Editing List of spirits (ARMS series)
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Mii Brawler's costume represents Spring Man, the main playable character of ''ARMS''. | *The Mii Brawler's costume represents Spring Man, the main playable character of ''ARMS''. | ||
*The stage represents Spring Stadium, a boxing | *The stage represents Spring Stadium, Spring Man's affiliated stage, which features a boxing ring with bouncing springboards, a jumbotron, and a crowded stadium. | ||
*The music track represents the title theme of ''Wii Sports Club'', which features an upbeat marching band style, referencing the style of the ''ARMS'' title theme. | *The music track represents the title theme of ''Wii Sports Club'', which features an upbeat marching band style, referencing the style of the ''ARMS'' title theme. | ||
*The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ''ARMS''. | *The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ''ARMS''. | ||
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|{{SSBUMusicLink|ARMS|Ribbon Ring}} | |{{SSBUMusicLink|ARMS|Ribbon Ring}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ''ARMS''. | *The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ''ARMS''. | ||
*The stage and music track represent {{s|armsinstitute|Ribbon Ring}}, | *The stage's Battlefield form and music track represent {{s|armsinstitute|Ribbon Ring}}, Ribbon Girl's affiliated stage, which features raised platforms and jumbotron screens in the background. | ||
*The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks | *The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''. | *This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''. | ||
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|{{SSBUMusicLink|Mario Kart|Dragon Driftway}} | |{{SSBUMusicLink|Mario Kart|Dragon Driftway}} | ||
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*The orange Corrin represents Min Mn, a blonde female fighter | *The orange Corrin represents Min Mn, a blonde female fighter wearing an orange uniform who features a dragon-themed ARM. | ||
*The stage and music track represent {{s|armsinstitute|Ramen Bowl}}, | *The stage and music track represent {{s|armsinstitute|Ramen Bowl}}, Min Min's affiliated stage, which features a single platform and a Chinese motif. | ||
*The music track represents the musical theme of {{iw|mariowiki|Dragon Driftway}}, a race course in ''Mario Kart 8'' | *The music track represents the musical theme of {{iw|mariowiki|Dragon Driftway}}, a race course in ''Mario Kart 8'' which features an image of {{s|mariowiki|Gobblegut}}, a green serpentine dragon which resembles Min Min's green Dragon ARM. | ||
*Corrin's favored [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range. | *Corrin's favored [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack. | *The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack. | ||
*The stage and music track represents {{s|armsinstitute|Cinema Deux}}, | *The stage and music track represents {{s|armsinstitute|Cinema Deux}}, Twintelle's affiliated stage, which features a metropolitan city setting. | ||
*Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range. | *Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range. | ||
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill. | *Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill. | ||
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|rowspan="2"|'''Spirit Battle inspiration:''' | |rowspan="2"|'''Spirit Battle inspiration:''' | ||
*The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme. | *The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme. | ||
*The stage and music track represent {{s|armsinstitute|Ninja College}}, | *The stage and music track represent {{s|armsinstitute|Ninja College}}, Ninjara's affiliated stage which features a traditional Japanese setting. | ||
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang. | *The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang. | ||
*The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''. | *The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''. | ||
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|{{SSBUMusicLink|ARMS|Mausoleum}} | |{{SSBUMusicLink|ARMS|Mausoleum}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Donkey Kong represents Master Mummy, a large, heavyweight fighter | *The white Donkey Kong represents Master Mummy, a large, heavyweight fighter with a white color scheme who uses powerful punches. | ||
*The stage and music track represent the {{s|armsinstitute|Mausoleum}}, | *The stage and music track represent the {{s|armsinstitute|Mausoleum}}, Master Mummy's affiliated stage, which features a single platform and dark building at nighttime. | ||
*The first battle condition references how Master Mummy features the lowest speed and super armor stats in ''ARMS'', which allows him to take half the damage from most attacks. | *The first battle condition references how Master Mummy features the lowest speed and super armor stats in ''ARMS'', which allows him to take half the damage from most attacks. | ||
*Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ''ARMS''. | *Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ''ARMS''. | ||
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|{{SSBUMusicLink|ARMS|Scrapyard}} | |{{SSBUMusicLink|ARMS|Scrapyard}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight. | *The Giant Wendy starting represents Mechanica, a young female character who uses a giant mech to fight. | ||
*The stage and music track represents {{s|armsinstitute|Scrapyard}}, | *The stage and music track represents{{s|armsinstitute|Scrapyard}}, Mechanica's affiliated stage, which features a yellow color scheme and crowded stadium. | ||
*The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks. | *The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks. | ||
*Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air. | *Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq. | *The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq. | ||
*The stage and music track represent {{s|armsinstitute|Buster Beach}}, | *The stage and music track represent{{s|armsinstitute|Buster Beach}}, Byte & Barq's affiliated stage, which features a raised platform in the center, a yellow color scheme, and a crowded stadium. | ||
*The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats. | *The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Min Min represents Kid Cobra, a playable character in ''ARMS'' with a purple color scheme. | *The pink Min Min represents Kid Cobra, a playable character in ''ARMS'' with a purple color scheme. | ||
*The stage and music track represent {{s|armsinstitute|Snake Park}}, | *The stage and music track represent {{s|armsinstitute|Snake Park}}, Kid Cobra's affiliated stage, which features a nighttime metropolitan city setting. | ||
*The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage. | *The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage. | ||
*The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes. | *The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme. | *The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme. | ||
*The stage and music track represent | *The stage and music track represent {{s|armsinstitute|DNA Lab}},s Helix's affiliated stage, which features a laboratory setting with contained specimens in transparent tubes. | ||
*The Giant and Tiny rules | *The Giant and Tiny rules, and the Ditto Poké Ball Pokémon reference Helix's gelatinous body, which gives him the ability to alter his shape and size at will. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Helix's defensive gameplay in ''ARMS''. | *This spirit's Shield type references Helix's defensive gameplay in ''ARMS''. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor. | *The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor. | ||
*The stage and music track represent {{s|armsinstitute|Sky Arena}}, a raised platform | *The stage and music track represent {{s|armsinstitute|Sky Arena}}, Max Brass's affiliated stage, which features a single raised platform surrounded by torches and a red gleam. | ||
*The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower. | *The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower. | ||
*King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks. | *King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks. |