Editing List of regional version differences (SSB)

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*[[Beam Sword]] given an altered sound to sound less like a [[wikipedia:lightsaber|lightsaber]], presumably to prevent copyright infringement.
*[[Beam Sword]] given an altered sound to sound less like a [[wikipedia:lightsaber|lightsaber]], presumably to prevent copyright infringement.
*The punch and kick sound effects are completely different. The Japanese version has more violent hitting sounds, while the International versions have Bowling ball-like hitting sounds. Other hit sounds effects such as the "Slash" and [[Ping]] sound effects remain unchanged, although some moves had their hit sound effects changed.
*The punch and kick sound effects are completely different. The Japanese version has more violent hitting sounds, while the International versions have Bowling ball-like hitting sounds. Other hit sounds effects such as the "Slash" and [[Ping]] sound effects remain unchanged, although some moves had their hit sound effects changed.
*The [[Announcer|narrator]] has a few re-recorded lines in the international versions; samples such as "Fox", "Board the Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals.
*The [[Announcer|narrator]] has a few re-recorded lines in the International versions; samples such as "Fox", "Board The Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals.
{| class="wikitable"
{| class="wikitable"
!Japan
!Japan
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===Japanese to International changes===
===Japanese to International changes===
====Break the Targets!====
====Break the Targets!====
*At the very top of Link's Break the Targets stage, the platform that Link can stand on with the three targets above was placed to be lower in the NTSC release, possibly due to Link's jump height and his up-special height being changed.
*At the very top of Link's Break the Targets stage, the platform that Link can stand on with the 3 targets above was placed to be lower in the NTSC release, possibly due to Link's jump height and his up-special height being changed.


====1P Game====
====1P Game====
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====Universal mechanics====
====Universal mechanics====
*The distance traveled by [[Smash DI]] is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
*The distance traveled by [[Smash DI]] is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
*All attacks have one extra frame of [[hitlag]]. The exact formula was changed from <code>&lfloor;&lfloor;&lfloor;d/3 + 4&rfloor; * e&rfloor; * c&rfloor;</code> to <code>&lfloor;&lfloor;&lfloor;d/3 + 5&rfloor; * e&rfloor; * c&rfloor;</code>
*All attacks have 1 extra frame of [[hitlag]]. The exact formula was changed from <code>&lfloor;&lfloor;&lfloor;d/3 + 4&rfloor; * e&rfloor; * c&rfloor;</code> to <code>&lfloor;&lfloor;&lfloor;d/3 + 5&rfloor; * e&rfloor; * c&rfloor;</code>
*The [[shieldstun]] formula has changed from <code>d * 1.75 + 3</code> (rounded up) to <code>d * 1.62 + 4</code> (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%.
*The [[shieldstun]] formula has changed from <code>d * 1.75 + 3</code> (rounded up) to <code>d * 1.62 + 4</code> (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%.
*The [[momentum slide]] has been removed for all characters.
*The [[momentum slide]] has been removed for all characters.
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*{{buff|[[PK Fire]] deals more damage (2% (fire & pillar) → 7% (fire), 3% (pillar), 16% → 25% (total)).}}  
*{{buff|[[PK Fire]] deals more damage (2% (fire & pillar) → 7% (fire), 3% (pillar), 16% → 25% (total)).}}  
*{{nerf|PK Fire travels a shorter distance.}}
*{{nerf|PK Fire travels a shorter distance.}}
*{{nerf|[[PK Thunder]] has 10 frames more ending lag.}}
*{{nerf|[[PK Thunder 2]] deals less damage (35% → 30%) and knockback (50 (base), 100 (scaling) → 40/84).}}
*{{nerf|[[PK Thunder 2]] deals less damage (35% → 30%) and knockback (50 (base), 100 (scaling) → 40/84).}}
*{{nerf|PK Thunder 2 has a smaller hitbox (200u → 150u).}}
*{{nerf|PK Thunder 2 has a smaller hitbox (200u → 150u).}}
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*{{buff|Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.}}
*{{buff|Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.}}
*{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}}
*{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}}
*{{nerf|Thunder Jolt has a shorter duration (118/119 frames → 98/99).}}
*{{buff|Thunder Jolt has a longer duration (98/99 frames → 118/119).}}
*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}}
*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}}


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*{{nerf|Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).}}
*{{nerf|Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).}}
*{{buff|Link's fast falling speed was significantly increased (102 → 110).}}
*{{buff|Link's fast falling speed was significantly increased (102 → 110).}}
*{{buff|Link's [[Spin Attack]] based velocity was sightly increased (71.0 → 72.0) making the vertical reach a little better.}}


===={{SSB|Samus}}====
===={{SSB|Samus}}====

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