Editing List of spirits (Donkey Kong series)
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|Jump ↑ | |Jump ↑ | ||
|''Donkey Kong | |''Donkey Kong Barrel Blast'' | ||
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board | |•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board | ||
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|⬢ | |⬢ | ||
|[[Rocket Belt]] Equipped | |[[Rocket Belt]] Equipped | ||
|''Donkey Kong | |''Donkey Kong Barrel Blast'' | ||
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G | |•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G | ||
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Giant Donkey Kong represents the original Donkey Kong, | *The yellow Giant Donkey Kong represents the original Donkey Kong, a giant yellow gorilla whose pixelated form appears as the stage hazard. | ||
*The Peach ally's red costume is based on | *The Peach ally's red costume is based on [[Pauline|Lady]], the damsel-in-distress of ''Donkey Kong'', who is depicted as a blonde woman wearing a red dress. | ||
*The Barrel item | *The Barrel item represents the barrels thrown by the original Donkey Kong down the tilted structures of {{iw|supermariowiki|25m}}, the first stage of the titular arcade game. | ||
*The first battle condition references the main gameplay of ''Donkey Kong'', where the game's | *The first battle condition references the main gameplay of ''Donkey Kong'', where the game's playable character, Jumpman, must rescue Lady from the titular antagonist. | ||
*The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game. | *The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game. | ||
*The timed stamina battle condition references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires. | *The timed stamina battle condition references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Strong Throw ability | *This spirit's Grab type references the original Donkey Kong's villainous role by kidnapping Lady in the titular arcade game. | ||
*This spirit's Grab and Strong Throw ability reference the 25m stage of ''Donkey Kong'' where the titular antagonist throws down the barrels down the tilted structures. | |||
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The smaller yellow Donkey Kong represents Donkey Kong Jr. | *The smaller yellow Donkey Kong represents Donkey Kong Jr., whose pixelated form is depicted as a smaller yellow gorilla. | ||
*The yellow Giant Donkey Kong | *The yellow Giant Donkey Kong represents the original Donkey Kong, whose pixelated form in ''Donkey Kong Jr.'' is depicted as a large yellow gorilla. | ||
*The stage represents {{iw|supermariowiki|Vine Scene}}, the first stage in ''Donkey Kong Jr.'', which takes place in a jungle level with treetops and flat platforms. | *The stage represents {{iw|supermariowiki|Vine Scene}}, the first stage in ''Donkey Kong Jr.'', which takes place in a jungle level with treetops and flat platforms. | ||
*The first battle condition references Mario's | *The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular character from rescuing Donkey Kong. | ||
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character | *The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Strong Throw ability further | *This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr''. where the titular character carries his rescued father off-screen. | ||
*In World of Light, the Donkey Kong Jr. spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character. | *In World of Light, the Donkey Kong Jr. spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character. | ||
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|•The enemy starts the battle with a [[Gust Bellows]] | |•The enemy starts the battle with a [[Gust Bellows]] | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' | *The cyan male Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who wears a light blue shirt. | ||
*The stage features | *The stage features the original Donkey Kong's pixelated form as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''. | ||
*The Villager starting off with a Gust Bellows | *The Villager starting off with a Gust Bellows represents Stanley's [[supermariowiki:Sprayer|fumigator]], which can blast air and push Donkey Kong to the top of the screen. | ||
----'''Other trivia:''' | |||
*This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs. | |||
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|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | |{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Donkey Kong | *The white Donkey Kong and the music track represent Cranky Kong, the elderly version of the original Donkey Kong who features a large white beard. | ||
*The stage features {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong | *The stage features {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'', whose silhouette appears in the window in the background. | ||
*The music track is based on the opening theme song of ''Donkey Kong'', | *The music track is based on the opening theme song of ''Donkey Kong'', which Cranky Kong plays during the opening of ''Donkey Kong Country''. | ||
*The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one | *The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one trait where he constantly demands sleep. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often | *This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often seen walking slowly in his old age. | ||
*In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map | *In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map. | ||
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Captain Falcon | *The blue Captain Falcon and the music track represent Funky Kong, a muscular Kong who wears sunglasses, blue jeans, and pilots his own aircraft. | ||
*The white Donkey Kong and yellow Diddy Kong minions are based on their appearance in ''Donkey Kong Country'', who serve as Funky Kong's customers. | *The white Donkey Kong and yellow Diddy Kong minions are based on their appearance in ''Donkey Kong Country'', who serve as Funky Kong's customers. | ||
*The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''. | *The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map | *In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Bayonetta represents Candy Kong, a female Kong who wears a pink shirt and features a flirtatious personality. | *The pink Bayonetta represents Candy Kong, a female Kong who wears a pink shirt and features a flirtatious personality. | ||
* | *Bayonetta starting off with a Banana Gun and the Banana items represent the {{iw|mariowiki|Banana}}s, the main collectible item in ''Donkey Kong Country''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Critical-Health Stats ↑ ability references | *This spirit's Support type references Candy Kong's role as a supportive character in the ''Donkey Kong'' series. | ||
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map | *This spirit's Critical-Health Stats ↑ ability references Candy Kong's booth, {{iw|mariowiki|Candy's Save Point}}, which features the {{iw|mariowiki|Star Barrel}} checkpoint item, capable of returning the Kongs to that location if they lose a life. | ||
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map. | |||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong wearing a blue suit. | *The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong wearing a blue suit. | ||
*The Beastball | *The Beastball items represent the baseballs used in Swanky Kong's booth, {{s|supermariowiki|Swanky's Sideshow}} in ''Donkey Kong Country 3: Dixie's Double Trouble!'' | ||
*The battle | *The battle conditions reference the competitive minigames featured in Swanky's Sideshow, where the player must use the baseballs to win the minigames against Cranky Kong. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Swanky Kong's role by rewarding the Kongs with special prizes in the ''Donkey Kong Country'' series. | |||
*This spirit's Banana Gun Equipped ability references the Bananas, which the player must pay Swanky Kong to play in his booths in the ''Donkey Kong Country'' series. | *This spirit's Banana Gun Equipped ability references the Bananas, which the player must pay Swanky Kong to play in his booths in the ''Donkey Kong Country'' series. | ||
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Clear Donkey Kong and the stage | *The white Clear Donkey Kong and the stage represents Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost. | ||
*The battle conditions reference how Wrinkly Kong passes away after | *The battle conditions reference how Wrinkly Kong passes away after ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', but later returns as a floating ghost. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Trade-Off Defense ↑ ability | *This spirit's Support type references Wrinkly Kong's role as a supportive character in the ''Donkey Kong'' series. | ||
*This spirit's Shield type and Trade-Off Defense ↑ ability reference Wrinkly Kong's role by saving the player's game in the ''Donkey Kong Country'' series. | |||
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|•The enemy is easily distracted by items<br>''•The enemy starts with a [[Super Leaf]]'' | |•The enemy is easily distracted by items<br>''•The enemy starts with a [[Super Leaf]]'' | ||
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The pink Isabelle represents Dixie Kong, a female Kong who features | *The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and wears a pink dress. | ||
*The pink Diddy Kong minion is based on his appearance in ''Donkey Kong Country 2: Diddy's Kong Quest'', who serves as Dixie Kong's | *The pink Diddy Kong minion is based on his appearance in ''Donkey Kong Country 2: Diddy's Kong Quest'', who serves as Dixie Kong's boyfriend. | ||
*The Banana Peel | *The Banana Peel items represent the Bananas, the main collectible item in ''Donkey Kong Country 2''. | ||
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, which allows her to glide in midair and slowly fall. | *Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, which allows her to glide in midair and slowly fall. | ||
----'''Other trivia:''' | |||
*This spirit's Grab type references Dixie Kong's ability to grab and carry objects with her ponytail. | |||
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|•The enemy is easily distracted by items<br>•Defeat an army of fighters | |•The enemy is easily distracted by items<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls. | *The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls. | ||
*The music track is based on the opening theme song of ''Donkey Kong 64'', which | *The music track is based on the opening theme song of ''Donkey Kong 64'', which features Lanky Kong as a playable character. | ||
*The Banana items | *The Banana items represent the different banana-themed items, which serve as the main collectibles in ''Donkey Kong 64''. | ||
----'''Other trivia:''' | |||
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways. | |||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''. | *The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''. | ||
*The music track is based on the opening theme song of ''Donkey Kong 64'', which | *The music track is based on the opening theme song of ''Donkey Kong 64'', which features Tiny Kong as a playable character. | ||
*The Heavy Wind and Low Gravity hazards reference Tiny Kong's | *The Heavy Wind and Low Gravity hazards reference Tiny Kong's ability, {{s|mariowiki|Pony Tail Swirl}}, which allows her to glide in midair and slowly fall. | ||
*The Tiny rule | *The Tiny rule and the timed battle condition reference Tiny Kong's ability, {{s|mariowiki|Mini-Monkey}}, which allows her to shrink down and remain that way until the player runs out of {{s|mariowiki|Crystal Coconut}}s. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Tiny Kong's role by helping the Kongs defeat King K. Rool in ''Donkey Kong 64''. | |||
*This spirit's Easier Dodging ability references how Tiny Kong can use her flying ability to easily dodge enemy attacks. | *This spirit's Easier Dodging ability references how Tiny Kong can use her flying ability to easily dodge enemy attacks. | ||
*In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map, referencing Tiny Kong's homeland of Donkey Kong Jungle. | *In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map, referencing Tiny Kong's homeland of Donkey Kong Jungle. | ||
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|•The enemy's punches and elbow strikes have increased power | |•The enemy's punches and elbow strikes have increased power | ||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The yellow Donkey Kong represents Chunky Kong, a large and burly Kong who wears a blue-and-yellow vest. | *The yellow Donkey Kong represents Chunky Kong, a large and burly Kong who wears a blue-and-yellow vest. | ||
*The music track is based on the opening theme song of ''Donkey Kong 64'', which features Chunky Kong as a playable character. | *The music track is based on the opening theme song of ''Donkey Kong 64'', which features Chunky Kong as a playable character. | ||
*The battle condition references Chunky Kong's | *The battle condition references Chunky Kong's ability, {{s|mariowiki|Primate Punch}}, which allows him to use a powerful punch attack capable of defeating stronger enemies. | ||
----'''Other trivia:''' | |||
*This spirit's Attack type references how Chunky is the strongest member of the Kongs, who uses powerful physical attacks in ''Donkey Kong 64''. | |||
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Donkey Kong and the battle condition represent Rambi, a bright grey rhinoceros who can charge into enemies with his horn. | *The white Donkey Kong and the battle condition represent Rambi, a bright grey rhinoceros who can charge and ram into his enemies with his horn. | ||
*The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country}}, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | *The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country}}, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↑ ability further | *This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies. | ||
*In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm. | *In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm. | ||
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*The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill. | *The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill. | ||
*The stage represents {{s|mariowiki|Coral Capers}}, the first underwater level in ''Donkey Kong Country'', which is located off the shores of Kongo Jungle. | *The stage represents {{s|mariowiki|Coral Capers}}, the first underwater level in ''Donkey Kong Country'', which is located off the shores of Kongo Jungle. | ||
*The Buoyancy Reduced rule references Enguarde's ability to swim, which | *The Buoyancy Reduced rule references Enguarde's ability to swim, which makes it easier to navigate through the underwater levels in the ''Donkey Kong'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references Enguarde's swordfish species and his ability to attack underwater enemies by dashing with his sword-tipped bill. | |||
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity. | *This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity. | ||
*In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map, the location of the Coral Capers level in ''Donkey Kong Country''. | *In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map, the location of the Coral Capers level in ''Donkey Kong Country''. | ||
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*The stage and the Fog hazard represent {{s|mariowiki|Torchlight Trouble}}, a cave level in ''Donkey Kong Country'' where Squawks uses a lantern to help the Kongs navigate through the darkness. | *The stage and the Fog hazard represent {{s|mariowiki|Torchlight Trouble}}, a cave level in ''Donkey Kong Country'' where Squawks uses a lantern to help the Kongs navigate through the darkness. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Squawks' role as one of the Kongs' {{s|supermariowiki|Animal Friend}}s in the ''Donkey Kong'' series. | |||
*This spirit's Grab type references Squawks' ability to carry the Kongs while flying in ''Donkey Kong Country 2: Diddy's Kong Quest''. | |||
*This spirit's Fog Immunity ability further references how Squawks uses a lantern to help the Kongs navigate through the darkness of Torchlight Trouble in ''Donkey Kong Country''. | *This spirit's Fog Immunity ability further references how Squawks uses a lantern to help the Kongs navigate through the darkness of Torchlight Trouble in ''Donkey Kong Country''. | ||
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Donkey Kong Country 2'', which features | *In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Donkey Kong Country 2'', which features {{s|mariowiki|Squawks' Shaft}}. | ||
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*The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping. | *The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Expresso's role as one of the Kongs' Animal Friends in the ''Donkey Kong'' series. | |||
*This spirit's Trade-Off Speed ↑ ability further references Expresso's ability to run at high speeds, having the fastest running speed of the Kongs' Animal Friends. | *This spirit's Trade-Off Speed ↑ ability further references Expresso's ability to run at high speeds, having the fastest running speed of the Kongs' Animal Friends. | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Greninja | *The green Greninja and the first battle condition represent Winky, a green amphibian character who can perform high jumps. | ||
*The battle | *The first battle condition references Winky's ability to defeat most enemies by jumping on them. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Foot Attack ↑ ability further | *This spirit's Support type references Winky's role as one of the Kongs' Animal Friends in the ''Donkey Kong'' series. | ||
*This spirit's Attack type and Foot Attack ↑ ability further reference Winky's ability to defeat most enemies by jumping on them. | |||
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink-and-orange Diddy Kong represents Squitter, a large, orange | *The pink-and-orange Diddy Kong represents Squitter, a large, orange haired spider who wears pink shoes on his feet. | ||
*The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs. | *The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Squitter's role as one of the Kongs' Animal Friends in the ''Donkey Kong'' series. | |||
*This spirit's Sticky-Floor Immunity ability references Squitter's ability to move across his sticky webbing platforms. | *This spirit's Sticky-Floor Immunity ability references Squitter's ability to move across his sticky webbing platforms. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Crafted Yoshi and the battle conditions represent Rattly, a green big-snouted rattlesnake who can move by jumping and perform high jumps. | *The Crafted Yoshi and the battle conditions represent Rattly, a green big-snouted rattlesnake who can move by jumping and perform high jumps. | ||
*The music track is based on | *The music track is based on {{iw|mariowiki|Rattle Battle|Donkey Kong Country 2: Diddy's Kong Quest}}, a level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features Rattly as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jump ↑ ability further references Rattly's ability to | *This spirit's Support type references Rattly's role as one of the Kongs' Animal Friends in the ''Donkey Kong'' series. | ||
*This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps. | |||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Squirtle Team's favored [[Water Gun]] represents Ellie, a female elephant who can shoot multiple water blasts from her trunk. | *The purple Squirtle Team's favored [[Water Gun]] represents Ellie, a female elephant who can shoot multiple water blasts from her trunk. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Ellie's role as one of the Kongs' Animal Friends in the ''Donkey Kong'' series. | |||
*This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk. | *This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk. | ||
*In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting. | *In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting. | ||
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|'''Spirit Battle trivia:''' | |'''Spirit Battle trivia:''' | ||
*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong who is summoned by Professor Chops for the {{s|mariowiki|Super Guide}}. | *The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong who is summoned by Professor Chops for the {{s|mariowiki|Super Guide}}. | ||
*The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country Returns}}, the first level in ''Donkey Kong Country Returns'' | *The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country Returns}}, the first level in ''Donkey Kong Country Returns'' which first features Professor Chops as the Tutorial Pig. | ||
*The Banana Peel item represents the Bananas | *The Banana Peel item represents the Bananas, the collectible item in ''Donkey Kong Country Returns''. | ||
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode. | *The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Professor Chops' role by providing information to the Kongs throughout their adventure in ''Donkey Kong Country Returns''. | |||
*This spirit's Stamina ↑ ability references Professor Chops' checkpoints, which provide the Kongs with an {{s|mariowiki|Extra Life Balloon}} if they lose a life after passing the checkpoint. | *This spirit's Stamina ↑ ability references Professor Chops' checkpoints, which provide the Kongs with an {{s|mariowiki|Extra Life Balloon}} if they lose a life after passing the checkpoint. | ||
|- | |- | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue King K. Rool starting off with a Rocket Belt | *The blue King K. Rool starting off with a Rocket Belt represent the Kritter, a Kremling enemy who is depicted using rocket-powered bongos. | ||
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Kritter as an enemy. | *The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Kritter as an enemy. | ||
*The Defense ↑ rule references {{s|mariowiki|Krusha}}, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks. | *The Defense ↑ rule references {{s|mariowiki|Krusha}}, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks. | ||
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|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | |{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Pikachu's black-and-yellow striped cap and the Unira item represent the Zinger, a black-and-yellow striped wasp | *Pikachu's black-and-yellow striped cap and the Unira item represent the Zinger, a black-and-yellow striped wasp with protective needle spines. | ||
*The stage represents {{iw|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'', which features the Zinger as an enemy. | *The stage represents {{iw|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'', which features the Zinger as an enemy. | ||
*The music track is based on | *The music track is based on [[mariowiki:Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]], a level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features the Zinger as an enemy. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type further references the Zinger's spines, which prevents it from being defeated by getting jumped on. | |||
*In World of Light, the Zinger spirit is located at the entrance of the caves in the DK Island map, the location of the Reptile Ramble level, which features the Zinger as an enemy. | *In World of Light, the Zinger spirit is located at the entrance of the caves in the DK Island map, the location of the Reptile Ramble level, which features the Zinger as an enemy. | ||
|- | |- | ||
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|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | |{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears | *The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears as the Assist Trophy enemy. | ||
*The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Klaptrap as an enemy. | *The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Klaptrap as an enemy. | ||
*The music track is based on | *The music track is based on Bramble Blast, a level in'' Donkey Kong Country 2: Diddy's Kong Quest'', which features the {{s|mariowiki|Klampon}} variation of the Klaptrap as an enemy. | ||
*The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap appears in groups in the ''Donkey Kong Country'' series. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Weight ↓ ability references how the Klaptraps are small enemies | *This spirit's Attack type references how Klaptrap attacks the player by biting them. | ||
*This spirit's Weight ↓ ability references how the Klaptraps are small, lightweight enemies. | |||
*This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series. | *This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series. | ||
|- | |- | ||
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|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | |{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | ||
| | | | ||
*The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who | *The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who dresses as a pirate captain with a brown jacket. | ||
*The stage and music track represent {{s|mariowiki|The Flying Krock}}, a flying | *The stage and music track represent {{s|mariowiki|The Flying Krock}}, a flying airship, which features Kaptain K. Rool's first boss battle in ''Donkey Kong Country 2: Diddy's Kong Quest''. | ||
*The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle. | *The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle. | ||
*King K. Rool's [[Blunderbuss]] | *King K. Rool's [[Blunderbuss]] references Kaptain K. Rool's usage of his main weapon, the blunderbuss, which allows him to shoot {{iw|mariowiki|Kannonball}}s and vacuum up the Kongs. | ||
|- | |- | ||
|165 | |165 | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | |{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments | *The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments with multiple color schemes. | ||
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' | *The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire. | *This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares a similar role and boss battle tactics with King K. Rool. | *King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares a similar role and boss battle tactics with King K. Rool. | ||
*The stage and the Ice Floor hazard | *The stage and the Ice Floor hazard represents {{iw|mariowiki|Donkey Kong Island|world}}, which is transformed into a frozen wasteland by Lord Fredrik in ''Donkey Kong Country: Tropical Freeze''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of ''Tropical Freeze''. | |||
*This spirit's Weight ↑ ability references how Lord Fredrik is a large-bellied character, which is often associated with being heavyweight. | *This spirit's Weight ↑ ability references how Lord Fredrik is a large-bellied character, which is often associated with being heavyweight. | ||
|- | |- | ||
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Tiny Yoshi starting off with a Rocket Belt represent Kip, a young, bright green Kremling who | *The yellow Tiny Yoshi starting off with a Rocket Belt and the music track represent Kip, a young, bright green Kremling who uses rocket-powered bongos to fly. | ||
*The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kip as a playable character. | *The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kip as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Wendy O. Koopa starting off with a Rocket Belt | *Wendy O. Koopa starting off with a Rocket Belt and the music track represent Kalypso, a glamorous female Kremling who uses rocket-powered bongos to fly. | ||
*The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kalypso as a playable character. | *The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kalypso as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos | *This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos. | ||
*In World of Light, the Kalypso spirit is located in the jungle area in the Light Realm, similar to the stage's setting. | *In World of Light, the Kalypso spirit is located in the jungle area in the Light Realm, similar to the stage's setting. | ||
|- | |- | ||
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*The purple Ryu represents Karate Kong, an evil kong who wears a purple ''karategi'' and uses powerful physical attacks. | *The purple Ryu represents Karate Kong, an evil kong who wears a purple ''karategi'' and uses powerful physical attacks. | ||
*The stage represents the final stage of the {{s|mariowiki|Pineapple Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river. | *The stage represents the final stage of the {{s|mariowiki|Pineapple Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river. | ||
*The | *The High Gravity hazard and the Hard to Launch rule reference the boss battles against the [[mariowiki:Kong (boss group)|evil Kongs]] in ''Jungle Beat'', which feature an on-ground battle gameplay mechanic. | ||
*The stamina battle condition references the battle system in ''Jungle Beat'' where each character will feature an HP meter that gauges their health during battle. | *The stamina battle condition references the battle system in ''Jungle Beat'' where each character will feature an HP meter that gauges their health during battle. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fist Attack ↑ ability | *This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's usage of hand-to-hand combat in his boss battle. | ||
|- | |- | ||
|171 | |171 | ||
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|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | |{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | ||
| | | | ||
*The black Donkey | *The black Donkey Kong represents Ninja Kong, an evil black-furred Kong who uses powerful physical attacks. | ||
*The stage and music track represent the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest. | *The stage and music track represent the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest. | ||
*Donkey Kong's favored [[Headbutt]] and battle conditions reference Ninja Kong's usage of powerful physical attacks, which can stun Donkey Kong. | |||
|} | |} | ||
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*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong. | *Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong. | ||
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series. | *The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series. | ||
*Kiddy is the only member of the Kong Family who doesn't have his own Spirit. | *Kiddy is the only member of the Kong Family who doesn't have his own Spirit. | ||