Editing List of spirits (ARMS series)

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{{Title|List of spirits (''ARMS'' series)}}
{{DISPLAYTITLE:List of spirits (''ARMS'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update.
{{Future release}}
The following is the list of the [[Spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the Spirits from the ''ARMS'' series debuted in, and use their artwork from, ''{{s|wikipedia|ARMS|video game}}''.


==Primary Spirits==
==Primary Spirits==
Line 19: Line 20:
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability
! Ability
! Origin Game
! Acquisition
! Acquisition
|-
|-
|1,287
|1,287
|{{SpiritTableName|Spring Man|link=y}}
|{{anchor|Spring Man}}[[File:Spring man.png|center|108x108px]]
|{{SpiritType|Neutral}}
|[[Spring Man]]
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
Line 34: Line 35:
|2,062
|2,062
|Fist Attack ↑
|Fist Attack ↑
|''ARMS''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Battle via DLC Spirit Board
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Battle via DLC Spirit Board
|-
|-
|1,288
|1,288
|{{SpiritTableName|Ribbon Girl|link=y}}
|{{anchor|Ribbon Girl}}[[File:Ribbon Girl Spirit.png|center|108x108px]]
|{{SpiritType|Grab}}
|[[Ribbon Girl]]
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★
|★★
|⬡⬡
|⬡⬡
Line 49: Line 50:
|3,258
|3,258
|Fist Attack ↑
|Fist Attack ↑
|''ARMS''
|•[[Summon]] with cores from [[List of spirits (Others)#Elite Beat Divas|Elite Beat Divas]] and [[List of spirits (Kirby series)#ChuChu|ChuChu]]<br>•Battle via DLC Spirit Board
|•[[Summon]] with cores from {{h2|List of spirits (Others)|Elite Beat Divas}} and {{h2|List of spirits (Kirby series)|ChuChu}}<br>•Battle via DLC Spirit Board
|-
|-
|1,289
|1,289
|{{SpiritTableName|Min Min|link=y}}
|{{anchor|Min Min}}[[File:Min min.png|center|108x108px]]
|{{SpiritType|Attack}}
|[[Min Min]]
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★
|★★★
|⬡⬡
|⬡⬡
Line 64: Line 65:
|3,851
|3,851
|No Effect
|No Effect
|''ARMS''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,415
|
|{{SpiritTableName|Master Mummy|link=y}}
|{{anchor|Master Mummy}}[[File:MasterMummy.png|center|108x108px]]
|{{SpiritType|Shield}}
|[[Master Mummy]]
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★
|★★
|
|
|1,902
|
|7,638
|
|601
|
|2,414
|
|1,194
|
|4,792
|
|Strong Throw
|
|''ARMS''
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0)
|-
|-
|1,417
|
|{{SpiritTableName|Byte & Barq|link=y|iw=armsinstitute}}
|{{anchor|Byte & Barq}}[[File:Byte&Barq.png|center|108x108px]]
|{{SpiritType|Neutral}}
|Byte & Barq
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★
|★
|⬡⬡⬡
|
|1,075
|
|5,387
|
|483
|
|2,419
|
|513
|
|2,569
|
|Water Weakness
|
|''ARMS''
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0)
|-
|-
|1,418
|
|{{SpiritTableName|Kid Cobra|link=y|iw=armsinstitute}}
|{{anchor|Kid Cobra}}[[File:Kid Cobra Spirit.png|center|108x108px]]
|{{SpiritType|Attack}}
|Kid Cobra
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★
|★★★
|⬡⬡
|
|3,065
|
|9,223
|
|1,828
|
|5,499
|
|1,120
|
|3,370
|
|Speed ↑
|
|''ARMS''
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 6000G (since v8.0.0)
|}
|}


Line 122: Line 122:
! Cost
! Cost
! Ability
! Ability
! Origin Game
! Acquisition
! Acquisition
|-
|-
|1,290
|1,290
|{{SpiritTableName|Twintelle|link=y}}
|{{anchor|Twintelle}}[[File:Twintelle.png|center|108x108px]]
|[[Twintelle]]
|★★
|★★
|⬢
|⬢
|Air Defense ↑
|Air Defense ↑
|''ARMS''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Battle via DLC Spirit Board
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Battle via DLC Spirit Board
|-
|-
|1,291
|1,291
|{{SpiritTableName|Ninjara|link=y}}
|{{anchor|Ninjara}}[[File:Ninjara.png|center|108x108px]]
|[[Ninjara]]
|★★
|★★
|⬢
|⬢
|Move Speed ↑
|Move Speed ↑
|''ARMS''
|•[[Summon]] with cores from [[List of spirits (Mii series)#Shinobu|Shinobu]] and [[List of spirits (Mega Man series)#Shadow Man|Shadow Man]]<br>•Battle via DLC Spirit Board
|•[[Summon]] with cores from {{h2|List of spirits (Mii series)|Shinobu}} and {{h2|List of spirits (Mega Man series)|Shadow Man}}<br>•Battle via DLC Spirit Board
|-
|-
|1,416
|
|{{SpiritTableName|Mechanica|link=y}}
|{{anchor|Mechanica}}[[File:Mechanica.png|center|108x108px]]
|[[Mechanica]]
|★★
|★★
|⬢⬢
|
|Weapon Resist ↑
|
|''ARMS''
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0)
|-
|-
|1,419
|
|{{SpiritTableName|Helix|link=y|iw=armsinstitute}}
|{{anchor|Helix}}[[File:Helix Spirit.png|center|108x108px]]
|Helix
|★
|★
|
|
|Transformation Duration ↑
|
|''ARMS''
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0)
|-
|-
|1,420
|
|{{SpiritTableName|Max Brass|link=y|iw=armsinstitute}}
|{{anchor|Max Brass}}[[File:Max Brass Spirit.png|center|108x108px]]
|Max Brass
|★★★★
|★★★★
|⬢⬢⬢
|
|Critical Super Giant
|
|''ARMS''
|•Battle via DLC Spirit Board
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 15,000G (since v8.0.0)
|}
|}


==Fighter Spirit==
==Spirit Battles==
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
! No.
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! style="width:5%;"|Image
! style="width:5%;"|Alternate Artwork
! Name
! Name
! Origin Game
! Enemy Fighter(s)
! Acquisition
! style="width:5%;"|Type
|-
! style="width:5%;"|Power
|1,414
! Stage
|[[File:SSBU spirit Min Min (Fighter).png|center|108x108px]]
! Rules
|[[File:Min Min SSBU.png|center|108x108px]]
! Conditions
|{{SSBU|Min Min}} (Fighter)
! Music
|''ARMS''
|•Complete Classic Mode with Min Min<br>•Purchase from the Vault Shop for 300G (after downloading Min Min)
|}
 
==Spirit Battles==
:''Note: The Spirit Battles for Ribbon Girl and Ninjara can only be accessed if Challenger Pack 9 has been purchased and downloaded''
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
|-
|-
|1,287
|1,287
|{{SpiritTableName|Spring Man|link=y|size=64}}
|[[File:Spring man.png|center|64x64px]]
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Spring Man Mask, Spring Man Outfit, Normal Voice Type 3)
|[[Spring Man]]
|{{SpiritType|Neutral}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset: 2333, Spring Man Mask, Spring Man Outfit)
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|9,300
|9,300
|[[Boxing Ring]]
|[[Boxing Ring]]
|N/A
|N/A
|•The enemy's punches and elbow strikes have increased power<br>•The enemy has increased jump power
|•The enemy's punches and elbow strikes have increased power<br>•The enemy has increased jump power
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|{{SSBUMusicLink|Nintendo|Title Theme - Wii Sports Club}}
|'''Spirit Battle inspiration:'''
|
*The Mii Brawler's costume represents Spring Man, the main playable character of ''ARMS''.
*The Mii Brawler puppet fighter's costume represents Spring Man, the main protagonist of ''ARMS''. The puppet fighter's moveset references Spring Man's moveset in ''ARMS'', including  [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use.
*The stage represents Spring Stadium, a boxing arena featuring a jumbotron and a crowded stadium, which serves as Spring Man's affiliated stage.
*The stage references ''ARMS'' being a boxing game. The ropes on the ring can be used a trampolines similar to the Springs in Spring Stadium.
*The stage features ropes which allows the players to perform high jumps, referencing the springboards featured in the Spring Stadium which allows the players to perform higher jumps.
*The battle conditions represents the gameplay mechanics of ''ARMS'' which includes punching and jumping.
*The music track represents the title theme of ''Wii Sports Club'', which features an upbeat marching band style, referencing the style of the ''ARMS'' title theme.
*The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ''ARMS''.
----'''Other trivia:'''
*This spirit's Neutral type references Spring Man's well-rounded stats in ''ARMS''.
*This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ''ARMS'' and Spring Man's usage of powerful punching attacks.
|-
|-
|1,288
|1,288
|{{SpiritTableName|Ribbon Girl|link=y|size=64}}
|[[File:Ribbon Girl Spirit.png|center|64x64px]]
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit, Normal Voice Type 4)
|[[Ribbon Girl]]
|{{SpiritType|Grab}}
|
|3,600
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|[[Spring Stadium]] ([[Battlefield form]])
|
|N/A
|
|•The enemy has an extra midair jump
|
|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|
|'''Spirit Battle inspiration:'''
|
*The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ''ARMS''.
|
*The stage and music track represent {{s|armsinstitute|Ribbon Ring}}, an arena featuring raised platforms and jumbotron screens, which serves as Ribbon Girl's affiliated stage.
*The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks in her moveset in ''ARMS''.
----'''Other trivia:'''
*This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''.
*This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ''ARMS'' and Ribbon Girl's usage of powerful punching attacks.
|-
|-
|1,289
|1,289
|{{SpiritTableName|Min Min|link=y|size=64}}
|[[File:Min min.png|center|64x64px]]
|[[Min Min]]
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,300
|9,300
|[[New Pork City]] ([[Ω form]])
|[[New Pork City]] ([[Ω form]])
Line 234: Line 221:
|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|
|
*The orange Corrin represents Min Mn, a blonde female fighter who wears an orange uniform and features a dragon theme.
*The Corrin puppet fighter representing Min Min references their abilities to elongate their limbs to attack at a distance. The puppet fighter's frequent use of [[Dragon Fang Shot]] references how Min Min's left ARM can transform into a dragon-like ARM.
*The stage and music track represent {{s|armsinstitute|Ramen Bowl}}, a Chinese-themed arena featuring a single platform, which serves as Min Min's affiliated stage.
*The stage references the paifang in the background, a Chinese architectural arch which shares with Min Min's Chinese heritage.
*The music track represents the musical theme of {{iw|mariowiki|Dragon Driftway}}, a race course in ''Mario Kart 8'' featuring an image of {{s|mariowiki|Gobblegut}}, a green serpentine dragon which resembles Min Min's green Dragon ARM.
*The music represents Dragon Driftway from ''Mario Kart 8'', which uses a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS''.
*Corrin's favored [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range.
|-
|-
|1,290
|1,290
|{{SpiritTableName|Twintelle|link=y|size=64}}
|[[File:Twintelle.png|center|64x64px]]
|[[Twintelle]]
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a [[Drill]]
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a {{b|Drill|item}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|'''Spirit Battle inspiration:'''
|
*The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack.
*The Bayonetta puppet fighter's favor for smash attacks references both Bayonetta and Twintelle using their hair to attack their opponents. The puppet fighter starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS.
*The stage and music track represents {{s|armsinstitute|Cinema Deux}}, a metropolitan city arena which serves as Twintelle's affiliated stage.
*The stage represents Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}.
*Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range.
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill.
----'''Other trivia:'''
*This spirit's Grab type references Twintelle's high grab damage stats in ''ARMS''.
*This spirit's Air Defense ↑ ability references Twintelle's air-dash, which allows her to dodge her opponent's incoming attacks.
|-
|-
|rowspan="2"|1,291
|1,291
|{{SpiritTableName|Ninjara|link=y|size=64|dlcalt=y}}
|[[File:Ninjara.png|center|64x64px]]
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|[[Ninjara]]
|rowspan="2"|{{SpiritType|Grab}}
|
|rowspan="2"|3,600
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|rowspan="2"|[[Suzaku Castle]]
|
|rowspan="2"|•Item: [[Boomerang]]
|
|rowspan="2"|•The enemy has increased move speed
|
|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}}
|
|rowspan="2"|'''Spirit Battle inspiration:'''
|
*The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme.
|
*The stage and music track represent {{s|armsinstitute|Ninja College}}, an arena taking place outside a Japanese-themed building which serves as Ninjara's affiliated stage.
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang.
*The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''.
----'''Other trivia:'''
*This spirit's Move Speed ↑ ability references Ninjara's high speed stat and ability to vanish while evading.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit, Normal Voice Type 5)<ref group="SB" name="DLC"/>
|
|[[File:MasterMummy.png|center|64x64px]]
|[[Master Mummy]]
|
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|
|
|
|
|
|
|-
|-
|1,415
|
|{{SpiritTableName|Master Mummy|link=y|size=64}}
|[[File:Mechanica.png|center|64x64px]]
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|[[Mechanica]]
|{{SpiritType|Shield}}
|•Giant [[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}
|3,400
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|[[Dracula's Castle]] ([[Ω form]])
|N/A
|•The enemy has super armor but moves slower<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|ARMS|Mausoleum}}
|'''Spirit Battle inspiration:'''
*The white Donkey Kong represents Master Mummy, a large, heavyweight fighter who uses powerful punch attacks and features a white color scheme.
*The stage and music track represent the {{s|armsinstitute|Mausoleum}}, a haunted building arena featuring a single platform, which serves as Master Mummy's affiliated stage.
*The first battle condition references how Master Mummy features the lowest speed and super armor stats in ''ARMS'', which allows him to take half the damage from most attacks.
*Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ''ARMS''.
----'''Other trivia:'''
*This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ''ARMS''.
*This spirit's Strong Throw ability further references how Master Mummy features the highest grab damage in ''ARMS''.
|-
|1,416
|{{SpiritTableName|Mechanica|link=y|size=64}}
|•Giant [[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}} (100 HP)
|{{SpiritType|Grab}}
|3,400
|3,400
|[[Spring Stadium]]
|[[Spring Stadium]]
|N/A
|N/A
|•The enemy has super armor but moves slower<br>•Stamina battle<br>•The enemy is giant
|•The enemy has super armor but moves slower<br>•Stamina battle<br>•The enemy is giant
|{{SSBUMusicLink|ARMS|Scrapyard}}
|
|'''Spirit Battle inspiration:'''
|
*The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight.
*The Giant Wendy puppet fighter references both Wendy and Mechanica being young girls who pilots and primarily fights using giant mechs. The Koopa Clown Car also references Mechanica's hovering ability.
*The stage and music track represents {{s|armsinstitute|Scrapyard}}, a crowded arena with a yellow color scheme, which serves as Mechanica's affiliated stage.
*The Slow Super Armor battle condition references Mechanica's suit being a heavyweight super armor. The stamina battle condition represents a typical stamina battle in ''ARMS''.
*The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks.
*Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air.
----'''Other trivia:'''
*This spirit's Grab type references Mechanica's high grab damage stats in ''ARMS''.
*This spirit's Weapons Resist ↑ ability references Mechanica's super armor suit, which allows her to take half the damage from most attacks in ''ARMS''.
|-
|-
|1,417
|
|{{SpiritTableName|Byte & Barq|size=64}}
|[[File:Byte&Barq.png|center|64x64px]]
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}<br>•Metal {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|Byte & Barq
|{{SpiritType|Neutral}}
|
|1,600
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|[[Spring Stadium]]
|
|N/A
|
|•Defeat the main fighter to win<br>•The enemy is metal
|
|{{SSBUMusicLink|ARMS|Buster Beach}}
|
|'''Spirit Battle inspiration:'''
|
*The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq.
|
*The stage and music track represent {{s|armsinstitute|Buster Beach}}, a crowded arena featuring a raised platform and  a yellow color scheme, which serves as Byte & Barq's affiliated stage.
*The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats.
----'''Other trivia:'''
*This spirit's Neutral type references how Byte & Barq's gameplay and strategy revolves around Barq making up for Byte's mediocre stats.
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture.
|-
|-
|1,418
|
|{{SpiritTableName|Kid Cobra|size=64}}
|[[File:Kid Cobra Spirit.png|center|64x64px]]
|•{{SSBU|Min Min}} {{Head|Min Min|g=SSBU|s=20px|cl=Pink}}
|Kid Cobra
|{{SpiritType|Attack}}
|•{{SSBU|Min Min}} {{Head|Min Min|g=SSBU|s=20px|<!--cl=Pink-->}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|8,700
|8,700
|[[Fourside]] ([[Battlefield form]])
|[[Fourside]] ([[Battlefield form]])
|•Move Speed ↑<br>•Item: [[Bumper]]
|•Move Speed ↑
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a [[Drill]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a {{b|Drill|item}}
|{{SSBUMusicLink|ARMS|Snake Park}}
|
|'''Spirit Battle inspiration:'''
|
*The pink Min Min represents Kid Cobra, a playable character in ''ARMS'' with a purple color scheme.
*The Min Min puppet fighter starting off with a Drill represents Kid Cobra and his default ARMS, Slamamander.
*The stage and music track represent {{s|armsinstitute|Snake Park}}, a nighttime metropolitan city arena which serves as Kid Cobra's affiliated stage.
*The stage references Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}.
*The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage.
*The Move Speed ↑ rule references Kid Cobra's nickname, "The Speed Demon". The rule and first battle condition references to Kid Cobra's charged dash speed.
*The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes.
*Min Min starting off with a Drill references Kid Cobra's default ARM, the {{s|armsinstitute|Slamamander}}, which twists around before attacking, which resembles the Drill's attack.
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes.
|-
|-
|1,419
|
|{{SpiritTableName|Helix|size=64}}
|[[File:Helix Spirit.png|center|64x64px]]
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Green}}
|Helix
|{{SpiritType|Shield}}
|
|1,600
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|[[Frigate Orpheon]]
|
|•Tiny<br>•Giant
|
|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|
|{{SSBUMusicLink|ARMS|DNA Lab}}
|
|'''Spirit Battle inspiration:'''
|
*The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme.
|
*The stage and music track represent the {{s|armsinstitute|DNA Lab}}, a laboratory arena featuring contained specimens in transparent tubes which serve as Helix's affiliated stage.
*The Giant and Tiny rules references Helix's ability to alter his size, which allows him to evade attacks.
*The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.
----'''Other trivia:'''
*This spirit's Shield type references Helix's defensive gameplay in ''ARMS''.
*This spirit's Transformation Duration ↑ ability references Helix's ability to alter his shape and size at will for an extended time.
|-
|-
|1,420
|
|{{SpiritTableName|Max Brass|size=64}}
|[[File:Max Brass Spirit.png|center|64x64px]]
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Yellow}} (180 HP)
|Max Brass
|{{SpiritType|Attack}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|12,600
|12,600
|[[Norfair]] ([[Ω form]])
|[[Norfair]] ([[Ω form]])
|•Attack Power ↑<br>•Giant
|•Attack Power ↑<br>•Giant
|•The enemy is giant when the enemy's at high damage<br>•Stamina battle<br>•The enemy has increased attack power when the enemy's at high damage
|•The enemy is giant when the enemy's at high damage<br>•Stamina battle<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|ARMS|Sky Arena}}
|
|'''Spirit Battle inspiration:'''
|
*The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor.
*The King K. Rool puppet fighter represents Max Brass, the champion of the Grand Prix in ''ARMS''. The puppet fighter also references both King K. Rool and Max Brass having super armor in their respective fighting games.
*The stage and music track represent {{s|armsinstitute|Sky Arena}}, a raised platform arena surrounded by torches and a red gleam, which serves as Max Brass's affiliated stage.
*The stage references Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}.
*The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower.
*The Attack Power ↑ and Giant rules references Max Brass's ability to grow larger and stronger either by charging up or being low in health. The stamina battle condition represents a typical stamina battle in ''ARMS''.
*King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks.
----'''Other trivia:'''
*This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower.
|}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==Series Order==
==Series Order==
Line 392: Line 337:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 1,287 || [[Spring Man]] || rowspan=12 |''ARMS''
| 1,287 || [[Spring Man]] || rowspan=11 |''ARMS''
|-
|-
| 1,288 || [[Ribbon Girl]]
| 1,288 || [[Ribbon Girl]]
Line 402: Line 347:
| 1,291 || [[Ninjara]]
| 1,291 || [[Ninjara]]
|-
|-
| 1,414 || {{SSBU|Min Min}} (Fighter)
| TBA || [[Master Mummy]]
|-
|-
| 1,415 || [[Master Mummy]]
| TBA || [[Mechanica]]
|-
|-
| 1,416 || [[Mechanica]]
| TBA || Byte & Barq
|-
|-
| 1,417 || Byte & Barq
| TBA || Kid Cobra
|-
|-
| 1,418 || Kid Cobra
| TBA || Helix
|-
|-
| 1,419 || Helix
| TBA || Max Brass
|-
| 1,420 || Max Brass
|}
|}


==Trivia==
==Trivia==
*Min Min is the first spirit character to become a DLC fighter.
*Min Min is the first base game spirit character to become a DLC fighter.
*Interestingly, despite Min Min's challenger pack including the appropriate musical themes for Spring Man, Min Min and Twintelle, as well as the home stage for Spring Man in the form of [[Spring Stadium]], their spirit battles do not change to accomdate them even after purchasing and downloading her pack, with Spring Man's spirit battle still utilizing the [[Boxing Ring]] stage while playing {{SSBUMusicLink|Other|Title Theme - Wii Sports Club}} for the music instead of using {{SSBUMusicLink|ARMS|Spring Stadium}}, Min Min's spirit battle still playing {{SSBUMusicLink|Mario Kart|Dragon Driftway}} for the music instead of {{SSBUMusicLink|ARMS|Ramen Bowl}}, and Twintelle's spirit battle still utilizing {{SSBUMusicLink|Super Mario Bros.|New Donk City}} for the music instead of {{SSBUMusicLink|ARMS|Cinema Deux}}.
*Spring Man and Twintelle are the first DLC Spirit board spirits to appear in the World of Light and on the regular spirit board.
*Despite appearing occasionally on the jumbotron in [[Spring Stadium]], Misango, Lola Pop, Springtron, and Dr. Coyle do not appear as spirits. These characters were added post-launch in ''ARMS''. Max Brass, however, does appear as a spirit despite also being added post-launch, though this may be due to him appearing in the base game as an NPC.
*Spring Man and Twintelle are the first DLC Spirit Board spirits to appear in the World of Light and on the regular spirit board.
*Ribbon Girl and Ninjara are the first spirits to gain spirit battles after being previously summon exclusive.
*Ribbon Girl and Ninjara are the first spirits to gain spirit battles after being previously summon exclusive.
*''ARMS'', {{uv|Ice Climber}}, and {{uv|Minecraft}} are the only series in ''Super Smash Bros. Ultimate'' with a playable character where all spirits originate from the same game.
*''ARMS'', ''F-Zero'', ''Punch-Out'', ''Persona'', and ''Final Fantasy'' are the only series in ''Super Smash Bros. Ultimate'' with a playable character where all current Spirits use artwork from the same game, respectively being ''ARMS'', ''F-Zero GX'', ''Punch-Out (Wii)'', ''Persona 5'', and ''Ultimate'', mainly due to Cloud not having any artwork from ''Final Fantasy VII'' to swap for his ''Ultimate'' artwork.
**''ARMS'', {{uv|F-Zero}}, and {{uv|Punch-Out!!}} are the only series in ''Super Smash Bros. Ultimate'' with a playable character where all spirits use artwork from the same game, respectively being ''ARMS'', ''F-Zero GX'', and the [[Wii]] version of ''Punch-Out!!''. This is excluding ''Ice Climber'', which uses sprites, and {{uv|R.O.B.}}, which uses real-life photographs.
**This is excluding ''Ice Climber'' and ''Game & Watch'', which use sprites, and ''R.O.B'', which uses real-life photographs.
*Prior to Min Min's release, ''ARMS'' spirits were listed as "Others" spirits, and thus had no series symbol on the spirits list and a generic ellipsis on the party setup. This was changed after the 8.0.0 update.
 
*Min Min's primary spirit is the only ''ARMS'' spirit that does not appear on the ''ARMS'' DLC Spirit Board. This is likely due to {{SSBU|Min Min}} herself being a playable character.
*All ''ARMS'' Spirit Battles that use Mii Brawlers as puppet fighters use [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use.
*''ARMS'', ''Minecraft'', and {{uv|Final Fantasy}} are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting {{uv|Fatal Fury}}, whose songs from non-''Fatal Fury'' series are still grouped under ''Fatal Fury'' in the [[Sound Test]]). Unlike ''Minecraft'' and ''Final Fantasy'', this is due to said spirit battles already being featured in the base game, which had no songs from ''ARMS''.
*''ARMS'' and ''Final Fantasy'' are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.
*Despite sharing a name, the two Min Min spirits do not appear concurrently if spirits are arranged alphabetically. Min Min's base spirit will be listed first, but her fighter spirit will be listed after Minerva, Mini Mario, and Mini Mario & Hammers.
{{Spirit list}}
{{Spirit list}}
{{ARMS universe}}
{{ARMS universe}}

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