Editing List of spirits (Bayonetta series)

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{{Title|List of spirits (''Bayonetta'' series)}}
{{DISPLAYTITLE:List of spirits (''Bayonetta'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Bayonetta}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Bayonetta}} series in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:SSBU spirit Bayonetta (Bayonetta 2).png|center|108x108px]]
|[[File:SSBU spirit Bayonetta (Bayonetta 2).png|center|108x108px]]
|[[File:Bayonetta SSBU.png|center|108x108px]]
|[[File:Bayonetta SSBU.png|center|108x108px]]
|{{anchor|Bayonetta}}{{SSBU|Bayonetta}} (Bayonetta 2)
|{{anchor|Bayonetta}}[[Bayonetta]] (Bayonetta 2)
|''{{s|wikipedia|Bayonetta 2}}''
|''{{s|wikipedia|Bayonetta 2}}''
|•Complete Classic Mode with Bayonetta<br>•Purchase from the Vault Shop for 300G (after unlocking Bayonetta)
|•Complete Classic Mode with {{SSBU|Bayonetta}}<br>•Purchase from the Vault Shop for 300G (after unlocking Bayonetta)
|-
|-
|1,007
|1,007
|[[File:SSBU spirit Bayonetta (Bayonetta).png|center|108x108px]]
|[[File:SSBU spirit Bayonetta (Bayonetta).png|center|108x108px]]
|[[File:Bayonetta-Alt1 SSBU.png|center|108x108px]]
|[[File:Bayonetta-Alt1 SSBU.png|center|108x108px]]
|{{anchor|Bayonetta}}Bayonetta (Bayonetta)
|{{anchor|Bayonetta}}[[Bayonetta]] (Bayonetta)
|''{{s|wikipedia|Bayonetta}}''<br>(Artwork: ''Bayonetta'' and ''Anarchy Reigns'')
|''{{s|wikipedia|Bayonetta}}''<br>(Artwork: ''Anarchy Reigns'')
|•Purchase from the Vault Shop for 300G (after unlocking Bayonetta)
|•Purchase from the Vault Shop for 300G (after unlocking {{SSBU|Bayonetta}})
|}
|}


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|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Bayonetta puppet fighter represents Gomorrah, a red Infernal Demon Gomorrah who serves as Bayonetta's [[Infernal Climax]] Final Smash.
*Bayonetta is able to summon one of her primary Infernal Demons, Gomorrah.
*The music track is based on the theme song that plays during the sequences where Bayonetta summons an Infernal Demon, including Gomorrah, in the titular series.
*The stage represents Gomorrah's debut in ''Bayonetta''.
*The Sudden Damage and Sudden Final Smash rules reference the effects of Bayonetta's Infernal Climax Final Smash, which causes any player with high damage to be instantly KO'd.
*The music references how Gomorrah is an Infernal Demon, as the music plays when Bayonetta summons an Infernal Demon in the ''Bayonetta'' series.
*The Sudden Damage rule references how Bayonetta's [[Infernal Climax]] Final Smash is capable of instantly KO'ing an opponent with high damage.
*The Sudden Final Smash rule references how Gomorrah serves as Bayonetta's Infernal Climax Final Smash.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Gomorrah spirit is located in the Dark Realm, referencing the Inferno, a realm of darkness where Gomorrah originates from.
*In World of Light, Gomorrah's spirit is located in The Dark Realm, referencing the Inferno where Gomorrah originates from, as the Inferno is a realm of darkness.
|-
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|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Giant Bayonetta puppet fighter represents Madama Butterfly, a giant, blue female Infernal Demon who serves as her smash attacks.
*Bayonetta is bound to her contracted Infernal Demon, Madama Butterfly.
*The music track is based on the theme song that plays during the sequences where Bayonetta summons an Infernal Demon, including Madama Butterfly, in the titular series.
*The Giant Bayonetta references how Madama Butterfly is a giant-sized Infernal Demon.
*The Poison Cloud hazard references the [https://bayonetta.fandom.com/wiki/Inferno Inferno], a realm of darkness in the ''Bayonetta'' series which features Madama Butterfly as one of its inhabitants.
*The stage represents Madama Butterfly's debut in ''Bayonetta''.
*The music references how Madama Butterfly is an Infernal Demon, as the music plays when Bayonetta summons an Infernal Demon in the ''Bayonetta'' series.
*The Poison Cloud hazard likely references the Inferno where Madama Butterfly originates from.
*Bayonetta's favored smash attacks references how Madama Butterfly's limbs appear while Bayonetta performs her Wicked Weaves attack.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Poison Heals ability references the [https://bayonetta.fandom.com/wiki/Umbran_Climax Umbran Climax], a technique in ''Bayonetta 2'' where summoning an Infernal Demon such as Madama Butterfly will slowly regenerate an Umbra Witch's health.
*This spirit's Support type references how Madama Butterfly assists Bayonetta by using her limbs to attack.
*This spirit can be obtained by summoning, referencing how Bayonetta can summon Madama Butterfly through her Wicked Weaves while attacking or performing an Infernal Climax.
*This spirit's Neutral type references Madama Butterfly's pact with Bayonetta where she must defeat the angels of Paradiso, but will drag Bayonetta's soul to Inferno should she receive a game over.
*In World of Light, the Madama Butterfly spirit on Dharkon's side of the Final Battle map matches with the Arceus spirit on Galeem's side; both characters are entities who reside in opposing realms, with Madama Butterfly residing in the dark, hellish Inferno.
*This spirit's Poison Heals ability references how summoning an Infernal Demon like Madama Butterfly during Umbran Climax can slowly regenerate an Umbra Witch's health.
*This spirit's obtainability through summoning references how Bayonetta can summon Madama Butterfly through her Wicked Weaves while attacking or performing an Infernal Climax.
*In World of Light, Madama Butterfly's spirit is located on Dharkon's side in World of Light's Final Battle map, as the Inferno is a realm of darkness.
*Also, Madama Butterfly's spirit is located on Dharkon's side while Arceus is featured across from her on Galeem's side, referencing how both characters represent the duality of Heaven and Hell, as Madama Butterfly resides in the Inferno, which is often referred to Hell.
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|{{SSBUMusicLink|Bayonetta|Red & Black}}
|{{SSBUMusicLink|Bayonetta|Red & Black}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Bayonetta puppet fighter's red costume is based on Jeanne, the friendly rival of Bayonetta whose moveset is similar to that of the latter's.
*Bayonetta and Jeanne are both members of the Umbra Witches and friendly rivals in the ''Bayonetta'' series.
*The stage is based on the falling debris of the Umbra Clock Tower where Bayonetta and Jeanne fight together to defeat an onslaught of angels during the opening to ''Bayonetta''.
*Bayonetta's red costume is based on Jeanne's red-and-white color scheme.
*The music track is based on the theme song that plays during Jeanne's second boss battle in the fifth chapter of ''Bayonetta''.
*The stage references the opening to ''Bayonetta'' where Bayonetta and Jeanne fight an onslaught of angels.
*The first battle condition references how Jeanne is a master of the [https://bayonetta.fandom.com/wiki/Bullet_Arts Bullet Arts], a fighting style used by the Umbra Witches that combines melee and gunfire attacks.
*The music and battle conditions reference Jeanne's boss battles in ''Bayonetta'' with the theme played during the first two battles.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Jeanne spirit on Dharkon's side of the Final Battle map matches with the Balder spirit on Galeem's side; both characters are each members of a tribe of dark and light magic practitioners who have battled Bayonetta, with Jeanne serving a member of the Umbra Witches.
*In World of Light, Jeanne's spirit is located on Dharkon's side on The Final Battle map while Balder is featured across from her on Galeem's side, referencing how Jeanne and Balder are both members of dark and light magic practitioners respectively who have battled Bayonetta, with Jeanne being a member of the Umbra Witches.
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|{{SSBUMusicLink|Bayonetta|Riders Of The Light}}
|{{SSBUMusicLink|Bayonetta|Riders Of The Light}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Greninja puppet fighter represents Luka, a photographer who wears a black jacket and is as agile as a ninja.
*Greninja and Luka are both nimble characters.
*The stage represents the Ithavoll Building, the tallest tower in the metropolitan city of [https://bayonetta.fandom.com/wiki/Isla_Del_Sol Isla Del Sol] where Luka is thrown off by Balder in the sixteenth chapter of ''Bayonetta''.
*The stage represents Isla Del Sol, a metropolis that appears in ''Bayonetta''.
*The Temporary Invincibility rule activates when Greninja reaches 50% damage, referencing how Luka has high durability, allowing him to survive life-threatening situations without further injury.
*The music references Luka's appearance in ''Bayonetta''.
*The Temporary Invincibility rule references how Luka often ends up in life-threatening situations but manages to somehow survive.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Thrown Items ↑ ability references how Luka can throw his grappling hook at far distances, which allows him to swing from one place to another.
*This spirit's Support type references how Luka's role in aiding Bayonetta later in the ''Bayonetta'' series.
*This spirit's Thrown Items ↑ ability references how Luka can throw his grappling hook.
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|{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}
|{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Tiny Isabelle puppet fighter represents Cereza, the younger time-displaced version of Bayonetta who wears a pink dress.
*The Tiny Isabelle and Cereza are both female characters with a similar size.
*The green Bayonetta minion fighter represents her appearance as the main playable character of the titular game, who is revealed to be the older version of Cereza.
*The Bayonetta minion references how Cereza is the child version of Bayonetta.
*The stage represents the Umbran Training Ground Ruins, a series of desolate ruins covered in green moss where Bayonetta first encounters Cereza in the sixth chapter of ''Bayonetta''.
*The Bayonetta minion's green costume references her original appearance in ''Bayonetta''.
*The battle condition references how in the sixth chapter of ''Bayonetta'', the titular character protects Cereza from hordes of attacking angels.
*The stage references the building in Vigrid where Cereza is first encountered.
*The music references Cereza's appearance in ''Bayonetta''.
*The battle condition references the events of Chapter VI in ''Bayonetta'' where Bayonetta must protect Cereza while escaping an airplane sinking in water.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bunny Hood Equipped ability increases the user's running speed, referencing the chase sequence in the sixth chapter of ''Bayonetta'' where Cereza runs away from a phased [https://bayonetta.fandom.com/wiki/Beloved Beloved].
*This spirit's Bunny Hood Equipped ability references how Cereza is often seen running alone in ''Bayonetta''.
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|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Sheik puppet fighter represents Loki, an agile character who features braided hair, wears a yellow jacket, and uses Tarot cards as throwing weapons.
*Sheik and Loki are both nimble characters with braided hair who use throwing items as weapons.
*The Invisibility rule references [https://bayonetta.fandom.com/wiki/Purgatorio Purgatorio], a realm parallel to the [https://bayonetta.fandom.com/wiki/Human_World Human World] which makes anyone within appear invisible to the other people of the Human World.
*The stage and Timer item reference Loki's ability to manipulate the flow of time using the Remembrances of Time.
*The Invisibility rule applied to Sheik ends after the stage passes through the portal into Purgatorio, referencing how Bayonetta first encounters Loki in Purgatorio in the first chapter of ''Bayonetta 2''.
*The music references Loki's appearance in ''Bayonetta 2''
*The Timer item references the [https://bayonetta.fandom.com/wiki/Remembrances_of_Time Remembrances of Time], a power used by Loki to manipulate the flow of time in ''Bayonetta 2''.
*The Invisibility rule references how Loki exists in Purgatorio, a parallel reality to the Human World unseen by the naked eye.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Black Hole Equipped ability references [https://bayonetta.fandom.com/wiki/Nothingness Nothingness], the power used by Loki where its card form depicts a black hole.
*This spirit's Support type references how Loki's role in aiding Bayonetta by weakening the Prophet in ''Bayonetta 2''.
*This spirit's Magic Attack ↑ ability references Loki's ability to use magic in ''Bayonetta 2''.
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|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Giant Robin puppet fighter represents Blader's boss battle form, Father Balder, a tall spellcaster who wears a white cloak.
*The Giant Robin and Father Balder, this spirit's enhanced form, are both larger-than-normal magic-casters who use magical attacks.
*The stage represents the chunk of falling debris from the Ithavoll Building, which serves as the location of Father Balder's boss battle in the sixteenth chapter of ''Bayonetta''.
*The stage references the chunk of falling debris where Balder's boss battle takes place in ''Bayonetta''.
*The music track is based on the theme song that plays during the opening of ''Bayonetta 2'', which tells the legend of the entity [https://bayonetta.fandom.com/wiki/Aesir Aesir], whose evil half recruits and eventually corrupts the younger version of Balder.
*The music references how Balder's younger self appears in ''Bayonetta 2''.
*Robin's [[Pair Up]] Final Smash features Robin summoning [[Chrom]] via a warp magic circle with his book, referencing Balder's ability to summon the Angels of Paradiso and use them to attack at his command.
*The Fast FS Meter references Blader's goal to summon Jubileus, the Creator, similar to how Robin's Final Smash can summon [[Chrom]] via warp magic with his book.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Balder spirit on Galeem's side of the Final Battle map matches with the Jeanne spirit on Dharkon's side; both characters are each members of a tribe of dark and light magic practitioners who have battled Bayonetta, with Blader serving a member of the Lumen Sages.
*In World of Light, Balder's spirit is located on Galeem's side on The Final Battle map while Jeanne is featured across from him on Dharkon's side, referencing how both Balder and Jeanne are both members of light and dark magic practitioners respectively who have battled Bayonetta, with Balder being a member of the Lumen Sages.
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|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Giant Meta Knight puppet fighter represents the Masked Lumen, a masked enemy who wears a white cloak and wields a golden bladed weapon embedded with a jewel.
*The Giant Meta Knight and the Masked Lumen both wear masks and use bladed weapons etched with a jewel.
*The stage is based on the falling debris of the Umbra Clock Tower, which was destroyed during the [https://bayonetta.fandom.com/wiki/Witch_Hunts Witch Hunts], the event where
*The stage and Timer item reference the Masked Lumen's ability to manipulate time using the Remembrances of Time.
*The music track is based on the theme song that plays during the opening of ''Bayonetta 2'', which tells the legend of the entity Aesir, whose evil half recruits and eventually corrupts the Masked Lumen.
*The music references the Masked Lumen's appearance in ''Bayonetta 2''.
*The Timer item references the Remembrances of Time, a power used by the Masked Lumen to manipulate the flow of time in ''Bayonetta 2''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references the Masked Lumen is known for being a powerful Lumen Sage, who is able to use powerful magical attacks during his boss battles.
*This spirit's Magic Attack ↑ ability references the Masked Lumen's ability to use magical attacks.
|-
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|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Bayonetta puppet fighter represents Loptr the Prophet, the main antagonist of ''Bayonetta 2'' who wears a bright, opaque cloak and can summon giant fists similar to the Wicked Weaves.
*Bayonetta and the Prophet are both ''Bayonetta'' characters with the ability to manipulate time.
*The music track is based on the theme song that plays during the opening of ''Bayonetta 2'', which tells the legend of the entity Aesir, whom Loptr serves as his evil half.
*The stage and Timer item reference the Prophet's ability to manipulate time using the Remembrances of Time.
*The Timer item references the Remembrances of Time, a power used by Loptr to manipulate the flow of time in ''Bayonetta 2''.
*The music references how the Prophet ascends into becoming Aesir in ''Bayonetta 2''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references the Prophet's usage of magical attacks during his boss battles.
*This spirit's Magic Attack ↑ ability references the Prophet's ability to use magical attacks.
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|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Pit puppet fighter represents the Affinity, an angelic enemy who wears a robe and appears multiple-times on-screen and as background characters.
*Pit and the Affinity are both angelic characters.
*The stage and music track represent the opening of ''Bayonetta'' where the Affinity is one of the enemies battled during the destruction of the Umbra Clock Tower.
*The Pit Team references how the Affinity is a common enemy in the ''Bayonetta'' series.
*The "increased move speed" battle condition references the Affinity's berserk state, where they can perform faster-than-normal attacks.
*The stage features the Affinity as background characters.  
*The stage and music reference the opening to ''Bayonetta'' where the Affinity is one of the many enemies fought during the sequence.
*The "increased move speed" battle condition references how the Affinity can use swift attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Affinity spirit is located in the Temple of Light map in the Light Realm, which features divine-themed spirits, referencing the Affinity's angelic nature and their close association with light.
*In World of Light, the Temple of Light map where the Affinity spirit is located references the Affinity's angelic nature and their close association with light.
|-
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|•The enemy's physical attacks have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy's physical attacks have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|'''Spirit Battle inspiration:'''
|
*The large pink Mewtwo puppet fighter's slender tail represents the Inspired, a large reddish serpentine enemy who appears multiple times on-screen and as background characters.
*Mewtwo's tail resembles the serpentine bodies of the Inspired.
*The stage and music track represent the opening of ''Bayonetta'' where the Inspired appears in the background during the destruction of the Umbra Cock Tower.
*The Mewtwo Team references how the Inspired is the most common miniboss in ''Bayonetta''.
*Mewtwo starts the battle with a Rocket Belt and the first battle condition reference the Inspired's boss battle, where it will fly using its golden wings and use their tail attack at close range.
*The stage features the Inspired as background characters.  
----'''Other trivia:'''
*The stage and music reference the opening to ''Bayonetta'' where Inspired is one of the many enemies fought during the sequence.
*In World of Light, the Inspired spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Raven enemies that appear in Block 3 in ''Castlevania''.
*The first battle condition references how the Inspired can perform physical attacks within melee range.
*Mewtwo starting off with a Rocket Belt the Inspired's ability to fly and hover.
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|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|
|
*The white Giant Charizard puppet fighter represents Fortitudo, a giant white draconian boss who appears as the background character.
*The Giant Charizard and Fortitudo are both giant draconian-like characters.
*The stage and music track represent the opening of ''Bayonetta'' where the Fortitudo destroys the Umbra Clock Tower and appears in the background during the sequence.
*The stage features Fortitudo as a background character.  
*The Low Gravity hazard and first battle condition reference the Fortitudo's boss battle, where it will fly in the air and use fire breath attacks.
*The stage and music references the opening to ''Bayonetta'' where Fortitudo is responsible for the destruction of the Umbra Clock Tower.
*The Low Gravity hazard references Fortitudo's ability to fly in the air.
*The first battle conditions references the Fortitudo's ability to use fire-based attacks.
|-
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|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Bayonetta puppet fighter represents Alarune, an Infernal demon whose humanoid form resembles a female flamboyant dancer who wears a pink outfit.
*Bayonetta and Alraune are both female flamboyant dancers associated with the Inferno.
*The stage represents the palace of vines, a plant-themed area in the Inferno where Alraune's boss battle takes place in the eleventh chapter of ''Bayonetta 2''.
*The stage references Alraune's palace of vines, the location of Alraune's boss battle in ''Bayonetta 2''.
*Bayonetta starts the battle with a Lip's Stick, referencing Alraune's humanoid form's usage of plant-themed attacks to drain Bayonetta's health during her boss battle.
*The music references Alraune's appearance in ''Bayonetta 2''.
*Bayonetta starting off with a Lip's Stick references Alraune's plant motif.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability further references Alraune's humanoid form's usage of plant-themed attacks to drain Bayonetta's health during her boss battle.
*This spirit's Fire Flower Equipped ability further references Alraune's plant motif.
|}
|}


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! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 1,006 || {{SSBU|Bayonetta}} (Bayonetta 2) || rowspan="19" |''Bayonetta'' Series
| 1,006 || [[Bayonetta]] (Bayonetta 2) || rowspan="19" |''Bayonetta'' Series
|-
|-
| 1,007 || Bayonetta (Bayonetta)
| 1,007 || [[Bayonetta]] (Bayonetta)
|-
|-
| 1,008 || Gomorrah
| 1,008 || Gomorrah
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| 1,012 || [[Rodin]]
| 1,012 || [[Rodin]]
|-
|-
| 1,013 || Rodin, the Infinite One
| 1,013 || [[Rodin]], the Infinite One
|-
|-
| 1,014 || Luka
| 1,014 || Luka

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