Editing List of meteor smashes (SSBB)
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=={{SSBB|Donkey Kong}}== | =={{SSBB|Donkey Kong}}== | ||
*Down aerial - Donkey Kong stomps beneath him while making a tough guy pose, meteor smashing any opponent powerfully. It has a large hitbox and will always meteor smash, but has slow start-up and risky ending lag. Regardless, it is considered the best and most reliable of his three meteor smashes, and is one of the most effective meteor smashes in ''Brawl''. | *Down aerial - Donkey Kong stomps beneath him while making a tough guy pose, meteor smashing any opponent powerfully. It has a large hitbox and will always meteor smash, but has slow start-up and risky ending lag. Regardless, it is considered the best and most reliable of his three meteor smashes, and is one of the most effective meteor smashes in ''Brawl''. | ||
*Forward aerial - Donkey Kong | *Forward aerial - Donkey Kong swings his fists together in an arc. It hits between frames 25 and 28, with frames 27 and 28 being a meteor smash. It is slightly weaker than his down aerial but is still powerful. While it has good horizontal reach, it still has very slow start-up and ending lag, but ''Brawl's'' physics make it a less risky meteor to attempt than it was in ''Melee''. If the non-meteor smash hitbox is landed, it instead hits the opponent horizontally with very powerful horizontal knockback. | ||
*[[Headbutt]] - If this hits an aerial opponent and makes contact when the head is near the bottom, rather than embedding them in the ground, it launches them downwards weakly. It is generally too weak and difficult to land to be useful for edge-guarding purposes however. | *[[Headbutt]] - If this hits an aerial opponent and makes contact when the head is near the bottom, rather than embedding them in the ground, it launches them downwards weakly. It is generally too weak and difficult to land to be useful for edge-guarding purposes however. | ||