Editing List of spirits (Donkey Kong series)
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{{ | {{DISPLAYTITLE:List of spirits (''Donkey Kong'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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|2,008 | |2,008 | ||
|Jump ↑ | |Jump ↑ | ||
|''Donkey Kong | |''Donkey Kong Barrel Blast'' | ||
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board | |•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board | ||
|- | |- | ||
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|⬢ | |⬢ | ||
|[[Rocket Belt]] Equipped | |[[Rocket Belt]] Equipped | ||
|''Donkey Kong | |''Donkey Kong Barrel Blast'' | ||
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G | |•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G | ||
|- | |- | ||
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|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30) | |•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30) | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
| | | | ||
*The | *The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant in this spirit’s artwork | ||
*The Peach ally | *The Peach ally represents the Lady, who was originally depicted as a blonde woman in this spirit’s artwork. | ||
*The | *The stage and music represent Donkey Kong and the Lady's debut in ''Donkey Kong'', with the original 8-bit forms of Donkey Kong and the Lady appearing as stage elements. | ||
*The | *The battle conditions represent the main gameplay of ''Donkey Kong'' where Jumpman must rescue the Lady from Donkey Kong at the end of each stage within the time limit while Jumpman has three lives. | ||
*This spirit’s Grab type, Strong Throw ability, and the Barrel items in the Item Tidal Wave rule references Donkey Kong's villainous role in the titular game by kidnapping the Lady and throwing down the barrels in the game's first level. | |||
*This | |||
|- | |- | ||
|138 | |138 | ||
|{{SpiritTableName|Donkey Kong Jr. | |{{SpiritTableName|Donkey Kong Jr.|size=64}} | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
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|•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle | |•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
*The | *The Giant Donkey Kong represents the original Donkey Kong who is depicted as giant, while the smaller Donkey Kong represents Donkey Kong Jr., who is seen as smaller than his father. | ||
*The stage references the first two stages of ''Donkey Kong Jr.'', which takes place in a jungle. | |||
*The stage | *This spirit’s Grab type, Strong Throw ability, and battle conditions references the ending of ''Donkey Kong Jr.'', where the titular character rescues his father from Mario's imprisonment by climbing up vines and poles and carries him off-screen. | ||
* | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Maze section, referencing Donkey Kong Jr. debuting as an 8-bit character. | |||
*In World of Light, the Donkey Kong Jr. spirit is located in the | |||
|- | |- | ||
|139 | |139 | ||
|{{SpiritTableName|Stanley | |{{SpiritTableName|Stanley|size=64}} | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
| | | | ||
*The | *The Villager and Stanley are both young protagonists. | ||
*The stage and music reference how ''Donkey Kong 3'' is the sequel to both ''Donkey Kong'' and ''Donkey Kong Jr.'' | |||
* | *This spirit's Shield type and the Villager starting off with a Gust Bellows references the main gameplay of ''Donkey Kong 3'' where Stanley must use his fumigator to defend the greenhouse from Donkey Kong and other bugs. | ||
|- | |- | ||
|140 | |140 | ||
|{{SpiritTableName|Cranky Kong | |{{SpiritTableName|Cranky Kong|size=64}} | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
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|•The floor is sleep-inducing | |•The floor is sleep-inducing | ||
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | |{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | ||
| | | | ||
* | *Donkey Kong represents Cranky Kong, the older, bearded version of the original Donkey Kong who is also the grandfather to the current Donkey Kong. | ||
*The stage | *The stage represents Cranky Kong's cabin in ''Donkey Kong Country'' where his silhouette appears inside the window in the background. In World of Light, Cranky Kong’s spirit is located at his cabin in the DK Island map. | ||
*The music | *The music represents Cranky Kong's debut as Donkey Kong in the titular arcade game, as well as the song Cranky Kong plays during the opening cutscene of ''Donkey Kong Country''. | ||
*This spirit’s Speed ↓ ability and the Slumber Floor Hazard references Cranky Kong’s old age, as he is often seen walking slower and fallen asleep. | |||
*This | |||
|- | |- | ||
|141 | |141 | ||
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|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
| | | | ||
* | *Captain Falcon and Funky Kong are both pilots of their own aircraft. | ||
*The | *The Diddy Kong and Donkey Kong minions reference both characters being fellow Kongs along with Funky Kong, as well as Funky's regular customers in his businesses. | ||
*The music | *The stage, music, and Bullet Bill item represent Funky's Flights, the travel service operation in ''Donkey Kong Country'' that provides the Kongs aerial transport to a previous location in a game via his Jumbo Barrel jet aircraft. In World of Light, Funky Kong’s spirit is located at Funky’s Flights in the DK Island map. | ||
*The battle condition likely references Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''. | |||
|- | |- | ||
|142 | |142 | ||
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|•The enemy starts the battle with a [[Banana Gun]]<br>•The enemy has increased move speed | |•The enemy starts the battle with a [[Banana Gun]]<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}} | |{{SSBUMusicLink|Donkey Kong|Mangrove Cove}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Bayonetta and Candy Kong's both share beauty and curvaceous figures. | ||
*The | *The stage resembles Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress. In World of Light, Candy Kong’s spirit is located at Candy's Save Point in the DK Island map. | ||
*The Banana items reference the Kongs' shared love for bananas. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Critical-Health Stats ↑ ability references how Candy’s Save Point is converted into a dancing minigame in the Game Boy Advance version of ''Donkey Kong Country'' where the Kongs could win extra lives. | ||
|- | |- | ||
|143 | |143 | ||
|{{SpiritTableName|Swanky Kong | |{{SpiritTableName|Swanky Kong|size=64}} | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
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|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
| | | | ||
* | *Donkey Kong and Swanky Kong both share similar facial appearances. | ||
*The Beastball | *The music references both Swanky | ||
*The Beastball items reference Swanky Kong's role in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', in which he hosts Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames. | |||
-- | |||
|- | |- | ||
|144 | |144 | ||
|{{SpiritTableName|Wrinkly Kong | |{{SpiritTableName|Wrinkly Kong|size=64}} | ||
|•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
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|•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful | |•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful | ||
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
| | | | ||
*The | *The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs. | ||
*The | *The stage likely references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts. | ||
*This spirit’s Trade-Off Defense ↑ ability and first battle condition likely references Wrinkly Kong being old and frail, but came back as a ghost. | |||
*This | *The High Gravity and Low Gravity hazards and battle conditions reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.'' | ||
|- | |- | ||
|145 | |145 | ||
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|[[Jungle Japes]] | |[[Jungle Japes]] | ||
|•Item: [[Banana Peel]] | |•Item: [[Banana Peel]] | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
| | |'''Spirit Battle trivia:''' | ||
* | *Isabelle and Dixie Kong are both female anthropomorphic characters with blonde hair. Isabelle starting off with a Super Leaf references Helicopter Whirl, Dixie Kong's signature move which allows her to glide across the stage and reduce falling speed. | ||
*The | *The Diddy Kong minion references both Diddy Kong and Dixie Kong's major role as the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', with the minion fighter's pink costume being based on Dixie's color scheme. | ||
*The | *The music references Dixie's playable appearance in ''Donkey Kong Country: Tropical Freeze''. | ||
* | *The Banana items reference the Kongs' shared love for bananas. | ||
----'''Other trivia:''' | |||
*This spirit’s Grab type references Dixie’s ability to carry objects with her ponytail. | |||
|- | |- | ||
|147 | |147 | ||
|{{SpiritTableName|Lanky Kong | |{{SpiritTableName|Lanky Kong|size=64}} | ||
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}×6 | |•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}×6 | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
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|•The enemy is easily distracted by items<br>•Defeat an army of fighters | |•The enemy is easily distracted by items<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
| | |'''Spirit Battle trivia:''' | ||
* | *Diddy Kong and Lanky Kong are both unlockable playable characters in ''Donkey Kong 64''. | ||
*The music | *The six Diddy Kongs likely references Lanky Kong's sticker ability in ''Super Smash Bros. Brawl'': Attack +6. | ||
*The Banana items | *The music represents Lanky Kong's debut in ''Donkey Kong 64.'' | ||
*The Banana items reference the Kongs' shared love for bananas. | |||
----'''Other trivia:''' | |||
*This spirit’s Grab type references Lanky Kong’s ability to stretch out his arms in long distances, making it easy to defeat enemies and climb. | |||
|- | |- | ||
|148 | |148 | ||
|{{SpiritTableName|Tiny Kong | |{{SpiritTableName|Tiny Kong|size=64}} | ||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}} | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
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|•Dangerously high winds are in effect<br>•Timed battle (1:00)<br>•Gravity is reduced | |•Dangerously high winds are in effect<br>•Timed battle (1:00)<br>•Gravity is reduced | ||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Diddy Kong and Tiny Kong are both unlockable playable characters in ''Donkey Kong 64''. | ||
*The music | *The music represents Tiny Kong's debut in ''Donkey Kong 64.'' | ||
*The | *The Tiny rule, hazards, and timed battle condition reference Tiny's abilities in ''Donkey Kong 64'', including the ability to fly using her pigtails and shrink by jumping into a Tiny Barrel, but only for a limited time until the player runs out of Crystal Coconuts needed to enable her shrinkage. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, likely referencing the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar diminutive trait with Tiny Kong's shrinking ability. | |||
*In World of Light, | |||
|- | |- | ||
|149 | |149 | ||
|{{SpiritTableName|Chunky Kong | |{{SpiritTableName|Chunky Kong|size=64}} | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
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|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
| | | | ||
* | *Donkey Kong and Chunky Kong are both being playable characters in ''Donkey Kong 64''. | ||
*The music | *The music represents Chunky Kong's debut in ''Donkey Kong 64''. | ||
* | *This spirit’s Attack type and the battle condition references Chunky being the strongest member of the Kongs. | ||
|- | |- | ||
|150 | |150 | ||
|{{SpiritTableName|Rambi | |{{SpiritTableName|Rambi|size=64}} | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
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|•The enemy can deal damage by dashing into you | |•The enemy can deal damage by dashing into you | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Donkey Kong's current incarnation and Rambi the Rhino both debuted in ''Donkey Kong Country''. | ||
*This spirit’s Attack type, Speed ↑ ability, and Impact Run battle condition references Rambi's main method of attack by ramming into enemies. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend. | |||
*In World of Light, | |||
|- | |- | ||
|151 | |151 | ||
|{{SpiritTableName|Enguarde | |{{SpiritTableName|Enguarde|size=64}} | ||
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
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|•You can't swim<br>•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks | |•You can't swim<br>•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Corrin and Enguarde are both associated with water and swords, with Enguarde being a swordfish. | ||
*The stage | *The stage references how Enguarde the Swordfish is often found in underwater stages in the ''Donkey Kong Country'' series. In World of Light, Enguarde's spirit is located in a large body of water similar to the stage's sea setting. | ||
*The Buoyancy Reduced rule | *The Buoyancy Reduced rule and battle condition reference Enguarde's enhanced swimming ability. | ||
*This spirit’s Attack type and battle conditions reference Enguarde's ability to attack and defeat enemies by dashing underwater that the Kongs are unable to, with the dash attack resembling Enguarde's pointed bill. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Electric Weakness ability references Enguarde being vulnerable to electrical attacks, as water is a conductor for electricity. | ||
|- | |- | ||
|152 | |152 | ||
|{{SpiritTableName|Squawks | |{{SpiritTableName|Squawks|size=64}} | ||
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}} | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
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|•The stage is covered in fog<br>•Timed battle (1:30) | |•The stage is covered in fog<br>•Timed battle (1:30) | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
*The | *The Duck of Duck Hunt and Squawks the Parrot are both small bird characters. | ||
*The stage and the Fog hazard | *The stage, music, and the Fog hazard reference Torchlight Trouble, a level in ''Donkey Kong Country'' where Squawks carries a lantern that guides the Kongs through a dark cavern. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Support type references how Squawks is an Animal Friend to the Kongs. | ||
*In World of Light, | *In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Donkey Kong Country 2: Diddy Kong's Quest''. | ||
|- | |- | ||
|153 | |153 | ||
|{{SpiritTableName|Expresso | |{{SpiritTableName|Expresso|size=64}} | ||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
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|•The stage's platforms are very slippery<br>•The enemy has increased move speed<br>•The enemy falls slowly | |•The stage's platforms are very slippery<br>•The enemy has increased move speed<br>•The enemy falls slowly | ||
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Falco and Expresso the Ostrich are both bird-like characters. | ||
*The | *The stage, Slippery Stage rule, and second battle condition references Expresso's high top speed which makes it difficult for him to control, with the stage being a joke on Expresso's speedy mechanic which is often used in the ''Sonic'' series. | ||
*The Floaty Jumps condition represents Expresso's ability to fall slowly. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Support type references how Expresso is an Animal Friend to the Kongs. | ||
*This spirit’s Trade-Off Speed ↑ ability references how Expresso is unable to defeat his enemies, but makes up for it with his speed, being an ostrich. | |||
|- | |- | ||
|154 | |154 | ||
|{{SpiritTableName|Winky | |{{SpiritTableName|Winky|size=64}} | ||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
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|•The enemy deals damage when falling<br>•The enemy has increased jump power | |•The enemy deals damage when falling<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Greninja and Winky the Frog are both frog-like characters. | ||
*The battle conditions | *The stage references both the ''New Super Mario Bros.'' and the ''Donkey Kong Country'' series being three-dimensional side-scrolling games. | ||
*This spirit’s Foot Attack ↑ ability and the battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by stomping on them. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Support type references how Winky is an Animal Friend to the Kongs. | ||
|- | |- | ||
|155 | |155 | ||
|{{SpiritTableName|Squitter | |{{SpiritTableName|Squitter|size=64}} | ||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
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|•You have reduced move speed | |•You have reduced move speed | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Diddy Kong and Squitter the Spider are both playable characters in ''Donkey Kong Country 2: Diddy's Quest''. | ||
* | *This spirit’s Sticky-Floor Immunity ability and Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Support type references how Squitter is an Animal Friend to the Kongs. | ||
|- | |- | ||
|156 | |156 | ||
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|•The enemy loves to jump<br>•The enemy has increased jump power | |•The enemy loves to jump<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Yoshi and Rattly the Rattlesnake are both green reptilian characters. | ||
*The music | *The music represents Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which prominently features Rattly as a playable character. | ||
*This spirit’s Jump ↑ ability and battle conditions reference Rattly's ability to jump exceptionally high. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Support type references how Rattly is an Animal Friend to the Kongs. | ||
|- | |- | ||
|157 | |157 | ||
|{{SpiritTableName|Ellie | |{{SpiritTableName|Ellie|size=64}} | ||
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4 | |•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4 | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
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|•The enemy favors neutral specials | |•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Squirtle and Ellie the Elephant both utilize water-based attacks. | ||
*The stage | *The stage and music references Ellie’s debut game, ''Donkey Kong Country 3: Double Trouble!'' being the sequel to ''Donkey Kong Country'' and ''Donkey Kong Country 2''. | ||
*This spirit’s Water & Ice Attack ↑ ability, the stage featuring water, and Squirtle's favored [[Water Gun]] references Ellie the Elephant's ability to shoot water from her trunk. In World of Light, Ellie's spirit is located over a bridge in the Kongo Jungle section similar to the stage's setting. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Support type references how Ellie is an Animal Friend to the Kongs. | ||
|- | |- | ||
|158 | |158 | ||
|{{SpiritTableName|Professor Chops | |{{SpiritTableName|Professor Chops|size=64}} | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | |{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | ||
|'''Spirit Battle trivia:''' | |'''Spirit Battle trivia:''' | ||
* | *Donkey Kong represents Super Kong, the white-colored version of Donkey Kong summoned by Professor Chops during the Super Guide mode in each level of ''Donkey Kong Country Returns''. | ||
*The music references Professor Chops' debut in ''Donkey Kong Country Returns''. | |||
*The | *The battle condition references Super Kong's invincibility to enemy attacks. | ||
*The battle condition references Super Kong's | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Support type references Professor Chops’ role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | ||
|- | |- | ||
|159 | |159 | ||
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|•The enemy has increased defense<br>•The enemy starts the battle with a [[Rocket Belt]] | |•The enemy has increased defense<br>•The enemy starts the battle with a [[Rocket Belt]] | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}} | ||
| | | | ||
* | *King K. Rool and Kritter are both Kremlings, a race of crocodile enemies in the ''Donkey Kong Country'' series. | ||
*The stage references the Kritter's debut in ''Donkey Kong Country''. In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon. | |||
*The | *The music references the Kritter's appearance in ''Donkey Kong 64''. | ||
*King K. Rool starts off with a Rocket Belt, referencing Kritter's appearance in ''Donkey Kong Barrel Blast,'' where this spirit's artwork is derived. | |||
|- | |- | ||
|160 | |160 | ||
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|•The enemy's throwing-type items have increased power | |•The enemy's throwing-type items have increased power | ||
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | |{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | ||
| | | | ||
*Pikachu's black-and-yellow | *Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design. | ||
*The stage | *The stage references the Zinger spirit located at the entrance of the Caves in the DK Island map in World of Light. | ||
*The music | *The music represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' where Zingers are prominently featured as an enemy. | ||
*This spirit’s Shield type and the Unira items reference the Zinger's spines which prevents them from being defeated under normal circumstances. | |||
* | |||
|- | |- | ||
|161 | |161 | ||
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|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | |{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
*The | *Klaptrap appears as the Assist Trophy enemy. | ||
*The stage | *The Tiny King K. Rool and Kritter are both tiny Kremling enemies. | ||
* | *The stage and music represent Klaptrap's debut in ''Donkey Kong Country''. | ||
*More than one Klaptrap Assist Trophy enemy appears in this spirit battle, referencing how Klaptraps are common enemies in the ''Donkey Kong Country'' series. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Weight ↓ ability references | *This spirit's Attack type and Weight ↓ ability references the Klaptraps being small, lightweight enemies who attacks using their sharp jaws. | ||
*This spirit | *This spirit's is obtainable through its challenge, referencing the Kremling working under King K. Rool in the ''Donkey Kong Country'' series. | ||
|- | |- | ||
|162 | |162 | ||
|{{SpiritTableName|Kaptain K. Rool | |{{SpiritTableName|Kaptain K. Rool|size=64}} | ||
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP) | |•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP) | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
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|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while | |•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while | ||
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | |{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | ||
| | |'''Spirit Battle trivia:''' | ||
* | *Kaptain K. Rool represents his pirate alter-ego, Kaptain K. Rool. | ||
*The stage | *The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in ''Donkey Kong Country 2: Diddy's Quest''. | ||
*The | *The music represents the battle theme heard during Kaptain K. Rool's boss fight. | ||
* | *The battle conditions represents Kaptain K. Rool's boss fight where he frequently uses his [[Blunderbuss]] as his main method of attack and occasionally turns invisible during the fight. King K. Rool's frequent use of Blunderbuss also features King K. Rool donning his pirate hat during the attack. | ||
----'''Other trivia:''' | |||
*In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing both characters being amphibious monarch characters, with K. Rool being a crocodile king. | |||
|- | |- | ||
|165 | |165 | ||
|{{SpiritTableName|Tiki Tak Tribe | |{{SpiritTableName|Tiki Tak Tribe|size=64}} | ||
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}} | ||
|{{SpiritType|Neutral}} | |{{SpiritType|Neutral}} | ||
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|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | |{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
*The Diddy Kong Team | *The Diddy Kong Team references the many number of members in the Tiki Tak Tribe. | ||
*The | *The music references the Tiki Tak Tribe's appearance in ''Donkey Kong Country Returns''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Weakness ability references | *This spirit's Fire Weakness ability references the Tiki Tak Tribe being made of wood, which is susceptible to fires. | ||
*In World of Light, the Tiki Tak Tribe spirit is located in the | *In World of Light, the Tiki Tak Tribe spirit is located in the Poison Woods section, referencing the Tiki Tak Tribe stationed within the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''. | ||
|- | |- | ||
|166 | |166 | ||
|{{SpiritTableName|Lord Fredrik | |{{SpiritTableName|Lord Fredrik|size=64}} | ||
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}} | |•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}} | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
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|•The floor is frozen | |•The floor is frozen | ||
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
*King K. Rool | *King K. Rool and Lord Fredrik are both the leader of a team of nomadic animals who oppose the Kongs in their respective game, with King K. Rool's white coloration being based on Lord Fredrik's color scheme. | ||
*The stage and the Ice Floor hazard | *The stage and the Ice Floor hazard reference Lord Fredrik being the leader of the Snowmads, a group of arctic and Antarctic animals who turned Donkey Kong Island into a frozen wasteland in ''Donkey Kong Country: Tropical Freeze''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit’s Weight ↑ ability references Lord Fredrik being a heavyweight character. | ||
|- | |- | ||
|167 | |167 | ||
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|•The enemy starts the battle with a [[Rocket Belt]] | |•The enemy starts the battle with a [[Rocket Belt]] | ||
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
*The | *The Tiny Yoshi and Kip are both small reptilian characters. | ||
*This spirit's Jump ↑ ability and Yoshi starting off with a Rocket Belt references the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is purchasable at Funky Kong’s Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip’s rocket-powered bongos in this spirit’s artwork. | |||
*This spirit is | |||
|- | |- | ||
|168 | |168 | ||
|{{SpiritTableName|Kalypso | |{{SpiritTableName|Kalypso|size=64}} | ||
|•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}×4 | |•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}×4 | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
Line 959: | Line 951: | ||
|•The enemy starts the battle with a Rocket Belt<br>•The enemy has increased move speed | |•The enemy starts the battle with a Rocket Belt<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
| | | | ||
*Wendy | *Wendy and Kalypso are both female reptilian characters. | ||
*The | *The stage references the Kongo Jungle section where Kalypso's spirit is located in World of Light. | ||
*Wendy starts off with a Rocket Belt, referencing the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived. | |||
* | *The second battle condition references Kalypso's top speed in ''Donkey Kong Barrel Blast''. | ||
|- | |- | ||
|170 | |170 | ||
|{{SpiritTableName|Karate Kong | |{{SpiritTableName|Karate Kong|size=64}} | ||
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}} (160 HP) | |•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}} (160 HP) | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
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|•The enemy's physical attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•All fighters have reduced jump ability | |•The enemy's physical attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•All fighters have reduced jump ability | ||
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | |{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | ||
| | | | ||
* | *Ryu and Karate Kong are both experts of martial arts. | ||
*The stage | *The stage references Karate Kong's boss fight taking place on a log floating along the river. | ||
*This spirit's Attack type and battle conditions references Karate Kong's boss fight, a stamina battle where he solely relies on physical attacks without jumping. | |||
*This spirit's | |||
|- | |- | ||
|171 | |171 | ||
|{{SpiritTableName|Ninja Kong | |{{SpiritTableName|Ninja Kong|size=64}} | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}} | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
Line 993: | Line 981: | ||
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | |{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | ||
| | | | ||
* | *Donkey Kong and Ninja Kong are both members of the Kongs. | ||
*The | *The stage references the barren forest-like area where Donkey Kong battles Ninja Kong. | ||
*The music references the stage of the same name, which Donkey Kong traverses before fighting against Ninja Kong. | |||
*The first battle condition and Donkey Kong's favored [[Headbutt]] reference Ninja Kong's ability to use powerful punches and kicks to stun Donkey Kong. | |||
|} | |} | ||
Line 1,081: | Line 1,071: | ||
==Trivia== | ==Trivia== | ||
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong. | *Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong. | ||
*Due to their appearances as spirits, ''Super Smash Bros. Ultimate'' is the first appearance of Kiddy Kong and Swanky Kong since the Game Boy Advance version of ''Donkey Kong Country 3'', as well as Tiny Kong in her debut design. | |||
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series. | *The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series. | ||
{{Spirit list}} | {{Spirit list}} | ||
{{Donkey Kong universe}} | {{Donkey Kong universe}} | ||
[[Category:Spirits (Donkey Kong universe)]] | [[Category:Spirits (Donkey Kong universe)]] |