan Mega Man represents Air Man, a Robot Master with a blue color scheme.
*The stage and music track represents the Air Man Stage, a cloudy sky-themed stage which features Air Man as a boss in ''Mega Man 2''.
*Mega Man starting off with a Gust Bellows and the Heavy Wind hazard references Air Man's Special Weapon, Air Shooter, which allows him to generate tornadoes that can push Mega Man back.
----'''Other trivia:'''
*This spirit's Support type references how Air Man's Air Shooter can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Fog Immunity ability further references Air Man's Air Shooter, which can generate enough wind to blow away the fog.
|-
|-
|885
|885
|{{SpiritTableName|Quick Man|size=64}}
|[[File:Quick Man Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (140 HP)
|Quick Man
|{{SpiritType|Grab}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Wily Castle]] (hazards off)
|[[Wily Castle]] (hazards off)
Line 1,021: Line 859:
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|'''Spirit Battle inspiration:'''
|•The Boomerang item represents Quick Man's weapon, Quick Boomerang.
*The orange Mega Man represents Quick Man, a Robot Master with an orange color scheme.
*The music track represents the musical theme of the Quick Man Stage, which features Quick Man as a boss in ''Mega Man 2''
*Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang.
----'''Other trivia:'''
*This spirit's Support type references how Quick Man's Quick Boomerang can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
|-
|-
|886
|886
|{{SpiritTableName|Crash Man|size=64}}
|{{anchor|Crash Man}}[[File:Crash Man Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}×3 (60 HP)
|Crash Man
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (×3)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,400
|3,400
|[[Wrecking Crew]]
|[[Wrecking Crew]]
Line 1,038: Line 871:
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|'''Spirit Battle inspiration:'''
|•Mega Man favors his side special, [[Crash Bomber]], which is the weapon he obtains from Crash Man.
*The orange Mega Man's favored represents Crash Man, an orange Robot Master whose Special Weapon, [[Crash Bomber]] serves as Mega Man's side special.
*The stage and music track represents the Crash Man Stage, a large tower stage with ladders which features Crash Man as a boss in ''Mega Man 2''.
----'''Other trivia:'''
*This spirit's Support type references how Crash Man's Crash Bomber can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Bomber Equipped ability further references Crash Man's Crash Bomber, which shares a similar name and explosive effect.
|-
|-
|887
|887
|{{SpiritTableName|Flash Man|size=64}}
|[[File:Flash Man Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (140 HP)
|Flash Man
|{{SpiritType|Grab}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,900
|3,900
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
|•Item: [[Timer]]
|•Item: [[Timer]]
|•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|•Timed [[Stamina battle]]<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|'''Spirit Battle inspiration:'''
|•The Timer references Flash Man's weapon, Time Stopper.
*The cyan Mega Man represents Flash Man, a blue Robot Master who is equipped with a right arm blaster.
*The music track represents the musical theme of the Flash Man Stage, which features Flash Man as a boss in ''Mega Man 2''.
*The Timer item and timed battle condition references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
----'''Other trivia:'''
*This spirit's Support type references how Flash Man's Time Stopper can be used as one of Mega Man's special moves in ''Mega Man 2''.
|-
|-
|888
|888
|{{SpiritTableName|Wood Man|size=64}}
|{{anchor|Wood Man}}[[File:Wood man.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}}×2 (80 HP)
|Wood Man
|{{SpiritType|Shield}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}} (×2)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,600
|3,600
|{{b|Duck Hunt|stage}} (hazards off)
|{{b|Duck Hunt|stage}} (hazards off)
Line 1,070: Line 895:
|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often
|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|'''Spirit Battle inspiration:'''
|•Mega Man shielding often represents how Wood Man's Leaf Shield renders him invulnerable to attacks.
*The green Mega Man represents Wood Man, a green Robot Master whose Special Weapon, [[Leaf Shield]] serves as Mega Man's down special.
*The stage and music track represents the Wood Man Stage, an 8-bit forest stage which features Wood Man as a boss in ''Mega Man 2''.
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
----'''Other trivia:'''
*This spirit's Shield type further references the defensive ability of Wood Man's Leaf Shield.
*This spirit's Fire Weakness ability references Wood Man's weakness against Atomic Fire, a fire-themed Special Weapon used by Heat Man that is acquired by Mega Man.
*In World of Light, the Wood Man spirit is located in the Lost Woods area in the Sacred Land map in the Dark Realm, similar to the stage's forest setting.
|-
|-
|889
|889
|{{SpiritTableName|Hard Man|size=64}}
|[[File:Hard Man Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3 (60 HP)
|Hard Man
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (×3)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,500
|3,500
|[[The Great Cave Offensive]] ([[Ω form]])
|[[The Great Cave Offensive]] ([[Ω form]])
Line 1,088: Line 907:
|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|'''Spirit Battle inspiration:'''
|•Mega Man favors his down aerial, Hard Knuckle, which is the weapon he obtains from Hard Man.<br>•The earthquakes reference Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.<br>•The stage selection references the mining tunnels from Hard Man's stage in ''Mega Man 3''.
*The cyan Mega Man represents Hard Man, a blue Robot Master whose Special Weapon, Hard Knuckle serves as Mega Man's down aerial attack.
*The stage and music track represents the Hard Man Stage, an underground cavern stage which features Hard Man as a boss in ''Mega Man 3''.
*The Earthquake rule references Hard Man's dive attack, which can shake the screen temporarily immobilize Mega Man in place.
----'''Other trivia:'''
*This spirit's Support type references how Hard Man's Hard Knuckle can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Attack type and Weapon Attack ↑ ability references how Hard Man's uses his Hard Knuckle as a powerful attacking weapon.
|-
|-
|890
|890
|{{SpiritTableName|Top Man|size=64}}
|[[File:TopManSpirit.PNG|center|64x64px]]
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×4 (30 HP)
|Top Man
|{{SpiritType|Grab}}
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}} (×4)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|1,700
|[[Distant Planet]] ([[Ω form]])
|[[Distant Planet]] ([[Ω form]])
Line 1,105: Line 919:
|•The enemy's dash attacks have increased power<br>•[[Stamina battle]]
|•The enemy's dash attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|'''Spirit Battle inspiration:'''
|•Mega Man favors his dash attack, Top Spin, which is the weapon he obtains from Top Man.<br>•The stage selection references Top Man's stage from ''Mega Man 3'', which has a emphasis on plants and leaves.
*The grey Mega Man represents Top Man, a grey Robot Master whose Special Weapon, Top Spin, serves as Mega Man's dash attack.
*The stage and music track represents the Top Man Stage, a forest-like stage which features Top Man as a boss in ''Mega Man 3''.
*The four Mega Man's frequent Top Spin references Top Man's ability to attack by throwing out three tops at once, with the fourth fighter representing Top Man himself.
----'''Other trivia:'''
*This spirit's Support type references how Top Man's Top Spin can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Screw Attack Equipped ability references how Top Man's Top Spin is a spinning attacks.
*In World of Light, the Top Man spirit is located in the jungle area in the Light Realm, similar to the stage's forest setting.
|-
|-
|891
|891
|{{SpiritTableName|Snake Man|size=64}}
|{{anchor|Snake Man}}[[File:Snake man.png|center|64x64px]]
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}}×2 (120 HP)
|Snake Man
|{{SpiritType|Grab}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} (×2)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,900
|1,900
|{{SSB|Kongo Jungle}} ([[Ω form]])
|{{SSB|Kongo Jungle}} ([[Ω form]])
Line 1,123: Line 931:
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|
|•Snake being the opponent is a pun on Snake Man's name.<br>•The Bombchu represents Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
*The green Snake represents Snake Man, a green Robot Master who shares the same snake-themed name.
*The stage's trees and music track represents the Snake Man Stage, a scaled stage which features Snake Man as a boss in ''Mega Man 3''.
*The Bombchu item references Snake Man's weapon, Search Snake, which allows him to generate robotic snakes that can crawl across solid surfaces.
|-
|-
|892
|892
|{{SpiritTableName|Spark Man|size=64}}
|[[File:Spark Man Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}×4 (140 HP)
|Spark Man
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (×4)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,400
|4,400
|[[Midgar]] ([[Battlefield form]])
|[[Midgar]]
|•Hazard: Zap Floor
|•Hazard: Zap Floor
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|'''Spirit Battle inspiration:'''
|•Mega Man favors his up smash, Spark Shock, which is the weapon he obtains from Spark Man.
*The orange Mega Man represents Spark Man, an orange Robot Master whose Special Weapon, Spark Shot, serves as Mega Man's up smash attack.
*The stage and music track represents the Spark Man Stage, a factory stage which features Spark Man as a boss in ''Mega Man 3''.
*The Zap Floor Hazard references Spark Man's ability to use electric-based attacks.
----'''Other trivia:'''
*This spirit's Support type references how Spark Man's Spark Shot can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Energy Shot Attack/Resistance ↑ ability further references Spark Man's ability to use electric-based attacks.
|-
|-
|893
|893
|{{SpiritTableName|Shadow Man|size=64}}
|{{anchor|Shadow Man}}[[File:shadowman.png|center|64x64px]]
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}}×3 (60 HP)
|Shadow Man
|{{SpiritType|Shield}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}} (×3)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,500
|3,500
|[[Norfair]] ([[Battlefield form]])
|[[Norfair]] ([[Battlefield form]])
Line 1,154: Line 955:
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|'''Spirit Battle inspiration:'''
|•Greninja favoring its neutral special ([[Water Shuriken]]) represents Shadow Man's weapon, [[Shadow Blade]].<br>•The stage is a reference to the lava located in Shadow Man's stage from ''Mega Man 3''.
*The purple Greninja represents Shadow Man, a ninja-like Robot Master with a dark color scheme.
*The stage and music track represents the Shadow Man Stage, a lava-filled stage which features Shadow Man as a boss in ''Mega Man 3''.
*The three Greninjas' favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]], which allows him to throw two large shuriken, with the third fighter representing Shadow Man himself.
----'''Other trivia:'''
*This spirit's Support type references how Shadow Man's Shadow Blade can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Killing Edge Equipped ability references Shadow Man's ability to attack by using bladed weapons.
*In World of Light, the Shadow Man spirit is located in the Molten Fortress map in the Light Realm, which features molten lava, similar to the stage's setting.
|-
|-
|895
|895
|{{SpiritTableName|Dive Man|size=64}}
|{{anchor|Dive Man}}[[File:DiveMan.PNG|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×2 (70 HP)
|Dive Man
|{{SpiritType|Shield}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (×2)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,600
|1,600
|[[Great Bay]] ([[Battlefield form]])
|[[Great Bay]] ([[Battlefield form]])
Line 1,172: Line 967:
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Steel Diver]]
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Steel Diver]]
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|
|•The Steel Diver represents Dive Man's weapon, Dive Missile.
*The cyan Mega Man represents Dive Man, a Robot Master with a blue color scheme.
*The stage and music track represents the Dive Man Stage, an underwater laboratory stage which features Dive Man as a boss in ''Mega Man 4''.
*Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile, which allows him to shoot missiles.
----'''Other trivia:'''
*This spirit's Support type references how Dive Man's Dive Missile can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Steel Diver Equipped ability further references Dive Man's Dive Missile, which allows him to shoot missiles.
|-
|-
|896
|896
|{{SpiritTableName|Skull Man|size=64}}
|{{anchor|Skull Man}}[[File:Skullman.png|center|64x64px]]
|•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}} (140 HP)
|Skull Man
|{{SpiritType|Shield}}
|•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,900
|3,900
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
Line 1,189: Line 979:
|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power
|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|'''Spirit Battle inspiration:'''
|•The enemy reflecting projectiles reference Skull Man's weapon, [[Skull Barrier]], which negates enemy projectiles, and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles.
*The white Samus represents Skull Man, a white Robot Master whose armor conceals his face.
*The stage features Wily Castle's skull motif, while the music track features the musical theme of the Skull Man Stage in ''Mega Man 4''.
*Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which protects him from enemy attacks and projectiles.
----'''Other trivia:'''
*This spirit's Shield type references the defensive ability of Skull Man's Skull Barrier.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the White Skeleton and Ghost enemies that that appear in Block 3 in the original ''Castlevania''.
|-
|-
|897
|897
|{{SpiritTableName|Gravity Man|size=64}}
|{{anchor|Gravity Man}}[[File:Gravityman.png|center|64x64px]]
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Pink}} (160 HP)
|Gravity Man
|{{SpiritType|Neutral}}
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Pink}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|7,500
|7,500
|[[Mario Galaxy]]
|[[Mario Galaxy]]
Line 1,206: Line 991:
|•[[Stamina battle]]<br>•Gravity is reduced<br>•All fighters have reduced jump ability after a little while
|•[[Stamina battle]]<br>•Gravity is reduced<br>•All fighters have reduced jump ability after a little while
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|
|•The stage and hazards revolve around gravity alterations, representing the prominent gravity gimmicks in Gravity Man's stage.
*The pink Dark Samus represents Gravity Man, a pink Robot Master who can float by defying gravity.
*The stage and music track represents the Gravity Man, an outer space stage which features Gravity Man as a boss in ''Mega Man 5''.
*The Low Gravity and High Gravity hazards reference the gravity manipulation gameplay of Gravity Man's stage and boss battle which features the player's gravity being switched back-and-forth.
|-
|-
|898
|898
|{{SpiritTableName|Napalm Man|size=64}}
|{{anchor|Napalm Man}}[[File:Napalmman.png|center|64x64px]]
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}×3 (50 HP)
|Napalm Man
|{{SpiritType|Attack}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}} (x3)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,600
|1,600
|[[Wily Castle]] (hazards off)
|[[Wily Castle]] (hazards off)
Line 1,220: Line 1,003:
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|'''Spirit Battle inspiration:'''
|•Snake favoring his neutral special ([[Hand Grenade]]) represents Napalm Man's weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
*The red Snake Team represents Napalm Man, a red-tinted Robot Master who can launch three missiles at the player at a time.
*The music track represents the musical theme of the Napalm Man Stage, which features Napalm Man as a boss in ''Mega Man 5''.
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
----'''Other trivia:'''
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
|-
|-
|899
|899
|{{SpiritTableName|Dark Man 4|size=64}}
|[[File:Dark Man 4 Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}} (100 HP)<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}}×3 (30 HP)
|Dark Man 4
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}} (×3)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,400
|1,400
|[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
Line 1,236: Line 1,015:
|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|'''Spirit Battle inspiration:'''
|•The extra shield durability references Dark Man 4's electromagnetic barrier (also used by Dark Man 2), which orbits around him and blocks enemy shots.<br>•The three Samuses represent the three other Dark Men.
*The brown Mega Man represents Dark Man 4, the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man.
*The three brown Samus minions represents the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles.
*The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in ''Mega Man 10''.
*The music track represents the musical theme of the Dark Man Stage, which features Dark Man as a boss in ''Mega Man 5''.
*The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm; the second minion's Impact Run ability references Dark Man 1's tank treads to run over Mega Man; and the third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers.
----'''Other trivia:'''
*This spirit's Attack type and Rage Blaster Equipped ability references Dark Man 4's buster shots, which are larger than Proto Man's buster shots.
|-
|-
|900
|900
|{{SpiritTableName|Knight Man|size=64}}
|[[File:Knight Man Spirit.png|center|64x64px]]
|•Metal {{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}} (120 HP)
|Knight Man
|{{SpiritType|Shield}}
|•Metal {{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,500
|2,500
|[[Castle Siege]] (Throne Room)
|[[Castle Siege]] (Throne Room)
Line 1,254: Line 1,027:
|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|'''Spirit Battle inspiration:'''
|•Simon favoring smash attacks references Knight Man's weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.<br>•The stage selection references the boss room for Knight Man from ''Mega Man 6'', featuring similar banners.
*The blue Metal Simon represents Knight Man, a blue Robot Master who uses a strong spiked flail on a chained whip.
*The stage's layout and music track represent the Knight Man Stage, a castle stage with banners which features the Knight Man as a boss in ''Mega Man 6''.
*Simon's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which allows him to attack using his strong flail on his chained whip.
----'''Other trivia:'''
*This spirit's Shield type references Knight Man's shield, which can block almost any attack.
*In World of Light, the Knight Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Black Knight enemies that appear in Block 2 in the original ''Castlevania''.
|-
|-
|901
|901
|{{SpiritTableName|Wind Man|size=64}}
|{{anchor|Wind Man}}[[File:Windman.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (120 HP)
|Wind Man
|{{SpiritType|Shield}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,200
|2,200
|[[Skyworld]]
|[[Skyworld]]
Line 1,271: Line 1,039:
|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|'''Spirit Battle inspiration:'''
|•The heavy wind represents Wind Man's vacuum attack, as well as the various wind hazards seen in his stage.  
*The orange Mega Man represents Wind Man, a Robot Master with an orange color scheme.
*The stage and music track represents the Wind Man Stage, a cloudy sky-themed stage in ''Mega Man 6'' similar to Air Man's stage.
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, which allows him to generate powerful wind storms.
*The third battle condition reference Wind Man's ability to fly across the boss room.
----'''Other trivia:'''
*This spirit's Support type references how Wind Man's Wind Storm can be used as one of Mega Man's special moves in ''Mega Man 6''.
*This spirit's Instadrop ability references Wind Man's ability to attack by smashing the player underneath him from above.
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
|-
|-
|902
|902
|{{SpiritTableName|Slash Man|size=64}}
|{{anchor|Slash Man}}[[File:SlashMan.PNG|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Chartreuse}}×3 (50 HP)
|Slash Man
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Chartreuse}} (x3)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,100
|2,100
|[[Distant Planet]] ([[Battlefield form]])
|[[Garden of Hope]] ([[Battlefield form]])
|•Hazard: Sticky Floor
|•Hazard: Sticky Floor
|•The floor is sticky<br>•[[Stamina battle]]<br>•The enemy favors back air attacks
|•The floor is sticky<br>•[[Stamina battle]]<br>•The enemy favors back air attacks
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|•The floor being sticky represent Slash Man's battle, where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.<br>•Mega Man favors his back aerial, Slash Claw, which is the weapon he obtains from Slash Man.<br>•The stage selection references the appearance of Slash Man's stage from ''Mega Man 7'', Jurassic Jungle.
*The chartreuse Mega Man represents Slash Man, a Robot master whose Special Weapon, Slash Claw, serves as Mega Man's back aerial attack.
*The stage represents the Slash Man stage, a jungle stage which features Slash Man as a boss in ''Mega Man 7''.
*The Sticky Floor hazard references Slash Man's adhesive bombs, which can shatter into a red liquid that can immobilize Mega Man.
|-
|-
|903
|903
|{{SpiritTableName|Sword Man|size=64}}
|{{anchor|Sword Man}}[[File:Swordman.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}×3 (100 HP)
|Sword Man
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}} (×2)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,800
|1,800
|[[Find Mii]] ([[Ω form]])
|[[Find Mii]] ([[Ω form]])
Line 1,304: Line 1,063:
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle inspiration:'''
|•Mega Man favors his forward aerial, Flame Sword, which is the weapon he obtains from Sword Man.
*The brown Mega Man represents Sword Man, a brown Robot Master whose Special Weapon, Flame Sword, serves as Mega Man's forward aerial attack.
*The stage represents the Sword Man Stage, a ruined temple stage with a dark and red-tinted background which features Sword Man as a boss in ''Mega Man 8''.
----'''Other trivia:'''
*This spirit's Support type references how Sword Man's Flame Sword can be used as one of Mega Man's special moves in ''Mega Man 8''.
*This spirit's Attack type and Fire Bar Equipped ability references how Sword Man's Flame Sword is a battering weapon which can use fire-based attacks.
|-
|-
|904
|904
|{{SpiritTableName|Galaxy Man|customname=[https://megaman.fandom.com/wiki/Galaxy_Man Galaxy Man]|size=64}}
|{{anchor|Galaxy Man}}[[File:Galaxyman.png|center|64x64px]]
|Galaxy Man
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,100
|2,100
|[[Lylat Cruise]]
|[[Lylat Cruise]]
|•Hazard: Low Gravity<br>•Item: [[Black Hole]]
|•Hazard: Low Gravity<br>•Item: [[Black Hole]]
|•Timed battle (1:00)<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole
|•Timed battle<br>•Gravity is reduced<br>•The enemy starts the battle with a [[Black Hole]]
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash In The Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|•The Black Hole references Galaxy Man's weapon, Black Hole Bomb.<br>•Lylat Cruise represents the space aesthetic of Galaxy Man's stage, as well as the spaceship themed enemies fought in it, including Galaxy Man himself.
*The cyan R.O.B. represents Galaxy Man, a robotic character with prominent eyes .
*The stage represents the Galaxy Man stage, an outer space stage which features Galaxy Man as a boss in ''Mega Man 9''.
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb, which can suck enemies into the black hole.
*The Low Gravity hazard references Galaxy Man's ability to fly short distances during his boss battle.
----'''Other trivia:'''
*This spirit's Support type references how Galaxy Man's Black Hole Bomb can be used as one of Mega Man's special moves in ''Mega Man 9''.
*In World of Light, the Galaxy Man spirit is located in the outer space area in the Light Realm, similar to the stage's setting.
|-
|-
|905
|905
|{{SpiritTableName|X|customname={{b|X|Mega Man}}|size=64}}
|[[File:Mega Man X Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (160 HP)
|{{b|X|Mega Man}}
|{{SpiritType|Grab}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,400
|9,400
|[[New Donk City Hall]] ([[Battlefield form]])
|[[New Donk City Hall]] ([[Battlefield form]])
Line 1,338: Line 1,087:
|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|'''Spirit Battle inspiration:'''
|•The super armor references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks, and grant him resistance to knockback in certain games.<br>•New Donk City Hall resembles Central Highway, the opening stage in the original ''Mega Man X''.
*The cyan Mega Man represents his successor, Mega Man X, who features a blue color scheme.
*The stage and music track represents Abel City, the metropolitan city main setting of ''Mega Man Maverick Hunter X''.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback.
*Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the ''Mega Man X'' series.
----'''Other trivia:'''
*In World of Light, the X spirit is featured on Galeem's side of the Final Battle Map while the Zero (Zero Buster) spirit is featured across from him on Dharkon's side, referencing their occasional rivalry and opposing origins, with X serving as the successor of Mega Man created by the benevolent Dr. Light.
|-
|-
|907
|907
|{{SpiritTableName|Zero (Zero Buster)|customname={{b|Zero|Mega Man}} (Zero Buster)|size=64}}
|{{anchor|Zero (Zero Buster)}}[[File:Zero.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)
|{{b|Zero|Mega Man}} (Zero Buster)
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,800
|3,800
|[[Big Blue]] ([[Battlefield form]])
|[[Big Blue]] ([[Battlefield form]])
|•Assist Trophy Enemies (Zero)
|•[[Assist Trophy]] Enemies ({{b|Zero|Mega Man}})
|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|'''Spirit Battle inspiration:'''
|•The increased energy attacks references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games. In those games, Zero's arm cannon is much stronger than X's.
*The red Mega Man represents Zero, a Reploid with a red-and-white color scheme who appears as the Assist Trophy enemy.
*The stage and music track represents Central Highway, the opening stage of Zero's debut game, ''Mega Man X'' where Zero is turned against X.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon.
----'''Other trivia:'''
*In World of Light, the Zero (Zero Buster) spirit is featured on Dharkon's side on The Final Battle map while the X spirit is featured across from him on Galeem's side, referencing their occasional rivalry and origins, with Zero serving as the successor of Bass created by the villainous Dr. Wily.
|-
|-
|909
|909
|{{SpiritTableName|Axl|size=64}}
|[[File:Axl Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×2 (80 HP)
|Axl
|{{SpiritType|Attack}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}} (×2)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,800
|3,800
|[[Midgar]] ([[Ω form]])
|[[Midgar]] ([[Ω form]])
Line 1,371: Line 1,111:
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]]
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|'''Spirit Battle inspiration:'''
|•The Ray Gun is similar to Axl's default handgun weapon, and also represents the various rapid fire weapons he can use in ''Mega Man X8''.<br>•Midgar resembles the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''.
*The grey Mega Man represents Axl, a Reploid with a grey color scheme.
*The stage and music track represents the dystopian city setting of the ''Mega Man X'' series.
*Mega Man starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
----'''Other trivia:'''
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series.
*This spirit's Ray Gun Equipped ability further references Axl's handgun weapons he can use in ''Mega Man x8''.
|-
|-
|910
|910
|{{SpiritTableName|Sigma|size=64}}
|{{anchor|Sigma}}[[File:Sigma.png|center|64x64px]]
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Violet}} (160 HP)
|Sigma
|{{SpiritType|Attack}}
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Violet}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,500
|9,500
|[[Midgar]] (hazards off)
|[[Midgar]] (hazards off)
Line 1,388: Line 1,123:
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|'''Spirit Battle inspiration:'''
|•The increased power of melee weapons represents the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game, and a scythe in ''Mega Man X4''.
*The violet Ganondorf represents Sigma, a large, physically powerful main antagonist who wears a violet cape.
*The stage and music track represents the dystopian city setting of ''Mega Man X'', where Sigma turns Zero against X.
*Ganondorf starting off with a [[Beam Sword]] and frequent smash attacks references the bladed weapons used by Sigma in the ''Mega Man X'' series, including his lightsaber.
----'''Other trivia:'''
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man.
|-
|-
|911
|911
|{{SpiritTableName|MegaMan Volnutt|link=y|size=64}}
|[[File:Mega Man Volnutt Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3
|[[MegaMan Volnutt]]
|{{SpiritType|Grab}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (×4)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,400
|9,400
|[[The Great Cave Offensive]]
|[[The Great Cave Offensive]]
|•Hazard: High Gravity<br>•Item: Exploding Types
|•Hazard: High Gravity<br>•Item: Exploding Types
|•Timed battle (2:00)<br>•Your jumping power decreases
|•Timed battle<br>•Your jumping power decreases
|{{SSBUMusicLink|Other|Light Plane (Remix)}}
|{{SSBUMusicLink|Nintendo|Light Plane (Remix)}}
|
|•The time limit references the timed trials in the ''Mega Man Legends'' series.<br>•The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.<br>•The decreased jumping may be a reference to the ''Legends'' games' shift in genre from platforming to 3D action-adventure, and the lack of emphasis on jumping that came with it.<br>•The explosive items may be a reference to a mission from ''Mega Man Legends'' that involved diffusing bombs.
*The cyan Mega Man represents his ''Mega Man Legends'' counterpart, Mega Man Volnutt, who features a blue color scheme.
*The stage represents the underground ruins that Mega Man Volnutt can explore as a Digger in the ''Mega Man Legends'' series, while the music track references the upbeat tempo style of the ''Mega Man Legends'' soundtrack.
*The High Gravity hazard references the ''Mega Man Legends'' series' lack of the usual jumping mechanic compared to the ''Mega Man'' platformers.
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons, which includes blaster weapons, explosives, and the Drill Arm.
|-
|-
|912
|912
|{{SpiritTableName|Roll Caskett|size=64}}
|{{anchor|Roll Caskett}}[[File:Roll Caskett Spirit.png|center|64x64px]]
|Roll Caskett
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,700
|3,700
|[[Pilotwings]]
|[[Pilotwings]]
|•Item: [[Hocotate Bomb]]
|•Item: [[Hocotate Bomb]]
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|{{SSBUMusicLink|Nintendo|Light Plane (for 3DS / Wii U)}}
|'''Spirit Battle inspiration:'''
|•Diddy Kong references Data, a supporting character in the ''Mega Man Legends'' series that is often seen alongside Roll Caskett.<br>•The Hocotate Bomb references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium, and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.<br>•The stage choice references Roll's role as a mechanic and airship pilot in the ''Legends'' games, piloting the Flutter and other vehicles.
*The red Isabelle represents Roll Caskett, a supportive blonde female character who wears a red outfit.
*The white Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion with a white body.
*The stage and music track represents the airships appearing in the ''Mega Man Legends'' series which Roll Caskett can pilot.
*The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of ''Mega Man Legends 2''.
----'''Other trivia:'''
*This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio in the ''Mega Man Legends'' series.
*This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities.
|-
|-
|913
|913
|{{SpiritTableName|Tron Bonne|size=64}}
|{{anchor|Tron Bonne}}[[File:Megamanlegends.png|center|64x64px]]
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}×2
|Tron Bonne
|{{SpiritType|Grab}}
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×2)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|[[Wuhu Island]] (Talon Rock)
|[[Wuhu Island]] (Talon Rock)
Line 1,437: Line 1,159:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|•Wendy's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff.<br>•The two tiny R.O.B. represent Servbots, Tron Bonne's robotic servants.
*Wendy represents Tron Bonne, a female anti-heroine who pilots fighting mechas with faces.
*The yellow Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants with a yellow color scheme.
*The stage's layout represents Ryship Island, the main setting of Tron Bonne's spin-off game, ''The Misadventures of Tron Bonne''.
|-
|-
|914
|914
|{{SpiritTableName|MegaMan.EXE|link=y|size=64}}
|{{anchor|MegaMan.EXE}}[[File:Mega Man.EXE Spirit.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3
|[[MegaMan.EXE]]
|{{SpiritType|Grab}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (×3)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|13,600
|13,600
|[[Hanenbow]] ([[Battlefield form]])
|[[Hanenbow]] ([[Battlefield form]])
Line 1,452: Line 1,172:
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
|
*The cyan Mega Man represents his NetNavi counterpart, MegaMan.EXE, who features a blue color scheme.
*The stage references the visual aesthetic of the Cyberworld in the ''Mega Man Battle Network'' series, while the stage's trees and water setting and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series.
*The music track references MegaMan.EXE's appearance as the main character of ''Rockman.EXE Operate Shooting Star'', which features a crossover between the ''Mega Man Battle Network'' series and its successor, ''Mega Man Star Force''.
*The first Mega Man's frequent neutral attacks and side smash attack reference the shooting-type Battle Chips; the second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip; and the third Mega Man starting off with a Beam Sword references the sword-type Battle Chips, three Battle Chip programs that the player's NetNavi can be installed with in the ''Mega Man Battle Network'' series.
|-
|-
|915
|915
|{{SpiritTableName|ProtoMan.EXE|size=64}}
|[[File:Protoman exe Spirit.png|center|64x64px]]
|ProtoMan.EXE
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,300
|9,300
|[[Mute City SNES]] ([[Battlefield form]])
|[[Mute City SNES]] ([[Battlefield form]])
Line 1,466: Line 1,183:
|•The enemy has increased melee-weapon damage and move speed
|•The enemy has increased melee-weapon damage and move speed
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|'''Spirit Battle inspiration:'''
|
*The lavender Shulk represents ProtoMan.EXE, the NetNavi counterpart of Proto Man with a red color scheme who uses a sword that project energy blades.
*The stage references the 16-bit visual aesthetic of the ''Mega Man Battle Network'' series.
*The Sword items and battle condition reference ProtoMan.EXE's sword-type Battle Chips, which allows him to use quick sword attacks.
----'''Other trivia:'''
*This spirit's Shield type and Sword Attack ↑ ability reference ProtoMan.EXE's usage of a defensive shield and sword attacks.
|-
|-
|916
|916
|{{SpiritTableName|Geo Stelar & Omega-Xis|size=64}}
|{{anchor|Geo Stelar & Omega-Xis}}[[File:GeoStelar&OmegaXis.png|center|64x64px]]
|Geo Stelar & Omega-Xis
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|3,900
|3,900
|[[Moray Towers]]
|[[Moray Towers]]
Line 1,483: Line 1,196:
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
|
*The red Richter represents Geo Stelar, the brown-haired protagonist of ''Mega Man Star Force'' who wears a red jacket.
*The blue Wolf minion represents Omega-Xis, the blue wolf-like electromagnetic being from the planet AM who eventually partners up with Geo.
*The stage, music track, and Electric Floor hazard represents the Wave World, an environment of electromagnetic waves above the Earth's surface which varies depending on the height.
|-
|-
|918
|918
|{{SpiritTableName|Mega Man Zero|size=64}}
|{{anchor|Mega Man Zero}}[[File:Mega Man Zero Spirit.png|center|64x64px]]
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}} (160 HP)
|Mega Man Zero
|{{SpiritType|Attack}}
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,400
|9,400
|[[Midgar]] (hazards off)
|[[Midgar]] (hazards off)
|•Assist Trophy Enemies ({{b|Zero|Mega Man}})
|•[[Assist Trophy]] Enemies ({{b|Zero|Mega Man}})
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|'''Spirit Battle inspiration:'''
|•The Beam Sword represents Zero's Z-Saber.<br>•Mega Man Zero uses Zero Suit Samus as a puppet fighter due to their similar blonde ponytails.
*The red Zero Suit Samus represents Mega Man Zero, who, according to his predecessor, Bass, resembles a "girlie-looking long-haired robot" with blonde hair and a red color scheme, with a slimmer body design than Zero's original incarnation in the ''Mega Man X'' series.
*The stage and music track represents Neo Arcadia, the metropolitan city main setting of ''Mega Man Zero'', which takes place after the ''Mega Man X'' series.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*Zero Suit Samus starting off with a Beam Sword references the Z-Saber, an energy sword used as Mega Man Zero's main weapon.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability reference Mega Man Zero's proficiency with his signature weapon, the Z-Saber.  
|-
|-
|919
|919
|{{SpiritTableName|Model X|size=64}}
|{{anchor|Model X}}[[File:Modelx.png|center|64x64px]]
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}{{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}{{Head|Mega Man|g=SSBU|s=20px|cl=Green}}{{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|Model X
|{{SpiritType|Grab}}
|•{{SSBU|Mega Man}} Team (×4) ({{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}{{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}{{Head|Mega Man|g=SSBU|s=20px|cl=Green}}{{Head|Mega Man|g=SSBU|s=20px|cl=Red}})
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|1,700
|[[Moray Towers]]
|[[Moray Towers]]
Line 1,513: Line 1,219:
|•The enemy favors smash attacks
|•The enemy favors smash attacks
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|
|•The four differently colored Mega Men represent several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H, and ZX in order.<br>•The Mega Men favoring smash attacks represent the Biometals' abilities; forward smash is akin to the same charge shot Model X and ZX possess, up smash is akin to Model H's electricity, and down smash is akin to Model F's fire.
*The cyan, orange, green, and red Mega Man each represent four of the several Biometals in ''Mega Man ZX'': Model X, Model F, Model H, and Model ZX, who each carries the essence of X, Fighting Fenrir, Harpuia, and Zero.
*The stage and music track represents Neo Arcadia, the metropolitan city from ''Mega Man Zero'' which appears in ''ZX'', which takes place in the distant future after the ''Mega Man X'' series.  
*The cyan Mega Man's favored side smash references Model X's X-Buster attack; the orange Mega Man's favored down smash references Model F's fire-based attacks; the green Mega Man's favored up smash references Model H's electric-based attacks; and the red Mega Man starting off with a Beam Sword references Model ZX's Zero Saber.
|}
|}


Line 1,524: Line 1,227:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 864 || [[Mega Man]] || rowspan="41" |''Mega Man'' Series
| 864 || [[Mega Man]] || rowspan="41" |''Mega Man Series''
|-
|-
| 865 || [[Proto Man]]
| 865 || [[Proto Man]]
Line 1,606: Line 1,309:
| 904 || Galaxy Man
| 904 || Galaxy Man
|-
|-
| 905 || {{b|X|Mega Man}} || rowspan="6" |''Mega Man X'' Series
| 905 || [[Mega Man X|X]] || rowspan="6" |''Mega Man X Series''
|-
|-
| 906 || Full Armor X
| 906 || Full Armor X
|-
|-
| 907 || {{b|Zero|Mega Man}} (Zero Buster)
| 907 || [[Zero]] (Zero Buster)
|-
|-
| 908 || Zero (Z-Saber)
| 908 || Zero (Z-Saber)
Line 1,618: Line 1,321:
| 910 || Sigma
| 910 || Sigma
|-
|-
| 911 || [[MegaMan Volnutt]] || rowspan="3" |''Mega Man Legends'' Series
| 911 || [[MegaMan Volnutt]] || rowspan="3" |''Mega Man Legends Series''
|-
|-
| 912 || Roll Caskett
| 912 || Roll Caskett
Line 1,624: Line 1,327:
| 913 || Tron Bonne
| 913 || Tron Bonne
|-
|-
| 914 || [[MegaMan.EXE]] || rowspan="2" |''Mega Man Battle Network'' Series
| 914 || [[MegaMan.EXE]] || rowspan="2" |''Mega Man Battle Network Series''
|-
|-
| 915 || ProtoMan.EXE
| 915 || ProtoMan.EXE
|-
|-
| 916 || Geo Stelar & Omega-Xis || rowspan="2" |''Mega Man Star Force'' Series
| 916 || Geo Stelar & Omega-Xis || rowspan="2" |''Mega Man Star Force Series''
|-
|-
| 917 || [[Star Force Mega Man]]
| 917 || [[Star Force Mega Man]]
|-
|-
| 918 || Mega Man Zero || ''Mega Man Zero'' Series
| 918 || Mega Man Zero || ''Mega Man Zero Series''
|-
|-
| 919 || Model X || rowspan="2" |''Mega Man ZX'' Series
| 919 || Model X || rowspan="2" |''Mega Man ZX Series''
|-
|-
| 920 || Model ZX
| 920 || Model ZX
Line 1,640: Line 1,343:


==Trivia==
==Trivia==
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
*The Air Man and Wind Man Spirit Battles are very similar. Both take place on Skyworld, both feature a single Mega Man opponent, and strong winds blowing to the left, both use the same music, and both are stamina battles. However, Wind Man's battle is considerably easier due to the wind being weaker and intermittent, and Mega Man not carrying a Gust Bellows.
*The ''Mega Man'' series has the most spirits out of any third-party franchise.
*The ''Mega Man'' series has the most spirits out of any third-party franchise.
*Yellow Devil, Malos, and Jack-7 are the only Neutral Type Primary Spirits to have 1 Support Slot.
*Discounting custom moves in ''SSB4'', Flame Man is the only Robot Master whose weapon is used by Mega Man in ''Super Smash Bros.'', but does not appear as a spirit.
*Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in ''Super Smash Bros.'', but do not appear as spirits.
*Knight Man and Wind Man are the only ''Mega Man'' series spirits not to be made in Japan; they were instead created by Daniel Vallée (of Québec, Canada) and Michael Leader (of Philadelphia, Pennsylvania) respectively as part of a contest held by Nintendo Power.
**Only Flame Man's weapon can be used in ''SSBU'', as the others are custom moves in ''SSB4''.
*Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
*Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
*Roll and Galaxy Man are the only Robot Masters not to be fought in a [[stamina battle]].
*MegaMan Volnutt and Roll Caskett are the only ''Mega Man'' Spirit Battles to not play music from the ''Mega Man'' universe.
*The "Mega Man Zero" spirit is inaccurately named, as it actually depicts Zero in his design from the ''Mega Man Zero'' series. No ''Mega Man'' series has a character named "Mega Man Zero."


{{Spirit list}}
{{Spirit list}}
{{Mega Man universe}}
{{Mega Man universe}}
[[Category:Spirits (Mega Man universe)]]

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