Editing List of spirits (Fatal Fury series)

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{{Title|List of spirits (''Fatal Fury'' series)}}
{{DISPLAYTITLE:List of spirits (''Fatal Fury'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{disambig2|the spirits labeled as "FATAL FURY series" in the spirit battle preview screen and [[Inventory|spirit list]]|the information about other spirits that appear in Fatal Fury [[DLC Spirits (mode)|DLC Spirit Board]]|List of spirits (Others)}}
{{disambig2|the spirits labeled as "FATAL FURY series" in the spirit battle preview screen and [[Inventory|spirit list]]|the information about other spirits that appear in Fatal Fury [[DLC Spirits (mode)|DLC Spirit Board]]|List of spirits (Others)}}
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|Lightweight
|Lightweight
|''Fatal Fury: King of Fighters''<br>(Artwork: ''Fatal Fury Special'')
|''Fatal Fury: King of Fighters''<br>(Artwork: ''Fatal Fury Special'')
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v6.0.0)
|•Battle via DLC Spirit Board<br>•Purchased from the Vault Shop for 500G
|-
|-
|1,359
|1,359
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|Foot Attack ↑
|Foot Attack ↑
|''Fatal Fury 2''<br>(Artwork: ''Real Bout Fatal Fury Special'')
|''Fatal Fury 2''<br>(Artwork: ''Real Bout Fatal Fury Special'')
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v6.0.0)
|•Battle via DLC Spirit Board<br>•Purchased from the Vault Shop for 500G
|-
|-
|1,360
|1,360
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|Critical Fast Final Smash Meter ↑ ↑
|Critical Fast Final Smash Meter ↑ ↑
|''Fatal Fury: King of Fighters''<br>(Artwork: ''Real Bout Fatal Fury Special'')
|''Fatal Fury: King of Fighters''<br>(Artwork: ''Real Bout Fatal Fury Special'')
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 15,000G (since v6.0.0)
|•Battle via DLC Spirit Board<br>•Purchased from the Vault Shop for 15,000G
|}
|}


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==Spirit Battles==
==Spirit Battles==
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{|class="wikitable sortable" style="width:100%;"
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|1,357
|1,357
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|•[[Stamina battle]]<br>•All fighters have reduced jump power
|•[[Stamina battle]]<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|Pasta - FATAL FURY 2}}
|{{SSBUMusicLink|Fatal Fury|Pasta - FATAL FURY 2}}
|'''Spirit Battle inspiration:'''
|
*The default Fox represents Andy Bogard, a fast, nimble fighter whose moveset features dash attacks and engulfing himself in fire.
*The Fox puppet fighter references both Fox and Andy Bogard being very fast and nimble, having special attacks that involve them rushing forward quickly to do damage or engulf themselves in fire.
*The stage and music track represent Venice, Italy, a canal city stage which serves as Andy's home stage in ''Fatal Fury 2''.
*The stage and music reference Italy, Andy's stage in ''Fatal Fury 2''.
----'''Other trivia:'''
*This spirit's Lightweight ability further references Andy's usage of quick and nimble attacks.
|-
|-
|1,358
|1,358
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|{{SSBUMusicLink|Fatal Fury|A New Poem That the South Thailand Wants to Tell - FATAL FURY 2}}
|{{SSBUMusicLink|Fatal Fury|A New Poem That the South Thailand Wants to Tell - FATAL FURY 2}}
|
|
*The orange Incineroar represents Joe Higashi, a tiger-themed physical fighter who uses explosive kick attacks.
*The Incineroar puppet fighter references both Incineroar and Joe Higashi utilizing explosive kicks, as well as an affiliation with tigers.
*The stage and music track represent Chiang Mai, Thailand, a river jungle stage which serves as Joe's home stage in ''Fatal Fury 2''.
*The stage and music reference Thailand, Joe's stage in ''Fatal Fury 2''.
*Incineroar starting off with an Ore Club references Joe's Muay Thai moveset, which can be combined with the ability to summon hurricanes.
*The puppet fighter starts off with an Ore Club, referencing Joe's Hurricane Upper.
|-
|-
|1,359
|1,359
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|•The enemy's kicks and knee strikes have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|•The enemy's kicks and knee strikes have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|Let's Go to Seoul! - FATAL FURY 2}}
|{{SSBUMusicLink|Fatal Fury|Let's Go to Seoul! - FATAL FURY 2}}
|'''Spirit Battle inspiration:'''
|
*The white Ken represents Kim Kaphwan, a martial artist wearing a white fighter uniform who leads Team Korea Justice along with Choi Bounge and Chang Koehan.
*The Ken puppet fighter references both Ken and Kim Kaphwan being martial artists who specializes in kick attacks.
*The green Tiny Ridley minion represents Choi Bounge, a short criminal who wears a green shirt and uses claws in his moveset.
*The King Dedede and Ridley minion fighters each respectively represent Chang and Choi, a pair of criminals who make up Team Korea with Kim in the ''King of Fighters'' games.
*The black Giant King Dedede minion represents Chang Koehan, a large criminal who features a bulging belly, wears a black fighter uniform, and uses a heavy bludgeoning weapon in his moveset.
**The Giant King Dedede references both King Dedede and Chang Koehan being large and heavy character who wields a massive weapon.
*The music track represents the musical theme of Seoul, South Korea, which serves as Kim's home stage in ''Fatal Fury 2''.
**The Tiny Ridley minion fighter references both Ridley and Choi Bounge being small but nimble character who frequently uses his claws for combat.
*The first battle condition reference Kim's taekwondo fighting style, which allows him to use powerful kicking attacks.
*The music references Korea, Kim's stage in ''Fatal Fury 2''.
*The second battle condition references the fight set up in the ''King of Fighters'' series, where teams of three are fought one at a time.
*The second battle condition references the fight set up in ''The King of Fighters'' series, where teams of three are fought one at a time.
----'''Other trivia:'''
*This spirit's Attack type and Foot Attack ↑ ability further references Kim's usage of kicking attacks in his moveset.
|-
|-
|1,360
|1,360
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|•The enemy's throws have increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power
|•The enemy's throws have increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|Soy Sauce for Geese - FATAL FURY SPECIAL}}
|{{SSBUMusicLink|Fatal Fury|Soy Sauce for Geese - FATAL FURY SPECIAL}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Mii Brawler represents Geese Howard, the main antagonist of the ''Fatal Fury'' series who specializes in his Aikijutsu fighting style.
*The Mii Brawler puppet fighter's costume references Geese Howard's younger appearance in ''Art of Fighting 2'', with the Princess Zelda Wig resembling Geese's longer blonde hair and the Business Suit resembling his outfit.
*The Mii Brawler's Princess Zelda Wig and the black Business Suit resembles Geese's younger appearance in ''Art of Fighting 2'', who featured long blonde hair and wore a business suit.
*The stage and music reference Geese Tower, Geese's stage in the ''Fatal Fury'' games.
*The stage and music track represent Geese Tower, a skyscraper centered in the city setting of South Town which serves as Geese's home stage in the ''Fatal Fury'' series.
*This spirit's Grab battle type, the puppet fighter's moveset, and the first battle condition references Geese's various grapple and throw-based moves. The [[Counter Throw]] is very similar to the Atemi Nage, a move Geese uses in the ''Fatal Fury'' games.
*The Mii Brawler's moveset and first battle condition reference Geese's Aikijutsu fighting style, which allows him to use a series of throws, counter throws, and locks against the opponent.
*The Mii Brawler's moveset reference Geese's moveset in the ''Fatal Fury'' series, which includes the Deadly Rave (represented by [[Flashing Mach Punch]]), the Jōdan'ateminage (represented by [[Suplex]]), and the Chūdan'ateminage (represented by the [[Counter Throw]]).
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type further references Geese's usage of grapple and throw-based attacks in his moveset.
*This spirit's Critical Fast Final Smash Meter ↑ ↑ effect likely references Geese's ability to gather chi from Gaia, which he controls and incorporates into his attacks.
*This spirit's Critical Fast Final Smash Meter ↑ ↑ ability references Geese's ability to gather chi from Gaia, which will envelop him in a colorful glowing light before he incorporates it into his strongest attacks.
|}
|}


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*All ''Fatal Fury'' spirit battles have reduced jump power and are in Stamina Mode (excluding Kim's), similar to the ''Street Fighter'' spirit battles.
*All ''Fatal Fury'' spirit battles have reduced jump power and are in Stamina Mode (excluding Kim's), similar to the ''Street Fighter'' spirit battles.
*The ''Fatal Fury'' franchise is the first set of DLC spirit battles to not have its respective fighter appear in a spirit battle.
*The ''Fatal Fury'' franchise is the first set of DLC spirit battles to not have its respective fighter appear in a spirit battle.
 
*''Fatal Fury'' is one of the only fighter-represented universes not to have any female spirits, the others being {{uv|Yoshi}}, {{uv|Game & Watch}}, {{uv|R.O.B.}}, and {{uv|Punch-Out!!}}.
{{Spirit list}}
{{Spirit list}}
{{Fatal Fury universe}}
{{Fatal Fury universe}}
[[Category:Spirits (Fatal Fury universe)]]
[[Category:Spirits (Fatal Fury universe)]]

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