Editing List of modification software
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The following is a list of common software or tools used to hack and modify the ''{{b|Super Smash Bros.|series}}'' games. | The following is a list of common software or tools used to hack and modify the ''{{b|Super Smash Bros.|series}}'' games. | ||
== | ==BrawlBox== | ||
[[File:BrawlBox Opening Brawl Texture Falco.png|thumb|250px|''BrawlBox'' displaying {{SSBB|Falco}}'s opening scene texture in ''[[Project M]]''.]] | [[File:BrawlBox Opening Brawl Texture Falco.png|thumb|250px|''BrawlBox'' displaying {{SSBB|Falco}}'s opening scene texture in ''[[Project M]]''.]] | ||
[[File:Fourside2.jpg|thumb|200px|The ''[[Melee]]'' stage [[Fourside]] in ''Brawl'' created with BrawlBox.]] | [[File:Fourside2.jpg|thumb|200px|The ''[[Melee]]'' stage [[Fourside]] in ''Brawl'' created with BrawlBox.]] | ||
BrawlBox is used to open and edit various ''[[Super Smash Bros. Brawl]]'' files. While most well-known for texture and stage hacks, the program's development has blossomed into an armature editor, a model editor and, in future, a moveset editor similar to Project Smash Attacks or Open SA. | |||
===History=== | |||
{{incomplete|It might be a good idea to expand on different updates to give this section some fluff}} | |||
=== | BrawlBox was originally created by Kryal in 2009. Sometime after that, BlackJax96 took over development until he discontinued it in 2013. Today, libertyernie and Sammi Husky serve as BrawlBox's development team. | ||
==Open Smash Attacks== | ==Open Smash Attacks== | ||
Open Smash Attacks is a ''Brawl'' moveset editor with the goal of serving as a side tool to BrawlBox by editing and representing files that BrawlBox cannot or can but poorly. Open SA is significantly more advanced than its predecessor, Project Smash Attacks; | Open Smash Attacks is a ''Brawl'' moveset editor with the goal of serving as a side tool to BrawlBox by editing and representing files that BrawlBox cannot or can but poorly. Open SA is significantly more advanced than its predecessor, Project Smash Attacks; It can view the actions and hitboxes of most props and projectiles, open character files that PSA has trouble with, and work with files that house general actions for all playable characters. Open SA's major downside is the complexity involved in editing files and there are some facets that cannot be accessed or edited such as Pikmin hitboxes. | ||
===Project Smash Attacks=== | ===Project Smash Attacks=== | ||
Project Smash Attacks was the predecessor to Open Smash Attacks. While now rendered obsolete by improved understanding of ''Brawl's'' code, the program still sees use by those interested in learning how to modify character movesets. | Project Smash Attacks was the predecessor to Open Smash Attacks. While now rendered obsolete by improved understanding of ''Brawl's'' code, the program still sees use by those interested in learning how to modify character movesets. | ||
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==Ultimate Mod Manager== | ==Ultimate Mod Manager== | ||
Ultimate Mod Manager is a mod management tool similar to Sm4shexplorer for use with ''[[Super Smash Bros. Ultimate]]''. The tool lets users dump their game's files to the microSD card, and once this is done, the homebrew allows users to compress and inject sorted mod folders into the game. The edit of the game then can be loaded in using LayeredFS, which is a must as all of the game's internal assets are stored as one large archive. A downside of this method is having to store the edited game copy on the microSD card in order to use any type of mod that requires it, no matter how small the files may be, alongside having to go under or around the same original size of a file when creating mods. It also requires mods to be reinstalled in a new dump every time an update releases. | Ultimate Mod Manager is a mod management tool similar to Sm4shexplorer for use with ''[[Super Smash Bros. Ultimate]]''. The tool lets users dump their game's files to the microSD card, and once this is done, the homebrew allows users to compress and inject sorted mod folders into the game. The edit of the game then can be loaded in using LayeredFS, which is a must as all of the game's internal assets are stored as one large archive. A downside of this method is having to store the edited game copy on the microSD card in order to use any type of mod that requires it, no matter how small the files may be, alongside having to go under or around the same original size of a file when creating mods. It also requires mods to be reinstalled in a new dump every time an [[Update|update]] releases. | ||
==Skyline== | ==Skyline== | ||
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==ARCropolis== | ==ARCropolis== | ||
ARCropolis is a plugin for Skyline which serves a similar use to the Ultimate Mod Manager. It allows for the replacement of individual files as they are loaded in memory rather than by injecting them into a dump of the game, which in turn allows for larger file sizes. Due to this, some mods require the usage of ARCropolis to function as intended. It supports most major file types, and could be considered an alternative to the older Ultimate Mod Manager. ARCropolis is quickly becoming the primary mod loader of choice over Ultimate Mod Manager, mostly due to the previously mentioned features and benefits it has. | ARCropolis is a plugin for Skyline which serves a similar use to the Ultimate Mod Manager. It allows for the replacement of individual files as they are loaded in memory rather than by injecting them into a dump of the game, which in turn allows for larger file sizes. Due to this, some mods require the usage of ARCropolis to function as intended. It supports most major file types, and could be considered an alternative to the older Ultimate Mod Manager. ARCropolis is quickly becoming the primary mod loader of choice over Ultimate Mod Manager, due mostly due to the previously mentioned features and benefits it has. | ||
===ARCadia=== | ===ARCadia=== | ||
ARCadia is a | ARCadia is a seperate homebrew application used for managing mods installed using ARCropolis. It currently lets its users turn individual mod folders on and off at the press of a button. | ||
[[Category:Hacking]] | [[Category:Hacking]] |