Editing List of spirits (Donkey Kong series)

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{{Title|List of spirits (''Donkey Kong'' series)}}
{{DISPLAYTITLE:List of spirits (''Donkey Kong'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''.
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|2,008
|2,008
|Jump ↑
|Jump ↑
|''Donkey Kong: Barrel Blast'' {{Flag|North America}}<br>''Donkey Kong: Jet Race {{Flag|PAL}}''
|''Donkey Kong Barrel Blast''
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board
|-
|-
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|⬢
|⬢
|[[Rocket Belt]] Equipped
|[[Rocket Belt]] Equipped
|''Donkey Kong: Barrel Blast'' {{Flag|North America}}<br>''Donkey Kong: Jet Race {{Flag|PAL}}''
|''Donkey Kong Barrel Blast''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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==Spirit Battles==
==Spirit Battles==
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{|class="wikitable sortable" style="width:100%;"
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|137
|137
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|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30)
|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30)
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|
*The yellow Giant Donkey Kong represents the original Donkey Kong, who is depicted as a giant gorilla with yellow fur, whose pixelated form appears as the stage hazard.
*The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant in this spirit’s artwork
*The Peach ally's red costume is based on the [[Pauline|Lady]], the damsel-in-distress kidnapped by Donkey Kong in the titular arcade game, who is depicted as a blonde woman wearing a red dress.
*The Peach ally represents the Lady, who was originally depicted as a blonde woman in this spirit’s artwork.
*The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{iw|supermariowiki|25m}}, the first stage of the titular arcade game.
*The stage and music represent Donkey Kong and the Lady's debut in ''Donkey Kong'', with the original 8-bit forms of Donkey Kong and the Lady appearing as stage elements.
*The first battle condition references the main gameplay of ''Donkey Kong'', where the game's main protagonist, Jumpman, must rescue Lady from the titular antagonist.
*The battle conditions represent the main gameplay of ''Donkey Kong'' where Jumpman must rescue the Lady from Donkey Kong at the end of each stage within the time limit while Jumpman has three lives.
*The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game.
*This spirit’s Grab type, Strong Throw ability, and the Barrel items in the Item Tidal Wave rule references Donkey Kong's villainous role in the titular game by kidnapping the Lady and throwing down the barrels in the game's first level.
*The timed stamina battle condition references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
----'''Other trivia:'''
*This spirit's Strong Throw ability references the 25m stage of ''Donkey Kong'', where the titular antagonist carries the Lady up the structures and throws down the barrels down the tilted structures.
|-
|-
|138
|138
|{{SpiritTableName|Donkey Kong Jr.|iw=mariowiki|size=64}}
|{{SpiritTableName|Donkey Kong Jr.|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The smaller yellow Donkey Kong represents Donkey Kong Jr., the main protagonist of the titular arcade game, whose pixelated form appears as a smaller yellow gorilla.
*The Giant Donkey Kong represents the original Donkey Kong who is depicted as giant, while the smaller Donkey Kong represents Donkey Kong Jr., who is seen as smaller than his father.
*The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr., whose pixelated form appears as a larger yellow gorilla.
*The stage references the first two stages of ''Donkey Kong Jr.'', which takes place in a jungle.
*The stage represents {{iw|supermariowiki|Vine Scene}}, the first stage in ''Donkey Kong Jr.'', which takes place in a jungle level with treetops and flat platforms.
*This spirit’s Grab type, Strong Throw ability, and battle conditions references the ending of ''Donkey Kong Jr.'', where the titular character rescues his father from Mario's imprisonment by climbing up vines and poles and carries him off-screen.
*The first battle condition references Mario's antagonistic role in ''Donkey Kong Jr.'', where he tries to prevent the titular character from rescuing the original Donkey Kong from captivity.
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character carries the original Donkey Kong off-screen after rescuing him from Mario's captivity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability further references the ending of ''Donkey Kong Jr''. where the titular character carries his rescued father off-screen.
*In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Maze section, referencing Donkey Kong Jr. debuting as an 8-bit character.
*In World of Light, the Donkey Kong Jr. spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character.
|-
|-
|139
|139
|{{SpiritTableName|Stanley|iw=mariowiki|size=64}}
|{{SpiritTableName|Stanley|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|
|
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'', who is depicted wearing a blue shirt.
*The Villager and Stanley are both young protagonists.
*The stage features the pixelated form of the original Donkey Kong as the stage hazard, who serves as the main antagonist of ''Donkey Kong 3''.
*The stage and music reference how ''Donkey Kong 3'' is the sequel to both ''Donkey Kong'' and ''Donkey Kong Jr.''
*The Villager starting off with a Gust Bellows references the [[supermariowiki:Sprayer|spray gun]] used by Stanley, which can blast puffs of air to push the original Donkey Kong off-screen.
*This spirit's Shield type and the Villager starting off with a Gust Bellows references the main gameplay of ''Donkey Kong 3'' where Stanley must use his fumigator to defend the greenhouse from Donkey Kong and other bugs.
|-
|-
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|140
|{{SpiritTableName|Cranky Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Cranky Kong|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The floor is sleep-inducing
|•The floor is sleep-inducing
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|'''Spirit Battle inspiration:'''
|
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a large white beard.
*Donkey Kong represents Cranky Kong, the older, bearded version of the original Donkey Kong who is also the grandfather to the current Donkey Kong.
*The stage features {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong featured throughout ''Donkey Kong Country'', whose silhouette appears in the window in the background.
*The stage represents Cranky Kong's cabin in ''Donkey Kong Country'' where his silhouette appears inside the window in the background. In World of Light, Cranky Kong’s spirit is located at his cabin in the DK Island map.
*The music track is based on the opening theme song of ''Donkey Kong'', in which Cranky Kong served as the titular antagonist, which he plays during the opening of ''Donkey Kong Country''.
*The music represents Cranky Kong's debut as Donkey Kong in the titular arcade game, as well as the song Cranky Kong plays during the opening cutscene of ''Donkey Kong Country''.
*The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one particular trait where he demands sleep.
*This spirit’s Speed ↓ ability and the Slumber Floor Hazard references Cranky Kong’s old age, as he is often seen walking slower and fallen asleep.
----'''Other trivia:'''
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often depicted walking slowly in his old age.
*In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map, with its placement based on the same location in the [[mariowiki:Kongo Jungle|Kongo Jungle]] map in ''Donkey Kong Country''.
|-
|-
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|'''Spirit Battle inspiration:'''
|
*The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, blue jeans, and pilots his own aircraft.
*Captain Falcon and Funky Kong are both pilots of their own aircraft.
*The white Donkey Kong and yellow Diddy Kong minions are based on their appearance in ''Donkey Kong Country'', who serve as Funky Kong's customers.
*The Diddy Kong and Donkey Kong minions reference both characters being fellow Kongs along with Funky Kong, as well as Funky's regular customers in his businesses.
*The music track is based on the theme song of {{s|supermariowiki|Funky's Flights}}, an air travel service booth operated by Funky Kong in ''Donkey Kong Country''.
*The stage, music, and Bullet Bill item represent Funky's Flights, the travel service operation in ''Donkey Kong Country'' that provides the Kongs aerial transport to a previous location in a game via his Jumbo Barrel jet aircraft. In World of Light, Funky Kong’s spirit is located at Funky’s Flights in the DK Island map.
*The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
*The battle condition likely references Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''.
----'''Other trivia:'''
*In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''.
|-
|-
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|•The enemy starts the battle with a [[Banana Gun]]<br>•The enemy has increased move speed
|•The enemy starts the battle with a [[Banana Gun]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The pink Bayonetta represents Candy Kong, a female Kong who wears a pink shirt and features a flirtatious personality.
*Bayonetta and Candy Kong's both share beauty and curvaceous figures.  
*The Banana items represent the {{s|mariowiki|Banana}}s and the banana-themed items featured in the ''Donkey Kong Country'' series.
*The stage resembles Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress. In World of Light, Candy Kong’s spirit is located at Candy's Save Point in the DK Island map.
*The Banana items reference the Kongs' shared love for bananas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Stats ↑ ability references the {{s|mariowiki|Star Barrel}}, a checkpoint used in Candy Kong's booth, {{iw|mariowiki|Candy's Save Point}}, which returns the Kongs to that location if they lose a life.
*This spirit’s Critical-Health Stats ↑ ability references how Candy’s Save Point is converted into a dancing minigame in the Game Boy Advance version of ''Donkey Kong Country'' where the Kongs could win extra lives.
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''.
|-
|-
|143
|143
|{{SpiritTableName|Swanky Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Swanky Kong|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|'''Spirit Battle inspiration:'''
|
*The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong wearing a blue suit.
*Donkey Kong and Swanky Kong both share similar facial appearances.
*The Beastball item references the baseballs used in Swanky Kong's booth, {{s|supermariowiki|Swanky's Sideshow}} in ''Donkey Kong Country 3: Dixie's Double Trouble!''
*The music references both Swanky
*The battle condition references the competitive minigames of Swanky's Sideshow, in which the player must use the baseballs to win against Cranky Kong.
*The Beastball items reference Swanky Kong's role in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', in which he hosts Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames.
----'''Other trivia:'''
*This spirit's Banana Gun Equipped ability references the Bananas, which the player must pay Swanky Kong to play in his booths in the ''Donkey Kong Country'' series.
|-
|-
|144
|144
|{{SpiritTableName|Wrinkly Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Wrinkly Kong|size=64}}
|•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful
|•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|
*The white Clear Donkey Kong and the stage represent Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost.
*The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs.  
*The battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and later appears as a floating ghost in ''Donkey Kong 64''.
*The stage likely references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts.
----'''Other trivia:'''
*This spirit’s Trade-Off Defense ↑ ability and first battle condition likely references Wrinkly Kong being old and frail, but came back as a ghost.
*This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong passes away after ''Dixie Kong's Double Trouble!'' and later appears as a ghost in ''Donkey Kong 64''.
*The High Gravity and Low Gravity hazards and battle conditions reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.''
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|[[Jungle Japes]]
|[[Jungle Japes]]
|•Item: [[Banana Peel]]
|•Item: [[Banana Peel]]
|•The enemy is easily distracted by items<br>''•The enemy starts with a [[Super Leaf]]''
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|
|'''Spirit Battle trivia:'''
*The pink Isabelle represents Dixie Kong, a female Kong who features styled blonde hair and wears a pink shirt.
*Isabelle and Dixie Kong are both female anthropomorphic characters with blonde hair. Isabelle starting off with a Super Leaf references Helicopter Whirl, Dixie Kong's signature move which allows her to glide across the stage and reduce falling speed.
*The pink Diddy Kong minion is based on his appearance in ''Donkey Kong Country 2: Diddy's Kong Quest'', who serves as Dixie Kong's playable partner.
*The Diddy Kong minion references both Diddy Kong and Dixie Kong's major role as the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', with the minion fighter's pink costume being based on Dixie's color scheme.
*The Banana Peel item represents the Bananas and the banana-themed items featured in the ''Donkey Kong Country'' series.
*The music references Dixie's playable appearance in ''Donkey Kong Country: Tropical Freeze''.
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, which allows her to glide in midair and slowly fall.
*The Banana items reference the Kongs' shared love for bananas.
----'''Other trivia:'''
*This spirit’s Grab type references Dixie’s ability to carry objects with her ponytail.
|-
|-
|147
|147
|{{SpiritTableName|Lanky Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Lanky Kong|size=64}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}×6
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}×6
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•The enemy is easily distracted by items<br>•Defeat an army of fighters
|•The enemy is easily distracted by items<br>•Defeat an army of fighters
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|
|'''Spirit Battle trivia:'''
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls.
*Diddy Kong and Lanky Kong are both unlockable playable characters in ''Donkey Kong 64''.
*The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Lanky Kong as a playable character.
*The six Diddy Kongs likely references Lanky Kong's sticker ability in ''Super Smash Bros. Brawl'': Attack +6.
*The Banana items represents the Bananas and the banana-themed items featured in ''Donkey Kong 64''.
*The music represents Lanky Kong's debut in ''Donkey Kong 64.''
*The Banana items reference the Kongs' shared love for bananas.
----'''Other trivia:'''
*This spirit’s Grab type references Lanky Kong’s ability to stretch out his arms in long distances, making it easy to defeat enemies and climb.
|-
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|148
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|{{SpiritTableName|Tiny Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Tiny Kong|size=64}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•Dangerously high winds are in effect<br>•Timed battle (1:00)<br>•Gravity is reduced
|•Dangerously high winds are in effect<br>•Timed battle (1:00)<br>•Gravity is reduced
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''.
*Diddy Kong and Tiny Kong are both unlockable playable characters in ''Donkey Kong 64''.  
*The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Tiny Kong as a playable character.
*The music represents Tiny Kong's debut in ''Donkey Kong 64.''
*The Heavy Wind and Low Gravity hazards reference Tiny Kong's special ability, {{s|mariowiki|Pony Tail Twirl}}, which allows her to glide in midair and slowly fall.
*The Tiny rule, hazards, and timed battle condition reference Tiny's abilities in ''Donkey Kong 64'', including the ability to fly using her pigtails and shrink by jumping into a Tiny Barrel, but only for a limited time until the player runs out of Crystal Coconuts needed to enable her shrinkage.
*The Tiny rule references Tiny Kong's special ability, {{s|mariowiki|Mini-Monkey}}, which allows her to shrink down to tiny size by jumping into her corresponding Kong Barrel.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Easier Dodging ability references how Tiny Kong can use her flying ability to easily dodge enemy attacks.
*In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, likely referencing the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar diminutive trait with Tiny Kong's shrinking ability.
*In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map, referencing Tiny Kong's homeland of Donkey Kong Jungle.
|-
|-
|149
|149
|{{SpiritTableName|Chunky Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Chunky Kong|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|
|
*The yellow Donkey Kong represents Chunky Kong, a large and burly Kong who wears a blue-and-yellow vest.
*Donkey Kong and Chunky Kong are both being playable characters in ''Donkey Kong 64''.
*The music track is based on the opening theme song of ''Donkey Kong 64'', which features Chunky Kong as a playable character.
*The music represents Chunky Kong's debut in ''Donkey Kong 64''.
*The battle condition references Chunky Kong's special ability, {{s|mariowiki|Primate Punch}}, which allows him to perform a powerful punch attack to defeat stronger enemies.
*This spirit’s Attack type and the battle condition references Chunky being the strongest member of the Kongs.
|-
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|150
|150
|{{SpiritTableName|Rambi|iw=mariowiki|size=64}}
|{{SpiritTableName|Rambi|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The enemy can deal damage by dashing into you
|•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Donkey Kong and the battle condition represent Rambi, a bright grey rhinoceros who can charge into enemies with his horn.
*Donkey Kong's current incarnation and Rambi the Rhino both debuted in ''Donkey Kong Country''.
*The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country}}, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*This spirit’s Attack type, Speed ↑ ability, and Impact Run battle condition references Rambi's main method of attack by ramming into enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references Rambi's ability to charge and ram into his enemies with his horn.
*In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend.
*In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
|-
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|151
|151
|{{SpiritTableName|Enguarde|iw=mariowiki|size=64}}
|{{SpiritTableName|Enguarde|size=64}}
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•You can't swim<br>•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks
|•You can't swim<br>•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill.
*Corrin and Enguarde are both associated with water and swords, with Enguarde being a swordfish.
*The stage represents {{s|mariowiki|Coral Capers}}, the first underwater level in ''Donkey Kong Country'', which is located off the shores of Kongo Jungle.
*The stage references how Enguarde the Swordfish is often found in underwater stages in the ''Donkey Kong Country'' series. In World of Light, Enguarde's spirit is located in a large body of water similar to the stage's sea setting.
*The Buoyancy Reduced rule references Enguarde's ability to swim, which allows the player to navigate through the underwater levels in the ''Donkey Kong'' series.
*The Buoyancy Reduced rule and battle condition reference Enguarde's enhanced swimming ability.
*This spirit’s Attack type and  battle conditions reference Enguarde's ability to attack and defeat enemies by dashing underwater that the Kongs are unable to, with the dash attack resembling Enguarde's pointed bill.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*This spirit’s Electric Weakness ability references Enguarde being vulnerable to electrical attacks, as water is a conductor for electricity.
*In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map, the location of the Coral Capers level in ''Donkey Kong Country''.
|-
|-
|152
|152
|{{SpiritTableName|Squawks|iw=mariowiki|size=64}}
|{{SpiritTableName|Squawks|size=64}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 739: Line 742:
|•The stage is covered in fog<br>•Timed battle (1:30)
|•The stage is covered in fog<br>•Timed battle (1:30)
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Duck Hunt features the Duck turning green, representing Squawks, a green parrot who can carry his animal companions in his talons.
*The Duck of Duck Hunt and Squawks the Parrot are both small bird characters.
*The stage and the Fog hazard represent {{s|mariowiki|Torchlight Trouble}}, a cave level in ''Donkey Kong Country'' where Squawks uses a lantern to help the Kongs navigate through the darkness.
*The stage, music, and the Fog hazard reference Torchlight Trouble, a level in ''Donkey Kong Country'' where Squawks carries a lantern that guides the Kongs through a dark cavern.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability further references how Squawks uses a lantern to help the Kongs navigate through the darkness of Torchlight Trouble in ''Donkey Kong Country''.
*This spirit’s Support type references how Squawks is an Animal Friend to the Kongs.
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Donkey Kong Country 2'', which features the {{s|mariowiki|Squawks' Shaft}} level.
*In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Donkey Kong Country 2: Diddy Kong's Quest''.
|-
|-
|153
|153
|{{SpiritTableName|Expresso|iw=mariowiki|size=64}}
|{{SpiritTableName|Expresso|size=64}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 755: Line 758:
|•The stage's platforms are very slippery<br>•The enemy has increased move speed<br>•The enemy falls slowly
|•The stage's platforms are very slippery<br>•The enemy has increased move speed<br>•The enemy falls slowly
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The black Falco and the third battle condition represents Expresso, a black ostrich who can reduce his falling speed by flapping his wings.
*Falco and Expresso the Ostrich are both bird-like characters.
*The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping.
*The stage, Slippery Stage rule, and second battle condition references Expresso's high top speed which makes it difficult for him to control, with the stage being a joke on Expresso's speedy mechanic which is often used in the ''Sonic'' series.
*The Floaty Jumps condition represents Expresso's ability to fall slowly.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Speed ↑ ability further references Expresso's ability to run at high speeds, having the fastest running speed of the Kongs' Animal Friends.
*This spirit’s Support type references how Expresso is an Animal Friend to the Kongs.
*This spirit’s Trade-Off Speed ↑ ability references how Expresso is unable to defeat his enemies, but makes up for it with his speed, being an ostrich.
|-
|-
|154
|154
|{{SpiritTableName|Winky|iw=mariowiki|size=64}}
|{{SpiritTableName|Winky|size=64}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 770: Line 775:
|•The enemy deals damage when falling<br>•The enemy has increased jump power
|•The enemy deals damage when falling<br>•The enemy has increased jump power
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The green Greninja represents Winky, a green amphibian character who can move by hopping.
*Greninja and Winky the Frog are both frog-like characters.
*The battle conditions references Winky's ability to perform high jumps and defeat most enemies by jumping on them.
*The stage references both the ''New Super Mario Bros.'' and the ''Donkey Kong Country'' series being three-dimensional side-scrolling games.
*This spirit’s Foot Attack ↑ ability and the battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by stomping on them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability further references Winky's ability to defeat most enemies by jumping on them.
*This spirit’s Support type references how Winky is an Animal Friend to the Kongs.
|-
|-
|155
|155
|{{SpiritTableName|Squitter|iw=mariowiki|size=64}}
|{{SpiritTableName|Squitter|size=64}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 785: Line 791:
|•You have reduced move speed
|•You have reduced move speed
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The pink-and-orange Diddy Kong represents Squitter, a large, orange-haired spider who wears pink shoes on his feet.
*Diddy Kong and Squitter the Spider are both playable characters in ''Donkey Kong Country 2: Diddy's Quest''.  
*The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs.
*This spirit’s Sticky-Floor Immunity ability and Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sticky-Floor Immunity ability references Squitter's ability to move across his sticky webbing platforms.
*This spirit’s Support type references how Squitter is an Animal Friend to the Kongs.
|-
|-
|156
|156
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|•The enemy loves to jump<br>•The enemy has increased jump power
|•The enemy loves to jump<br>•The enemy has increased jump power
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Crafted Yoshi and the battle conditions represent Rattly, a green big-snouted rattlesnake who can move by jumping and perform high jumps.
*Yoshi and Rattly the Rattlesnake are both green reptilian characters.
*The music track is based on the theme song of the {{iw|mariowiki|Rattle Battle|Donkey Kong Country 2: Diddy's Kong Quest}} level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features Rattly as a playable character.
*The music represents Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which prominently features Rattly as a playable character.
*This spirit’s Jump ↑ ability and battle conditions reference Rattly's ability to jump exceptionally high.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability further references Rattly's ability to move by jumping and performing high jumps.
*This spirit’s Support type references how Rattly is an Animal Friend to the Kongs.
|-
|-
|157
|157
|{{SpiritTableName|Ellie|iw=mariowiki|size=64}}
|{{SpiritTableName|Ellie|size=64}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 815: Line 822:
|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The purple Squirtle Team's favored [[Water Gun]] represents Ellie, a female elephant who can shoot multiple water blasts from her trunk.
*Squirtle and Ellie the Elephant both utilize water-based attacks.
*The stage represents {{s|mariowiki|Lakeside Limbo}}, the first level of ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' which takes place on a river level, which first features Ellie as a playable character.
*The stage and music references Ellie’s debut game, ''Donkey Kong Country 3: Double Trouble!'' being the sequel to ''Donkey Kong Country'' and ''Donkey Kong Country 2''.
*This spirit’s Water & Ice Attack ↑ ability, the stage featuring water, and Squirtle's favored [[Water Gun]] references Ellie the Elephant's ability to shoot water from her trunk. In World of Light, Ellie's spirit is located over a bridge in the Kongo Jungle section similar to the stage's setting.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk.
*This spirit’s Support type references how Ellie is an Animal Friend to the Kongs.
*In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
|-
|-
|158
|158
|{{SpiritTableName|Professor Chops|iw=mariowiki|size=64}}
|{{SpiritTableName|Professor Chops|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 832: Line 839:
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong who is summoned by Professor Chops for the {{s|mariowiki|Super Guide}}.
*Donkey Kong represents Super Kong, the white-colored version of Donkey Kong summoned by Professor Chops during the Super Guide mode in each level of ''Donkey Kong Country Returns''.
*The stage and music track represent  {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country Returns}}, the first level in ''Donkey Kong Country Returns'', which first features Professor Chops as the Tutorial Pig.
*The music references Professor Chops' debut in ''Donkey Kong Country Returns''.
*The Banana Peel item represents the Bananas and the banana-themed items featured in ''Donkey Kong Country Returns''.
*The battle condition references Super Kong's invincibility to enemy attacks.
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references Professor Chops' checkpoints, which provide the Kongs with an {{s|mariowiki|Extra Life Balloon}} if they lose a life after passing the checkpoint.
*This spirit’s Support type references Professor Chops’ role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure.
|-
|-
|159
|159
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|•The enemy has increased defense<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy has increased defense<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|'''Spirit Battle inspiration:'''
|
*The blue King K. Rool starting off with a Rocket Belt represents the Kritter, a Kremling enemy who is depicted using rocket-powered bongos to fly.
*King K. Rool and Kritter are both Kremlings, a race of crocodile enemies in the ''Donkey Kong Country'' series.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Kritter as an enemy.
*The stage references the Kritter's debut in ''Donkey Kong Country''. In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon.
*The Defense ↑ rule references {{s|mariowiki|Krusha}}, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks.
*The music references the Kritter's appearance in ''Donkey Kong 64''.
----'''Other trivia:'''
*King K. Rool starts off with a Rocket Belt, referencing Kritter's appearance in ''Donkey Kong Barrel Blast,'' where this spirit's artwork is derived.
*In World of Light, the Kritter spirit is the first spirit encountered in the DK Island map, the location of the Jungle Hijinxs level, which first features the Kritter as an enemy.
|-
|-
|160
|160
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|•The enemy's throwing-type items have increased power
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle inspiration:'''
|
*Pikachu's black-and-yellow striped cap and the Unira item represent the Zinger, a black-and-yellow striped wasp who features protective needle spines.
*Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design.
*The stage represents {{iw|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'', which features the Zinger as an enemy.
*The stage references the Zinger spirit located at the entrance of the Caves in the DK Island map in World of Light.
*The music track is based on the theme song of the [[mariowiki:Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]] level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features the Zinger as an enemy.
*The music represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' where Zingers are prominently featured as an enemy.
----'''Other trivia:'''
*This spirit’s Shield type and the Unira items reference the Zinger's spines which prevents them from being defeated under normal circumstances.
*In World of Light, the Zinger spirit is located at the entrance of the caves in the DK Island map, the location of the Reptile Ramble level, which features the Zinger as an enemy.
|-
|-
|161
|161
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears multiple times on-screen and as the Assist Trophy enemy.
*Klaptrap appears as the Assist Trophy enemy.
*The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Klaptrap as an enemy.
*The Tiny King K. Rool and Kritter are both tiny Kremling enemies.
*The music track is based on the theme song of the Bramble Blast level in'' Donkey Kong Country 2: Diddy's Kong Quest'', which features the {{s|mariowiki|Klampon}} variation of the Klaptrap as an enemy.
*The stage and music represent Klaptrap's debut in ''Donkey Kong Country''.
*More than one Klaptrap Assist Trophy enemy appears in this spirit battle, referencing how Klaptraps are common enemies in the ''Donkey Kong Country'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how the Klaptraps are small enemies, which is commonly associated with being lightwiehgt.
*This spirit's Attack type and Weight ↓ ability references the Klaptraps being small, lightweight enemies who attacks using their sharp jaws.
*This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series.
*This spirit's is obtainable through its challenge, referencing the Kremling working under King K. Rool in the ''Donkey Kong Country'' series.
|-
|-
|162
|162
|{{SpiritTableName|Kaptain K. Rool|iw=mariowiki|size=64}}
|{{SpiritTableName|Kaptain K. Rool|size=64}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP)
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 897: Line 902:
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|
|'''Spirit Battle trivia:'''
*The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who is dressed up as a pirate captain wearing a brown jacket.
*Kaptain K. Rool represents his pirate alter-ego, Kaptain K. Rool.
*The stage and music track represent {{s|mariowiki|The Flying Krock}}, a flying crocodile-shaped airship which features Kaptain K. Rool's first boss battle in ''Donkey Kong Country 2: Diddy's Kong Quest''.
*The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in ''Donkey Kong Country 2: Diddy's Quest''.
*The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle.
*The music represents the battle theme heard during Kaptain K. Rool's boss fight.
*King K. Rool's [[Blunderbuss]] is based on the weapon used by Kaptain K. Rool, which allows him to shoot {{iw|mariowiki|Kannonball}}s and vacuum up the Kongs.
*The battle conditions represents Kaptain K. Rool's boss fight where he frequently uses his [[Blunderbuss]] as his main method of attack and occasionally turns invisible during the fight. King K. Rool's frequent use of Blunderbuss also features King K. Rool donning his pirate hat during the attack.
----'''Other trivia:'''
*In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing both characters being amphibious monarch characters, with K. Rool being a crocodile king.
|-
|-
|165
|165
|{{SpiritTableName|Tiki Tak Tribe|iw=mariowiki|size=64}}
|{{SpiritTableName|Tiki Tak Tribe|size=64}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 912: Line 919:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments who feature different appearances and color schemes.
*The Diddy Kong Team references the many number of members in the Tiki Tak Tribe.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'', which first features the Tiki Tak Tribe as enemies.
*The music references the Tiki Tak Tribe's appearance in ''Donkey Kong Country Returns''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire.
*This spirit's Fire Weakness ability references the Tiki Tak Tribe being made of wood, which is susceptible to fires.
*In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe invades Donkey Kong Island in ''Donkey Kong Country Returns''.
*In World of Light, the Tiki Tak Tribe spirit is located in the Poison Woods section, referencing the Tiki Tak Tribe stationed within the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''.
|-
|-
|166
|166
|{{SpiritTableName|Lord Fredrik|iw=mariowiki|size=64}}
|{{SpiritTableName|Lord Fredrik|size=64}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 928: Line 935:
|•The floor is frozen
|•The floor is frozen
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares a similar role and boss battle tactics with King K. Rool.
*King K. Rool and Lord Fredrik are both the leader of a team of nomadic animals who oppose the Kongs in their respective game, with King K. Rool's white coloration being based on Lord Fredrik's color scheme.
*The stage and the Ice Floor hazard represent {{iw|mariowiki|Donkey Kong Island|world}}, which is transformed into a frozen wasteland by Lord Fredrik in ''Donkey Kong Country: Tropical Freeze''.
*The stage and the Ice Floor hazard reference Lord Fredrik being the leader of the Snowmads, a group of arctic and Antarctic animals who turned Donkey Kong Island into a frozen wasteland in ''Donkey Kong Country: Tropical Freeze''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how Lord Fredrik is a large-bellied character, which is often associated with being heavyweight.
*This spirit’s Weight ↑ ability references Lord Fredrik being a heavyweight character.
|-
|-
|167
|167
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|•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The yellow Tiny Yoshi starting off with a Rocket Belt represent Kip, a young, bright green Kremling who is depicted using rocket-powered bongos to fly.
*The Tiny Yoshi and Kip are both small reptilian characters.
*The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kip as a playable character.
*This spirit's Jump ↑ ability and Yoshi starting off with a Rocket Belt references the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
*This spirit is purchasable at Funky Kong’s Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip’s rocket-powered bongos in this spirit’s artwork.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including Kip's rocket-powered bongos.
|-
|-
|168
|168
|{{SpiritTableName|Kalypso|iw=mariowiki|size=64}}
|{{SpiritTableName|Kalypso|size=64}}
|•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}×4
|•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}×4
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 959: Line 965:
|•The enemy starts the battle with a Rocket Belt<br>•The enemy has increased move speed
|•The enemy starts the battle with a Rocket Belt<br>•The enemy has increased move speed
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|
*Wendy O. Koopa starting off with a Rocket Belt represents Kalypso, a glamorous female Kremling who is depicted using rocket-powered bongos to fly.
*Wendy and Kalypso are both female reptilian characters.
*The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kalypso as a playable character.
*The stage references the Kongo Jungle section where Kalypso's spirit is located in World of Light.
----'''Other trivia:'''
*Wendy starts off with a Rocket Belt, referencing the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived.
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos to fly.
*The second battle condition references Kalypso's top speed in ''Donkey Kong Barrel Blast''.
*In World of Light, the Kalypso spirit is located in the jungle area in the Light Realm, similar to the stage's setting.
|-
|-
|170
|170
|{{SpiritTableName|Karate Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Karate Kong|size=64}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}} (160 HP)
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}} (160 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 975: Line 980:
|•The enemy's physical attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•All fighters have reduced jump ability
|•The enemy's physical attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•All fighters have reduced jump ability
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|'''Spirit Battle inspiration:'''
|
*The purple Ryu represents Karate Kong, an evil kong who wears a purple ''karategi'' and uses powerful physical attacks.
*Ryu and Karate Kong are both experts of martial arts.  
*The stage represents the final stage of the {{s|mariowiki|Pineapple Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river.
*The stage references Karate Kong's boss fight taking place on a log floating along the river.
*The rules and battle conditions reference the boss battles against the [[mariowiki:Kong (boss group)|evil Kongs]] in ''Jungle Beat'', which feature an on-ground battle gameplay mechanic.
*This spirit's Attack type and battle conditions references Karate Kong's boss fight, a stamina battle where he solely relies on physical attacks without jumping.
*The stamina battle condition references the battle system in ''Jungle Beat'' where each character will feature an HP meter that gauges their health during battle.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Karate Kong's usage of hand-to-hand combat in his boss battle.
|-
|-
|171
|171
|{{SpiritTableName|Ninja Kong|iw=mariowiki|size=64}}
|{{SpiritTableName|Ninja Kong|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 993: Line 995:
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|
|
*The black Donkey's favored [[Headbutt]] Kong represents Ninja Kong, an evil black-furred Kong who uses powerful physical attacks, which can stun Donkey Kong.
*Donkey Kong and Ninja Kong are both members of the Kongs.
*The stage and music track represent the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest.
*The stage references the barren forest-like area where Donkey Kong battles Ninja Kong.
*The music references the stage of the same name, which Donkey Kong traverses before fighting against Ninja Kong.
*The first battle condition and Donkey Kong's favored [[Headbutt]] reference Ninja Kong's ability to use powerful punches and kicks to stun Donkey Kong.
|}
|}


Line 1,081: Line 1,085:
==Trivia==
==Trivia==
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
*Due to their appearances as spirits, ''Super Smash Bros. Ultimate'' is the first appearance of Kiddy Kong and Swanky Kong since the Game Boy Advance version of ''Donkey Kong Country 3'', as well as Tiny Kong in her debut design.
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series.
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series.
*Kiddy is the only member of the Kong Family who doesn't have his own Spirit.


{{Spirit list}}
{{Spirit list}}
{{Donkey Kong universe}}
{{Donkey Kong universe}}
[[Category:Spirits (Donkey Kong universe)]]
[[Category:Spirits (Donkey Kong universe)]]

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