Editing List of spirits (ARMS series)

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{{Title|List of spirits (''ARMS'' series)}}
{{DISPLAYTITLE:List of spirits (''ARMS'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update.
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update.
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|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Spring Man, the main playable character of ''ARMS''.
*The Mii Brawler's costume, moveset, and battle conditions represents Spring Man, the main protagonist of ''ARMS'' whose moveset features jumping and usage of punching and counterattacks.
*The stage represents Spring Stadium, a boxing arena featuring a jumbotron and a crowded stadium, which serves as Spring Man's affiliated stage.
*The stage represents Spring Man's affiliated stage, Spring Stadium, which features a boxing ring with bouncing springboards, a jumbotron, and crowds of cheering fans.
*The stage features ropes which allows the players to perform high jumps, referencing the springboards featured in the Spring Stadium which allows the players to perform higher jumps.
*The music track references the title theme of ''ARMS'', a sports game which features an upbeat marching band style.
*The music track represents the title theme of ''Wii Sports Club'', which features an upbeat marching band style, referencing the style of the ''ARMS'' title theme.
*The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ''ARMS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Spring Man's well-rounded stats in ''ARMS''.
*This spirit's Neutral type references Spring Man's well-rounded stats in ''ARMS''.
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|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ''ARMS''.
*The Mii Brawler's costume, moveset, and battle condition represents Ribbon Girl, a female fighter in ''ARMS'' whose moveset features multiple mid-air jumps and usage of punching and mid-air dash attacks.
*The stage and music track represent {{s|armsinstitute|Ribbon Ring}}, an arena featuring raised platforms and jumbotron screens, which serves as Ribbon Girl's affiliated stage.
*The stage's Battlefield form and music track represents Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}, which features raised platforms and jumbotron screens in the background.
*The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks in her moveset in ''ARMS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''.
*This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''.
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|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|
|
*The orange Corrin represents Min Mn, a blonde female fighter who wears an orange uniform and features a dragon theme.
*The orange Corrin's favored [[Dragon Fang Shot]] represents Min Mn, a blonde female fighter wearing an orange uniform who uses her {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range.
*The stage and music track represent {{s|armsinstitute|Ramen Bowl}}, a Chinese-themed arena featuring a single platform, which serves as Min Min's affiliated stage.
*The stage's Ω form, background featuring a Chinese architectural arch, and the music track represent Min Min's affiliated stage, {{s|armsinstitute|Ramen Bowl}} stage, which features a single platform with a Chinese motif, referencing Min Min's Chinese heritage.
*The music track represents the musical theme of {{iw|mariowiki|Dragon Driftway}}, a race course in ''Mario Kart 8'' featuring an image of {{s|mariowiki|Gobblegut}}, a green serpentine dragon which resembles Min Min's green Dragon ARM.
*The music track also represents {{iw|mariowiki|Dragon Driftway}}, a race course in ''Mario Kart 8'' which features an image of Gobblegut, a green serpentine dragon which resembles Min Min's green Dragon ARM.
*Corrin's favored [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range.
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|1,290
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|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a [[Drill]]
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a {{b|Drill|item}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack.
*The pink Bayonetta represents Twintelle, a European female fighter wearing a red-and-black suit who uses her hair to attack and slows down an opponent's attack.
*The stage and music track represents {{s|armsinstitute|Cinema Deux}}, a metropolitan city arena which serves as Twintelle's affiliated stage.
*The stage and music track represents Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting.
*Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range.
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS that's shaped like the Drill.
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Twintelle's high grab damage stats in ''ARMS''.
*This spirit's Grab type references Twintelle's high grab damage stats in ''ARMS''.
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|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme.
*The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme.
*The stage and music track represent {{s|armsinstitute|Ninja College}}, an arena taking place outside a Japanese-themed building which serves as Ninjara's affiliated stage.
*The stage and music track represents Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting.
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang.
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang.
*The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''.
*The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''.
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|{{SSBUMusicLink|ARMS|Mausoleum}}
|{{SSBUMusicLink|ARMS|Mausoleum}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Donkey Kong represents Master Mummy, a large, heavyweight fighter who uses powerful punch attacks and features a white color scheme.
*The white Donkey Kong represents Master Mummy, a large, heavyweight fighter with a white color scheme who uses powerful punches.
*The stage and music track represent the {{s|armsinstitute|Mausoleum}}, a haunted building arena featuring a single platform, which serves as Master Mummy's affiliated stage.
*The stage's Ω form and music track represent Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which features a single platform and dark building at nighttime.
*The first battle condition references how Master Mummy features the lowest speed and super armor stats in ''ARMS'', which allows him to take half the damage from most attacks.
*Donkey Kong's favored grabs and throws and the Slow Super Armor battle condition reference reference how Master Mummy possesses the lowest speed and super armor stats in ''ARMS'', but makes up for it by having the strongest grab damage in the game.
*Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ''ARMS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ''ARMS''.
*This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ''ARMS''.
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|{{SSBUMusicLink|ARMS|Scrapyard}}
|{{SSBUMusicLink|ARMS|Scrapyard}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight.
*The Giant Wendy starting represents Mechanica, a young female character who uses a giant mech to fight.
*The stage and music track represents {{s|armsinstitute|Scrapyard}}, a crowded arena with a yellow color scheme, which serves as Mechanica's affiliated stage.
*The stage and music track represents Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}, which features a yellow color scheme and crowds of cheering fans.
*The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks.
*Wendy starting off with a Rocket Belt and Slow Super Armor battle condition reference how Mechanica's suit possesses super armor, which allows her to take half the damage from most attacks, and jet propulsions, which allows it to hover in the air.
*Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Mechanica's high grab damage stats in ''ARMS''.
*This spirit's Grab type references Mechanica's high grab damage stats in ''ARMS''.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq.
*The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq.
*The stage and music track represent {{s|armsinstitute|Buster Beach}}, a crowded arena featuring a raised platform and  a yellow color scheme, which serves as Byte & Barq's affiliated stage.
*The stage and music track represents Byte & Barq's affiliated stage, {{s|armsinstitute|Buster Beach}}, which features a raised platform in the center, a yellow color scheme, and crowds of cheering fans.
*The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats.
*The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats.
----'''Other trivia:'''
----'''Other trivia:'''
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|[[Fourside]] ([[Battlefield form]])
|[[Fourside]] ([[Battlefield form]])
|•Move Speed ↑<br>•Item: [[Bumper]]
|•Move Speed ↑<br>•Item: [[Bumper]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a [[Drill]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a {{b|Drill|item}}
|{{SSBUMusicLink|ARMS|Snake Park}}
|{{SSBUMusicLink|ARMS|Snake Park}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Min Min represents Kid Cobra, a playable character in ''ARMS'' with a purple color scheme.
*The pink Min Min starting off with a Drill represents Kid Cobra, a playable character in ''ARMS'' with a purple color scheme who uses his default ARMS, the {{s|armsinstitute|Slamamander}}
*The stage and music track represent {{s|armsinstitute|Snake Park}}, a nighttime metropolitan city arena which serves as Kid Cobra's affiliated stage.
*The stage and music track represents Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting.
*The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage.
*The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes.
*The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes.
*Min Min starting off with a Drill references Kid Cobra's default ARM, the {{s|armsinstitute|Slamamander}}, which twists around before attacking, which resembles the Drill's attack.
*The Bumper item references the "snakeboards", a circular bumper in Snake Park which the players can ride on
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes.
*This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes.
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|{{SSBUMusicLink|ARMS|DNA Lab}}
|{{SSBUMusicLink|ARMS|DNA Lab}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme.
*The green Dark Samus represents Helix, a green artificial humanoid created from a gelatinous substance.
*The stage and music track represent the {{s|armsinstitute|DNA Lab}}, a laboratory arena featuring contained specimens in transparent tubes which serve as Helix's affiliated stage.
*The stage and music track represents Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes.
*The Giant and Tiny rules references Helix's ability to alter his size, which allows him to evade attacks.
*The Giant and Tiny rules, and the Ditto Poké Ball Pokémon reference Helix's gelatinous body, which gives him the ability to alter his shape and size at will.
*The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Helix's defensive gameplay in ''ARMS''.
*This spirit's Shield type references Helix's defensive gameplay in ''ARMS''.
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|{{SSBUMusicLink|ARMS|Sky Arena}}
|{{SSBUMusicLink|ARMS|Sky Arena}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor.
*The yellow King K. Rool mostly uses physical attacks, including smash attacks and tilt attacks, representing Max Brass, a heavyweight fighter who wears gold-plated super armor and uses powerful physical attacks.
*The stage and music track represent {{s|armsinstitute|Sky Arena}}, a raised platform arena surrounded by torches and a red gleam, which serves as Max Brass's affiliated stage.
*The stage's Ω form and music track represents Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which features a single raised platform surrounded by torches and a red gleam.
*The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower.
*The Giant and Attack Power ↑ rules and battle conditions reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower.
*King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower.
*This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower.

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