Editing List of regional version differences (SSBM)
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:CollectionRegionalDifferences.png|thumb|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]] | [[File:CollectionRegionalDifferences.png|thumb|right|Examples of regional differences as demonstrated in the [[Collection]] mode; the image on the left is from the American version, while the image on the right uses the Japanese language setting.]] | ||
There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here. | There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here. | ||
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|1.0 NTSC||DOL-GALE 0-00 | |1.0 NTSC||DOL-GALE 0-00 | ||
|- | |- | ||
|1. | |1.1 NTSC||DOL-GALE 0-01 | ||
|- | |- | ||
|1. | |1.2 NTSC||DOL-GALE 0-02 | ||
|- | |- | ||
|KOR|| DOL-GALE 0-30 | |KOR|| DOL-GALE 0-30 | ||
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|1.0 NTSC||3a62f8d10fd210d4928ad37e3816e33c | |1.0 NTSC||3a62f8d10fd210d4928ad37e3816e33c | ||
|- | |- | ||
|1. | |1.1 NTSC||67136bd167b471e0ad72e98d10cf4356 | ||
|- | |- | ||
|1. | |1.2 NTSC||0e63d4223b01d9aba596259dc155a174 | ||
|- | |- | ||
|KOR||315d6c0f5f6a0b778af7858a0a19c24e | |KOR||315d6c0f5f6a0b778af7858a0a19c24e | ||
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|1.0 NTSC-J||378be81bb6c38febd847fc4b7f7dc36f | |1.0 NTSC-J||378be81bb6c38febd847fc4b7f7dc36f | ||
|- | |- | ||
|1. | |1.1 NTSC-J||f590cbc155097468d7f04e126d7bd898 | ||
|- | |- | ||
|1. | |1.2 NTSC-J||dc07abd4b6a5e1517da575274ceefcf8 | ||
|} | |} | ||
==General | ==General== | ||
===Version 1.0=== | ===Version 1.0=== | ||
:* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores. | :* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores. | ||
::* If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters. | ::* If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters. | ||
:* In the [[Home-Run Contest]], the track ends at 1521.0 m (4990.0 ft), and if [[Sandbag]] isn’t already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft). | :* In the [[Home-Run Contest]], the track ends at 1521.0 m (4990.0 ft), and if [[Sandbag]] isn’t already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft). | ||
===Version 1. | ===Version 1.1=== | ||
:* Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can’t land anywhere past 3458.5 m (11347.2 ft). | :* Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can’t land anywhere past 3458.5 m (11347.2 ft). | ||
:* The [[all-floats glitch]] can no longer be performed. | :* The [[all-floats glitch]] can no longer be performed. | ||
:* The [[turnip glitch]] can no longer be performed. | :* The [[turnip glitch]] can no longer be performed. | ||
:* The shadow glitch can no longer be performed. | :* The shadow glitch can no longer be performed. | ||
===Version 1. | ===Version 1.2=== | ||
:* Moves that do less than 1% are now possible to [[Smash DI]]. | |||
:* The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected. | :* The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected. | ||
:* The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee. | :* The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee. | ||
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:* The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999. | :* The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999. | ||
:* Many methods of freezing the games no longer cause freezing. | :* Many methods of freezing the games no longer cause freezing. | ||
===KOR version=== | ===KOR version=== | ||
:* Identical to 1. | :* Identical to 1.2 | ||
===PAL version=== | ===PAL version=== | ||
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:* Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in [[Target Smash!#Target Test .28Super Smash Bros. Melee.29|Target Test]], are considerably smaller. | :* Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in [[Target Smash!#Target Test .28Super Smash Bros. Melee.29|Target Test]], are considerably smaller. | ||
:* The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60). | :* The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60). | ||
:* The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu | :* The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu. A dedicated menu selection for the {{SSBM|How to Play}} video replaces the Archives submenu. | ||
:* | :* The Tamagon trophy has been completely removed from the game. | ||
:* Player markers are not shown above [[Star KO]]'d characters | :* Player markers are not shown above [[Star KO]]'d characters. | ||
:* Inert hitboxes no longer disable article hitboxes | :* Inert hitboxes no longer disable article hitboxes | ||
:* In | :* In Homerun-Contest, when the Sandbag lands on the track it becomes unhittable. | ||
==Character-specific differences== | == Character-specific differences== | ||
==={{SSBM|Bowser}}=== | ==={{SSBM|Bowser}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!1.0 NTSC | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!1. | !scope="col"|1.2 NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!Weight | !scope="row"|Weight | ||
|colspan="3" | 117||{{buff|118}} | |colspan="3" | 117||{{buff|118}} | ||
|- | |- | ||
!Down throw | !scope="row"|Down throw | ||
|colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||{{buff|Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.}} | |colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||{{buff|Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch.}} | ||
|- | |- | ||
![[Flame cancel]] | !scope="row"|[[Flame cancel]] | ||
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}} | |colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!All NTSC | !scope="col"|All NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!Rapid jab | !scope="row"|Rapid jab | ||
|Triggered after the A button is pressed or released 3 times<br/>(tricky to avoid when attempting to only get the [[Gentleman]])||{{buff|Triggered after the A button is pressed or released 4 times<br/>(the Gentleman is trivial to use)}}<!--it's a bit more complicated than this but this summary is pretty clear; see this link: https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393--> | |Triggered after the A button is pressed or released 3 times<br/>(tricky to avoid when attempting to only get the [[Gentleman]])||{{buff|Triggered after the A button is pressed or released 4 times<br/>(the Gentleman is trivial to use)}}<!--it's a bit more complicated than this but this summary is pretty clear; see this link: https://smashboards.com/threads/frame-data-the-way-gentleman-works.394171/#post-21554393--> | ||
|- | |- | ||
![[Knee Smash]] | !scope="row"|[[Knee Smash]] | ||
|Late hit deals 6% damage and has 35 base knockback||{{nerf|Late hit deals 3% damage and has | |Late hit deals 6% damage and has 35 base knockback||{{nerf|Late hit deals 3% damage and has 20 base knockback}} | ||
|- | |- | ||
![[Raptor Boost]] | !scope="row"|[[Raptor Boost]] | ||
|Can pass through projectiles||{{nerf|Can no longer pass through projectiles}} | |Can pass through projectiles||{{nerf|Can no longer pass through projectiles}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!All NTSC | !scope="col"|All NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
![[Giant Punch]] | !scope="row"|[[Giant Punch]] | ||
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||{{buff|Being hit out of Spinning Kong does not affect Giant Punch's charge.}} | |Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||{{buff|Being hit out of Spinning Kong does not affect Giant Punch's charge.}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!All NTSC | !scope="col"|All NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!Down aerial | !scope="row"|Down aerial | ||
|Has [[spike]] angle of 290 for clean and late hit||{{nerf|Has | |Has [[spike]] angle of 290 for clean and late hit||{{nerf|Has meteor smash angle of 290 for clean hit and base knockback is 35 | ||
|- | |- | ||
!Down throw | !scope="row"|Down throw | ||
|Fox cannot tech out||{{nerf|Fox can tech out.}} | |Fox cannot tech out||{{nerf|Fox can tech out.}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!All NTSC | !scope="col"|All NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!Weight | !scope="row"|Weight | ||
|75 | |75 | ||
|{{nerf| | |{{nerf|72}} | ||
|- | |- | ||
!Dash attack | !scope="row"|Dash attack | ||
|Late hit has angle of 72 and lasts 10 frames | |Late hit has angle of 72 and lasts 10 frames | ||
|{{nerf|Late hit has angle of 55 and lasts 9 frames}} | |{{nerf|Late hit has angle of 55 and lasts 9 frames}} | ||
|- | |- | ||
!Up smash | !scope="row"|Up smash | ||
|Clean hit deals {{ChargedSmashDmgSSBM|18}} with 30 base knockback and 112 knockback growth | |Clean hit deals {{ChargedSmashDmgSSBM|18}} with 30 base knockback and 112 knockback growth | ||
|{{nerf|Clean hit deals {{ChargedSmashDmgSSBM|17}} with 26 base knockback and 108 knockback growth}} | |{{nerf|Clean hit deals {{ChargedSmashDmgSSBM|17}} with 26 base knockback and 108 knockback growth}} | ||
|- | |- | ||
!Down smash | !scope="row"|Down smash | ||
|Sweetspot deals {{ChargedSmashDmgSSBM|15}} with an angle of 25 | |Sweetspot deals {{ChargedSmashDmgSSBM|15}} with an angle of 25 | ||
|{{nerf|Sweetspot deals {{ChargedSmashDmgSSBM|13}} with an angle of 30}} | |{{nerf|Sweetspot deals {{ChargedSmashDmgSSBM|13}} with an angle of 30}} | ||
|- | |- | ||
![[Fire Fox]] | !scope="row"|[[Fire Fox]] | ||
|Strong hitbox deals 14% | |Strong hitbox deals 14% | ||
|{{nerf|Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird}} | |{{nerf|Strong hitbox deals 12% and is 0.75x the radius; covers less distance than NTSC Fire Fox but more than Fire Bird}} | ||
|- | |- | ||
![[Reflector]] | !scope="row"|[[Reflector]] | ||
|Does not knock Marth down | |Does not knock Marth down | ||
|{{change|Knocks Marth down, due to his changed weight}} | |{{change|Knocks Marth down, due to his changed weight}} | ||
|- | |- | ||
!{{SSBM|Falco}}'s down throw | !scope="row"|{{SSBM|Falco}}'s down throw | ||
|Cannot tech out due to | |Cannot tech out due to unlucky math involving throw's weight-based animation speed | ||
|{{buff|Can tech out due to new weight}} | |{{buff|Can tech out due to new weight}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!NTSC 1.0 | !scope="col"|NTSC 1.0 | ||
!NTSC 1. | !scope="col"|NTSC 1.1 | ||
!NTSC 1. | !scope="col"|NTSC 1.2 | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!Neutral aerial | !scope="row"|Neutral aerial | ||
|Hits on frames 7-8 then 16-17<br/>This timing results in the second hitbox being active too early,<br/>before Ganondorf extends his leg.<ref>http://smashboards.com/threads/ganondorf-hitboxes-and-frame-data.303443/#post-12707516</ref>||colspan="3" | {{bugfix|Hits on frames 7-8 then 20-21}} | |Hits on frames 7-8 then 16-17<br/>This timing results in the second hitbox being active too early,<br/>before Ganondorf extends his leg.<ref>http://smashboards.com/threads/ganondorf-hitboxes-and-frame-data.303443/#post-12707516</ref>||colspan="3" | {{bugfix|Hits on frames 7-8 then 20-21}} | ||
|- | |- | ||
!Forward aerial | !scope="row"|Forward aerial | ||
|colspan="3" | Base knockback is 60 || {{nerf|Base knockback is 40}} | |colspan="3" | Base knockback is 60 || {{nerf|Base knockback is 40}} | ||
|- | |- | ||
!Down aerial | !scope="row"|Down aerial | ||
|colspan="3" | Deals 22%, base knockback is 50 || {{nerf|Deals 21%, base knockback is 40}} | |colspan="3" | Deals 22%, base knockback is 50 || {{nerf|Deals 21%, base knockback is 40}} | ||
|- | |- | ||
!Bunnyhood Double Jab | !scope="row"|Bunnyhood Double Jab | ||
|Can be performed||colspan="3" | {{bugfix|Cannot be performed}} | |Can be performed||colspan="3" | {{bugfix|Cannot be performed}} | ||
|- | |- | ||
![[Dark Dive]] state | !scope="row"|[[Dark Dive]] state | ||
| Ganondorf is considered grounded during Dark Dive<ref>https://www.youtube.com/watch?v=IwYQs-mRS6E</ref> ||colspan="3" | {{bugfix|Ganondorf is considered airborne}} | | Ganondorf is considered grounded during Dark Dive<ref>https://www.youtube.com/watch?v=IwYQs-mRS6E</ref> ||colspan="3" | {{bugfix|Ganondorf is considered airborne}} | ||
|- | |- | ||
![[Gerudo Dragon]] | !scope="row"|[[Gerudo Dragon]] | ||
|colspan="3" | Can pass through projectiles || {{nerf|Can no longer pass through projectiles}} | |colspan="3" | Can pass through projectiles || {{nerf|Can no longer pass through projectiles}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
! | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
!PAL | |||
|- | |- | ||
! | !scope="row"|[[Freeze glitch]] | ||
|Can perform||{{bugfix|Cannot perform}} | |||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!All NTSC | !scope="col"|All NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!{{SSBM|Bowser}}'s down throw | !scope="row"|{{SSBM|Bowser}}'s down throw | ||
|Undamaged by it||{{nerf|Will now take damage from it}} | |Undamaged by it||{{nerf|Will now take damage from it}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!All NTSC | !scope="col"|All NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!Weight | !scope="row"|Weight | ||
|70||{{buff|74}} | |70||{{buff|74}} | ||
|- | |- | ||
! | !scope="row"|Dash speed | ||
|1.4||{{buff|1. | |1.4||{{buff|1.7}} | ||
|- | |- | ||
!Forward tilt | !scope="row"|Forward tilt | ||
|8 base knockback||{{change|10 base knockback}} | |8 base knockback||{{change|10 base knockback}} | ||
{{buff|Outer hitbox size and disjoint increased}} | {{buff|Outer hitbox size and disjoint increased}} | ||
|- | |- | ||
!Up tilt | !scope="row"|Up tilt | ||
|||{{buff|Upward disjoint increased}} | |||{{buff|Upward disjoint increased}} | ||
|- | |- | ||
!Dash attack | !scope="row"|Dash attack | ||
|Clean hit deals 8% and has 66 knockback growth||{{ | |Clean hit deals 8% and has 66 knockback growth||{{change|Clean hit deals 9% and has 50 knockback growth}} | ||
|- | |- | ||
!Forward smash | !scope="row"|Forward smash | ||
|Clean hit has 24 base knockback<br />Late hit deals 13% and has 18 base knockback<br />Clean hit has slight negative disjoint||{{buff|Clean hit has 32 base knockback}}<br />{{buff|Late hit deals 14% and has 26 base knockback}}<br />{{buff|Clean hit has slight positive disjoint}}<br />{{buff|Late hit less negatively disjointed}} | |Clean hit has 24 base knockback<br />Late hit deals 13% and has 18 base knockback<br />Clean hit has slight negative disjoint||{{buff|Clean hit has 32 base knockback}}<br />{{buff|Late hit deals 14% and has 26 base knockback}}<br />{{buff|Clean hit has slight positive disjoint}}<br />{{buff|Late hit less negatively disjointed}} | ||
|- | |- | ||
!Down smash | !scope="row"|Down smash | ||
|Outer hitboxes have 20 base knockback||{{buff|Outer hitboxes have 22 base knockback}} | |Outer hitboxes have 20 base knockback||{{buff|Outer hitboxes have 22 base knockback}} | ||
|- | |- | ||
!Forward aerial | !scope="row"|Forward aerial | ||
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}<br />{{buff|Disjoint increased}} | |Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}}<br />{{buff|Disjoint increased}} | ||
|- | |- | ||
!Back aerial | !scope="row"|Back aerial | ||
|||{{buff|Disjoint increased}} | |||{{buff|Disjoint increased}} | ||
|- | |- | ||
!Down Aerial | !scope="row"|Down Aerial | ||
|Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}} | |Landing lag is 20 frames (10 if L-cancelled)||{{buff|Landing lag is 18 frames (9 if L-cancelled)}} | ||
|- | |||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!1.0 NTSC | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!1. | !scope="col"|1.2 NTSC | ||
! | !scope="col"|PAL | ||
|- | |- | ||
![[Chain dance]] | !scope="row"|[[Chain dance]] | ||
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}} | |colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}} | ||
|- | |- | ||
![[Boomerang]] | !scope="row"|[[Boomerang]] | ||
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}} | |colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}} | ||
|- | |- | ||
![[Spin Attack]] | !scope="row"|[[Spin Attack]] | ||
|colspan="3" | Has a lingering | |colspan="3" | Has a lingering semi-spike with a trajectory of 0 degrees|| colspan="1" | {{nerf|Lingering hit sends opponents at the [[Sakurai angle]]}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!1.0 NTSC | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!1. | !scope="col"|1.2 NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!Weight | !scope="row"|Weight | ||
|colspan="3" | 100||{{nerf|98}} | |colspan="3" | 100||{{nerf|98}} | ||
|- | |- | ||
!Fireball | !scope="row"|Fireball | ||
|Increases speed when banking off certain angles on [[Yoshi's Island (SSBM)]]||colspan="3" | {{nerf|No longer increases speed}} | |Increases speed when banking off certain angles on [[Yoshi's Island (SSBM)]]||colspan="3" | {{nerf|No longer increases speed}} | ||
|- | |- | ||
!Maximum air speed | !scope="row"|Maximum air speed | ||
|colspan="3" | | |colspan="3" | .86||{{nerf|.83}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
! | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
!PAL | |||
|- | |- | ||
! | !scope="row"|Weight | ||
|87||{{nerf|85}} | |||
|- | |- | ||
!Maximum aerial velocity | !scope="row"|Maximum aerial velocity | ||
|0.90||{{nerf|0.85}} | |||
|- | |- | ||
!Down aerial | !scope="row"|Down aerial | ||
|[[Tipper]] [[spike]]s opponents (tip has angle of 290)||{{nerf|Tipper [[meteor smash]]es opponents (tip has angle of 270)}} | |||
|- | |- | ||
!{{SSBM|Fox}}'s [[Reflector]] | !scope="row"|{{SSBM|Fox}}'s [[Reflector]] | ||
|Is not knocked down||{{change|Is knocked down, due to changed weight}} | |||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!1.0 NTSC | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!1. | !scope="col"|1.2 NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
![[Shadow glitch]] | !scope="row"|[[Shadow glitch]] | ||
|Can perform ||colspan="3" | {{bugfix|Cannot perform}} | |Can perform ||colspan="3" | {{bugfix|Cannot perform}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!1.0 NTSC | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!1. | !scope="col"|1.2 NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |||
|- | |- | ||
!{{SSBM|Bowser}}'s down throw | !scope="row"|{{SSBM|Bowser}}'s down throw | ||
|colspan="3" | Undamaged by it||{{nerf|Will take damage from it}} | |colspan="3" | Undamaged by it||{{nerf|Will take damage from it}} | ||
|- | |- | ||
![[Item pickup glitch]] | !scope="row"|[[Item pickup glitch]] | ||
|colspan="2" | Can perform||colspan="2"| {{bugfix|Cannot perform}} | |colspan="2" | Can perform||colspan="2"| {{bugfix|Cannot perform}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!1.0 NTSC | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!1. | !scope="col"|1.2 NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!PK | !scope="row"|PK Thunder | ||
|colspan="2" | | |colspan="2" | Stays active when Ness is hit ||colspan="2" | {{nerf|Despawns if Ness is hit}} | ||
|- | |- | ||
|} | |} | ||
*There is a long-standing rumor that Ness can charge his up and down smash attacks further over ledges in one version of the game and not others. This is false; in all versions of ''Melee'', Ness can charge his smash attacks over a ledge to the same degree. | *There is a long-standing rumor that Ness can charge his up and down smash attacks further over ledges in one version of the game and not others. This is false; in all versions of ''Melee'', Ness can charge his smash attacks over a ledge to the same degree. | ||
==={{SSBM| | ==={{SSBM|Samus}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
! | !scope="col"|All NTSC | ||
!scope="col"|PAL | |||
!PAL | |||
|- | |- | ||
![[ | !scope="row"|[[Grapple Beam]] | ||
|Can | |Can use Extended Grapple and can bomb jump after grapple is used in midair || {{nerf|Cannot use Extended Grapple and cannot bomb jump out of grapple beam}} | ||
|} | |} | ||
In both NTSC and PAL she will lose her Charge Shot if hit out of her Up Special. | |||
==={{SSBM|Sheik}}=== | ==={{SSBM|Sheik}}=== | ||
{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!All NTSC | !scope="col"|All NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!Up smash | !scope="row"|Up smash | ||
|Deals {{ChargedSmashDmgSSBM|17}} with 105 knockback growth||{{nerf|Deals {{ChargedSmashDmgSSBM|16}} with | |Deals {{ChargedSmashDmgSSBM|17}} with 105 knockback growth||{{nerf|Deals {{ChargedSmashDmgSSBM|16}} with 97 knockback growth}} | ||
|- | |- | ||
!Up aerial | !scope="row"|Up aerial | ||
|Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth||{{nerf|Clean hit deals | |Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth||{{nerf|Clean hit deals 6% and late hit deals 4%, both with 46 knockback growth}} | ||
|- | |- | ||
!Down throw | !scope="row"|Down throw | ||
|Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90||{{nerf|Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100}} | |Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90||{{nerf|Trajectory is 60 degrees, only allowing guaranteed followup into dash attack, and first hit has fixed knockback value of 100}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!All NTSC | !scope="col"|All NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
!Weight | !scope="row"|Weight | ||
|108||{{buff| | |108||{{buff|110}} | ||
|- | |- | ||
!Forward smash | !scope="row"|Forward smash | ||
|Deals 16% with 94 knockback growth||{{buff|Deals {{ChargedSmashDmgSSBM|17}} with 98 knockback growth}} | |Deals 16% with 94 knockback growth||{{buff|Deals {{ChargedSmashDmgSSBM|17}} with 98 knockback growth}} | ||
|- | |- | ||
!Up smash | !scope="row"|Up smash | ||
|Deals 14% with 26 base knockback||{{buff|Deals {{ChargedSmashDmgSSBM|15}} with 30 base knockback}} | |Deals 14% with 26 base knockback||{{buff|Deals {{ChargedSmashDmgSSBM|15}} with 30 base knockback}} | ||
|- | |- | ||
!Down aerial | !scope="row"|Down aerial | ||
|Deals 51% (all hits)||{{nerf|Deals 38% (all hits)}} | |Deals 51% (all hits)||{{nerf|Deals 38% (all hits)}} | ||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!1.0 NTSC | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!1. | !scope="col"|1.2 NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
![[Chain dance]] | !scope="row"|[[Chain dance]] | ||
|colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}} | |colspan="2" | Can perform||colspan="2" | {{bugfix|Cannot perform}} | ||
|- | |- | ||
![[Boomerang]] | !scope="row"|[[Boomerang]] | ||
|colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}} | |colspan="2" | Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable||colspan="2"|{{nerf|Catching the boomerang does not cancel the grapple animation}} | ||
|- | |||
|} | |} | ||
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{|class="wikitable" style="text-align: center; width: 1000px" | {|class="wikitable" style="text-align: center; width: 1000px" | ||
|- | |- | ||
! | !scope="col"| | ||
!1.0 NTSC | !scope="col"|1.0 NTSC | ||
!1. | !scope="col"|1.1 NTSC | ||
!1. | !scope="col"|1.2 NTSC | ||
!PAL | !scope="col"|PAL | ||
|- | |- | ||
![[Flame cancel]] | !scope="row"|[[Flame cancel]] | ||
|colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}} | |colspan="2" | Can perform||colspan="2" | {{nerf|Cannot perform}} | ||
|} | |} | ||
==[[Language]]== | == [[Language]] == | ||
*'''PAL''' | * '''PAL''' | ||
:*The NTSC version allows changing between | :*The NTSC version allows changing between English and Japanese, while the PAL covers five languages: English, French, Spanish, German, Italian. | ||
:*Also in the [[Language]] selection, English is represented by the {{s|wikipedia|Union Jack}} instead of the [[wikipedia:Flag_of_the_United_States|American flag]]. | :* Also in the [[Language]] selection, English is represented by the {{s|wikipedia|Union Jack}} instead of the [[wikipedia:Flag_of_the_United_States|American flag]]. | ||
:*Names can now include uppercase and lowercase letters and with {{s|wikipedia|diacritics}}; Japanese characters, however, are no longer usable. | :* Names can now include uppercase and lowercase letters and with {{s|wikipedia|diacritics}}; Japanese characters, however, are no longer usable. | ||
:*The [[Motion | :* The [[Motion Sensor Bomb]] is called the Proximity Mine. | ||
:*Distances are always measured in metres, as is customary in most European countries. | :* Distances are always measured in metres, as is customary in most European countries. | ||
:*[[Snag the Trophies|Snag trophies!]] is called "Grab a Trophy". | :* [[Snag the Trophies|Snag trophies!]] is called "Grab a Trophy". | ||
:*[[Rainbow Cruise]] is changed to "Rainbow Ride". | :* [[Rainbow Cruise]] is changed to "Rainbow Ride". | ||
:*In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance". | :* In the NTSC version, the text at the top of the [[Lottery]] screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance". | ||
==Trophies== | ==Trophies== | ||
* '''PAL''' | |||
:*None of the trophies have release dates. | |||
:*''Kirby Super Star'' is referred to as ''Kirby's Fun Pak''. | |||
:*''Star Fox'' is referred to as ''Starwing''; ''Star Fox 64'' is referred to as ''Lylat Wars.'' | |||
:*The NES game ''Yoshi'' is referred to as ''Mario & Yoshi''. | |||
:None of the trophies have release dates. | :*[[Helirin]] is erroneously referred to as ''Heririn'' in the NTSC version. This is fixed in the PAL version. | ||
:''Kirby Super Star'' is referred to as ''Kirby's Fun Pak''. | :*The EarthBound trophies have "Not released in Europe". | ||
:''Star Fox'' is referred to as ''Starwing''; ''Star Fox 64'' is referred to as '' | :*The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube." | ||
:The NES game ''Yoshi'' is referred to as ''Mario & Yoshi''. | :*The Tamagon trophy is completely removed and unobtainable altogether. | ||
: | |||
:The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube" | == Character names == | ||
:The Tamagon trophy is completely removed and unobtainable altogether. | {|align=right | ||
: | |[[Image:MeleeStartersJPN.png|thumb|The character selection screen in Japanese.]] | ||
|[[Image:Melee Starter Characters.png|thumb|The character selection screen in English.]] | |||
|} | |||
All the characters' names are the same in English, Italian and Spanish. Characters not mentioned are the same as in English. | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! | !English!!French!!German | ||
|- | |- | ||
|Young Link||Link Enfant||Junger Link | |||
|- | |- | ||
| | |Mewtwo||MEWTWO||Mewtu | ||
|- | |- | ||
| | |Jigglypuff||RONDOUDOU||Pummeluff | ||
|- | |- | ||
| | |Pikachu||PIKACHU||Pikachu | ||
|- | |- | ||
| | |Pichu||PICHU||Pichu | ||
|- | |- | ||
| | |Sheik||Sheik||Shiek | ||
|} | |} | ||
When selecting Jigglypuff in German or French, its name in that language is declared by the [[announcer]] (with a pronounced American accent), and it has separate voice clips. The crowd, however, shouts something sounding like "Dong dong" in both languages, for some reason. | |||
Of course, Japanese character names reflect the original Japanese names of those characters: [[Wikipedia:Bowser (character)|Bowser is Koopa]], and [[Wikipedia:Jigglypuff|Jigglypuff is Purin]]. In addition, [[Wikipedia:Ice Climber|Ice Climbers are referred to as Ice Climber]], and "DK" is written as "D.KONG". The first three use appropriate voice clips, while the latter is "Donkey Kong" in both English and Japanese anyway. | |||
==Stage names== | ==Stage names== | ||
All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages. | All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages. | ||
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|[[Rainbow Ride]]||Rainbow Ride||Regenbogen Raserei||Rainbow Ride | |[[Rainbow Ride]]||Rainbow Ride||Regenbogen Raserei||Rainbow Ride | ||
|- | |- | ||
|[[Kongo Jungle (SSBM) | |[[Kongo Jungle (SSBM)]]||Jungle Kongo||Tiefster Kongo||Selva Kongo | ||
|- | |- | ||
|[[Jungle Japes]]||Jungle Japes||Tropen Trubel||Jungla Jocosa | |[[Jungle Japes]]||Jungle Japes||Tropen Trubel||Jungla Jocosa | ||
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|} | |} | ||
==Notes== | ===Notes=== | ||
*The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi|Topis]] rather than yeti, and some references to Perfect Dark (such as the [[Motion-Sensor Bomb|Proximity Mine]] design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes. | *The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal [[Topi|Topis]] rather than yeti, and some references to Perfect Dark (such as the [[Motion-Sensor Bomb|Proximity Mine]] design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes. | ||
*In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of ''Super Smash Bros. Brawl'', the names of the Pokémon are in all caps in all languages. | *In the French versions of both ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of ''Super Smash Bros. Brawl'', the names of the Pokémon are in all caps in all languages. | ||
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*[[List of regional version differences (SSBB)]] | *[[List of regional version differences (SSBB)]] | ||
*[[List of regional version differences (SSB4)]] | *[[List of regional version differences (SSB4)]] | ||
==External links== | ==External links== |