Editing List of meteor smashes (SSBU)

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<!--Any looping hits of a down aerial (i.e. Yoshi's, Wario's, etc.) or certain grounded attacks (i.e. Peach's down tilt, Samus's up tilt, etc.) are unconventional meteor smashes, and do NOT go on this list.-->
<!--Any looping hits of a down aerial (i.e. Yoshi's, Wario's, etc.) or certain grounded attacks (i.e. Peach's down tilt, Samus's up tilt, etc.) are unconventional meteor smashes, and do NOT go on this list.-->
=={{SSBU|Banjo & Kazooie}}==
=={{SSBU|Banjo & Kazooie}}==
*Down aerial - A [[stall-then-fall]] that meteor smashes for the first few frames of the duo's descent.
*Down aerial - A [[stall-then-fall]] that meteor smashes for the first few frames of the duo's descent.
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=={{SSBU|Byleth}}==
=={{SSBU|Byleth}}==
*Down aerial - Meteor smashes with the clean hit's sweetspot on the head of the Aymr weapon. It is the strongest down aerial that can meteor smash and the strongest meteor smash in the game.
*Down aerial - Meteor smashes with the clean hit's sweetspot on the head of the Aymr weapon. It is the strongest down aerial that can meteor smash.
*[[Sword of the Creator]] - Opponents latched onto with the grappling portion of the move will get meteor smashed at 50% damage onwards.
*[[Sword of the Creator]] - Opponents latched onto with the grappling portion of the move will get meteor smashed at 50% damage onwards.


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=={{SSBU|Diddy Kong}}==
=={{SSBU|Diddy Kong}}==
*Down aerial - Meteor smashes as Diddy swings his fists downward.
*Down aerial - Meteor smashes as Diddy swings his fists downward.
*[[Monkey Flip]] - If Diddy Kong jumps off an opponent after latching onto them, they will be meteor smashed. This is the weakest conventional meteor smash in the game.
*[[Monkey Flip]] - If Diddy Kong jumps after latching onto an opponent, they will be meteor smashed. It is the weakest conventional meteor smash in the game.


=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
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=={{SSBU|Dr. Mario}}==
=={{SSBU|Dr. Mario}}==
*Down aerial - Meteor smashes opponents at the sweetspot located at Dr. Mario's feet during the first 4 frames of the move.
*Down aerial - Meteor smashes opponents at the sweetspot located at Dr. Mario's feet during the first 3 frames of the move.


=={{SSBU|Duck Hunt}}==
=={{SSBU|Duck Hunt}}==
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=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
*Down aerial - Meteor smashes at the sweetspot on Ganondorf's legs.
*Down aerial - Meteor smashes at the sweetspot on Ganondorf's legs.
*[[Flame Choke]] - Weakly meteor smashes opponents, causing them to fall to the ground. If the move's grab connects in the air, a stall-then-fall grab motion brings both Ganondorf and his opponent downward until solid ground is hit or they both bypass the lower blastline, which will also meteor smash if landed perfectly near the ledge.
*[[Wizard's Foot]] - A stall-then-fall motion that meteor smashes for the first few frames of Ganondorf's descent.
*[[Wizard's Foot]] - A stall-then-fall motion that meteor smashes for the first few frames of Ganondorf's descent.
*[[Ganon, The Demon King]] - The paralyzing hit (the sword swing) is a powerful meteor smash. It uses set knockback.
*[[Ganon, The Demon King]] - The paralyzing hit (the sword swing) is a powerful meteor smash. It uses set knockback.
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=={{SSBU|Joker}}==
=={{SSBU|Joker}}==
*Down aerial - Meteor smashes aerial opponents on the second hit when Arsène is active.
*Down aerial - Meteor smashes aerial opponents on the second hit when Arsene is active.


=={{SSBU|Kazuya}}==
=={{SSBU|Kazuya}}==
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=={{SSBU|Mega Man}}==
=={{SSBU|Mega Man}}==
*Down aerial - Meteor smashes aerial opponents after the initial launch of the fist. Does not meteor smash upon reflection
*Down aerial - Meteor smashes aerial opponents after the initial launch of the fist.
*Up aerial - The reverse of down aerial; it will only meteor smash after being reflected. This includes the final windbox hit, making it a rare example of a windbox that meteor smashes.
*Up aerial - It will only meteor smash immediately after being reflected, making it unique among meteor smashes.


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
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=={{SSBU|Mii Brawler}}==
=={{SSBU|Mii Brawler}}==
*Down aerial - Meteor smashes aerial opponents with the clean hit.
*Down aerial - Meteor smashes aerial opponents with the clean hit.
*[[Soaring Axe Kick]] - Meteor smashes during the move's descent.
<!--The second to last hit of Onslaught is considered a trapping meteor, and is thus an unconventional one. Please do not include it.-->
<!--The second to last hit of Onslaught is considered a trapping meteor, and is thus an unconventional one. Please do not include it.-->
*[[Soaring Axe Kick]] - Meteor smashes during the move's descent.
*[[Head-On Assault]] - Repeatedly meteor smashes aerial opponents during its descent. Grounded opponents are launched away instead.
*[[Head-On Assault]] - Repeatedly meteor smashes aerial opponents during its descent. Grounded opponents are launched away instead.
*[[Feint Jump]] - Meteor smashes opponents during the descent of the flip, similar to Zero Suit Samus's Flip Jump.
*[[Feint Jump]] - Meteor smashes opponents during the descent of the flip, similar to Zero Suit Samus's Flip Jump.
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*Down aerial - A stall-then-fall motion that meteor smashes for the first few frames of Sephiroth's descent.
*Down aerial - A stall-then-fall motion that meteor smashes for the first few frames of Sephiroth's descent.


=={{SSBU|Sheik}}==
=={{SSBU|Sheik}}==  
*Down aerial - A stall-then-fall motion that meteor smashes for the first few frames of Sheik's descent.
*Down aerial - A stall-then-fall motion that meteor smashes for the first few frames of Sheik's descent.


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*Down aerial - Meteor smashes with both the clean hit and late hit, albeit the latter is significantly weaker.
*Down aerial - Meteor smashes with both the clean hit and late hit, albeit the latter is significantly weaker.


=={{SSBU|Zero Suit Samus}}==
=={{SSBU|Zero Suit Samus}}==
*Down aerial - A stall-then-fall motion that always meteor smashes aerial opponents.
*Down aerial - A stall-then-fall motion that always meteor smashes aerial opponents.  
*[[Flip Jump]] - Meteor smashes at both the initial move's descent and the follow-up kick's sweetspot on Samus' leg. The former buries grounded opponents, while the latter only meteor smashes aerial opponents.
*[[Flip Jump]] - Meteor smashes at both the initial move's descent and the follow-up kick's sweetspot on Samus' leg. The former buries grounded opponents, while the latter only meteor smashes aerial opponents.


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*[[The Great Cave Offensive]] - Ceiling-based [[Danger Zone]]s will meteor smash opponents before 100.0% damage.
*[[The Great Cave Offensive]] - Ceiling-based [[Danger Zone]]s will meteor smash opponents before 100.0% damage.
*{{SSB4|Mario Circuit}} - If a player touches the upside-down part of the track while the stage is moving, they are powerfully meteor smashed. Shy Guys also jumping from the ramp will meteor smash.
*{{SSB4|Mario Circuit}} - If a player touches the upside-down part of the track while the stage is moving, they are powerfully meteor smashed. Shy Guys also jumping from the ramp will meteor smash.
*[[Palutena's Temple]] - Touching the bottom of the platform with spikes can meteor smash a player.
*[[Palutena's Temple]] - Touching the bottom of the platform with spikes can meteor smash a player.  
*[[PictoChat 2]] - The bottom of the boots can meteor smash a player.
*[[PictoChat 2]] - The bottom of the boots can meteor smash a player.
*The boats in [[Wuhu Island]] and [[Pirate Ship]] - When their hull is touched, it will meteor smash for an OHKO.
*The boats in [[Wuhu Island]] and [[Pirate Ship]] - When their hull is touched, it will meteor smash for an OHKO.

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