Editing List of spirits (Castlevania series)
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{{ | {{DISPLAYTITLE:List of spirits (''Castlevania'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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|[[File:SSBU spirit Simon Belmont.png|center|108x108px]] | |[[File:SSBU spirit Simon Belmont.png|center|108x108px]] | ||
|[[File:Simon SSBU.png|center|108x108px]] | |[[File:Simon SSBU.png|center|108x108px]] | ||
| | |[[Simon Belmont]] | ||
|''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'') | |''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'') | ||
|•Complete Classic Mode with Simon<br>•Purchase from the Vault Shop for 300G (after unlocking Simon) | |•Complete Classic Mode with {{SSBU|Simon}}<br>•Purchase from the Vault Shop for 300G (after unlocking Simon) | ||
|- | |- | ||
|1,051 | |1,051 | ||
|[[File:SSBU spirit Richter Belmont.png|center|108x108px]] | |[[File:SSBU spirit Richter Belmont.png|center|108x108px]] | ||
|[[File:Richter SSBU.png|center|108x108px]] | |[[File:Richter SSBU.png|center|108x108px]] | ||
| | |[[Richter Belmont]] | ||
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'') | |''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'') | ||
|•Complete Classic Mode with Richter<br>•Purchase from the Vault Shop for 300G (after unlocking Richter) | |•Complete Classic Mode with {{SSBU|Richter}}<br>•Purchase from the Vault Shop for 300G (after unlocking Richter) | ||
|} | |} | ||
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|{{SSBUMusicLink|Castlevania|Beginning}} | |{{SSBUMusicLink|Castlevania|Beginning}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The indigo Simon | *The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar with Simon's in '"Castlevania''. | ||
*The | *The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who uses powerful magical spells, who serves as one of Trevor's optional playable companions in ''Castlevania III''. | ||
*The | *The red Sheik minion represents Grant Danasty, a nimble thief who uses daggers and wears a red cloth wrapped around the top of his head, who serves as one of Trevor's optional playable companions in ''Castlevania III''. | ||
*The Alucard Assist Trophy enemy | *The Alucard Assist Trophy enemy references his debut appearance in ''Castlevania III'' who serves as one of Trevor's optional playable companions. | ||
*The music | *The stage and music represent Dracula's Castle, the main setting of ''Castlevania III'' which Trevor and his companions must explore the castle to defeat Dracula. | ||
----'''Other trivia:''' | |||
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil. | |||
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|{{SSBUMusicLink|Castlevania|Slash}} | |{{SSBUMusicLink|Castlevania|Slash}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Zelda | *The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress. | ||
*The smaller white | *The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko. | ||
*The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, ''Castlevania: Rondo of Blood'' where Maria is imprisoned underneath the castle's main hall and is rescued by Richter. | |||
*Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the ''Castlevania'' series. | |||
*The stage | |||
*Zelda | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, referencing Maria's imprisonment in the lower levels of Dracula's Castle in '' | *This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in ''Rondo of Blood''. | ||
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''. | |||
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|{{SSBUMusicLink|Castlevania|Dracula's Castle}} | |{{SSBUMusicLink|Castlevania|Dracula's Castle}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The indigo Simon | *The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who teams up with Alucard, who appears as the Assist Trophy enemy. | ||
*The | *The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Alucard's estranged father, Dracula. | ||
*The music track represents the musical theme of ''Castlevania Judgement'', which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in ''Symphony of the Night''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Sword Attack ↑ ability references Alucard's | *This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil. | ||
*In World of Light, the Alucard spirit must be defeated to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series. | *This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship. | ||
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard | *In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series. | ||
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''. | |||
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|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}} | |{{SSBUMusicLink|Castlevania|Iron-Blue Intention}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The orange Simon | *The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform. | ||
*The stage | *The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, ''Castlevania 64''. | ||
*Simon | *Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword. | *This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword. | ||
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|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
| | | | ||
*The Richter | *The green Richter represents Nathan Graves, a vampire hunter who uses the Vampire Killer whip and wears a green uniform. | ||
*The stage | *The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, ''Circle of the Moon''. | ||
*The Timer item references the | *The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage. | ||
*The battle conditions | *The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic. | ||
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|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Marth | *The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit. | ||
*The stage | *The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, ''Castlevania: Circle of the Moon''. | ||
*The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks. | |||
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle. | *The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Sword Attack ↑ ability reference Hugh's usage of his sword as his main | *This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''. | ||
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|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Richter | *The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform. | ||
*The stage's | *The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, ''Castlevania: Harmony of Dissonance''. | ||
*The Lava Floor hazard references the Fire Book, | *The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons. | ||
*The "increased move speed" battle condition references the | *The "increased move speed" battle condition references the dash move used by Juste Belmont in ''Harmony of Dissonance'', which allows him to move at high speeds. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks. | *In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks. | ||
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|{{SSBUMusicLink|Castlevania|Lost Painting}} | |{{SSBUMusicLink|Castlevania|Lost Painting}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Robin | *The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit. | ||
*The stage represents the | *The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins. | ||
*The music track | *The music track represents the musical theme of ''Harmony of Despair'', the game which features Yoko Belnades as a playable character. | ||
*The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Battering Items ↑ ability references Yoko's | *This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests. | ||
*This spirit's Battering Items ↑ ability references Yoko's usage of the Belnades Staff as her main weapon and her Weapon Synthesis ability, which can forge and strengthen Soma's weapons, most of which are battering weapons. | |||
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
| | | | ||
*The white Richter | *The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform. | ||
*The stage | *The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, ''Castlevania: Lament of Innocence''. | ||
*The Strengthen Weapon rule references | *The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip. | ||
*The first battle condition references the | *The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time. | ||
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|{{SSBUMusicLink|Castlevania|Jet Black Incursion}} | |{{SSBUMusicLink|Castlevania|Jet Black Incursion}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The orange Simon | *The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform. | ||
*The music track | *The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Aria of Sorrow''. | ||
*The battle conditions | *The music track represents the musical theme of ''Dawn of Sorrow'', the game which features Julius Belmont as a playable character. | ||
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Side Special ↑ ability references Julius' usage of his [[Cross]] attack during | *This spirit's Attack type and Side Special ↑ ability references Julius' usage of his [[Cross]] attack during his boss battle, which serves as Simon and Richter's side special attack. | ||
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Robin | *The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula. | ||
*The blue Ridley minion | *The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector. | ||
*The stage | *The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting. | ||
*The Battering Type items | *The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''. | *This spirit's Support type references Hector's former role in ''Curse of Darkness'' as Dracula's general and Devil Forgemaster. | ||
*This Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''. | |||
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|{{SSBUMusicLink|Castlevania|Jail of Jewel}} | |{{SSBUMusicLink|Castlevania|Jail of Jewel}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Richter | *The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket. | ||
*The red Robin minion | *The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks. | ||
*The music track | *The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, ''Castlevania: Portrait of Ruin''. | ||
*Richter starting | *Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons. | *This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons. | ||
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|{{SSBUMusicLink|Castlevania|Hail from the Past}} | |{{SSBUMusicLink|Castlevania|Hail from the Past}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Zelda | *The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit. | ||
*The blue Richter minion | *The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip. | ||
*The stage | *The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''. | ||
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, | *Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Magic Attack ↑ ability further reference Charlotte's usage of | *This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells. | ||
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|{{SSBUMusicLink|Castlevania|Twilight Stigmata}} | |{{SSBUMusicLink|Castlevania|Twilight Stigmata}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Bayonetta | *The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat. | ||
*The stage represents the cavernous | *The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia''. | ||
*The music track represents the musical theme of ''Harmony of Despair'', a game which features Sanoa's appearance as a playable character. | |||
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor. | *The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor. | ||
*The third battle condition references Shanoa's | *The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks. | ||
*Bayonetta's [[Infernal Climax]] Final Smash | *Bayonetta's [[Infernal Climax]] Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa. | ||
*Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Shanoa spirit on Dharkon's side of the Final Battle map | *In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs. | ||
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|{{SSBUMusicLink|Castlevania|Cross Your Heart}} | |{{SSBUMusicLink|Castlevania|Cross Your Heart}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Simon | *The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit. | ||
*The stage | *The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' series. | ||
*Simon's favored [[Cross]] references the | *Simon's favored [[Cross]] references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip. | ||
*Simon | *Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula. | ||
----'''Other trivia:''' | |||
*This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula. | |||
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|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | |{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger navy Meta Knight | *The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face. | ||
*The Tiny | *The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail. | ||
*The music track | *The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as an enemy. | ||
*The Move Speed ↓ rule references | *The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Air Defense ↑ ability | *This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair. | ||
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads | *In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in the original ''Castlevania''. | ||
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|{{SSBUMusicLink|Castlevania|Mad Forest}} | |{{SSBUMusicLink|Castlevania|Mad Forest}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger yellow Sheik | *The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages. | ||
*The two | *The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, ''Castlevania''. | ||
*The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform. | |||
*The music track represents the musical theme of ''Castlevania III: Dracula's Curse'', the game which features the Mummy as an enemy. | |||
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them. | |||
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted. | *The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability further references the Mummy's slow movement | *This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player. | ||
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in ''Castlevania''. | *In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in the original ''Castlevania''. | ||
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|{{SSBUMusicLink|Castlevania|Out of Time}} | |{{SSBUMusicLink|Castlevania|Out of Time}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Mii Brawler | *The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts. | ||
*The Mii Brawler | *The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature. | ||
*The smaller yellow Diddy Kong | *The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic. | ||
*The Zap Floor hazard references the Creature's boss | *The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms. | ||
*The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based | *Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster. | ||
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in ''Castlevania''. | *In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in the original ''Castlevania''. | ||
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|{{SSBUMusicLink|Castlevania|Nothing to Lose}} | |{{SSBUMusicLink|Castlevania|Nothing to Lose}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Robin | *The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe. | ||
*The | *The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms. | ||
*The Sudden Damage and Hard to Launch rules reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO | *The music track represents the boss battle theme against Dracula in ''Castlevania'', referencing Death's loyalty to Dracula in the ''Castlevania'' series. | ||
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's KOs Heal Damage ability | *This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command. | ||
*In World of Light, the | *This spirit's Attack type and KOs Heal Damage ability reference the instant KO ability of Death's Scythe, and Death's ability to collect the souls of the deceased it reaps with its scythe. | ||
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in the original ''Castlevania''. | |||
|- | |- | ||
|1,072 | |1,072 | ||
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | |{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The navy Giant Meta Knight | *The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme. | ||
*The music track | *The stage and music track represent Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss. | ||
*The Invisibility rule references how Carmilla | *The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire/Explosion Resist ↑ ability | *This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs. | ||
|- | |- | ||
|1,073 | |1,073 | ||
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|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}} | |{{SSBUMusicLink|Castlevania|Crash in the Dark Night}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The larger black Wolf | *The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme. | ||
*The stage's background | *The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon. | ||
*The music track | *The stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' serving as the location of the Werewolf's boss battle, which features a full moon in the background. | ||
*The battle conditions reference | *The music track represents the musical the boss battle theme of ''Dawn of Sorrow'', the game which features the Werewolf as an enemy. | ||
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Dash Attack ↑ ability further | *This spirit's Attack type and Dash Attack ↑ ability further reference the Werewolf's usage of swift and powerful physical attacks during its boss battles. | ||
|- | |- | ||
|1,074 | |1,074 | ||
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|{{SSBUMusicLink|Castlevania|Dance of Gold}} | |{{SSBUMusicLink|Castlevania|Dance of Gold}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white | *The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula. | ||
*The music track | *The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Shaft's master, Dracula. | ||
*The Invisibility rule references how Shaft's spirit | *The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in ''Castlevania: Symphony of the Night'' serving as the location of Shaft's boss battle. | ||
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's | *This spirit's Support type further references Shaft's role in the ''Castlevania'' series as Dracula's servant who revives him after his defeat at the hands of the Belmont Clan. | ||
*This spirit's Shield type references Shaft's high defense stats during his boss battle in ''Symphony of the Night''. | |||
*This spirit's Magic Attack ↑ ability references Shaft's ability to use magic-based attacks. | |||
|- | |- | ||
|1,078 | |1,078 | ||
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | |{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The grey Lucas | *The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing. | ||
*The stage represents | *The stage represents Kid Dracula's Castle, the first level of ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula. | ||
*The music track | *The music track references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' are both games from the ''Casltevania'' franchise that were released during the Famicom Disk System era. | ||
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up | *The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up from a long slumber. | ||
*The second battle condition references the nature of vampires where they | *The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jump ↑ ability references | *This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''. | ||
|} | |} | ||
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! Number !! Name !! Series | ! Number !! Name !! Series | ||
|- | |- | ||
| 1,050 || | | 1,050 || [[Simon Belmont]] || rowspan="28" |''Castlevania'' Series | ||
|- | |- | ||
| 1,051 || | | 1,051 || [[Richter Belmont]] | ||
|- | |- | ||
| 1,052 || Trevor C. Belmont | | 1,052 || Trevor C. Belmont | ||
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| 1,076 || Soma Cruz | | 1,076 || Soma Cruz | ||
|- | |- | ||
| 1,077 || Dracula (2nd Form) | | 1,077 || [[Dracula]] (2nd Form) | ||
|- | |- | ||
| 1,078 || Kid Dracula || ''Kid Dracula'' | | 1,078 || Kid Dracula || ''Kid Dracula'' |