Editing List of spirits (Castlevania series)
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{{ | {{DISPLAYTITLE:List of spirits (''Castlevania'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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|[[File:SSBU spirit Simon Belmont.png|center|108x108px]] | |[[File:SSBU spirit Simon Belmont.png|center|108x108px]] | ||
|[[File:Simon SSBU.png|center|108x108px]] | |[[File:Simon SSBU.png|center|108x108px]] | ||
| | |[[Simon Belmont]] | ||
|''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'') | |''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'') | ||
|•Complete Classic Mode with Simon<br>•Purchase from the Vault Shop for 300G (after unlocking Simon) | |•Complete Classic Mode with {{SSBU|Simon}}<br>•Purchase from the Vault Shop for 300G (after unlocking Simon) | ||
|- | |- | ||
|1,051 | |1,051 | ||
|[[File:SSBU spirit Richter Belmont.png|center|108x108px]] | |[[File:SSBU spirit Richter Belmont.png|center|108x108px]] | ||
|[[File:Richter SSBU.png|center|108x108px]] | |[[File:Richter SSBU.png|center|108x108px]] | ||
| | |[[Richter Belmont]] | ||
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'') | |''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'') | ||
|•Complete Classic Mode with Richter<br>•Purchase from the Vault Shop for 300G (after unlocking Richter) | |•Complete Classic Mode with {{SSBU|Richter}}<br>•Purchase from the Vault Shop for 300G (after unlocking Richter) | ||
|} | |} | ||
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|{{SSBUMusicLink|Castlevania|Beginning}} | |{{SSBUMusicLink|Castlevania|Beginning}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The fighters and the Alucard Assist Trophy enemy represent the four main playable characters in ''Castlevania III: Dracula's Curse'': Trevor C. Belmont, Sypha Belnades, Grant Danasty, and Alucard. | ||
**Simon and Trevor both share a similar design and moveset. | |||
**Palutena and Sypha are both gown-wearing female characters who utilize magic-based attacks. | |||
**Sheik and Grant are both nimble characters wearing cloths wrapped around the top of their heads. | |||
* | ----'''Other trivia:''' | ||
*In World of Light, Trevor's spirit must be defeated in order to access the pirate ship in the Mysterious Dimension map, referencing Grant's former occupation as a pirate captain. | |||
|- | |- | ||
|1,053 | |1,053 | ||
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|{{SSBUMusicLink|Castlevania|Slash}} | |{{SSBUMusicLink|Castlevania|Slash}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Zelda represents Maria Renard, a young vampire huntress with blonde hair. | ||
*The | *The minions each represent Maria's animal subweapons, which include cardinals (represented by Falco, an avian), a dragon (represented by Charizard's draconian appearance), and a cat (represented by Incineroar, a tiger-like character). | ||
*The | *The stage references the lower levels of Dracula's Castle where Maria was imprisoned underneath the main hall in ''Castlevania: Rondo of Blood''. | ||
*The | *The music references Maria's appearance in ''Castlevania: Harmony of Despair'' and ''Rondo of Blood''. | ||
*Zelda starts off with a Cucco, referencing the doves that Maria uses as her main weapon, as Cuccos and doves are both white avian species. | |||
*Zelda starts | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, | *In World of Light, Maria Renard's spirit is located in the lower level of Dracula's Castle similar to the stage's setting. | ||
|- | |- | ||
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|{{SSBUMusicLink|Castlevania|Dracula's Castle}} | |{{SSBUMusicLink|Castlevania|Dracula's Castle}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Alucard appears as the Assist Trophy enemy. | ||
*The music | *Simon once again represents Trevor Belmont, referencing the final battle against Dracula in ''Castlevania III: Dracula's Curse'' where Trevor Belmont teams up with Alucard to defeat Dracula. | ||
*The music represents the ''Castlevania Judgment'' remix of Alucard's theme originally heard in the opening area of Dracula’s Castle in ''Castlevania: Symphony of the Night''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Sword Attack ↑ ability references Alucard | *This spirit's Sword Attack ↑ ability references how Alucard is a skilled swordsman. | ||
*In World of Light, the Alucard spirit must be defeated to access Dracula, the boss of the Dracula's Castle map | *In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map, referencing how Alucard is Dracula's estranged son in the ''Castlevania'' series. | ||
* | *Also, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''. | ||
|- | |- | ||
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|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}} | |{{SSBUMusicLink|Castlevania|Iron-Blue Intention}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Simon and Reinhardt Schneider both use the Vampire Killer whip. | ||
*The stage | *The stage references the outside setting of Dracula's Castle. | ||
*Simon starts | *Simon starts off with a Killing Edge, referencing the short sword Reinhardt uses for close combat. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is | *This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword. | ||
|- | |- | ||
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|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
| | | | ||
* | *Richter and Nathan Graves both use the Vampire Killer whip. | ||
*The stage's | *The stage references the outside setting of Dracula's Castle. | ||
*The Timer item references the | *The music references Nathan's appearance in ''Castlevania: Cirle of the Moon''. | ||
*The battle conditions | *The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage. | ||
*The battle conditions reference Nathan's jumping abilities, with the ability to double jump with the use of the Double relic, and the ability to jump extremely high vertically with the use of the Roc Wing relic. | |||
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|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Marth and Hugh Baldwin both wield a sword as a weapon. | ||
*The stage's | *The stage references the outside setting of Dracula's Castle. | ||
*The | *The music references Hugh's appearance in ''Castlevania: Circle of the Moon''. | ||
*The second battle condition likely references Hugh's high jumps during his boss fight in ''Circle of the Moon''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
* | *In World of Light, Hugh Baldwin's spirit is located outside of Dracula's Castle similar to the stage's setting. | ||
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|{{SSBUMusicLink|Castlevania|Awake}} | |{{SSBUMusicLink|Castlevania|Awake}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Richter and Juste Belmont are both descendants of the Belmont clan who use the Vampire Killer whip, with the Richter's red costume being based off the red coloration of Juste's outfit. | ||
*The stage | *The stage likely references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''. | ||
*The Lava Floor hazard references | *The Lava Floor hazard likely references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book. | ||
*The | *The second battle condition likely references Juste's dashing abilities. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, | *In World of Light, Juste's spirit is located in the Molten Fortress map, as it is occupied by fire-based spirits. | ||
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|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power | |•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power | ||
|{{SSBUMusicLink|Castlevania|Lost Painting}} | |{{SSBUMusicLink|Castlevania|Lost Painting}} | ||
| | | | ||
* | *Robin and Yoko Belnades are both magic-casters who utilize magic-based attacks. | ||
*The stage | *The stage likely references the Castle Corridor, the opening area in ''Castlevania: Aria of Sorrow'' which features a night sky and a ruins design. | ||
*The music | *The music references Yoko's appearance in ''Harmony of Despair''. | ||
|- | |- | ||
|1,061 | |1,061 | ||
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|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power | |•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power | ||
|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
| | |'''Spirit Battle inspiration:''' | ||
* | *Richter and Leon are both members of the Belmont clan who uses the Vampire Killer whip, with Richter's white costume being based off the white coloration of Leon's outfit. | ||
*The stage's | *The stage references the outside setting of Dracula's Castle. | ||
*The music represents Leon's appearance in ''Lament of Innocence''. | |||
*The first battle condition references the | *The first battle condition likely references the Perfect Guard, a technique from ''Lament of Innocence'' which would replenish MP and hearts when an attack was blocked at the right time. | ||
----'''Other trivia:''' | |||
*In World of Light, Leon Belmont's spirit is located outside of Dracula's Castle similar to the stage's setting. | |||
|- | |- | ||
|1,062 | |1,062 | ||
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|•The enemy has increased attack power<br>•The enemy has increased move speed | |•The enemy has increased attack power<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}} | |{{SSBUMusicLink|Castlevania|Jet Black Incursion}} | ||
| | | | ||
* | *Simon and Julius Belmont are both descendants of the Belmont clan who uses the Vampire Killer whip. | ||
*The music | *The music references Julius Belmont's appearance in ''Dawn of Sorrow''. | ||
*The battle conditions | *The battle conditions reference Julius' fully-powered state in the boss fight against him in ''Aria of Sorrow''. Canonically one of the strongest Belmonts, during his fight he is both powerful and fast, despite him holding back. | ||
|- | |- | ||
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|•Reinforcements will appear during the battle | |•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
| | | | ||
* | *Robin represents Hector, a Devil Forgemaster with the ability to create and command beings known as Innocent Devils. | ||
*The | *The Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils. | ||
*The stage likely references the Forest of Jigramunt area from ''Castlevania: Curse of Darkness'', which had both a forest area and an underground cave area, much like The Great Cave Offensive. | |||
*The Battering Type items | *The Battering Type items and this spirit's Death's Scythe equipped ability likely reference Hector's ability to combine weapons. | ||
|- | |- | ||
|1,064 | |1,064 | ||
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|{{SSBUMusicLink|Castlevania|Jail of Jewel}} | |{{SSBUMusicLink|Castlevania|Jail of Jewel}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Richter represents Jonathan Morris references both Richter and Jonathan Morris using the Vampire Killer whip. | ||
*The | *The Robin minion represents Charlotte Aulin, Jonathan's childhood friend and deuteragonist of ''Castlevania: Portrait of Ruin''. | ||
*The music | *The music references Jonathan's appearance in ''Portrait of Ruin''. | ||
* | *The battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is | *This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons. | ||
|- | |- | ||
|1,065 | |1,065 | ||
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|{{SSBUMusicLink|Castlevania|Hail from the Past}} | |{{SSBUMusicLink|Castlevania|Hail from the Past}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Zelda and Charlotte Aulin both utilize magic-based attacks. | ||
*The | *The Richter minion represents Jonathan Morris, Charlotte's childhood friend. | ||
*The stage | *The stage features the castle in the background, referencing Dracula's Castle. | ||
* | *The music references Charlotte's appearance in ''Portrait of Ruin''. | ||
*The battle conditions and this spirit's Magic Attack ↑ ability references how Charlotte's attacks by utilizing magical tomes and spells, including her fire-based spells, Raging Fire or Explosion. | |||
* | *The Richter minion and the third battle condition references the strong friendship between Charlotte and Jonathan. | ||
|- | |- | ||
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|{{SSBUMusicLink|Castlevania|Twilight Stigmata}} | |{{SSBUMusicLink|Castlevania|Twilight Stigmata}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Bayonetta and Shanoa are both witch characters who attacks by summoning giant limbs. | ||
*The stage | *The stage likely references the caverns of Tymeo Mountains in ''Castlevania: Order of Ecclesia'', the game in which Shanoa appears. | ||
*The Heavy Wind hazard references the | *The Heavy Wind hazard references one of the caverns in Tymeo Mountains that has an identical wind hazard. | ||
*The | *The Sudden Final Smash rule likely references an item called the R. Eye of Devil, which slows down time when worn. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, | *In World of Light, Shanoa's spirit is located on Dharkon's side in the Final Battle map while Isaac is featured across from her on Galeem's side, referencing how both characters utilize elemental-based magic attacks, which in Shanoa's case, is Glyphs. | ||
|- | |- | ||
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|{{SSBUMusicLink|Castlevania|Cross Your Heart}} | |{{SSBUMusicLink|Castlevania|Cross Your Heart}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Simon represents Gabriel Belmont, a member of the Belmont Clan who eventually became Dracula in the ''Lord of Shadows'' saga. | ||
*The stage, music, and second battle condition reference Gabriel's former affiliation with the Brotherhood of Light, a sect of holy knights that Gabriel served. | |||
* | *Simon starts off with a Beam Sword, referencing the Void Sword that Gabriel wields. | ||
*Simon starts | ----'''Other trivia:''' | ||
*This spirit's Neutral type references how Gabriel formerly served the Brotherhood of Light until his eventual renunciation of his faith and transformation into Dracula. | |||
|- | |- | ||
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|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | |{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The fighters represents the Medusa Head, with the giant Meta Knight representing the head and the Tiny Mewtwos' long tails referencing the snakes in place of her hair. | ||
*The | *The stage references how the Medusa Head is an enemy in the ''Castlevania'' series. | ||
*The music | *The music represents the Medusa Head's debut in ''Castlevania''. | ||
*The | *The Floaty Jumps battle condition references the Medusa Head's ability to fly. | ||
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' where it will fly and turn the player to stone upon contact. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Medusa Head's spirit is located outside of Dracula's Castle similar to the stage's setting. | |||
*In World of Light, the Medusa Head spirit is located | |||
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|{{SSBUMusicLink|Castlevania|Mad Forest}} | |{{SSBUMusicLink|Castlevania|Mad Forest}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Sheik and the Mummy both wear bandages. | ||
*The | *The stage references how the Mummy is an enemy in the ''Castlevania'' series. | ||
*The | *The Slow Super Armor battle condition references the Mummies' slow, lumbering movement towards the player. | ||
*The battle | *The stamina battle condition references the stamina gameplay of the ''Castlevania'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability | *This spirit's Speed ↓ ability references the Mummies' slow movement towards the player. | ||
*In World of Light, the Mummy spirit is located in the Dracula's Castle map | *In World of Light, the Mummy's spirit is located in the Dracula's Castle map. | ||
|- | |- | ||
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|{{SSBUMusicLink|Castlevania|Out of Time}} | |{{SSBUMusicLink|Castlevania|Out of Time}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Mii Brawler | *The Giant Mii Brawler's costume and voice type represents the Creature, with the Business Outfit resembling the Creature's outfit. | ||
*The | *Diddy Kong and the Flea Man are both small, quick, and agile characters. | ||
*The | *The stage references the Creature & Flea Man being enemies in the ''Castlevania'' series. | ||
*The Zap Floor hazard references the Creature's | *The music represents the Creature and Flea Man's debut in ''Castlevania''. | ||
*The Zap Floor hazard references the Creature's control over electricity, as well as how the Creature was brought back to life by an electrical bolt. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based | *Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster. | ||
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map | *In World of Light, the Creature & Flea Man's spirit is located in the Dracula's Castle map. | ||
|- | |- | ||
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|{{SSBUMusicLink|Castlevania|Nothing to Lose}} | |{{SSBUMusicLink|Castlevania|Nothing to Lose}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Robin starting off with Death's Scythe represents Death, who wields his titular weapon. | ||
*The music | *The stage and music represents Death's debut in ''Castlevania''. | ||
* | *This spirit battle references the Death's Scythe's effect in ''Super Smash Bros. Ultimate'' where attacking a player with a Death's Scythe while the opponent is at high damage will result in an instant KO. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's | *This spirit's KO's Heal Damage ability references Death's ability to collect the souls of the deceased. | ||
*In World of Light, | *In World of Light, Death's spirit is located in the Dracula's Castle map. | ||
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|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant | |•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant | ||
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | |{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | ||
| | | | ||
*The | *The Giant Meta Knight and Carmilla are both large, flying characters that share a mask motif. | ||
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''. | |||
*The Invisibility | *The Defense ↑ and Invisibility rules likely reference how Carmilla is a ghost character, as ghosts are often depicted as invisible. | ||
|- | |- | ||
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|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed | |•The enemy's physical attacks have increased power<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}} | |{{SSBUMusicLink|Castlevania|Crash in the Dark Night}} | ||
| | | | ||
*The | *The black Wolf represents the Werewolf, a man who unwillingly takes the form of a black-furred humanoid beast. | ||
*The stage | *The stage features a full moon in the background, referencing the myth of people in ''Castlevania'' and in most media transforming into werewolves under the light of the full moon. | ||
*The battle conditions and this spirit's Attack battle type and Dash Attack ↑ ability reference the myth of werewolves being faster and stronger after their transformation. | |||
*The battle conditions | |||
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|•You have reduced move speed<br>•The enemy is invisible | |•You have reduced move speed<br>•The enemy is invisible | ||
|{{SSBUMusicLink|Castlevania|Dance of Gold}} | |{{SSBUMusicLink|Castlevania|Dance of Gold}} | ||
| | | | ||
* | *Robin and Shaft are both magic-casters who utilize magic-based attacks. | ||
*The music | *The stage references Shaft's boss battle taking place on Dracula's Castle, as well as Shaft's loyalty to Dracula. | ||
*The Invisibility rule references | *The music represents Shaft's appearance in ''Symphony of the Night''. | ||
*The Invisibility rule references Shaft's spirit being transferred into a green crystal ball. In ''Symphony of the Night'', Alucard can only see the crystal ball if he is equipped with the Holy Glasses. | |||
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | |{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Lucas represents Kid Dracula, a parody of Dracula's son. | ||
*The stage | *The stage and the Slumber Floor hazard references Kid Dracula waking up from a long sleep in the beginning of ''Kid Dracula'', with Dracula's Castle being the first level in the game. | ||
*The music | *The music references both ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' originally being released on the Famicom Disk System. | ||
*The | *The Lifesteal battle condition likely references the nature of vampires where they attack their victims and feast on their blood. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jump ↑ ability references | *This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''. | ||
|} | |} | ||
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! Number !! Name !! Series | ! Number !! Name !! Series | ||
|- | |- | ||
| 1,050 || | | 1,050 || [[Simon Belmont]] || rowspan="28" |''Castlevania'' Series | ||
|- | |- | ||
| 1,051 || | | 1,051 || [[Richter Belmont]] | ||
|- | |- | ||
| 1,052 || Trevor C. Belmont | | 1,052 || Trevor C. Belmont | ||
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| 1,076 || Soma Cruz | | 1,076 || Soma Cruz | ||
|- | |- | ||
| 1,077 || Dracula (2nd Form) | | 1,077 || [[Dracula]] (2nd Form) | ||
|- | |- | ||
| 1,078 || Kid Dracula || ''Kid Dracula'' | | 1,078 || Kid Dracula || ''Kid Dracula'' | ||
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*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf. | *Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf. | ||
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions. | *The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions. | ||
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref> | *Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref> | ||