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{{ | {{DISPLAYTITLE:List of spirits (''ARMS'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update. | The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update. | ||
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|4,792 | |4,792 | ||
|Strong Throw | |Strong Throw | ||
|•Battle via DLC Spirit Board | |•Battle via DLC Spirit Board | ||
|- | |- | ||
|1,417 | |1,417 | ||
|{{SpiritTableName|Byte & Barq | |{{SpiritTableName|Byte & Barq}} | ||
|{{SpiritType|Neutral}} | |{{SpiritType|Neutral}} | ||
|★ | |★ | ||
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|2,569 | |2,569 | ||
|Water Weakness | |Water Weakness | ||
|•Battle via DLC Spirit Board | |•Battle via DLC Spirit Board | ||
|- | |- | ||
|1,418 | |1,418 | ||
|{{SpiritTableName|Kid Cobra | |{{SpiritTableName|Kid Cobra}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
|★★★ | |★★★ | ||
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|3,370 | |3,370 | ||
|Speed ↑ | |Speed ↑ | ||
|•Battle via DLC Spirit Board | |•Battle via DLC Spirit Board | ||
|} | |} | ||
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|⬢⬢ | |⬢⬢ | ||
|Weapon Resist ↑ | |Weapon Resist ↑ | ||
|•Battle via DLC Spirit Board | |•Battle via DLC Spirit Board | ||
|- | |- | ||
|1,419 | |1,419 | ||
|{{SpiritTableName|Helix | |{{SpiritTableName|Helix}} | ||
|★ | |★ | ||
|⬢ | |⬢ | ||
|Transformation Duration ↑ | |Transformation Duration ↑ | ||
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G | |•Battle via DLC Spirit Board<br/>•Purchase from the Vault Shop for 500G | ||
|- | |- | ||
|1,420 | |1,420 | ||
|{{SpiritTableName|Max Brass | |{{SpiritTableName|Max Brass}} | ||
|★★★★ | |★★★★ | ||
|⬢⬢⬢ | |⬢⬢⬢ | ||
|Critical Super Giant | |Critical Super Giant | ||
|•Battle via DLC Spirit Board | |•Battle via DLC Spirit Board | ||
|} | |} | ||
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|•The enemy's punches and elbow strikes have increased power<br>•The enemy has increased jump power | |•The enemy's punches and elbow strikes have increased power<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}} | |{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}} | ||
| | | | ||
*The Mii Brawler's costume represents Spring Man, the main | *The Mii Brawler's costume represents Spring Man, the main protagonist of ''ARMS'', with the Mii Brawler's moveset referencing Spring Man's moveset in ''ARMS''. | ||
*The stage references ''ARMS'' being a boxing game. The ropes on the ring can be used as trampolines, similar to the springboards in Spring Stadium. | |||
*This spirit's Fist Attack ↑ ability and battle conditions represent the gameplay mechanics of ''ARMS'' which include punching and jumping. | |||
* | |||
*This spirit's Fist Attack ↑ ability | |||
|- | |- | ||
|1,288 | |1,288 | ||
|{{SpiritTableName|Ribbon Girl|link=y|size=64}} | |{{SpiritTableName|Ribbon Girl|link=y|size=64}} | ||
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit | |•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit) | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|3,600 | |3,600 | ||
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|•The enemy has an extra midair jump | |•The enemy has an extra midair jump | ||
|{{SSBUMusicLink|ARMS|Ribbon Ring}} | |{{SSBUMusicLink|ARMS|Ribbon Ring}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
*The Mii Brawler's costume represents Ribbon Girl, the | *The Mii Brawler's costume represents Ribbon Girl, with the Mii Brawler's moveset referencing Ribbon Girl's moveset in ''ARMS''. | ||
*The stage | *The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}. | ||
*The | *The Additional Midair Jump battle condition references Ribbon Girl's ability to perform multiple mid-air jumps. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Ribbon Girl's high grab damage stats | *This spirit's Grab type references Ribbon Girl's high grab damage stats. | ||
*This spirit's Fist Attack ↑ ability references | *This spirit's Fist Attack ↑ ability references Ribbon Girl utilizing punching attacks. | ||
|- | |- | ||
|1,289 | |1,289 | ||
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|{{SSBUMusicLink|Mario Kart|Dragon Driftway}} | |{{SSBUMusicLink|Mario Kart|Dragon Driftway}} | ||
| | | | ||
* | *Corrin and Min Min both are both able to turn their arms into dragons and elongate them to attack from afar with them. | ||
*The stage | *The stage features the paifang in the background, a Chinese architectural arch which references Min Min's Chinese heritage. | ||
*The music | *The music references Dragon Driftway from ''Mario Kart 8'', a raceway which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS'', as well as an image of Gobblegut, a green serpentine dragon from ''Super Mario Galaxy'' which resembles Min Min's Dragon ARM. The music itself is also composed by Atsuko Asahi, who worked on the music for ''ARMS''. | ||
*Corrin's | *Corrin's frequent [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, which can fire a laser from its mouth, and her left ARM's ability to transform into a Dragon ARM. | ||
|- | |- | ||
|1,290 | |1,290 | ||
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|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
|N/A | |N/A | ||
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a | |•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a {{b|Drill|item}} | ||
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | |{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | ||
| | | | ||
* | *Bayonetta and Twintelle both share a very feminine figure, the ability to slow down their opponents' attacks, and a heavy European accent on their speech (French for Twintelle and British English for Bayonetta). | ||
*The stage | *The stage references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting. | ||
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS. | |||
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS | *Bayonetta's favored smash attacks reference both Bayonetta and Twintelle using their hair as giant fists to attack their opponents. | ||
* | |||
|- | |- | ||
|rowspan="2"|1,291 | |rowspan="2"|1,291 | ||
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|rowspan="2"|•The enemy has increased move speed | |rowspan="2"|•The enemy has increased move speed | ||
|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}} | |rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}} | ||
|rowspan="2"| | |rowspan="2"| | ||
*The | *Greninja, without DLC, and Ninjara are both ninjas. | ||
*The stage and music | *The Mii Brawler's costume, with DLC, represents Ninjara. | ||
*The Boomerang item references | *The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting. | ||
*This spirit's Move Speed ↑ ability and battle condition reference Ninjara's high speed stat. | |||
*The Boomerang item references the {{s|armsinstitute|Chakram}}, one of Ninjara's default ARMS which behaves like a boomerang. | |||
|- | |- | ||
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit | |style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/> | ||
|- | |- | ||
|1,415 | |1,415 | ||
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|•The enemy has super armor but moves slower<br>•The enemy favors grabs and throws | |•The enemy has super armor but moves slower<br>•The enemy favors grabs and throws | ||
|{{SSBUMusicLink|ARMS|Mausoleum}} | |{{SSBUMusicLink|ARMS|Mausoleum}} | ||
| | | | ||
* | *Donkey Kong and Master Mummy are both large, heavyweight fighters with powerful punches. | ||
*The stage and music | *The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting. | ||
*This spirit's Shield type and the Slow Super Armor battle condition references Master Mummy's low speed and high endurance stats. | |||
*This spirit's Strong Throw ability and second battle condition reference Master Mummy's high grab and throw damages. | |||
*This spirit's Shield type | |||
*This spirit's Strong Throw ability | |||
|- | |- | ||
|1,416 | |1,416 | ||
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|•The enemy has super armor but moves slower<br>•Stamina battle<br>•The enemy is giant | |•The enemy has super armor but moves slower<br>•Stamina battle<br>•The enemy is giant | ||
|{{SSBUMusicLink|ARMS|Scrapyard}} | |{{SSBUMusicLink|ARMS|Scrapyard}} | ||
| | | | ||
*The Giant Wendy | *The Giant Wendy Mechanica are both young girls who pilot and primarily fight with giant mechs featuring mechanical fists and the ability to fly. | ||
*The stage | *The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}. | ||
* | *This spirit's Weapons Resist ↑ ability and the Slow Super Armor battle condition reference Mechanica's suit making her a heavyweight with super armor. | ||
*Wendy | *Wendy starting off with a Rocket Belt references Mechanica's suit having jet propulsion that allows her to hover. | ||
*The stamina battle condition represents battles in ''ARMS'' using HP bars. | |||
* | |||
|- | |- | ||
|1,417 | |1,417 | ||
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|•Defeat the main fighter to win<br>•The enemy is metal | |•Defeat the main fighter to win<br>•The enemy is metal | ||
|{{SSBUMusicLink|ARMS|Buster Beach}} | |{{SSBUMusicLink|ARMS|Buster Beach}} | ||
|'''Spirit Battle | |'''Spirit Battle trivia:''' | ||
* | *Mega Man and Byte are both autonomous fighters who aim to stop evil and have robotic dogs that they bounce on to gain height. | ||
*The stage | *The Dog of the Metal Duck Hunt minion represents Barq, Byte's robotic canine partner. | ||
*The music references Byte & Barq's affiliated stage, {{s|armsinstitute|Buster Beach}}. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are each robots, whose electronic circuitry is susceptible to being damaged from contact with moisture. | |||
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture. | |||
|- | |- | ||
|1,418 | |1,418 | ||
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|[[Fourside]] ([[Battlefield form]]) | |[[Fourside]] ([[Battlefield form]]) | ||
|•Move Speed ↑<br>•Item: [[Bumper]] | |•Move Speed ↑<br>•Item: [[Bumper]] | ||
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a | |•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a {{b|Drill|item}} | ||
|{{SSBUMusicLink|ARMS|Snake Park}} | |{{SSBUMusicLink|ARMS|Snake Park}} | ||
| | | | ||
* | *Min Min and Kid Cobra are both playable characters in ''ARMS''. | ||
*The stage and music | *The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting. | ||
* | *This spirit's Speed ↑ ability and battle condition reference Kid Cobra's nickname, "The Speed Demon", and his high charged dash speed. | ||
*Min Min starts off with a Drill, referencing one of Kid Cobra's default ARMS, the {{s|armsinstitute|Hydra}}. | |||
*Min Min | *The Bumper item resembles the {{s|armsinstitute|Clapback}}, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park. | ||
- | |||
|- | |- | ||
|1,419 | |1,419 | ||
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|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]]) | |•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]]) | ||
|{{SSBUMusicLink|ARMS|DNA Lab}} | |{{SSBUMusicLink|ARMS|DNA Lab}} | ||
| | | | ||
* | *Dark Samus and Helix are both artificial humanoids created from gelatinous substances. | ||
*The stage and music | *The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes. | ||
* | *This spirit's Transformation Duration ↑ ability, the Tiny and Giant rules, and the Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his size and shape at will. | ||
|- | |- | ||
|1,420 | |1,420 | ||
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|•The enemy is giant when the enemy's at high damage<br>•Stamina battle<br>•The enemy has increased attack power when the enemy's at high damage | |•The enemy is giant when the enemy's at high damage<br>•Stamina battle<br>•The enemy has increased attack power when the enemy's at high damage | ||
|{{SSBUMusicLink|ARMS|Sky Arena}} | |{{SSBUMusicLink|ARMS|Sky Arena}} | ||
| | | | ||
* | *King K. Rool and Max Brass are both heavyweight fighters with gold-plated super armor. | ||
*The stage and music | *The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches. | ||
* | *This spirit's Attack type, Critical Super Giant ability, and the Attack Power ↑ and Giant rules reference Max Brass's ability to grow larger and stronger either by charging up or being low in health. | ||
* | *The stamina battle condition represents battles in ''ARMS'' using HP bars. | ||
|} | |} | ||
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*Min Min's primary spirit is the only ''ARMS'' spirit that does not appear on the ''ARMS'' DLC Spirit Board. This is likely due to {{SSBU|Min Min}} herself being a playable character. | *Min Min's primary spirit is the only ''ARMS'' spirit that does not appear on the ''ARMS'' DLC Spirit Board. This is likely due to {{SSBU|Min Min}} herself being a playable character. | ||
*All ''ARMS'' Spirit Battles that use Mii Brawlers as puppet fighters use [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use. | *All ''ARMS'' Spirit Battles that use Mii Brawlers as puppet fighters use [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use. | ||
*''ARMS'', ''Minecraft'', and {{uv|Final Fantasy}} are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting {{uv|Fatal Fury}}, whose songs from non-''Fatal Fury'' series are still grouped under ''Fatal Fury'' in the [[Sound Test]]) | *''ARMS'', ''Minecraft'', and {{uv|Final Fantasy}} are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting {{uv|Fatal Fury}}, whose songs from non-''Fatal Fury'' series are still grouped under ''Fatal Fury'' in the [[Sound Test]]). | ||
*''ARMS'' and ''Final Fantasy'' are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits. | *''ARMS'' and ''Final Fantasy'' are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits. | ||
{{Spirit list}} | {{Spirit list}} | ||
{{ARMS universe}} | {{ARMS universe}} |