Editing List of spirits (Donkey Kong series)
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Giant Donkey Kong represents the original Donkey Kong, | *The yellow Giant Donkey Kong represents the original Donkey Kong, a giant gorilla depicted with yellowish fur, whose pixelated form appears as the stage hazard. | ||
*The Peach ally's red costume is based on | *The Peach ally's red costume is based on [[Pauline|Lady]], the damsel-in-distress of ''Donkey Kong'', who is depicted as a blonde woman wearing a red dress. | ||
*The Barrel item references the barrels | *The Barrel item references the barrels thrown by the original Donkey Kong down the tilted structures of {{iw|supermariowiki|25m}}, the first stage of the titular arcade game. | ||
*The first battle condition references the main gameplay of ''Donkey Kong'', where the game's | *The first battle condition references the main gameplay of ''Donkey Kong'', where the game's playable character, Jumpman, must rescue Lady from the titular antagonist. | ||
*The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game. | *The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game. | ||
*The timed stamina battle condition references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires. | *The timed stamina battle condition references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires. | ||
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The smaller yellow Donkey Kong represents Donkey Kong Jr., | *The smaller yellow Donkey Kong represents Donkey Kong Jr., a gorilla whose pixelated form appears as a smaller yellow gorilla. | ||
*The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr., whose pixelated form appears as a larger yellow gorilla. | *The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr., whose pixelated form appears as a larger yellow gorilla. | ||
*The stage represents {{iw|supermariowiki|Vine Scene}}, the first stage in ''Donkey Kong Jr.'', which takes place in a jungle level with treetops and flat platforms. | *The stage represents {{iw|supermariowiki|Vine Scene}}, the first stage in ''Donkey Kong Jr.'', which takes place in a jungle level with treetops and flat platforms. | ||
*The first battle condition references Mario's antagonistic role in ''Donkey Kong Jr.'', | *The first battle condition references Mario's antagonistic role in ''Donkey Kong Jr.'', who tries to prevent the titular character from rescuing Donkey Kong from captivity. | ||
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character | *The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Strong Throw ability further references the ending of ''Donkey Kong Jr''. where the titular character carries his rescued father off-screen. | *This spirit's Strong Throw ability further references the ending of ''Donkey Kong Jr''. where the titular character carries his rescued father off-screen. | ||
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|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | |{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of | *The white Donkey Kong represents Cranky Kong, the elderly grandfather of Donkey Kong who features a large white beard. | ||
*The stage features {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong | *The stage features {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'', whose silhouette appears in the window in the background. | ||
*The music track is based on the opening | *The music track is based on the opening of ''Donkey Kong'', which Cranky Kong plays during the opening of ''Donkey Kong Country''. | ||
*The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one | *The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one trait where he constantly demands sleep. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often depicted walking slowly in his old age. | *This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often depicted walking slowly in his old age. | ||
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*The Banana items represent the {{s|mariowiki|Banana}}s and the banana-themed items featured in the ''Donkey Kong Country'' series. | *The Banana items represent the {{s|mariowiki|Banana}}s and the banana-themed items featured in the ''Donkey Kong Country'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Critical-Health Stats ↑ ability references the {{s|mariowiki|Star Barrel}}, a checkpoint | *This spirit's Critical-Health Stats ↑ ability references the {{s|mariowiki|Star Barrel}}, a checkpoint featured in {{iw|mariowiki|Candy's Save Point}}, which returns the Kongs to that location if they lose a life. | ||
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''. | *In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''. | ||
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong | *The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong who wears a blue suit. | ||
*The Beastball item | *The Beastball item represent the baseballs used in Swanky Kong's booth, {{s|supermariowiki|Swanky's Sideshow}} in ''Donkey Kong Country 3: Dixie's Double Trouble!'' | ||
*The battle condition references the competitive minigames of Swanky's Sideshow, in which the player must use the baseballs to win against Cranky Kong. | *The battle condition references the competitive minigames of Swanky's Sideshow, in which the player must use the baseballs to win against Cranky Kong. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Clear Donkey Kong and the stage | *The white Clear Donkey Kong and the stage represents Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost. | ||
*The battle conditions reference how Wrinkly Kong passes away after | *The battle conditions reference how Wrinkly Kong passes away after ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', but returns as a floating ghost. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong passes away after ''Dixie Kong's Double Trouble!'' | *This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong passes away after ''Dixie Kong's Double Trouble!'', but returns as a ghost. | ||
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
| | | | ||
*The pink Isabelle represents Dixie Kong, a female Kong who features | *The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and wears a pink dress. | ||
*The pink Diddy Kong minion is based on his appearance in ''Donkey Kong Country 2: Diddy's Kong Quest'', who serves as Dixie Kong's playable partner. | *The pink Diddy Kong minion is based on his appearance in ''Donkey Kong Country 2: Diddy's Kong Quest'', who serves as Dixie Kong's playable partner. | ||
*The Banana Peel item represents the Bananas and the banana-themed items featured in the ''Donkey Kong Country'' series. | *The Banana Peel item represents the Bananas and the banana-themed items featured in the ''Donkey Kong Country'' series. | ||
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*The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls. | *The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls. | ||
*The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Lanky Kong as a playable character. | *The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Lanky Kong as a playable character. | ||
*The Banana | *The Banana Peel item represents the Bananas and the banana-themed items featured in ''Donkey Kong 64''. | ||
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*The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill. | *The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill. | ||
*The stage represents {{s|mariowiki|Coral Capers}}, the first underwater level in ''Donkey Kong Country'', which is located off the shores of Kongo Jungle. | *The stage represents {{s|mariowiki|Coral Capers}}, the first underwater level in ''Donkey Kong Country'', which is located off the shores of Kongo Jungle. | ||
*The Buoyancy Reduced rule references Enguarde's ability to swim, which allows the player to navigate through the underwater levels in the ''Donkey Kong'' series. | *The Buoyancy Reduced rule references Enguarde's ability to swim, which allows the player to easily navigate through the underwater levels in the ''Donkey Kong'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity. | *This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity. | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Greninja | *The green Greninja and the first battle condition represent Winky, a green amphibian character who can perform high jumps. | ||
*The battle | *The first battle condition references Winky's ability to defeat most enemies by jumping on them. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Foot Attack ↑ ability further references Winky's ability to defeat most enemies by jumping on them. | *This spirit's Foot Attack ↑ ability further references Winky's ability to defeat most enemies by jumping on them. | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue King K. Rool starting off with a Rocket Belt represents the Kritter, a Kremling enemy who is depicted using rocket-powered bongos | *The blue King K. Rool starting off with a Rocket Belt represents the Kritter, a Kremling enemy who is depicted using rocket-powered bongos. | ||
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Kritter as an enemy. | *The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Kritter as an enemy. | ||
*The Defense ↑ rule references {{s|mariowiki|Krusha}}, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks. | *The Defense ↑ rule references {{s|mariowiki|Krusha}}, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks. | ||
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*The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears multiple times on-screen and as the Assist Trophy enemy. | *The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears multiple times on-screen and as the Assist Trophy enemy. | ||
*The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Klaptrap as an enemy. | *The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Klaptrap as an enemy. | ||
*The music track is based on the theme song of the | *The music track is based on the theme song of the level in'' Donkey Kong Country 2: Diddy's Kong Quest'', which features the {{s|mariowiki|Klampon}} variation of the Klaptrap as an enemy. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Weight ↓ ability references how the Klaptraps are small enemies | *This spirit's Weight ↓ ability references how the Klaptraps are small, lightweight enemies. | ||
*This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series. | *This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series. | ||
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|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | |{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | ||
| | | | ||
*The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who | *The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who dresses as a pirate captain with a brown jacket. | ||
*The stage and music track represent {{s|mariowiki|The Flying Krock}}, a flying crocodile-shaped airship which features Kaptain K. Rool's | *The stage and music track represent {{s|mariowiki|The Flying Krock}}, a flying crocodile-shaped airship which features Kaptain K. Rool's boss battle in ''Donkey Kong Country 2: Diddy's Kong Quest''. | ||
*The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle. | *The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle. | ||
*King K. Rool's [[Blunderbuss]] | *King K. Rool's [[Blunderbuss]] references Kaptain K. Rool's usage of his main weapon, the blunderbuss, which allows him to shoot {{iw|mariowiki|Kannonball}}s and vacuum up the Kongs. | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | |{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments who feature | *The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments who feature multiple color schemes. | ||
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'', which first features the Tiki Tak Tribe as enemies. | *The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'', which first features the Tiki Tak Tribe as enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Tiny Yoshi starting off with a Rocket Belt represent Kip, a young, bright green Kremling who | *The yellow Tiny Yoshi starting off with a Rocket Belt represent Kip, a young, bright green Kremling who uses rocket-powered bongos to fly. | ||
*The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kip as a playable character. | *The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kip as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Wendy O. Koopa starting off with a Rocket Belt represents Kalypso, a glamorous female Kremling who | *Wendy O. Koopa starting off with a Rocket Belt represents Kalypso, a glamorous female Kremling who uses rocket-powered bongos to fly. | ||
*The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kalypso as a playable character. | *The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kalypso as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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*The purple Ryu represents Karate Kong, an evil kong who wears a purple ''karategi'' and uses powerful physical attacks. | *The purple Ryu represents Karate Kong, an evil kong who wears a purple ''karategi'' and uses powerful physical attacks. | ||
*The stage represents the final stage of the {{s|mariowiki|Pineapple Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river. | *The stage represents the final stage of the {{s|mariowiki|Pineapple Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river. | ||
*The | *The High Gravity hazard and the Hard to Launch rule reference the boss battles against the [[mariowiki:Kong (boss group)|evil Kongs]] in ''Jungle Beat'', which feature an on-ground battle gameplay mechanic. | ||
*The stamina battle condition references the battle system in ''Jungle Beat'' where each character will feature an HP meter that gauges their health during battle. | *The stamina battle condition references the battle system in ''Jungle Beat'' where each character will feature an HP meter that gauges their health during battle. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | |{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | ||
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*The black Donkey | *The black Donkey Kong represents Ninja Kong, an evil black-furred Kong who uses powerful physical attacks. | ||
*The stage and music track represent the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest. | *The stage and music track represent the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest. | ||
*Donkey Kong's favored [[Headbutt]] and the battle conditions reference Ninja Kong's usage of powerful physical attacks, which can stun Donkey Kong. | |||
|} | |} | ||