Editing List of semi-spikes (SSB4)
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==List== | ==List== | ||
==={{SSB4|Bowser}}=== | ==={{SSB4|Bowser}}=== | ||
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. | *Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. | ||
*Back aerial | *Back aerial | ||
*Down aerial (landing hit) | *Down aerial (landing hit) | ||
===={{b|Giga Bowser|Final Smash}}==== | ===={{b|Giga Bowser|Final Smash}}==== | ||
*Back aerial | |||
*Back aerial | |||
==={{SSB4|Bowser Jr.}}=== | ==={{SSB4|Bowser Jr.}}=== | ||
*Dash attack (loop hits) | *Dash attack (loop hits) | ||
==={{SSB4|Captain Falcon}}=== | ==={{SSB4|Captain Falcon}}=== | ||
*Down tilt | *Down tilt | ||
* | *Forward smash - Only when angled downwards. | ||
*Up aerial - The late hit is a semi-spike | *Up aerial - The late hit is a semi-spike. | ||
==={{SSB4|Charizard}}=== | ==={{SSB4|Charizard}}=== | ||
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°. | *Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°. | ||
*Down tilt | *Down tilt | ||
*Down smash - The hitboxes closer to Charizard | *Down smash - The hitboxes closer to Charizard have an angle of 33°. | ||
*Forward aerial - The clean hit | *Forward aerial - The clean hit is a semi-spike. | ||
==={{SSB4|Dark Pit}}=== | ==={{SSB4|Dark Pit}}=== | ||
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | *Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
*Down smash (2nd hit) | *Down smash (2nd hit) | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | ||
==={{SSB4|Diddy Kong}}=== | ==={{SSB4|Diddy Kong}}=== | ||
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°. | *Forward smash (1st hit) - A small portion of the punch has an angle of 30°. | ||
*Down smash | *Down smash | ||
==={{SSB4|Donkey Kong}}=== | ==={{SSB4|Donkey Kong}}=== | ||
* | *Cargo down throw | ||
==={{SSB4|Dr. Mario}}=== | ==={{SSB4|Dr. Mario}}=== | ||
*Down smash | *Down smash | ||
* | *Up aerial | ||
==={{SSB4|Duck Hunt}}=== | ==={{SSB4|Duck Hunt}}=== | ||
*Down tilt | *Down tilt | ||
*Forward smash (1st and 2nd hits) | *Forward smash (1st and 2nd hits) | ||
==={{SSB4|Falco}}=== | ==={{SSB4|Falco}}=== | ||
*Dash attack - The late hit is a semi-spike. | |||
*Down smash - The hitboxes further away from Falco have an angle of 25°. | *Down smash - The hitboxes further away from Falco have an angle of 25°. | ||
*Back throw (1st hit) | *Back throw (1st hit) | ||
* | *Down throw | ||
==={{SSB4|Fox}}=== | ==={{SSB4|Fox}}=== | ||
*Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°. | *Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°. | ||
*Down smash - The hitboxes further away from Fox have an angle of 25°. | *Down smash - The hitboxes further away from Fox have an angle of 25°. | ||
*Back aerial | *Forward throw | ||
*Back aerial | |||
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | *[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | ||
==={{SSB4|Ganondorf}}=== | ==={{SSB4|Ganondorf}}=== | ||
*Forward tilt | *Forward tilt | ||
*Up aerial - The | *Up aerial - The late hit is a semi-spike. | ||
*[[Warlock Punch]] - The aerial versions of this move | *[[Warlock Punch]] - The aerial versions of this move are semi-spikes. | ||
==={{SSB4|Greninja}}=== | ==={{SSB4|Greninja}}=== | ||
*Down smash | *Down smash | ||
*Forward throw | |||
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | *Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | ||
*[[Water Shuriken]] (fully charged, loop hits) | *[[Water Shuriken]] (fully charged, loop hits) | ||
*[[Substitute]] - Only when angled diagonally downwards | *[[Substitute]] - Only when angled diagonally downwards. | ||
==={{SSB4|Ike}}=== | ==={{SSB4|Ike}}=== | ||
*Forward throw | *Forward throw | ||
*Back throw | *Back throw | ||
==={{SSB4|Jigglypuff}}=== | ==={{SSB4|Jigglypuff}}=== | ||
*Down tilt | *Down tilt | ||
*Down smash | *Down smash | ||
*[[Rollout]] - The grounded version of this move is a semi-spike | *[[Rollout]] - The grounded version of this move is a semi-spike. | ||
*[[Sideways Pound]] | *[[Sideways Pound]] | ||
==={{SSB4|King Dedede}}=== | ==={{SSB4|King Dedede}}=== | ||
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==={{SSB4|Kirby}}=== | ==={{SSB4|Kirby}}=== | ||
*[[Stone]] (landing hit) | *[[Stone]] (landing hit) | ||
==={{SSB4|Link}}=== | ==={{SSB4|Link}}=== | ||
*Neutral attack (3rd hit) | *Neutral attack (3rd hit) | ||
*Down smash (2nd hit) | *Down smash (2nd hit) | ||
*[[Grab aerial]] (1st hit) | *[[Grab aerial]] (1st hit) | ||
==={{SSB4|Little Mac}}=== | ==={{SSB4|Little Mac}}=== | ||
*Down smash | *Down smash | ||
*Forward aerial | *Forward aerial | ||
*Back aerial | *Back aerial | ||
==={{SSB4|Lucario}}=== | ==={{SSB4|Lucario}}=== | ||
*Down smash | *Down smash | ||
*Back throw | |||
*[[Extreme Speed]] | |||
==={{SSB4|Lucas}}=== | ==={{SSB4|Lucas}}=== | ||
*Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°. | *Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°. | ||
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents. | *Down tilt - A small portion of the kick has an angle of 0° on grounded opponents. | ||
*[[PSI Magnet]] | *[[PSI Magnet]] | ||
==={{SSB4|Lucina}}=== | ==={{SSB4|Lucina}}=== | ||
*Down tilt | *Down tilt | ||
*[[Dancing Blade]] - | *[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike. | ||
==={{SSB4|Mario}}=== | ==={{SSB4|Mario}}=== | ||
*Down smash | *Down smash | ||
==={{SSB4|Marth}}=== | ==={{SSB4|Marth}}=== | ||
*Down tilt | *Down tilt | ||
*[[Dancing Blade]] - | *[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike. | ||
==={{SSB4|Mega Man}}=== | ==={{SSB4|Mega Man}}=== | ||
*Dash attack (loop hits) | *Dash attack (loop hits) | ||
==={{SSB4|Meta Knight}}=== | ==={{SSB4|Meta Knight}}=== | ||
*Down smash | *Down smash | ||
*Down aerial - | *Down aerial - A small portion of the slash has an angle of 35°. | ||
==={{SSB4|Mii Fighter}}s=== | ==={{SSB4|Mii Fighter}}s=== | ||
===={{SSB4|Mii Brawler}}==== | ===={{SSB4|Mii Brawler}}==== | ||
*Down smash | *Down smash | ||
*[[Feint Jump]] - A small portion of the kick has an angle of 35°. | *[[Feint Jump]] - A small portion of the kick has an angle of 35°. | ||
===={{SSB4|Mii Gunner}}==== | ===={{SSB4|Mii Gunner}}==== | ||
*[[Gunner Missile]] (homing missile) | *[[Gunner Missile]] (homing missile) | ||
===={{SSB4|Mii Swordfighter}}==== | ===={{SSB4|Mii Swordfighter}}==== | ||
*Down smash | *Down smash | ||
*[[Gale Strike]] - A small portion of the wind has an angle of 20°. | *[[Gale Strike]] - A small portion of the wind has an angle of 20°. | ||
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike | *[[Power Thrust]] - The grounded version's clean hit is a semi-spike. | ||
==={{SSB4|Mr. Game | ==={{SSB4|Mr. Game and Watch}}=== | ||
*Down tilt | *Down tilt | ||
*Down smash - The hitboxes | *Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°. | ||
*[[Chef]] (pan) | *[[Chef]] (pan) | ||
*[[Judge]] (#6) | *[[Judge]] (#6) | ||
==={{SSB4|Ness}}=== | ==={{SSB4|Ness}}=== | ||
*Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°. | *Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°. | ||
*Down tilt | *Down tilt | ||
*Down smash (final hit) | *Down smash (final hit) | ||
*[[Forward PSI Magnet]] | *[[Forward PSI Magnet]] | ||
==={{SSB4|Olimar}}=== | ==={{SSB4|Olimar}}=== | ||
*Down smash | *Down smash | ||
==={{SSB4|Pac-Man}}=== | ==={{SSB4|Pac-Man}}=== | ||
*Dash attack (1st and 2nd hits) | *Dash attack (1st and 2nd hits) | ||
*Down smash - The clean hit is a semi-spike | *Down smash - The clean hit is a semi-spike. | ||
==={{SSB4|Palutena}}=== | ==={{SSB4|Palutena}}=== | ||
*Down smash - The late hit is a semi-spike | *Down smash - The late hit is a semi-spike. | ||
*[[Reflect Barrier]] | *[[Reflect Barrier]] | ||
==={{SSB4|Peach}}=== | ==={{SSB4|Peach}}=== | ||
*Forward smash - | *Forward smash - Only when used with the tennis racket. | ||
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°. | *Down smash (loop hits) - A small portion of the slashes has an angle of 15°. | ||
*{{B|Toad|move}} (loop hits) | *{{B|Toad|move}} (loop hits) | ||
==={{SSB4|Pikachu}}=== | ==={{SSB4|Pikachu}}=== | ||
*Neutral attack | *Neutral attack | ||
==={{SSB4|Pit}}=== | ==={{SSB4|Pit}}=== | ||
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | *Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
*Down smash (2nd hit) | *Down smash (2nd hit) | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | ||
==={{SSB4|R.O.B.}}=== | ==={{SSB4|R.O.B.}}=== | ||
*Down smash (final hit) | *Down smash (final hit) | ||
*Back aerial | *Back aerial | ||
==={{SSB4|Robin}}=== | ==={{SSB4|Robin}}=== | ||
*Down tilt | *Down tilt | ||
*Down smash - | *Down smash - Only when used with the Bronze Sword. | ||
*Neutral aerial | *Neutral aerial | ||
==={{SSB4|Rosalina & Luma}}=== | ==={{SSB4|Rosalina & Luma}}=== | ||
*Down tilt | *Down tilt | ||
*Down smash | *Down smash | ||
*Back aerial | *Back aerial | ||
==={{SSB4|Roy}}=== | ==={{SSB4|Roy}}=== | ||
* | *Neutral attack - The hitboxes further away from Roy have an angle of 38°. | ||
*[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike | *Down tilt | ||
*[[Double-Edge Dance]] - Angled downwards, the third hit is always a semi-spike. | |||
==={{SSB4|Ryu}}=== | ==={{SSB4|Ryu}}=== | ||
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==={{SSB4|Samus}}=== | ==={{SSB4|Samus}}=== | ||
*Down smash | *Down smash | ||
*Neutral aerial (1st hit) | *Neutral aerial (1st hit) | ||
*Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of | *Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°. | ||
*[[Missile]] (homing missile) | *[[Missile]] (homing missile) | ||
==={{SSB4|Sheik}}=== | ==={{SSB4|Sheik}}=== | ||
*Up tilt (1st hit) - A small portion of the kick has an angle of 0°. | *Up tilt (1st hit) - A small portion of the kick has an angle of 0°. | ||
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°. | *Forward smash (1st hit) - A small portion of the kick has an angle of 26°. | ||
*[[Light Arrow]] | *[[Light Arrow]] | ||
==={{SSB4|Shulk}}=== | ==={{SSB4|Shulk}}=== | ||
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==={{SSB4|Sonic}}=== | ==={{SSB4|Sonic}}=== | ||
*Dash attack (loop hits) | *Dash attack (loop hits) | ||
*Down smash | *Down smash | ||
*Down throw | *Down throw (final hit) | ||
==={{SSB4|Toon Link}}=== | ==={{SSB4|Toon Link}}=== | ||
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==={{SSB4|Wario}}=== | ==={{SSB4|Wario}}=== | ||
*Down smash | |||
*Down smash | *[[Wario Waft]] (fully charged) - The clean hit is a semi-spike. | ||
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike | |||
==={{SSB4|Wii Fit Trainer}}=== | ==={{SSB4|Wii Fit Trainer}}=== | ||
*Down smash | |||
*Down smash | |||
==={{SSB4|Yoshi}}=== | ==={{SSB4|Yoshi}}=== | ||
*Down tilt - The hitboxes closer to Yoshi have an angle of 28°. | *Down tilt - The hitboxes closer to Yoshi have an angle of 28°. | ||
*Down smash | *Down smash | ||
==={{SSB4|Zelda}}=== | ==={{SSB4|Zelda}}=== | ||
*Forward smash (loop hits) - | *Forward smash (loop hits) - A small portion of the sparks has an angle of 25°. | ||
*Down smash - The hitboxes closer to Zelda have an angle of 20°. | *Down smash - The hitboxes closer to Zelda have an angle of 20°. | ||
==={{SSB4|Zero Suit Samus}}=== | |||
*Forward smash (2nd hit) - A small portion of the kick has an angle of 36°. | |||
==See also== | ==See also== | ||
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*[[List of semi-spikes (SSBM)]] | *[[List of semi-spikes (SSBM)]] | ||
*[[List of semi-spikes (SSBB)]] | *[[List of semi-spikes (SSBB)]] | ||
[[Category:Semi-spikes]] | [[Category:Semi-spikes]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Game mechanics]] | |||
[[Category:Attacks]] | |||
[[Category:Techniques (SSB4)]] |