Editing List of bonuses

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| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
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| {{TextAnchor|Bumper Clear}} || 11,000<br>3,000 {{Flag|Japan}}|| Won the match using a [[Bumper]] (either using the item or the ones that always appear on Castle Peach).
| {{TextAnchor|Bumper Clear}} || 11,000<br>3,000 {{Flag|Japan}}|| Won the match using a [[Bumper]].
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| {{TextAnchor|Cheap Shot}}<br>(JPN: ''Cheap Play'') || -99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
| {{TextAnchor|Cheap Shot}}<br>(JPN: ''Cheap Play'') || -99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
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| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
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| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only damaged opponents while airborne.
| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only used [[aerial attack]]s.
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| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
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| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
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| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Super Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
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| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
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*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, {{SSBM|Young Link}}'s down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. [[Spike]]s don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, {{SSBM|Young Link}}'s down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. [[Spike]]s don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as {{SSBM|Mario}}'s back throw temporarily place on their victim (thus hitting nearby opponents while being thrown).  
*Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as {{SSBM|Mario}}'s back throw temporarily place on their victim (thus hitting nearby opponents while being thrown).  
*As Food and Maxim Tomatoes are considered food items and not recovery items in ''Melee'', the only items that can be used to get the Wimp bonus are Heart Containers or [[Chansey]]'s healing eggs (as despite needing food enabled to spawn, those eggs only count as recovery items). Due to this, an overlap with the Heartthrob bonus is common when obtaining the Wimp bonus, and whoever summoned Chansey can't get Wimp (as a [[Poké Ball]] was used for that).
*As Food and Maxim Tomatoes are considered food items and not recovery items in ''Melee'', the only way to get the Wimp bonus is by using three or more Heart Containers as the only items. Therefore, it always overlaps with the Heartthrob bonus.
*If the player performs a [[0-Second Melee]], it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If the player performs a [[0-Second Melee]], it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If {{SSBM|Master Hand}} is used with the [[Name Entry glitch]], he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
*If {{SSBM|Master Hand}} is used with the [[Name Entry glitch]], he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
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*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*The "Speed Demon" bonus is unlocked by completing Classic Mode in less than 4 minutes IGT (not including bonus stages) or completing All-Star mode in less than 7 minutes IGT. The "Speedster" bonus is unlocked by completing Classic Mode in between 4 and 6 minutes IGT or completing All-Star mode between 7 and 11 minutes IGT.
*The "Speed Demon" bonus is unlocked by completing Classic Mode in less than 6 minutes IGT (not including bonus stages), and the "Speedster" bonus is unlocked by beating Classic Mode in between 6 and 8 minutes.


==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Brawl]]''==

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