Editing List of semi-spikes (SSB4)

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==List==
==List==
==={{SSB4|Bayonetta}}===
==={{SSB4|Bayonetta}}===
*{{mvsub|Bayonetta|SSB4|Down smash}} (hit 1) has an angle of 0°.
*Down smash (hit 1) has an angle of
*[[Bullet Climax]] the uncharged/extended bullets have an angle of 0°.
*[[Bullet Climax]] the uncharged/extended bullets have an angle of
*[[Witch Twist]] (final hit, both variants) has an angle of 34° for the first use and for the second.
*[[Witch Twist]] (final hit, both variants) has an angle of 34º for the first use and for the second


==={{SSB4|Bowser}}===
==={{SSB4|Bowser}}===
*{{mvsub|Bowser|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 30°.
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
*{{mvsub|Bowser|SSB4|Back aerial}} - Has an angle of 35°.
*Back aerial - Has an angle of 35°.
*{{mvsub|Bowser|SSB4|Down aerial}} (landing hit) - The landing hit has an angle of 20°.
*Down aerial (landing hit) - The landing hit has an angle of 20°.


===={{b|Giga Bowser|Final Smash}}====
===={{b|Giga Bowser|Final Smash}}====
*Down smash (hits 1-7) - Either launches at 150° or 190° depending on the opponent's position.
*Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position.
*Back aerial - Has an angle of 24°.
*Back aerial - Has an angle of 24º


==={{SSB4|Bowser Jr.}}===
==={{SSB4|Bowser Jr.}}===
*{{mvsub|Bowser Jr.|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 25°.
*Dash attack (loop hits) - The loop hits have an angle of 25°.
*[[Piercing Cannon]] has an angle of 35°.
*[[Piercing Cannon]] has an angle of 35º
*Air Cannon's windbox has an angle of 20°.
*Air Cannon's windbox has an angle of 20º


==={{SSB4|Captain Falcon}}===
==={{SSB4|Captain Falcon}}===
*{{mvsub|Captain Falcon|SSB4|Down tilt}} - Has an angle of 25°.
*Down tilt - Has an angle of 25°.
*[[Captain Falcon (SSB4)/Forward aerial|Knee Smash]] - The clean hit is a semi-spike with an angle of 32°.
*[[Knee Smash|Forward aerial]] - The clean hit is a semi-spike with an angle of 32°.
*{{mvsub|Captain Falcon|SSB4|Up aerial}} - The late hit is a semi-spike with an angle of 30°.
*Up aerial - The late hit is a semi-spike with an angle of 30°.


==={{SSB4|Charizard}}===
==={{SSB4|Charizard}}===
*{{mvsub|Charizard|SSB4|Neutral attack/Hit 2}} - A small portion of the slash has an angle of 30°.
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
*{{mvsub|Charizard|SSB4|Down tilt}} - Both the windbox and the hitbox have an angle of 30°.
*Down tilt - Both the windbox and the hitbox have an angle of 30°.
*{{mvsub|Charizard|SSB4|Down smash}} - The hitboxes closer to Charizard has an angle of 33°.
*Down smash - The hitboxes closer to Charizard has an angle of 33°.
*{{mvsub|Charizard|SSB4|Forward aerial}} - The clean hit has an angle of 34°.
*Forward aerial - The clean hit has an angle of 32°.


==={{SSB4|Cloud}}===
==={{SSB4|Cloud}}===
*{{mvsub|Cloud|SSB4|Neutral attack}} (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*{{mvsub|Cloud|SSB4|Forward smash}} (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*{{mvsub|Cloud|SSB4|Down smash}} - The first hit has hitboxes of angles 160/167/170/176°. The second hit has an angle of 35°.
*Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°.


==={{SSB4|Corrin}}===
==={{SSB4|Corrin}}===
*{{mvsub|Corrin|SSB4|Dash attack}} - Multi hits have an angle of 15°.
*Dash attack multi hits have an angle of 15º
*{{mvsub|Corrin|SSB4|Down smash}} - The front hit has an angle of 32° and the back hitboxes have an angle of 35°.
*Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º


==={{SSB4|Dark Pit}}===
==={{SSB4|Dark Pit}}===
*{{mvsub|Dark Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*{{mvsub|Dark Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°.
*Down smash (2nd hit) - The second hit has an angle of 30°.
*{{mvsub|Dark Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30°.
*[[Impact Orbitars]] have an angle of 30º


==={{SSB4|Diddy Kong}}===
==={{SSB4|Diddy Kong}}===
*{{mvsub|Diddy Kong|SSB4|Forward smash}} (1st hit) - A small portion of the punch has an angle of 30°.
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
*{{mvsub|Diddy Kong|SSB4|Down smash}} - The front and back hits have an angle of 33° and 35°, respectively.
*Down smash - The front and back hits have an angle of 33° and 35°, respectively.
*[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30°.
*[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30º


==={{SSB4|Donkey Kong}}===
==={{SSB4|Donkey Kong}}===
*[[Donkey Kong (SSB4)/Up special|Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20°.
*[[Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20º
*[[Hot Slap]] - The second aerial hit has an angle of 35°.
*[[Hot Slap]] - The second aerial hit has an angle of 35º


==={{SSB4|Dr. Mario}}===
==={{SSB4|Dr. Mario}}===
*{{mvsub|Dr. Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively.
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*[[Doctor Finale]] - The front capsule launches at 28°, and the back capsule launches at 26°.
*Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º
*[[Dr. Mario (SSB4)/Down special/Custom 2|Clothesline Tornado]] - The initial hits are semi-spikes.
*[[Clothesline Tornado]] - The initial hits are semi-spikes.


==={{SSB4|Duck Hunt}}===
==={{SSB4|Duck Hunt}}===
*{{mvsub|Duck Hunt|SSB4|Down tilt}} - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*{{mvsub|Duck Hunt|SSB4|Forward smash}} (1st and 2nd hits) - The first and second hits have an angle of 5°.
*Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
*{{mvsub|Duck Hunt|SSB4|Down smash}} (1st, 2nd & 3rd hit) - The 1st & 2nd hit have an angle of 165°. The third hit has an angle of 150°. It is one of the few semi-spike moves to send the opponent backwards.
*Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
*[[Super Duck Jump]] - The windboxes have an angle of 30°.
*The windboxes on Super Duck Jump wave an angle of 30º


==={{SSB4|Falco}}===
==={{SSB4|Falco}}===
*{{mvsub|Falco|SSB4|Down smash}} - The hitboxes further away from Falco have an angle of 25°.
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*{{mvsub|Falco|SSB4|Back throw}} (1st hit) - The first hit has an angle of 35°.
*Back throw (1st hit) - The first hit has an angle of 35°.
*[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.
*Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


==={{SSB4|Fox}}===
==={{SSB4|Fox}}===
*{{mvsub|Fox|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
*Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
*{{mvsub|Fox|SSB4|Down smash}} - The hitboxes further away from Fox have an angle of 25°.
*Down smash - The hitboxes further away from Fox have an angle of 25°.
*{{mvsub|Fox|SSB4|Back aerial}} - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.
*Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


==={{SSB4|Ganondorf}}===
==={{SSB4|Ganondorf}}===
*{{mvsub|Ganondorf|SSB4|Forward tilt}} - Has an angle of 22°.
*Forward tilt - Has an angle of 22°.
*{{mvsub|Ganondorf|SSB4|Up aerial}} - The mid and late hits have an angle of 30° and 0°, respectively.
*Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
*[[Ganondorf (SSB4)/Neutral special|Warlock Punch]] - The aerial versions of this move have an angle of 30°.
*[[Warlock Punch]] - The aerial versions of this move have an angle of 30°.
*[[Beast Ganon]] - Charge attack deals knockback at 30°.
*Beast Ganon - Charge attack deals knockback at 30º


==={{SSB4|Greninja}}===
==={{SSB4|Greninja}}===
*{{mvsub|Greninja|SSB4|Down smash}} - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*{{mvsub|Greninja|SSB4|Back aerial}} (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*[[Greninja (SSB4)/Neutral special|Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
*[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
*[[Greninja_(SSB4)/Down_special/Default|Substitute]] - Only when angled diagonally downwards, which has an angle of 25°.
*[[Substitute]] - Only when angled diagonally downwards, which has an angle of 25°.


==={{SSB4|Ike}}===
==={{SSB4|Ike}}===
*{{mvsub|Ike|SSB4|Forward throw}} - Has an angle of 28°.
*Forward throw - Has an angle of 28°.
*{{mvsub|Ike|SSB4|Back throw}} - Has an angle of 28°.
*Back throw - Has an angle of 28°.


==={{SSB4|Jigglypuff}}===
==={{SSB4|Jigglypuff}}===
*{{mvsub|Jigglypuff|SSB4|Down tilt}} - Has an angle of 20°.
*Down tilt - Has an angle of 20°.
*{{mvsub|Jigglypuff|SSB4|Down smash}} - Has an angle of 0°.
*Down smash - Has an angle of 0°.
*[[Jigglypuff (SSB4)/Neutral special|Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°.
*[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°.
*[[Jigglypuff (SSB4)/Side special/Custom 1|Sideways Pound]] - Slow and weak, making it impractical for gimping.
*[[Sideways Pound]] - Slow and weak, making it impractical for gimping.
*[[Puff Up]] - Has a launch angle of 0°.
*Puff Up - Has a launch angle of


==={{SSB4|King Dedede}}===
==={{SSB4|King Dedede}}===
*{{mvsub|King Dedede|SSB4|Neutral attack}} (loop hits) - A small portion of the spinning hammer has an angle of 20°.
*Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
*{{mvsub|King Dedede|SSB4|Down smash}} - The hitboxes further away from King Dedede have an angle of 30°.
*Down smash - The hitboxes further away from King Dedede have an angle of 30°.


==={{SSB4|Kirby}}===
==={{SSB4|Kirby}}===
*[[Kirby (SSB4)/Down special|Stone]] (landing hit) - The landing hit has an angle of 0°.
*[[Stone]] (landing hit) - The landing hit has an angle of 0°.


==={{SSB4|Link}}===
==={{SSB4|Link}}===
*{{mvsub|Link|SSB4|Neutral attack/Hit 3}} - The third hit has an angle of 30°.
*Neutral attack (3rd hit) - The third hit has an angle of 30°.
*{{mvsub|Link|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°.
*Down smash (2nd hit) - The second hit has an angle of 30°.
*[[Link (SSB4)/Grab aerial|Aerial Hookshot]] (1st hit) - The first hit has an angle of 35°.
*[[Grab aerial]] (1st hit) - The first hit has an angle of 35°.


==={{SSB4|Little Mac}}===
==={{SSB4|Little Mac}}===
*{{mvsub|Little Mac|SSB4|Down smash}} - Both hits have an angle of 30°.
*Down smash - Both hits have an angle of 30°.
*{{mvsub|Little Mac|SSB4|Forward aerial}} - Has an angle of 30°.
*Forward aerial - Has an angle of 30°.
*{{mvsub|Little Mac|SSB4|Back aerial}} - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*All of the above moves are semi-spikes for Giga Mac
*All of the above moves are semi-spikes for Giga Mac


==={{SSB4|Lucario}}===
==={{SSB4|Lucario}}===
*{{mvsub|Lucario|SSB4|Down smash}} - Both hits have an angle of 33°.
*Down smash - Both hits have an angle of 33°.


==={{SSB4|Lucas}}===
==={{SSB4|Lucas}}===
*{{mvsub|Lucas|SSB4|Neutral attack}} (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
*Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
*{{mvsub|Lucas|SSB4|Down tilt}} - A small portion of the kick has an angle of 0° on grounded opponents.
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
*[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°.
*[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°.


==={{SSB4|Lucina}}===
==={{SSB4|Lucina}}===
*{{mvsub|Lucina|SSB4|Down tilt}} - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°.
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°.


==={{SSB4|Luigi}}===
==={{SSB4|Luigi}}===
*[[Luigi (SSB4)/Down special/Custom 2|Clothesline Cyclone]] - The initial hits are semi-spikes.
*Clothesline Cyclone - The initial hits are semi-spikes.


==={{SSB4|Mario}}===
==={{SSB4|Mario}}===
*{{mvsub|Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively.
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*[[Mario Finale]] - The front fireball launches at 28°, and the back fireball launches at 26°.
*Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º


==={{SSB4|Marth}}===
==={{SSB4|Marth}}===
*{{mvsub|Marth|SSB4|Down tilt}} - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*[[Marth (SSB4)/Side special|Dancing Blade]] - The hitbox further away from Marth on the first hit has an angle of 20°.
*[[Dancing Blade]] - The hitbox further away from Marth on the first hit has an angle of 20°.


==={{SSB4|Mega Man}}===
==={{SSB4|Mega Man}}===
*{{mvsub|Mega Man|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 20°.
*Dash attack (loop hits) - The loop hits have an angle of 20°.


==={{SSB4|Meta Knight}}===
==={{SSB4|Meta Knight}}===
*{{mvsub|Meta Knight|SSB4|Down smash}} - Both hits have an angle of 35°.
*Down smash - Both hits have an angle of 35°.
*{{mvsub|Meta Knight|SSB4|Down aerial}} - The hitboxes closer to Meta Knight have an angle of 35°.
*Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.
''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).


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===={{SSB4|Mii Brawler}}====
===={{SSB4|Mii Brawler}}====
*{{mvsub|Mii Brawler|SSB4|Down smash}} - The front and back hits have an angle of 32° and 35°, respectively.
*Down smash - The front and back hits have an angle of 32° and 35°, respectively.
*[[Feint Jump]] - A small portion of the kick has an angle of 35°.
*[[Feint Jump]] - A small portion of the kick has an angle of 35°.


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===={{SSB4|Mii Swordfighter}}====
===={{SSB4|Mii Swordfighter}}====
*{{mvsub|Mii Swordfighter|SSB4|Down smash}} - The front and back hits have an angle of 27° and 32°, respectively.
*Down smash - The front and back hits have an angle of 27° and 32°, respectively.
*[[Gale Strike]] - A small portion of the wind has an angle of 20°.
*[[Gale Strike]] - A small portion of the wind has an angle of 20°.
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°.
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°.


==={{SSB4|Mr. Game & Watch}}===
==={{SSB4|Mr. Game & Watch}}===
*{{mvsub|Mr. Game & Watch|SSB4|Down tilt}} - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*{{mvsub|Mr. Game & Watch|SSB4|Down smash}} - The hitboxes on the hammers' handles have an angle of 20°.
*Down smash - The hitboxes on the hammers' handles have an angle of 20°.
*[[Mr. Game & Watch/Neutral special/Default|Chef]] (pan) - The pan has an angle of 10°.
*[[Chef]] (pan) - The pan has an angle of 10°.
*[[Mr. Game & Watch/Side special/Default|Judge]] (#6) - #6 has an angle of 20°.
*[[Judge]] (#6) - #6 has an angle of 20°.


==={{SSB4|Ness}}===
==={{SSB4|Ness}}===
*{{mvsub|Ness|SSB4|Dash attack}} (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
*Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
*{{mvsub|Ness|SSB4|Down tilt}} - Has an angle of 0°.
*Down tilt - Has an angle of 0°.
*{{mvsub|Ness|SSB4|Down smash}} (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
*Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
*[[Forward PSI Magnet]]
*[[Forward PSI Magnet]]


==={{SSB4|Olimar}}===
==={{SSB4|Olimar}}===
*{{mvsub|Olimar|SSB4|Down smash}} - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.
*Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.


==={{SSB4|Pac-Man}}===
==={{SSB4|Pac-Man}}===
*{{mvsub|Pac-Man|SSB4|Dash attack}} (1st and 2nd hits) - The first and second hits have an angle of 12°.
*Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
*{{mvsub|Pac-Man|SSB4|Down smash}} - The clean hit is a semi-spike with an angle of 29°.
*Down smash - The clean hit is a semi-spike with an angle of 29°.
*[[Pac-Man (SSB4)/Neutral special|Bonus Fruit]] (orange) - The orange has an angle of 30°.
*[[Bonus Fruit]] (orange) - The orange has an angle of 30°.


==={{SSB4|Palutena}}===
==={{SSB4|Palutena}}===
*{{mvsub|Palutena|SSB4|Down smash}} - The late hit is a semi-spike with an angle of 28°.
*Down smash - The late hit is a semi-spike with an angle of 28°.
*[[Palutena (SSB4)/Side special/Default|Reflect Barrier]] - Has an angle of 25°.
*[[Reflect Barrier]] - Has an angle of 25°.


==={{SSB4|Peach}}===
==={{SSB4|Peach}}===
*{{mvsub|Peach|SSB4|Forward smash}} - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
*Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
*{{mvsub|Peach|SSB4|Down smash}} (loop hits) - A small portion of the slashes has an angle of 15°.
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*[[Peach (SSB4)/Neutral special/Default|Toad]] (loop hits) - Some of the loop hits have an angle of 30°.
*{{B|Toad|move}} (loop hits) - Some of the loop hits have an angle of 30°.
*[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°.
*[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°.


==={{SSB4|Pikachu}}===
==={{SSB4|Pikachu}}===
*{{mvsub|Pikachu|SSB4|Neutral attack}} - Has an angle of 0°.
*Neutral attack - Has an angle of 0°.


==={{SSB4|Pit}}===
==={{SSB4|Pit}}===
*{{mvsub|Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*{{mvsub|Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°.
*Down smash (2nd hit) - The second hit has an angle of 30°.
*{{mvsub|Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30°.
*[[Impact Orbitars]] have an angle of 30º


==={{SSB4|R.O.B.}}===
==={{SSB4|R.O.B.}}===
*{{mvsub|R.O.B.|SSB4|Down smash}} (final hit) - The last hit has an angle of 33°.  
*Down smash (final hit) - The last hit has an angle of 33°.  
*{{mvsub|R.O.B.|SSB4|Back aerial}} - Both hits have an angle of 35°.
*Back aerial - Both hits have an angle of 35°.


==={{SSB4|Robin}}===
==={{SSB4|Robin}}===
*{{mvsub|Robin|SSB4|Down tilt}} - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*{{mvsub|Robin|SSB4|Down smash}} - When used with the Bronze Sword, it has an angle of 28°.
*Down smash - When used with the Bronze Sword, it has an angle of 28°.
*{{mvsub|Robin|SSB4|Neutral aerial}} - Has an angle of 30°.
*Neutral aerial - Has an angle of 30°.


==={{SSB4|Rosalina & Luma}}===
==={{SSB4|Rosalina & Luma}}===
*{{mvsub|Rosalina & Luma|SSB4|Down tilt}} - Has an angle of 30° when either hit.
*Down tilt - Has an angle of 30° when either hit.
*{{mvsub|Rosalina & Luma|SSB4|Down smash}} - Rosalina and Luma have an angle of 32° and 33°, respectively.
*Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
*{{mvsub|Rosalina & Luma|SSB4|Back aerial}} - Rosalina and Luma have an angle of 30° and 28°, respectively.
*Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.


==={{SSB4|Roy}}===
==={{SSB4|Roy}}===
*{{mvsub|Roy|SSB4|Down tilt}} - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°.
*[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°.


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==={{SSB4|Samus}}===
==={{SSB4|Samus}}===
*{{mvsub|Samus|SSB4|Down smash}} - Both hits have an angle of 31°.
*Down smash - Both hits have an angle of 31°.
*{{mvsub|Samus|SSB4|Neutral aerial}} - The first hit has an angle of 32°.
*Neutral aerial (1st hit) - The first hit has an angle of 32°.
*{{mvsub|Samus|SSB4|Forward aerial}} (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
*Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
*[[Samus (SSB4)/Side special|Missile]] (homing missile) - Has an angle of 0°.
*[[Missile]] (homing missile) - Has an angle of 0°.


==={{SSB4|Sheik}}===
==={{SSB4|Sheik}}===
*{{mvsub|Sheik|SSB4|Up tilt}} (1st hit) - A small portion of the kick has an angle of 0°.
*Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
*{{mvsub|Sheik|SSB4|Forward smash}} (1st hit) - A small portion of the kick has an angle of 26°.
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
*[[Light Arrow]] - Has a launch angle of 20°.
*[[Light Arrow]] - Has a launch angle of 20º


==={{SSB4|Shulk}}===
==={{SSB4|Shulk}}===
*{{mvsub|Shulk|SSB4|Forward smash}} (1st hit) - A small portion of the stab has an angle of 10°.
*Forward smash (1st hit) - A small portion of the stab has an angle of 10°.


==={{SSB4|Sonic}}===
==={{SSB4|Sonic}}===
*{{mvsub|Sonic|SSB4|Dash attack}} (loop hits) - The loops have an angle of 0°.
*Dash attack (loop hits) - The loops have an angle of 0°.
*{{mvsub|Sonic|SSB4|Down smash}} - Both hits have an angle of 30°.
*Down smash - Both hits have an angle of 30°.
*{{mvsub|Sonic|SSB4|Down throw}} - The final hit has an angle of 20°.
*Down throw - The final hit has an angle of 20°.


==={{SSB4|Toon Link}}===
==={{SSB4|Toon Link}}===
*{{mvsub|Toon Link|SSB4|Forward tilt}} - The hitboxes further away from Toon Link have an angle of 20°.
*Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.


==={{SSB4|Wario}}===
==={{SSB4|Wario}}===
*{{mvsub|Wario|SSB4|Dash attack}} - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
*Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
*{{mvsub|Wario|SSB4|Down smash}} - All hits have an angle of 30°.
*Down smash - All hits have an angle of 30°.
*[[Wario (SSB4)/Down special|Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°.
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°.
*All of the above moves are also semi-spikes for Wario Man.
*All of the above moves are also semi-spikes for Wario Man.


==={{SSB4|Wii Fit Trainer}}===
==={{SSB4|Wii Fit Trainer}}===
*{{mvsub|Wii Fit Trainer|SSB4|Down tilt}} - The initial windbox has an angle of 0°.
*Down tilt - The initial windbox has an angle of 0°.
*{{mvsub|Wii Fit Trainer|SSB4|Down smash}} - Both hits have an angle of 20°.
*Down smash - Both hits have an angle of 20°.


==={{SSB4|Yoshi}}===
==={{SSB4|Yoshi}}===
*{{mvsub|Yoshi|SSB4|Down tilt}} - The hitboxes closer to Yoshi have an angle of 28°.
*Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
*{{mvsub|Yoshi|SSB4|Down smash}} - Both hits have an angle of 30°.
*Down smash - Both hits have an angle of 30°.


==={{SSB4|Zelda}}===
==={{SSB4|Zelda}}===
*{{mvsub|Zelda|SSB4|Forward smash}} (loop hits) - The hitbox closer to Zelda has an angle of 25°.
*Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
*{{mvsub|Zelda|SSB4|Down smash}} - The hitboxes closer to Zelda have an angle of 20°.
*Down smash - The hitboxes closer to Zelda have an angle of 20°.


==See also==
==See also==

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