Editing List of spirits (Castlevania series)
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|[[File:SSBU spirit Simon Belmont.png|center|108x108px]] | |[[File:SSBU spirit Simon Belmont.png|center|108x108px]] | ||
|[[File:Simon SSBU.png|center|108x108px]] | |[[File:Simon SSBU.png|center|108x108px]] | ||
| | |[[Simon Belmont]] | ||
|''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'') | |''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'') | ||
|•Complete Classic Mode with Simon<br>•Purchase from the Vault Shop for 300G (after unlocking Simon) | |•Complete Classic Mode with {{SSBU|Simon}}<br>•Purchase from the Vault Shop for 300G (after unlocking Simon) | ||
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|1,051 | |1,051 | ||
|[[File:SSBU spirit Richter Belmont.png|center|108x108px]] | |[[File:SSBU spirit Richter Belmont.png|center|108x108px]] | ||
|[[File:Richter SSBU.png|center|108x108px]] | |[[File:Richter SSBU.png|center|108x108px]] | ||
| | |[[Richter Belmont]] | ||
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'') | |''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'') | ||
|•Complete Classic Mode with Richter<br>•Purchase from the Vault Shop for 300G (after unlocking Richter) | |•Complete Classic Mode with {{SSBU|Richter}}<br>•Purchase from the Vault Shop for 300G (after unlocking Richter) | ||
|} | |} | ||
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|{{SSBUMusicLink|Castlevania|Beginning}} | |{{SSBUMusicLink|Castlevania|Beginning}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The indigo Simon puppet fighter represents Trevor C. Belmont, | *The indigo Simon puppet fighter represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' whose [https://static.wikia.nocookie.net/castlevania/images/e/e8/CV3_Guide_Trevor.JPG/revision/latest?cb=20140120143131 initial design] and gameplay are similar to those of Simon's. | ||
*The red Sheik minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/0/00/CV3_Guide_Grant.JPG/revision/latest?cb=20140120143149 Grant Danasty], a nimble acrobat who wears a red bandana and throws daggers at his enemies. | *The red Sheik minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/0/00/CV3_Guide_Grant.JPG/revision/latest?cb=20140120143149 Grant Danasty], a nimble acrobat who wears a red bandana and throws daggers at his enemies. | ||
*The blue Palutena minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/9/94/CV3_Guide_Sypha.JPG/revision/latest?cb=20140120143157 Sypha Belnades], a witch who wears blue robes, wields the Belnades Staff, and uses magical attacks. | *The blue Palutena minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/9/94/CV3_Guide_Sypha.JPG/revision/latest?cb=20140120143157 Sypha Belnades], a witch who wears blue robes, wields the Belnades Staff, and uses magical attacks. | ||
*The Alucard Assist Trophy enemy is based on his debut appearance in ''Castlevania III | *The Alucard Assist Trophy enemy is based on his debut appearance in ''Castlevania III'', who serves as one of Trevor's optional playable companions in the game. | ||
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|{{SSBUMusicLink|Castlevania|Slash}} | |{{SSBUMusicLink|Castlevania|Slash}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Zelda puppet fighter represents Maria Renard, a young girl | *The purple Zelda puppet fighter represents Maria Renard, a young girl whose features long hair and wears a light purple-colored dress. | ||
*The smaller white Incineroar minion fighter represents Byakko, a small, white | *The smaller white Incineroar minion fighter represents Byakko, a small, white striped cat who can charge at the enemy, serving as one of Maria's sub-weapons. | ||
*The smaller blue Charizard minion fighter represents Seiryu, a dragon who is depicted blue in ''Castlevania: Symphony of the Night'', serving as one of Maria's sub-weapons. | *The smaller blue Charizard minion fighter represents Seiryu, a dragon who is depicted blue in ''Castlevania: Symphony of the Night'', serving as one of Maria's sub-weapons. | ||
*The smaller white Falco minion fighter represents Suzaku, a small bird associated with fire attacks who is depicted white in ''Symphony of the Night'', serving as one of Maria's sub-weapons. | *The smaller white Falco minion fighter represents Suzaku, a small bird associated with fire attacks who is depicted white in ''Castlevania: Symphony of the Night'', serving as one of Maria's sub-weapons. | ||
*The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania: Rondo of Blood'' which first features Maria as a damsel-in-distress and a playable character. | *The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania: Rondo of Blood'' which first features Maria as a damsel-in-distress and a playable character. | ||
*Zelda starts the battle with a Cucco, referencing the white doves used as Maria's main weapon, which allows her to release doves capable of making multiple attacks on her enemies. | *Zelda starts the battle with a Cucco, referencing the white doves used as Maria's main weapon, which allows her to release doves capable of making multiple attacks on her enemies. | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Sword Attack ↑ ability references Alucard's proficient usage of swords as his main melee weapons, including the [https://castlevania.fandom.com/wiki/Alucard_Sword Alucard Sword] and the [https://castlevania.fandom.com/wiki/Valmanway Crissaegrim], which greatly increases his Attack rating. | *This spirit's Sword Attack ↑ ability references Alucard's proficient usage of swords as his main melee weapons, including the [https://castlevania.fandom.com/wiki/Alucard_Sword Alucard Sword] and the [https://castlevania.fandom.com/wiki/Valmanway Crissaegrim], which greatly increases his Attack rating. | ||
*In World of Light, the Alucard spirit must be defeated to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series. | *In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series. | ||
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescues Richter from Shaft's mind control in ''Symphony of the Night''. | *In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescues Richter from Shaft's mind control in ''Symphony of the Night''. | ||
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*The red Robin minion fighter represents Charlotte Aulin, a witch who features long blonde hair and uses a magic book as her main weapon to perform magical attacks. | *The red Robin minion fighter represents Charlotte Aulin, a witch who features long blonde hair and uses a magic book as her main weapon to perform magical attacks. | ||
*The music track is based on the theme song from ''Castlevania: Portrait of Ruin'', which features Jonathan Morris as one of the main playable characters. | *The music track is based on the theme song from ''Castlevania: Portrait of Ruin'', which features Jonathan Morris as one of the main playable characters. | ||
*Richter starting the battle with a [[Boomerang]] and the battle condition | *Richter starting the battle with a [[Boomerang]] and the battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons. | *This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons. | ||
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|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | |{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger navy Meta Knight puppet fighter | *The larger navy Meta Knight puppet fighter features a dark mask and red eyes, representing the Medusa Head, a large severed head who is depicted with a dark color scheme and glowing red eyes. | ||
*The Tiny Mewtwo minion fighters' | *The cyan Tiny Mewtwo minion fighters' slender tails represent the snakes that make up the Medusa Head's hair, which were initially depicted with a bluish color scheme. | ||
*The Move Speed ↓ rule references how the Medusa Head gains the ability to inflict the [https://castlevania.fandom.com/wiki/Stone Stone] status on the player in ''Castlevania: Symphony of the Night'', causing them to be petrified momentarily. | |||
*The Move Speed ↓ rule references Medusa | *The second battle condition applied to Meta Knight references the Medusa Head's status as a flying enemy, which allows her to move by floating across the screen. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, referencing the Medusa Head's ability to float in the air. | *This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, referencing the Medusa Head's ability to float in the air. | ||
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads | *In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in ''Castlevania''. | ||
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|{{SSBUMusicLink|Castlevania|Mad Forest}} | |{{SSBUMusicLink|Castlevania|Mad Forest}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger yellow Sheik puppet | *The two larger yellow Sheik puppet fighters each represent the Mummy, a large, slender humanoid enemy wrapped up in yellow-tinted bandages, who were introduced as a pair of bosses in ''Castlevania''. | ||
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted. | *The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted. | ||
*The battle conditions reference the boss battle against Akmodan II, the named Mummy in ''Castlevania: Symphony of the Night'' who will slowly advance towards the player and throw them if they get too close. | *The battle conditions reference the boss battle against Akmodan II, the named Mummy in ''Castlevania: Symphony of the Night'' who will slowly advance towards the player and throw them if they get too close. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability further references the Mummy | *This spirit's Speed ↓ ability further references how the Mummy will slowly move towards the player during its boss battles in the ''Castlevania'' series. | ||
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in ''Castlevania''. | *In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in ''Castlevania''. | ||
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*The Zap Floor hazard references the Creature's boss battle, where he is reanimated by an electrical bolt and can generate electrical blasts from his hands to temporarily stun the player. | *The Zap Floor hazard references the Creature's boss battle, where he is reanimated by an electrical bolt and can generate electrical blasts from his hands to temporarily stun the player. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based | *Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster. | ||
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in ''Castlevania''. | *In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in ''Castlevania''. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Robin puppet fighter starting the battle with a Death's Scythe represents Death, a skeletal spirit who wears blue robes, uses magical attacks, and carries a large scythe. | *The blue Robin puppet fighter starting the battle with a Death's Scythe represents Death, a skeletal spirit who wears blue robes, uses magical attacks, and carries a large scythe. | ||
*The music track is a remix of Dracula's boss battle | *The music track is a remix of Dracula's boss battle them song in ''Castlevania'', referencing how Death serves as Dracula's second-in-command in the ''Castlevania'' series. | ||
*The Sudden Damage and Hard to Launch rules reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO on the spot. | *The Sudden Damage and Hard to Launch rules reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO on the spot. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's KOs Heal Damage ability references how Death is based on the personification of death, | *This spirit's KOs Heal Damage ability references how Death is based on the personification of death, who is known for collecting the souls of the deceased it reaps with its scythe. | ||
*In World of Light, the Death spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in ''Castlevania''. | *In World of Light, the Death spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in ''Castlevania''. | ||
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | |{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The navy Giant Meta Knight puppet fighter's dark | *The navy Giant Meta Knight puppet fighter's mask becomes large and dark, representing Carmilla, a female vampire who is commonly depicted as a large, floating ballroom mask with a dark color scheme. | ||
*The music track is based on the mansion theme song from ''Simon's Quest'', which plays in [https://castlevania.fandom.com/wiki/Laruba_Mansion Laruba Mansion] where Carmilla's boss battle takes place. | *The music track is based on the mansion theme song from ''Castlevania II: Simon's Quest'', which plays in [https://castlevania.fandom.com/wiki/Laruba_Mansion Laruba Mansion] where Carmilla's boss battle takes place. | ||
*The Invisibility rule references | *The Invisibility rule references the beginning of Carmilla's boss battles in the ''Castlevania'' series, where Carmilla initially appears as a part of the stage until she reveals herself to be the boss. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire/Explosion Resist ↑ ability is designed to counter the effects of Simon and Richter's down special, [[Holy Water]], | *This spirit's Fire/Explosion Resist ↑ ability is designed to counter the effects of Simon and Richter's down special, [[Holy Water]], which can produce a pillar of fire that can deal [[flame]] damage. | ||
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|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}} | |{{SSBUMusicLink|Castlevania|Crash in the Dark Night}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger black Wolf puppet fighter represents the Werewolf, a large humanoid wolf enemy who features dark-colored fur and uses energy and claw attacks. | *The larger black Wolf puppet fighter represents the Werewolf, a large humanoid wolf enemy who features dark-colored fur with red tufts of hair and uses energy and claw attacks. | ||
*The stage's background references the Werewolf's boss battle in ''Castlevania: Rondo of Blood'' where a human-like figure | *The stage's background references the beginning of the Werewolf's boss battle in ''Castlevania: Rondo of Blood'' where a human-like figure will transform into the Werewolf under the light of the full moon. | ||
*The music track is based on the boss battle theme song from ''Castlevania: Dawn of Sorrow'', which features the Werewolf as an enemy. | *The music track is based on the boss battle theme song from ''Castlevania: Dawn of Sorrow'', which features the Werewolf as an enemy. | ||
*The battle conditions reference the battle against the Werewolf in the ''Castlevania'' series, where it will use a combination of quick movements and powerful physical attacks. | *The battle conditions reference the battle against the Werewolf in the ''Castlevania'' series, where it will use a combination of quick movements and powerful physical attacks. | ||
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*The white-and-red Robin puppet fighter represents Shaft, a spellcaster who is depicted wearing a red-hued robe, uses magical attacks, and is associated with his debut game's antagonist, Dracula. | *The white-and-red Robin puppet fighter represents Shaft, a spellcaster who is depicted wearing a red-hued robe, uses magical attacks, and is associated with his debut game's antagonist, Dracula. | ||
*The music track is based on the theme song from ''Castlevania: Symphony of the Night'', which features Shaft as the major antagonist and the penultimate boss. | *The music track is based on the theme song from ''Castlevania: Symphony of the Night'', which features Shaft as the major antagonist and the penultimate boss. | ||
*The Invisibility | *The Invisibility and Move Speed ↓ rules reference Shaft's control over Richter Belmont during his boss battle in ''Symphony of the Night'', where Shaft controls Richter's movement while his spirit appears as an invisible green crystal ball that Alucard can only see while equipped with the [https://castlevania.fandom.com/wiki/Holy_Glasses Holy Glasses]. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Magic Attack ↑ ability references Shaft's usage of magic-based attacks during his boss battles in the ''Castlevania'' series. | *This spirit's Magic Attack ↑ ability references Shaft's usage of magic-based attacks during his boss battles in the ''Castlevania'' series. | ||
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*The music track is based on the theme song from ''Castlevania II: Simon's Quest'', which was released alongside ''Kid Dracula'' on the Famicom Disk System. | *The music track is based on the theme song from ''Castlevania II: Simon's Quest'', which was released alongside ''Kid Dracula'' on the Famicom Disk System. | ||
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up after a long slumber. | *The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up after a long slumber. | ||
*The second battle condition references the | *The second battle condition references the natures of vampires where they will attack their victims and feast on their blood or life force. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jump ↑ ability references how ''Kid Dracula'' is a platforming video game, which requires the ability to jump. | *This spirit's Jump ↑ ability references how ''Kid Dracula'' is a platforming video game, which requires the ability to jump. | ||
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! Number !! Name !! Series | ! Number !! Name !! Series | ||
|- | |- | ||
| 1,050 || | | 1,050 || [[Simon Belmont]] || rowspan="28" |''Castlevania'' Series | ||
|- | |- | ||
| 1,051 || | | 1,051 || [[Richter Belmont]] | ||
|- | |- | ||
| 1,052 || Trevor C. Belmont | | 1,052 || Trevor C. Belmont | ||
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| 1,076 || Soma Cruz | | 1,076 || Soma Cruz | ||
|- | |- | ||
| 1,077 || Dracula (2nd Form) | | 1,077 || [[Dracula]] (2nd Form) | ||
|- | |- | ||
| 1,078 || Kid Dracula || ''Kid Dracula'' | | 1,078 || Kid Dracula || ''Kid Dracula'' |