Editing List of meteor smashes (SSBM)
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==Enemies and bosses== | ==Enemies and bosses== | ||
*[[Fighting Wire Frames]] - The Wire Frames in general share the meteor smashes of their parent characters, though the Male Wire Frame cannot use Raptor Boost, and the Female Wire Frame lacks Zelda's down tilt meteor. | *[[Fighting Wire Frames]] - The Wire Frames in general share the meteor smashes of their parent characters, though the Male Wire Frame cannot use Raptor Boost, and the Female Wire Frame lacks Zelda's down tilt meteor. | ||
* | *[[Master Hand]] - Several of Master Hand's attacks can meteor smash, though the player is not in real risk from them, as Master Hand cannot land them offstage. | ||
**Both the Power Punch and Flying Punch are meteor smashes, and are strong enough to KO off the top. | **Both the Power Punch and Flying Punch are meteor smashes, and are strong enough to KO off the top. | ||
**The tail end of the Jetstream before Master Hand flies into the background is a weak meteor. | **The tail end of the Jetstream before Master Hand flies into the background is a weak meteor. | ||
* | *[[Crazy Hand]] - Crazy Hand shares the meteor smashes of the Power Punch and Jetstream. | ||
==See also== | ==See also== |