Editing List of spirits (Castlevania series)

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{{Title|List of spirits (''Castlevania'' series)}}
{{DISPLAYTITLE:List of spirits (''Castlevania'' series)}}
{{ArticleIcons|ultimate=y}}
The following is the list of the {{b|Spirits|characters}} from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.


==Primary Spirits==
==Primary Spirits==
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! Class
! Class
! Slot
! Slot
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Stats
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability
! Ability
! Origin Game
! Origin Game
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|-
|-
|1,052
|1,052
|{{SpiritTableName|Trevor C. Belmont}}
|{{anchor|Trevor C. Belmont}}[[File:Trevor Spirit CoD.png|center|108x108px]]
|{{SpiritType|Shield}}
|Trevor C. Belmont
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
|4,015
|Power: 4,015—10,039<br>[[File:Equipment Icon Brawn Badge.png|20px]] 2,369—5,923<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,646—4,116
|10,039
|2,369
|5,923
|1,646
|4,116
|No Effect
|No Effect
|''Castlevania III: Dracula's Curse''<br>(Artwork: ''Castlevania: Curse of Darkness'')
|''Castlevania III: Dracula's Curse''<br>(Artwork: ''Castlevania: Curse of Darkness'')
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|-
|-
|1,053
|1,053
|{{SpiritTableName|Maria Renard}}
|{{anchor|Maria Renard}}[[File:Maria DX.PNG|center|108x108px]]
|{{SpiritType|Grab}}
|Maria Renard
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,797
|Power: 1,797—7,214<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,024—4,112<br>[[File:Equipment Icon Protection Badge.png|20px]] 773—3,102
|7,214
|1,024
|4,112
|773
|3,102
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: Harmony of Despair'')
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|-
|-
|1,054
|1,054
|{{SpiritTableName|Maria Renard (Symphony of the Night)}}
|{{anchor|Maria Renard (Symphony of the Night)}}[[File:Maria SotN.PNG|center|108x108px]]
|{{SpiritType|Grab}}
|Maria Renard (Symphony of the Night)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|3,727
|Power: 3,727—11,211<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,783—5,362<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,458—4,387
|11,211
|1,783
|5,362
|1,458
|4,387
|Additional Midair Jump
|Additional Midair Jump
|''Castlevania: Symphony of the Night''
|''Castlevania: Symphony of the Night''
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|-
|-
|1,055
|1,055
|{{SpiritTableName|Alucard|link=y}}
|{{anchor|Alucard}}[[File:Alucard Spirit 1.png|center|108x108px]]
|{{SpiritType|Shield}}
|[[Alucard]]
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
|4,183
|Power: 4,183—10,458<br>[[File:Equipment Icon Brawn Badge.png|20px]] 2,320—5,800<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,483—3,708
|10,458
|2,320
|5,800
|1,483
|3,708
|Sword Attack ↑
|Sword Attack ↑
|''Castlevania III: Dracula's Curse''<br>(Artwork: ''Castlevania: Symphony of the Night'')
|''Castlevania III: Dracula's Curse''<br>(Artwork: ''Castlevania: Symphony of the Night'')
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|-
|-
|1,056
|1,056
|{{SpiritTableName|Reinhardt Schneider}}
|{{anchor|Reinhardt Schneider}}[[File:Reinhardt.png|center|108x108px]]
|{{SpiritType|Neutral}}
|Reinhardt Schneider
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★
|★
|⬡⬡⬡
|⬡⬡⬡
|847
|Power: 847—4,237<br>[[File:Equipment Icon Brawn Badge.png|20px]] 466—2,330<br>[[File:Equipment Icon Protection Badge.png|20px]] 381—1,907
|4,237
|466
|2,330
|381
|1,907
|No Effect
|No Effect
|''Castlevania'' (Nintendo 64)
|''Castlevania 64''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
|1,057
|1,057
|{{SpiritTableName|Nathan Graves}}
|{{anchor|Nathan Graves}}[[File:Nathan Graves.png|center|108x108px]]
|{{SpiritType|Attack}}
|Nathan Graves
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡
|⬡
|1,749
|Power: 1,749—7041<br>[[File:Equipment Icon Brawn Badge.png|20px]] 927—3,732<br>[[File:Equipment Icon Protection Badge.png|20px]] 822—3,309
|7041
|927
|3,732
|822
|3,309
|No Effect
|No Effect
|''Castlevania: Circle of the Moon''
|''Castlevania: Circle of the Moon''
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|-
|-
|1,058
|1,058
|{{SpiritTableName|Hugh Baldwin}}
|{{anchor|Hugh Baldwin}}[[File:Hugh Baldwin.png|center|108x108px]]
|{{SpiritType|Attack}}
|Hugh Baldwin
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★
|★
|⬡
|⬡
|1,093
|Power: 1,093—5,470<br>[[File:Equipment Icon Brawn Badge.png|20px]] 631—3,158<br>[[File:Equipment Icon Protection Badge.png|20px]] 363—1,815
|5,470
|631
|3,158
|363
|1,815
|Sword Attack ↑
|Sword Attack ↑
|''Castlevania: Circle of the Moon''
|''Castlevania: Circle of the Moon''
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|-
|-
|1,059
|1,059
|{{SpiritTableName|Juste Belmont}}
|{{anchor|Juste Belmont}}[[File:Juste Belmont.png|center|108x108px]]
|{{SpiritType|Attack}}
|Juste Belmont
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,621
|Power: 1,621—6,506<br>[[File:Equipment Icon Brawn Badge.png|20px]] 932—3,741<br>[[File:Equipment Icon Protection Badge.png|20px]] 689—2,765
|6,506
|932
|3,741
|689
|2,765
|No Effect
|No Effect
|''Castlevania: Harmony of Dissonance''
|''Castlevania: Harmony of Dissonance''
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|-
|-
|1,061
|1,061
|{{SpiritTableName|Leon Belmont}}
|{{anchor|Leon Belmont}}[[File:Leonbelmont.png|center|108x108px]]
|{{SpiritType|Grab}}
|Leon Belmont
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡
|⬡
|1,837
|Power: 1,837—7,393<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,038—4,177<br>[[File:Equipment Icon Protection Badge.png|20px]] 799—3,216
|7,393
|1,038
|4,177
|799
|3,216
|No Effect
|No Effect
|''Castlevania: Lament of Innocence''
|''Castlevania: Lament of Innocence''
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|-
|-
|1,064
|1,064
|{{SpiritTableName|Jonathan Morris}}
|{{anchor|Jonathan Morris}}[[File:Jonathan Morris Spirit.png|center|108x108px]]
|{{SpiritType|Grab}}
|Jonathan Morris
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|2,980
|Power: 2,980—8,986<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,669—5,032<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,311—3,954
|8,986
|1,669
|5,032
|1,311
|3,954
|No Effect
|No Effect
|''Castlevania: Portrait of Ruin''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Portrait of Ruin''<br>(Artwork: ''Castlevania: Harmony of Despair'')
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|-
|-
|1,065
|1,065
|{{SpiritTableName|Charlotte Aulin}}
|{{anchor|Charlotte Aulin}}[[File:Charlotte Aulin.png|center|108x108px]]
|{{SpiritType|Attack}}
|Charlotte Aulin
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
|1,753
|Power: 1,753—7,015<br>[[File:Equipment Icon Brawn Badge.png|20px]] 910—3,640<br>[[File:Equipment Icon Protection Badge.png|20px]] 744—2,978
|7,015
|910
|3,640
|744
|2,978
|Magic Attack ↑
|Magic Attack ↑
|''Castlevania: Portrait of Ruin''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Portrait of Ruin''<br>(Artwork: ''Castlevania: Harmony of Despair'')
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|-
|-
|1,066
|1,066
|{{SpiritTableName|Shanoa}}
|{{anchor|Shanoa}}[[File:Shanoa.png|center|108x108px]]
|{{SpiritType|Grab}}
|Shanoa
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|2,975
|Power: 2,975—8,968<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,696—5,112<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,279—3,856
|8,968
|1,696
|5,112
|1,279
|3,856
|No Effect
|No Effect
|''Castlevania: Order of Ecclesia''
|''Castlevania: Order of Ecclesia''
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|-
|-
|1,067
|1,067
|{{SpiritTableName|Gabriel Belmont}}
|{{anchor|Gabriel Belmont}}[[File:Gabriel Belmont.png|center|108x108px]]
|{{SpiritType|Neutral}}
|Gabriel Belmont
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
|1,574
|Power: 1,574—6,300<br>[[File:Equipment Icon Brawn Badge.png|20px]] 929—3,717<br>[[File:Equipment Icon Protection Badge.png|20px]] 645—2,583
|6,300
|929
|3,717
|645
|2,583
|No Effect
|No Effect
|''Castlevania: Lords of Shadow''
|''Castlevania: Lords of Shadow''
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|-
|-
|1,069
|1,069
|{{SpiritTableName|Mummy}}
|{{anchor|Mummy}}[[File:Mummy Castlevania.png|center|108x108px]]
|{{SpiritType|Grab}}
|Mummy
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡
|⬡
|2,160
|Power: 2,160—8,640<br>[[File:Equipment Icon Brawn Badge.png|20px]] 910—3,640<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,090—4,360
|8,640
|910
|3,640
|1,090
|4,360
|Speed ↓
|Speed ↓
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
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|-
|-
|1,075
|1,075
|{{SpiritTableName|Dracula|link=y}}
|{{anchor|Dracula}}[[File:Dracula Spirit.png|center|108x108px]]
|{{SpiritType|Neutral}}
|[[Dracula]]
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
|2,925
|Power: 2,925—8,800<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,594—4,796<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,331—4,004
|8,800
|1,594
|4,796
|1,331
|4,004
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Castlevania''<br>(Artwork: ''Castlevania: Symphony of the Night'')
|''Castlevania''<br>(Artwork: ''Castlevania: Symphony of the Night'')
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|-
|-
|1,076
|1,076
|{{SpiritTableName|Soma Cruz}}
|{{anchor|Soma Cruz}}[[File:Soma Cruz.png|center|108x108px]]
|{{SpiritType|Neutral}}
|Soma Cruz
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
|4,843
|Power: 4,843—12,110<br>[[File:Equipment Icon Brawn Badge.png|20px]] 2,510—6,275<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,893—4,734
|12,110
|2,510
|6,275
|1,893
|4,734
|Giant Killer
|Giant Killer
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
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|-
|-
|1,078
|1,078
|{{SpiritTableName|Kid Dracula}}
|{{anchor|Kid Dracula}}[[File:Kiddracula.png|center|108x108px]]
|{{SpiritType|Grab}}
|Kid Dracula
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
|2,558
|Power: 2,558—7,699<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,062—3,196<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,352—4,068
|7,699
|1,062
|3,196
|1,352
|4,068
|Jump ↑
|Jump ↑
|''Kid Dracula'' (1990)
|''Akumajō Special: Boku Dracula-kun''
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|}
|}
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|-
|-
|1,060
|1,060
|{{SpiritTableName|Yoko Belnades}}
|{{anchor|Yoko Belnades}}[[File:Yoko Belnades.png|center|108x108px]]
|Yoko Belnades
|★★
|★★
|
|1
|Battering Items ↑
|Battering Items ↑
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
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|-
|-
|1,062
|1,062
|{{SpiritTableName|Julius Belmont}}
|{{anchor|Julius Belmont}}[[File:Julius Belmont.png|center|108x108px]]
|Julius Belmont
|★★★
|★★★
|
|1
|Side Special ↑
|Side Special ↑
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|''Castlevania: Aria of Sorrow''<br>(Artwork: ''Castlevania: Harmony of Despair'')
|•[[Summon]] with cores from {{h2||Juste Belmont}} and {{h2||Reinhardt Schneider}}<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from [[#Juste Belmont|Juste Belmont]] and [[#Reinhardt Schneider|Reinhardt Schneider]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
|1,063
|1,063
|{{SpiritTableName|Hector (Castlevania)}}
|{{anchor|Hector (Castlevania)}}[[File:Hector (CV).png|center|108x108px]]
|Hector (Castlevania)
|★★
|★★
|
|1
|[[Death's Scythe]] Equipped
|[[Death's Scythe]] Equipped
|''Castlevania: Curse of Darkness''
|''Castlevania: Curse of Darkness''
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|-
|-
|1,068
|1,068
|{{SpiritTableName|Medusa Head}}
|{{anchor|Medusa Head}}[[File:Medusa.png|center|108x108px]]
|Medusa Head
|★★
|★★
|
|1
|Air Defense ↑
|Air Defense ↑
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
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|-
|-
|1,070
|1,070
|{{SpiritTableName|The Creature & Flea Man}}
|{{anchor|The Creature & Flea Man}}[[File:Fleature.png|center|108x108px]]
|The Creature & Flea Man
|★★
|★★
|
|1
|Poison Damage Reduced
|Poison Damage Reduced
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
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|-
|-
|1,071
|1,071
|{{SpiritTableName|Death}}
|{{anchor|Death}}[[File:Death Castlevania.png|center|108x108px]]
|Death
|★★★
|★★★
|⬢⬢
|2
|KOs Heal Damage
|KOs Heal Damage
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
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|-
|-
|1,072
|1,072
|{{SpiritTableName|Carmilla}}
|{{anchor|Carmilla}}[[File:Carmilla2.png|center|108x108px]]
|Carmilla
|★
|★
|
|1
|Fire/Explosion Resist ↑
|Fire/Explosion Resist ↑
|''Castlevania II: Simon's Quest''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Castlevania II: Simon's Quest''<br>(Artwork: ''Super Smash Bros. Ultimate'')
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|-
|-
|1,073
|1,073
|{{SpiritTableName|Werewolf}}
|{{anchor|Werewolf}}[[File:Werewolf.png|center|108x108px]]
|Werewolf
|★★
|★★
|
|1
|Dash Attack ↑
|Dash Attack ↑
|''Castlevania II: Simon's Quest''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Castlevania II: Simon's Quest''<br>(Artwork: ''Super Smash Bros. Ultimate'')
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|-
|-
|1,074
|1,074
|{{SpiritTableName|Shaft}}
|{{anchor|Shaft}}[[File:Shaft.png|center|108x108px]]
|Shaft
|★
|★
|
|1
|Magic Attack ↑
|Magic Attack ↑
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: Symphony of the Night'')
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: Symphony of the Night'')
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|-
|-
|1,077
|1,077
|{{SpiritTableName|Dracula (2nd Form)}}
|{{anchor|Dracula (2nd Form)}}[[File:Dracula Phase 2 SSBU.png|center|108x108px]]
|Dracula (2nd Form)
|★★★
|★★★
|⬢⬢
|2
|Unflinching Charged Smashes
|Unflinching Charged Smashes
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Castlevania''<br>(Artwork: ''Super Smash Bros. Ultimate'')
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|-
|-
|1,050
|1,050
|[[File:SSBU spirit Simon Belmont.png|center|108x108px]]
|[[File:Simon Spirit.png|center|108x108px]]
|[[File:Simon SSBU.png|center|108x108px]]
|[[File:Simon SSBU.png|center|108x108px]]
|{{SSBU|Simon Belmont}}
|[[Simon Belmont]]
|''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'')
|''Castlevania''<br/>(Artwork: ''Castlevania: Grimoire of Souls'')
|•Complete Classic Mode with Simon<br>•Purchase from the Vault Shop for 300G (after unlocking Simon)
|•Complete Classic Mode with [[Simon]]<br>•Purchase from the Vault Shop for 300G (after unlocking [[Simon]])
|-
|-
|1,051
|1,051
|[[File:SSBU spirit Richter Belmont.png|center|108x108px]]
|[[File:Richter Spirit.png|center|108x108px]]
|[[File:Richter SSBU.png|center|108x108px]]
|[[File:Richter SSBU.png|center|108x108px]]
|{{SSBU|Richter Belmont}}
|[[Richter Belmont]]
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'')
|''Castlevania: Rondo of Blood''<br>(Artwork: ''Castlevania: The Dracula X Chronicles'')
|•Complete Classic Mode with Richter<br>•Purchase from the Vault Shop for 300G (after unlocking Richter)
|•Complete Classic Mode with [[Richter]]<br>•Purchase from the Vault Shop for 300G (after unlocking [[Richter]])
|}
|}


==Spirit Battles==
==Spirit Battles==
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|1,052
|1,052
|{{SpiritTableName|Trevor C. Belmont|size=64}}
|[[File:Trevor Spirit CoD.png|center|64x64px]]
|Trevor C. Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|13,000
|13,000
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 408: Line 360:
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|'''Spirit Battle inspiration:'''
|
*The indigo Simon puppet fighter represents Trevor C. Belmont, a member of the Belmont Clan whose [https://static.wikia.nocookie.net/castlevania/images/e/e8/CV3_Guide_Trevor.JPG/revision/latest?cb=20140120143131 initial design] and gameplay are similar to those of Simon's.
* A reference to ''Castlevania III: Dracula's Curse'', which features three other playable characters alongside Trevor himself: Sypha Belnades, a mage represented by Palutena; Grant Danasty, an agile pirate represented by Sheik, and Alucard, who appears as an Assist Trophy.
*The red Sheik minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/0/00/CV3_Guide_Grant.JPG/revision/latest?cb=20140120143149 Grant Danasty], a nimble acrobat who wears a red bandana and throws daggers at his enemies.
*The blue Palutena minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/9/94/CV3_Guide_Sypha.JPG/revision/latest?cb=20140120143157 Sypha Belnades], a witch who wears blue robes, wields the Belnades Staff, and uses magical attacks.
*The Alucard Assist Trophy enemy is based on his debut appearance in ''Castlevania III: Dracula's Curse'', where he serves as one of Trevor's optional playable companions.
*The music track is based on the theme song of the first stage in Trevor's debut game, ''Castlevania III'', which is then reused as Trevor's theme song in ''Castlevania Judgement''.
|-
|-
|1,053
|1,053
|{{SpiritTableName|Maria Renard|size=64}}
|[[File:Maria DX.PNG|center|64x64px]]
|Maria Renard
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Reset Bomb Forest]] (hazards off)
|[[Reset Bomb Forest]] (hazards off)
Line 424: Line 373:
|•The enemy starts the battle with a [[Cucco]]
|•The enemy starts the battle with a [[Cucco]]
|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|'''Spirit Battle inspiration:'''
|
*The purple Zelda puppet fighter represents Maria Renard, a young girl who features long hair and wears a light purple-colored dress.
*References Maria's playable appearance in ''Castlevania: Rondo of Blood'', where she utilises animals as weapons. These include her main weapon, doves (Cuccoo) and her subweapons; cardinals (Falco), a dragon (Charizard) and a cat (Incineroar).
*The smaller white Incineroar minion fighter represents Byakko, a small, white-striped cat who can charge at the enemy, serving as one of Maria's sub-weapons.
*The smaller blue Charizard minion fighter represents Seiryu, a dragon who is depicted blue in ''Castlevania: Symphony of the Night'', serving as one of Maria's sub-weapons.
*The smaller white Falco minion fighter represents Suzaku, a small bird associated with fire attacks who is depicted white in ''Symphony of the Night'', serving as one of Maria's sub-weapons.
*The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania: Rondo of Blood'' which first features Maria as a damsel-in-distress and a playable character.
*Zelda starts the battle with a Cucco, referencing the white doves used as Maria's main weapon, which allows her to release doves capable of making multiple attacks on her enemies.
----'''Other trivia:'''
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Castlevania: Rondo of Blood''.
|-
|-
|1,055
|1,055
|{{SpiritTableName|Alucard|link=y|size=64}}
|[[File:Alucard Spirit 1.png|center|64x64px]]
|[[Alucard]]
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|13,500
|13,500
|[[Dracula's Castle]]
|[[Dracula's Castle]]
|•Assist Trophy Enemies (Alucard)
|•Assist Trophy Enemies ([[Alucard]])
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|'''Spirit Battle inspiration:'''
*The indigo Simon puppet fighter represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who can recruit Alucard as an optional playable companion, who appears as the Assist Trophy enemy.
*The music track is featured as Alucard's theme song in ''Castlevania Judgment'', which is a remix of the theme song used for the opening area from ''Castlevania: Symphony of the Night'', which features Alucard as the main playable character.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Alucard's proficient usage of swords as his main melee weapons, including the [https://castlevania.fandom.com/wiki/Alucard_Sword Alucard Sword] and the [https://castlevania.fandom.com/wiki/Valmanway Crissaegrim], which greatly increases his Attack rating.
*In World of Light, the Alucard spirit must be defeated to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescues Richter from Shaft's mind control in ''Symphony of the Night''.
|-
|-
|1,056
|1,056
|{{SpiritTableName|Reinhardt Schneider|size=64}}
|[[File:Reinhardt.png|center|64x64px]]
|Reinhardt Schneider
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|1,900
|1,900
|[[Find Mii]] (hazards off)
|[[Find Mii]] (hazards off)
Line 460: Line 397:
|•The enemy starts the battle with a [[Killing Edge]]
|•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|'''Spirit Battle inspiration:'''
*The orange Simon puppet fighter represents Reinhardt Schneider, the heir of the Belmont Clan who wears an orange uniform and uses the Vampire Killer whip as his main melee weapon.
*The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania 64'' which features Reinhardt as the main playable character.
*Simon starts the battle with a Killing Edge, referencing the short sword that Reinhardt uses as his secondary melee weapon.
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
|-
|-
|1,057
|1,057
|{{SpiritTableName|Nathan Graves|customname=[https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves]|size=64}}
|[[File:Nathan Graves.png|center|64x64px]]
|Nathan Graves
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,700
|3,700
|[[Find Mii]] (hazards off)
|[[Find Mii]] (hazards off)
Line 476: Line 408:
|•The enemy has an extra midair jump<br>•The enemy has increased jump power
|•The enemy has an extra midair jump<br>•The enemy has increased jump power
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
*The Richter puppet fighter's green costume is based on Nathan Graves, a vampire hunter who wears a green uniform and uses the Hunter Whip as his main melee weapon.
*The stage's castle-like setting represents [https://castlevania.fandom.com/wiki/Camilla%27s_Castle Camilla's Castle], the main setting of ''Castlevania: Circle of the Moon'' which features Nathan as the main playable character.
*The Timer item references the [https://castlevania.fandom.com/wiki/Stopwatch Stopwatch], a traditional sub-weapon in the ''Castlevania'' series which allows the player to slow down or stop time temporarily.
*The battle conditions references two [https://castlevania.fandom.com/wiki/Relic Magic Items] used by Nathan in ''Circle of the Moon'': the Double necklace (which allows Nathan to perform extra jumps) and the Roc Wing (which gives Nathan higher jumping height).
|-
|-
|1,058
|1,058
|{{SpiritTableName|Hugh Baldwin|size=64}}
|[[File:Hugh Baldwin.png|center|64x64px]]
|Hugh Baldwin
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,000
|2,000
|[[Find Mii]]
|[[Find Mii]]
Line 491: Line 419:
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
*The white Marth puppet fighter represents Hugh Baldwin, a vampire hinter who wears a white outfit and uses a sword as his main melee weapon.
*The stage's castle-like setting represents Camilla's Castle, the main setting of ''Castlevania: Circle of the Moon'' which features Hugh as the penultimate boss.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability reference Hugh's usage of his sword as his main melee weapon in ''Circle of the Moon''.
|-
|-
|1,059
|1,059
|{{SpiritTableName|Juste Belmont|customname=[https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont]|size=64}}
|[[File:Juste Belmont.png|center|64x64px]]
|Juste Belmont
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,200
|4,200
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 507: Line 430:
|•The floor is lava<br>•The enemy has increased move speed
|•The floor is lava<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
*The red Richter puppet fighter represents Juste Belmont, a descendant of the Belmont Clan who wears a red uniform and uses the Vampire Killer whip as his main melee weapon.
*The stage's main platform features two different types of terrain, both of which are different colors, referencing how Dracula's Castle is divided into two different-colored layers in ''Castlevania: Harmony of Dissonance''.
*The Lava Floor hazard references the Fire Book, a Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The "increased move speed" battle condition references the [https://castlevania.fandom.com/wiki/Quick_Dash Quick Dash], an action featured in ''Harmony of Dissonance'', which allows the player to move in a quick burst of speed.
----'''Other trivia:'''
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
|-
|-
|1,060
|1,060
|{{SpiritTableName|Yoko Belnades|size=64}}
|[[File:Yoko Belnades.png|center|64x64px]]
|Yoko Belnades
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,800
|3,800
|[[Spear Pillar]] ([[Battlefield form]])
|[[Spear Pillar]] ([[Battlefield form]])
Line 524: Line 441:
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|'''Spirit Battle inspiration:'''
*The pink Robin puppet fighter represents Yoko Belnades, a witch who features long hair, wears a pink outfit, and uses magical attacks.
*The stage represents the main hallway of Dracula's Castle, the opening of Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'', which takes place in a ruined area with a night sky in the background.
*The music track is a remix of the theme song from ''Castlevania: Symphony of the Night'', which is reused for ''Castlevania: Harmony of Despair'', which features Yoko Belnades as a playable character.
----'''Other trivia:'''
*This spirit's Battering Items ↑ ability references Yoko's [https://castlevania.fandom.com/wiki/Weapon_Synthesis Weapon Synthesis] ability, which allows her to forge and strengthen Soma Cruz's battering weapons in ''Castlevania: Dawn of Sorrow''.
|-
|-
|1,061
|1,061
|{{SpiritTableName|Leon Belmont|customname=[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]|size=64}}
|[[File:Leonbelmont.png|center|64x64px]]
|Leon Belmont
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,800
|3,800
|[[Unova Pokémon League]] (hazards off)
|[[Unova Pokémon League]] (hazards off)
Line 540: Line 452:
|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
*The white Richter puppet fighter represents Leon Belmont, the earliest member of the Belmont Clan who wears a white uniform and uses the Whip of Alchemy as his main melee weapon.
*The stage's castle-like setting represents [https://castlevania.fandom.com/wiki/Walter_Bernhard Walter Berhard's] [https://castlevania.fandom.com/wiki/Walter%27s_Castle castle], the main setting of ''Castlevania: Lament of Innocence'', which features Leon Belmont as the main playable character.
*The Strengthen Weapon rule references how Leon Belmont fuses the soul of his deceased fiancée [https://castlevania.fandom.com/wiki/Sara_Trantoul Sara Trantoul] to forge into the Vampire Killer whip.
*The first battle condition references the [https://castlevania.fandom.com/wiki/Perfect_Guard Perfect Guard]], a technique used by Leon Belmont in ''Lament of Innocence'', which replenishes Magic Points and hearts if an enemy's attack was blocked at the right time.
|-
|-
|1,062
|1,062
|{{SpiritTableName|Julius Belmont|size=64}}
|[[File:Julius Belmont.png|center|64x64px]]
|Julius Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,600
|9,600
|[[Dracula's Castle]] ([[Battlefield form]])
|[[Dracula's Castle]] ([[Battlefield form]])
Line 555: Line 463:
|•The enemy has increased attack power<br>•The enemy has increased move speed
|•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|'''Spirit Battle inspiration:'''
*The orange Simon puppet fighter represents Julius Belmont, a descendant of the Belmont Clan who wears a brown uniform and uses the Vampire Killer whip as his main melee weapon.
*The music track is based on the theme song from ''Castlevania: Dawn of Sorrow'', which features Julius Belmont as a playable character.
*The battle conditions references how Julius Belmont is described to be the most powerful vampire hunter, who uses powerful attacks and quick movement speeds during his boss battle in ''Castlevania: Aria of Sorrow''.
----'''Other trivia:'''
*This spirit's Side Special ↑ ability references Julius' usage of his [[Cross]] attack during the second phase of his boss battle in ''Aria of Sorrow'', which serves as Simon and Richter's side special attack.
|-
|-
|1,063
|1,063
|{{SpiritTableName|Hector (Castlevania)|size=64}}
|[[File:Hector (CV).png|center|64x64px]]
|Hector (Castlevania)
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,700
|3,700
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 571: Line 474:
|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|'''Spirit Battle inspiration:'''
*The blue Robin puppet fighter represents Hector, a [https://castlevania.fandom.com/wiki/Devil_Forgemaster Devil Forgemaster] who wears a blue outfit, uses magic and bladed weapons, and is associated with his debut game's antagonist, Dracula.
*The blue Ridley minion fighter and the battle condition represent the [https://castlevania.fandom.com/wiki/Innocent_Devil Innocent Devil], a demonic creature that Hector can create and summon to help him in battle in ''Castlevania: Curse of Darkness''.
*The stage is based on The Great Cave Offensive, which takes place in an underground dungeon, referencing the special rooms in certain dungeon areas in ''Curse of Darkness'' where Hector can release Innocent Devils from their petrified state.
*The Battering Type items reference the [https://castlevania.fandom.com/wiki/Weapon_Combining Weapon Combining] skill in ''Curse of Darkness'', where Hector can forge and combine weapons to form stronger weapons, most of which are battering weapons.
----'''Other trivia:'''
*This spirit's Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''.
|-
|-
|1,064
|1,064
|{{SpiritTableName|Jonathan Morris|customname=[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]|size=64}}
|[[File:Jonathan Morris Spirit.png|center|64x64px]]
|Jonathan Morris
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,300
|9,300
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 588: Line 485:
|•The enemy's throwing-type items have increased power
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|'''Spirit Battle inspiration:'''
*The red Richter puppet fighter represents Jonathan Morris, a vampire hunter related to the Belmont Clan who wears a red jacket and uses the Vampire Killer whip as his main melee weapon.
*The red Robin minion fighter represents Charlotte Aulin, a witch who features long blonde hair and uses a magic book as her main weapon to perform magical attacks.
*The music track is based on the theme song from ''Castlevania: Portrait of Ruin'', which features Jonathan Morris as one of the main playable characters.
*Richter starting the battle with a [[Boomerang]] and the battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
|-
|-
|1,065
|1,065
|{{SpiritTableName|Charlotte Aulin|size=64}}
|[[File:Charlotte Aulin.png|center|64x64px]]
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}}
|Charlotte Aulin
|{{SpiritType|Attack}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,700
|3,700
|[[Bridge of Eldin]] ([[Battlefield form]])
|[[Bridge of Eldin]] ([[Battlefield form]])
Line 605: Line 496:
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|'''Spirit Battle inspiration:'''
*The blue Zelda puppet fighter represents Charlotte Aulin, a witch who is depicted with blonde hair and wears a blue-and-white dress.
*The blue Richter minion fighter represents Jonathan Morris, Charlotte's childhood friend who is related to the Belmont Clan and uses the Vampire Killer whip as his main melee weapon.
*The stage's background features Hyrule Castle, representing Dracula's Castle, the main setting of ''Castlevania: Portrait of Ruin'', which features Charlotte Aulin as one of the main playable characters.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, which allows her to perform magic-based attacks, including the Fire Attribute spells Raging Fire and Explosion.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further reference Charlotte's usage of magical spells via [https://castlevania.fandom.com/wiki/Tome Tomes], which can increase Charlotte Aulin's Attack rating.
|-
|-
|1,066
|1,066
|{{SpiritTableName|Shanoa|customname=[https://castlevania.fandom.com/wiki/Shanoa Shanoa]|size=64}}
|[[File:Shanoa.png|center|64x64px]]
|Shanoa
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,900
|9,900
|[[Brinstar Depths]] ([[Ω form]])
|[[Brinstar Depths]] ([[Ω form]])
Line 622: Line 507:
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|'''Spirit Battle inspiration:'''
*The blue Bayonetta puppet fighter represents Shanoa, a curvaceous witch who features black hair, uses physical attacks, and can summon creatures during combat.
*The stage represents the cavernous underground areas beneath Dracula's Castle, one of the main settings of ''Castlevania: Order of Ecclesia'', which features Shanoa as the main playable character.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The third battle condition references Shanoa's usage of various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*Bayonetta's [[Infernal Climax]] Final Smash uses the Climax Gauge, which fills up with glyphs before summoning Gomorrah, referencing the Back glyphs used by Shanoa, which allows her to summon creatures to assist her in combat.
----'''Other trivia:'''
*In World of Light, the Shanoa spirit on Dharkon's side of the Final Battle map matches with the Isaac spirit on Galeem's side; both characters are protagonists of their respective games who use magical abilities that are polar opposite from each other, with Shanoa using dark magic Glyphs.
|-
|-
|1,067
|1,067
|{{SpiritTableName|Gabriel Belmont|size=64}}
|[[File:Gabriel Belmont.png|center|64x64px]]
|Gabriel Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|3,800
|3,800
|[[Temple]]
|[[Temple]]
Line 640: Line 518:
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|'''Spirit Battle inspiration:'''
*The red Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who wears a red outfit and uses the Vampire Killer whip as his main melee weapon.
*The stage is based on the {{s|zeldawiki|palace}}s from ''Zelda II: The Adventure of Link'', representing the [https://castlevania.fandom.com/wiki/Castlevania_(Lords_of_Shadow) castle] from ''Castlevania: Lord of Shadows'', which features Gabriel Belmont as the main playable character.
*Simon's favored [[Cross]] references the [https://castlevania.fandom.com/wiki/Combat_Cross Combat Cross], an ancient weapon consisting of a cross with a whip-like flail used by Gabriel Belmont and his descendants in the ''Lord of Shadows'' series.
*Simon starts the battle with a Beam Sword, referencing the [https://castlevania.fandom.com/wiki/Void_Sword Void Sword], one of Gabriel Belmont's main melee weapons after transforming into the vampire Dracula in the ''Lord of Shadows'' series.
|-
|-
|1,068
|1,068
|{{SpiritTableName|Medusa Head|size=64}}
|[[File:Medusa.png|center|64x64px]]
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}}×5
|Medusa Head
|{{SpiritType|Attack}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}} (x5)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 655: Line 529:
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|'''Spirit Battle inspiration:'''
*The larger navy Meta Knight puppet fighter's dark mask and red eyes and the second battle condition represent Medusa, who is depicted as a large, floating severed head with glowing red eyes and a dark color scheme.
*The Tiny Mewtwo minion fighters' cyan slender tails represent the snakes spawned by Medusa during her boss battles in the ''Castlevania'' series, which are depicted with a light blue color scheme.
*The music track features a remix of the theme song of Block 2 in ''Castlevania'', which first features Medusa as the boss.
*The Move Speed ↓ rule references Medusa's ability to inflict the [https://castlevania.fandom.com/wiki/Stone Stone] status on the player during some of her boss battles in the ''Castlevania'' series, causing them to be petrified momentarily.
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, referencing the Medusa Head's ability to float in the air.
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads and Medusa herself are first encountered as enemies in Block 2 of ''Castlevania''.
*Despite "Medusa Head" being the name of a common enemy in the ''Castlevania'' series, the spirit battle is more closely based on the Queen Medusa boss in ''Castlevania''.
|-
|-
|1,069
|1,069
|{{SpiritTableName|Mummy|size=64}}
|[[File:Mummy Castlevania.png|center|64x64px]]
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}×2 (80 HP)
|Mummy
|{{SpiritType|Grab}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} (x2)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
Line 674: Line 540:
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|'''Spirit Battle inspiration:'''
*The larger yellow Sheik puppet fighter represents the Mummy, a large, slender humanoid enemy who is depicted wrapped up in brownish-yellow tinted bandages.
*The two Sheik puppet fighters reference how the Mummy was fought as a pair of bosses in ''Castlevania'' and ''Castlevania III: Dracula's Curse''.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
*The battle conditions reference the boss battle against Akmodan II, the named Mummy in ''Castlevania: Symphony of the Night'' who will slowly advance towards the player and throw them if they get too close.
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references the Mummy's slow movement speed in its boss battles in the ''Castlevania'' series.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in ''Castlevania''.
|-
|-
|1,070
|1,070
|{{SpiritTableName|The Creature & Flea Man|size=64}}
|[[File:Fleature.png|center|64x64px]]
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Hockey Mask, Business Outfit, Low Voice Type 11)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|The Creature & Flea Man
|{{SpiritType|Shield}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Hockey Mask, Business Suit)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,500
|4,500
|[[Dracula's Castle]] ([[Battlefield form]])
|[[Dracula's Castle]] ([[Battlefield form]])
Line 692: Line 551:
|•The floor is electrified<br>•The enemy is giant
|•The floor is electrified<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Out of Time}}
|{{SSBUMusicLink|Castlevania|Out of Time}}
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler puppet fighter represents the Creature, a large, hulking humanoid monster who is made of reanimated corpse parts and uses powerful physical attacks.
*The Mii Brawler puppet fighter's Hockey Mask references the Creature's pale face, while the Business Outfit references the dark-colored jacket and the white undershirt worn by the Creature.
*The smaller yellow Diddy Kong minion fighter's green shirt represents Igor, the Creature's named Flea Man ally who appears as a small humanoid enemy who wears a green tunic and hops around erratically.
*The Zap Floor hazard references the Creature's boss battle, where he is reanimated by an electrical bolt and can generate electrical blasts from his hands to temporarily stun the player.
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based on Frankenstein's Monster.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in ''Castlevania''.
|-
|-
|1,071
|1,071
|{{SpiritTableName|Death|size=64}}
|[[File:Death Castlevania.png|center|64x64px]]
|Death
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,400
|9,400
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 710: Line 562:
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|'''Spirit Battle inspiration:'''
*The blue Robin puppet fighter starting the battle with a Death's Scythe represents Death, a skeletal spirit who wears blue robes, uses magical attacks, and carries a large scythe.
*The music track is a remix of Dracula's boss battle theme song in ''Castlevania'', referencing how Death serves as Dracula's second-in-command in the ''Castlevania'' series.
*The Sudden Damage and Hard to Launch rules reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO on the spot.
----'''Other trivia:'''
*This spirit's KOs Heal Damage ability references how Death is based on the personification of death, which is known for collecting the souls of the deceased it reaps with its scythe.
*In World of Light, the Death spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in ''Castlevania''.
|-
|-
|1,072
|1,072
|{{SpiritTableName|Carmilla|size=64}}
|[[File:Carmilla2.png|center|64x64px]]
|Carmilla
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,100
|2,100
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 727: Line 573:
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|'''Spirit Battle inspiration:'''
*The navy Giant Meta Knight puppet fighter's dark mask represents Carmilla's appearance in ''Castlevania II: Simon's Quest'', her debut game, where she is depicted as a large, floating ballroom mask with a dark color scheme.
*The music track is based on the mansion theme song from ''Simon's Quest'', which plays in [https://castlevania.fandom.com/wiki/Laruba_Mansion Laruba Mansion] where Carmilla's boss battle takes place.
*The Invisibility rule references how Carmilla's true form is depicted as semi-transparent during her boss battle in ''Castlevania: Rondo of Blood''.
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability is designed to counter the effects of Simon and Richter's down special, [[Holy Water]], referencing how Carmilla often spends her boss battles in the ''Castlevania'' series floating in the air, making the Holy Water sub-weapon useless against her.
|-
|-
|1,073
|1,073
|{{SpiritTableName|Werewolf|size=64}}
|[[File:Werewolf.png|center|64x64px]]
|Werewolf
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Luigi's Mansion]] ([[Battlefield form]])
|[[Luigi's Mansion]] ([[Battlefield form]])
Line 743: Line 584:
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|'''Spirit Battle inspiration:'''
*The larger black Wolf puppet fighter represents the Werewolf, a large humanoid wolf enemy who features dark-colored fur and uses energy and claw attacks.
*The stage's background references the Werewolf's boss battle in ''Castlevania: Rondo of Blood'' where a human-like figure transforms into the Werewolf under the light of the full moon.
*The music track is based on the boss battle theme song from ''Castlevania: Dawn of Sorrow'', which features the Werewolf as an enemy.
*The battle conditions reference the battle against the Werewolf in the ''Castlevania'' series, where it will use a combination of quick movements and powerful physical attacks.
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references the battle against the Werewolf, which specializes in a combination of quick movements, powerful physical attacks, and dash attacks.
|-
|-
|1,074
|1,074
|{{SpiritTableName|Shaft|size=64}}
|[[File:Shaft.png|center|64x64px]]
|Shaft
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,700
|1,700
|[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
Line 760: Line 595:
|•You have reduced move speed<br>•The enemy is invisible
|•You have reduced move speed<br>•The enemy is invisible
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|'''Spirit Battle inspiration:'''
*The white-and-red Robin puppet fighter represents Shaft, a spellcaster who is depicted wearing a red-hued robe, uses magical attacks, and is associated with his debut game's antagonist, Dracula.
*The music track is based on the theme song from ''Castlevania: Symphony of the Night'', which features Shaft as the major antagonist and the penultimate boss.
*The Invisibility rule references how Shaft's spirit appears semi-transparent in the ''Castlevania'' series, and how his spirit resides in an invisible green crystal ball that Alucard can only see while equipped with the [https://castlevania.fandom.com/wiki/Holy_Glasses Holy Glasses] in ''Symphony of the Night''.
*The Move Speed ↓ rule occurs at the same time as the Invisibility rule, which controls the player's movement speed, referencing Shaft's control over Richter Belmont's movement during the latter's boss battle in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references Shaft's usage of magic-based attacks during his boss battles in the ''Castlevania'' series.
|-
|-
|1,078
|1,078
|{{SpiritTableName|Kid Dracula|size=64}}
|[[File:Kiddracula.png|center|64x64px]]
|Kid Dracula
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}}
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,600
|9,600
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 777: Line 606:
|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|'''Spirit Battle inspiration:'''
*The grey Lucas puppet fighter represents Kid Dracula, the young protagonist of the titular game who wears grey clothing and features pale white hair.
*The stage represents [https://castlevania.fandom.com/wiki/Kid_Dracula_Stage_1 Kid Dracula's Castle], the first stage in ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The music track is based on the theme song from ''Castlevania II: Simon's Quest'', which was released alongside ''Kid Dracula'' on the Famicom Disk System.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up after a long slumber.
*The second battle condition references the nature of vampires where they will attack their victims and feast on their blood or life force.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references how ''Kid Dracula'' is a platforming video game, which requires the ability to jump.
|}
|}


Line 793: Line 614:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 1,050 || {{SSBU|Simon Belmont}} || rowspan="28" |''Castlevania'' Series
| 1,050 || [[Simon Belmont]] || rowspan="28" |''Castlevania Series''
|-
|-
| 1,051 || {{SSBU|Richter Belmont}}
| 1,051 || [[Richter Belmont]]
|-
|-
| 1,052 || Trevor C. Belmont
| 1,052 || Trevor C. Belmont
Line 847: Line 668:
| 1,076 || Soma Cruz
| 1,076 || Soma Cruz
|-
|-
| 1,077 || Dracula (2nd Form)
| 1,077 || [[Dracula]] (2nd Form)
|-
|-
| 1,078 || Kid Dracula || ''Kid Dracula''
| 1,078 || Kid Dracula || ''Kid Dracula''
Line 855: Line 676:
*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
**The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>


Line 863: Line 683:
{{Spirit list}}
{{Spirit list}}
{{Castlevania universe}}
{{Castlevania universe}}
[[Category:Spirits (Castlevania universe)]]

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