Editing List of spirits (Donkey Kong series)

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{{Title|List of spirits (''Donkey Kong'' series)}}
{{DISPLAYTITLE:List of spirits (''Donkey Kong'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''.
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|2,008
|2,008
|Jump ↑
|Jump ↑
|''Donkey Kong: Barrel Blast'' {{Flag|North America}}<br>''Donkey Kong: Jet Race {{Flag|PAL}}''
|''Donkey Kong Barrel Blast''
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board
|-
|-
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|⬢
|⬢
|[[Rocket Belt]] Equipped
|[[Rocket Belt]] Equipped
|''Donkey Kong: Barrel Blast'' {{Flag|North America}}<br>''Donkey Kong: Jet Race {{Flag|PAL}}''
|''Donkey Kong Barrel Blast''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant Donkey Kong represents the original Donkey Kong, who is depicted as a giant gorilla with yellow fur, whose pixelated form appears as the stage hazard.
*The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant.
*The Peach ally's red costume is based on the [[Pauline|Lady]], the damsel-in-distress kidnapped by Donkey Kong in the titular arcade game, who is depicted as a blonde woman wearing a red dress.
*The red Peach ally represents the Lady, who was originally depicted as a blonde woman with a red dress.
*The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{iw|supermariowiki|25m}}, the first stage of the titular arcade game.
*The stage and music track represent Donkey Kong and the Lady's debut in ''Donkey Kong''. The stage features the original 8-bit form of Donkey Kong as a stage element.
*The first battle condition references the main gameplay of ''Donkey Kong'', where the game's main protagonist, Jumpman, must rescue Lady from the titular antagonist.
*The Barrel items in the Item Tidal Wave rule reference the barrels Donkey Kong throws during the game's first level.
*The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game.
*The first battle condition references how Jumpman must rescue the Lady from Donkey Kong.
*The timed stamina battle condition references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
*The Super Armor battle condition references how Donkey Kong is impossible to touch when Jumpman reaches the end of the game's levels.
*The timed stamina battle condition references both Jumpman's three lives and the time limit in each level.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability references the 25m stage of ''Donkey Kong'', where the titular antagonist carries the Lady up the structures and throws down the barrels down the tilted structures.
*This spirit's Grab type references how Donkey Kong kidnaps the Lady in ''Donkey Kong''.
*This spirit's Strong Throw ability references Donkey Kong's ability to throw down barrels in the first level of ''Donkey Kong''.
|-
|-
|138
|138
|{{SpiritTableName|Donkey Kong Jr.|iw=mariowiki|size=64}}
|{{SpiritTableName|Donkey Kong Jr.|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller yellow Donkey Kong represents Donkey Kong Jr., the main protagonist of the titular arcade game, whose pixelated form appears as a smaller yellow gorilla.  
*The smaller-than-normal Donkey Kong represents Donkey Kong Jr., the father of the current Donkey Kong.
*The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr., whose pixelated form appears as a larger yellow gorilla.
*The Giant Donkey Kong minion represents the original Donkey Kong, the grandfather of the current Donkey Kong.
*The stage represents {{iw|supermariowiki|Vine Scene}}, the first stage in ''Donkey Kong Jr.'', which takes place in a jungle level with treetops and flat platforms.
*The stage references the two jungle stages of ''Donkey Kong Jr.''
*The first battle condition references Mario's antagonistic role in ''Donkey Kong Jr.'', where he tries to prevent the titular character from rescuing the original Donkey Kong from captivity.
*The music track references Donkey Kong Jr.'s appearance in ''Donkey Kong Jr.''
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character carries the original Donkey Kong off-screen after rescuing him from Mario's captivity.
*The third battle condition references the ending of ''Donkey Kong Jr.'' where the titular character rescues his father.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability further references the ending of ''Donkey Kong Jr''. where the titular character carries his rescued father off-screen.
*This spirit's Grab type references how Donkey Kong Jr. carries his rescued father off-screen at the end of ''Donkey Kong Jr.''
*In World of Light, the Donkey Kong Jr. spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character.
*In World of Light, Donkey Kong Jr.'s spirit is located in the Pac-Maze section, referencing how Donkey Kong Jr. debuted as an 8-bit character.
|-
|-
|139
|139
|{{SpiritTableName|Stanley|iw=mariowiki|size=64}}
|{{SpiritTableName|Stanley|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•The enemy starts the battle with a [[Gust Bellows]]
|•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|
|'''Spirit Battle inspiration:'''
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'', who is depicted wearing a blue shirt.
*The cyan Villager represents Stanley, a young protagonist with a cyan-colored shirt.
*The stage features the pixelated form of the original Donkey Kong as the stage hazard, who serves as the main antagonist of ''Donkey Kong 3''.
*The stage and music track reference how ''Donkey Kong 3'', the game in which Stanley appears, is the sequel to ''Donkey Kong'' and ''Donkey Kong Jr.''
*The Villager starting off with a Gust Bellows references the [[supermariowiki:Sprayer|spray gun]] used by Stanley, which can blast puffs of air to push the original Donkey Kong off-screen.
*The Villager starting off with a Gust Bellows references how Stanley uses his fumigator to exterminate the bugs and push Donkey Kong to the top.
----'''Other trivia:'''
*This spirit's Shield type references Stanley's role in defending the greenhouse from Donkey Kong and the bugs.
|-
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|140
|140
|{{SpiritTableName|Cranky Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Cranky Kong|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a large white beard.
*Donkey Kong is the grandson of Cranky Kong, the older, bearded version of the original Donkey Kong.
*The stage features {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong featured throughout ''Donkey Kong Country'', whose silhouette appears in the window in the background.
*The stage features Cranky's Cabin, Cranky Kong's home in the ''Donkey Kong'' series, whose silhouette appears in the window.
*The music track is based on the opening theme song of ''Donkey Kong'', in which Cranky Kong served as the titular antagonist, which he plays during the opening of ''Donkey Kong Country''.
*The music track references Cranky Kong's debut as the original Donkey Kong in the titular game, which he plays during the opening cutscene of ''Donkey Kong Country''.
*The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one particular trait where he demands sleep.
*The Slumber Floor hazard references how Cranky Kong is an elderly Kong, who is often seen falling asleep.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often depicted walking slowly in his old age.
*In World of Light, Cranky Kong's spirit is located at his cabin in the DK Island map.
*In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map, with its placement based on the same location in the [[mariowiki:Kongo Jungle|Kongo Jungle]] map in ''Donkey Kong Country''.
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often seen walking slowly in his old age.
|-
|-
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, blue jeans, and pilots his own aircraft.
*Captain Falcon and Funky Kong are both pilots of their own aircraft.
*The white Donkey Kong and yellow Diddy Kong minions are based on their appearance in ''Donkey Kong Country'', who serve as Funky Kong's customers.
*The Diddy Kong and Donkey Kong minions are fellow Kongs along with Funky Kong, and Funky's regular customers in his businesses.
*The music track is based on the theme song of {{s|supermariowiki|Funky's Flights}}, an air travel service booth operated by Funky Kong in ''Donkey Kong Country''.
*The stage and music track represent Funky Kong's debut as an ally in ''Donkey Kong Country'', with the music track representing Funky's Flights, Funky's travel service operation.
*The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
*The Bullet Bill items references how Funky Kong provides the Kongs with guns and missile-launching weaponry in ''Donkey Kong 64''.
*The battle condition references Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''.
*In World of Light, Funky Kong's spirit is located at Funky's Flights in the DK Island map.
|-
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|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Bayonetta represents Candy Kong, a female Kong who wears a pink shirt and features a flirtatious personality.
*Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure, with Bayonetta's pink costume referencing Candy Kong's pink-colored clothes.
*The Banana items represent the {{s|mariowiki|Banana}}s and the banana-themed items featured in the ''Donkey Kong Country'' series.
*The stage is based on Kongo Jungle area from ''Donkey Kong Country'', Candy Kong's debut game.
*The music track references the jazz-like style of Candy's Music Shop in ''Donkey Kong 64''.
*The Banana items references the Kongs' shared love for bananas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Stats ↑ ability references the {{s|mariowiki|Star Barrel}}, a checkpoint used in Candy Kong's booth, {{iw|mariowiki|Candy's Save Point}}, which returns the Kongs to that location if they lose a life.
*This spirit's Support type references Candy Kong's role in aiding the Kongs in their adventures by saving their progress in ''Donkey Kong Country''.
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''.
*This spirit's Critical-Health Stats ↑ ability references Candy's Dance Studio where the Kongs win extra lives in the Game Boy Advance remake of ''Donkey Kong Country''.
*In World of Light, Candy Kong's spirit is located at Candy's Save Point in the DK Island map.
|-
|-
|143
|143
|{{SpiritTableName|Swanky Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Swanky Kong|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong wearing a blue suit.
*The red Donkey Kong represents Swanky Kong, a red-colored Kong who shares Donkey Kong's facial appearance.
*The Beastball item references the baseballs used in Swanky Kong's booth, {{s|supermariowiki|Swanky's Sideshow}} in ''Donkey Kong Country 3: Dixie's Double Trouble!''
*The stage references Swanky Kong's appearance in the ''Donkey Kong Country'' series.
*The battle condition references the competitive minigames of Swanky's Sideshow, in which the player must use the baseballs to win against Cranky Kong.
*The music track references how Swanky Kong and Funky Kong are both Kongs that operate their businesses in the ''Donkey Kong Country'' series.
*The Beastball items reference Swanky Kong's business, Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Banana Gun Equipped ability references the Bananas, which the player must pay Swanky Kong to play in his booths in the ''Donkey Kong Country'' series.
*This spirit's Support type references Swanky Kong's role in aiding the Kongs in their adventures by rewarding them special prizes.
*This spirit's Banana Gun Equipped ability references the Kongs' shared love for bananas.
|-
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|144
|144
|{{SpiritTableName|Wrinkly Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Wrinkly Kong|size=64}}
|•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Clear Donkey Kong and the stage represent Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost.
*Donkey Kong represents Wrinkly Kong, with Donkey Kong's white costume referencing Wrinkly Kong's ghostly white color scheme.
*The battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and later appears as a floating ghost in ''Donkey Kong 64''.
*The stage references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts.
*The music track references Wrinkly Kong's appearance in the ''Donkey Kong Country'' series.
*The High Gravity and Low Gravity hazards reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.''
*The Clear Donkey Kong and third battle condition references how Wrinkly Kong passes away prior to ''Donkey Kong 64'', but returns as a ghost.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong passes away after ''Dixie Kong's Double Trouble!'' and later appears as a ghost in ''Donkey Kong 64''.
*This spirit's Support type references how Wrinkly Kong provides information to the player and saves their progress in the ''Donkey Kong Country'' series.
*This spirit's Shield type and Trade-Off Defense ↑ ability further references Wrinkly Kong's frailty in her old age and return as a ghost.
|-
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|[[Jungle Japes]]
|[[Jungle Japes]]
|•Item: [[Banana Peel]]
|•Item: [[Banana Peel]]
|•The enemy is easily distracted by items<br>''•The enemy starts with a [[Super Leaf]]''
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|
|'''Spirit Battle inspiration:'''
*The pink Isabelle represents Dixie Kong, a female Kong who features styled blonde hair and wears a pink shirt.
*Isabelle's color scheme and pink costume references how Dixie Kong's blonde hair and pink shirt.
*The pink Diddy Kong minion is based on his appearance in ''Donkey Kong Country 2: Diddy's Kong Quest'', who serves as Dixie Kong's playable partner.
*Diddy Kong references his playable appearance with Dixie Kong in ''Donkey Kong Country 2: Diddy's Kong Quest'', with Diddy Kong's pink costume being based on Dixie's color scheme.
*The Banana Peel item represents the Bananas and the banana-themed items featured in the ''Donkey Kong Country'' series.
*The music track references Dixie's appearance as a playable character in ''Donkey Kong Country: Tropical Freeze''.
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, which allows her to glide in midair and slowly fall.
*The Banana items reference the Kongs' shared love for bananas.
*Isabelle starting off with a Super Leaf references Dixie Kong's signature move, Helicopter Whirl, which allows her to glide across the stage and reduce falling speed.
----'''Other trivia:'''
*This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail.
|-
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|147
|147
|{{SpiritTableName|Lanky Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Lanky Kong|size=64}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}×6
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}×6
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•The enemy is easily distracted by items<br>•Defeat an army of fighters
|•The enemy is easily distracted by items<br>•Defeat an army of fighters
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|
|'''Spirit Battle inspiration:'''
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls.
*The Diddy Kong Team represents Lank Kong, with Diddy Kong's blue costume referencing the blue color scheme of Lanky's overalls.  
*The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Lanky Kong as a playable character.
*The music track references Lanky Kong's debut in ''Donkey Kong 64'', who is featured on the DK Rap.
*The Banana items represents the Bananas and the banana-themed items featured in ''Donkey Kong 64''.
*The Banana items reference the Kongs' shared love for bananas.
----'''Other trivia:'''
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy to defeat enemies and climb.
|-
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|148
|148
|{{SpiritTableName|Tiny Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Tiny Kong|size=64}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''.
*Diddy Kong represents his younger sister, Tiny Kong, with Diddy Kong's blue costume referencing the blue color scheme of Tiny's clothes.
*The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Tiny Kong as a playable character.
*The music track references Tiny Kong's debut in ''Donkey Kong 64'', who is featured on the DK Rap.
*The Heavy Wind and Low Gravity hazards reference Tiny Kong's special ability, {{s|mariowiki|Pony Tail Twirl}}, which allows her to glide in midair and slowly fall.
*The Heavy Wind and Low Gravity hazards reference Tiny's ability to glide and slowly fall using her pigtails in ''Donkey Kong 64''.
*The Tiny rule references Tiny Kong's special ability, {{s|mariowiki|Mini-Monkey}}, which allows her to shrink down to tiny size by jumping into her corresponding Kong Barrel.
*The Tiny rule references Tiny's ability to shrink using the Tiny Barrel in ''Donkey Kong 64''.
*The timed battle condition references how the player can use Tiny's shrinking abilities until they run out of Crystal Coconuts.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Easier Dodging ability references how Tiny Kong can use her flying ability to easily dodge enemy attacks.
*This spirit's Support type references Tiny Kong's role in aiding the Kongs to defeat King K. Rool in ''Donkey Kong 64''.
*In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map, referencing Tiny Kong's homeland of Donkey Kong Jungle.
*This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge enemy attacks.
|-
|-
|149
|149
|{{SpiritTableName|Chunky Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Chunky Kong|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The enemy's punches and elbow strikes have increased power
|•The enemy's punches and elbow strikes have increased power
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|
|'''Spirit Battle inspiration:'''
*The yellow Donkey Kong represents Chunky Kong, a large and burly Kong who wears a blue-and-yellow vest.
*Donkey Kong represents Chunky Kong, another strong Kong character in ''Donkey Kong 64''.
*The music track is based on the opening theme song of ''Donkey Kong 64'', which features Chunky Kong as a playable character.
*The music track represents Chunky Kong's debut in ''Donkey Kong 64'', who is featured on the DK Rap.
*The battle condition references Chunky Kong's special ability, {{s|mariowiki|Primate Punch}}, which allows him to perform a powerful punch attack to defeat stronger enemies.
*The battle condition references Chunky Kong's Primate Punch, which can easily defeat most enemies.
----'''Other trivia:'''
*This spirit's Attack type references how Chunky is the strongest member of the Kongs.
|-
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|150
|150
|{{SpiritTableName|Rambi|iw=mariowiki|size=64}}
|{{SpiritTableName|Rambi|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Donkey Kong and the battle condition represent Rambi, a bright grey rhinoceros who can charge into enemies with his horn.
*The current Donkey Kong and Rambi the Rhino both debuted in ''Donkey Kong Country''.
*The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country}}, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The music track references Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The Impact Run battle condition references how Rambi attacks his enemies by ramming into them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references Rambi's ability to charge and ram into his enemies with his horn.
*This spirit's Attack type and Speed ↑ ability references Rambi's ability to charge and ram into his enemies.
*In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
*In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend.
|-
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|151
|151
|{{SpiritTableName|Enguarde|iw=mariowiki|size=64}}
|{{SpiritTableName|Enguarde|size=64}}
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill.
*Corrin and Enguarde the Swordfish are both associated with water and swords.
*The stage represents {{s|mariowiki|Coral Capers}}, the first underwater level in ''Donkey Kong Country'', which is located off the shores of Kongo Jungle.
*The stage references the underwater levels that features Enguarde as a playable character in the ''Donkey Kong'' series.
*The Buoyancy Reduced rule references Enguarde's ability to swim, which allows the player to navigate through the underwater levels in the ''Donkey Kong'' series.
*The music track references Enguarde's debut as an ally in ''Donkey Kong Country''.
*The Buoyancy Reduced rule references Enguarde's enhanced swimming ability.
*The battle conditions reference how Enguarde attacks underwater enemies by dashing, with Corrin's dash attack resembling Enguarde's pointed bill.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references Enguarde's ability to attack underwater enemies by dashing.
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map, the location of the Coral Capers level in ''Donkey Kong Country''.
*In World of Light, Enguarde's spirit is located in a large body of water similar to the stage's sea setting.
|-
|-
|152
|152
|{{SpiritTableName|Squawks|iw=mariowiki|size=64}}
|{{SpiritTableName|Squawks|size=64}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Duck Hunt features the Duck turning green, representing Squawks, a green parrot who can carry his animal companions in his talons.
*The Duck from Duck Hunt and Squawks the Parrot are both bird character, with the Duck's green and yellow color scheme referencing Squawk the Parrot's green-and-yellow color scheme.
*The stage and the Fog hazard represent {{s|mariowiki|Torchlight Trouble}}, a cave level in ''Donkey Kong Country'' where Squawks uses a lantern to help the Kongs navigate through the darkness.
*The stage references Torchlight Trouble, a cavernous level that features Squawks in his debut game, ''Donkey Kong Country''.
*The Fog hazard further references the darkness of Torchlight Trouble, which requires Squawks to help guide the Kongs through.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability further references how Squawks uses a lantern to help the Kongs navigate through the darkness of Torchlight Trouble in ''Donkey Kong Country''.
*This spirit's Support type references how Squawks is an Animal Friend to the Kongs.
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Donkey Kong Country 2'', which features the {{s|mariowiki|Squawks' Shaft}} level.
*This spirit's Grab type references how Squawks can carry the Kongs in ''Donkey Kong Country 2: Diddy Kong's Quest''.
*This spirit's Fog Immunity ability references how Squawks guides the Kongs through Torchlight Trouble by carrying a lantern.
*In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Diddy Kong's Quest''.
|-
|-
|153
|153
|{{SpiritTableName|Expresso|iw=mariowiki|size=64}}
|{{SpiritTableName|Expresso|size=64}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 756: Line 785:
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Falco and the third battle condition represents Expresso, a black ostrich who can reduce his falling speed by flapping his wings.
*Falco and Expresso the Ostrich are both bird-like characters, with Falco's black costume referencing Expresso's black color scheme.  
*The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping.
*The stage is a reference to Expresso's speed running mechanic, which is associated with the ''Sonic the Hedgehog'' series.
*The music track references Expresso's debut as an ally in ''Donkey Kong Country''.
*The Slippery Stage rule references how Expresso's high top speed makes it difficult to control him.
*The Floaty Jumps battle condition references Expresso's ability to fall slowly.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Speed ↑ ability further references Expresso's ability to run at high speeds, having the fastest running speed of the Kongs' Animal Friends.
*This spirit's Support type references how Expresso is an Animal Friend to the Kongs.
*This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat enemies, but makes up for it with his speed.
|-
|-
|154
|154
|{{SpiritTableName|Winky|iw=mariowiki|size=64}}
|{{SpiritTableName|Winky|size=64}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Greninja represents Winky, a green amphibian character who can move by hopping.
*The green Greninja represents Winky thr Frog, another amphibian character.
*The battle conditions references Winky's ability to perform high jumps and defeat most enemies by jumping on them.
*The music track references Winky's debut as an ally in ''Donkey Kong Country''.
*The "increased jump power" and Instadrop battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by jumping on them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability further references Winky's ability to defeat most enemies by jumping on them.
*This spirit's Support type references how Winky is an Animal Friend to the Kongs.
*This spirit's Attack type further references Winky's ability to defeat enemies by jumping on them.
*This spirit's Foot Attack ↑ ability further references Winky's ability to defeat powerful enemies by stomping on them.
|-
|-
|155
|155
|{{SpiritTableName|Squitter|iw=mariowiki|size=64}}
|{{SpiritTableName|Squitter|size=64}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 786: Line 822:
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink-and-orange Diddy Kong represents Squitter, a large, orange-haired spider who wears pink shoes on his feet.
*Diddy Kong and Squitter the Spider are both playable characters in ''Donkey Kong Country 2: Diddy's Quest''.
*The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs.
*The Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sticky-Floor Immunity ability references Squitter's ability to move across his sticky webbing platforms.
*This spirit's Support type references how Squitter is an Animal Friend to the Kongs.
*This spirit's Grab type further references how Squitter's webs can trap and defeat enemies.
*This spirit's Sticky-Floor Immunity ability references Squitter's ability to travel on his sticky webs.
|-
|-
|156
|156
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|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Crafted Yoshi and the battle conditions represent Rattly, a green big-snouted rattlesnake who can move by jumping and perform high jumps.
*Yoshi and Rattly the Rattlesnake are both green reptilian characters known for their jumping abilities.
*The music track is based on the theme song of the {{iw|mariowiki|Rattle Battle|Donkey Kong Country 2: Diddy's Kong Quest}} level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features Rattly as a playable character.
*The music track references Rattle Battle, the fourteenth stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Rattly as a playable character.
*The battle conditions reference Rattly's ability to jump exceptionally high.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability further references Rattly's ability to move by jumping and performing high jumps.
*This spirit's Support type references how Rattly is an Animal Friend to the Kongs.
*This spirit's Jump ↑ ability further references Rattly's high jumping abilities.
|-
|-
|157
|157
|{{SpiritTableName|Ellie|iw=mariowiki|size=64}}
|{{SpiritTableName|Ellie|size=64}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 816: Line 856:
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Squirtle Team's favored [[Water Gun]] represents Ellie, a female elephant who can shoot multiple water blasts from her trunk.
*Squirtle and Ellie the Elephant both use water-based attacks.
*The stage represents {{s|mariowiki|Lakeside Limbo}}, the first level of ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' which takes place on a river level, which first features Ellie as a playable character.
*The stage references {{s|supermariowiki|Lakeside Limbo}}, the first level in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' which first features Ellie.
*The music track reference Ellie's appearance in the ''Donkey Kong Country'' series.
*Squirtle's favored [[Water Gun]] references Ellie the Elephant's ability to shoot water from her trunk.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk.
*This spirit's Support type references how Ellie is an Animal Friend to the Kongs.
*In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
*This spirit's Water & Ice Attack ↑ ability references how Ellie attacks by shooting water from her trunk.
*In World of Light, Ellie's spirit is located in the Kongo Jungle section on a bridge over water similar to the stage's setting.
|-
|-
|158
|158
|{{SpiritTableName|Professor Chops|iw=mariowiki|size=64}}
|{{SpiritTableName|Professor Chops|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 832: Line 875:
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong who is summoned by Professor Chops for the {{s|mariowiki|Super Guide}}.
*Donkey Kong represents Super Kong, the white-colored version of Donkey Kong that Professor Chops summons in ''Donkey Kong Country Returns''.
*The stage and music track represent  {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country Returns}}, the first level in ''Donkey Kong Country Returns'', which first features Professor Chops as the Tutorial Pig.
*The music track references {{s|supermariowiki|Jungle Hijixs}}, the first level in ''Donkey Kong Country Returns'' that first features Professor Chops as an ally.
*The Banana Peel item represents the Bananas and the banana-themed items featured in ''Donkey Kong Country Returns''.
*The Banana Peel item references the Kongs' shared love for bananas.
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.
*The battle condition references Super Kong's invincibility to enemy attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references Professor Chops' checkpoints, which provide the Kongs with an {{s|mariowiki|Extra Life Balloon}} if they lose a life after passing the checkpoint.
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure.
*This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provides the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
|-
|-
|159
|159
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue King K. Rool starting off with a Rocket Belt represents the Kritter, a Kremling enemy who is depicted using rocket-powered bongos to fly.
*King K. Rool and Kritter are both Kremlings, a race of crocodile enemies in the ''Donkey Kong Country'' series.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Kritter as an enemy.
*The stage and music track reference the Kritter's debut as an enemy in ''Donkey Kong Country''.  
*The Defense ↑ rule references {{s|mariowiki|Krusha}}, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks.
*King K. Rool starting off with a Rocket Belt references Kritter's appearance in ''Donkey Kong Barrel Blast'', featured in this spirit's artwork.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Kritter spirit is the first spirit encountered in the DK Island map, the location of the Jungle Hijinxs level, which first features the Kritter as an enemy.
*In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon.
|-
|-
|160
|160
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|•The enemy's throwing-type items have increased power
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle inspiration:'''
|
*Pikachu's black-and-yellow striped cap and the Unira item represent the Zinger, a black-and-yellow striped wasp who features protective needle spines.
*Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design.
*The stage represents {{iw|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'', which features the Zinger as an enemy.
*The stage references the various cave stages in the ''Donkey Kong Country'' series which feature Zingers as enemies.
*The music track is based on the theme song of the [[mariowiki:Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]] level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features the Zinger as an enemy.
*The music track represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Zingers as enemies.
*The Unira items references the Zinger's spines which prevent them from being defeated under normal circumstances.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Zinger spirit is located at the entrance of the caves in the DK Island map, the location of the Reptile Ramble level, which features the Zinger as an enemy.
*This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances.
*In World of Light, Zinger's spirit located at the entrance of the Caves in the DK Island map similar to the stage's setting.
|-
|-
|161
|161
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|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears multiple times on-screen and as the Assist Trophy enemy.
*Klaptrap appears as the Assist Trophy enemy.
*The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Klaptrap as an enemy.
*The blue Tiny King K. Rool represents Klaptrap, a small, blue-colored Kremling.
*The music track is based on the theme song of the Bramble Blast level in'' Donkey Kong Country 2: Diddy's Kong Quest'', which features the {{s|mariowiki|Klampon}} variation of the Klaptrap as an enemy.
*The stage and music track represent Klaptrap's debut as an enemy in ''Donkey Kong Country''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how the Klaptraps are small enemies, which is commonly associated with being lightwiehgt.
*This spirit's Attack type references how Klaptrap attacks the player by biting them.
*This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series.
*This spirit's Weight ↓ ability reference how the Klaptraps are small, lightweight enemies.
*This spirit is obtainable through its challenge, referencing how Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series.
|-
|-
|162
|162
|{{SpiritTableName|Kaptain K. Rool|iw=mariowiki|size=64}}
|{{SpiritTableName|Kaptain K. Rool|size=64}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP)
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 897: Line 944:
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|
|'''Spirit Battle inspiration:'''
*The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who is dressed up as a pirate captain wearing a brown jacket.
*King K. Rool represents his pirate alter-ego, Kaptain K. Rool, with King K. Rool's brown costume referencing the brown color scheme of Kaptain K. Rool's trench coat.
*The stage and music track represent {{s|mariowiki|The Flying Krock}}, a flying crocodile-shaped airship which features Kaptain K. Rool's first boss battle in ''Donkey Kong Country 2: Diddy's Kong Quest''.
*The stage references the Flying Krock, a flying airship and the location of Kaptain K. Rool's boss battle in ''Donkey Kong Country 2: Diddy's Quest''.
*The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle.
*The music track represents Kaptain K. Rool's boss battle theme in ''Donkey Kong Country 2''.
*King K. Rool's [[Blunderbuss]] is based on the weapon used by Kaptain K. Rool, which allows him to shoot {{iw|mariowiki|Kannonball}}s and vacuum up the Kongs.
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during his first boss battle.
*King K. Rool's frequent [[Blunderbuss]] features King K. Rool donning his pirate hat while performing the attack, referencing how Kaptain K. Rool uses his blunderbuss as his main weapon during his boss battles.
----'''Other trivia:'''
*This spirit's Attack type references how Kaptain K. Rool uses powerful attacks with his blunderbuss.
*In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing how both characters are amphibious monarch characters, with K. Rool being a crocodile king.
|-
|-
|165
|165
|{{SpiritTableName|Tiki Tak Tribe|iw=mariowiki|size=64}}
|{{SpiritTableName|Tiki Tak Tribe|size=64}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 913: Line 964:
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments who feature different appearances and color schemes.
*The Diddy Kong Team references the many number of members in the Tiki Tak Tribe, with the team's costumes referencing the Tiki Tak's color scheme.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'', which first features the Tiki Tak Tribe as enemies.
*The stage references how ''Donkey Kong Country Returns'' is an entry in the ''Donkey Kong Country'' series.
*The music track references the Tiki Tak Tribe's appearance as enemies in ''Donkey Kong Country Returns''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire.
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires.
*In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe invades Donkey Kong Island in ''Donkey Kong Country Returns''.
*In World of Light, the Tiki Tak Tribe spirit is located in the Poison Woods section, referencing how the Tiki Tak Tribe is stationed within the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''.
|-
|-
|166
|166
|{{SpiritTableName|Lord Fredrik|iw=mariowiki|size=64}}
|{{SpiritTableName|Lord Fredrik|size=64}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 929: Line 981:
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares a similar role and boss battle tactics with King K. Rool.
*King K. Rool and Lord Fredrik are both leaders of a team of animal enemies in their respective games, with King K. Rool's white coloration being based on Lord Fredrik's color scheme.
*The stage and the Ice Floor hazard represent {{iw|mariowiki|Donkey Kong Island|world}}, which is transformed into a frozen wasteland by Lord Fredrik in ''Donkey Kong Country: Tropical Freeze''.
*The stage's ice theme and music track references Lord Fredrik's appearance in ''Donkey Kong Country: Tropical Freeze'' where he turns Donkey Kong Island into a frozen wasteland .
*The Ice Floor hazard references how Lord Fredrick uses ice dragons to freeze the arena during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how Lord Fredrik is a large-bellied character, which is often associated with being heavyweight.
*This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island.
*This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character.
|-
|-
|167
|167
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Yoshi starting off with a Rocket Belt represent Kip, a young, bright green Kremling who is depicted using rocket-powered bongos to fly.
*The Tiny Yoshi represents Kip, another small reptilian character.
*The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kip as a playable character.
*The music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games.
*Yoshi starting off with a Rocket Belt references the jet-powered bongos each character uses in ''Donkey Kong Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including Kip's rocket-powered bongos.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip's rocket-powered bongos in this spirit's artwork.
|-
|-
|168
|168
|{{SpiritTableName|Kalypso|iw=mariowiki|size=64}}
|{{SpiritTableName|Kalypso|size=64}}
|•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}×4
|•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}×4
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 960: Line 1,015:
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Wendy O. Koopa starting off with a Rocket Belt represents Kalypso, a glamorous female Kremling who is depicted using rocket-powered bongos to fly.
*Wendy represents Kelypso, another female reptilian character.
*The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kalypso as a playable character.
*The music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games.
*The "increased move speed" battle condition references Kalypso's top speed stats in ''Donkey Kong Barrel Blast''.
*Wendy starting off with a Rocket Belt references the jet-powered bongos each character uses in ''Donkey Kong Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos to fly.
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' starts the race with the jet-powered bongos.
*In World of Light, the Kalypso spirit is located in the jungle area in the Light Realm, similar to the stage's setting.
*In World of Light, Kalypso's spirit located at the Kongo Jungle section similar to the stage's setting.
|-
|-
|170
|170
|{{SpiritTableName|Karate Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Karate Kong|size=64}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}} (160 HP)
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}} (160 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 976: Line 1,033:
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Ryu represents Karate Kong, an evil kong who wears a purple ''karategi'' and uses powerful physical attacks.
*Ryu and Karate Kong are both experts of martial arts, with Ryu's purple costume referencing the purple color scheme of Karate Kong's karate uniform.
*The stage represents the final stage of the {{s|mariowiki|Pineapple Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river.
*The stage references the river where Donkey Kong battles Karate Kong in ''Donkey Kong: Jungle Beat''.
*The rules and battle conditions reference the boss battles against the [[mariowiki:Kong (boss group)|evil Kongs]] in ''Jungle Beat'', which feature an on-ground battle gameplay mechanic.
*The music track references Karate Kong's appearance as a boss in ''Donkey Kong: Jungle Beat''.
*The stamina battle condition references the battle system in ''Jungle Beat'' where each character will feature an HP meter that gauges their health during battle.
*The High Gravity hazard and Hard to Launch rule reference how Karate Kong's boss battle doesn't feature jumping mechanics.
*The battle conditions reference Karate Kong's boss battle, where he relies on powerful physical attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Karate Kong's usage of hand-to-hand combat in his boss battle.
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's proficiency with hand-to-hand combat.
|-
|-
|171
|171
|{{SpiritTableName|Ninja Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Ninja Kong|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 993: Line 1,051:
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|
|
*The black Donkey's favored [[Headbutt]] Kong represents Ninja Kong, an evil black-furred Kong who uses powerful physical attacks, which can stun Donkey Kong.
*Donkey Kong and Ninja Kong are both members of the Kongs, with Donkey Kong's black costume referencing Ninja Kong's black color scheme.
*The stage and music track represent the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest.
*The stage references the barren forest-like area where Donkey Kong battles Ninja Kong in ''Donkey Kong: Jungle Beat''.
*The music track references the Battle for Storm Hill stage that Donkey Kong must pass through before fighting against Ninja Kong.
*The battle conditions reference Ninja Kong's boss battle where he relies on powerful punches, kicks, which can stun Donkey Kong.
|}
|}


Line 1,082: Line 1,142:
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series.
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series.
**The game title '''ui_gametitle_donkey_konga_series''' exists within the game files, implying the spirit was supposed to be associated with the ''Donkey Konga'' series at one point before being changed.
*Kiddy is the only member of the Kong Family who doesn't have his own Spirit.


{{Spirit list}}
{{Spirit list}}
{{Donkey Kong universe}}
{{Donkey Kong universe}}
[[Category:Spirits (Donkey Kong universe)]]
[[Category:Spirits (Donkey Kong universe)]]

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