Editing List of spirits (Castlevania series)

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{{Title|List of spirits (''Castlevania'' series)}}
{{DISPLAYTITLE:List of spirits (''Castlevania'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
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|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|'''Spirit Battle inspiration:'''
|
*The indigo Simon puppet fighter represents Trevor C. Belmont, a member of the Belmont Clan whose [https://static.wikia.nocookie.net/castlevania/images/e/e8/CV3_Guide_Trevor.JPG/revision/latest?cb=20140120143131 initial design] and gameplay are similar to those of Simon's.
*The fighters and the Alucard Assist Trophy enemy represent the four main playable characters in ''Castlevania III: Dracula's Curse'': Trevor C. Belmont, Sypha Belnades, Grant Danasty, and Alucard.
*The red Sheik minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/0/00/CV3_Guide_Grant.JPG/revision/latest?cb=20140120143149 Grant Danasty], a nimble acrobat who wears a red bandana and throws daggers at his enemies.
**Simon and Trevor both share a similar design and moveset.
*The blue Palutena minion fighter represents [https://static.wikia.nocookie.net/castlevania/images/9/94/CV3_Guide_Sypha.JPG/revision/latest?cb=20140120143157 Sypha Belnades], a witch who wears blue robes, wields the Belnades Staff, and uses magical attacks.
**Palutena and Sypha are both gown-wearing female characters who utilize magic-based attacks.
*The Alucard Assist Trophy enemy is based on his debut appearance in ''Castlevania III: Dracula's Curse'', where he serves as one of Trevor's optional playable companions.
**Sheik and Grant are both nimble characters wearing cloths wrapped around the top of their heads.
*The music track is based on the theme song of the first stage in Trevor's debut game, ''Castlevania III'', which is then reused as Trevor's theme song in ''Castlevania Judgement''.
*The music references Trevor's appearance in ''Castlevania III: Dracula's Curse''.
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|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Zelda puppet fighter represents Maria Renard, a young girl who features long hair and wears a light purple-colored dress.
*Zelda and Maria Renard are both blonde female characters with long dresses.
*The smaller white Incineroar minion fighter represents Byakko, a small, white-striped cat who can charge at the enemy, serving as one of Maria's sub-weapons.
*The Falco, Charizard, and Incineroar minions each represent Maria's animal subweapons, a cardinal, a dragon, and a cat.
*The smaller blue Charizard minion fighter represents Seiryu, a dragon who is depicted blue in ''Castlevania: Symphony of the Night'', serving as one of Maria's sub-weapons.
*The stage references the lower levels of Dracula's Castle where Maria was imprisoned underneath the main hall in ''Castlevania: Rondo of Blood''.  
*The smaller white Falco minion fighter represents Suzaku, a small bird associated with fire attacks who is depicted white in ''Symphony of the Night'', serving as one of Maria's sub-weapons.
*The music references Maria's appearance in ''Castlevania: Harmony of Despair'' and ''Rondo of Blood''.
*The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania: Rondo of Blood'' which first features Maria as a damsel-in-distress and a playable character.
*Zelda starts off with a Cucco, referencing the doves that Maria uses as her main weapon, as Cuccos and doves are both white avian species.
*Zelda starts the battle with a Cucco, referencing the white doves used as Maria's main weapon, which allows her to release doves capable of making multiple attacks on her enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Castlevania: Rondo of Blood''.
*In World of Light, Maria Renard's spirit is located in the lower level of Dracula's Castle similar to the stage's setting.
|-
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|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Simon puppet fighter represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who can recruit Alucard as an optional playable companion, who appears as the Assist Trophy enemy.
*Alucard appears as the Assist Trophy enemy.
*The music track is featured as Alucard's theme song in ''Castlevania Judgment'', which is a remix of the theme song used for the opening area from ''Castlevania: Symphony of the Night'', which features Alucard as the main playable character.
*Simon represents Trevor Belmont, referencing the final battle against Dracula in ''Castlevania III: Dracula's Curse'' where Trevor Belmont teams up with Alucard to defeat Dracula.
*The music represents the ''Castlevania Judgment'' remix of Alucard's theme originally heard in the opening area of Dracula’s Castle in ''Castlevania: Symphony of the Night''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Alucard's proficient usage of swords as his main melee weapons, including the [https://castlevania.fandom.com/wiki/Alucard_Sword Alucard Sword] and the [https://castlevania.fandom.com/wiki/Valmanway Crissaegrim], which greatly increases his Attack rating.
*This spirit's Sword Attack ↑ ability references how Alucard is a skilled swordsman.
*In World of Light, the Alucard spirit must be defeated to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map, referencing how Alucard is Dracula's estranged son in the ''Castlevania'' series.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescues Richter from Shaft's mind control in ''Symphony of the Night''.
*Also, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
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|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Simon puppet fighter represents Reinhardt Schneider, the heir of the Belmont Clan who wears an orange uniform and uses the Vampire Killer whip as his main melee weapon.
*Simon and Reinhardt Schneider both use the Vampire Killer whip.
*The stage's castle-like setting represents Dracula's Castle, the main setting of ''Castlevania 64'' which features Reinhardt as the main playable character.
*The stage references the outside setting of Dracula's Castle.
*Simon starts the battle with a Killing Edge, referencing the short sword that Reinhardt uses as his secondary melee weapon.
*Simon starts off with a Killing Edge, referencing the short sword Reinhardt uses for close combat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|
*The Richter puppet fighter's green costume is based on Nathan Graves, a vampire hunter who wears a green uniform and uses the Hunter Whip as his main melee weapon.
*Richter and Nathan Graves both use the Vampire Killer whip.
*The stage's castle-like setting represents [https://castlevania.fandom.com/wiki/Camilla%27s_Castle Camilla's Castle], the main setting of ''Castlevania: Circle of the Moon'' which features Nathan as the main playable character.
*The stage references the outside setting of Dracula's Castle.
*The Timer item references the [https://castlevania.fandom.com/wiki/Stopwatch Stopwatch], a traditional sub-weapon in the ''Castlevania'' series which allows the player to slow down or stop time temporarily.
*The music references Nathan's appearance in ''Castlevania: Circle of the Moon''.
*The battle conditions references two [https://castlevania.fandom.com/wiki/Relic Magic Items] used by Nathan in ''Circle of the Moon'': the Double necklace (which allows Nathan to perform extra jumps) and the Roc Wing (which gives Nathan higher jumping height).
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The first battle condition references Nathan's ability to double jump with the Double relic.
*The second battle condition references Nathan's ability to jump extremely high vertically with the Roc Wing relic.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Marth puppet fighter represents Hugh Baldwin, a vampire hinter who wears a white outfit and uses a sword as his main melee weapon.
*Marth and Hugh Baldwin both wield a sword as a weapon.
*The stage's castle-like setting represents Camilla's Castle, the main setting of ''Castlevania: Circle of the Moon'' which features Hugh as the penultimate boss.
*The stage references the outside setting of Dracula's Castle.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
*The music references Hugh's appearance in ''Castlevania: Circle of the Moon''.
*The second battle condition references Hugh's high jumps during his boss fight in ''Circle of the Moon''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability reference Hugh's usage of his sword as his main melee weapon in ''Circle of the Moon''.
*In World of Light, Hugh Baldwin's spirit is located outside of Dracula's Castle similar to the stage's setting.
|-
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Richter puppet fighter represents Juste Belmont, a descendant of the Belmont Clan who wears a red uniform and uses the Vampire Killer whip as his main melee weapon.
*Richter and Juste Belmont are both descendants of the Belmont clan who use the Vampire Killer whip. Richter's red costume is based on the red coloration of Juste's outfit.
*The stage's main platform features two different types of terrain, both of which are different colors, referencing how Dracula's Castle is divided into two different-colored layers in ''Castlevania: Harmony of Dissonance''.
*The stage references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''.
*The Lava Floor hazard references the Fire Book, a Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The Lava Floor hazard references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book.  
*The "increased move speed" battle condition references the [https://castlevania.fandom.com/wiki/Quick_Dash Quick Dash], an action featured in ''Harmony of Dissonance'', which allows the player to move in a quick burst of speed.
*The second battle condition references Juste's dashing abilities.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
*In World of Light, Juste's spirit is located in the Molten Fortress map, as it is occupied by fire-based spirits.
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|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|'''Spirit Battle inspiration:'''
|
*The pink Robin puppet fighter represents Yoko Belnades, a witch who features long hair, wears a pink outfit, and uses magical attacks.
*Robin and Yoko Belnades are both magic-casters who use magic-based attacks.
*The stage represents the main hallway of Dracula's Castle, the opening of Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'', which takes place in a ruined area with a night sky in the background.
*The stage features a night sky and ruins, referencing the Castle Corridor in ''Castlevania: Aria of Sorrow'' which features a similar setting.
*The music track is a remix of the theme song from ''Castlevania: Symphony of the Night'', which is reused for ''Castlevania: Harmony of Despair'', which features Yoko Belnades as a playable character.
*The music references Yoko's appearance in ''Harmony of Despair''.
----'''Other trivia:'''
*This spirit's Battering Items ↑ ability references Yoko's [https://castlevania.fandom.com/wiki/Weapon_Synthesis Weapon Synthesis] ability, which allows her to forge and strengthen Soma Cruz's battering weapons in ''Castlevania: Dawn of Sorrow''.
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|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|'''Spirit Battle inspiration:'''
*The white Richter puppet fighter represents Leon Belmont, the earliest member of the Belmont Clan who wears a white uniform and uses the Whip of Alchemy as his main melee weapon.
*Richter and Leon are both members of the Belmont clan who use the Vampire Killer whip. Richter's white costume is based on the white coloration of Leon's outfit.
*The stage's castle-like setting represents [https://castlevania.fandom.com/wiki/Walter_Bernhard Walter Berhard's] [https://castlevania.fandom.com/wiki/Walter%27s_Castle castle], the main setting of ''Castlevania: Lament of Innocence'', which features Leon Belmont as the main playable character.
*The stage references the outside setting of Walter's Castle.
*The Strengthen Weapon rule references how Leon Belmont fuses the soul of his deceased fiancée [https://castlevania.fandom.com/wiki/Sara_Trantoul Sara Trantoul] to forge into the Vampire Killer whip.
*The music represents Leon's appearance in ''Lament of Innocence''.
*The first battle condition references the [https://castlevania.fandom.com/wiki/Perfect_Guard Perfect Guard]], a technique used by Leon Belmont in ''Lament of Innocence'', which replenishes Magic Points and hearts if an enemy's attack was blocked at the right time.
*The first battle condition references the Perfect Guard technique, which replenishes MP and hearts if an attack was blocked at the right time.
----'''Other trivia:'''
*In World of Light, Leon Belmont's spirit is located outside of Dracula's Castle similar to the stage's setting.
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|•The enemy has increased attack power<br>•The enemy has increased move speed
|•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|'''Spirit Battle inspiration:'''
|
*The orange Simon puppet fighter represents Julius Belmont, a descendant of the Belmont Clan who wears a brown uniform and uses the Vampire Killer whip as his main melee weapon.
*Simon and Julius Belmont are both descendants of the Belmont clan who use the Vampire Killer whip.
*The music track is based on the theme song from ''Castlevania: Dawn of Sorrow'', which features Julius Belmont as a playable character.
*The music references Julius Belmont's appearance in ''Dawn of Sorrow''.
*The battle conditions references how Julius Belmont is described to be the most powerful vampire hunter, who uses powerful attacks and quick movement speeds during his boss battle in ''Castlevania: Aria of Sorrow''.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
----'''Other trivia:'''
*This spirit's Side Special ↑ ability references Julius' usage of his [[Cross]] attack during the second phase of his boss battle in ''Aria of Sorrow'', which serves as Simon and Richter's side special attack.
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|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|'''Spirit Battle inspiration:'''
|
*The blue Robin puppet fighter represents Hector, a [https://castlevania.fandom.com/wiki/Devil_Forgemaster Devil Forgemaster] who wears a blue outfit, uses magic and bladed weapons, and is associated with his debut game's antagonist, Dracula.
*Robin and Hector are both spellcasters associated with their game's main antagonist.
*The blue Ridley minion fighter and the battle condition represent the [https://castlevania.fandom.com/wiki/Innocent_Devil Innocent Devil], a demonic creature that Hector can create and summon to help him in battle in ''Castlevania: Curse of Darkness''.
*The Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils.
*The stage is based on The Great Cave Offensive, which takes place in an underground dungeon, referencing the special rooms in certain dungeon areas in ''Curse of Darkness'' where Hector can release Innocent Devils from their petrified state.
*The stage features a forest area and an underground setting, referencing the Forest of Jigramunt area from ''Castlevania: Curse of Darkness''.
*The Battering Type items reference the [https://castlevania.fandom.com/wiki/Weapon_Combining Weapon Combining] skill in ''Curse of Darkness'', where Hector can forge and combine weapons to form stronger weapons, most of which are battering weapons.
*The Battering Type items and this spirit's Death's Scythe equipped ability reference Hector's ability to forge and combine weapons.
----'''Other trivia:'''
*This spirit's Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''.
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|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Richter puppet fighter represents Jonathan Morris, a vampire hunter related to the Belmont Clan who wears a red jacket and uses the Vampire Killer whip as his main melee weapon.
*Richter and Jonathan Morris both use the Vampire Killer whip.
*The red Robin minion fighter represents Charlotte Aulin, a witch who features long blonde hair and uses a magic book as her main weapon to perform magical attacks.
*The Robin minion represents Charlotte Aulin, Jonathan's childhood friend.
*The music track is based on the theme song from ''Castlevania: Portrait of Ruin'', which features Jonathan Morris as one of the main playable characters.
*The music references Jonathan's appearance in ''Castlevania: Portrait of Ruin''.
*Richter starting the battle with a [[Boomerang]] and the battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
*The battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
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|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|'''Spirit Battle inspiration:'''
|
*The blue Zelda puppet fighter represents Charlotte Aulin, a witch who is depicted with blonde hair and wears a blue-and-white dress.
*Zelda and Charlotte Aulin both use magic-based attacks.
*The blue Richter minion fighter represents Jonathan Morris, Charlotte's childhood friend who is related to the Belmont Clan and uses the Vampire Killer whip as his main melee weapon.
*The Richter minion represents Jonathan Morris, Charlotte's childhood friend.
*The stage's background features Hyrule Castle, representing Dracula's Castle, the main setting of ''Castlevania: Portrait of Ruin'', which features Charlotte Aulin as one of the main playable characters.
*The stage features the castle in the background, referencing Dracula's Castle.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, which allows her to perform magic-based attacks, including the Fire Attribute spells Raging Fire and Explosion.
*The music references Charlotte's appearance in ''Portrait of Ruin''.
----'''Other trivia:'''
*Zelda's favored [[Din's Fire]] and this spirit's Magic Attack ↑ ability reference how Charlotte attacks using her fire-based spells, Raging Fire or Explosion.
*This spirit's Magic Attack ↑ ability further reference Charlotte's usage of magical spells via [https://castlevania.fandom.com/wiki/Tome Tomes], which can increase Charlotte Aulin's Attack rating.
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|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bayonetta puppet fighter represents Shanoa, a curvaceous witch who features black hair, uses physical attacks, and can summon creatures during combat.
*Bayonetta and Shanoa are both witch characters who attack by summoning giant limbs.
*The stage represents the cavernous underground areas beneath Dracula's Castle, one of the main settings of ''Castlevania: Order of Ecclesia'', which features Shanoa as the main playable character.
*The stage references the caverns of Tymeo Mountains in ''Castlevania: Order of Ecclesia'', the game in which Shanoa appears.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The music references Shanoa's appearance in ''Harmony of Despair''.
*The third battle condition references Shanoa's usage of various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*The Heavy Wind hazard references one of the caverns in Tymeo Mountains that has an identical wind hazard.
*Bayonetta's [[Infernal Climax]] Final Smash uses the Climax Gauge, which fills up with glyphs before summoning Gomorrah, referencing the Back glyphs used by Shanoa, which allows her to summon creatures to assist her in combat.
*The Sudden Final Smash rule references an item called the R. Eye of Devil, which slows down time when worn.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Shanoa spirit on Dharkon's side of the Final Battle map matches with the Isaac spirit on Galeem's side; both characters are protagonists of their respective games who use magical abilities that are polar opposite from each other, with Shanoa using dark magic Glyphs.
*In World of Light, Shanoa's spirit is located on Dharkon's side in the Final Battle map while Isaac is featured across from her on Galeem's side, referencing how both characters utilize elemental-based magic attacks, which in Shanoa's case, is Glyphs.
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|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who wears a red outfit and uses the Vampire Killer whip as his main melee weapon.
*Simon and Gabriel Belmont are both members of the Belmont clan.
*The stage is based on the {{s|zeldawiki|palace}}s from ''Zelda II: The Adventure of Link'', representing the [https://castlevania.fandom.com/wiki/Castlevania_(Lords_of_Shadow) castle] from ''Castlevania: Lord of Shadows'', which features Gabriel Belmont as the main playable character.
*The stage references Gabriel's former affiliation with the Brotherhood of Light in the ''Lord of Shadows'' saga.
*Simon's favored [[Cross]] references the [https://castlevania.fandom.com/wiki/Combat_Cross Combat Cross], an ancient weapon consisting of a cross with a whip-like flail used by Gabriel Belmont and his descendants in the ''Lord of Shadows'' series.
*Simon's favored [[Cross]] references the Combat Cross, which would later become the Vampire Killer whip.
*Simon starts the battle with a Beam Sword, referencing the [https://castlevania.fandom.com/wiki/Void_Sword Void Sword], one of Gabriel Belmont's main melee weapons after transforming into the vampire Dracula in the ''Lord of Shadows'' series.
*Simon starts off with a Beam Sword, referencing the Void Sword that Gabriel wields as Dracula.
----'''Other trivia:'''
*This spirit's Neutral type references how Gabriel formerly served the Brotherhood of Light until his eventual renunciation of his faith and transformation into Dracula.
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|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger navy Meta Knight puppet fighter's dark mask and red eyes and the second battle condition represent Medusa, who is depicted as a large, floating severed head with glowing red eyes and a dark color scheme.
*The Giant Meta Knight and the Medusa Head are both flying enemies with a face motif.
*The Tiny Mewtwo minion fighters' cyan slender tails represent the snakes spawned by Medusa during her boss battles in the ''Castlevania'' series, which are depicted with a light blue color scheme.
*The Tiny Mewtwos' long tails resemble the Medusa Head's hair, which is made entirely of snakes.
*The music track features a remix of the theme song of Block 2 in ''Castlevania'', which first features Medusa as the boss.
*The stage references how the Medusa Head is an enemy in the ''Castlevania'' series.
*The Move Speed ↓ rule references Medusa's ability to inflict the [https://castlevania.fandom.com/wiki/Stone Stone] status on the player during some of her boss battles in the ''Castlevania'' series, causing them to be petrified momentarily.
*The stage and music represent the Medusa Head's debut in ''Castlevania''.
*The Floaty Jumps battle condition references the Medusa Head's ability to fly.  
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, referencing the Medusa Head's ability to float in the air.
*In World of Light, the Medusa Head's spirit is located outside of Dracula's Castle similar to the stage's setting.
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads and Medusa herself are first encountered as enemies in Block 2 of ''Castlevania''.
*Despite "Medusa Head" being the name of a common enemy in the ''Castlevania'' series, the spirit battle is more closely based on the Queen Medusa boss in ''Castlevania''.
|-
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|{{SSBUMusicLink|Castlevania|Mad Forest}}
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger yellow Sheik puppet fighter represents the Mummy, a large, slender humanoid enemy who is depicted wrapped up in brownish-yellow tinted bandages.
*Sheik and the Mummy both wear bandages.
*The two Sheik puppet fighters reference how the Mummy was fought as a pair of bosses in ''Castlevania'' and ''Castlevania III: Dracula's Curse''.
*The stage references how the Mummy is an enemy in the ''Castlevania'' series.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
*The music references the Mummy's appearance in ''Castlevania III: Dracula's Curse''.
*The battle conditions reference the boss battle against Akmodan II, the named Mummy in ''Castlevania: Symphony of the Night'' who will slowly advance towards the player and throw them if they get too close.
*The Slow Super Armor battle condition references the Mummies' slow, lumbering movement towards the player.
*The stamina battle condition references the health system of the ''Castlevania'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references the Mummy's slow movement speed in its boss battles in the ''Castlevania'' series.
*This spirit's Speed ↓ ability further references the Mummies' slow movement towards the player.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in ''Castlevania''.
*In World of Light, the Mummy's spirit is located in the Dracula's Castle map similar to the stage's setting.
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|{{SSBUMusicLink|Castlevania|Out of Time}}
|{{SSBUMusicLink|Castlevania|Out of Time}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler puppet fighter represents the Creature, a large, hulking humanoid monster who is made of reanimated corpse parts and uses powerful physical attacks.
*The Giant Mii Brawler's costume represents the Creature, with the Business Outfit resembling the Creature's outfit.  
*The Mii Brawler puppet fighter's Hockey Mask references the Creature's pale face, while the Business Outfit references the dark-colored jacket and the white undershirt worn by the Creature.
*Diddy Kong and the Flea Man are both small, quick, and agile characters.
*The smaller yellow Diddy Kong minion fighter's green shirt represents Igor, the Creature's named Flea Man ally who appears as a small humanoid enemy who wears a green tunic and hops around erratically.
*The stage and music reference how the Creature & Flea Man are enemies in the ''Castlevania'' series.  
*The Zap Floor hazard references the Creature's boss battle, where he is reanimated by an electrical bolt and can generate electrical blasts from his hands to temporarily stun the player.
*The Zap Floor hazard references the Creature's control over electricity, and how the Creature was brought back to life by an electrical bolt.
----'''Other trivia:'''
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based on Frankenstein's Monster.
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in ''Castlevania''.
*In World of Light, the Creature & Flea Man's spirit is located in the Dracula's Castle map similar to the stage's setting.
|-
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|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Robin puppet fighter starting the battle with a Death's Scythe represents Death, a skeletal spirit who wears blue robes, uses magical attacks, and carries a large scythe.
*Robin and Death are both robed spellcasters.
*The music track is a remix of Dracula's boss battle theme song in ''Castlevania'', referencing how Death serves as Dracula's second-in-command in the ''Castlevania'' series.
*Robin starting off with Death's Scythe represents the eponymous spirit's weapon.
*The Sudden Damage and Hard to Launch rules reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO on the spot.
*The stage and music represent Death's debut in ''Castlevania''.  
*The rules and battle conditions reference the Death's Scythe's effect in ''Super Smash Bros. Ultimate'' where attacking an opponent with Death's Scythe while the opponent has high damage will result in an instant KO.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's KOs Heal Damage ability references how Death is based on the personification of death, which is known for collecting the souls of the deceased it reaps with its scythe.
*This spirit's KO's Heal Damage ability references Death's ability to collect the souls of the deceased.
*In World of Light, the Death spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in ''Castlevania''.
*In World of Light, Death's spirit is located in the Dracula's Castle map similar to the stage's setting.
|-
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|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|'''Spirit Battle inspiration:'''
|
*The navy Giant Meta Knight puppet fighter's dark mask represents Carmilla's appearance in ''Castlevania II: Simon's Quest'', her debut game, where she is depicted as a large, floating ballroom mask with a dark color scheme.  
*The Giant Meta Knight and Carmilla are both large, flying characters that share a mask motif.
*The music track is based on the mansion theme song from ''Simon's Quest'', which plays in [https://castlevania.fandom.com/wiki/Laruba_Mansion Laruba Mansion] where Carmilla's boss battle takes place.
*The stage references how Carmilla is an enemy in the ''castlevania'' series.
*The Invisibility rule references how Carmilla's true form is depicted as semi-transparent during her boss battle in ''Castlevania: Rondo of Blood''.
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''.
----'''Other trivia:'''
*The Invisibility rule references how Carmilla is a ghost character, as ghosts are often depicted as invisible.
*This spirit's Fire/Explosion Resist ↑ ability is designed to counter the effects of Simon and Richter's down special, [[Holy Water]], referencing how Carmilla often spends her boss battles in the ''Castlevania'' series floating in the air, making the Holy Water sub-weapon useless against her.
|-
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|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|'''Spirit Battle inspiration:'''
|
*The larger black Wolf puppet fighter represents the Werewolf, a large humanoid wolf enemy who features dark-colored fur and uses energy and claw attacks.
*Wolf is a humanoid wolf, referencing the myth of people that can transform into werewolves.
*The stage's background references the Werewolf's boss battle in ''Castlevania: Rondo of Blood'' where a human-like figure transforms into the Werewolf under the light of the full moon.
*The stage features a full moon, referencing how people can transform into werewolves under the full moon.  
*The music track is based on the boss battle theme song from ''Castlevania: Dawn of Sorrow'', which features the Werewolf as an enemy.
*The music references the Werewolf's appearance in ''Castlevania: Dawn of Sorrow''.
*The battle conditions reference the battle against the Werewolf in the ''Castlevania'' series, where it will use a combination of quick movements and powerful physical attacks.
*The battle conditions and this spirit's Dash Attack ↑ ability reference how werewolves are faster and stronger after their transformation.
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references the battle against the Werewolf, which specializes in a combination of quick movements, powerful physical attacks, and dash attacks.
|-
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|•You have reduced move speed<br>•The enemy is invisible
|•You have reduced move speed<br>•The enemy is invisible
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|'''Spirit Battle inspiration:'''
|
*The white-and-red Robin puppet fighter represents Shaft, a spellcaster who is depicted wearing a red-hued robe, uses magical attacks, and is associated with his debut game's antagonist, Dracula.
*Robin and Shaft are both spellcasters associated with their game's main antagonist.
*The music track is based on the theme song from ''Castlevania: Symphony of the Night'', which features Shaft as the major antagonist and the penultimate boss.
*The stage references Shaft's loyalty to Dracula and the location of Shaft's boss battles in Dracula's Castle.
*The Invisibility rule references how Shaft's spirit appears semi-transparent in the ''Castlevania'' series, and how his spirit resides in an invisible green crystal ball that Alucard can only see while equipped with the [https://castlevania.fandom.com/wiki/Holy_Glasses Holy Glasses] in ''Symphony of the Night''.
*The music references Shaft's appearance in ''Symphony of the Night''.
*The Move Speed ↓ rule occurs at the same time as the Invisibility rule, which controls the player's movement speed, referencing Shaft's control over Richter Belmont's movement during the latter's boss battle in ''Symphony of the Night''.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references Shaft's usage of magic-based attacks during his boss battles in the ''Castlevania'' series.
|-
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Lucas puppet fighter represents Kid Dracula, the young protagonist of the titular game who wears grey clothing and features pale white hair.
*Lucas and Kid Dracula are both young characters.
*The stage represents [https://castlevania.fandom.com/wiki/Kid_Dracula_Stage_1 Kid Dracula's Castle], the first stage in ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The stage references how Dracula's Castle is the first level of ''Kid Dracula''.
*The music track is based on the theme song from ''Castlevania II: Simon's Quest'', which was released alongside ''Kid Dracula'' on the Famicom Disk System.
*The music references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' were both originally released on the Famicom Disk System.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up after a long slumber.
*The Slumber Floor hazard references how Kid Dracula wakes up from a long sleep in the beginning of ''Kid Dracula''.
*The second battle condition references the nature of vampires where they will attack their victims and feast on their blood or life force.
*The Lifesteal battle condition references the nature of vampires where they attack their victims and feast on their blood.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references how ''Kid Dracula'' is a platforming video game, which requires the ability to jump.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
|}
|}


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