Editing List of spirits (Banjo-Kazooie series)

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{{Title|List of spirits (''Banjo-Kazooie'' series)}}
{{DISPLAYTITLE:List of spirits (''Banjo-Kazooie'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Banjo-Kazooie}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Banjo-Kazooie}} series in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:SSBU spirit Banjo & Kazooie.png|center|108x108px]]
|[[File:SSBU spirit Banjo & Kazooie.png|center|108x108px]]
|[[File:Banjo & Kazooie SSBU.png|center|108x108px]]
|[[File:Banjo & Kazooie SSBU.png|center|108x108px]]
|{{anchor|Banjo & Kazooie}}{{SSBU|Banjo & Kazooie}}
|{{anchor|Banjo & Kazooie}}[[Banjo]] & [[Kazooie]]
|''Diddy Kong Racing'' (Banjo)<br>''Banjo-Kazooie'' (Kazooie)<br>(Artwork: ''Banjo-Tooie'')
|''Diddy Kong Racing'' (Banjo)<br>''Banjo-Kazooie'' (Kazooie)<br>(Artwork: ''Banjo-Tooie'')
|•Complete Classic Mode with Banjo & Kazooie<br>•Purchase from the Vault Shop for 300G (after downloading Banjo & Kazooie)
|•Complete Classic Mode with {{SSBU|Banjo & Kazooie}}<br>•Purchase from the Vault Shop for 300G (after downloading Banjo & Kazooie)
|}
|}


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|{{SSBUMusicLink|Banjo-Kazooie|Main Theme - Banjo-Kazooie}}
|{{SSBUMusicLink|Banjo-Kazooie|Main Theme - Banjo-Kazooie}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Diddy Kong's yellow color scheme and star-patterned shirt represents Tooty, a young female bear cub who features blonde hair and a star-patterned shirt.
*Diddy Kong likely references Banjo's debut as a playable character in ''Diddy Kong Racing'', with both games created by [[Rare Ltd.]]
*The Banjo & Kazooie minion reference their appearance as the main playable characters in ''Banjo-Kazooie'', where Banjo serves as Tooty's older brother.
*The Banjo & Kazooie minion references how Banjo is Tooty's older brother.
*The Banjo & Kazooie minion appears when the stage rotates to Gruntilda's Lair, referencing how Banjo and Kazooie must travel inside Gruntilda's Lair and rescue Tooty from Gruntilda.
*The battle conditions reference how Tooty is kidnapped by Gruntilda in ''Banjo-Kazooie'' and the titular duo must work together to rescue her.
*The music track represents the main theme of ''Banjo-Kazooie'', which is played during the game's opening cutscene where Tooty appears and plays the flute.
*The battle conditions reference how Banjo and Kazooie rescues Tooty from Gruntilda, where the latter attempted to drain the former's youth and beauty.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Poison Damage Reduced ability references how Tooty is saved from having her youth and beauty stolen by Gruntilda.
*This spirit's Poison Damage Reduced ability references how Tooty is rescued from Gruntilda's imprisonment at the end of ''Banjo-Kazooie''.
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|{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}
|{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}
|
|
*The smaller-than-normal black Donkey Kong represents Bottles, a small, black mole who teaches Banjo and Kazooie their special moves in ''Banjo-Kazooie''.
*Donkey Kong's current design and Bottles are both created by [[Rare Ltd.]]
*The stage and music track represent Spiral Mountain, the first area in ''Banjo-Kazooie'' where the titular duo first meets Bottles, who appears as a background character.
*The stage represents Spiral Mountain where Banjo and Kazooie first meet Bottles in ''Banjo-Kazooie'', with the stage's layout featuring Bottles appearing as a background character.
*The Invisibility rule references the events of ''Banjo-Tooie'' where Bottles is killed by Gruntilda and spends most of the game as a ghost, who appears invisible to most characters.
*The Invisibility rule references the events of ''Banjo-Tooie'', where Bottles is killed by Gruntilda and spends most of the game as a ghost.
*Donkey Kong's favored [[Headbutt]] and the Pitfall items reference how Bottles is a mole who burrows in molehills and hides underground.
*The Invisibility rule, Donkey Kong's favored [[Headbutt]], and the Pitfall items reference how Bottles is a mole who burrows in molehills and hides underground, as he often does in ''Banjo-Kazooie''.
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|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy favors air attacks
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy favors air attacks
|{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}
|{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}
|'''Spirit Battle inspiration:'''
|
*The Gold Mii Swordfighter represents Mumbo Jumbo, a mystical shaman who carries around a magic wand and features a golden skull-shaped face.
*The Gold Mii Swordfighter's costume represents Mumbo Jumbo, with the Skull Kid's Hat referencing Mumbo’s skull face, and the Ashley Outfit referencing Mumbo’s straw skirt and magic wand.
*The Gold Mii Swordfighter's Skull Kid's Hat represents Mumbo Jumbo's golden skull face and three feathers sprouting from the top, and the Ashley Outfit represents Mumbo's straw skirt and magic wand.
*The Giant Gold R.O.B. minion represents the Golden Goliath, a large golden statue Mumbo can summon and temporarily control in ''Banjo-Tooie''.
*The Giant Gold R.O.B. minion represents the Golden Goliath, a giant golden statue that was brought to life by Mumbo Jumbo's Summon spell in ''Banjo-Tooie''.
*The stage references both Mumbo's Huts from the ''Banjo-Kazooie'' series, which function similarly to Cranky's Labs in ''Donkey Kong 64'', and Mayahem Temple, a jungle-like world where Mumbo is first available as a playable character in ''Banjo-Tooie''.
*The stage and music track represent Mumbo's Mountain, the first level in ''Banjo-Kazooie'' which features a jungle-like setting where Mumbo Jumbo is first found residing in his Mumbo's Skull hut.
*The music references Mumbo's Mountain where Mumbo is first encountered in ''Banjo-Kazooie''.
*The Mii Swordfighter starting off with a Lip's Stick and favored [[Hero's Spin]] reference Mumbo Jumbo's playable appearance in ''Banjo-Tooie'' where he attacks with his magic wand, which can also shoot out electrical sparks.
*The Giant Gold R.O.B.'s Super Armor ability references the Golden Goliath's imperviousness to damage.
*The R.O.B. minion's Slow Super Armor ability references the Golden Goliath's moveset in ''Banjo-Tooie'', which will feature slow, lumbering movements and an immunity to attacks and damage.
*The Mii Swordfighter starting off with a Lip's Stick, battle conditions, and this spirit's Magic Attack ↑ ability reference Mumbo's gameplay in ''Banjo-Tooie'' in which he attacks with his zap stick (which behaves in a similar manner to the Lip's Stick), conjures magic spells, and jumps.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability reference Mumbo's usage of magic spells in the ''Banjo-Kazooie'' series, and ability to attack with his magic wand in ''Banjo-Tooie''.
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|{{SSBUMusicLink|Banjo-Kazooie|Freezeezy Peak}}
|{{SSBUMusicLink|Banjo-Kazooie|Freezeezy Peak}}
|
|
*The Mr. Game & Watch Team's costumes represent the Jinjos, a race of colorful big-nosed creatures who are often found in groups in each level of ''Banjo-Kazooie''.
*The Mr. Game & Watch Team's colorations represent the normal Jinjos in their various color schemes.
*The blue Giant Mr. Game & Watch represents [[The Mighty Jinjonator]], a giant blue Jinjo who is summoned by Banjo and Kazooie and merged with the smaller Jinjos.
*The Giant blue Mr. Game & Watch minion represents [[The Mighty Jinjonator]], the giant, blue combined form of the normal Jinjos and this spirit’s enhanced form.
*The stage and music track represent Freezeezy Peak, an icy mountainous world in the Jinjo's debut game, ''Banjo-Kazooie''.
*The stage and music represent Freezeezy Peak, a cold mountain world in ''Banjo-Kazooie''.
*The Mr. Game & Watch Team's frequent down aerial attacks reference the final boss battle against Gruntilda in ''Banjo-Kazooie'' where the Jinjos fly and ram into Gruntilda's protective forcefield.
*The Game & Watch Team's frequent down aerial attacks and the battle conditions reference the final boss battle of ''Banjo-Kazooie'' where the normal Jinjos, after flying into Gruntilda's shield, combine into The Mighty Jinjonator, who finishes the battle by ramming her shield repeatedly.
*The battle conditions reference the end of the boss battle against Gruntilda in ''Banjo-Kazooie'' where The Mighty Jinjonator is summoned and finishes the battle by repeatedly ramming into Gruntilda's forcefield and knocking her off the top of her lair.
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|{{SSBUMusicLink|Banjo-Kazooie|Treasure Trove Cove}}
|{{SSBUMusicLink|Banjo-Kazooie|Treasure Trove Cove}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Gold Kirby Team represent the Jiggy, a golden jigsaw puzzle piece which are found in groups in each level of the ''Banjo-Kazooie'' series.
*The Gold Kirbys and the Jiggies are both golden characters that float.
*The stage represents Glitter Gulch Mine, an underground mining level in ''Banjo-Tooie'' which features the Jiggy as a collectible goal item.
*The Gold Kirbys and the stage references a particular Jiggy in ''Banjo-Tooie'' which is split into different pieces and collected individually in Glitter Gulch Mine.
*The music track represents the musical theme of Treasure Trove Cove, a seaside oceanic world in the Jiggy's debut game, ''Banjo-Kazooie''.
*The battle conditions and this spirit's Lightweight ability reference how most Jiggies float in midair before being collected.
*The Gold Kirby's frequent jumping and battle conditions reference the collection of Jiggies in the ''Banjo-Kazooie'' series where they often appear jumping on-screen and will float in midair before being collected.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Jiggies' role of aiding Banjo and Kazooie by collecting enough Jiggies to enter a new area.
*This spirit's Support type references the Jiggies' role of helping Banjo and Kazooie to progress through their adventures by collecting enough Jiggies to enter a new area.
*This spirit's Lightweight ability further references how Jiggies float in midair before being collected.
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|•Defeat the main fighter to win<br>•The floor is poisonous<br>•[[Stamina battle]]<br>''•The enemy starts the battle with a Star Rod''<br>''•Reinforcements will appear during the battle''
|•Defeat the main fighter to win<br>•The floor is poisonous<br>•[[Stamina battle]]<br>''•The enemy starts the battle with a Star Rod''<br>''•Reinforcements will appear during the battle''
|{{SSBUMusicLink|Banjo-Kazooie|Vs. Klungo}}
|{{SSBUMusicLink|Banjo-Kazooie|Vs. Klungo}}
|'''Spirit Battle inspiration:'''
|
*The green Giant King Dedede represents Gruntilda Winkybunion, a large witch who features a bulging belly and a green color scheme.
*The green Giant King Dedede starting off with a Star Rod and frequent shielding represents Gruntilda, a large, green witch who uses magical attacks and a protective force field.
*The green Giant Dr. Mario minions and music track represent Klungo, a large green goblin-like character wearing a lab coat who assists Gruntilda in the ''Banjo-Kazooie'' series.
*The Giant Dr. Mario minions and the music represent Gruntilda's scientist assistant, Klungo, with the number of minions and their increased HP referencing the number of times Klungo is fought in ''Banjo-Tooie''.
*The stage represents Winkybunion Tower, the location of Gruntilda's boss battle atop of Gruntilda's Lair in ''Banjo-Kazooie'' which features a single platform with a castle-like setting, and dark storm clouds with red-tinted lightning.
*The stage represents the top of Gruntilda's Lair where Gruntilda is fought in ''Banjo-Kazooie''.
*The Poison Floor hazard references the game over cutscene in ''Banjo-Kazooie'' where Gruntilda uses the Beauty Steal Machine to drain Tooty's youth and beauty.
*The Poison Floor hazard and this spirit's Poison Power Up ability reference the game over cutscene from ''Banjo-Kazooie'' where Gruntilda drains Tooty's youth and beauty and transfers it into herself.
*King Dedede starting off with a Star Rod and frequent shielding reference Gruntilda's usage of magical attacks and a powerful protective forcefield during her final boss battle in ''Banjo-Kazooie''.
*Dr. Mario's frequent [[Megavitamins]] references Klungo's potion-throwing attack during his three boss fights in ''Banjo-Tooie''.
*The three Dr. Mario minions' increased HP and frequent [[Megavitamins]] reference Klungo's three boss battles in ''Banjo-Tooie'' where he attacks by throwing potions at the player and becoming stronger with each boss battle.
*The Smash Balls enabled in this spirit battle references Banjo & Kazooie's Final Smash, [[The Mighty Jinjonator]] who is summoned at the end of the boss battle to defeat Gruntilda in ''Banjo-Kazooie''.
*The Smash Ball item appears after King Dedede's HP drops to 100% or below, referencing Banjo & Kazooie's The Mighty Jinjonator Final Smash where The Mighty Jinjonator is summoned near the end of Gruntilda's boss battle after damaging her enough times and defeats her.
----'''Other trivia:'''
*This spirit's Attack type references Gruntilda's usage of powerful magical attacks during her boss battle in ''Banjo-Kazooie''.
*This spirit's Poison Power Up ability references how Gruntilda absorbs Tooty's youth and beauty during ''Banjo-Kazooie's'' game over cutscene.
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|•[[Stamina battle]]<br>•The enemy favors up specials in the air<br>•The enemy falls slowly
|•[[Stamina battle]]<br>•The enemy favors up specials in the air<br>•The enemy falls slowly
|{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}
|{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}
|'''Spirit Battle inspiration:'''
|
*The yellow Ridley represents the Buzzbomb, a dragonfly enemy with a yellow color scheme.
*Ridley and the Buzzbombs both share a "dragon enemy" theme, with Buzzbomb being a dragonfly.
*The stage represents Bubblegloop Swamp, the swamp-like world in ''Banjo-Kazooie'' which features Buzzbombs as enemies.
*The stage references Bubblegloop Swamp, the world in ''Banjo-Kazooie'' in which Buzzbombs first appear.
*Ridley's favored [[Wing Blitz]] and third battle condition reference the Buzzbombs' ability to float in the air and attack by swooping down at the player.
*The battle conditions and this spirit's Floaty Jumps ability reference the Buzzbombs' typical behavior of floating in the air and swooping down to attack the player.
----'''Other trivia:'''
*This spirit's Floaty Jumps ability further references the Buzzbombs' ability to float in the air.
|}
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! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 1,337 || {{SSBU|Banjo & Kazooie}} || rowspan="9" |''Banjo-Kazooie'' Series
| 1,337 || [[Banjo]] & [[Kazooie]] || rowspan="9" |''Banjo-Kazooie'' Series
|-
|-
| 1,338 || Tooty
| 1,338 || Tooty
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*With the exception of Banjo & Kazooie, Mumbo Jumbo, and Jiggy, all the spirits in the ''Banjo-Kazooie'' series use an original render based on their appearance on [[Spiral Mountain]]. Of the three, Mumbo Jumbo is the only one to appear on Spiral Mountain in ''Super Smash Bros. Ultimate''.
*With the exception of Banjo & Kazooie, Mumbo Jumbo, and Jiggy, all the spirits in the ''Banjo-Kazooie'' series use an original render based on their appearance on [[Spiral Mountain]]. Of the three, Mumbo Jumbo is the only one to appear on Spiral Mountain in ''Super Smash Bros. Ultimate''.
*Gruntilda is the first DLC Legend-class spirit whose effect isn't an "Other Skill" effect, but rather a "Hazard Skill" effect.
*Gruntilda is the first DLC Legend-class spirit whose effect isn't an "Other Skill" effect, but rather a "Hazard Skill" effect.
*Of all of the [[DLC Spirits (mode)|DLC Spirit Boards]], ''Banjo-Kazooie'' has the fewest spirits, with 7. This was previously shared with {{uv|Dragon Quest}}, until the addition of the Tockles spirit.


{{Spirit list}}
{{Spirit list}}
{{Banjo-Kazooie universe}}
{{Banjo-Kazooie universe}}
[[Category:Spirits (Banjo-Kazooie universe)]]
[[Category:Spirits (Banjo-Kazooie universe)]]

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