Editing List of regional version differences (SSB)

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There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', often resulting in considerable differences in matchups between characters.
There are many differences between the Japanese and North American releases of ''[[Super Smash Bros.]]'', which are listed on this page. Unlike ''[[Melee]]'' or ''[[Brawl]]'' however, the regional differences are much more significant, often resulting in considerable differences in matchups between characters.


==Aesthetics==
==JPN to NTSC changes==
===Names===
*Purin is referred to as Jigglypuff in the game's English versions and has new voice clips and a different crowd cheer because of it. However, Purin can still be seen written on the map used as the background in 1P Game's "VS. screen."
**Jigglypuff has all new voice clips when the game is set to French or German due to its name change from "Jigglypuff" to "Rondoudou" and "Pummeluff" respectively. It also has new crowd cheers to reflect the name differences.
*Donkey Kong's name is abbreviated as "D. Kong" in the credits and character selection screen, but it was changed to "DK" for the international release.
*"Dummy Corps" changed from "Fighting Polygon Team".
*Vs. Match changed from "Battle Royal" to "Free-for-all".
*The "New Comers" option in the Backup Clear section of the Option menu was changed to "Newcomers".
*The sign on the side of the Silph Co. headquarters building in [[Saffron City]] reads "Silph" in the International versions as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!".
*Kirby Super Star referred to as Kirby's FAN PAK ('FAN' being a typo) in the PAL versions; ''Kirby's Fun Pak'' was the official PAL region title for ''Kirby Super Star''
*Star Fox referred to as STARWING in the PAL versions; ''Starwing'' was the game's official PAL region title
*Star Fox 64 referred to as LYLATWARS in the PAL versions; ''Lylat Wars'' was the game's official PAL region title
*The name of the bonuses are slightly different:
{| class="wikitable"
! Japan
! International
! French
! German
|-
|Break the Target || Break the Targets || Pulvériser les Cibles || Zerstöre die Zielscheiben
|-
|Board the Platform || Board the Platforms || Activer les Plates-formes || Sprinde auf de Plattformen
|-
|Hurry to the Battle Stage || Race to the Finish || Trouver L'arrivée || Erreiche das Ziel
|}


*Some terms in the VS Mode player settings, Item Switch menu, and Training Mode are different:
===General===
{| class="wikitable"
*[[Smash DI]] is much more useful allowing the defender to get out of combos much easier and making it so most [[drill]]s are useless.
! Japan
*More [[freeze frame]]s for attacker
! International
*Altered, less realistic sound effects
|-
*[[Boomerang]] given an altered sound to sound less like a light saber, presumably to prevent copyright infringement.
| MAN || HMN
*Jigglypuff is called Purin
|-
*FFA is called Battle Royal (not Royale)
| COM || CPU
*Title announcement is 'Dairantou Smash Brothers' and has a duller logo
|-
*Completely different sound effects for attacks landing on characters.
| NOT || N/A
**The narrator also says "Fox" in a different tone than the Western version, and he says "Battle Royal" instead of "Free-for-all". In the Western versions, the re-recorded voices have a slightly different echo effect than the Japanese originals.
|-
| Slow || Speed
|-
| Nothing || None
|-
| Escape || Evade
|-
| HomerunBat || HomeRunBat
|-
| Harisen || Fan
|-
| LayGun || RayGun
|-
| BombTrooper || Bob-omb
|-
| MonsterBall || PokéBall
|-
| Near || Close-up
|}


*English translations of the original names of the stages can be seen on the stage select screen in the Japanese version, though some stages gain additional subtitles or have a different translation than those used in international versions:
==={{SSB|Donkey Kong}}===
{| class="wikitable"
*Very slightly heavier (from 0.84 to 0.83).
! Japanese Translation
*Loses a Japan-only [[Momentum Slide]].
! Stage
|-
| IN THE SKY OF<br /><center>CASTLE PEACH</center> || Peach's Castle
|-
| <center>SECTOR Z<br />ABORD A GREAT FOX</center> || Sector Z
|-
| <center>CLASSIC MUSHROOM<br />KINGDOM</center> || Mushroom Kingdom
|-
| <center>CASTLE OF HYRULE</center> || Hyrule Castle
|}
*The following stage names are different depending on the language:
{| class="wikitable"
! width="20%" | English
! width="20%" | French
! width="20%" | German
! width="20%" | Chinese (Simplified)
|-
|[[Peach's Castle]]
|Château de Peach
|Toadstools Schloß
|{{rollover|桃花城堡|Táohuāchéngbǎo|?}}, ''Taohua Chengbao'' (lit. Peach Blossom Castle)
|-
|[[Kongo Jungle]]
|Jungle du Congo
|Tiefster Kongo
|{{rollover|刚果丛林|Gāngguǒcónglín|?}}, ''Gangguo Conglin'' (lit. Congolese)
|-
|[[Hyrule Castle]]
|Château d'Hyrule
|Schloß Hyrule
|{{rollover|海拉鲁城堡|Hǎilālǔchéngbǎo|?}}, ''Hailalu Chengbao'' (lit. Hailaru Castle)
|-
|[[Planet Zebes]]
|Planète Zebes
|Planet Zebes
|{{rollover|泽贝斯行星|Zébèisīxíngxīng|?}}, ''Zebesi Xingxing'' (lit. Zebes Planet)
|-
|[[Super Happy Tree|Yoshi's Island]]
|Île Yoshi
|Yoshi-Insel
|{{rollover|耀西岛|Yàoxīdǎo|?}}, ''Yaoxi Dao'' (lit. Yoshi Island)
|-
|[[Dream Land]]
|Pays des Rêves
|Dream Land
|{{rollover|梦幻国|Mènghuànguó|?}}, ''Menghuan Guo'' (lit. Dreamland)
|-
|[[Sector Z]]
|Secteur Z
|Sektor Z
|{{rollover|Z地区|Z Dìqū|?}}, ''Z Diqu'' (lit. Z Area)
|-
|[[Saffron City]]
|Safrania
|Saffronia City
|{{rollover|金黄市|Jīnhuángshì|?}}, ''Jinhuang Shi'' (lit. Golden City)
|-
|{{SSB|Mushroom Kingdom}}
|Royaume Champignon
|Donut-Ebene
|{{rollover|古代王国|Gǔdàiwángguó|?}}, ''Gudai Wangguo'' (lit. Ancient Kingdom)
|}


===Menus===
DK is considered to be '''the same''' in the Japanese version of smash 64 as the changes to DI do not affect DK as much as other characters.
*The title screen was given more colors, and the title itself was changed too. It was titled Nintendo All-Star! Dairantou Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), which was reduced to Super Smash Bros.. Additionally, "Inc." is "inc." in the last row of credits below the logo.
*Since the menus are in English in all versions, the Japanese version has a text box at the bottom providing the translation for the currently highlighted option. The European version also has this feature if the language is set to French or German.
*The "Characters" section of the Data menu mentioned the year and month a game was released in the "Works" section, like in future games, but this was removed; also, the last bracket after the name of a game was thinner in some biographies than it was in others, though they are always thin internationally.
**Additionally, Luigi's biography mentioned ''Super Mario USA'' in that section, but this was changed to ''Mario Kart 64''.
**Mario's biography mentioned ''Super Mario 64'', but this was also changed to ''Mario Kart 64''.
*The Nintendo 64 controller shown in the screen which appears when the game starts without any controller connected is slightly darker in the Japanese version. It also uses a pink tone in shaded areas, such as the circle around the D-Pad, that was changed to gray. A small pink circle on top of the A button was removed.
*They change the notice text from Japanese to English.


{| class="wikitable"
==={{SSB|Samus}}===
! Japanese Translation
*Up-smash only hits two times while grounded instead of one
! Notice
|-
| <center>Captain Falcon, the sonic bounty,<br />is now available.</center> || <center>You can now use Captain Falcon,<br />collector of space race trophies.</center>
|-
| <center>Balloon Pokémon, Purin can now be used.</center> || <center>You can now use the Balloon PKMN,<br />Jigglypuff.</center>
|-
| <center>Eternal number two, Luigi can now be used.</center> || <center>You can now use Luigi,<br />the eternal understudy.</center>
|-
| <center>You can now use the supernatural boy, Ness.</center> || <center>You can now use the child genius, Ness.</center>
|-
| <center>One battle map has been added.</center> || <center>A new battle arena has been added!</center>
|-
| <center>Sound Test is now available.<br />Please start from the Data.</center> || <center>You can now use the Sound Test.<br/>Access it in the Data screen.</center>
|-
| <center>Item Switch can now be used.<br />Please enter from Battle Mode.</center> || <center>You can now use the Item Switch.<br />Access it in the VS. Mode.</center>
|}


*The background used in the main menu and the screen shown after unlocking a feature was changed to reflect the title used, along with some other cosmetic changes.
Samus is considered to be '''the same to slightly better''' in the Japanese version due to a more more useful Up B due to less DI.
*The Training Mode menu does not have spacing between the letters in the meaning of the options, and the options themselves are closer to their meanings; the red arrows between the option have much less spacing. Translations of both the highlighted meaning and selected option are shown below the EXIT option.


===Sounds===
==={{SSB|Captain Falcon}}===
*[[Beam Sword]] given an altered sound to sound less like a [[wikipedia:lightsaber|lightsaber]], presumably to prevent copyright infringement.
*Runs slightly faster.
*The punch and kick sound effects are completely different. The Japanese version has more violent hitting sounds, while the International versions have Bowling ball-like hitting sounds. Other hit sounds effects such as the "Slash" and [[Ping]] sound effects remain unchanged, although some moves had their hit sound effects changed.
*Shorter jumps.
*The [[Announcer|narrator]] has a few re-recorded lines in the international versions; samples such as "Fox", "Board the Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals.
*Forward tilt deals 1% less damage.
{| class="wikitable"
*[[Falcon Dive]] covers less distance.
!Japan
Falcon is considered to be '''better''' in the Japanese version due to having a much more useful recovery and due to a better short hop due to his better jump height. Falcon has a better matchup vs. one of his only weaknesses, Fox, in the Japanese version along with a positive matchup with Jigglypuff but a tradeoff in a worse matchup vs. Kirby
!International
|-
|"Nintendo All-Star Dairantou Smash Brothers" || "Super Smash Bros.!"
|}


{| class="wikitable"
==={{SSB|Fox}}===
!Japan
*Loses a Japan-only [[Momentum Slide]].
!International
*Down tilt deals 2% more damage.
!French
*Down smash has a horizontal knockback angle instead of a vertical knockback angle, making it worse for combos but better at edgehogging.
!German
*[[Blaster]] deals 1% more damage and has less knockback.
|-
*[[Fire Fox]] deals 3% more damage, but has far less knockback and does not have invincibility frames.
|"Break the Target" || "Break the Targets!" || "Pulvériser les Cibles!" || "Zerstöre die Zielscheiben!"
*[[Reflector]] has a different projectile damage multiplier but deals less knockback and at a less downward angle making [[shine spike]]s much harder.
|-
Fox is considered to be '''better''' in the Japanese version of SSB due to having a much better recovery and due to Fox's down air becoming an easy combo move without the presence of heavy Smash DI regardless of the less useful shine.
|"Board the Platform" || "Board the Platforms!" || "Activer les Plates-formes!" || "Sprinde auf de Plattformen!"
|-
|"Hurry to the Battle Stage" || "Race to the Finish!" || "Trouver L'arrivee!" || "Erreiche das Ziel!"
|}
*When the language is set to French or German in the European version, the announcer is replaced with a French/German announcer.
{| class="wikitable"
!International
!French
!German
|-
| Announcer (SSB) || [[File:French Announcer (SSB).ogg]] || [[File:German Announcer (SSB).ogg]]
|-
| [[File:Mario SSB64.ogg]] || [[File:Mario French Announcer SSB.wav]] || [[File:Mario German Announcer SSB.wav]]
|-
| [[File:Donkey Kong Announcer SSB.wav]] || [[File:Donkey Kong French Announcer SSB.wav]] || [[File:Donkey Kong German Announcer SSB.wav]]
|-
| [[File:Link Announcer SSB.wav]] || [[File:Link French Announcer SSB.wav]] || [[File:Link German Announcer SSB.wav]]
|-
| [[File:Samus Announcer SSB.wav]] || [[File:Samus French Announcer SSB.wav]] || [[File:Samus German Announcer SSB.wav]]
|-
| [[File:Yoshi Announcer SSB.wav]] || [[File:Yoshi French Announcer SSB.wav]] || [[File:Yoshi German Announcer SSB.wav]]
|-
| [[File:Kirby Announcer SSB.wav]] || [[File:Kirby French Announcer SSB.wav]] || [[File:Kirby German Announcer SSB.wav]]
|-
| [[File:Pikachu Announcer SSB.wav]] || [[File:Pikachu French Announcer SSB.wav]] || [[File:Pikachu German Announcer SSB.wav]]
|-
| [[File:Luigi Announcer SSB.wav]] || [[File:Luigi French Announcer SSB.wav]] || [[File:Luigi German Announcer SSB.wav]]
|-
| [[File:Ness Announcer SSB.wav]] || [[File:Ness French Announcer SSB.wav]] || [[File:Ness German Announcer SSB.wav]]
|}
*The German version reuses the English voice clips for "Captain Falcon", "Computer Player" and "Team Battle".
{| class="wikitable"
!English/Japanese/Chinese/German
!French
|-
| [[File:Captain Falcon Announcer SSB.wav]] || [[File:Captain Falcon French Announcer SSB.wav]]
|}
*The German version reuse the English voice clip for "Goldeen".
*The Announcer's voice clip for the twelfth fighter varies depending on the language:
{| class="wikitable"
! Japanese
! English
! French
! German
|-
|Fox Japanese Announcer SSB || [[File:Fox Announcer SSB.wav]] || [[File:Fox French Announcer SSB.wav]] || [[File:Fox German Announcer SSB.wav]]
|-
|[[File:Jigglypuff Japanese Announcer SSB.wav]] || [[File:Jigglypuff English Announcer SSB.wav]] || [[File:Jigglypuff French Announcer SSB.wav]] || [[File:Jigglypuff German Announcer SSB.wav]]
|}
*All of the [[crowd]] cheers were re-recorded to sound American and reflect the characters' American names.
{| class="wikitable"
!Character
!Japan
!International
|-
|Mario || [[File:Mario Cheer JP SSB.ogg]] || [[File:Mario Cheer NTSC SSB.ogg]]
|-
|Donkey Kong || [[File:Donkey Kong Cheer JP SSB.ogg]] || [[File:Donkey Kong Cheer NTSC SSB.ogg]]
|-
|Link || [[File:Link Cheer JP SSB.ogg]] || [[File:Link Cheer NTSC SSB.ogg]]
|-
|Samus || [[File:Samus Cheer JP SSB.ogg]] || [[File:Samus Cheer NTSC SSB.ogg]]
|-
|Yoshi || [[File:Yoshi Cheer JP SSB.ogg]] || [[File:Yoshi Cheer NTSC SSB.ogg]]
|-
|Kirby || [[File:Kirby Cheer JP SSB.ogg]] || [[File:Kirby Cheer NTSC SSB.ogg]]
|-
|Fox || [[File:Fox Cheer JP SSB.ogg]] || [[File:Fox Cheer NTSC SSB.ogg]]
|-
|Pikachu || [[File:Pikachu Cheer JP SSB.ogg]] || [[File:Pikachu Cheer NTSC SSB.ogg]]
|-
|Luigi || [[File:Luigi Cheer JP SSB.ogg]] || [[File:Luigi Cheer NTSC SSB.ogg]]
|-
|Captain Falcon || [[File:Captain Falcon Cheer JP SSB.ogg]] || [[File:Captain Falcon Cheer NTSC SSB.ogg]]
|-
|Ness || [[File:Ness Cheer JP SSB.ogg]] || [[File:Ness Cheer NTSC SSB.ogg]]
|-
|Jigglypuff || [[File:Purin Cheer JP SSB.ogg]] || [[File:Jigglypuff Cheer NTSC SSB.ogg]]
|}
*Fox has two instances of Japanese speech which were removed in international versions; both can be heard in the Japanese version's debug sound test as FGM no. 351 and 358. The following is used during one of Fox's post-match victory animations, specifically the one where he points his blaster side to side before facing the camera straight on.
{| class="wikitable"
!Japan
!International
|-
|"任務完了!" || ("Mission complete!")
|}
*Some [[Poké Ball]] and [[Saffron City]] Pokémon have different voices in different languages. The chart below shows all the voiced Pokémon and if their voice clips are different from the Japanese version's:
{| class="wikitable sortable" style="text-align:center"
!rowspan="2"|Pokémon
!colspan="4"|Dubbed / changed voice clips
|-
!{{Flag|United States}}
!{{Flag|France}}
!{{Flag|Germany}}
!{{Flag|China}}
|-
|[[Blastoise]] || {{y}} || {{y}} || {{y}} || {{y}}
|-
|[[Chansey]] || {{y}} || {{y}} || {{y}} || {{y}}
|-
|[[Charizard]] || {{n}} || {{y}} || {{y}} || {{n}}
|-
|[[Charmander]] || {{y}} || {{y}} || {{y}} || {{y}}
|-
|[[Clefairy]] || {{y}} || {{y}} || {{y}} || {{y}}
|-
|[[Goldeen]] || {{y}} || {{y}} || {{Flag|United States}} || {{y}}
|-
|[[Hitmonlee]] || {{n}} || {{y}} || {{y}} || {{n}}
|-
|[[Koffing]] || {{y}} || {{y}} || {{y}} || {{y}}
|-
|[[Mew]] || {{n}} || {{n}} || {{n}} || {{n}}
|-
|[[Onix]] || {{n}} || {{y}} || {{y}} || {{n}}
|-
|[[Porygon]] || {{n}} || {{n}} || {{n}} || {{n}}
|-
|[[Snorlax]] || {{y}} || {{y}} || {{y}} || {{y}}
|-
|[[Starmie]] || {{n}} || {{n}} || {{n}} || {{n}}
|-
|[[Venusaur]] || {{y}} || {{y}} || {{y}} || {{y}}
|}


===Miscellaneous===
==={{SSB|Jigglypuff}}===
*"(Team Color) Win!" was corrected to "(Team Color) Wins!" in the after-match results screen, though it is spelled correctly if the match was a Team Battle.
*Loses a Japan-only [[Momentum Slide]].
*Above the results of the match, the name of the selected mode of the match is displayed along with "Mode" at the end ("Battle Royal Mode", for example), but it was removed, leaving only the name of the mode.
*Down smash has more range on both sides.
*The character selection screen in VS Mode, similarly to the change mentioned above, displays the name of the selected mode in the upper-left corner of the screen accompanied with "Mode" at the end, but it was also removed.
*[[Rest]] does 6% more damage.
*The "PRESS START BUTTON" alert shown after selecting the character(s) in the selection screen is "PRESS START".
*The Japanese version only shows the opening movie after completing the mode while all other versions have [[congratulations screen]]s.


===How to Play===
Jigglypuff is considered to be '''half a tier to a a tier worse''' in the Japanese version due to the much worse Rest and its susceptibility to even earlier deaths as drills combo Jigglypuff easier.
In the Japanese version, the on-screen movements for the "How to Play" tutorial video are less refined than in international versions and are often performed slightly out of sync with the controls shown directly below. International versions made the gameplay sync up more smoothly with the instructions as a result.


Some of the differences in the "How to Play" tutorial video include:
==={{SSB|Kirby}}===
*Luigi does not fast-fall after jumping in the Japanese version.
*Loses a Japan-only [[Momentum Slide]].
*Luigi fights back more in the Japanese version.
*Up smash and down smash both deal 2% less damage.
*Luigi does not taunt after Mario grabs the ledge in the Japanese version.
*Up air deals 2% less damage on the clean hit and 1% less on the middle hit.
*The Fire Flower does not fall off in the Japanese version.
*Forward throw has a more diagonal angle removing most of it's vertical KO ability.
*Luigi hits Mario by throwing the Fire Flower when they are showing off how to use items in the Japanese version.
*[[Final Cutter]] covers less distance which in combination with the Final Cutter allowed Kirby to move large distances while using the move grounded.
*Mario and Luigi do not face each other when they are showing off how to jump in the Japanese version.
*[[Stone]] deals 2% less damage.
*Mario and Luigi dash sooner when they are showing off how to move in the Japanese version.
*Rolls are shorter.
*Luigi techs while Mario is showing off the power moves in the Japanese version.
*Luigi does not duck before jumping in the Japanese version.


===iQue Player (China) changes===
Kirby is considered to be '''better''' in the Japanese version of SSB because the lack of smash DI makes his forward and down aerials impossible to DI out of, and because his up throw can KO reliably.  
The iQue Player release of ''Super Smash Bros.'' is based off of the NTSC-U release. As such, any changes introduced in the Australian and European PAL releases were not retained.
*The Nintendo 64 logo when booting up the game has been replaced by the iQue logo.
*The animation for the game's title on the title screen has not properly been updated to account for the different logo. As a result, {{rollover|任天堂|Rèntiāntáng|?}} (lit. Nintendo) and {{rollover|明星|Míngxīng|?}} (lit. Stars) are moved to the sides when {{rollover|大乱斗|Dàluàn dòu|?}} (lit. Smash Bros) pops in the middle, only to abruptly pop up above {{rollover|大乱斗|Dàluàn dòu|?}} when the animation ends.
**The copyright information on the title screen has been updated to add a copyright for iQue as well as update the year from "1999" to "1999-2005." Additionally, the copyright text uses a different, larger font.
*The Nintendo 64 controller used for the icon for 1P Mode and the Nintendo 64 console used for the icon for VS Mode have been replaced by the iQue Player controller and the iQue Player Multiplayer Box respectively.
**Most of the background text has been translated into Chinese.
*The "No Controller" screen has been changed to show the iQue Player controller instead of a Nintendo 64 controller. Despite this, it's impossible to see this screen under normal circumstances in the iQue release due to the console being built into the controller.
*The "Works" section of the bios in the "Characters" section of the Data menu was completely removed. This is likely because many of the games referenced were not officially released in China.
*On the character select screen for Training Mode, the window for the CPU character is red instead of gray.
*In [[Sector Z]], the Star Fox logo on the [[Great Fox]] has been translated to "{{rollover|星际火狐|Xīngjì huǒhú|?}}" (lit. Star Fox). This is in line with a change also done in the iQue version of ''Star Fox 64''.
*In [[Saffron City]], the banner on the background building was changed to "{{rollover|抓,抓,抓!!!|Zhuā, Zhuā, Zhuā!!!|?}}" (lit. Catch, Catch, Catch!!!).
*The credits have three additions made to it.
**TOP-SIGHT International Co., Ltd. was added under Special Thanks for "Chinese Pokémon Voices." This replaces the credit to 4Kids Productions in the NTSC-U credits.
**iQue Engineering was added under a new section for Chinese Localization. Shooting their name in the credits gives the location of their headquarters in Suzhou, China.
**At the very end of the credits, there are two additional lines that create the sentence "This staff credits are based on the original N64.{{sic}}"
*With the exception of Link and Fox, the [[Congratulations screen|congratulations screens]] for every character had been changed to replace the English text with Chinese text.
*Jigglypuff has new voice lines to reflect its Chinese name, {{rollover|胖丁|Pàngdīng|?}}.
**Despite the CSS and any other relevant text properly changing its name, the announcer still calls it Jigglypuff.


==Gameplay==
==={{SSB|Link}}===
===Japanese to International changes===
*Sword ''slightly'' shortened.
====Break the Targets!====
*Shorter jump, both single and double.
*At the very top of Link's Break the Targets stage, the platform that Link can stand on with the three targets above was placed to be lower in the NTSC release, possibly due to Link's jump height and his up-special height being changed.
*Up tilt deals 5% less damage, is much more punishable after shielding, and has a more sideways knockback removing its ability to combo into itself at low percents for easy combos.
*Up smash deals 2% less damage (total).
*Neutral air has more knockback and a more diagonal angle.
*Forward air deals 1% less damage in spots.
*Back air's first hit strikes 1 frame slower; second hit has a more diagonal angle.
*Down air deals 2% less damage.
*[[Boomerang]] covers less distance and only causes knockback past 100% removing most of its usefulness in combos.
*[[Spin Attack]] does 1% less damage in spots and covers less distance in the air.
*[[Bomb]]s deal 1 less damage when thrown down and 2 less when thrown any other way. It also has more knockback at any percent which makes comboing easier.


====1P Game====
Link is considered to be '''1 tier to 1.5 tiers better''' in the Japanese version due to a longer recovery and one of the best up-tilts in the game that rivals Kirby's but with more range and less shield stun along with a more useful Boomerang.
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.


====Point yield====
==={{SSB|Luigi}}===
The point yield for most of the bonuses were altered between the Japanese and international versions.
*12% larger.
{| class="wikitable"
*Shorter jumps (both first and 2nd jump.)
! Bonus
*[[Fireball]] does 1% more damage but doesn't travel as far and has less hitstun.
! Japanese
*[[Super Jump Punch]] gains slightly more distance, has slightly less knockback, and sends the opponent less to the side.
! International
*Rolls travel farther.
|-
*Throws have been switched in terms of damage.
!colspan=3|Normal bonuses
|-
|(Time remaining bonus<br>[excludes bonus stages])
|(100 per second)
|(50 per second)
|-
|Booby Trap
|8,000
|12,000
|-
|Bumper Clear
|3,000
|11,000
|-
|Comet Mystic
|7,000
|10,000
|-
|Hawk
|10,000
|18,000
|-
|Heartthrob
|8,000
|17,000
|-
|Heavy Damage
|10,000
|28,000
|-
|Item Strike
|10,000
|20,000
|-
|Item Throw
|10,000
|16,000
|-
|Jackpot
|5,000
|3,330
|-
|Judo Warrior
|4,000
|5,000
|-
|Last Second
|10,000
|8,000
|-
|Lucky 3
|8,000
|9,990
|-
|Mew Catch
|8,000
|15,000
|-
|Mystic
|6,000
|7,000
|-
|No Damage
|10,000
|15,000
|-
|No Item
|5,000
|1,000
|-
|No Miss
|1,500
|5,000
|-
|Pacifist
|30,000
|60,000
|-
|Pokémon Finish
|8,000
|11,000
|-
|Shield Breaker
|5,000
|8,000
|-
|Shooter
|5,000
|12,000
|-
|Smash Mania
|3,000
|3,500
|-
|Smash-less
|3,000
|5,000
|-
|Speedster
|8,000
|10,000
|-
|Star Clear
|8,000
|12,000
|-
|Star Finish
|2,000
|10,000
|-
|Trickster
|8,000
|11,000
|-
|Vegetarian
|5,000
|9,000
|-
!colspan=3|Stage-specific bonuses
|-
|Yoshi Rainbow
|15,000
|50,000
|-
|ARWING Clear
|3,000
|4,000
|-
|Bros. Calamity
|12,000
|25,000
|-
|Good Friend
|5,000
|8,000
|-
|True Friend
|30,000
|25,000
|-
|DK Defender
|7,000
|10,000
|-
|Kirby Ranks
|12,000
|25,000
|-
|Acid Clear
|1,000
|1,500
|-
|No Damage
|10,000
|15,000
|-
|Perfect
|10,000
|30,000
|-
!colspan=3|Completion bonuses
|-
|No Damage Clear
|300,000
|400,000
|-
|No Miss Clear
|40,000
|70,000
|-
|Speed Demon
|60,000
|80,000
|-
|Speed King
|20,000
|40,000
|-
|Very Easy Clear
|40,000
|70,000
|-
|Easy Clear
|80,000
|140,000
|-
|Normal Clear
|120,000
|210,000
|-
|Hard Clear
|160,000
|280,000
|-
|Very Hard Clear
|200,000
|350,000
|}


===NTSC-J to NTSC-U changes===
Luigi is considered to be '''better''' in the Japanese version due to his reliance on [[drill]] combos which are much harder to Smash DI out of regardless of the worse recovery.
====Universal mechanics====
*The distance traveled by [[Smash DI]] is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
*All attacks have one extra frame of [[hitlag]]. The exact formula was changed from <code>&lfloor;&lfloor;&lfloor;d/3 + 4&rfloor; * e&rfloor; * c&rfloor;</code> to <code>&lfloor;&lfloor;&lfloor;d/3 + 5&rfloor; * e&rfloor; * c&rfloor;</code>
*The [[shieldstun]] formula has changed from <code>d * 1.75 + 3</code> (rounded up) to <code>d * 1.62 + 4</code> (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%.
*The [[momentum slide]] has been removed for all characters.


===={{SSB|Captain Falcon}}====
==={{SSB|Mario}}===
*{{buff|Captain Falcon [[run]]s faster (70 → 75).}}
*12% larger.
*{{nerf|Captain Falcon keeps less horizontal momentum from a grounded jump (0.35 → 0.31).}}
*[[Fireball]] does 1% more damage but it doesn't travel as far and has less hitstun.
*{{nerf|Captain Falcon has reduced jump power (grounded: 25 → 24; midair: 0.95 → 0.9).}}
*[[Super Jump Punch]] gains more distance.
*{{change|Captain Falcon's falling speed was increased (60 → 66), improving his endurance but making him more susceptible to combos.}}
*Rolls travel farther.
*{{nerf|[[Falcon Dive]] covers less distance.}}


===={{SSB|Donkey Kong}}====
Mario is considered '''worse''' in the Japanese version of SSB due to the worse recovery and due to his general combos being less affected by Smash DI and due to having a less advantageous matchup vs. Captain Falcon.
*{{change|Donkey Kong is slightly heavier (0.84 → 0.83). In later Smash games' terms, this would be 138 → 141}}
*{{buff|Clean back aerial has increased base knockback (0 → 10).}}
*{{buff|Down aerial deals more knockback (10 (base), 80 (scaling) → 15/90).}}
*{{nerf|Opponents require six less button inputs to escape from forward throw.}}
*{{buff|[[Spinning Kong]] has more vertical lift (676.32 → 809.72).}}


===={{SSB|Fox}}====
==={{SSB|Ness}}===
*{{buff|Down tilt deals 2% more damage (10% → 12%) and has increased base knockback (0 → 25).}}
*Up tilt has more knockback but deals 1% less damage.
*{{change|Down smash has a horizontal knockback angle instead of a vertical knockback angle (70° → 25°), making it worse for combos but better at edge guarding.}}
*All smash attacks deal 2% less damage.
*{{nerf|Down smash deals less knockback (30 (base), 100 (scaling) → 35/80).}}
*Up air deals 2% less damage.
*{{buff|[[Blaster]] deals more damage (5% → 6%).}}
*[[PK Fire]] deals a total of 9% more damage.
*{{change|Blaster's angle has been altered (361° → 10°).}}
*[[PK Thunder 2]] deals 5% less damage, lasts for less time, and has more landing lag.
*{{nerf|Blaster has decreased set knockback (5 → 1).}}
*{{buff|[[Fire Fox]] deals 3% more damage (13% → 16%) and has increased knockback (65 (base), 50 (scaling) → 60/60).}}
*{{change|Fire Fox now launches opponents vertically (361° → 80°).}}
*{{nerf|Fire Fox no longer has invincibility frames.}}
*{{buff|[[Reflector (Fox)|Reflector]] has an increased reflection multiplier (1.5x → 1.8x).}}


===={{SSB|Jigglypuff}}====
Ness is considered to be '''between 1.5 and two tiers better''' in the Japanese version due to a much more useful recovery, an up-tilt that combos much more easily, and an up air which can KO 10 percent earlier and a somewhat more useful d-smash.
*{{change|Jigglypuff has a different blinking pattern while [[taunt]]ing.}}
*{{buff|Taunt has less ending lag (FAF 67 → 61).}}
*{{buff|Down smash has more range on both sides as its foot hitboxes have been repositioned to cover the space past Jigglypuff's feet rather than its legs (x offset: 100 → 200).}}
*{{buff|[[Rest]] deals more damage (14% → 20%) and knockback (20 (base), 140 (scaling) → 60/120), significantly improving its KO potential.}}
*{{change|Rest now makes the [[ping]] sound effect when it connects rather than a heavy kick sound.}}


===={{SSB|Kirby}}====
==={{SSB|Pikachu}}===
*{{change|Kirby is about 3% smaller (0.94 → 0.91) This gives his attacks less range but also makes him harder to hit (granted he has not performed the bigger Kirby glitch).}}
*Dash attack has more knockback.
*{{nerf|[[Roll]]s are shorter (without the bigger Kirby glitch) due to Kirby's smaller size.}}
*Forward smash has more range.
*{{change|Neutral attack's second hit now uses a weak punch sound instead of a medium punch sound.}}
*[[Thunder Jolt]] covers less distance.
*{{change|Neutral attack's loop hits launch opponents at a slightly lower angle (70° → 65°).}}
*{{nerf|Neutral attack's loop hits have smaller hitboxes (90u → 50u) and the far hitbox has been moved closer to Kirby (x offset: 200 → 165).}}
*{{nerf|Up and down smash both deal 2% less damage (18% (up)/20% (down) → 16%/18%) and have decreased base knockback (24 (up)/40 (down) → 20/30).}}
*{{nerf|Up aerial deals less damage on the clean and mid hits (12% (clean)/9% (mid) → 10%/8%).}}
*{{nerf|Up aerial has a smaller hitbox (150u → 105u).}}
*{{change|Forward throw sends at a higher, more diagonal angle (45° → 70°), granting it vertical KO ability but hindering its horizontal KO potential and hindering its ability to set up edgeguards.}}
*{{buff|Forward throw has increased base knockback (80 → 100).}}
*{{buff|Forward throw has gained a collateral hit when Kirby lands.}}
*{{buff|Kirby releases opponents from forward throw later (frame 56 → 58), decreasing its ending lag.}}
*{{nerf|[[Final Cutter]] covers less distance when used on the ground (without the bigger Kirby glitch) due to Kirby's smaller size.}}
*{{nerf|[[Stone]] deals 2% less damage (22% → 20%) and has decreased knockback scaling (78 → 70).}}


===={{SSB|Link}}====
Pikachu is considered to be '''slightly worse''' in the Japanese version due to a less useful f-smash and due to being more susceptible to kills as it is more difficult to Up B out of combos due to higher hitstun.
*{{nerf|Link walks slightly slower (0.4 → 0.37).}}
*{{nerf|Link's [[gravity]] is higher (3.2 → 3.4). While this does improve his vertical endurance and his ability to land, it also makes him more susceptible to combos and more notably, it reduces the height of his jumps and his Spin Attack, hindering his recovery.}}
*{{buff|Link's shield size is slightly larger (260 → 280).}}
*{{nerf|Up tilt deals 5% less damage (15% → 10%), hindering its KO potential and significantly reducing its shieldstun, making it much less safe when shielded. It also sends opponents at a more horizontal angle (90° → 79°), removing its ability to combo into itself at low percents for easy combos.}}
**{{buff|However, this improves its combo potential at higher percents.}}
*{{nerf|Up tilt has smaller hitboxes (120u/90u → 100u/80u) and the far hitbox has been moved closer to Link (z offset: 260 → 240).}}
*{{nerf|Up smash's first two hits deal 1% damage (8% (hit 1)/4% (hit 2) → 7%/3%) making it deal 2% less damage overall (24% → 22%).}}
*{{nerf|Down aerial deals 2% less damage (18% → 16%), and has lower base knockback (30 → 25), hindering its KO potential and reducing its shieldstun.}}
*{{nerf|Down aerial's tip has a smaller hitbox (180u → 150u).}}
*{{nerf|[[Spin Attack]] grants less height due to Link's higher gravity.}}
*{{nerf|[[Bomb]]s deal less damage when they explode (8% → 5%).}}
*{{buff|Bombs deal more damage when thrown (4% → 5%).}}
*{{buff|Bombs deal more knockback when they explode, improving their combo potential.}}


===={{SSB|Luigi}}====
==={{SSB|Yoshi}}===
*{{change|Luigi is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit.}}
*Slightly smaller first jump.
*{{buff|Luigi's head hurtbox dimensions are marginally smaller ({155,200,150} → {155,160,150}).}}
*Faster air speed.
*{{nerf|Air Speed is reduced (26.0 → 22.5).}}
*Down smash does 1% more damage.
*{{buff|Rolls travel farther due to Luigi's larger size.}}
*Loses a Japan-only [[Momentum Slide]].
*{{buff|Forward Throw does more damage (12% → 16%), making it much stronger despite its reduced base knockback (80 → 70).}}
*{{nerf|Back Throw does less damage (16% → 12%), hindering its KO potential despite its increased base knockback (70 → 80).}}
*{{nerf|Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and have a shorter duration (frames 16-104 → 16-94).}}
*{{nerf|Fire Jump Punch's grounded sweetspot deals less knockback (100 (base), 78 (scaling) → 90/80), hindering its KO potential despite its altered angle (80° → 90°).}}
*{{buff|Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) and has more knockback scaling (78 → 80).}}
*{{nerf|Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).}}
*{{buff|Super Jump Punch covers more distance due to Luigi's larger size.}}


===={{SSB|Mario}}====
Yoshi is considered to be '''sightly better''' in the Japanese version due to a much more useful d-air due to less Smash DI and a ''slightly'' better short hop.
*{{change|Mario is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit.}}
*{{buff|Mario's head hurtbox dimensions are marginally smaller ({148,160,138} → {148,140,138}).}}
*{{buff|Rolls travel farther.}}
*{{buff|Fireballs deal more damage (6% → 7%).}}
*{{buff|Fireballs travel a longer distance.}}
*{{nerf|Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25).}}
*{{buff|Super Jump Punch covers more distance.}}


===={{SSB|Ness}}====
==NTSC to PAL (AUS) changes==
*{{nerf|Up tilt deals less damage (8% → 7%) and has increased base knockback (70 → 80), hindering its combo potential when stale.}}
*{{buff|Up tilt's angle has been altered (96° → 100°) improving its combo potential.}}
*{{nerf|Forward smash deals less damage (20% → 18%) and has decreased knockback scaling (67 → 65).}}
*{{buff|Forward smash has an increased reflection multiplier (1.5x → 1.8x).}}
*{{nerf|Up smash's clean hit deals less damage (19% → 17%) and sends opponents at a less favorable angle (105° → 110°) hindering its KO potential despite its increased base knockback (0 → 20).}}
**{{buff|However, these changes improve its combo potential.}}
*{{nerf|Mid and late up smash deal less damage (17% (mid)/14% (late) → 15%/13%) with the mid hit also sending opponents at a less favorable angle (90° → 78°).}}
*{{nerf|Down smash deals less damage (21% → 19%).}}
*{{nerf|Up aerial deals 2% less damage (17% → 15%) and has decreased knockback scaling (120 → 110), hindering its KO and shield pressuring potential.}}
**{{buff|However, these changes improve its combo potential.}}
*{{nerf|Up aerial has a smaller hitbox (190u → 175u).}}
*{{buff|[[PK Fire]] deals more damage (2% (fire & pillar) → 7% (fire), 3% (pillar), 16% → 25% (total)).}}
*{{nerf|PK Fire travels a shorter distance.}}
*{{nerf|[[PK Thunder]] has 10 frames more ending lag.}}
*{{nerf|[[PK Thunder 2]] deals less damage (35% → 30%) and knockback (50 (base), 100 (scaling) → 40/84).}}
*{{nerf|PK Thunder 2 has a smaller hitbox (200u → 150u).}}
*{{nerf|PK Thunder 2 has a shorter duration (frames 1-28 → 1-18), less [[invincibility]] (frames 1-17 → 1-9), and more landing lag (30 frames → 42).}}


===={{SSB|Pikachu}}====
===General===
*{{change|Neutral attack has decreased base knockback (8 → 4).}}
*Kirby's Fun Pak referred to as Kirby's FAN PAK
*{{buff|Up angled forward tilt deals more damage (9% → 11%).}}
*Star Fox referred to as STARWING
*{{nerf|Down angled forward tilt deals less damage (10% → 9%).}}
*Star Fox 64 referred to as LYLATWARS
*{{buff|Dash attack has higher base knockback (20 → 40).}}
*{{buff|Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.}}
*{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}}
*{{nerf|Thunder Jolt has a shorter duration (118/119 frames → 98/99).}}
*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}}


===={{SSB|Samus}}====
==PAL (AUS) to PAL (EUR) changes==
*{{change|The second hit of neutral attack now has a medium punch sound instead of a heavy punch.}}
*{{buff|Up smash has increased base knockback (10 → 22).}}
*{{buff|Up smash's near hitbox is larger (185u → 200u), allowing it to hit grounded opponents more reliably.}}
*{{buff|Up smash's hitboxes have a longer duration, except for the last hitbox (2 frames → 3).}}
**{{buff|Altogether, these changes make up smash connect more reliably, especially at lower percents.}}
*{{nerf|Grounded Screw Attack has fewer invincibility frames on startup (frames 1-11 → 1-5 frames).}}
*{{change|Screw Attack's loop hits now have a weak kick sound instead of a medium kick.}}


===={{SSB|Yoshi}}====
===General===
*{{buff|Yoshi's double-jump has increased armor (110 → 140).}}
*The language can be set to English, French or German.
*{{buff|Yoshi's double-jump has increased horizontal velocity (0.35 → 0.4).}}
*In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon" or "Team Battle".
*{{buff|Yoshi has increased [[air speed]] (40 → 44).}}
*{{change|Yoshi has increased [[falling speed]] (55 → 58).}}
*{{change|Yoshi has increased [[gravity]] (2.7 → 2.8).}}
*{{change|Up tilt and down tilt now have a medium kick sound rather than a heavy kick.}}
*{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}}
 
===NTSC-U to PAL (AUS) changes===
*{{change|[[Teleport (SSB)|Teleport]]s go a longer distance.}}
 
===={{SSB|Link}}====
*{{nerf|Link's air speed has been reduced (31 → 27).}}
*{{nerf|Link's Midair Jump Multiplier was given a very slight decrease (0.9 → 0.85).}}
*{{nerf|Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).}}
*{{buff|Link's fast falling speed was significantly increased (102 → 110).}}
*{{buff|Link's [[Spin Attack]] based velocity was sightly increased (71.0 → 72.0) making the vertical reach a little better.}}
 
===={{SSB|Samus}}====
*{{nerf|Samus' air speed has been reduced (28 → 26).}}
*{{nerf|Back aerial has reduced knockback scaling (145 → 130).}}
*{{nerf|Down aerial has smaller hitboxes (125u/140u → 110u/125u).}}
 
===={{SSB|Fox}}====
*{{nerf|Forward tilt has smaller hitboxes (100u/100u → 80u/80u).}}
*{{nerf|Forward tilt's foot hitbox has been repositioned closer to Fox's foot (x offset: 140 → 120), giving it less range.}}
 
===={{SSB|Pikachu}}====
*{{buff|Up tilt has increased base knockback (10 → 15).}}
*{{buff|Late forward smash deals more damage (18% → 20%).}}
*{{buff|Down aerial deals more damage (13% → 14%).}}
*{{buff|{{b|Thunder|Pokémon}} deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).}}
 
===={{SSB|Jigglypuff}}====
*{{nerf|Down aerial has smaller hitboxes (180u/180u → 170u/170u).}}
*{{nerf|Down aerial [[auto-cancel]]s later (frame 33 → 40).}}
*{{nerf|[[Rest]] has a much smaller hitbox (130u → 60u).}}
 
===PAL (AUS) to PAL (EUR) changes===
===={{SSB|Link}}====
*{{buff|Link's air speed was significantly increased (27 → 37).}}
*{{buff|Link's air acceleration is higher (0.04 → 0.05).}}
*{{buff|Link's Midair Jump Multiplier was given a very slight increase (0.85 → 0.88).}}
*{{buff|Link is significantly [[Weight|heavier]] (0.96 → 0.9).}}
**In Later Smash games' terms: 108 → 122
*{{buff|Forward smash deals more damage (20% (clean)/12% (late) → 24%/14%), improving its KO potential and increasing its shieldstun.}}


==See also==
==See also==
*[[List of regional version differences (SSBM)]]
*[[List of regional version differences (SSBM)]]
*[[List of regional version differences (SSBB)]]
*[[List of regional version differences (SSBB)]]
*[[List of regional version differences (SSB4)]]
*[[List of regional version differences (SSBU)]]


==References==
==References==
*[http://www.smashboards.com/showthread.php?t=262536 SmashBoards SSB64 main thread]
[http://www.smashboards.com/showthread.php?t=262536 SmashBoards SSB64 main thread]
*[http://smashboards.com/threads/pal-ssb64-vs-ntsc-ssb64.281348/page-2 SSB64 PAL vs NTSC thread]


[[Category:Game regions]]
[[Category:Game regions]]
[[Category:Lists]]
[[Category:Lists]]

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