Editing List of regional version differences (SSB)

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There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', often resulting in considerable differences in matchups between characters.
There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[Melee]]'' or ''[[Brawl]]'', often resulting in considerable differences in matchups between characters.


==NTSC-J to NTSC-U changes==
==NTSC-J to NTSC-U changes==
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*Kirby is a little smaller in the international versions.
*Kirby is a little smaller in the international versions.


===1P Game===
===1P Game===  
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
*The Japanese version only shows the opening movie after completing the mode while all other versions have [[congratulations screen]]s.
*The Japanese version only shows the opening movie after completing the mode. Only the English Version the Chinese Version and the PAL Version has the [[congratulations screen]]s.


====Point yield====
====Point yield====

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