Editing List of spirits (Donkey Kong series)

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{{Title|List of spirits (''Donkey Kong'' series)}}
{{DISPLAYTITLE:List of spirits (''Donkey Kong'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''.
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|2,008
|2,008
|Jump ↑
|Jump ↑
|''Donkey Kong: Barrel Blast'' {{Flag|North America}}<br>''Donkey Kong: Jet Race {{Flag|PAL}}''
|''Donkey Kong Barrel Blast''
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board
|-
|-
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|⬢
|⬢
|[[Rocket Belt]] Equipped
|[[Rocket Belt]] Equipped
|''Donkey Kong: Barrel Blast'' {{Flag|North America}}<br>''Donkey Kong: Jet Race {{Flag|PAL}}''
|''Donkey Kong Barrel Blast''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant Donkey Kong represents the original Donkey Kong, who is depicted as a giant gorilla with yellow fur, whose pixelated form appears as the stage hazard.
*The yellow Giant Donkey Kong represents the original Donkey Kong, the titular antagonist of the ''Donkey Kong'' arcade game who is originally depicted as a large gorilla with a yellow color scheme.
*The Peach ally's red costume is based on the [[Pauline|Lady]], the damsel-in-distress kidnapped by Donkey Kong in the titular arcade game, who is depicted as a blonde woman wearing a red dress.
*The red Peach ally represents the Lady, the damsel-in-distress of ''Donkey Kong'' kidnapped by the titular antagonist who is originally depicted as a blonde woman wearing a red dress.
*The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{iw|supermariowiki|25m}}, the first stage of the titular arcade game.
*The stage and music track represent 75m, the third stage of ''Donkey Kong'' which features the 8-bit form of the original Donkey Kong as a stage hazard.
*The first battle condition references the main gameplay of ''Donkey Kong'', where the game's main protagonist, Jumpman, must rescue Lady from the titular antagonist.
*The music track features the musical themes of ''Donkey Kong'' and ''Donkey Kong Jr.'', both games which features the appearance of the original Donkey Kong.
*The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game.
*The Barrel items represent the barrels that Donkey Kong throws down the tilted structures during the first stage of ''Donkey Kong''.
*The timed stamina battle condition references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
*The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the playable protagonist of the game, must reach the end of each level to rescue the Lady from Donkey Kong.
*The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of ''Donkey Kong''.
*The timed stamina battle condition references the decreasing bonus counter and the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability references the 25m stage of ''Donkey Kong'', where the titular antagonist carries the Lady up the structures and throws down the barrels down the tilted structures.
*This spirit's Grab type references Donkey Kong's villainous role in ''Donkey Kong'' by kidnapping the Lady and holding her hostage.
*This spirit's Strong Throw ability references Donkey Kong's ability to throw down barrels in the first level of ''Donkey Kong''.
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller yellow Donkey Kong represents Donkey Kong Jr., the main protagonist of the titular arcade game, whose pixelated form appears as a smaller yellow gorilla.  
*The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the titular protagonist of the ''Donkey Kong Jr.'' arcade game, who is depicted as a gorilla around the same size as Mario.
*The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr., whose pixelated form appears as a larger yellow gorilla.
*The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr. in the titular arcade game who is held hostage by the game's antagonist, Mario.
*The stage represents {{iw|supermariowiki|Vine Scene}}, the first stage in ''Donkey Kong Jr.'', which takes place in a jungle level with treetops and flat platforms.
*The stage represents the {{s|mariowiki|Vine Scene}} and {{s|mariowiki|Jump Board Scene}}, the first two stages in ''Donkey Kong Jr.'' which features a jungle setting with treetop and flat platforms.
*The first battle condition references Mario's antagonistic role in ''Donkey Kong Jr.'', where he tries to prevent the titular character from rescuing the original Donkey Kong from captivity.
*The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular protagonist from rescuing his father by releasing enemies and obstacles at him.
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character carries the original Donkey Kong off-screen after rescuing him from Mario's captivity.
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability further references the ending of ''Donkey Kong Jr''. where the titular character carries his rescued father off-screen.
*This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where Donkey Kong Jr. carries his rescued father off-screen.
*In World of Light, the Donkey Kong Jr. spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character.
*In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character.
|-
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|•The enemy starts the battle with a [[Gust Bellows]]
|•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|
|'''Spirit Battle inspiration:'''
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'', who is depicted wearing a blue shirt.
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who wears a cyan shirt.
*The stage features the pixelated form of the original Donkey Kong as the stage hazard, who serves as the main antagonist of ''Donkey Kong 3''.
*The stage represents 75m, the third stage of ''Donkey Kong'' which features the 8-bit form of the original Donkey Kong as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''.
*The Villager starting off with a Gust Bellows references the [[supermariowiki:Sprayer|spray gun]] used by Stanley, which can blast puffs of air to push the original Donkey Kong off-screen.
*The music track features musical themes from ''Donkey Kong'' and ''Donkey Kong Jr.'', referencing how ''Donkey Kong 3'' serves as the direct sequel to the previous two ''Donkey Kong'' arcade games.
*The Villager starting off with a Gust Bellows represents the fumigator used by Stanley, which exterminate the bugs and pushes Donkey Kong to the top of the screen.
----'''Other trivia:'''
*This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs.
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|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a large white beard.
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of Donkey Kong who features a large white beard.
*The stage features {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong featured throughout ''Donkey Kong Country'', whose silhouette appears in the window in the background.
*The stage represents {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong in his debut game, ''Donkey Kong Country'', which features his silhouette in the window.
*The music track is based on the opening theme song of ''Donkey Kong'', in which Cranky Kong served as the titular antagonist, which he plays during the opening of ''Donkey Kong Country''.
*The music track represents the opening theme to the ''Donkey Kong'' arcade game, which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson.
*The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one particular trait where he demands sleep.
*The music track also represents the opening theme to the ''Donkey Kong'' arcade game, which Cranky Kong plays on his saxophone during the opening cutscene of ''Donkey Kong Country''.
*The Sleep Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where constantly he demands sleep.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often depicted walking slowly in his old age.
*In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map in the Light Realm.
*In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map, with its placement based on the same location in the [[mariowiki:Kongo Jungle|Kongo Jungle]] map in ''Donkey Kong Country''.
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong who is often seen walking slowly in his old age.
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, blue jeans, and pilots his own aircraft.
*The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, a pair of ripped blue jeans, and pilots his own aircraft.
*The white Donkey Kong and yellow Diddy Kong minions are based on their appearance in ''Donkey Kong Country'', who serve as Funky Kong's customers.
*The white Donkey Kong and yellow Diddy Kong minions reference their appearance as the main playable characters in the ''Donkey Kong'' series who serve as regular customers in Funky Kong's businesses.
*The music track is based on the theme song of {{s|supermariowiki|Funky's Flights}}, an air travel service booth operated by Funky Kong in ''Donkey Kong Country''.
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in Donkey Kong's debut game, ''Donkey Kong Country'' which also first features his booth, {{s|supermariowiki|Funky's Flights}}.
*The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
*The music track represents the musical theme of Funky's Flights, Funky Kong's air travel business in ''Donkey Kong Country'' which allows the Kongs to quickly access previously-visited locations.
*The Bullet Bill item and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''.
*In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map in the Light Realm.
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|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Bayonetta represents Candy Kong, a female Kong who wears a pink shirt and features a flirtatious personality.
*The pink Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure who wears pink clothing and is associated with dancing.
*The Banana items represent the {{s|mariowiki|Banana}}s and the banana-themed items featured in the ''Donkey Kong Country'' series.
*The stage represents Kongo Jungle, the first area in Candy Kong's debut game, ''Donkey Kong Country'' which also first features her booth, {{s|supermariowiki|Candy's Save Point}}.
*The music track references the jazz-like musical style of {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''.
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, which appear as the collectible item in the ''Donkey Kong'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Stats ↑ ability references the {{s|mariowiki|Star Barrel}}, a checkpoint used in Candy Kong's booth, {{iw|mariowiki|Candy's Save Point}}, which returns the Kongs to that location if they lose a life.
*This spirit's Support type references Candy Kong's role in the ''Donkey Kong'' series by saving the Kongs' progress in their adventures.
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''.
*This spirit's Critical-Health Stats ↑ ability references Candy's Save Point, a booth managed by Candy in ''Donkey Kong Country'' which allows the player to save their progress.
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm.
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong wearing a blue suit.
*The red Donkey Kong represents Swanky Kong, an entrepreneurial Kong who features red fur, a blue suit, and a similar facial appearance with Donkey Kong.
*The Beastball item references the baseballs used in Swanky Kong's booth, {{s|supermariowiki|Swanky's Sideshow}} in ''Donkey Kong Country 3: Dixie's Double Trouble!''
*The stage represents the forests of the {{s|supermariowiki|Northern Kremisphere}}, the main setting of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' which features {{s|supermariowiki|Swanky's Sideshow}}, a circus-themed attraction owned by Swanky Kong.
*The battle condition references the competitive minigames of Swanky's Sideshow, in which the player must use the baseballs to win against Cranky Kong.
*The music track represents the musical theme of Funky's Flights, an air travel business owned by Funky Kong in ''Donkey Kong Country'', referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series.
*The Beastball item and battle condition reference the competitive gameplay of Swanky Kong's Swanky's Sideshow in ''Dixie Kong's Double Trouble!'' where the player competes with Cranky Kong to throw the baseballs at the targets.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Banana Gun Equipped ability references the Bananas, which the player must pay Swanky Kong to play in his booths in the ''Donkey Kong Country'' series.
*This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes.
*This spirit's Banana Gun Equipped ability references the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Clear Donkey Kong and the stage represent Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost.
*The white Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs who appears as a ghost with a white color scheme.
*The battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and later appears as a floating ghost in ''Donkey Kong 64''.
*The stage represents Luigi's Mansion, the main setting of the titular game inhabited by ghosts, further referencing Wrinkly Kong's status as a ghost.
*The music track represents the musical theme of the map pages in ''Donkey Kong Country'' which is remixed and used in ''DK King of Swing'', which features Wrinkly Kong as a playable character.
*The Low and High Gravity hazards and battle conditions reference Wrinkly Kong's appearance as a playable character in ''DK King of Swing'' who features high jumping and attack power stats.
*The Low and High Gravity hazards and battle conditions also reference how Wrinkly Kong passes away but later returns as a ghost, who is often seen floating weightlessly in midair.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong passes away after ''Dixie Kong's Double Trouble!'' and later appears as a ghost in ''Donkey Kong 64''.
*This spirit's Support type references Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game.
*This spirit's Trade-Off Defense ↑ ability further references Wrinkly Kong's passing after the events of ''Dixie Kong's Double Trouble!'', but later returns as a ghost.
|-
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|•The enemy is easily distracted by items<br>''•The enemy starts with a [[Super Leaf]]''
|•The enemy is easily distracted by items<br>''•The enemy starts with a [[Super Leaf]]''
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|
|'''Spirit Battle inspiration:'''
*The pink Isabelle represents Dixie Kong, a female Kong who features styled blonde hair and wears a pink shirt.
*The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and a pink dress.  
*The pink Diddy Kong minion is based on his appearance in ''Donkey Kong Country 2: Diddy's Kong Quest'', who serves as Dixie Kong's playable partner.
*The pink Diddy Kong minion references his appearance as one of the main playable characters alongside his girlfriend, Dixie Kong in ''Donkey Kong Country 2: Diddy's Kong Quest''.
*The Banana Peel item represents the Bananas and the banana-themed items featured in the ''Donkey Kong Country'' series.
*The stage and music represent Donkey Kong Island, the main setting of the ''Donkey Kong Country'' series which features Dixie Kong as a playable character.
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, which allows her to glide in midair and slowly fall.
*The music track represents the musical theme of ''Donkey Kong Country: Tropical Freeze'', the game which features Dixie Kong as a playable character.
*The Banana items represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|supermariowiki|Helicopter Whirl}}, where she uses her ponytail to spin in midair, allowing her to glide across the stage and reduce falling speed.
----'''Other trivia:'''
*This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail.
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|•The enemy is easily distracted by items<br>•Defeat an army of fighters
|•The enemy is easily distracted by items<br>•Defeat an army of fighters
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|
|'''Spirit Battle inspiration:'''
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls.
*The blue Diddy Kong represents Lanky Kong, a goofball orangutan Kong who features an orange color scheme and wears blue overalls.
*The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Lanky Kong as a playable character.
*The stage's background features {{s|supermariowiki|DK's Tree House}}, which appears in {{s|supermariowiki|Kong Isle}}, the first jungle area in Lanky Kong's debut game, ''Donkey Kong 64''.
*The Banana items represents the Bananas and the banana-themed items featured in ''Donkey Kong 64''.
*The music track represents the opening theme to Lanky Kong's debut game, ''Donkey Kong 64'', which features Lanky Kong in the opening and in the lyrics.
*The Banana items represent the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
----'''Other trivia:'''
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways.
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''.
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in her debut game, ''Donkey Kong 64''.
*The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Tiny Kong as a playable character.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, referencing his role to unlock Tiny Kong's abilities by giving her a potion to drink.
*The Heavy Wind and Low Gravity hazards reference Tiny Kong's special ability, {{s|mariowiki|Pony Tail Twirl}}, which allows her to glide in midair and slowly fall.
*The music track represents the opening theme to Tiny Kong's debut game, ''Donkey Kong 64'', which features Tiny Kong in the opening and in the lyrics.
*The Tiny rule references Tiny Kong's special ability, {{s|mariowiki|Mini-Monkey}}, which allows her to shrink down to tiny size by jumping into her corresponding Kong Barrel.
*The Heavy Wind and Low Gravity hazards reference {{s|supermariowiki|Pony Tail Swirl}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can glide and slowly fall by twirling herself in midair using her twin pigtails.
*The Tiny rule and timed battle condition reference {{s|supermariowiki|Mini-Monkey}}, an ability used by Tiny Kong after entering a {{s|supermariowiki|Tiny Barrel}} in ''Donkey Kong 64'' which allows her to shrink down in size.
*The timed battle condition references the limited time that TIny can remain shrunken down until the player runs out of {{s|supermariowiki|Crystal Coconut}}s.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Easier Dodging ability references how Tiny Kong can use her flying ability to easily dodge enemy attacks.
*This spirit's Support type references Tiny Kong's role in ''Donkey Kong 64'' by aiding the Kongs to defeat King K. Rool.
*In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map, referencing Tiny Kong's homeland of Donkey Kong Jungle.
*This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge enemy attacks.
*In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map in the Dark Realm, similar to the stage's jungle setting.
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|•The enemy's punches and elbow strikes have increased power
|•The enemy's punches and elbow strikes have increased power
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|
|'''Spirit Battle inspiration:'''
*The yellow Donkey Kong represents Chunky Kong, a large and burly Kong who wears a blue-and-yellow vest.
*The yellow Donkey Kong represents Chunky Kong, a large burly Kong character who uses powerful physical attacks similar to Donkey Kong.
*The music track is based on the opening theme song of ''Donkey Kong 64'', which features Chunky Kong as a playable character.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, referencing his role to unlock Chunky's Kong's abilities by giving him a potion to drink.
*The battle condition references Chunky Kong's special ability, {{s|mariowiki|Primate Punch}}, which allows him to perform a powerful punch attack to defeat stronger enemies.
*The music track represents the opening theme to Chunky's Kong's debut game, ''Donkey Kong 64'', which features Chunky Kong in the opening and in the lyrics.
*The battle condition references {{s|supermariowiki|Primate Punch}}, the first special move learned by Chunky in ''Donkey Kong 64'' where he uses a powerful punch attack which can defeat stronger enemies.
----'''Other trivia:'''
*This spirit's Attack type references how Chunky is the strongest member of the Kongs in ''Donkey Kong 64'', who uses powerful physical attacks.
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Donkey Kong and the battle condition represent Rambi, a bright grey rhinoceros who can charge into enemies with his horn.
*The white Donkey Kong references his appearance as one of the main playable characters in ''Donkey Kong Country'', who can ride Rambi the Rhino.
*The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country}}, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The stage and music track represent [[supermariowiki:Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The battle condition references Rambi's ability to charge and defeat his enemies by ramming into them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references Rambi's ability to charge and ram into his enemies with his horn.
*This spirit's Attack type and Speed ↑ ability references Rambi's ability to charge and ram into his enemies.
*In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
*In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill.
*The blue Corrin represents Enguarde the Swordfish, a swordfish with a blue color scheme who features a similar water-based sword theme with Corrin.
*The stage represents {{s|mariowiki|Coral Capers}}, the first underwater level in ''Donkey Kong Country'', which is located off the shores of Kongo Jungle.
*The stage represents {{s|supermariowiki|Coral Capers}}, the first water level located off the shores of Kongo Jungle, the first area in ''Donkey Kong Country''.
*The Buoyancy Reduced rule references Enguarde's ability to swim, which allows the player to navigate through the underwater levels in the ''Donkey Kong'' series.
*The music track represents the musical theme of Enguarde's swimming levels in ''Donkey Kong Country'', which features a similar musical style.
*The Buoyancy Reduced rule and battle conditions reference Enguarde's ability to help the Kongs travel underwater and attack aquatic enemies by dashing into them.
*Corrin's favored dash attack features Corrin spinning around in a corkscrew manner while thrusting his Omega Yato sword, further referencing Enguarde's dash attack, which also resembles his pointed bill.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing.
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map, the location of the Coral Capers level in ''Donkey Kong Country''.
*In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map in the Light Realm, further referencing the swimming levels in the ''Donkey Kong'' series, which feature Enguarde as a playable character.
|-
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|152
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Duck Hunt features the Duck turning green, representing Squawks, a green parrot who can carry his animal companions in his talons.
*The white Duck Hunt features the Duck turning green and yellow, representing Squawk the Parrot, who features a green-and-yellow color scheme.
*The stage and the Fog hazard represent {{s|mariowiki|Torchlight Trouble}}, a cave level in ''Donkey Kong Country'' where Squawks uses a lantern to help the Kongs navigate through the darkness.
*The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy Kong's Quest'' to carry the Kongs while flying.
*The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, a cavernous stage in ''Donkey Kong Country'' which first features Squawks as an ally.
*The Fog Hazard references how Torchlight Trouble takes place in a dark cavern, which requires Squawks to guide the Kongs the caverns through using a lantern.
*The timed battle condition references the time limit in bonus levels in ''Diddy Kong's Quest'' which sometimes features Squawks as a playable character.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability further references how Squawks uses a lantern to help the Kongs navigate through the darkness of Torchlight Trouble in ''Donkey Kong Country''.
*This spirit's Support type references Squawks' role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Donkey Kong Country 2'', which features the {{s|mariowiki|Squawks' Shaft}} level.
*This spirit's Support and Grab types and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble in ''Donkey Kong Country'' where he carries the lantern to help the Kongs navigate through the darkness.
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing {{s|mariowiki|Squawks' Shaft}}, a stage within the volcanic {{s|mariowiki|Crocodiel Cauldron}} world in ''Donkey Kong Country 2: Diddy Kong's Quest''.
|-
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Falco and the third battle condition represents Expresso, a black ostrich who can reduce his falling speed by flapping his wings.
*The black Falco features red shoes, representing Expresso the Ostrich, a bird character who features a black color scheme and wears red sneakers.
*The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping.
*The stage references Expresso's ability to run fast, as the stage is based on the Green Hill Zone in the ''Sonic the Hedgehog'' series, which primarily features characters running at high speeds.
*The music track represents the musical theme of the bonus stage in Expresso's debut game, ''Donkey Kong Country'', the game which first features Expresso as an ally and his own bonus level.
*The Slippery Stage rule and battle conditions reference Expresso's ability to run fast, and to glide in the air and fall slowly while flapping his wings.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Speed ↑ ability further references Expresso's ability to run at high speeds, having the fastest running speed of the Kongs' Animal Friends.
*This spirit's Support type references Expresso's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat enemies, but makes up for it with his speed.
|-
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Greninja represents Winky, a green amphibian character who can move by hopping.
*The green Greninja represents Winky the Frog, an amphibian character with a green color scheme.
*The battle conditions references Winky's ability to perform high jumps and defeat most enemies by jumping on them.
*The stage represents {{s|mariowiki|Donkey Kong Island}}, the main setting of Winky's debut game, ''Donkey Kong Country'' which features areas similar to the stage's layouts.
*The battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by jumping on them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability further references Winky's ability to defeat most enemies by jumping on them.
*This spirit's Support type references Winky's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Attack type and Foot Attack ↑ ability further references Winky's ability to defeat powerful enemies by stomping on them.
|-
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink-and-orange Diddy Kong represents Squitter, a large, orange-haired spider who wears pink shoes on his feet.
*The pink Diddy Kong represents Squitter the Spider, a hairy arachnid who features an orange color scheme and wears pink shoes.
*The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs.
*The stage and music track represent [[supermariowiki:Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]], the second swamp level of ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Squitter as a playable character.
*The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of web projectiles, which can slow down or defeat enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sticky-Floor Immunity ability references Squitter's ability to move across his sticky webbing platforms.
*This spirit's Support type references Squitter's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Grab type and Sticky-Floor Immunity ability further reference Squitter's webs, which can trap and defeat enemies, which Squitter can travel freely on.
|-
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|156
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|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Crafted Yoshi and the battle conditions represent Rattly, a green big-snouted rattlesnake who can move by jumping and perform high jumps.
*The Crafted Yoshi represents Rattly the Rattlesnake, a reptilian character who features a big nose, big eyes, an elongated tongue, and a green color scheme.
*The music track is based on the theme song of the {{iw|mariowiki|Rattle Battle|Donkey Kong Country 2: Diddy's Kong Quest}} level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features Rattly as a playable character.
*The stage represents the jungle area of [[supermariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the forty-sixth level in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Rattly as a playable character.
*The music track represents the musical theme of {{s|supermariowiki|Rattle Battle}}, the fourteenth stage in ''Diddy's Kong Quest'' which first features Rattly as a playable character.
*The battle conditions reference Rattly's ability to perform high jumps, allowing him to reach areas and collectible objects at greater heights.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability further references Rattly's ability to move by jumping and performing high jumps.
*This spirit's Support type references Rattly's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps.
|-
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|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Squirtle Team's favored [[Water Gun]] represents Ellie, a female elephant who can shoot multiple water blasts from her trunk.
*The purple Squirtle represents Ellie the Elephant, a female pachyderm who uses water-based attacks.
*The stage represents {{s|mariowiki|Lakeside Limbo}}, the first level of ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' which takes place on a river level, which first features Ellie as a playable character.
*The purple Squirtle Team's favored [[Water Gun]] references Ellie's ability to shoot multiple water blasts from her trunk, which can be used to defeat enemies.
*The stage represents {{s|supermariowiki|Lakeside Limbo}}, the first level of Ellie's debut game, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' which features a boardwalk over water.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk.
*This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as the Kongs' Animal Friend.
*This spirit's Water & Ice Attack ↑ ability references how Ellie attacks by shooting water from her trunk.
*In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
*In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
|-
|-
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong who is summoned by Professor Chops for the {{s|mariowiki|Super Guide}}.
*The white Donkey Kong represents {{s|supermariowiki|Super Kong}}, the white-furred version of Donkey Kong summoned by Professor Chops in the {{s|supermariowiki|Super Guide}} mode in ''Donkey Kong Country Returns''
*The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country Returns}}, the first level in ''Donkey Kong Country Returns'', which first features Professor Chops as the Tutorial Pig.
*The stage and music track represent [[supermariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in Professor Chops's debut game ''Donkey Kong Country Returns'' as the Tutorial Pig.
*The Banana Peel item represents the Bananas and the banana-themed items featured in ''Donkey Kong Country Returns''.
*The Banana Peel item represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.
*The battle condition references Super Kong's invincibility during the Super Guide mode in ''Donkey Kong Country Returns'' where Super Kong automatically guides the Kongs through a level without losing a life.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references Professor Chops' checkpoints, which provide the Kongs with an {{s|mariowiki|Extra Life Balloon}} if they lose a life after passing the checkpoint.
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure.
*This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provide the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
|-
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue King K. Rool starting off with a Rocket Belt represents the Kritter, a Kremling enemy who is depicted using rocket-powered bongos to fly.
*The blue King K. Rool represents Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Kritter as an enemy.
*The stage and music track represent Jungle Hijinxs, the first level in the Kritter's debut game, ''Donkey Kong Country''.
*The Defense ↑ rule references {{s|mariowiki|Krusha}}, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks.
*The stage and music track also represent {{s|supermariowiki|Junge Japes}}, a jungle level in ''Donkey Kong 64'' which features the Kritter as an enemy.
*King K. Rool starting off with a Rocket Belt references the rocket-powered bongos Kritters use in their playable appearance in ''Donkey Kong Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Kritter spirit is the first spirit encountered in the DK Island map, the location of the Jungle Hijinxs level, which first features the Kritter as an enemy.
*In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon in the Light Realm.
|-
|-
|160
|160
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|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pikachu's black-and-yellow striped cap and the Unira item represent the Zinger, a black-and-yellow striped wasp who features protective needle spines.
*The yellow Pikachu's costume features a black-and-yellow striped cap, representing the Zinger, an enemy wasp who features a black-and-yellow stripe design.
*The stage represents {{iw|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'', which features the Zinger as an enemy.
*The stage represents {{s|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'' which feature Zingers as enemies.
*The music track is based on the theme song of the [[mariowiki:Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]] level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features the Zinger as an enemy.
*The music track represents the musical theme of {{s|mariowiki|Bramble Blast}}, a bramble stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Zingers as enemies.
*The Unira item references the Zinger's spines, which causes damage to anyone who jumps on it and prevents it from being defeated under normal circumstances.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Zinger spirit is located at the entrance of the caves in the DK Island map, the location of the Reptile Ramble level, which features the Zinger as an enemy.
*This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances.
*In World of Light, the Zinger spirit located at the entrance of the caves in the DK Island map in the Light Realm, further referencing the cave stages the feature Zingers as enemies.
|-
|-
|161
|161
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|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears multiple times on-screen and as the Assist Trophy enemy.
*The blue Tiny King K. Rool represents Klaptrap, a small Kremling enemy with a blue color scheme who appears as the Assist Trophy enemy.
*The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Klaptrap as an enemy.
*The stage represents Jungle Hijinx, the first level in the Klaptrap's debut game, ''Donkey Kong Country'' which first features the Klaptrap as an enemy.
*The music track is based on the theme song of the Bramble Blast level in'' Donkey Kong Country 2: Diddy's Kong Quest'', which features the {{s|mariowiki|Klampon}} variation of the Klaptrap as an enemy.
*The music track represents the musical theme of Bramble Blast, a bramble stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features {{s|mariowiki|Klampon}}, a variation of the Klaptrap, as an enemy.
*The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap is a common enemy in the ''Donkey Kong'' series who appears in groups.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how the Klaptraps are small enemies, which is commonly associated with being lightwiehgt.
*This spirit's Attack type references how Klaptrap attacks the player by biting them.
*This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series.
*This spirit's Weight ↓ ability reference how the Klaptraps are small, lightweight enemies.
*This spirit is obtainable through its challenge, referencing how Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series.
|-
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|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|
|'''Spirit Battle inspiration:'''
*The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who is dressed up as a pirate captain wearing a brown jacket.
*The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning his pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a brown trench coat and a pirate hat.
*The stage and music track represent {{s|mariowiki|The Flying Krock}}, a flying crocodile-shaped airship which features Kaptain K. Rool's first boss battle in ''Donkey Kong Country 2: Diddy's Kong Quest''.
*The stage represents {{s|mariowiki|The Flying Krock}}, a flying airship used by Kaptain K. Rool in ''Donkey Kong Country 2: Diddy's Kong Quest'' which serves as the main setting of the [[mariowiki:K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]] level.
*The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle.
*The music track represents the musical theme of Kaptain K. Rool's boss battles in ''Diddy Kong's Quest'' where he can be battled aboard The Flying Krock and in the [[mariowiki:Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]] level.
*King K. Rool's [[Blunderbuss]] is based on the weapon used by Kaptain K. Rool, which allows him to shoot {{iw|mariowiki|Kannonball}}s and vacuum up the Kongs.
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle aboard The Flying Krock.
*The stamina battle condition references the boss battles in the ''Donkey Kong Country'' series where the bosses require to be damaged for a certain number of times before they are defeated.
*King K. Rool's frequent Blunderbuss references Kaptain K. Rool's usage of his blunderbuss as his main weapon in ''Diddy Kong's Quest'' where he can shoot {{s|mariowiki|Kannonball}}s, spiked Kannonballs, and poisonous gases.
*King K. Rool's [[Blast-o-Matic]] Final Smash references {{s|mariowiki|Crocodile Isle}}, the mountainous main setting of ''Diddy Kong's Quest'' which serves as Kaptain K. Rool's base of operations which was reconstructed into a naval fortress in ''Donkey Kong 64''.
----'''Other trivia:'''
*This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles.
*In World of Light, the Kaptain K. Rool spirit is featured on Dharkon's side of the Final Battle map while the Mipha spirit is featured across from him on Galeem's side, referencing how both characters are leaders of an amphibious race with opposing roles, with Kaptain K. Rool serving as the villainous leader of the Kremling race.
|-
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments who feature different appearances and color schemes.
*Diddy Kong references his appearance as one of the main playable characters in ''Donkey Kong Country Returns'', who battles and defeats the Tiki Tak Tribe.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'', which first features the Tiki Tak Tribe as enemies.
*The Diddy Kong Team represents the Tiki Tak Tribe, a group of antagonistic sentient wooden instruments.
*The Diddy Kong Team's costumes features different color schemes, referencing the Tiki Tak Tribe's multicolor schemes.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire.
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires.
*In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe invades Donkey Kong Island in ''Donkey Kong Country Returns''.
*In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe is stationed in the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''.
|-
|-
|166
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares a similar role and boss battle tactics with King K. Rool.
*The white King K. Rool represents Lord Fredrik, the big-bellied leader of the Snowmads with a white color scheme whose role is similar to that of King K. Rool's.
*The stage and the Ice Floor hazard represent {{iw|mariowiki|Donkey Kong Island|world}}, which is transformed into a frozen wasteland by Lord Fredrik in ''Donkey Kong Country: Tropical Freeze''.
*The stage and Ice Floor hazard represents Donkey Kong Island after being turned into a frozen wasteland by Fredrik in ''Donkey Kong Country: Tropical Freeze''.
*The stage and Ice Floor hazard reference Lord Fredrik's boss battle where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.
*The music track represents the musical theme of {{s|mariowiki|Bopopolis}}, a level in Lord Fredrik's debut game, ''Tropical Freeze''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how Lord Fredrik is a large-bellied character, which is often associated with being heavyweight.
*This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of ''Tropical Freeze''.
*This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character.
|-
|-
|167
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Yoshi starting off with a Rocket Belt represent Kip, a young, bright green Kremling who is depicted using rocket-powered bongos to fly.
*The Tiny yellow Yoshi represents Kip, a small reptilian character with a large snout.
*The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kip as a playable character.
*The Yoshi Team's four fighters reference the four-player mode of Kip's debut game, ''Donkey Kong Barrel Blast''.
*The stage features islands and water, representing the seaside race courses in ''Barrel Blast'', including {{s|mariowiki|Salty Sea}}, {{s|mariowiki|Shimmering Sea}}, and {{s|mariowiki|Open Ocean}}.
*The music track represents the boss battle theme of ''DK: Jungle Climber'', which is mostly used on Kremling-themed bosses, referencing Kip's Kremlin species.
*The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos that Kip uses in ''Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including Kip's rocket-powered bongos.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how Kip's rocket-powered bongos in this spirit's artwork is a form of racing transportation.
|-
|-
|168
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Wendy O. Koopa starting off with a Rocket Belt represents Kalypso, a glamorous female Kremling who is depicted using rocket-powered bongos to fly.
*Wendy O. Koopa represents Kalypso, a female reptilian character who wears makeup and gold jewelry.
*The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kalypso as a playable character.
*The Wendy Team's four fighters reference the four-player mode of Kalypso's debut game, ''Donkey Kong Barrel Blast''.
*The stage represents the DK Jungle courses in ''Barrel Blast'', including [[mariowiki:DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]], {{s|mariowiki|DK Jungle Falls}}, and {{s|mariowiki|DK Jungle Sunset}}.
*The music track represents the boss battle theme of ''DK: Jungle Climber'', which is mostly used on Kremling-themed bosses, referencing Kalypso's Kremlin species.
*The "increased move speed" battle condition references Kalypso's top speed stats in ''Barrel Blast''.
*The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos that Kalypso uses in ''Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos to fly.
*This spirit's Rocket Belt Equipped ability further references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos.
*In World of Light, the Kalypso spirit is located in the jungle area in the Light Realm, similar to the stage's setting.
*In World of Light, the Kalypso spirit located at the jungle area in the Light Realm, similar to the stage's setting.
|-
|-
|170
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|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Ryu represents Karate Kong, an evil kong who wears a purple ''karategi'' and uses powerful physical attacks.
*The purple Ryu represents Karate Kong, a martial artist Kong who wears a purple karate uniform.
*The stage represents the final stage of the {{s|mariowiki|Pineapple Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river.
*The stage's Ω form represents the river in the {{s|mariowiki|Pineapple Kingdom}}, the sixth kingdom in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river.
*The rules and battle conditions reference the boss battles against the [[mariowiki:Kong (boss group)|evil Kongs]] in ''Jungle Beat'', which feature an on-ground battle gameplay mechanic.
*The music track represents the musical theme of {{s|supermariowiki|Battle for Storm Hill}}, the first stage of the Durian Kingdom in Karate Kong's debut game, ''Jungle Beat''.
*The stamina battle condition references the battle system in ''Jungle Beat'' where each character will feature an HP meter that gauges their health during battle.
*The High Gravity hazard, Hard to Launch rule, and battle conditions reference Karate Kong's boss battle, a stamina battle which features an on-ground battle gameplay mechanic.
*Ryu's [[Shin Shoryuken]] Final Smash and first battle condition references Karate Kong's boss battle where he relies on powerful physical attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Karate Kong's usage of hand-to-hand combat in his boss battle.
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's usage of hand-to-hand combat in his boss battle.
|-
|-
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|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|
|
*The black Donkey's favored [[Headbutt]] Kong represents Ninja Kong, an evil black-furred Kong who uses powerful physical attacks, which can stun Donkey Kong.
*The black Donkey Kong represents Ninja Kong, a large burly Kong with a black color scheme.
*The stage and music track represent the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest.
*The stage represents the barren forest in the {{s|supermariowiki|Durian Kingdom}}, the twelfth kingdom in 'Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong on a stone pillar.
*The music track represents the musical theme of {{s|supermariowiki|Battle for Storm Hill}}, the first stage of the Durian Kingdom in ''Jungle Beat'' which features Ninja Kong as a boss.
*Donkey Kong's favored [[Headbutt]] and [[Jungle Rush]] Final Smash, and battle conditions reference Ninja Kong's boss battle where he relies on powerful physical attacks, which can temporarily stun Donkey Kong.
|}
|}


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*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series.
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series.
**The game title '''ui_gametitle_donkey_konga_series''' exists within the game files, implying the spirit was supposed to be associated with the ''Donkey Konga'' series at one point before being changed.
*Kiddy is the only member of the Kong Family who doesn't have his own Spirit.
*Kiddy is the only member of the Kong Family who doesn't have his own Spirit.


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