Editing List of regional version differences (SSBM)
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:CollectionRegionalDifferences.png|thumb|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]] | [[File:CollectionRegionalDifferences.png|thumb|right|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]] | ||
There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here. | There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here. | ||
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|1.0 NTSC||DOL-GALE 0-00 | |1.0 NTSC||DOL-GALE 0-00 | ||
|- | |- | ||
|1. | |1.1 NTSC||DOL-GALE 0-01 | ||
|- | |- | ||
|1. | |1.2 NTSC||DOL-GALE 0-02 | ||
|- | |- | ||
|PAL|| DOL-GALP 0-00 | |||
|PAL||DOL-GALP 0-00 | |||
|} | |} | ||
Line 28: | Line 26: | ||
|1.0 NTSC||3a62f8d10fd210d4928ad37e3816e33c | |1.0 NTSC||3a62f8d10fd210d4928ad37e3816e33c | ||
|- | |- | ||
|1. | |1.1 NTSC||67136bd167b471e0ad72e98d10cf4356 | ||
|- | |- | ||
|1. | |1.2 NTSC||0e63d4223b01d9aba596259dc155a174 | ||
|- | |- | ||
|PAL||5e118fc2d85350b7b092d0192bfb0f1a | |PAL||5e118fc2d85350b7b092d0192bfb0f1a | ||
|- | |- | ||
|1. | |1.2 NTSC-J||dc07abd4b6a5e1517da575274ceefcf8 | ||
|} | |} | ||
==General | ==General== | ||
===Version 1.0=== | ===Version 1.0=== | ||
*All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores. | :* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores. | ||
::* If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters. | |||
*In the [[Home-Run Contest]], the track ends at 1521.0 m (4990.0 ft), and if [[Sandbag]] | :* In the [[Home-Run Contest]], the track ends at 1521.0 m (4990.0 ft), and if [[Sandbag]] isn’t already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft). | ||
===Version 1. | ===Version 1.1=== | ||
* | :* Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can’t land anywhere past 3458.5 m (11347.2 ft). | ||
*The | :* The [[all-floats glitch]] can no longer be performed. | ||
*The | :* The [[turnip glitch]] can no longer be performed. | ||
*The | :* The shadow ball glitch can no longer be performed. | ||
=== | ===Version 1.2=== | ||
* | :* Moves that do less than 1% are now [[Smash DI]] able | ||
:* The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected. | |||
:* The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee. | |||
:* The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999. | |||
:* Many methods of freezing the games no longer cause freezing. | |||
===PAL version=== | ===PAL version=== | ||
*Lag and loading times have been reduced. | :* Lag and loading times have been reduced. | ||
*Character stock icons shown at the bottom of the screen during a match | :* Character stock icons shown at the bottom part of the screen during a match are considerably smaller. | ||
*The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60). | :* The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60). | ||
*The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu | :* The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu. A dedicated menu selection for the {{SSBM|How to Play}} video replaces the Archives submenu. | ||
* | :* In the Home-Run Contest, the platform is longer and the invisible backwall is a bit farther. | ||
*Player markers are not shown above [[Star KO]]'d characters | :* The Tamagon trophy has been completely removed from the game. | ||
:*Player markers are not shown above [[Star KO]]'d characters. | |||
==Character-specific differences== | == Character-specific differences== | ||
==={{SSBM|Bowser}}=== | ==={{SSBM|Bowser}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
!Weight | !scope="col"| | ||
!scope="col"|1.0 NTSC | |||
!scope="col"|1.1 NTSC | |||
!scope="col"|1.2 NTSC | |||
!scope="col"|PAL | |||
|- | |||
!scope="row"|Weight | |||
|colspan="3" | 117||{{buff|118}} | |colspan="3" | 117||{{buff|118}} | ||
|- | |- | ||
!Down throw | !scope="row"|Down throw | ||
|colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||{{buff|Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.}} | |colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||{{buff|Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.}} | ||
|- | |- | ||
![[Flame cancel]] | !scope="row"|[[Flame cancel]] | ||
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}} | |colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}} | ||
|} | |} | ||
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==={{SSBM|Captain Falcon}}=== | ==={{SSBM|Captain Falcon}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
| | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
! | !scope="row"|Rapid jab | ||
| | |Automatically initiates after three presses of the A button unless cancelled||{{buff|Initiates only after four presses of the A button}}<!--Also, mystery value (just after shield bounce) changed from 4 to 7 (no one else has 7). Maybe related?--> | ||
|- | |- | ||
![[ | !scope="row"|[[Knee Smash]] | ||
| | |Sourspot deals 6% damage and has 35 base knockback||{{nerf|Sourspot deals 3% damage and has 30 base knockback}} | ||
|} | |} | ||
==={{SSBM|Donkey Kong}}=== | ==={{SSBM|Donkey Kong}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
![[Giant Punch]] | !scope="col"| | ||
!scope="col"|All NTSC | |||
!scope="col"|PAL | |||
|- | |||
!scope="row"|[[Giant Punch]] | |||
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||{{buff|Being hit out of Spinning Kong does not affect Giant Punch's charge.}} | |Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||{{buff|Being hit out of Spinning Kong does not affect Giant Punch's charge.}} | ||
|} | |} | ||
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==={{SSBM|Falco}}=== | ==={{SSBM|Falco}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
!Down aerial | !scope="col"| | ||
!scope="col"|All NTSC | |||
!scope="col"|PAL | |||
|- | |||
!scope="row"|Down aerial | |||
|Has [[spike]] angle of 290 for clean and late hit||{{nerf|Has spike angle of 290 for clean hit and [[Sakurai angle]] for late hit.}} | |Has [[spike]] angle of 290 for clean and late hit||{{nerf|Has spike angle of 290 for clean hit and [[Sakurai angle]] for late hit.}} | ||
|- | |- | ||
!Down throw | !scope="row"|Down throw | ||
|Fox cannot tech out||{{nerf|Fox can tech out.}} | |Fox cannot tech out||{{nerf|Fox can tech out.}} | ||
|} | |} | ||
==={{SSBM|Fox}}=== | ==={{SSBM|Fox}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
! | |- | ||
!All NTSC | !scope="col"| | ||
!PAL | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
!Weight | !scope="row"|Weight | ||
|75 | |75 | ||
|{{nerf|73}} | |{{nerf|73}} | ||
|- | |- | ||
!Dash attack | !scope="row"|Dash attack | ||
|Late hit has angle of 72 and lasts 10 frames | |Late hit has angle of 72 and lasts 10 frames | ||
|{{nerf|Late hit has angle of 55 and lasts 9 frames}} | |{{nerf|Late hit has angle of 55 and lasts 9 frames}} | ||
|- | |- | ||
!Up smash | !scope="row"|Up smash | ||
|Clean hit deals {{ChargedSmashDmgSSBM|18}} with 30 base knockback and 112 knockback growth | |Clean hit deals {{ChargedSmashDmgSSBM|18}} with 30 base knockback and 112 knockback growth | ||
|{{nerf|Clean hit deals {{ChargedSmashDmgSSBM|17}} with 26 base knockback and 108 knockback growth}} | |{{nerf|Clean hit deals {{ChargedSmashDmgSSBM|17}} with 26 base knockback and 108 knockback growth}} | ||
|- | |- | ||
!Down smash | !scope="row"|Down smash | ||
|Sweetspot deals {{ChargedSmashDmgSSBM|15}} with an angle of 25 | |Sweetspot deals {{ChargedSmashDmgSSBM|15}} with an angle of 25 | ||
|{{nerf|Sweetspot deals {{ChargedSmashDmgSSBM|13}} with an angle of 30}} | |{{nerf|Sweetspot deals {{ChargedSmashDmgSSBM|13}} with an angle of 30}} | ||
|- | |- | ||
![[Fire Fox]] | !scope="row"|[[Fire Fox]] | ||
|Strong hitbox deals 14% | |Strong hitbox deals 14% | ||
|{{nerf|Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird}} | |{{nerf|Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird}} | ||
|- | |- | ||
![[Reflector]] | !scope="row"|[[Reflector]] | ||
|Does not knock Marth down | |Does not knock Marth down | ||
|{{change|Knocks Marth down, due to his changed weight}} | |{{change|Knocks Marth down, due to his changed weight}} | ||
|- | |- | ||
!{{SSBM|Falco}}'s down throw | !scope="row"|{{SSBM|Falco}}'s down throw | ||
|Cannot tech out due to | |Cannot tech out due to unlucky math involving throw's weight-based animation speed | ||
|{{buff|Can tech out due to new weight}} | |{{buff|Can tech out due to new weight}} | ||
|} | |} | ||
==={{SSBM|Ganondorf}}=== | ==={{SSBM|Ganondorf}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
! | |- | ||
!NTSC 1.0 | !scope="col"| | ||
!NTSC 1. | !scope="col"|NTSC 1.0 | ||
!NTSC 1. | !scope="col"|NTSC 1.1 | ||
!PAL | !scope="col"|NTSC 1.2 | ||
!scope="col"|PAL | |||
|- | |- | ||
!Neutral aerial | !scope="row"|Neutral aerial | ||
|Hits on frames 7-8 then 16-17 | |Hits on frames 7-8 then 16-17||colspan="3" | {{nerf|Hits on frames 7-8 then 20-21}} | ||
|- | |- | ||
!Forward aerial | !scope="row"|Forward aerial | ||
|colspan="3" | Base knockback is 60 || {{nerf|Base knockback is 40}} | |colspan="3" | Base knockback is 60 || {{nerf|Base knockback is 40}} | ||
|- | |- | ||
!Down aerial | !scope="row"|Down aerial | ||
|colspan="3" | Deals 22%, base knockback is 50 || {{nerf|Deals 21%, base knockback is 40}} | |colspan="3" | Deals 22%, base knockback is 50 || {{nerf|Deals 21%, base knockback is 40}} | ||
|- | |- | ||
!Bunnyhood Double Jab | !scope="row"|Bunnyhood Double Jab | ||
|Can be performed||colspan="3" | {{bugfix|Cannot be performed}} | |Can be performed||colspan="3" | {{bugfix|Cannot be performed}} | ||
|- | |- | ||
![[Dark Dive]] state | !scope="row"|[[Dark Dive]] state | ||
| Ganondorf is considered grounded during Dark Dive<ref>https://www.youtube.com/watch?v=IwYQs-mRS6E</ref> ||colspan="3" | {{bugfix|Ganondorf is considered airborne}} | | Ganondorf is considered grounded during Dark Dive<ref>https://www.youtube.com/watch?v=IwYQs-mRS6E</ref> ||colspan="3" | {{bugfix|Ganondorf is considered airborne}} | ||
|} | |} | ||
* In version 1.0, the second hit of the neutral aerial has the hitbox active too early, when Ganondorf's leg is still beneath him.<ref>http://smashboards.com/threads/ganondorf-hitboxes-and-frame-data.303443/#post-12707516</ref> | |||
==={{SSBM|Ice Climbers}}=== | ==={{SSBM|Ice Climbers}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
| | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
![[ | !scope="row"|[[Freeze glitch]] | ||
|Can perform||{{bugfix|Cannot perform}} | |||
|} | |} | ||
==={{SSBM|Jigglypuff}}=== | ==={{SSBM|Jigglypuff}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
! | |- | ||
!All NTSC | !scope="col"| | ||
!PAL | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
!{{SSBM|Bowser}}'s down throw | !scope="row"|{{SSBM|Bowser}}'s down throw | ||
|Undamaged by it||{{nerf|Will | |Undamaged by it||{{nerf|Will take damage from it}} | ||
|} | |} | ||
==={{SSBM|Kirby}}=== | ==={{SSBM|Kirby}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
! | |- | ||
!All NTSC | !scope="col"| | ||
!PAL | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
!Weight | !scope="row"|Weight | ||
|70||{{buff|74}} | |70||{{buff|74}} | ||
|- | |- | ||
! | !scope="row"|Dash speed | ||
|1.4||{{buff|1.5}} | |1.4||{{buff|1.5}} | ||
|- | |- | ||
! | !scope="row"|Dash attack | ||
|8 | |Deals 8% and has 66 knockback growth||{{change|Deals 9% and has 50 knockback growth}} | ||
|- | |- | ||
! | !scope="row"|Forward aerial | ||
| | |||
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}} | |Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}} | ||
|} | |} | ||
==={{SSBM|Link}}=== | ==={{SSBM|Link}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
| | !scope="col"|1.0 NTSC | ||
!scope="col"|1.1 NTSC | |||
!scope="col"|1.2 NTSC | |||
!scope="col"|PAL | |||
|- | |- | ||
![[ | !scope="row"|[[Boomerang superjump]] | ||
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}} | |colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}} | ||
|- | |- | ||
![[Boomerang]] | !scope="row"|[[Boomerang]] | ||
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to | |colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to use Spin Attack||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}} | ||
|- | |- | ||
![[Spin Attack]] | !scope="row"|[[Spin Attack]] | ||
|colspan="3" | Has a lingering | |colspan="3" | Has a lingering semi-spike with a trajectory of 0 degrees|| colspan="1" | {{nerf|Lingering hit sends opponents at the [[Sakurai angle]]}} | ||
|} | |} | ||
==={{SSBM|Mario}}=== | ==={{SSBM|Mario}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
! | |- | ||
!1.0 NTSC | !scope="col"| | ||
!1. | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!PAL | !scope="col"|1.2 NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
!Weight | !scope="row"|Weight | ||
|colspan="3" | 100||{{nerf|98}} | |colspan="3" | 100||{{nerf|98}} | ||
|- | |- | ||
!Fireball | !scope="row"|Fireball | ||
|Increases speed when banking off certain angles on [[Yoshi's Island (SSBM)]]||colspan="3" | {{nerf|No longer increases speed}} | |Increases speed when banking off certain angles on [[Yoshi's Island (SSBM)]]||colspan="3" | {{nerf|No longer increases speed}} | ||
|} | |} | ||
==={{SSBM|Marth}}=== | ==={{SSBM|Marth}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
| | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
! | !scope="row"|Weight | ||
|87||{{nerf|85}} | |||
|- | |- | ||
! | !scope="row"|Maximum aerial velocity | ||
|0.90||{{nerf|0.85}} | |||
|- | |- | ||
! | !scope="row"|Down aerial | ||
|[[Tipper]] [[spike]]s opponents (tip has angle of 290)||{{nerf|Tipper [[meteor smash]]es opponents (tip has angle of 270)}} | |||
| | |||
|} | |} | ||
==={{SSBM|Mewtwo}}=== | ==={{SSBM|Mewtwo}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
! | |- | ||
!1.0 NTSC | !scope="col"| | ||
!1. | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!PAL | !scope="col"|1.2 NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
![[Shadow glitch]] | !scope="row"|[[Shadow glitch]] | ||
|Can perform ||colspan="3" | {{bugfix|Cannot perform}} | |Can perform ||colspan="3" | {{bugfix|Cannot perform}} | ||
|} | |} | ||
==={{SSBM|Mr. Game & Watch}}=== | ==={{SSBM|Mr. Game & Watch}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
| | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
! | !scope="row"|{{SSBM|Bowser}}'s down throw | ||
|Undamaged by it||{{nerf|Will take damage from it}} | |||
| | |||
| | |||
|} | |} | ||
==={{SSBM|Ness}}=== | ==={{SSBM|Ness}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
| | !scope="col"|1.0 NTSC | ||
!scope="col"|1.1 NTSC | |||
!scope="col"|1.2 NTSC | |||
!scope="col"|PAL | |||
|- | |- | ||
!PK Thunder | !scope="row"|PK Thunder | ||
|colspan="2" | Stays active when Ness is hit ||colspan="2" | {{nerf|Despawns if Ness is hit}} | |colspan="2" | Stays active when Ness is hit ||colspan="2" | {{nerf|Despawns if Ness is hit}} | ||
|- | |||
|} | |} | ||
*There is a long-standing rumor that Ness can charge his up and down smash attacks | *There is a long-standing rumor that Ness can charge his up and down smash attacks over ledges in one version of the game and not others. This rumor is false; in all versions of ''Melee'', Ness can charge his smash attacks over a ledge, but only to a specific distance before it stops working. | ||
==={{SSBM| | ==={{SSBM|Samus}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!scope="col"|All NTSC | |||
!scope="col"|PAL | |||
!PAL | |||
|- | |- | ||
![[Grapple Beam]] | !scope="row"|[[Grapple Beam]] | ||
|Can use Extended Grapple and can bomb jump after grapple is used in midair || {{nerf|Cannot use Extended Grapple and cannot bomb jump out of grapple beam}} | |||
|} | |} | ||
==={{SSBM|Sheik}}=== | ==={{SSBM|Sheik}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
! | |- | ||
!All NTSC | !scope="col"| | ||
!PAL | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
!Up smash | !scope="row"|Up smash | ||
|Deals {{ChargedSmashDmgSSBM|17}} with 105 knockback growth||{{nerf|Deals {{ChargedSmashDmgSSBM|16}} with 102 knockback growth}} | |Deals {{ChargedSmashDmgSSBM|17}} with 105 knockback growth||{{nerf|Deals {{ChargedSmashDmgSSBM|16}} with 102 knockback growth}} | ||
|- | |- | ||
!Up aerial | !scope="row"|Up aerial | ||
|Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth||{{nerf|Clean hit deals 10% and late hit deals 8%, both with 110 knockback growth}} | |Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth||{{nerf|Clean hit deals 10% and late hit deals 8%, both with 110 knockback growth}} | ||
|- | |- | ||
!Down throw | !scope="row"|Down throw | ||
|Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of | |Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 98||{{nerf|Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 196}} | ||
|} | |} | ||
==={{SSBM|Yoshi}}=== | ==={{SSBM|Yoshi}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
! | |- | ||
!All NTSC | !scope="col"| | ||
!PAL | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
!Weight | !scope="row"|Weight | ||
|108||{{buff|111}} | |108||{{buff|111}} | ||
|- | |- | ||
!Forward smash | !scope="row"|Forward smash | ||
|Deals 16% | |Deals 16%||{{buff|Deals {{ChargedSmashDmgSSBM|17}}}} | ||
|- | |- | ||
!Up smash | !scope="row"|Up smash | ||
|Deals 14% | |Deals 14%||{{buff|Deals {{ChargedSmashDmgSSBM|15}}}} | ||
|- | |- | ||
!Down aerial | !scope="row"|Down aerial | ||
|Deals 51% (all hits)||{{nerf|Deals 38% (all hits)}} | |Deals 51% (all hits)||{{nerf|Deals 38% (all hits)}} | ||
|} | |} | ||
==={{SSBM|Young Link}}=== | ==={{SSBM|Young Link}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
! | |- | ||
!1.0 NTSC | !scope="col"| | ||
!1. | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!PAL | !scope="col"|1.2 NTSC | ||
!scope="col"|PAL | |||
|- | |- | ||
![[ | !scope="row"|[[Boomerang superjump]] | ||
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}} | |colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}} | ||
|- | |- | ||
![[Boomerang]] | !scope="row"|[[Boomerang]] | ||
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to | |colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to use Spin Attack||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}} | ||
|- | |- | ||
|} | |} | ||
==[[Language]]== | == [[Language]] == | ||
* '''PAL''' | |||
*The NTSC version allows changing between | :*The NTSC version allows changing between English and Japanese, while the PAL covers five languages: English, French, German, Spanish and Italian. | ||
*Also in the [[Language]] selection, English is represented by the {{ | :* Also in the [[Language]] selection, English is represented by the {{s|wikipedia|Union Jack}} instead of the [[wikipedia:Flag_of_the_United_States|American flag]]. | ||
*Names can now include | :* Names can now include upper and lower case letters and with {{s|wikipedia|diacritics}}; Japanese characters, however, are no longer usable. | ||
*The [[Motion | :* The [[Motion Sensor Bomb]] is called the Proximity Mine. | ||
*Distances are always measured in | :* Distances are always measured in metres, as is customary in most European countries. | ||
*[[Snag the Trophies|Snag trophies!]] is called "Grab a Trophy". | :* [[Snag the Trophies|Snag trophies!]] is called "Grab a Trophy". | ||
*[[Rainbow Cruise]] | :* [[Rainbow Cruise]] changed to "Rainbow Ride". | ||
*In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance". | :* In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance". | ||
==Trophies== | ==Trophies== | ||
* '''PAL''' | |||
*[[ | :*None of the trophies have release dates. | ||
* | :*''Kirby Super Star'' is referred to as ''Kirby's Fun Pak''. | ||
* | :*''Star Fox'' is referred to as ''Starwing''; ''Star Fox 64'' is referred to as ''Lylat Wars'' | ||
:*The NES game ''Yoshi'' is referred to as ''Mario & Yoshi''.<!--sic-->. | |||
:*[[Helirin]] is erronously referred to as ''Heririn'' in NTSC games. This is fixed in the PAL version. | |||
:*The EarthBound trophies have "Not released in Europe". | |||
:*The GameCube's trophy has May 3, 2002, its release date in the PAL region. | |||
:*The Tamagon trophy is completely removed and unobtainable altogether. | |||
== | == Character names == | ||
{|align=right | |||
|[[Image:MeleeStartersJPN.png|thumb|The character selection screen in Japanese.]] | |||
|[[Image:Melee Starter Characters.png|thumb|The character selection screen in English.]] | |||
|} | |||
All the characters' names are the same in English, Italian and Spanish. Characters not mentioned are the same as in English. | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!English!!French!!German | |||
|- | |- | ||
| | |Young Link||Link Enfant||Junger Link | ||
|- | |||
|Mewtwo||MEWTWO||Mewtu | |||
|- | |- | ||
| | |Jigglypuff||RONDOUDOU||Pummeluff | ||
|- | |- | ||
| | |Pikachu||PIKACHU||Pikachu | ||
|- | |||
|Pichu||PICHU||Pichu | |||
|- | |- | ||
| | |Sheik||Sheik||Shiek | ||
|} | |} | ||
When selecting Jigglypuff in German or French, its name is said by another [[announcer]], and it has separate voice clips. The crowd, however, shouts something sounding like "Dong dong" in both languages, for some reason. | |||
Of course, Japanese character names reflect the original Japanese names of those characters: [[Wikipedia:Bowser (character)|Bowser is Koopa]], and [[Wikipedia:Jigglypuff|Jigglypuff is Purin]]. In addition, [[Wikipedia:Ice Climber|Ice Climbers are referred to as Ice Climber]], and "DK" is displayed as "D.KONG". The first three use appropriate voice clips, while the latter is "Donkey Kong" in both English and Japanese anyway. | |||
The French and German versions have a unique announcer for Jigglypuff. | |||
==Stage names== | ==Stage names== | ||
All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages. | All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages. | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |||
!English!!French!!German!!Spanish | !English!!French!!German!!Spanish | ||
|- | |- | ||
Line 589: | Line 448: | ||
|[[Rainbow Ride]]||Rainbow Ride||Regenbogen Raserei||Rainbow Ride | |[[Rainbow Ride]]||Rainbow Ride||Regenbogen Raserei||Rainbow Ride | ||
|- | |- | ||
| | |[[Kongo Jungle (SSBM)]]||Jungle Kongo||Tiefster Kongo||Selva Kongo | ||
|- | |- | ||
|[[Jungle Japes]]||Jungle Japes||Tropen Trubel||Jungla Jocosa | |[[Jungle Japes]]||Jungle Japes||Tropen Trubel||Jungla Jocosa | ||
Line 597: | Line 456: | ||
|[[Temple]]||Temple||Tempel||Templo | |[[Temple]]||Temple||Tempel||Templo | ||
|- | |- | ||
| | |[[Yoshi's Island (SSBM)|Yoshi's Island]]||Île des Yoshi||Yoshi's Island||Yoshi's Island | ||
|- | |- | ||
|[[Fountain of Dreams]]||Fontaine des Rêves||Traumbrunnen||Fuente de los Sueños | |[[Fountain of Dreams]]||Fontaine des Rêves||Traumbrunnen||Fuente de los Sueños | ||
Line 605: | Line 464: | ||
|[[Flat Zone]]||Espace 2D||2D-Welt||Zona extraplana | |[[Flat Zone]]||Espace 2D||2D-Welt||Zona extraplana | ||
|- | |- | ||
| | |[[Mushroom Kingdom (SSBM)|Mushroom Kingdom]]||Royaume Champignon||Pilz-Königreich||Reino Champiñón | ||
|- | |- | ||
|[[Mushroom Kingdom II]]||Royaume Champignon II||Pilz-Königreich II||Reino Champiñón II | |[[Mushroom Kingdom II]]||Royaume Champignon II||Pilz-Königreich II||Reino Champiñón II | ||
Line 619: | Line 478: | ||
|[[Poké Floats]]||Poké Flotte||Poké-Flug||Poké Globos | |[[Poké Floats]]||Poké Flotte||Poké-Flug||Poké Globos | ||
|- | |- | ||
| | |[[Battlefield (SSBM)|Battlefield]]||Champ de Bataille||Battlefield||Campo de batalla | ||
|- | |- | ||
| | |[[Final Destination (SSBM)|Final Destination]]||Destination Finale||Final Destination||Destino final | ||
|- | |- | ||
|[[Congo Jungle|Kongo Jungle N64]]||Jungle Kongo N64||Tiefster Kongo||Selva Kongo N64 | |[[Congo Jungle|Kongo Jungle N64]]||Jungle Kongo N64||Tiefster Kongo||Selva Kongo N64 | ||
Line 628: | Line 487: | ||
|} | |} | ||
==Notes== | ===Notes=== | ||
*The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi]] | *The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi|Topis]] rather than yeti, and some references to Perfect Dark (such as the [[Motion-Sensor Bomb|Proximity Mine]] design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not effect these changes. | ||
*In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps | *In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps, as well as being changed. In the PAL version of ''Super Smash Bros. Brawl'', the names of the Pokémon are in all caps in all languages. | ||
==See also== | ==See also== | ||
Line 636: | Line 495: | ||
*[[List of regional version differences (SSBB)]] | *[[List of regional version differences (SSBB)]] | ||
*[[List of regional version differences (SSB4)]] | *[[List of regional version differences (SSB4)]] | ||
==External links== | ==External links== |