Editing List of spirits (Castlevania series)

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{{Title|List of spirits (''Castlevania'' series)}}
{{DISPLAYTITLE:List of spirits (''Castlevania'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:SSBU spirit Simon Belmont.png|center|108x108px]]
|[[File:SSBU spirit Simon Belmont.png|center|108x108px]]
|[[File:Simon SSBU.png|center|108x108px]]
|[[File:Simon SSBU.png|center|108x108px]]
|{{SSBU|Simon Belmont}}
|[[Simon Belmont]]
|''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'')
|''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'')
|•Complete Classic Mode with Simon<br>•Purchase from the Vault Shop for 300G (after unlocking Simon)
|•Complete Classic Mode with {{SSBU|Simon}}<br>•Purchase from the Vault Shop for 300G (after unlocking Simon)
|-
|-
|1,051
|1,051
|[[File:SSBU spirit Richter Belmont.png|center|108x108px]]
|[[File:SSBU spirit Richter Belmont.png|center|108x108px]]
|[[File:Richter SSBU.png|center|108x108px]]
|[[File:Richter SSBU.png|center|108x108px]]
|{{SSBU|Richter Belmont}}
|[[Richter Belmont]]
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'')
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'')
|•Complete Classic Mode with Richter<br>•Purchase from the Vault Shop for 300G (after unlocking Richter)
|•Complete Classic Mode with {{SSBU|Richter}}<br>•Purchase from the Vault Shop for 300G (after unlocking Richter)
|}
|}


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|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Simon puppet fighter represents Trevor C. Belmont, a member of the Belmont Clan whose [https://static.wikia.nocookie.net/castlevania/images/e/e8/CV3_Guide_Trevor.JPG/revision/latest?cb=20140120143131 initial design] and gameplay are similar to those of Simon's.
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar with Simon's in '"Castlevania''.
*The red Sheik minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/0/00/CV3_Guide_Grant.JPG/revision/latest?cb=20140120143149 Grant Danasty], a nimble acrobat who wears a red bandana and throws daggers at his enemies.
*The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who uses powerful magical spells, who serves as one of Trevor's optional playable companions in ''Castlevania III''.
*The blue Palutena minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/9/94/CV3_Guide_Sypha.JPG/revision/latest?cb=20140120143157 Sypha Belnades], a witch who wears blue robes, wields the Belnades Staff, and uses magical attacks.
*The red Sheik minion represents Grant Danasty, a nimble thief who uses daggers and wears a red cloth wrapped around the top of his head, who serves as one of Trevor's optional playable companions in ''Castlevania III''.
*The Alucard Assist Trophy enemy is based on his debut appearance in ''Castlevania III: Dracula's Curse'', where he serves as one of Trevor's optional playable companions.
*The Alucard Assist Trophy enemy references his debut appearance in ''Castlevania III'' who serves as one of Trevor's optional playable companions.
*The music track is based on the theme song of the first stage in Trevor's debut game, ''Castlevania III'', which is then reused as Trevor's theme song in ''Castlevania Judgement''.
*The stage and music represent Dracula's Castle, the main setting of ''Castlevania III'' which Trevor and his companions must explore the castle to defeat Dracula.
----'''Other trivia:'''
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
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|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Zelda puppet fighter represents Maria Renard, a young girl who features long hair and wears a light purple-colored dress.
*The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
*The smaller white Incineroar minion fighter represents Byakko, a small, white-striped cat who can charge at the enemy, serving as one of Maria's sub-weapons.
*The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
*The smaller blue Charizard minion fighter represents Seiryu, a dragon who is depicted blue in ''Castlevania: Symphony of the Night'', serving as one of Maria's sub-weapons.
*The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, ''Castlevania: Rondo of Blood'' where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
*The smaller white Falco minion fighter represents Suzaku, a small bird associated with fire attacks who is depicted white in ''Symphony of the Night'', serving as one of Maria's sub-weapons.
*Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the ''Castlevania'' series.
*The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania: Rondo of Blood'' which first features Maria as a damsel-in-distress and a playable character.
*Zelda starts the battle with a Cucco, referencing the white doves used as Maria's main weapon, which allows her to release doves capable of making multiple attacks on her enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Castlevania: Rondo of Blood''.
*This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in ''Rondo of Blood''.
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''.
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|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Simon puppet fighter represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who can recruit Alucard as an optional playable companion, who appears as the Assist Trophy enemy.
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who teams up with Alucard, who appears as the Assist Trophy enemy.
*The music track is featured as Alucard's theme song in ''Castlevania Judgment'', which is a remix of the theme song used for the opening area from ''Castlevania: Symphony of the Night'', which features Alucard as the main playable character.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Alucard's estranged father, Dracula.
*The music track represents the musical theme of ''Castlevania Judgement'', which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in ''Symphony of the Night''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Alucard's proficient usage of swords as his main melee weapons, including the [https://castlevania.fandom.com/wiki/Alucard_Sword Alucard Sword] and the [https://castlevania.fandom.com/wiki/Valmanway Crissaegrim], which greatly increases his Attack rating.
*This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil.
*In World of Light, the Alucard spirit must be defeated to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescues Richter from Shaft's mind control in ''Symphony of the Night''.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
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|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Simon puppet fighter represents Reinhardt Schneider, the heir of the Belmont Clan who wears an orange uniform and uses the Vampire Killer whip as his main melee weapon.
*The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
*The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania 64'' which features Reinhardt as the main playable character.
*The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, ''Castlevania 64''.
*Simon starts the battle with a Killing Edge, referencing the short sword that Reinhardt uses as his secondary melee weapon.
*Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|
*The Richter puppet fighter's green costume is based on Nathan Graves, a vampire hunter who wears a green uniform and uses the Hunter Whip as his main melee weapon.
*The green Richter represents Nathan Graves, a vampire hunter who uses the Vampire Killer whip and wears a green uniform.
*The stage's castle-like setting represents [https://castlevania.fandom.com/wiki/Camilla%27s_Castle Camilla's Castle], the main setting of ''Castlevania: Circle of the Moon'' which features Nathan as the main playable character.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, ''Circle of the Moon''.
*The Timer item references the [https://castlevania.fandom.com/wiki/Stopwatch Stopwatch], a traditional sub-weapon in the ''Castlevania'' series which allows the player to slow down or stop time temporarily.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The battle conditions references two [https://castlevania.fandom.com/wiki/Relic Magic Items] used by Nathan in ''Circle of the Moon'': the Double necklace (which allows Nathan to perform extra jumps) and the Roc Wing (which gives Nathan higher jumping height).
*The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Marth puppet fighter represents Hugh Baldwin, a vampire hinter who wears a white outfit and uses a sword as his main melee weapon.
*The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
*The stage's castle-like setting represents Camilla's Castle, the main setting of ''Castlevania: Circle of the Moon'' which features Hugh as the penultimate boss.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, ''Castlevania: Circle of the Moon''.
*The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability reference Hugh's usage of his sword as his main melee weapon in ''Circle of the Moon''.
*This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Richter puppet fighter represents Juste Belmont, a descendant of the Belmont Clan who wears a red uniform and uses the Vampire Killer whip as his main melee weapon.
*The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
*The stage's main platform features two different types of terrain, both of which are different colors, referencing how Dracula's Castle is divided into two different-colored layers in ''Castlevania: Harmony of Dissonance''.
*The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, ''Castlevania: Harmony of Dissonance''.
*The Lava Floor hazard references the Fire Book, a Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The "increased move speed" battle condition references the [https://castlevania.fandom.com/wiki/Quick_Dash Quick Dash], an action featured in ''Harmony of Dissonance'', which allows the player to move in a quick burst of speed.
*The "increased move speed" battle condition references the dash move used by Juste Belmont in ''Harmony of Dissonance'', which allows him to move at high speeds.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
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|{{SSBUMusicLink|Castlevania|Lost Painting}}
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Robin puppet fighter represents Yoko Belnades, a witch who features long hair, wears a pink outfit, and uses magical attacks.
*The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
*The stage represents the main hallway of Dracula's Castle, the opening of Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'', which takes place in a ruined area with a night sky in the background.
*The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins.
*The music track is a remix of the theme song from ''Castlevania: Symphony of the Night'', which is reused for ''Castlevania: Harmony of Despair'', which features Yoko Belnades as a playable character.
*The music track represents the musical theme of ''Harmony of Despair'', the game which features Yoko Belnades as a playable character.
*The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Battering Items ↑ ability references Yoko's [https://castlevania.fandom.com/wiki/Weapon_Synthesis Weapon Synthesis] ability, which allows her to forge and strengthen Soma Cruz's battering weapons in ''Castlevania: Dawn of Sorrow''.
*This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests.
*This spirit's Battering Items ↑ ability references Yoko's usage of the Belnades Staff as her main weapon and her Weapon Synthesis ability, which can forge and strengthen Soma's weapons, most of which are battering weapons.
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|
*The white Richter puppet fighter represents Leon Belmont, the earliest member of the Belmont Clan who wears a white uniform and uses the Whip of Alchemy as his main melee weapon.
*The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform.
*The stage's castle-like setting represents [https://castlevania.fandom.com/wiki/Walter_Bernhard Walter Berhard's] [https://castlevania.fandom.com/wiki/Walter%27s_Castle castle], the main setting of ''Castlevania: Lament of Innocence'', which features Leon Belmont as the main playable character.
*The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, ''Castlevania: Lament of Innocence''.
*The Strengthen Weapon rule references how Leon Belmont fuses the soul of his deceased fiancée [https://castlevania.fandom.com/wiki/Sara_Trantoul Sara Trantoul] to forge into the Vampire Killer whip.
*The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
*The first battle condition references the [https://castlevania.fandom.com/wiki/Perfect_Guard Perfect Guard]], a technique used by Leon Belmont in ''Lament of Innocence'', which replenishes Magic Points and hearts if an enemy's attack was blocked at the right time.
*The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time.
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|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Simon puppet fighter represents Julius Belmont, a descendant of the Belmont Clan who wears a brown uniform and uses the Vampire Killer whip as his main melee weapon.
*The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
*The music track is based on the theme song from ''Castlevania: Dawn of Sorrow'', which features Julius Belmont as a playable character.
*The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Aria of Sorrow''.
*The battle conditions references how Julius Belmont is described to be the most powerful vampire hunter, who uses powerful attacks and quick movement speeds during his boss battle in ''Castlevania: Aria of Sorrow''.
*The music track represents the musical theme of ''Dawn of Sorrow'', the game which features Julius Belmont as a playable character.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Side Special ↑ ability references Julius' usage of his [[Cross]] attack during the second phase of his boss battle in ''Aria of Sorrow'', which serves as Simon and Richter's side special attack.
*This spirit's Attack type and Side Special ↑ ability references Julius' usage of his [[Cross]] attack during his boss battle, which serves as Simon and Richter's side special attack.
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Robin puppet fighter represents Hector, a [https://castlevania.fandom.com/wiki/Devil_Forgemaster Devil Forgemaster] who wears a blue outfit, uses magic and bladed weapons, and is associated with his debut game's antagonist, Dracula.
*The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
*The blue Ridley minion fighter and the battle condition represent the [https://castlevania.fandom.com/wiki/Innocent_Devil Innocent Devil], a demonic creature that Hector can create and summon to help him in battle in ''Castlevania: Curse of Darkness''.
*The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
*The stage is based on The Great Cave Offensive, which takes place in an underground dungeon, referencing the special rooms in certain dungeon areas in ''Curse of Darkness'' where Hector can release Innocent Devils from their petrified state.
*The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting.
*The Battering Type items reference the [https://castlevania.fandom.com/wiki/Weapon_Combining Weapon Combining] skill in ''Curse of Darkness'', where Hector can forge and combine weapons to form stronger weapons, most of which are battering weapons.
*The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''.
*This spirit's Support type references Hector's former role in ''Curse of Darkness'' as Dracula's general and Devil Forgemaster.
*This Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''.
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|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Richter puppet fighter represents Jonathan Morris, a vampire hunter related to the Belmont Clan who wears a red jacket and uses the Vampire Killer whip as his main melee weapon.
*The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
*The red Robin minion fighter represents Charlotte Aulin, a witch who features long blonde hair and uses a magic book as her main weapon to perform magical attacks.
*The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
*The music track is based on the theme song from ''Castlevania: Portrait of Ruin'', which features Jonathan Morris as one of the main playable characters.
*The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, ''Castlevania: Portrait of Ruin''.
*Richter starting the battle with a [[Boomerang]] and the battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
*Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
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|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Zelda puppet fighter represents Charlotte Aulin, a witch who is depicted with blonde hair and wears a blue-and-white dress.
*The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
*The blue Richter minion fighter represents Jonathan Morris, Charlotte's childhood friend who is related to the Belmont Clan and uses the Vampire Killer whip as his main melee weapon.
*The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
*The stage's background features Hyrule Castle, representing Dracula's Castle, the main setting of ''Castlevania: Portrait of Ruin'', which features Charlotte Aulin as one of the main playable characters.
*The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, which allows her to perform magic-based attacks, including the Fire Attribute spells Raging Fire and Explosion.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further reference Charlotte's usage of magical spells via [https://castlevania.fandom.com/wiki/Tome Tomes], which can increase Charlotte Aulin's Attack rating.
*This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
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|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bayonetta puppet fighter represents Shanoa, a curvaceous witch who features black hair, uses physical attacks, and can summon creatures during combat.
*The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat.
*The stage represents the cavernous underground areas beneath Dracula's Castle, one of the main settings of ''Castlevania: Order of Ecclesia'', which features Shanoa as the main playable character.
*The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia''.
*The music track represents the musical theme of ''Harmony of Despair'', a game which features Sanoa's appearance as a playable character.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The third battle condition references Shanoa's usage of various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*Bayonetta's [[Infernal Climax]] Final Smash uses the Climax Gauge, which fills up with glyphs before summoning Gomorrah, referencing the Back glyphs used by Shanoa, which allows her to summon creatures to assist her in combat.
*Bayonetta's [[Infernal Climax]] Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa.
*Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Shanoa spirit on Dharkon's side of the Final Battle map matches with the Isaac spirit on Galeem's side; both characters are protagonists of their respective games who use magical abilities that are polar opposite from each other, with Shanoa using dark magic Glyphs.
*In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
|-
|-
|1,067
|1,067
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|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who wears a red outfit and uses the Vampire Killer whip as his main melee weapon.
*The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
*The stage is based on the {{s|zeldawiki|palace}}s from ''Zelda II: The Adventure of Link'', representing the [https://castlevania.fandom.com/wiki/Castlevania_(Lords_of_Shadow) castle] from ''Castlevania: Lord of Shadows'', which features Gabriel Belmont as the main playable character.
*The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' series.
*Simon's favored [[Cross]] references the [https://castlevania.fandom.com/wiki/Combat_Cross Combat Cross], an ancient weapon consisting of a cross with a whip-like flail used by Gabriel Belmont and his descendants in the ''Lord of Shadows'' series.
*Simon's favored [[Cross]] references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
*Simon starts the battle with a Beam Sword, referencing the [https://castlevania.fandom.com/wiki/Void_Sword Void Sword], one of Gabriel Belmont's main melee weapons after transforming into the vampire Dracula in the ''Lord of Shadows'' series.
*Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.
----'''Other trivia:'''
*This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula.
|-
|-
|1,068
|1,068
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|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger navy Meta Knight puppet fighter's dark mask and red eyes and the second battle condition represent Medusa, who is depicted as a large, floating severed head with glowing red eyes and a dark color scheme.
*The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
*The Tiny Mewtwo minion fighters' cyan slender tails represent the snakes spawned by Medusa during her boss battles in the ''Castlevania'' series, which are depicted with a light blue color scheme.
*The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
*The music track features a remix of the theme song of Block 2 in ''Castlevania'', which first features Medusa as the boss.
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as an enemy.
*The Move Speed ↓ rule references Medusa's ability to inflict the [https://castlevania.fandom.com/wiki/Stone Stone] status on the player during some of her boss battles in the ''Castlevania'' series, causing them to be petrified momentarily.
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, referencing the Medusa Head's ability to float in the air.
*This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.  
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads and Medusa herself are first encountered as enemies in Block 2 of ''Castlevania''.
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in the original ''Castlevania''.
*Despite "Medusa Head" being the name of a common enemy in the ''Castlevania'' series, the spirit battle is more closely based on the Queen Medusa boss in ''Castlevania''.
|-
|-
|1,069
|1,069
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|{{SSBUMusicLink|Castlevania|Mad Forest}}
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger yellow Sheik puppet fighter represents the Mummy, a large, slender humanoid enemy who is depicted wrapped up in brownish-yellow tinted bandages.
*The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages.
*The two Sheik puppet fighters reference how the Mummy was fought as a pair of bosses in ''Castlevania'' and ''Castlevania III: Dracula's Curse''.
*The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, ''Castlevania''.
*The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
*The music track represents the musical theme of ''Castlevania III: Dracula's Curse'', the game which features the Mummy as an enemy.
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
*The battle conditions reference the boss battle against Akmodan II, the named Mummy in ''Castlevania: Symphony of the Night'' who will slowly advance towards the player and throw them if they get too close.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references the Mummy's slow movement speed in its boss battles in the ''Castlevania'' series.
*This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in ''Castlevania''.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in the original ''Castlevania''.
|-
|-
|1,070
|1,070
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|{{SSBUMusicLink|Castlevania|Out of Time}}
|{{SSBUMusicLink|Castlevania|Out of Time}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler puppet fighter represents the Creature, a large, hulking humanoid monster who is made of reanimated corpse parts and uses powerful physical attacks.
*The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
*The Mii Brawler puppet fighter's Hockey Mask references the Creature's pale face, while the Business Outfit references the dark-colored jacket and the white undershirt worn by the Creature.
*The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
*The smaller yellow Diddy Kong minion fighter's green shirt represents Igor, the Creature's named Flea Man ally who appears as a small humanoid enemy who wears a green tunic and hops around erratically.
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
*The Zap Floor hazard references the Creature's boss battle, where he is reanimated by an electrical bolt and can generate electrical blasts from his hands to temporarily stun the player.
*The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
*The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.
----'''Other trivia:'''
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based on Frankenstein's Monster.
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in ''Castlevania''.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,071
|1,071
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|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Robin puppet fighter starting the battle with a Death's Scythe represents Death, a skeletal spirit who wears blue robes, uses magical attacks, and carries a large scythe.
*The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
*The music track is a remix of Dracula's boss battle theme song in ''Castlevania'', referencing how Death serves as Dracula's second-in-command in the ''Castlevania'' series.
*The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
*The Sudden Damage and Hard to Launch rules reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO on the spot.
*The music track represents the boss battle theme against Dracula in ''Castlevania'', referencing Death's loyalty to Dracula in the ''Castlevania'' series.
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's KOs Heal Damage ability references how Death is based on the personification of death, which is known for collecting the souls of the deceased it reaps with its scythe.
*This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command.
*In World of Light, the Death spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in ''Castlevania''.
*This spirit's Attack type and KOs Heal Damage ability reference the instant KO ability of Death's Scythe, and Death's ability to collect the souls of the deceased it reaps with its scythe.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,072
|1,072
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The navy Giant Meta Knight puppet fighter's dark mask represents Carmilla's appearance in ''Castlevania II: Simon's Quest'', her debut game, where she is depicted as a large, floating ballroom mask with a dark color scheme.  
*The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
*The music track is based on the mansion theme song from ''Simon's Quest'', which plays in [https://castlevania.fandom.com/wiki/Laruba_Mansion Laruba Mansion] where Carmilla's boss battle takes place.
*The stage and music track represent Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss.
*The Invisibility rule references how Carmilla's true form is depicted as semi-transparent during her boss battle in ''Castlevania: Rondo of Blood''.
*The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability is designed to counter the effects of Simon and Richter's down special, [[Holy Water]], referencing how Carmilla often spends her boss battles in the ''Castlevania'' series floating in the air, making the Holy Water sub-weapon useless against her.
*This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
|-
|-
|1,073
|1,073
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|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger black Wolf puppet fighter represents the Werewolf, a large humanoid wolf enemy who features dark-colored fur and uses energy and claw attacks.
*The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
*The stage's background references the Werewolf's boss battle in ''Castlevania: Rondo of Blood'' where a human-like figure transforms into the Werewolf under the light of the full moon.
*The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
*The music track is based on the boss battle theme song from ''Castlevania: Dawn of Sorrow'', which features the Werewolf as an enemy.
*The stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' serving as the location of the Werewolf's boss battle, which features a full moon in the background.
*The battle conditions reference the battle against the Werewolf in the ''Castlevania'' series, where it will use a combination of quick movements and powerful physical attacks.
*The music track represents the musical the boss battle theme of ''Dawn of Sorrow'', the game which features the Werewolf as an enemy.
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references the battle against the Werewolf, which specializes in a combination of quick movements, powerful physical attacks, and dash attacks.
*This spirit's Attack type and Dash Attack ↑ ability further reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
|-
|-
|1,074
|1,074
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|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white-and-red Robin puppet fighter represents Shaft, a spellcaster who is depicted wearing a red-hued robe, uses magical attacks, and is associated with his debut game's antagonist, Dracula.
*The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
*The music track is based on the theme song from ''Castlevania: Symphony of the Night'', which features Shaft as the major antagonist and the penultimate boss.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Shaft's master, Dracula.
*The Invisibility rule references how Shaft's spirit appears semi-transparent in the ''Castlevania'' series, and how his spirit resides in an invisible green crystal ball that Alucard can only see while equipped with the [https://castlevania.fandom.com/wiki/Holy_Glasses Holy Glasses] in ''Symphony of the Night''.
*The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in ''Castlevania: Symphony of the Night'' serving as the location of Shaft's boss battle.
*The Move Speed ↓ rule occurs at the same time as the Invisibility rule, which controls the player's movement speed, referencing Shaft's control over Richter Belmont's movement during the latter's boss battle in ''Symphony of the Night''.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references Shaft's usage of magic-based attacks during his boss battles in the ''Castlevania'' series.
*This spirit's Support type further references Shaft's role in the ''Castlevania'' series as Dracula's servant who revives him after his defeat at the hands of the Belmont Clan.
*This spirit's Shield type references Shaft's high defense stats during his boss battle in ''Symphony of the Night''.
*This spirit's Magic Attack ↑ ability references Shaft's ability to use magic-based attacks.
|-
|-
|1,078
|1,078
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Lucas puppet fighter represents Kid Dracula, the young protagonist of the titular game who wears grey clothing and features pale white hair.
*The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
*The stage represents [https://castlevania.fandom.com/wiki/Kid_Dracula_Stage_1 Kid Dracula's Castle], the first stage in ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The stage represents Kid Dracula's Castle, the first level of ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The music track is based on the theme song from ''Castlevania II: Simon's Quest'', which was released alongside ''Kid Dracula'' on the Famicom Disk System.
*The music track references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' are both games from the ''Casltevania'' franchise that were released during the Famicom Disk System era.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up after a long slumber.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up from a long slumber.
*The second battle condition references the nature of vampires where they will attack their victims and feast on their blood or life force.
*The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references how ''Kid Dracula'' is a platforming video game, which requires the ability to jump.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
|}
|}


Line 793: Line 812:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 1,050 || {{SSBU|Simon Belmont}} || rowspan="28" |''Castlevania'' Series
| 1,050 || [[Simon Belmont]] || rowspan="28" |''Castlevania'' Series
|-
|-
| 1,051 || {{SSBU|Richter Belmont}}
| 1,051 || [[Richter Belmont]]
|-
|-
| 1,052 || Trevor C. Belmont
| 1,052 || Trevor C. Belmont
Line 847: Line 866:
| 1,076 || Soma Cruz
| 1,076 || Soma Cruz
|-
|-
| 1,077 || Dracula (2nd Form)
| 1,077 || [[Dracula]] (2nd Form)
|-
|-
| 1,078 || Kid Dracula || ''Kid Dracula''
| 1,078 || Kid Dracula || ''Kid Dracula''

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