Editing List of modification software
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The following is a list of common software or tools used to hack and modify the ''{{b|Super Smash Bros.|series}}'' games. | The following is a list of common software or tools used to hack and modify the ''{{b|Super Smash Bros.|series}}'' games. | ||
== | ==BrawlBox== | ||
[[File:BrawlBox Opening Brawl Texture Falco.png|thumb|250px|''BrawlBox'' displaying {{SSBB|Falco}}'s opening scene texture in ''[[Project M]]''.]] | [[File:BrawlBox Opening Brawl Texture Falco.png|thumb|250px|''BrawlBox'' displaying {{SSBB|Falco}}'s opening scene texture in ''[[Project M]]''.]] | ||
[[File:Fourside2.jpg|thumb|200px|The ''[[Melee]]'' stage [[Fourside]] in ''Brawl'' created with BrawlBox.]] | [[File:Fourside2.jpg|thumb|200px|The ''[[Melee]]'' stage [[Fourside]] in ''Brawl'' created with BrawlBox.]] | ||
BrawlBox is used to open and edit various ''[[Super Smash Bros. Brawl]]'' files. While most well-known for texture and stage hacks, the program's development has blossomed into an armature editor, a model editor and, in future, a moveset editor similar to Project Smash Attacks or Open SA. | |||
===History=== | |||
{{incomplete|It might be a good idea to expand on different updates to give this section some fluff}} | |||
=== | BrawlBox was originally created by Kryal in 2009. Sometime after that, BlackJax96 took over development until he discontinued it in 2013. Today, libertyernie and Sammi Husky serve as BrawlBox's development team. | ||
==Open Smash Attacks== | ==Open Smash Attacks== | ||
Open Smash Attacks is a ''Brawl'' moveset editor with the goal of serving as a side tool to BrawlBox by editing and representing files that BrawlBox cannot or can but poorly. Open SA is significantly more advanced than its predecessor, Project Smash Attacks; | Open Smash Attacks is a ''Brawl'' moveset editor with the goal of serving as a side tool to BrawlBox by editing and representing files that BrawlBox cannot or can but poorly. Open SA is significantly more advanced than its predecessor, Project Smash Attacks; It can view the actions and hitboxes of most props and projectiles, open character files that PSA has trouble with, and work with files that house general actions for all playable characters. Open SA's major downside is the complexity involved in editing files and there are some facets that cannot be accessed or edited such as Pikmin hitboxes. | ||
===Project Smash Attacks=== | ===Project Smash Attacks=== | ||
Project Smash Attacks was the predecessor to Open Smash Attacks. While now rendered obsolete by improved understanding of ''Brawl's'' code, the program still sees use by those interested in learning how to modify character movesets. | Project Smash Attacks was the predecessor to Open Smash Attacks. While now rendered obsolete by improved understanding of ''Brawl's'' code, the program still sees use by those interested in learning how to modify character movesets. | ||
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==Sm4shexplorer== | ==Sm4shexplorer== | ||
[[File:sm4shexplorer.png|thumb|250px|A screencap of sm4shexplorer that has built a patch folder and sent it to the SD card.]] | [[File:sm4shexplorer.png|thumb|250px|A screencap of sm4shexplorer that has built a patch folder and sent it to the SD card.]] | ||
Sm4shexplorer is the de-facto tool used for [[file replacement|replacing files]] | Sm4shexplorer is somewhat of spiritual successor to BrawlBox for use with {{forwiiu}}. It is in early stages of development, its most recent version is 0.07.1, and does not currently support {{for3ds}}. It could be considered the de-facto tool used for [[file replacement|replacing files]] in ''Smash 4''. Functionality with the program is minimal but crucial. It can extract and replace game data via a dump of the game on the computers hard drive. It can build patch folders for use with a [[SD card]] to replace anything in-game. The program has no capability to edit files, although a few beta plugins such as sm4shmusic allow to add new music into the game via a MSTB editor rather than just replace it. | ||
==Ultimate Mod Manager== | ==Ultimate Mod Manager== | ||
Ultimate Mod Manager is a mod | Ultimate Mod Manager is a mod installer tool similar to BrawlBox and Sm4shexplorer for use with ''[[Super Smash Bros. Ultimate]]''. The tool lets users dump their game's files to the microSD card so mods can be installed into the dumped copy of the game. The tool allows users to compress and install mods at the press of a button, as complete and organized folders on the microSD card, and allows for backup copies among other features. The dump of the game then can be loaded in using LayeredFS, which is a must as all of the game's internal assets are stored as one large archive. A limitation of this method is having to store the edited copy on the microSD card in order to use ''any'' type of mod that requires it, no matter how small the files may be. | ||
[[Category:Hacking]] | |||
==Skyline== | ==Skyline== | ||
Skyline is a custom executable patch for ''[[Super Smash Bros. Ultimate]]'' which is designed to allow for runtime code | Skyline is a custom executable patch for ''[[Super Smash Bros. Ultimate]]'' which is designed to allow for runtime code patching. It achieves this by the use of custom plugins which can be developed for its environment. Skyline is a prerequisite for Skyline-based code and moveset mods, which are stored as individual plugins. | ||
==ARCropolis== | ==ARCropolis== | ||
ARCropolis is a plugin for Skyline which serves a similar use to the Ultimate Mod Manager. It allows for the replacement of individual files as they are loaded in memory rather than by injecting them into a dump of the game, which in turn allows for larger file sizes. Due to this, some mods require the usage of ARCropolis to function as intended. It supports most major file types, and could be considered an alternative to the older Ultimate Mod Manager. | ARCropolis is a plugin for Skyline which serves a similar use to the Ultimate Mod Manager. It allows for the replacement of individual files as they are loaded in memory rather than by injecting them into a dump of the game, which in turn allows for larger file sizes. Due to this, some mods require the usage of ARCropolis to function as intended. It supports most major file types, and could be considered an alternative to the older Ultimate Mod Manager. | ||