Editing List of regional version differences (SSB)
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There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', often resulting in considerable differences in matchups between characters. | There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', often resulting in considerable differences in matchups between characters. | ||
== | ==NTSC-J to NTSC-U changes== | ||
===Names=== | ===Names=== | ||
*Purin is referred to as Jigglypuff | *Purin is referred to as Jigglypuff, its English, Spanish and Italian name. However, Purin can still be seen written on the map used as the background in 1P Game's "VS. screen." | ||
*Donkey Kong's name is abbreviated as "D. Kong" in the credits and character selection screen, but it was changed to "DK" for the international release. | *Donkey Kong's name is abbreviated as "D. Kong" in the credits and character selection screen, but it was changed to "DK" for the international release. | ||
*"Dummy Corps" changed from "Fighting Polygon Team". | *"Dummy Corps" changed from "Fighting Polygon Team". | ||
*Vs. Match changed from "Battle Royal" to "Free-for-all". | *Vs. Match changed from "Battle Royal" to "Free-for-all". | ||
*The "New Comers" option in the Backup Clear section of the Option menu was changed to "Newcomers". | *The "New Comers" option in the Backup Clear section of the Option menu was changed to "Newcomers". | ||
*The name of the bonuses are slightly different: | *The name of the bonuses are slightly different: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Japan | ! Japan | ||
! International | ! International | ||
|- | |- | ||
|Break the Target || Break the Targets | |Break the Target || Break the Targets | ||
|- | |- | ||
|Board the Platform || Board the Platforms | |Board the Platform || Board the Platforms | ||
|- | |- | ||
|Hurry to the Battle Stage || Race to the Finish | |Hurry to the Battle Stage || Race to the Finish | ||
|} | |} | ||
Line 73: | Line 66: | ||
| <center>CASTLE OF HYRULE</center> || Hyrule Castle | | <center>CASTLE OF HYRULE</center> || Hyrule Castle | ||
|} | |} | ||
As a programming oversight, the first line in Peach's Castle Japanese translation is not centered. | |||
===Menus=== | ===Menus=== | ||
*The title screen was given more colors, and the title itself was changed too. It was titled Nintendo All-Star! Dairantou Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), which was reduced to Super Smash Bros.. Additionally, "Inc." is "inc." in the last row of credits below the logo | *The title screen was given more colors, and the title itself was changed too. It was titled Nintendo All-Star! Dairantou Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), which was reduced to Super Smash Bros.. Additionally, "Inc." is "inc." in the last row of credits below the logo | ||
*The "Characters" section of the Data menu mentioned the year and month a game was released in the "Works" section, like in future games, but this was removed; also, the last bracket after the name of a game was thinner in some biographies than it was in others, though they are always thin internationally. | *The "Characters" section of the Data menu mentioned the year and month a game was released in the "Works" section, like in future games, but this was removed; also, the last bracket after the name of a game was thinner in some biographies than it was in others, though they are always thin internationally. | ||
**Additionally, Luigi's biography mentioned ''Super Mario USA'' in that section, but this was changed to ''Mario Kart 64''. | **Additionally, Luigi's biography mentioned ''Super Mario USA'' in that section, but this was changed to ''Mario Kart 64''. | ||
Line 139: | Line 80: | ||
! Notice | ! Notice | ||
|- | |- | ||
| <center>Captain Falcon, the sonic bounty,<br />is now available.</center> || <center>You can now use Captain Falcon,<br />collector of space race trophies. | | <center>Captain Falcon, the sonic bounty,<br />is now available.</center> || <center>You can now use Captain Falcon,<br />collector of space race trophies. | ||
|} | |} | ||
Line 158: | Line 87: | ||
===Sounds=== | ===Sounds=== | ||
Narrator | |||
{| class="wikitable" | {| class="wikitable" | ||
!Japan | !Japan | ||
Line 168: | Line 95: | ||
|} | |} | ||
To accompany the changed title, the announcement is changed, obviously. It's worth noting that the sequence file used in the international versions has some silence to compensate for the shortened title while also syncing with the animation; this is not part of the sample itself, and is thus not present here. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Japan | !Japan | ||
!International | !International | ||
|- | |- | ||
|" | |"Battle Royal" || "Free-for-All! | ||
|- | |- | ||
|" | |"Dummy Corps" ||"Fighting Polygon Team!" | ||
|- | |- | ||
|"Hurry to the Battle Stage" || "Race to the Finish | |"Hurry to the Battle Stage!" || "Race to the Finish!" | ||
|} | |} | ||
Some of the narrator announcements change depending on the version of the game. These changes were made to reflect the different names Free-for-All, Fighting Polygon Team, and Race to the Finish have. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Japan | |||
!International | !International | ||
|- | |- | ||
| | |"Fox" || "Fox!" | ||
|} | |} | ||
"Fox" is said less quietly. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Japan | ||
! | !International | ||
|- | |- | ||
| | |"Break the Target" || "Break the Targets!" | ||
|- | |- | ||
| | |"Board the Platform!" || "Board the Platforms!" | ||
|} | |} | ||
"Break the Targets" and "Board the Platforms" are, similarly to "Fox", said with more enthusiasm. Also, "target" and "platform" were changed to plural. | |||
===Crowd=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Character | !Character | ||
Line 231: | Line 133: | ||
!International | !International | ||
|- | |- | ||
|Mario || | |Mario || "Mario" || "Mario!" | ||
|- | |- | ||
|Donkey Kong || | |Donkey Kong ||"Donkey Kong" || "Donkey Kong!" | ||
|- | |- | ||
|Link || | |Link || "Link" || "Go Link!" | ||
|- | |- | ||
|Samus || | |Samus || "Samus" || "Samus!" | ||
|- | |- | ||
|Yoshi || | |Yoshi || "Yoshi" || "Yoshi | ||
|- | |- | ||
|Kirby || | |Kirby || "Kirby" || "Kirby!" | ||
|- | |- | ||
|Fox || | |Fox || "Fox" || "Go Fox!" | ||
|- | |- | ||
|Pikachu || | |Pikachu || "Pikachu" || "Pikachu!" | ||
|- | |- | ||
|Luigi || | |Luigi || "Luigi" || "Luigi!" | ||
|- | |- | ||
|Captain Falcon || | |Captain Falcon || "Falcon" || "Falcon!" | ||
|- | |- | ||
|Ness || | |Ness || "Ness" || "Go Ness!" | ||
|- | |- | ||
|Jigglypuff || | |Jigglypuff || "Purin" || "Jigglypuff!" | ||
|} | |} | ||
Name changes aside, the crowd cheering noises were changed to more accurate pronunciation of the character names. Japanese uses a gairaigo system that alters several consonants and vowels in otherwise-normal English words. This can be heard in several voice clips, where erroneous vowels were originally voiced at the end of the names. To keep the length, several clips now start with "Go, (character)!". | |||
Fox | |||
Fox has two instances of Japanese speech which were removed in international versions; both can be heard in the Japanese version's debug sound test as FGM no. 351 and 358. | |||
{| class="wikitable" | |||
!Japan | |||
!International | |||
|- | |||
|"出番だ!" || ("My turn!") | |||
|} | |||
It is unknown where this particular clip is used, as it does not appear as a taunt or a victory quote. It may actually be unused entirely. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Japan | !Japan | ||
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|"任務完了!" || ("Mission complete!") | |"任務完了!" || ("Mission complete!") | ||
|} | |} | ||
{| class="wikitable | This audio piece, on the other hand, is used during one of Fox's post-match victory animations, specifically the one where he points his blaster side to side before facing the camera straight on. | ||
! | Jigglypuff | ||
! | {| class="wikitable" | ||
!Japan | |||
!International | |||
|- | |- | ||
|1 || 1 | |||
|- | |- | ||
| | |2 || 2 | ||
|- | |- | ||
| | |3 || 3 | ||
|- | |- | ||
| | |4 || 4 | ||
|- | |- | ||
| | |5 || 5 | ||
|- | |- | ||
| | |6 || 6 | ||
|- | |- | ||
| | |7 || 7 | ||
|- | |- | ||
| | |8 || 8 | ||
|- | |- | ||
| | |9 || 9 | ||
|- | |- | ||
| | |10 || 10 | ||
|- | |- | ||
| | |11 || 11 | ||
|- | |- | ||
| | |12 || 12 | ||
|- | |- | ||
| | |13 || 13 | ||
|- | |- | ||
| | |14 || 14 | ||
|- | |- | ||
| | |15 || 15 | ||
|} | |} | ||
Pokémon who have regionally different names, have different voices and speech as well. Because of that, all sounds used by Jigglypuff were changed. For some weird reason, its three unused sounds were changed too, and it has one extra sound for smash attacks in the Japanese version. | |||
Jigglypuff's Pound uses an original sound effect, but it was changed to the sound used when hitting someone with a Fan. | |||
Pokémon | |||
Pokémon Japan International | |||
Blastoise | |||
MENU0:00 | |||
MENU0:00 | |||
Chansey | |||
MENU0:00 | |||
MENU0:00 | |||
Charmander | |||
MENU0:00 | |||
MENU0:00 | |||
Clefairy | |||
MENU0:00 | |||
MENU0:00 | |||
Goldeen | |||
MENU0:00 | |||
MENU0:00 | |||
Koffing | |||
MENU0:00 | |||
MENU0:00 | |||
Snorlax | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
Venusaur | |||
MENU0:00 | |||
MENU0:00 | |||
Some Pokémon who can be summoned from a PokéBall, as well as those who emerges from the door in the Silph Co. building in Saffron City have different voices due to their regionally different names, like Jigglypuff. Every other Pokémon's cry was left alone, either because they didn't actually make a noise resembling their name, because their Japanese name was the same as their English one, or because they didn't have an English anime voice yet. | |||
Attack Sounds | |||
Japan International | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
The sounds for attacks that hit someone sounds like high-pitched punches and slaps. These have been changed to small explosion sounds, and deeper "punch" sounds. The sound of the Japanese version are still present in the other two versions, available in the game's system debug menu as FGM no. 142 to 147. | |||
Japan International | |||
MENU0:00 | |||
MENU0:00 | |||
Luigi's Super Jump Punch when sweetspotted and Jigglypuff's Rest use a normal strong attack sound, but it was changed to the sound used in Ness' side smash and Home-Run Bat if they hit someone. Every Smash Bros. game after this uses the "PING!" sound in all releases. | |||
Beam Sword | |||
Japan International | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
MENU0:00 | |||
The Beam Sword has totally different sounds. It sounded very similar to a lightsaber from the Star Wars trilogy which were changed, probably due to copyright. The same happened in Super Smash Bros. Melee. | |||
===How to Play=== | ===How to Play=== | ||
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*Luigi does not duck before jumping in the Japanese version. | *Luigi does not duck before jumping in the Japanese version. | ||
=== | ===Break the Targets!=== | ||
*At the very top of Link's Break the Targets stage, the platform that Link can stand on with the 3 targets above was placed to be lower in the NTSC release, possibly due to Link's jump height and his up-special height being changed. | |||
* | |||
== | ===Character sizes=== | ||
*Mario and Luigi were made a little bigger in the international versions, though Metal Mario remained the same height. | |||
*Kirby is a little smaller in the international versions. | |||
* | |||
===1P Game=== | |||
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started. | *In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started. | ||
*The Japanese version only shows the opening movie after completing the mode while all other versions have [[congratulations screen]]s. | |||
====Point yield==== | ====Point yield==== | ||
Line 556: | Line 504: | ||
|} | |} | ||
=== | ===Gameplay=== | ||
====Universal mechanics==== | ====Universal mechanics==== | ||
*The distance traveled by [[Smash DI]] is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable. | *The distance traveled by [[Smash DI]] is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable. | ||
*All attacks have | *All attacks have 1 extra frame of [[hitlag]]. The exact formula was changed from <code>⌊⌊⌊d/3 + 4⌋ * e⌋ * c⌋</code> to <code>⌊⌊⌊d/3 + 5⌋ * e⌋ * c⌋</code> | ||
*The [[shieldstun]] formula has changed from <code>d * 1.75 + 3</code> (rounded up) to <code>d * 1.62 + 4</code> (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%. | *The [[shieldstun]] formula has changed from <code>d * 1.75 + 3</code> (rounded up) to <code>d * 1.62 + 4</code> (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%. | ||
*The [[momentum slide]] has been removed for all characters. | *The [[momentum slide]] has been removed for all characters. | ||
====Aesthetics==== | |||
*[[Beam Sword]] given an altered sound to sound less like a [[wikipedia:lightsaber|lightsaber]], presumably to prevent copyright infringement. | |||
*[[Title screen]] changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo. | |||
*The punch and kick sound effects are completely different. The Japanese version has more violent hitting sounds, while the US/PAL versions have Bowling ball-like hitting sounds. Other hit sounds effects such as the "Slash" and [[Ping]] sound effects remain unchanged, although some moves had their hit sound effects changed. | |||
*The [[Announcer|narrator]] has a few re-recorded lines in the Western version; samples such as "Fox", "Board The Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals. | |||
*All of the [[crowd]] cheers were re-recorded to sound American and reflect the characters' American names. | |||
*Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in the US version. | |||
*The sign on the side of the Silph Co. headquarters building in [[Saffron City]] reads "Silph" in the US version as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!". | |||
===={{SSB|Captain Falcon}}==== | ===={{SSB|Captain Falcon}}==== | ||
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===={{SSB|Jigglypuff}}==== | ===={{SSB|Jigglypuff}}==== | ||
*{{change|Jigglypuff has all new voice clips due to its name change from "Purin" to "Jigglypuff".}} | |||
*{{change|Jigglypuff has a different blinking pattern while [[taunt]]ing.}} | *{{change|Jigglypuff has a different blinking pattern while [[taunt]]ing.}} | ||
*{{buff|Taunt has less ending lag (FAF 67 → 61).}} | *{{buff|Taunt has less ending lag (FAF 67 → 61).}} | ||
Line 663: | Line 622: | ||
*{{buff|[[PK Fire]] deals more damage (2% (fire & pillar) → 7% (fire), 3% (pillar), 16% → 25% (total)).}} | *{{buff|[[PK Fire]] deals more damage (2% (fire & pillar) → 7% (fire), 3% (pillar), 16% → 25% (total)).}} | ||
*{{nerf|PK Fire travels a shorter distance.}} | *{{nerf|PK Fire travels a shorter distance.}} | ||
*{{nerf|[[PK Thunder 2]] deals less damage (35% → 30%) and knockback (50 (base), 100 (scaling) → 40/84).}} | *{{nerf|[[PK Thunder 2]] deals less damage (35% → 30%) and knockback (50 (base), 100 (scaling) → 40/84).}} | ||
*{{nerf|PK Thunder 2 has a smaller hitbox (200u → 150u).}} | *{{nerf|PK Thunder 2 has a smaller hitbox (200u → 150u).}} | ||
Line 675: | Line 633: | ||
*{{buff|Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.}} | *{{buff|Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.}} | ||
*{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}} | *{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}} | ||
*{{ | *{{buff|Thunder Jolt has a longer duration (98/99 frames → 118/119).}} | ||
*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}} | *{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}} | ||
Line 696: | Line 654: | ||
*{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | *{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | ||
==NTSC-U to PAL (AUS) changes== | |||
===Aesthetics=== | |||
*Kirby Super Star referred to as Kirby's FAN PAK ('FAN' being a typo); ''Kirby's Fun Pak'' was the official PAL region title for ''Kirby Super Star'' | |||
*Star Fox referred to as STARWING; ''Starwing'' was the game's official PAL region title | |||
*Star Fox 64 referred to as LYLATWARS; ''Lylat Wars'' was the game's official PAL region title | |||
===Gameplay=== | |||
*{{change|[[Teleport (SSB)|Teleport]]s go a longer distance.}} | *{{change|[[Teleport (SSB)|Teleport]]s go a longer distance.}} | ||
==={{SSB|Link}}=== | |||
*{{nerf|Link's air speed has been reduced (31 → 27).}} | *{{nerf|Link's air speed has been reduced (31 → 27).}} | ||
*{{nerf|Link's Midair Jump Multiplier was given a very slight decrease (0.9 → 0.85).}} | *{{nerf|Link's Midair Jump Multiplier was given a very slight decrease (0.9 → 0.85).}} | ||
*{{nerf|Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).}} | *{{nerf|Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).}} | ||
*{{buff|Link's fast falling speed was significantly increased (102 → 110).}} | *{{buff|Link's fast falling speed was significantly increased (102 → 110).}} | ||
==={{SSB|Samus}}=== | |||
*{{nerf|Samus' air speed has been reduced (28 → 26).}} | *{{nerf|Samus' air speed has been reduced (28 → 26).}} | ||
*{{nerf|Back aerial has reduced knockback scaling (145 → 130).}} | *{{nerf|Back aerial has reduced knockback scaling (145 → 130).}} | ||
*{{nerf|Down aerial has smaller hitboxes (125u/140u → 110u/125u).}} | *{{nerf|Down aerial has smaller hitboxes (125u/140u → 110u/125u).}} | ||
==={{SSB|Fox}}=== | |||
*{{nerf|Forward tilt has smaller hitboxes (100u/100u → 80u/80u).}} | *{{nerf|Forward tilt has smaller hitboxes (100u/100u → 80u/80u).}} | ||
*{{nerf|Forward tilt's foot hitbox has been repositioned closer to Fox's foot (x offset: 140 → 120), giving it less range.}} | *{{nerf|Forward tilt's foot hitbox has been repositioned closer to Fox's foot (x offset: 140 → 120), giving it less range.}} | ||
==={{SSB|Pikachu}}=== | |||
*{{buff|Up tilt has increased base knockback (10 → 15).}} | *{{buff|Up tilt has increased base knockback (10 → 15).}} | ||
*{{buff|Late forward smash deals more damage (18% → 20%).}} | *{{buff|Late forward smash deals more damage (18% → 20%).}} | ||
Line 721: | Line 684: | ||
*{{buff|{{b|Thunder|Pokémon}} deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).}} | *{{buff|{{b|Thunder|Pokémon}} deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).}} | ||
==={{SSB|Jigglypuff}}=== | |||
*{{nerf|Down aerial has smaller hitboxes (180u/180u → 170u/170u).}} | *{{nerf|Down aerial has smaller hitboxes (180u/180u → 170u/170u).}} | ||
*{{nerf|Down aerial [[auto-cancel]]s later (frame 33 → 40).}} | *{{nerf|Down aerial [[auto-cancel]]s later (frame 33 → 40).}} | ||
*{{nerf|[[Rest]] has a much smaller hitbox (130u → 60u).}} | *{{nerf|[[Rest]] has a much smaller hitbox (130u → 60u).}} | ||
==PAL (AUS) to PAL (EUR) changes== | |||
===={{SSB|Link}} | ===General=== | ||
*The language can be set to English, French, or German. When set to French or German, the announcer is replaced with a French/German announcer. | |||
*When the language is set to German, the German announcer does not have separate voice clips for "Captain Falcon", "Computer Player" or "Team Battle". Instead, the English announcer voice clips are used. | |||
*When the language is set to German, the German actor does not have a separate voice clip for "Goldeen". Instead, the English actor voice clip is used. | |||
===Gameplay=== | |||
==={{SSB|Link}}=== | |||
*{{buff|Link's air speed was significantly increased (27 → 37).}} | *{{buff|Link's air speed was significantly increased (27 → 37).}} | ||
*{{buff|Link's air acceleration is higher (0.04 → 0.05).}} | *{{buff|Link's air acceleration is higher (0.04 → 0.05).}} | ||
Line 734: | Line 703: | ||
**In Later Smash games' terms: 108 → 122 | **In Later Smash games' terms: 108 → 122 | ||
*{{buff|Forward smash deals more damage (20% (clean)/12% (late) → 24%/14%), improving its KO potential and increasing its shieldstun.}} | *{{buff|Forward smash deals more damage (20% (clean)/12% (late) → 24%/14%), improving its KO potential and increasing its shieldstun.}} | ||
==={{SSB|Jigglypuff}}=== | |||
*{{change|Jigglypuff has all new voice clips when the game is set to French or German due to its name change from "Jigglypuff" to "Rondoudou" and "Pummeluff" respectively. It also has new crowd cheers to reflect the name differences.}} | |||
===Stage names=== | |||
{| class="wikitable" | |||
! width="20%" | English | |||
! width="20%" | French | |||
! width="20%" | German | |||
|- | |||
|[[Peach's Castle]] | |||
|Château de Peach | |||
|Toadstools Schloß | |||
|- | |||
|[[Congo Jungle]] | |||
|Jungle du Congo | |||
|Tiefster Kongo | |||
|- | |||
|[[Hyrule Castle]] | |||
|Château d'Hyrule | |||
|Schloß Hyrule | |||
|- | |||
|[[Planet Zebes]] | |||
|Planète Zebes | |||
|Planet Zebes | |||
|- | |||
|{{SSB|Yoshi's Island}} | |||
|Île Yoshi | |||
|Yoshi-Insel | |||
|- | |||
|{{SSB|Dream Land}} | |||
|Pays des Rêves | |||
|Dream Land | |||
|- | |||
|[[Sector Z]] | |||
|Secteur Z | |||
|Sektor Z | |||
|- | |||
|[[Saffron City]] | |||
|Safrania | |||
|Saffronia City | |||
|- | |||
|{{SSB|Mushroom Kingdom}} | |||
|Royaume Champignon | |||
|Donut-Ebene | |||
|} | |||
==NTSC-U to iQue Player (China) changes== | |||
The iQue Player release of ''Super Smash Bros.'' is based off of the NTSC-U release. As such, any changes introduced in the Australian and European PAL releases were not retained. | |||
===Aesthetics=== | |||
*The Nintendo 64 logo when booting up the game has been replaced by the iQue logo. | |||
*The animation for the game's title on the title screen has not properly been updated to account for the different logo. As a result, {{rollover|任天堂|Rèntiāntáng|?}} (lit. Nintendo) and {{rollover|明星|Míngxīng|?}} (lit. Stars) are moved to the sides when {{rollover|大乱斗|Dàluàn dòu|?}} (lit. Smash Bros) pops in the middle, only to abruptly pop up above {{rollover|大乱斗|Dàluàn dòu|?}} when the animation ends. | |||
**The copyright information on the title screen has been updated to add a copyright for iQue as well as update the year from "1999" to "1999-2005." Additionally, the copyright text uses a different, larger font. | |||
*The Nintendo 64 controller used for the icon for 1P Mode and the Nintendo 64 console used for the icon for VS Mode have been replaced by the iQue Player controller and the iQue Player Multiplayer Box respectively. | |||
**Most of the background text has been translated into Chinese. | |||
*The "No Controller" screen has been changed to show the iQue Player controller instead of a Nintendo 64 controller. Despite this, it's impossible to see this screen under normal circumstances in the iQue release due to the console being built into the controller. | |||
*The "Works" section of the bios in the "Characters" section of the Data menu was completely removed. This is likely because many of the games referenced were not officially released in China. | |||
*On the character select screen for Training Mode, the window for the CPU character is red instead of gray. | |||
*Many of the [[Poké Ball]] Pokémon had their voices replaced with their Chinese equivalents. | |||
*In [[Sector Z]], the Star Fox logo on the [[Great Fox]] has been translated to "{{rollover|星际火狐|Xīngjì huǒhú|?}}" (lit. Star Fox). This is in line with a change also done in the iQue version of ''Star Fox 64''. | |||
*In [[Saffron City]], the banner on the background building was changed to "{{rollover|抓,抓,抓!!!|Zhuā, Zhuā, Zhuā!!!|?}}" (lit. Catch, Catch, Catch!!!). | |||
**The Pokémon that come out of the door on the Silph Co. building had their voices replaced with their Chinese equivalents. | |||
*The credits have three additions made to it. | |||
**TOP-SIGHT International Co., Ltd. was added under Special Thanks for "Chinese Pokémon Voices." This replaces the credit to 4Kids Productions in the NTSC-U credits. | |||
**iQue Engineering was added under a new section for Chinese Localization. Shooting their name in the credits gives the location of their headquarters in Suzhou, China. | |||
**At the very end of the credits, there are two additional lines that create the sentence "This staff credits are based on the original N64.{{sic}}" | |||
*With the exception of Link and Fox, the [[Congratulations screen|congratulations screens]] for every character had been changed to replace the English text with Chinese text. | |||
===Gameplay=== | |||
==={{SSB|Jigglypuff}}=== | |||
*{{change|Jigglypuff has new voice lines to reflect its Chinese name, {{rollover|胖丁|Pàngdīng|?}}.}} | |||
**{{change|Despite the CSS and any other relevant text properly changing its name, the announcer still calls it Jigglypuff.}} | |||
===Stage names=== | |||
{| class="wikitable" | |||
! width="20%" | English | |||
! width=''20%'' | Chinese (Simplified) | |||
|- | |||
|[[Peach's Castle]] | |||
|{{rollover|桃花城堡|Táohuāchéngbǎo|?}}, ''Taohua Chengbao'' (lit. Peach Blossom Castle) | |||
|- | |||
|[[Congo Jungle]] | |||
|{{rollover|刚果丛林|Gāngguǒcónglín|?}}, ''Gangguo Conglin'' (lit. Congolese) | |||
|- | |||
|[[Hyrule Castle]] | |||
|{{rollover|海拉鲁城堡|Hǎilālǔchéngbǎo|?}}, ''Hailalu Chengbao'' (lit. Hailaru Castle) | |||
|- | |||
|[[Planet Zebes]] | |||
|{{rollover|泽贝斯行星|Zébèisīxíngxīng|?}}, ''Zebesi Xingxing'' (lit. Zebes Planet) | |||
|- | |||
|{{SSB|Yoshi's Island}} | |||
|{{rollover|耀西岛|Yàoxīdǎo|?}}, ''Yaoxi Dao'' (lit. Yoshi Island) | |||
|- | |||
|{{SSB|Dream Land}} | |||
|{{rollover|梦幻国|Mènghuànguó|?}}, ''Menghuan Guo'' (lit. Dreamland) | |||
|- | |||
|[[Sector Z]] | |||
|{{rollover|Z地区|Z Dìqū|?}}, ''Z Diqu'' (lit. Z Area) | |||
|- | |||
|[[Saffron City]] | |||
|{{rollover|金黄市|Jīnhuángshì|?}}, ''Jinhuang Shi'' (lit. Golden City) | |||
|- | |||
|{{SSB|Mushroom Kingdom}} | |||
|{{rollover|古代王国|Gǔdàiwángguó|?}}, ''Gudai Wangguo'' (lit. Ancient Kingdom) | |||
|} | |||
==See also== | ==See also== | ||
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*[http://www.smashboards.com/showthread.php?t=262536 SmashBoards SSB64 main thread] | *[http://www.smashboards.com/showthread.php?t=262536 SmashBoards SSB64 main thread] | ||
*[http://smashboards.com/threads/pal-ssb64-vs-ntsc-ssb64.281348/page-2 SSB64 PAL vs NTSC thread] | *[http://smashboards.com/threads/pal-ssb64-vs-ntsc-ssb64.281348/page-2 SSB64 PAL vs NTSC thread] | ||
[[Category:Game regions]] | [[Category:Game regions]] | ||
[[Category:Lists]] | [[Category:Lists]] |