Editing List of spirits (ARMS series)

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{{Title|List of spirits (''ARMS'' series)}}
{{DISPLAYTITLE:List of spirits (''ARMS'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update.
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update.
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|4,792
|4,792
|Strong Throw
|Strong Throw
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0)
|•Battle via DLC Spirit Board
|-
|-
|1,417
|1,417
|{{SpiritTableName|Byte & Barq|link=y|iw=armsinstitute}}
|{{SpiritTableName|Byte & Barq}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|★
|★
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|2,569
|2,569
|Water Weakness
|Water Weakness
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0)
|•Battle via DLC Spirit Board
|-
|-
|1,418
|1,418
|{{SpiritTableName|Kid Cobra|link=y|iw=armsinstitute}}
|{{SpiritTableName|Kid Cobra}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
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|3,370
|3,370
|Speed ↑
|Speed ↑
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 6000G (since v8.0.0)
|•Battle via DLC Spirit Board
|}
|}


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|⬢⬢
|⬢⬢
|Weapon Resist ↑
|Weapon Resist ↑
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0)
|•Battle via DLC Spirit Board
|-
|-
|1,419
|1,419
|{{SpiritTableName|Helix|link=y|iw=armsinstitute}}
|{{SpiritTableName|Helix}}
|★
|★
|⬢
|⬢
|Transformation Duration ↑
|Transformation Duration ↑
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0)
|•Battle via DLC Spirit Board<br/>•Purchase from the Vault Shop for 500G
|-
|-
|1,420
|1,420
|{{SpiritTableName|Max Brass|link=y|iw=armsinstitute}}
|{{SpiritTableName|Max Brass}}
|★★★★
|★★★★
|⬢⬢⬢
|⬢⬢⬢
|Critical Super Giant
|Critical Super Giant
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 15,000G (since v8.0.0)
|•Battle via DLC Spirit Board
|}
|}


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|•The enemy's punches and elbow strikes have increased power<br>•The enemy has increased jump power
|•The enemy's punches and elbow strikes have increased power<br>•The enemy has increased jump power
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|'''Spirit Battle inspiration:'''
|
*The Mii Brawler's costume represents Spring Man, the main playable character of ''ARMS''.
*The Mii Brawler's costume represents Spring Man, the main protagonist of ''ARMS'', with the Mii Brawler's moveset referencing Spring Man's moveset in ''ARMS''.
*The stage represents Spring Stadium, a boxing arena featuring a jumbotron and a crowded stadium, which serves as Spring Man's affiliated stage.
*The stage references ''ARMS'' being a boxing game. The ropes on the ring can be used as trampolines, similar to the springboards in Spring Stadium.
*The stage features ropes which allows the players to perform high jumps, referencing the springboards featured in the Spring Stadium which allows the players to perform higher jumps.
*This spirit's Fist Attack ↑ ability and battle conditions represent the gameplay mechanics of ''ARMS'' which include punching and jumping.
*The music track represents the title theme of ''Wii Sports Club'', which features an upbeat marching band style, referencing the style of the ''ARMS'' title theme.
*The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ''ARMS''.
----'''Other trivia:'''
*This spirit's Neutral type references Spring Man's well-rounded stats in ''ARMS''.
*This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ''ARMS'' and Spring Man's usage of powerful punching attacks.
|-
|-
|1,288
|1,288
|{{SpiritTableName|Ribbon Girl|link=y|size=64}}
|{{SpiritTableName|Ribbon Girl|link=y|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit, Normal Voice Type 4)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
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|•The enemy has an extra midair jump
|•The enemy has an extra midair jump
|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ''ARMS''.
*The Mii Brawler's costume represents Ribbon Girl, with the Mii Brawler's moveset referencing Ribbon Girl's moveset in ''ARMS''.
*The stage and music track represent {{s|armsinstitute|Ribbon Ring}}, an arena featuring raised platforms and jumbotron screens, which serves as Ribbon Girl's affiliated stage.
*The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}.
*The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks in her moveset in ''ARMS''.
*The Additional Midair Jump battle condition references Ribbon Girl's ability to perform multiple mid-air jumps.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''.
*This spirit's Grab type references Ribbon Girl's high grab damage stats.
*This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ''ARMS'' and Ribbon Girl's usage of powerful punching attacks.
*This spirit's Fist Attack ↑ ability references Ribbon Girl utilizing punching attacks.
|-
|-
|1,289
|1,289
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|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|
|
*The orange Corrin represents Min Mn, a blonde female fighter who wears an orange uniform and features a dragon theme.
*Corrin and Min Min both are both able to turn their arms into dragons and elongate them to attack from afar with them.
*The stage and music track represent {{s|armsinstitute|Ramen Bowl}}, a Chinese-themed arena featuring a single platform, which serves as Min Min's affiliated stage.
*The stage features the paifang in the background, a Chinese architectural arch which references Min Min's Chinese heritage.
*The music track represents the musical theme of {{iw|mariowiki|Dragon Driftway}}, a race course in ''Mario Kart 8'' featuring an image of {{s|mariowiki|Gobblegut}}, a green serpentine dragon which resembles Min Min's green Dragon ARM.
*The music references Dragon Driftway from ''Mario Kart 8'', a raceway which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS'', as well as an image of Gobblegut, a green serpentine dragon from ''Super Mario Galaxy'' which resembles Min Min's Dragon ARM. The music itself is also composed by Atsuko Asahi, who worked on the music for ''ARMS''.
*Corrin's favored [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range.
*Corrin's frequent [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, which can fire a laser from its mouth, and her left ARM's ability to transform into a Dragon ARM.
|-
|-
|1,290
|1,290
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|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a [[Drill]]
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a {{b|Drill|item}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|'''Spirit Battle inspiration:'''
|
*The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack.
*Bayonetta and Twintelle both share a very feminine figure, the ability to slow down their opponents' attacks, and a heavy European accent on their speech (French for Twintelle and British English for Bayonetta).
*The stage and music track represents {{s|armsinstitute|Cinema Deux}}, a metropolitan city arena which serves as Twintelle's affiliated stage.
*The stage references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting.
*Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range.
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS.
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill.
*Bayonetta's favored smash attacks reference both Bayonetta and Twintelle using their hair as giant fists to attack their opponents.
----'''Other trivia:'''
*This spirit's Grab type references Twintelle's high grab damage stats in ''ARMS''.
*This spirit's Air Defense ↑ ability references Twintelle's air-dash, which allows her to dodge her opponent's incoming attacks.
|-
|-
|rowspan="2"|1,291
|rowspan="2"|1,291
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|rowspan="2"|•The enemy has increased move speed
|rowspan="2"|•The enemy has increased move speed
|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}}
|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|
*The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme.
*Greninja, without DLC, and Ninjara are both ninjas.
*The stage and music track represent {{s|armsinstitute|Ninja College}}, an arena taking place outside a Japanese-themed building which serves as Ninjara's affiliated stage.
*The Mii Brawler's costume, with DLC, represents Ninjara.
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang.
*The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting.
*The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''.
*This spirit's Move Speed ↑ ability and battle condition reference Ninjara's high speed stat.
----'''Other trivia:'''
*The Boomerang item references the {{s|armsinstitute|Chakram}}, one of Ninjara's default ARMS which behaves like a boomerang.
*This spirit's Move Speed ↑ ability references Ninjara's high speed stat and ability to vanish while evading.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit, Normal Voice Type 5)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/>
|-
|-
|1,415
|1,415
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|•The enemy has super armor but moves slower<br>•The enemy favors grabs and throws
|•The enemy has super armor but moves slower<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|ARMS|Mausoleum}}
|{{SSBUMusicLink|ARMS|Mausoleum}}
|'''Spirit Battle inspiration:'''
|
*The white Donkey Kong represents Master Mummy, a large, heavyweight fighter who uses powerful punch attacks and features a white color scheme.
*Donkey Kong and Master Mummy are both large, heavyweight fighters with powerful punches.
*The stage and music track represent the {{s|armsinstitute|Mausoleum}}, a haunted building arena featuring a single platform, which serves as Master Mummy's affiliated stage.
*The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting.
*The first battle condition references how Master Mummy features the lowest speed and super armor stats in ''ARMS'', which allows him to take half the damage from most attacks.
*This spirit's Shield type and the Slow Super Armor battle condition references Master Mummy's low speed and high endurance stats.
*Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ''ARMS''.
*This spirit's Strong Throw ability and second battle condition reference Master Mummy's high grab and throw damages.
----'''Other trivia:'''
*This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ''ARMS''.
*This spirit's Strong Throw ability further references how Master Mummy features the highest grab damage in ''ARMS''.
|-
|-
|1,416
|1,416
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|•The enemy has super armor but moves slower<br>•Stamina battle<br>•The enemy is giant
|•The enemy has super armor but moves slower<br>•Stamina battle<br>•The enemy is giant
|{{SSBUMusicLink|ARMS|Scrapyard}}
|{{SSBUMusicLink|ARMS|Scrapyard}}
|'''Spirit Battle inspiration:'''
|
*The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight.
*The Giant Wendy Mechanica are both young girls who pilot and primarily fight with giant mechs featuring mechanical fists and the ability to fly.
*The stage and music track represents {{s|armsinstitute|Scrapyard}}, a crowded arena with a yellow color scheme, which serves as Mechanica's affiliated stage.
*The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}.
*The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks.
*This spirit's Weapons Resist ↑ ability and the Slow Super Armor battle condition reference Mechanica's suit making her a heavyweight with super armor.
*Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air.
*Wendy starting off with a Rocket Belt references Mechanica's suit having jet propulsion that allows her to hover.
----'''Other trivia:'''
*The stamina battle condition represents battles in ''ARMS'' using HP bars.
*This spirit's Grab type references Mechanica's high grab damage stats in ''ARMS''.
*This spirit's Weapons Resist ↑ ability references Mechanica's super armor suit, which allows her to take half the damage from most attacks in ''ARMS''.
|-
|-
|1,417
|1,417
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|•Defeat the main fighter to win<br>•The enemy is metal
|•Defeat the main fighter to win<br>•The enemy is metal
|{{SSBUMusicLink|ARMS|Buster Beach}}
|{{SSBUMusicLink|ARMS|Buster Beach}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq.
*Mega Man and Byte are both autonomous fighters who aim to stop evil and have robotic dogs that they bounce on to gain height.
*The stage and music track represent {{s|armsinstitute|Buster Beach}}, a crowded arena featuring a raised platform and  a yellow color scheme, which serves as Byte & Barq's affiliated stage.
*The Dog of the Metal Duck Hunt minion represents Barq, Byte's robotic canine partner.
*The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats.
*The music references Byte & Barq's affiliated stage, {{s|armsinstitute|Buster Beach}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Byte & Barq's gameplay and strategy revolves around Barq making up for Byte's mediocre stats.
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are each robots, whose electronic circuitry is susceptible to being damaged from contact with moisture.
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture.
|-
|-
|1,418
|1,418
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|[[Fourside]] ([[Battlefield form]])
|[[Fourside]] ([[Battlefield form]])
|•Move Speed ↑<br>•Item: [[Bumper]]
|•Move Speed ↑<br>•Item: [[Bumper]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a [[Drill]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a {{b|Drill|item}}
|{{SSBUMusicLink|ARMS|Snake Park}}
|{{SSBUMusicLink|ARMS|Snake Park}}
|'''Spirit Battle inspiration:'''
|
*The pink Min Min represents Kid Cobra, a playable character in ''ARMS'' with a purple color scheme.
*Min Min and Kid Cobra are both playable characters in ''ARMS''.
*The stage and music track represent {{s|armsinstitute|Snake Park}}, a nighttime metropolitan city arena which serves as Kid Cobra's affiliated stage.
*The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting.
*The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage.
*This spirit's Speed ↑ ability and battle condition reference Kid Cobra's nickname, "The Speed Demon", and his high charged dash speed.
*The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes.
*Min Min starts off with a Drill, referencing one of Kid Cobra's default ARMS, the {{s|armsinstitute|Hydra}}.
*Min Min starting off with a Drill references Kid Cobra's default ARM, the {{s|armsinstitute|Slamamander}}, which twists around before attacking, which resembles the Drill's attack.
*The Bumper item resembles the {{s|armsinstitute|Clapback}}, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park.
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes.
|-
|-
|1,419
|1,419
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|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|{{SSBUMusicLink|ARMS|DNA Lab}}
|{{SSBUMusicLink|ARMS|DNA Lab}}
|'''Spirit Battle inspiration:'''
|
*The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme.
*Dark Samus and Helix are both artificial humanoids created from gelatinous substances.
*The stage and music track represent the {{s|armsinstitute|DNA Lab}}, a laboratory arena featuring contained specimens in transparent tubes which serve as Helix's affiliated stage.
*The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes.
*The Giant and Tiny rules references Helix's ability to alter his size, which allows him to evade attacks.
*This spirit's Transformation Duration ↑ ability, the Tiny and Giant rules, and the Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his size and shape at will.
*The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.
----'''Other trivia:'''
*This spirit's Shield type references Helix's defensive gameplay in ''ARMS''.
*This spirit's Transformation Duration ↑ ability references Helix's ability to alter his shape and size at will for an extended time.
|-
|-
|1,420
|1,420
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|•The enemy is giant when the enemy's at high damage<br>•Stamina battle<br>•The enemy has increased attack power when the enemy's at high damage
|•The enemy is giant when the enemy's at high damage<br>•Stamina battle<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|ARMS|Sky Arena}}
|{{SSBUMusicLink|ARMS|Sky Arena}}
|'''Spirit Battle inspiration:'''
|
*The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor.
*King K. Rool and Max Brass are both heavyweight fighters with gold-plated super armor.
*The stage and music track represent {{s|armsinstitute|Sky Arena}}, a raised platform arena surrounded by torches and a red gleam, which serves as Max Brass's affiliated stage.
*The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches.
*The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower.
*This spirit's Attack type, Critical Super Giant ability, and the Attack Power ↑ and Giant rules reference Max Brass's ability to grow larger and stronger either by charging up or being low in health.
*King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks.
*The stamina battle condition represents battles in ''ARMS'' using HP bars.
----'''Other trivia:'''
*This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower.
|}
|}


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*Min Min's primary spirit is the only ''ARMS'' spirit that does not appear on the ''ARMS'' DLC Spirit Board. This is likely due to {{SSBU|Min Min}} herself being a playable character.
*Min Min's primary spirit is the only ''ARMS'' spirit that does not appear on the ''ARMS'' DLC Spirit Board. This is likely due to {{SSBU|Min Min}} herself being a playable character.
*All ''ARMS'' Spirit Battles that use Mii Brawlers as puppet fighters use [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use.
*All ''ARMS'' Spirit Battles that use Mii Brawlers as puppet fighters use [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use.
*''ARMS'', ''Minecraft'', and {{uv|Final Fantasy}} are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting {{uv|Fatal Fury}}, whose songs from non-''Fatal Fury'' series are still grouped under ''Fatal Fury'' in the [[Sound Test]]). Unlike ''Minecraft'' and ''Final Fantasy'', this is due to said spirit battles already being featured in the base game, which had no songs from ''ARMS''.
*''ARMS'', ''Minecraft'', and {{uv|Final Fantasy}} are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting {{uv|Fatal Fury}}, whose songs from non-''Fatal Fury'' series are still grouped under ''Fatal Fury'' in the [[Sound Test]]).
*''ARMS'' and ''Final Fantasy'' are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.
*''ARMS'' and ''Final Fantasy'' are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.
*Despite sharing a name, the two Min Min spirits do not appear concurrently if spirits are arranged alphabetically. Min Min's base spirit will be listed first, but her fighter spirit will be listed after Minerva, Mini Mario, and Mini Mario & Hammers.
 
{{Spirit list}}
{{Spirit list}}
{{ARMS universe}}
{{ARMS universe}}

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