Editing List of semi-spikes (SSB)

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{{incomplete|Maybe missing some moves depending on what is accepted as a "semi-spike"}}
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros.]]'''''.
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros.]]'''''.


==List==
==List==
==={{SSB|Captain Falcon}}===
==={{SSB|Captain Falcon}}===
*{{mvsub|Captain Falcon|SSB|Down tilt}} - A crouching kick that launches opponents at a 30° angle. Effective for gimping opponents recovering low due to its decent range.
*[[Down tilt]] - A crouching kick that semi-spikes opponents.
*{{mvsub|Captain Falcon|SSB|Up aerial}} - Does an aerial flip kick. The last part of the attack semi-spikes, launching opponents at a 20° angle. It is much more effective than in later games, due to its much greater damage and knockback, being a fairly easy way to intercept certain recoveries such as Pikachu's [[Quick Attack]] and Fox's [[Fire Fox]], especially if they're recovering high.
*[[Up aerial]] - Does an aerial flip kick. The last part of the attack semi-spikes. It is much more effective than in later games, providing high knockback and [[hitstun]], and being a fairly easy way to intercept certain recoveries such as Pikachu's [[Quick Attack]] and Fox's [[Fire Fox]], especially if they're recovering high.


==={{SSB|Fox}}===
==={{SSB|Fox}}===
*{{mvsub|Fox|SSB|Down smash}} (USA & [[PAL]]) - Does a split kick, which launches opponents at a 25°. It is very fast with good power and decent [[reach]]. It can be very effective if landed near the [[edge]]. It has noticeable [[ending lag]] however, and its [[edgeguarding]] capabilities are rather limited. More effective than in later games due to its higher knockback. In the Japanese version, it does not semi-spike, launching opponents at an upwards 70° angle instead.
*[[Down smash]] - Does a split kick. It is very fast with good power and decent [[reach]]. It can be very effective if landed near the [[edge]]. It has noticeable [[ending lag]] however, and its [[edgeguarding]] capabilities are rather limited. More effective than in later games. In the Japanese version, it has a slightly less favourable angle.
*[[Fox (SSB)/Neutral special|Blaster]] (USA & PAL) - Has [[set knockback]] and launches opponents at a 10° angle (361° in the Japanese version). Very spammable and ranged, making it excellent at gimping opponents with sufficiently long recoveries to stay out of reach.
*[[Blaster]] - Has [[set knockback]].
*[[Fox (SSB)/Down special|Reflector]] - Has set knockback and launches at a 0° angle. Using the move to [[gimp]] is known as the [[shine spike]]. Much more effective on characters with poor [[recover]]ies.
*[[Reflector]] - Has set knockback. Using the move to [[gimp]] is known as the [[shine spike]]. Much more effective on characters with poor [[recover]]ies.
 
==={{SSB|Jigglypuff}}===
*Down smash - Does a spinning split kick. Low [[start-up]] lag and good power for a semi-spike. It has noticeable ending lag though, and with its very short reach, Jigglypuff is better off using its aerials for edgeguarding.


==={{SSB|Kirby}}===
==={{SSB|Kirby}}===
*{{mvsub|Kirby|SSB|Down tilt}} - A shin kick which launches at a 20° angle and with above average knockback scaling. Useful for gimping shorter recoveries.
*Down tilt - A low kick with higher-than-usual scaling.


==={{SSB|Luigi}}===
==={{SSB|Luigi}}===
*{{mvsub|Luigi|SSB|Dash attack}} - Launches opponents at a 30° angle with weak set knockback.
*[[Dash attack]] - The non-final punches are semi-spikes intended to drag the target alongside Luigi.


==={{SSB|Mario}}===
==={{SSB|Mario}}===
*[[Mario (SSB)/Down special|Mario Tornado]] - The attack uses semi-spikes (with a 180° angle) to keep the opponent trapped.
*[[Mario Tornado]] - The attack uses semi-spikes to keep the opponent trapped.


==={{SSB|Samus}}===
==={{SSB|Samus}}===
*[[Samus (SSB)/Up special|Screw Attack]] - The top trapping hitboxes semi-spike (with a 200° angle) the target towards Samus.
*[[Screw Attack (move)|Screw Attack]] - The top trapping hitboxes semi-spike the target towards Samus.
*[[Bomb (Samus)|Bomb]] - The explosion produces a very weak and impractical semi-spike.


==={{SSB|Yoshi}}===
==={{SSB|Yoshi}}===
*{{mvsub|Yoshi|SSB|Down tilt}} - Sweeps his tail along the ground. Has set knockback and launches opponents at a 30° angle. It is fast with decent reach, and can be useful for gimping.
*[[Down tilt]] - Sweeps his tail along the ground. Has set knockback. It is fast with decent reach, and can be useful for edgeguarding.
*{{mvsub|Yoshi|SSB|Down smash}} - A powerful and ranged semi-spike that launches opponents at a 30° angle and hits on both sides. Has a 35° angle and deals less damage in the Japanese version.
*[[Down smash]] - A somewhat strong semi-spike on both sides.


===Other===
===Other===
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*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSB4)]]
*[[List of semi-spikes (SSBU)]]


[[Category:Semi-spikes]]
[[Category:Semi-spikes]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game mechanics]]
[[Category:Attacks]]
[[Category:Techniques (SSB)]]

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